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* Removed non-existent zenex1 from shaderlist.txt
[divverent/nexuiz.git] / data / scripts / evil6_lights.shader
1 // textures/evil6_lights/\r
2 \r
3 textures/evil6_lights/e6horzlight_s_nolight\r
4 {\r
5         qer_editorimage textures/evil6_lights/e6horzlight.jpg\r
6         //q3map_surfacelight ?\r
7         surfaceparm nomarks\r
8         {\r
9                 map textures/evil6_lights/e6horzlight.jpg\r
10         }\r
11         {\r
12                 map $lightmap\r
13                 blendfunc filter\r
14         }\r
15         {\r
16                 map textures/evil6_lights/e6horzlight_glow.jpg\r
17                 blendfunc add\r
18         }\r
19 }\r
20 \r
21 textures/evil6_lights/e6horzovallight_s_nolight\r
22 {\r
23         qer_editorimage textures/evil6_lights/e6horzovallight.jpg\r
24         //q3map_surfacelight ?\r
25         surfaceparm nomarks\r
26         {\r
27                 map textures/evil6_lights/e6horzovallight.jpg\r
28         }\r
29         {\r
30                 map $lightmap\r
31                 blendfunc filter\r
32         }\r
33         {\r
34                 map textures/evil6_lights/e6horzovallight_glow.jpg\r
35                 blendfunc add\r
36         }\r
37 }\r
38 \r
39 textures/evil6_lights/e6platelight_s_nolight\r
40 {\r
41         qer_editorimage textures/evil6_lights/e6platelight.jpg\r
42         //q3map_surfacelight ?\r
43         surfaceparm nomarks\r
44         {\r
45                 map textures/evil6_lights/e6platelight.jpg\r
46         }\r
47         {\r
48                 map $lightmap\r
49                 blendfunc filter\r
50         }\r
51         {\r
52                 map textures/evil6_lights/e6platelight_glow.jpg\r
53                 blendfunc add\r
54         }\r
55 }\r
56 \r
57 // e6platelight_burnt.jpg with e6platelight_burnt_glow.jpg  (default q3 light shader)\r
58 \r
59 textures/evil6_lights/e6platelight_burnt_s_nolight\r
60 {\r
61         qer_editorimage textures/evil6_lights/e6platelight_burnt.jpg\r
62         //q3map_surfacelight ?\r
63         surfaceparm nomarks\r
64         {\r
65                 map textures/evil6_lights/e6platelight_burnt.jpg\r
66         }\r
67         {\r
68                 map $lightmap\r
69                 blendfunc filter\r
70         }\r
71         {\r
72                 map textures/evil6_lights/e6platelight_burnt_glow.jpg\r
73                 blendfunc add\r
74         }\r
75 }\r
76 \r
77 // e6tinylight.jpg with e6tinylight_glow.jpg  (default q3 light shader)\r
78 \r
79 textures/evil6_lights/e6tinylight_s_nolight\r
80 {\r
81         qer_editorimage textures/evil6_lights/e6tinylight.jpg\r
82         //q3map_surfacelight ?\r
83         surfaceparm nomarks\r
84         {\r
85                 map textures/evil6_lights/e6tinylight.jpg\r
86         }\r
87         {\r
88                 map $lightmap\r
89                 blendfunc filter\r
90         }\r
91         {\r
92                 map textures/evil6_lights/e6tinylight_glow.jpg\r
93                 blendfunc add\r
94         }\r
95 }\r
96 \r
97 // e6v_light.jpg with e6v_light_glow.jpg  (default q3 light shader)\r
98 \r
99 textures/evil6_lights/e6v_light_s_nolight\r
100 {\r
101         qer_editorimage textures/evil6_lights/e6v_light.jpg\r
102         //q3map_surfacelight ?\r
103         surfaceparm nomarks\r
104         {\r
105                 map textures/evil6_lights/e6v_light.jpg\r
106         }\r
107         {\r
108                 map $lightmap\r
109                 blendfunc filter\r
110         }\r
111         {\r
112                 map textures/evil6_lights/e6v_light_glow.jpg\r
113                 blendfunc add\r
114         }\r
115 }\r
116 \r
117 // e6walllight.jpg with e6walllight_glow.jpg  (default q3 light shader)\r
118 \r
119 textures/evil6_lights/e6walllight_s_nolight\r
120 {\r
121         qer_editorimage textures/evil6_lights/e6walllight.jpg\r
122         //q3map_surfacelight ?\r
123         surfaceparm nomarks\r
124         {\r
125                 map textures/evil6_lights/e6walllight.jpg\r
126         }\r
127         {\r
128                 map $lightmap\r
129                 blendfunc filter\r
130         }\r
131         {\r
132                 map textures/evil6_lights/e6walllight_glow.jpg\r
133                 blendfunc add\r
134         }\r
135 }\r
136 \r
137 // Maj: Added these strip ones\r
138 \r
139 textures/evil6_lights/e6basicstrip_blue_s_nolight\r
140 {\r
141         qer_editorimage textures/evil6_lights/e6basicstrip_blue.jpg\r
142         //q3map_surfacelight ?\r
143         surfaceparm nomarks\r
144         surfaceparm nolightmap\r
145         {\r
146                 map textures/evil6_lights/e6basicstrip_blue.jpg\r
147                 rgbGen identity\r
148         }\r
149 }\r
150 \r
151 textures/evil6_lights/e6basicstrip_green_s_nolight\r
152 {\r
153         qer_editorimage textures/evil6_lights/e6basicstrip_green.jpg\r
154         //q3map_surfacelight ?\r
155         surfaceparm nomarks\r
156         surfaceparm nolightmap\r
157         {\r
158                 map textures/evil6_lights/e6basicstrip_green.jpg\r
159                 rgbGen identity\r
160         }\r
161 }\r
162 \r
163 textures/evil6_lights/e6basicstrip_orange_s_nolight\r
164 {\r
165         qer_editorimage textures/evil6_lights/e6basicstrip_orange.jpg\r
166         //q3map_surfacelight ?\r
167         surfaceparm nomarks\r
168         surfaceparm nolightmap\r
169         {\r
170                 map textures/evil6_lights/e6basicstrip_orange.jpg\r
171                 rgbGen identity\r
172         }\r
173 }\r
174 \r
175 textures/evil6_lights/e6basicstrip_red_s_nolight\r
176 {\r
177         qer_editorimage textures/evil6_lights/e6basicstrip_red.jpg\r
178         //q3map_surfacelight ?\r
179         surfaceparm nomarks\r
180         surfaceparm nolightmap\r
181         {\r
182                 map textures/evil6_lights/e6basicstrip_red.jpg\r
183                 rgbGen identity\r
184         }\r
185 }\r
186 \r
187 textures/evil6_lights/e6basicstrip_white_s_nolight\r
188 {\r
189         qer_editorimage textures/evil6_lights/e6basicstrip_white.jpg\r
190         //q3map_surfacelight ?\r
191         surfaceparm nomarks\r
192         surfaceparm nolightmap\r
193         {\r
194                 map textures/evil6_lights/e6basicstrip_white.jpg\r
195                 rgbGen identity\r
196         }\r
197 }\r
198 \r
199 textures/evil6_lights/e6basicstrip_yellow_s_nolight\r
200 {\r
201         qer_editorimage textures/evil6_lights/e6basicstrip_yellow.jpg\r
202         //q3map_surfacelight ?\r
203         surfaceparm nomarks\r
204         surfaceparm nolightmap\r
205         {\r
206                 map textures/evil6_lights/e6basicstrip_yellow.jpg\r
207                 rgbGen identity\r
208         }\r
209 }