1 #define MODEL_SPIDERBOT_FORWARD_START 1
2 #define MODEL_SPIDERBOT_FORWARD_END 31
3 #define MODEL_SPIDERBOT_FORWARD_LENGTH 31
5 #define MODEL_SPIDERBOT_BACKWARDS_START 32
6 #define MODEL_SPIDERBOT_BACKWARDS_END 62
7 #define MODEL_SPIDERBOT_BACKWARDS_LENGTH 31
9 #define MODEL_SPIDERBOT_LEFT_START 63
10 #define MODEL_SPIDERBOT_LEFT_END 93
11 #define MODEL_SPIDERBOT_LEFT_LENGTH 31
13 #define MODEL_SPIDERBOT_RIGHT_START 94
14 #define MODEL_SPIDERBOT_RIGHT_END 124
15 #define MODEL_SPIDERBOT_RIGHT_LENGTH 31
17 #define MODEL_SPIDERBOT_JUMP_START 125
18 #define MODEL_SPIDERBOT_JUMP_END 155
19 #define MODEL_SPIDERBOT_JUMP_LENGTH 31
21 #define spiderbot_MIN '-75 -75 5'
22 #define spiderbot_MAX '75 75 105'
28 void spider_anim_idle()
30 movelib_beak_simple(cvar("g_vehicle_spiderbot_speed_stop"));
31 if(self.anim_next != self.anim_now)
32 self.anim_now = self.anim_next;
35 void spider_anim_forward()
37 movelib_move_simple(normalize(v_forward),cvar("g_vehicle_spiderbot_speed_walk"),cvar("g_vehicle_spiderbot_movement_inertia"));
39 if((self.frame < MODEL_SPIDERBOT_FORWARD_START) || (self.frame > MODEL_SPIDERBOT_FORWARD_END))
40 self.frame = MODEL_SPIDERBOT_FORWARD_START;
44 if(self.frame > MODEL_SPIDERBOT_FORWARD_END)
45 self.anim_now = self.anim_next;
48 void spider_anim_backward()
50 movelib_move_simple(normalize(v_forward * -1),cvar("g_vehicle_spiderbot_speed_walk"),cvar("g_vehicle_spiderbot_movement_inertia"));
52 if(self.frame < MODEL_SPIDERBOT_BACKWARDS_START)
53 self.frame = MODEL_SPIDERBOT_BACKWARDS_START;
57 if(self.frame > MODEL_SPIDERBOT_BACKWARDS_END)
58 self.anim_now = self.anim_next;
61 void spider_anim_strafel()
63 movelib_move_simple(normalize(v_right * -1),cvar("g_vehicle_spiderbot_speed_strafe"),cvar("g_vehicle_spiderbot_movement_inertia"));
65 if(self.frame < MODEL_SPIDERBOT_LEFT_START)
66 self.frame = MODEL_SPIDERBOT_LEFT_START;
70 if(self.frame > MODEL_SPIDERBOT_LEFT_END)
71 self.anim_now = self.anim_next;
74 void spider_anim_strafer()
76 movelib_move_simple(normalize(v_right),cvar("g_vehicle_spiderbot_speed_strafe"),cvar("g_vehicle_spiderbot_movement_inertia"));
78 if(self.frame < MODEL_SPIDERBOT_RIGHT_START)
79 self.frame = MODEL_SPIDERBOT_RIGHT_START;
83 if(self.frame > MODEL_SPIDERBOT_RIGHT_END)
84 self.anim_now = self.anim_next;
87 void spider_anim_jump()
89 //movelib_move_simple(normalize(v_forward),cvar("g_vehicle_spiderbot_speed_walk"),cvar("g_vehicle_spiderbot_movement_inertia"));
91 if(self.frame < MODEL_SPIDERBOT_JUMP_START)
92 self.frame = MODEL_SPIDERBOT_JUMP_START;
97 movelib_beak_simple(cvar("g_vehicle_spiderbot_speed_stop"));
100 self.velocity = v_forward * 400 + v_up * 400;
103 movelib_beak_simple(cvar("g_vehicle_spiderbot_speed_stop"));
105 if(self.frame > MODEL_SPIDERBOT_JUMP_END)
106 self.anim_now = self.anim_next;
111 if not (self.anim_now)
112 self.anim_now = self.anim_next;
121 self.frame = self.frame + 0.8;
122 if ((self.frame < self.anim_start) || (self.frame > self.anim_end))
123 if(self.anim_start == 0)
129 self.frame = self.anim_start;
132 void spiderbot_exit(float eject);
133 void spiderbot_enter();
135 void spiderbot_rocket_explode()
139 if(self.event_damage != SUB_Null)
141 self.event_damage = SUB_Null;
