1 void spawnfunc_turret_flac();
2 void turret_flac_dinit();
3 void turret_flac_attack();
4 void turret_flac_projectile_explode();
6 void turret_flac_attack()
10 turret_tag_fire_update();
12 sound (self, CHAN_WEAPON, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);
14 setorigin(proj, self.tur_shotorg);
15 // setmodel(proj, "models/turrets/pd_proj.md3");
16 setsize(proj, '0 0 0', '0 0 0');
17 proj.classname = "flac_projectile";
19 proj.bot_dodge = TRUE;
20 proj.bot_dodgerating = self.shot_dmg;
21 proj.solid = SOLID_BBOX;
22 proj.movetype = MOVETYPE_FLYMISSILE;
23 proj.flags = FL_PROJECTILE;
24 // proj.effects = EF_LOWPRECISION;
25 proj.takedamage = DAMAGE_NO;
27 proj.velocity = normalize(self.tur_shotdir_updated + randomvec() * self.shot_spread) * self.shot_speed;
28 proj.angles = vectoangles(proj.velocity);
29 proj.touch = turret_flac_projectile_explode;
30 proj.think = turret_flac_projectile_explode;
31 //proj.nextthink = time + vlen(self.tur_shotorg - self.enemy.origin) / self.shot_speed;
32 proj.nextthink = time + max(self.tur_impacttime,(self.shot_radius * 3) / self.shot_speed);
33 proj.enemy = self.enemy;
36 CSQCProjectile(proj, TRUE, PROJECTILE_HAGAR, TRUE);
38 self.tur_head.frame = self.tur_head.frame + 1;
39 if (self.tur_head.frame >= 4) self.tur_head.frame = 0;
43 void turret_flac_projectile_explode()
47 // FIXME: tur_impacttime is not accurate enougth, this is a dirty hakk to make flac work.
49 //w_deathtypestring = "got caught in the flack.";
53 if( (self.enemy != world) &&
54 (vlen(self.origin - self.enemy.origin) < self.owner.shot_radius * 3) )
57 setorigin(self,self.enemy.origin + randomvec() * self.owner.shot_radius);
62 te_explosion (self.origin);
66 sound (self, CHAN_PROJECTILE, "weapons/hagexp1.wav", VOL_BASE, ATTN_NORM);
68 sound (self, CHAN_PROJECTILE, "weapons/hagexp2.wav", VOL_BASE, ATTN_NORM);
70 sound (self, CHAN_PROJECTILE, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM);
73 self.event_damage = SUB_Null;
77 ftmp = RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world);
78 self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + ftmp; //self.owner.shot_dmg;
79 self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg;
81 RadiusDamage (self, self.owner, self.owner.shot_dmg, self.owner.shot_dmg * 0.5, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world);
88 void turret_flac_dinit()
90 if (self.netname == "") self.netname = "FLAC Cannon";
93 self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_FASTPROJ | TFL_TURRCAPS_MISSILEKILL;
94 self.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
95 self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
97 if (turret_stdproc_init("flac_std",0,"models/turrets/base.md3","models/turrets/flac.md3") == 0)
102 setsize(self.tur_head,'-32 -32 0','32 32 64');
104 self.damage_flags |= TFL_DMG_HEADSHAKE;
105 self.target_select_flags |= TFL_TARGETSELECT_NOTURRETS;
107 if (!turret_tag_setup())
108 dprint("Warning: Turret ",self.classname, " faild to initialize md3 tags\n");
111 self.turret_firefunc = turret_flac_attack;
114 /*QUAKED turret_flac (0 .5 .8) ?
117 void spawnfunc_turret_flac()
119 precache_model ("models/turrets/base.md3");
120 precache_model ("models/turrets/flac.md3");
121 //precache_model("models/turrets/pd_proj.md3");
123 self.think = turret_flac_dinit;
124 self.nextthink = time + 0.5;