hlac fix: proper size for textures, smaller scope, reposition of 1st person view
[divverent/nexuiz.git] / data / scripts / mflag.shader
1 mflagshader\r
2         {\r
3         cull none\r
4         deformVertexes wave sin 0 3 0 0.1\r
5         tessSize 32\r
6         {\r
7         map models/mflag/flag.tga\r
8         alphaFunc GT0\r
9         rgbGen vertex\r
10         }\r
11         }\r
12 \r