1 float waypointsprite_normdistance;
2 float waypointsprite_minscale;
3 float waypointsprite_fadedistance;
4 float waypointsprite_minalpha;
5 float waypointsprite_distancealphaexponent;
6 float waypointsprite_timealphaexponent;
7 float waypointsprite_deployed_lifetime;
8 float waypointsprite_deadlifetime;
9 float waypointsprite_limitedrange;
11 ..entity owned_by_field;
13 void WaypointSprite_Init()
15 waypointsprite_fadedistance = vlen(world.maxs - world.mins);
16 waypointsprite_normdistance = cvar("g_waypointsprite_normdistance");
17 waypointsprite_minscale = cvar("g_waypointsprite_minscale");
18 waypointsprite_minalpha = cvar("g_waypointsprite_minalpha");
19 waypointsprite_distancealphaexponent = cvar("g_waypointsprite_distancealphaexponent");
20 waypointsprite_timealphaexponent = cvar("g_waypointsprite_timealphaexponent");
21 waypointsprite_deployed_lifetime = cvar("g_waypointsprite_deployed_lifetime");
22 waypointsprite_deadlifetime = cvar("g_waypointsprite_deadlifetime");
23 waypointsprite_limitedrange = cvar("g_waypointsprite_limitedrange");
25 precache_model("models/sprites/bluebase.sp2");
26 precache_model("models/sprites/flagcarrier.sp2");
27 precache_model("models/sprites/here.sp2");
28 precache_model("models/sprites/helpme.sp2");
29 precache_model("models/sprites/redbase.sp2");
30 precache_model("models/sprites/waypoint.sp2");
31 precache_model("models/sprites/danger.sp2");
34 void WaypointSprite_InitClient(entity e)
36 stuffcmd(e, "\nalias \"g_waypointsprite_personal\" \"impulse 30\"\n alias \"g_waypointsprite_personal_p\" \"impulse 31\"\n alias \"g_waypointsprite_personal_d\" \"impulse 32\"\n alias \"g_waypointsprite_team_helpme\" \"impulse 33\"\n alias \"g_waypointsprite_team_here\" \"impulse 34\"\n alias \"g_waypointsprite_team_here_p\" \"impulse 35\"\n alias \"g_waypointsprite_team_here_d\" \"impulse 36\"\n alias \"g_waypointsprite_team_danger\" \"impulse 37\"\n alias \"g_waypointsprite_team_danger_p\" \"impulse 38\"\n alias \"g_waypointsprite_team_danger_d\" \"impulse 39\"\n alias \"g_waypointsprite_clear_personal\" \"impulse 47\"\n alias \"g_waypointsprite_clear\" \"impulse 48\"\n alias \"g_waypointsprite_toggle\" \"impulse 49\"\n");
39 void WaypointSprite_Kill(entity wp)
44 wp.owner.(wp.owned_by_field) = world;
48 void WaypointSprite_Disown(entity wp, float fadetime)
54 if(wp.exteriormodeltoclient == wp.owner)
56 setattachment(wp, world, "");
57 setorigin(wp, wp.origin + wp.exteriormodeltoclient.origin);
58 wp.exteriormodeltoclient = world;
60 wp.owner.(wp.owned_by_field) = world;
66 wp.teleport_time = time + fadetime;
68 else if(fadetime < (wp.teleport_time - time))
70 // accelerate the waypoint's dying
72 // (wp.teleport_time - time) / wp.health stays
73 // wp.teleport_time = time + fadetime
74 float current_fadetime;
75 current_fadetime = wp.teleport_time - time;
76 wp.teleport_time = time + fadetime;
77 wp.health = wp.health * fadetime / current_fadetime;
82 void WaypointSprite_Think()
89 if(time >= self.teleport_time)
93 WaypointSprite_Kill(self);
95 self.nextthink = time;
98 float WaypointSprite_CustomizeEntityForClient()
100 vector realorigin, porigin;
101 float distancealpha, timealpha;
106 timealpha = bound(0, (self.teleport_time - time) / self.health, 1);
109 timealpha = pow(timealpha, waypointsprite_timealphaexponent);
115 if(self.enemy != other)
119 if(self.team != other.team)
121 if(other.classname != "player")
125 if(self.currentammo) // hidable?
