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quick-fix for turret_flac
[divverent/nexuiz.git] / data / qcsrc / server / tturrets / units / unit_flac.qc
1 void spawnfunc_turret_flac();\r
2 void turret_flac_dinit();\r
3 void turret_flac_attack();\r
4 void turret_flac_projectile_explode();\r
5 \r
6 void turret_flac_attack()\r
7 {\r
8     local entity proj;\r
9 \r
10     turret_tag_fire_update();\r
11 \r
12     sound (self, CHAN_WEAPON, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);\r
13     proj = spawn ();\r
14     setorigin(proj, self.tur_shotorg);\r
15     // setmodel(proj, "models/turrets/pd_proj.md3");\r
16     setsize(proj, '0 0 0', '0 0 0');\r
17     proj.classname          = "flac_projectile";\r
18     proj.owner              = self;\r
19     proj.bot_dodge          = TRUE;\r
20     proj.bot_dodgerating    = self.shot_dmg;\r
21     proj.solid              = SOLID_BBOX;\r
22     proj.movetype           = MOVETYPE_FLYMISSILE;\r
23     proj.flags              = FL_PROJECTILE;\r
24     // proj.effects            = EF_LOWPRECISION;\r
25     proj.takedamage         = DAMAGE_NO;\r
26     //proj.health             =  100;\r
27     proj.velocity           = normalize(self.tur_shotdir_updated + randomvec() * self.shot_spread) * self.shot_speed;\r
28     proj.angles             = vectoangles(proj.velocity);\r
29     proj.touch              = turret_flac_projectile_explode;\r
30     proj.think              = turret_flac_projectile_explode;\r
31     //proj.nextthink          = time + vlen(self.tur_shotorg - self.enemy.origin) / self.shot_speed;\r
32     proj.nextthink          = time + max(self.tur_impacttime,(self.shot_radius * 3) / self.shot_speed);\r
33     proj.enemy              = self.enemy;\r
34     proj.cnt                = time + 5;\r
35 \r
36     CSQCProjectile(proj, TRUE, PROJECTILE_HAGAR, TRUE);\r
37 \r
38     self.tur_head.frame = self.tur_head.frame + 1;\r
39     if (self.tur_head.frame >= 4) self.tur_head.frame = 0;\r
40 \r
41 }\r
42 \r
43 void turret_flac_projectile_explode()\r
44 {\r
45     float ftmp;\r
46 \r
47     // FIXME: tur_impacttime is not accurate enougth, this is a dirty hakk to make flac work.\r
48 \r
49     //w_deathtypestring = "got caught in the flack.";\r
50 \r
51 \r
52 \r
53     if( (self.enemy != world) &&\r
54         (vlen(self.origin - self.enemy.origin) < self.owner.shot_radius * 3) )\r
55     {\r
56         // OMG HAXX!\r
57         setorigin(self,self.enemy.origin + randomvec() * self.owner.shot_radius);\r
58     }\r
59 \r
60 \r
61 \r
62     te_explosion (self.origin);\r
63 \r
64     ftmp = crandom();\r
65     if (ftmp<-0.7)\r
66         sound (self, CHAN_PROJECTILE, "weapons/hagexp1.wav", VOL_BASE, ATTN_NORM);\r
67     else if (ftmp<0.4)\r
68         sound (self, CHAN_PROJECTILE, "weapons/hagexp2.wav", VOL_BASE, ATTN_NORM);\r
69     else if (ftmp<1)\r
70         sound (self, CHAN_PROJECTILE, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM);\r
71 \r
72 \r
73     self.event_damage = SUB_Null;\r
74 \r
75 \r
76 #ifdef TURRET_DEBUG\r
77     ftmp = RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world);\r
78     self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + ftmp; //self.owner.shot_dmg;\r
79     self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg;\r
80 #else\r
81     RadiusDamage (self, self.owner, self.owner.shot_dmg, self.owner.shot_dmg * 0.5, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world);\r
82 #endif\r
83 \r
84     remove (self);\r
85 }\r
86 \r
87 \r
88 void turret_flac_dinit()\r
89 {\r
90     if (self.netname == "")      self.netname  = "FLAC Cannon";\r
91 \r
92 \r
93     self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_FASTPROJ | TFL_TURRCAPS_MISSILEKILL;\r
94     self.ammo_flags     = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;\r
95     self.aim_flags      = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;\r
96 \r
97     if (turret_stdproc_init("flac_std",0) == 0)\r
98     {\r
99         remove(self);\r
100         return;\r
101     }\r
102 \r
103     self.damage_flags |= TFL_DMG_HEADSHAKE;\r
104     self.target_select_flags |= TFL_TARGETSELECT_NOTURRETS;\r
105 \r
106     setmodel(self,"models/turrets/base.md3");\r
107     setmodel(self.tur_head,"models/turrets/flac.md3");\r
108 \r
109     if (!turret_tag_setup())\r
110         dprint("Warning: Turret ",self.classname, " faild to initialize md3 tags\n");\r
111 \r
112     // Our fire routine\r
113     self.turret_firefunc  = turret_flac_attack;\r
114 \r
115 }\r
116 /*QUAKED turret_flac (0 .5 .8) ?\r
117 */\r
118 \r
119 void spawnfunc_turret_flac()\r
120 {\r
121     precache_model ("models/turrets/base.md3");\r
122     precache_model ("models/turrets/flac.md3");\r
123     //precache_model("models/turrets/pd_proj.md3");\r
124 \r
125     self.think = turret_flac_dinit;\r
126     self.nextthink = time + 0.5;\r
127 }\r
128 \r