hlac fix: proper size for textures, smaller scope, reposition of 1st person view
[divverent/nexuiz.git] / data / scripts / evil6_lights.shader
1 // textures/evil6_lights/\r
2 textures/evil6_lights/e6tinylight_s_1500\r
3 {\r
4         qer_editorimage textures/evil6_lights/e6tinylight.jpg\r
5         q3map_surfacelight 1500\r
6         surfaceparm nomarks\r
7         {\r
8                 map textures/evil6_lights/e6tinylight.jpg\r
9         }\r
10         {\r
11                 map $lightmap\r
12                 blendfunc filter\r
13         }\r
14         {\r
15                 map textures/evil6_lights/e6tinylight_glow.jpg\r
16                 blendfunc add\r
17         }\r
18 }\r
19 \r
20 textures/evil6_lights/e6platelight_burnt_500\r
21 {\r
22         qer_editorimage textures/evil6_lights/e6platelight_burnt.jpg\r
23         q3map_surfacelight 500\r
24         surfaceparm nomarks\r
25         {\r
26                 map textures/evil6_lights/e6platelight_burnt.jpg\r
27         }\r
28         {\r
29                 map $lightmap\r
30                 blendfunc filter\r
31         }\r
32         {\r
33                 map textures/evil6_lights/e6platelight_burnt_glow.jpg\r
34                 blendfunc add\r
35         }\r
36 }\r
37 \r
38 textures/evil6_lights/e6horzlight_s_nolight\r
39 {\r
40         qer_editorimage textures/evil6_lights/e6horzlight.jpg\r
41         //q3map_surfacelight ?\r
42         surfaceparm nomarks\r
43         {\r
44                 map textures/evil6_lights/e6horzlight.jpg\r
45         }\r
46         {\r
47                 map $lightmap\r
48                 blendfunc filter\r
49         }\r
50         {\r
51                 map textures/evil6_lights/e6horzlight_glow.jpg\r
52                 blendfunc add\r
53         }\r
54 }\r
55 \r
56 textures/evil6_lights/e6horzovallight_s_nolight\r
57 {\r
58         qer_editorimage textures/evil6_lights/e6horzovallight.jpg\r
59         //q3map_surfacelight ?\r
60         surfaceparm nomarks\r
61         {\r
62                 map textures/evil6_lights/e6horzovallight.jpg\r
63         }\r
64         {\r
65                 map $lightmap\r
66                 blendfunc filter\r
67         }\r
68         {\r
69                 map textures/evil6_lights/e6horzovallight_glow.jpg\r
70                 blendfunc add\r
71         }\r
72 }\r
73 \r
74 textures/evil6_lights/e6platelight_s_nolight\r
75 {\r
76         qer_editorimage textures/evil6_lights/e6platelight.jpg\r
77         //q3map_surfacelight ?\r
78         surfaceparm nomarks\r
79         {\r
80                 map textures/evil6_lights/e6platelight.jpg\r
81         }\r
82         {\r
83                 map $lightmap\r
84                 blendfunc filter\r
85         }\r
86         {\r
87                 map textures/evil6_lights/e6platelight_glow.jpg\r
88                 blendfunc add\r
89         }\r
90 }\r
91 \r
92 // e6platelight_burnt.jpg with e6platelight_burnt_glow.jpg  (default q3 light shader)\r
93 \r
94 textures/evil6_lights/e6platelight_burnt_s_nolight\r
95 {\r
96         qer_editorimage textures/evil6_lights/e6platelight_burnt.jpg\r
97         //q3map_surfacelight ?\r
98         surfaceparm nomarks\r
99         {\r
100                 map textures/evil6_lights/e6platelight_burnt.jpg\r
101         }\r
102         {\r
103                 map $lightmap\r
104                 blendfunc filter\r
105         }\r
106         {\r
107                 map textures/evil6_lights/e6platelight_burnt_glow.jpg\r
108                 blendfunc add\r
109         }\r
110 }\r
111 \r
112 // e6tinylight.jpg with e6tinylight_glow.jpg  (default q3 light shader)\r
113 \r
114 textures/evil6_lights/e6tinylight_s_nolight\r
115 {\r
116         qer_editorimage textures/evil6_lights/e6tinylight.jpg\r
117         //q3map_surfacelight ?\r
118         surfaceparm nomarks\r
119         {\r
120                 map textures/evil6_lights/e6tinylight.jpg\r
121         }\r
122         {\r