126 if(other.cvar_cl_hidewaypoints) // wants to hide;
129 porigin = other.origin + other.view_ofs_z * '0 0 1';
130 realorigin = self.exteriormodeltoclient.origin + self.origin;
132 distance = vlen(realorigin - porigin);
135 if(distance >= self.max_health)
138 self.scale = max(1, distance / waypointsprite_normdistance) * waypointsprite_minscale;
140 if(self.max_health > waypointsprite_normdistance)
142 // alpha 1 at normdistance, alpha 0 at maxdistance
143 distancealpha = bound(0, (self.max_health - distance) / (self.max_health - waypointsprite_normdistance), 1);
144 distancealpha = pow(distancealpha, waypointsprite_distancealphaexponent);
146 else if(self.max_health)
148 // alpha 1 if visible
153 // alpha 1 at normdistance, alpha minalpha at fadedistance
154 distancealpha = bound(0, (waypointsprite_fadedistance - distance) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1);
155 distancealpha = pow(distancealpha, waypointsprite_distancealphaexponent);
156 distancealpha = distancealpha * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
159 self.alpha = timealpha * distancealpha;
164 entity WaypointSprite_Spawn(
165 string spr, // sprite
166 float lifetime, float maxdistance, // lifetime, max distance
167 entity ref, vector ofs, // position
168 entity showto, float t, // show to whom? Use a flag to indicate a team
169 entity own, .entity ownfield, // remove when own gets killed
170 float hideable // true when it should be controlled by cl_hidewaypoints
175 wp.classname = "sprite_waypoint";
176 wp.teleport_time = time + lifetime;
177 wp.health = lifetime;
178 wp.exteriormodeltoclient = ref;
181 setattachment(wp, ref, "");
190 wp.currentammo = hideable;
194 remove(own.ownfield);
196 wp.owned_by_field = ownfield;
198 wp.max_health = maxdistance;
199 wp.customizeentityforclient = WaypointSprite_CustomizeEntityForClient;
200 wp.think = WaypointSprite_Think;
202 wp.effects = EF_NODEPTHTEST;
203 setmodel(wp, strcat("models/sprites/", spr, ".sp2"));
207 entity WaypointSprite_SpawnFixed(
212 return WaypointSprite_Spawn(spr, 0, 0, world, ofs, world, 0, world, enemy, TRUE);
215 .entity waypointsprite_deployed_fixed;
216 entity WaypointSprite_DeployFixed(
222 float t, maxdistance;
228 maxdistance = waypointsprite_limitedrange;
231 return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, world, ofs, world, t, self, waypointsprite_deployed_fixed, FALSE);
234 .entity waypointsprite_deployed_personal;
235 entity WaypointSprite_DeployPersonal(
240 return WaypointSprite_Spawn(spr, 0, 0, world, ofs, self, 0, self, waypointsprite_deployed_personal, FALSE);
243 .entity waypointsprite_attached;
244 .entity waypointsprite_attachedforcarrier;
245 entity WaypointSprite_Attach(
250 float t, maxdistance;
251 if(self.waypointsprite_attachedforcarrier)
252 return world; // can't attach to FC
258 maxdistance = waypointsprite_limitedrange;
261 return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, self, '0 0 64', world, t, self, waypointsprite_attached, FALSE);
264 entity WaypointSprite_AttachCarrier(
269 WaypointSprite_Kill(carrier.waypointsprite_attached); // FC overrides attached
270 return WaypointSprite_Spawn(spr, 0, 0, carrier, '0 0 64', world, carrier.team, carrier, waypointsprite_attachedforcarrier, FALSE);
273 void WaypointSprite_DetachCarrier(entity carrier)
275 WaypointSprite_Disown(carrier.waypointsprite_attachedforcarrier, waypointsprite_deadlifetime);
278 void WaypointSprite_ClearPersonal()
280 WaypointSprite_Kill(self.waypointsprite_deployed_personal);
283 void WaypointSprite_ClearOwned()
285 WaypointSprite_Kill(self.waypointsprite_deployed_fixed);
286 WaypointSprite_Kill(self.waypointsprite_deployed_personal);
287 WaypointSprite_Kill(self.waypointsprite_attached);
290 void WaypointSprite_PlayerDead()
292 WaypointSprite_Disown(self.waypointsprite_attached, waypointsprite_deadlifetime);
293 WaypointSprite_DetachCarrier(self);
296 void WaypointSprite_PlayerGone()
298 WaypointSprite_Disown(self.waypointsprite_deployed_fixed, waypointsprite_deadlifetime);
299 WaypointSprite_Kill(self.waypointsprite_deployed_personal);
300 WaypointSprite_Disown(self.waypointsprite_attached, waypointsprite_deadlifetime);
301 WaypointSprite_DetachCarrier(self);