142 self.think = spiderbot_rocket_explode;
143 self.nextthink = time;
147 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
148 org2 = findbetterlocation (self.origin, 16);
149 pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
150 w_deathtypestring = "dident escape the rocket barrage";
153 self.owner = self.realowner;
155 RadiusDamage (self, self.owner,
156 cvar("g_vehicle_spiderbot_rocket_damage"),
157 cvar("g_vehicle_spiderbot_rocket_edgedamage"),
158 cvar("g_vehicle_spiderbot_rocket_radius"), world,
159 cvar("g_vehicle_spiderbot_rocket_force"), DEATH_TURRET, world);
164 void spiderbot_rocket_touch()
168 if(other == self.owner.vehicle)
171 if(other == self.owner.vehicle.tur_head)
176 spiderbot_rocket_explode();
179 void spiderbot_rocket_think()
181 vector newdir,olddir;
183 self.nextthink = time;
186 UpdateCSQCProjectile(self);
190 self.solid = SOLID_BBOX;
191 self.touch = spiderbot_rocket_touch;
192 olddir = normalize(self.velocity);
193 newdir = normalize(self.owner.cursor_trace_endpos - self.origin);
194 newdir += randomvec() * cvar("g_vehicle_spiderbot_rocket_noise");
195 self.velocity = normalize(olddir + newdir * cvar("g_vehicle_spiderbot_rocket_turnrate")) * cvar("g_vehicle_spiderbot_rocket_speed");
197 UpdateCSQCProjectile(self);
200 void spiderbot_rocket_do()
204 if(self.gun2.cnt > time)
207 if(self.tur_head.frame > 7)
208 self.tur_head.frame = 0;
210 if not (self.owner.BUTTON_ATCK2)
213 self.tur_head.frame += 1;
214 if(self.tur_head.frame > 7)
215 self.attack_finished_single = cvar("g_vehicle_spiderbot_rocket_reload");
217 self.attack_finished_single = cvar("g_vehicle_spiderbot_rocket_refire");
219 self.gun2.cnt = time + self.attack_finished_single;
221 sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
223 setsize (missile, '-3 -1 -1', '3 1 1'); // give it some size so it can be shot
224 setorigin(missile,gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire")));
225 te_explosion (missile.origin);
227 missile.classname = "spiderbot_rocket";
228 missile.owner = self.owner;
229 missile.bot_dodge = TRUE;
230 missile.bot_dodgerating = 75;
231 missile.nextthink = time;// + 0.2;
232 missile.movetype = MOVETYPE_FLYMISSILE;
233 missile.velocity = normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * cvar("g_vehicle_spiderbot_rocket_speed");
234 missile.angles = vectoangles(missile.velocity);
235 missile.think = spiderbot_rocket_think;
236 missile.flags = FL_PROJECTILE;
237 missile.solid = SOLID_NOT;
239 CSQCProjectile(missile, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
242 void spiderbot_minigun_fire_Flash_Go() {
243 if (self.frame > 10){
249 self.frame = self.frame + 2;
250 self.alpha = self.alpha - 0.2;
251 self.nextthink = time + 0.02;
254 void spiderbot_minigun_fire(entity gun,float trail)
259 v = gettaginfo(gun,gettagindex(gun,"barrels"));
260 v_forward = normalize(v_forward);
262 sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
264 fireBullet (v, v_forward, cvar("g_vehicle_spiderbot_minigun_spread"), cvar("g_vehicle_spiderbot_minigun_damage"),
265 cvar("g_vehicle_spiderbot_minigun_spread"), DEATH_TURRET, 0);
270 setattachment(gun.enemy , gun, "barrels");
