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[NOT FOR 2.5.2] better gibs for robots (yes, by you-know-who)
[divverent/nexuiz.git] / data / scripts / cyberparcour01.shader
1 //------------------------------------------------------------------------------
2 // Shaders for the CyberParcour map project by sev
3 // All editor images are placed in textures/cyberparcour01_shaders/
4 //------------------------------------------------------------------------------
5
6 textures/cyberparcour01_shaders/celshader
7 {
8     qer_editorimage textures/cyberparcour01_shaders/celshader.tga
9
10     q3map_notjunc
11     q3map_nonplanar
12     q3map_bounce 0.0
13     q3map_shadeangle 120
14     q3map_texturesize 1 1
15     q3map_invert
16     q3map_offset -2.0
17
18     surfaceparm nolightmap
19     surfaceparm trans
20     surfaceparm nonsolid
21     surfaceparm nomarks
22
23     {
24         map textures/cyberparcour01_textures/black.tga
25         rgbGen identity
26     }
27 }
28
29 textures/cyberparcour01_shaders/sky
30 {
31         qer_editorimage textures/cyberparcour01_shaders/sky.tga
32
33         surfaceparm sky
34         surfaceparm noimpact
35         surfaceparm nolightmap
36         surfaceparm nodlight
37         surfaceparm nomarks
38
39         nopicmip
40         nomipmaps
41
42         skyparms env/desert/desert - -
43         q3map_sunExt 1 0.975 0.95 300 315 50 0 16
44 }