hlac fix: proper size for textures, smaller scope, reposition of 1st person view
[divverent/nexuiz.git] / data / scripts / dsi.shader
1 textures/dsi/weapspawn01\r
2 {\r
3         surfaceparm nomarks\r
4         surfaceparm trans\r
5         surfaceparm pointlight\r
6         nopicmip\r
7         {\r
8                 clampmap textures/dsi/weapspawn01.tga\r
9                 blendfunc add\r
10                 rgbGen Vertex\r
11                 tcMod rotate 45\r
12         }\r
13 }\r
14 \r
15 textures/dsi/dsiglass\r
16 {\r
17         qer_editorimage textures/dsi/dsiglass2.tga\r
18         surfaceparm trans\r
19         cull disable\r
20         qer_trans 0.5\r
21
22         {\r
23                 map textures/dsi/dsiglass2.tga
24                 blendfunc add\r
25                 //rgbGen vertex
26                 tcgen environment
27                 tcmod scale 4 4\r
28         }       \r
29 }\r
30 \r
31 textures/dsi/cmp1_logo\r
32 {\r
33         surfaceparm nomarks\r
34         surfaceparm trans\r
35         surfaceparm pointlight\r
36         nopicmip\r
37         {\r
38                 map textures/dsi/cmp1_logo.tga\r
39                 blendfunc add\r
40                 rgbGen Vertex\r
41         }\r
42 }