271 setorigin(gun.enemy ,gun.enemy.origin + '48 0 0');
274 flash = gun.enemy; //spawn();
275 setmodel(flash, "models/uziflash.md3"); // precision set below
276 flash.think = spiderbot_minigun_fire_Flash_Go;
277 flash.nextthink = time + 0.02;
279 flash.angles_z = flash.v_angle_z + random() * 180;
281 flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
283 trailparticles(self, particleeffectnum("EF_MGTURRETTRAIL"), v, trace_endpos);
286 void spiderbot_miniguns_do()
288 if ((self.owner.BUTTON_ATCK) && (self.owner.vehicle_heat < 1) && (self.tur_head.attack_finished_single < time))
291 self.gun1.angles_z += 36;
292 self.gun2.angles_z -= 36;
293 if(self.gun1.angles_z >= 360)
295 self.gun1.angles_z = 0;
296 self.gun2.angles_z = 360;
300 if(self.uzi_bulletcounter == 1)
302 spiderbot_minigun_fire(self.vehicle.gun1,0);
303 spiderbot_minigun_fire(self.vehicle.gun2,1);
304 self.uzi_bulletcounter = 0;
308 spiderbot_minigun_fire(self.vehicle.gun1,1);
309 spiderbot_minigun_fire(self.vehicle.gun2,0);
310 self.uzi_bulletcounter += 1;
314 self.owner.vehicle_heat += cvar("g_vehicle_spiderbot_minigun_heat");
315 if(self.owner.vehicle_heat >= 1)
317 self.vehicle_heat = 1;
318 self.owner.vehicle_heat = 1;
319 self.tur_head.attack_finished_single = (1/(cvar("g_vehicle_spiderbot_minigun_cooldown") * server_fps))+time;
322 self.tur_head.attack_finished_single = cvar("g_vehicle_spiderbot_minigun_refire") + time;
327 if(self.vehicle_heat != 0)
329 self.vehicle_heat = max(self.vehicle_heat - cvar("g_vehicle_spiderbot_minigun_cooldown"),0);
330 if(self.tur_head.attack_finished_single < time)
332 self.vehicle_heat = 0;
333 self.owner.vehicle_heat = 0;
337 if(self.tur_head.uzi_bulletcounter < time)
339 self.tur_head.uzi_bulletcounter = time + 0.2;
340 self.owner.vehicle_heat = self.vehicle_heat;
343 self.owner.vehicle_heat = 1;
347 self.owner.vehicle_heat = max(self.owner.vehicle_heat - cvar("g_vehicle_spiderbot_minigun_cooldown"),0);
351 float spiderbot_pplug()
354 entity player,spider;
358 spider = self.vehicle;
361 self.BUTTON_ATCK = 0;
363 self.BUTTON_JUMP = 0;
364 self.BUTTON_ATCK2 = 0;
367 self.BUTTON_HOOK = 0;
368 self.BUTTON_INFO = 0;
370 self.BUTTON_CHAT = 0;
374 player.BUTTON_ZOOM = 0;
375 player.BUTTON_CROUCH = 0;
378 if(player.BUTTON_USE)
386 player.exteriormodeltoclient = spider.tur_head;
388 spider.tur_head.angles_x *= -1;
389 spider.angles_x *= -1;
390 //player.angles_x *= -1;
391 makevectors(spider.angles);
393 //ad = player.v_angle - (spider.tur_head.angles + spider.angles);
394 ad = player.v_angle - (spider.tur_head.angles + spider.angles);
397 ftmp = cvar("g_vehicle_spiderbot_head_turnspeed") / server_fps;
399 spider.tur_head.angles_y += bound(ftmp2,shortangle_f(ad_y,spider.tur_head.angles_y),ftmp);
400 spider.tur_head.angles_y = bound(cvar("g_vehicle_spiderbot_head_turnlimit") * -1,spider.tur_head.angles_y,cvar("g_vehicle_spiderbot_head_turnlimit"));
403 ftmp = cvar("g_vehicle_spiderbot_head_pitchspeed") / server_fps;
405 spider.tur_head.angles_x += bound(ftmp2,shortangle_f(ad_x,spider.tur_head.angles_x),ftmp);
406 spider.tur_head.angles_x = bound(cvar("g_vehicle_spiderbot_head_pitchlimit_down"),spider.tur_head.angles_x,cvar("g_vehicle_spiderbot_head_pitchlimit_up"));
