hlac fix: proper size for textures, smaller scope, reposition of 1st person view
[divverent/nexuiz.git] / data / scripts / liquids.shader
1 \r
2 //Water for Q3texture, temp use.\r
3 //This shader is for DarkPlaces Engine - Nexuiz\r
4 \r
5 textures/liquids/clear_ripple3\r
6 {\r
7         qer_editorimage textures/water/pool3d_5e.jpg\r
8         qer_trans 0.5\r
9         surfaceparm trans\r
10         surfaceparm nonsolid\r
11         surfaceparm water\r
12         deformVertexes wave 150.0 sin 2 5 0.25 0.1\r
13         Q3map_TessSize 128\r
14         cull none\r
15         {\r
16                 map textures/water/pool3d_5e.jpg\r
17                 blendFunc add\r
18                 rgbGen vertex\r
19         }\r
20 }\r