hlac fix: proper size for textures, smaller scope, reposition of 1st person view
[divverent/nexuiz.git] / data / scripts / evil6_walls.shader
1 // textures/evil6_walls/\r
2 \r
3 // e6girdergrate.tga  (default grate shader)\r
4 \r
5 textures/evil6_walls/e6girdergrate_s\r
6 {\r
7         qer_editorimage textures/evil6_walls/e6girdergrate.tga\r
8         surfaceparm trans\r
9         surfaceparm nomarks\r
10         surfaceparm metalsteps\r
11         cull none\r
12         {\r
13                 map textures/evil6_walls/e6girdergrate.tga\r
14                 alphafunc GE128\r
15                 depthwrite\r
16         }\r
17         {\r
18                 map $lightmap\r
19                 depthfunc equal\r
20                 blendfunc filter\r
21         }\r
22 }\r
23 \r
24 // e6girdergrate2b.tga  (default grate shader)\r
25 \r
26 textures/evil6_walls/e6girdergrate2b_s\r
27 {\r
28         qer_editorimage textures/evil6_walls/e6girdergrate2b.tga\r
29         surfaceparm trans\r
30         surfaceparm nomarks\r
31         surfaceparm metalsteps\r
32         cull none\r
33         {\r
34                 map textures/evil6_walls/e6girdergrate2b.tga\r
35                 alphafunc GE128\r
36                 depthwrite\r
37         }\r
38         {\r
39                 map $lightmap\r
40                 depthfunc equal\r
41                 blendfunc filter\r
42         }\r
43 }\r
44 \r
45 // e6girdersupport.tga  (default grate shader)\r
46 \r
47 textures/evil6_walls/e6girdersupport_s\r
48 {\r
49         qer_editorimage textures/evil6_walls/e6girdersupport.tga\r
50         surfaceparm trans\r
51         surfaceparm nomarks\r
52         surfaceparm metalsteps\r
53         cull none\r
54         {\r
55                 map textures/evil6_walls/e6girdersupport.tga\r
56                 alphafunc GE128\r
57                 depthwrite\r
58         }\r
59         {\r
60                 map $lightmap\r
61                 depthfunc equal\r
62                 blendfunc filter\r
63         }\r
64 }\r
65 \r
66 // e6indsdoor.tga  (default grate shader)\r
67 \r
68 textures/evil6_walls/e6indsdoor_s\r
69 {\r
70         qer_editorimage textures/evil6_walls/e6indsdoor.tga\r
71         surfaceparm trans\r
72         surfaceparm nomarks\r
73         surfaceparm metalsteps\r
74         cull none\r
75         {\r
76                 map textures/evil6_walls/e6indsdoor.tga\r
77                 alphafunc GE128\r
78                 depthwrite\r
79         }\r
80         {\r
81                 map $lightmap\r
82                 depthfunc equal\r
83                 blendfunc filter\r
84         }\r
85 }\r
86 \r
87 // e6tdoor.tga with e6tdoor_fx.tga will use this shader:\r
88 // Tech door light effect\r
89 \r
90 textures/evil6_walls/e6tdoor\r
91 {\r
92         qer_editorimage textures/evil6_walls/e6tdoor.tga\r
93         {\r
94                 map textures/evil6_walls/e6tdoor.tga\r
95         }\r
96         {\r
97                 map textures/evil6_walls/e6tdoor.tga\r
98                 blendFunc blend\r
99         }\r
100         {\r
101                 map $lightmap\r
102                 blendFunc filter\r
103         }\r
104 }\r