408 spider.tur_head.angles_x *= -1;
409 spider.angles_x *= -1;
410 //player.angles_x *= -1;
413 ftmp = cvar("g_vehicle_spiderbot_turnspeed") / server_fps;
415 ftmp = bound(ftmp2,spider.tur_head.angles_y,ftmp);
418 if(spider.flags & FL_ONGROUND)
420 if(player.BUTTON_JUMP)
422 player.BUTTON_JUMP = 0;
423 spider.anim_start = MODEL_SPIDERBOT_JUMP_START;
424 spider.anim_end = MODEL_SPIDERBOT_JUMP_END;
425 spider.velocity = v_forward * 700 + v_up * 600;
429 if(vlen(player.movement) == 0)
431 movelib_beak_simple(cvar("g_vehicle_spiderbot_speed_stop"));
432 spider.anim_start = 0;
437 spider.angles_y = safeangle(spider.angles_y + ftmp);
438 spider.tur_head.angles_y -= ftmp;
440 if(player.movement_x != 0)
442 if(player.movement_x > 0)
444 player.movement_x = 1;
445 spider.anim_start = MODEL_SPIDERBOT_FORWARD_START;
446 spider.anim_end = MODEL_SPIDERBOT_FORWARD_END;
448 else if(player.movement_x < 0)
450 player.movement_x = -1;
451 spider.anim_start = MODEL_SPIDERBOT_BACKWARDS_START;
452 spider.anim_end = MODEL_SPIDERBOT_BACKWARDS_END;
455 player.movement_y = 0;
456 movelib_move_simple(normalize(v_forward * player.movement_x),cvar("g_vehicle_spiderbot_speed_walk"),cvar("g_vehicle_spiderbot_movement_inertia"));
458 else if(player.movement_y != 0)
460 if(player.movement_y < 0)
462 player.movement_y = -1;
463 spider.anim_start = MODEL_SPIDERBOT_LEFT_START;
464 spider.anim_end = MODEL_SPIDERBOT_LEFT_END;
466 else if(player.movement_y > 0)
468 player.movement_y = 1;
469 spider.anim_start = MODEL_SPIDERBOT_RIGHT_START;
470 spider.anim_end = MODEL_SPIDERBOT_RIGHT_END;
472 movelib_move_simple(normalize(v_right * player.movement_y),cvar("g_vehicle_spiderbot_speed_strafe"),cvar("g_vehicle_spiderbot_movement_inertia"));
477 movelib_groundalign4point(300,100,0.25);
481 spiderbot_miniguns_do();
482 spiderbot_rocket_do();
483 vehicle_stdproc_regen();
485 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
486 player.rockets = spider.tur_head.frame;
488 if(spider.gun2.cnt <= time)
489 player.rockets_reload = 1;
491 player.rockets_reload = 1 - ((spider.gun2.cnt - time) /spider.attack_finished_single);
495 setorigin(player,spider.origin + '0 0 64');
496 player.velocity = spider.velocity;
501 void spiderbot_think()
503 if(self.flags & FL_ONGROUND)
505 movelib_beak_simple(cvar("g_vehicle_spiderbot_speed_stop"));
506 //movelib_groundalign4point(300,100);
509 self.nextthink = time;
512 void spiderbot_enter()
516 self.event_damage = vehicle_stdproc_damage ;
517 self.colormap = self.owner.colormap;
518 self.tur_head.colormap = self.owner.colormap;
519 self.vehicle_hudmodel.viewmodelforclient = self.owner;
521 self.owner.angles = self.angles;
522 self.owner.takedamage = DAMAGE_NO;
523 self.owner.solid = SOLID_NOT;
524 self.owner.movetype = MOVETYPE_NOCLIP;
525 self.owner.alpha = -1;
526 self.owner.PlayerPhysplug = spiderbot_pplug;
527 self.owner.vehicle = self;
528 self.owner.event_damage = SUB_Null;
529 self.owner.hud = HUD_SPIDEBOT;
530 self.owner.vehicle_health = (self.vehicle_health / cvar("g_vehicle_spiderbot_health"));
531 self.owner.vehicle_shield = (self.vehicle_shield / cvar("g_vehicle_spiderbot_shield"));
532 self.team = self.owner.team;
