hlac fix: proper size for textures, smaller scope, reposition of 1st person view
[divverent/nexuiz.git] / data / scripts / evil2.shader
1 textures/evil2_misc/support_grate3\r
2 {\r
3         surfaceparm alphashadow\r
4         surfaceparm metalsteps\r
5         surfaceparm nomarks\r
6         surfaceparm trans\r
7         cull disable\r
8         nopicmip\r
9         {\r
10                 map textures/evil2_misc/support_grate3.tga\r
11                 rgbGen identity\r
12                 depthWrite\r
13                 alphaFunc GE128\r
14         }\r
15         {\r
16                 map $lightmap\r
17                 blendfunc filter\r
18                 rgbGen identity\r
19                 tcGen lightmap\r
20                 depthFunc equal\r
21         }\r
22 }