123                 map $lightmap\r
124                 blendfunc filter\r
125         }\r
126         {\r
127                 map textures/evil6_lights/e6tinylight_glow.jpg\r
128                 blendfunc add\r
129         }\r
130 }\r
131 \r
132 // e6v_light.jpg with e6v_light_glow.jpg  (default q3 light shader)\r
133 \r
134 textures/evil6_lights/e6v_light_s_nolight\r
135 {\r
136         qer_editorimage textures/evil6_lights/e6v_light.jpg\r
137         //q3map_surfacelight ?\r
138         surfaceparm nomarks\r
139         {\r
140                 map textures/evil6_lights/e6v_light.jpg\r
141         }\r
142         {\r
143                 map $lightmap\r
144                 blendfunc filter\r
145         }\r
146         {\r
147                 map textures/evil6_lights/e6v_light_glow.jpg\r
148                 blendfunc add\r
149         }\r
150 }\r
151 \r
152 // e6walllight.jpg with e6walllight_glow.jpg  (default q3 light shader)\r
153 \r
154 textures/evil6_lights/e6walllight_s_nolight\r
155 {\r
156         qer_editorimage textures/evil6_lights/e6walllight.jpg\r
157         //q3map_surfacelight ?\r
158         surfaceparm nomarks\r
159         {\r
160                 map textures/evil6_lights/e6walllight.jpg\r
161         }\r
162         {\r
163                 map $lightmap\r
164                 blendfunc filter\r
165         }\r
166         {\r
167                 map textures/evil6_lights/e6walllight_glow.jpg\r
168                 blendfunc add\r
169         }\r
170 }\r
171 \r
172 // Maj: Added these strip ones\r
173 \r
174 textures/evil6_lights/e6basicstrip_blue_s_nolight\r
175 {\r
176         qer_editorimage textures/evil6_lights/e6basicstrip_blue.jpg\r
177         //q3map_surfacelight ?\r
178         surfaceparm nomarks\r
179         surfaceparm nolightmap\r
180         {\r
181                 map textures/evil6_lights/e6basicstrip_blue.jpg\r
182                 rgbGen identity\r
183         }\r
184 }\r
185 \r
186 textures/evil6_lights/e6basicstrip_green_s_nolight\r
187 {\r
188         qer_editorimage textures/evil6_lights/e6basicstrip_green.jpg\r
189         //q3map_surfacelight ?\r
190         surfaceparm nomarks\r
191         surfaceparm nolightmap\r
192         {\r
193                 map textures/evil6_lights/e6basicstrip_green.jpg\r
194                 rgbGen identity\r
195         }\r
196 }\r
197 \r
198 textures/evil6_lights/e6basicstrip_orange_s_nolight\r
199 {\r
200         qer_editorimage textures/evil6_lights/e6basicstrip_orange.jpg\r
201         //q3map_surfacelight ?\r
202         surfaceparm nomarks\r
203         surfaceparm nolightmap\r
204         {\r
205                 map textures/evil6_lights/e6basicstrip_orange.jpg\r
206                 rgbGen identity\r
207         }\r
208 }\r
209 \r
210 textures/evil6_lights/e6basicstrip_red_s_nolight\r
211 {\r
212         qer_editorimage textures/evil6_lights/e6basicstrip_red.jpg\r
213         //q3map_surfacelight ?\r
214         surfaceparm nomarks\r
215         surfaceparm nolightmap\r
216         {\r
217                 map textures/evil6_lights/e6basicstrip_red.jpg\r
218                 rgbGen identity\r
219         }\r
220 }\r
221 \r
222 textures/evil6_lights/e6basicstrip_white_s_nolight\r
223 {\r
224         qer_editorimage textures/evil6_lights/e6basicstrip_white.jpg\r
225         //q3map_surfacelight ?\r
226         surfaceparm nomarks\r
227         surfaceparm nolightmap\r
228         {\r
229                 map textures/evil6_lights/e6basicstrip_white.jpg\r
230                 rgbGen identity\r
231         }\r
232 }\r
233 \r
234 textures/evil6_lights/e6basicstrip_yellow_s_nolight\r
235 {\r
236         qer_editorimage textures/evil6_lights/e6basicstrip_yellow.jpg\r
237         //q3map_surfacelight ?\r
238         surfaceparm nomarks\r
239         surfaceparm nolightmap\r
240         {\r
241                 map textures/evil6_lights/e6basicstrip_yellow.jpg\r
242                 rgbGen identity\r
243         }\r
244 }