534 //setorigin(self.owner,self.origin);
535 //setattachment(self.owner,self,"");
536 //setorigin(self.owner,'0 0 0');
539 WriteByte (MSG_ONE, SVC_SETVIEWPORT);
540 WriteEntity( MSG_ONE, self.vehicle_viewport);
542 WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES
543 WriteAngle(MSG_ONE, self.tur_head.angles_x + self.angles_x); // tilt
544 WriteAngle(MSG_ONE, self.tur_head.angles_y + self.angles_y); // yaw
545 WriteAngle(MSG_ONE, 0); // roll
546 //WriteAngle(MSG_ONE, self.tur_head.angles_z + self.angles_z); // roll
548 //self.owner.view_ofs = '0 0 0';
549 //self.tur_head.nodrawtoclient = self.owner;
552 void spiderbot_exit(float eject)
556 e = findchain(classname,"spiderbot_rocket");
559 if(e.owner == self.owner)
561 e.realowner = self.owner;
563 //e.solid = SOLID_BBOX;
564 //e.think = SUB_Null;
570 self.velocity = '0 0 0';
572 msg_entity = self.owner;
573 WriteByte (MSG_ONE, SVC_SETVIEWPORT);
574 WriteEntity( MSG_ONE, self.owner);
576 WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES
577 WriteAngle(MSG_ONE, 0); // tilt
578 WriteAngle(MSG_ONE, self.angles_y); // yaw
579 WriteAngle(MSG_ONE, 0); // roll
581 //setattachment(self.owner,world,"");
582 self.think = spiderbot_think;
583 self.nextthink = time;
584 self.owner.takedamage = DAMAGE_AIM;
585 self.owner.solid = SOLID_SLIDEBOX;
586 self.owner.movetype = MOVETYPE_WALK;
588 setsize(self.owner,PL_MIN,PL_MAX);
590 self.owner.alpha = 1;
591 self.owner.PlayerPhysplug = SUB_Null;
592 self.owner.vehicle = world;
593 self.owner.view_ofs = PL_VIEW_OFS;
594 self.owner.hud = HUD_NORMAL;
595 self.owner.event_damage = PlayerDamage;
597 self.colormap = 1024;
598 self.tur_head.colormap = 1024;
601 self.vehicle_hudmodel.viewmodelforclient = self;
602 self.tur_head.nodrawtoclient = self;
604 setattachment(self.owner,world,"");
606 makevectors(self.angles);
609 setorigin(self.owner,self.origin + v_forward * 100 + '0 0 64');
610 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
613 setorigin(self.owner,self.origin - v_forward * 200 + '0 0 64');
618 void spiderbot_touch()
622 if(vlen(self.velocity) == 0)
625 if(other.classname != "player")
628 //todo: add check for velocity here (so we dont cush players runing onto us from behind)
630 Damage(other,self,self.owner,cvar("g_vehicle_spiderbot_crush_dmg"),DEATH_TURRET,'0 0 0', normalize(other.origin - self.origin) * cvar("g_vehicle_spiderbot_crush_force") );
634 if(other.classname != "player")
637 if(other.deadflag != DEAD_NO)
640 if(other.vehicle != world)
646 float spiderbot_customizeentityforclient()
648 if(self.deadflag == DEAD_DEAD)
654 //void spiderbot_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force);
655 void spiderbot_spawn()
657 self.think = spiderbot_think;
658 self.nextthink = time;
660 self.vehicle_health = CCVAR("_health");
661 self.vehicle_shield = CCVAR("_shield");
662 self.event_damage = vehicle_stdproc_damage;
663 self.iscreature = TRUE;
664 self.movetype = MOVETYPE_WALK;
665 self.solid = SOLID_SLIDEBOX;
666 self.takedamage = DAMAGE_AIM;
667 self.touch = spiderbot_touch;
668 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
669 self.tur_head.angles = '0 0 0';
670 self.colormap = 1024;
