1 void spawnfunc_turret_plasma();
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2 void spawnfunc_turret_plasma_dual();
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4 void turret_plasma_std_init();
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5 void turret_plasma_dual_init();
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7 void turret_plasma_attack();
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8 void turret_plasma_projectile_explode();
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10 void turret_plasma_postthink()
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12 if (self.tur_head.frame != 0)
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13 self.tur_head.frame = self.tur_head.frame + 1;
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15 if (self.tur_head.frame > 5)
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16 self.tur_head.frame = 0;
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19 void turret_plasma_dual_postthink()
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21 if ((self.tur_head.frame != 0) && (self.tur_head.frame != 3))
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22 self.tur_head.frame = self.tur_head.frame + 1;
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24 if (self.tur_head.frame > 6)
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25 self.tur_head.frame = 0;
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28 void turret_plasma_attack()
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32 sound (self, CHAN_WEAPON, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);
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33 pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
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36 setorigin(proj, self.tur_shotorg);
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37 setsize(proj, '-1 -1 -1', '1 1 1');
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38 proj.classname = "plasmabomb";
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40 proj.bot_dodge = TRUE;
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41 proj.bot_dodgerating = self.shot_dmg;
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42 proj.think = turret_plasma_projectile_explode;
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43 proj.nextthink = time + 9;
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44 proj.solid = SOLID_BBOX;
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45 proj.movetype = MOVETYPE_FLYMISSILE;
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46 proj.velocity = normalize(self.tur_shotdir_updated + randomvec() * self.shot_spread) * self.shot_speed;
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47 //proj.velocity = self.tur_shotdir_updated * self.shot_speed;
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48 proj.touch = turret_plasma_projectile_explode;
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49 proj.flags = FL_PROJECTILE;
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50 proj.enemy = self.enemy;
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51 proj.flags = FL_PROJECTILE | FL_NOTARGET;
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53 CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO_BEAM, TRUE);
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55 if (self.tur_head.frame == 0)
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56 self.tur_head.frame = 1;
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59 void turret_plasma_dual_attack()
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63 sound (self, CHAN_WEAPON, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);
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65 setorigin(proj, self.tur_shotorg);
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66 setsize(proj, '0 0 0', '0 0 0');
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67 proj.classname = "plasmabomb";
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69 proj.bot_dodge = TRUE;
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70 proj.bot_dodgerating = self.shot_dmg;
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71 proj.think = turret_plasma_projectile_explode;
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72 proj.nextthink = time + 9;
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73 proj.solid = SOLID_BBOX;
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74 proj.movetype = MOVETYPE_FLYMISSILE;
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75 proj.velocity = normalize(self.tur_shotdir_updated + randomvec() * self.shot_spread) * self.shot_speed;
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76 //proj.velocity = self.tur_shotdir_updated * self.shot_speed;
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77 proj.touch = turret_plasma_projectile_explode;
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78 proj.flags = FL_PROJECTILE;
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79 proj.enemy = self.enemy;
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80 proj.flags = FL_PROJECTILE | FL_NOTARGET;
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82 self.tur_head.frame += 1;
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84 CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO_BEAM, TRUE);
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87 void turret_plasma_projectile_explode()
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91 org2 = findbetterlocation (self.origin, 8);
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92 WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
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93 WriteByte (MSG_BROADCAST, 79);
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94 WriteCoord (MSG_BROADCAST, org2_x);
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95 WriteCoord (MSG_BROADCAST, org2_y);
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96 WriteCoord (MSG_BROADCAST, org2_z);
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97 WriteCoord (MSG_BROADCAST, 0); // SeienAbunae: groan... Useless clutter
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98 WriteCoord (MSG_BROADCAST, 0);
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99 WriteCoord (MSG_BROADCAST, 0);
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100 WriteByte (MSG_BROADCAST, 155);
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102 self.event_damage = SUB_Null;
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103 //w_deathtypestring = "ate to much plasma";
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104 #ifdef TURRET_DEBUG
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107 d = RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world);
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108 self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d; //self.owner.shot_dmg;
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109 self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg;
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111 RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world);
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113 sound (self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
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118 void turret_plasma_std_init()
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120 if (self.netname == "") self.netname = "Plasma Cannon";
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122 // What ammo to use
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123 self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE;
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126 //self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_ZPREDICT | TFL_AIM_GROUND2;
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127 self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_GROUND2;
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128 self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_MEDPROJ | TFL_TURRCAPS_PLAYERKILL | TFL_TURRCAPS_MISSILEKILL;
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130 if (turret_stdproc_init("plasma_std") == 0)
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136 self.damage_flags |= TFL_DMG_HEADSHAKE;
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138 //self.firecheck_flags |= (TFL_FIRECHECK_AFF | TFL_FIRECHECK_VERIFIED);
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139 self.firecheck_flags |= TFL_FIRECHECK_AFF;
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141 //self.target_select_flags |= TFL_TARGETSELECT_FOV;
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142 //self.target_select_fov = 45;
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144 setmodel(self,"models/turrets/base.md3");
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145 setmodel(self.tur_head,"models/turrets/plasma.md3");
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147 if (!turret_tag_setup())
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148 dprint("Warning: Turret ",self.classname, " faild to initialize md3 tags\n");
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150 // Our fireing routine
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151 self.turret_firefunc = turret_plasma_attack;
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153 // Custom per turret frame stuff. usualy animation.
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154 self.turret_postthink = turret_plasma_postthink;
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155 turret_do_updates(self);
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159 void turret_plasma_dual_init()
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161 if (self.netname == "") self.netname = "Dual Plasma Cannon";
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163 // What ammo to use
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164 self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE;
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166 // How to aim at targets
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167 self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_GROUND2 ;
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168 self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_MEDPROJ | TFL_TURRCAPS_PLAYERKILL;
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170 if (turret_stdproc_init("plasma_dual") == 0)
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176 self.damage_flags |= TFL_DMG_HEADSHAKE;
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177 //self.firecheck_flags |= (TFL_FIRECHECK_AFF | TFL_FIRECHECK_VERIFIED);
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178 //self.firecheck_flags |= TFL_FIRECHECK_AFF;
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180 setmodel(self,"models/turrets/base.md3");
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181 setmodel(self.tur_head,"models/turrets/plasmad.md3");
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184 if (!turret_tag_setup())
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185 dprint("Warning: Turret ",self.classname, " faild to initialize md3 tags\n");
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187 // Our fireing routine
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188 self.turret_firefunc = turret_plasma_dual_attack;
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190 // Custom per turret frame stuff. usualy animation.
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191 self.turret_postthink = turret_plasma_dual_postthink;
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196 * Basic moderate (std) or fast (dual) fireing, short-mid range energy cannon.
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197 * Not too mutch of a therat on its own, but can be rather dangerous in groups.
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198 * Regenerates ammo slowly, support with a fusionreactor(s) to do some real damage.
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201 /*QUAKED turret_plasma (0 .5 .8) ?
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203 void spawnfunc_turret_plasma()
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205 g_turrets_common_precash();
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206 precache_model ("models/turrets/plasma.md3");
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207 precache_model ("models/turrets/base.md3");
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209 self.think = turret_plasma_std_init;
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210 self.nextthink = time + 0.5;
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213 /*QUAKED turret_plasma_dual (0 .5 .8) ?
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215 void spawnfunc_turret_plasma_dual()
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218 precache_model ("models/turrets/plasmad.md3");
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219 precache_model ("models/turrets/base.md3");
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221 self.think = turret_plasma_dual_init;
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222 self.nextthink = time + 0.5;
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