671 self.tur_head.colormap = 1024;
672 self.deadflag = DEAD_NO;
673 self.bot_attack = TRUE;
675 setsize(self,spiderbot_MIN,spiderbot_MAX);
676 setorigin(self,self.tur_aimpos);
677 pointparticles(particleeffectnum("teleport"), self.origin + '0 0 64', '0 0 0', 1);
680 void spiderbot_blowup()
682 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
683 pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
685 RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_TURRET, world);
687 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
688 self.nextthink = time + 10;
689 self.think = spiderbot_spawn;
691 setorigin(self,self.tur_aimpos);
698 self.event_damage = SUB_Null;
699 self.iscreature = FALSE;
700 self.solid = SOLID_NOT;
701 self.takedamage = DAMAGE_NO;
702 self.touch = SUB_Null;
703 self.nextthink = time + random() * 2;
704 self.think = spiderbot_blowup;
705 self.deadflag = DEAD_DEAD;
706 self.vehicle_hudmodel.viewmodelforclient = self;
708 self.tur_head.frame = 0;
712 void vewhicle_spiderbot_dinit()
715 server_fps = (1 / sys_ticrate);
717 addstat(STAT_HUD, AS_INT, hud);
718 addstat(STAT_SPIDERBOT_ROCKETS, AS_INT, rockets);
719 addstat(STAT_SPIDERBOT_RELOAD, AS_FLOAT, rockets_reload);
720 addstat(STAT_SPIDERBOT_HEAT, AS_FLOAT, vehicle_heat);
721 addstat(STAT_SPIDERBOT_HEALTH, AS_FLOAT, vehicle_health);
722 addstat(STAT_SPIDERBOT_SHIELD, AS_FLOAT, vehicle_shield);
724 if (self.netname == "") self.netname = "spiderbot";
726 self.tur_head = spawn();
729 self.vehicle_viewport = spawn();
731 self.vehicle_hudmodel = spawn();
732 self.vehicle_flags = VHF_HASSHIELD | VHF_SHIELDREGEN | VHF_HEALTHREGEN;
733 self.cvar_basename = "g_vehicle_spiderbot";
735 setmodel (self.vehicle_hudmodel, "models/spiderbot/cp.md3");
736 setmodel (self.vehicle_viewport, "models/null.md3");
737 setmodel(self,"models/spiderbot/spiderbot.dpm");
738 setmodel(self.tur_head,"models/spiderbot/spiderbot_top.dpm");
739 setmodel(self.gun1,"models/spiderbot/spiderbot_barrels.dpm");
740 setmodel(self.gun2,"models/spiderbot/spiderbot_barrels.dpm");
742 setattachment(self.tur_head,self,"tag_head");
743 setattachment(self.vehicle_hudmodel,self.tur_head,"");
744 setattachment(self.vehicle_viewport,self.vehicle_hudmodel,"");
745 setattachment(self.gun1,self.tur_head,"tag_hardpoint01");
746 setattachment(self.gun2,self.tur_head,"tag_hardpoint02");
748 self.tur_head.owner = self;
749 self.customizeentityforclient = spiderbot_customizeentityforclient;
751 setorigin(self.vehicle_viewport,'35 0 -14');
752 self.tur_aimpos = self.origin;
755 self.vehicle_die = spiderbot_die;
756 self.vehicle_exit = spiderbot_exit;
759 void spawnfunc_vehicle_spiderbot()
761 // g_turrets_common_precash();
763 precache_model ( "models/spiderbot/cr.md3");
764 precache_model ( "models/vhshield.md3");
765 precache_model ( "models/spiderbot/cp.md3");
766 precache_model ( "models/spiderbot/spiderbot.dpm");
767 precache_model ( "models/spiderbot/spiderbot_top.dpm");
768 precache_model ( "models/spiderbot/spiderbot_barrels.dpm");
770 precache_model ( "models/turrets/rocket.md3");
771 precache_sound ( "weapons/rocket_impact.wav" );
774 self.think = vewhicle_spiderbot_dinit;
775 self.nextthink = time + 0.5;