1 void turret_ewheel_projectile_explode()
5 org2 = findbetterlocation (self.origin, 8);
6 pointparticles(particleeffectnum("laser_impact"), org2, trace_plane_normal * 1000, 1);
7 //w_deathtypestring = "saw the eweel. to late.";
11 d = RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world, 0);
12 self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d; //self.owner.shot_dmg;
13 self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg;
15 RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world, 0);
17 sound (self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
30 turret_do_updates(self);
32 sound (self, CHAN_WEAPON, "weapons/lasergun_fire.wav", VOL_BASE, ATTN_NORM);
33 pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
36 setorigin(proj, self.tur_shotorg);
37 //setsize(proj, '-0.5 -0.5 -0.5', '0.5 0.5 0.5');
38 //setmodel(proj, "models/laser.mdl"); // precision set above
39 proj.classname = "ewheel bolt";
41 proj.bot_dodge = FALSE;
42 proj.bot_dodgerating = self.shot_dmg;
43 proj.think = turret_ewheel_projectile_explode;
44 proj.nextthink = time + 9;
45 proj.solid = SOLID_BBOX;
46 proj.movetype = MOVETYPE_FLYMISSILE;
47 proj.velocity = normalize(self.tur_shotdir_updated + randomvec() * self.shot_spread) * self.shot_speed;
48 proj.angles = vectoangles(proj.velocity);
49 proj.touch = turret_ewheel_projectile_explode;
50 //proj.effects = EF_LOWPRECISION | EF_BRIGHTFIELD;
51 proj.enemy = self.enemy;
52 proj.flags = FL_PROJECTILE | FL_NOTARGET;
54 CSQCProjectile(proj, TRUE, PROJECTILE_LASER, TRUE);
56 self.tur_head.frame += 2;
58 if (self.tur_head.frame > 3)
59 self.tur_head.frame = 0;
64 float ewheel_moveverb_roam(float eval)
71 return verb.verb_static_value;
77 makevectors(self.angles);
78 self.moveto = v_forward * 128;
79 self.steerto = steerlib_beamsteer(v_forward,1024,32,36,128);
81 movelib_move_simple(v_forward,cvar("g_turrets_unit_ewheel_speed_fast"),0.4);
83 return VS_CALL_YES_DOING;
89 return VS_CALL_YES_DONE;
92 float ewheel_moveverb_path(float eval)
99 return verb.verb_static_value;
104 // Do we have a path?
105 if not(self.pathcurrent)
109 // Are we close enougth to a path node to switch to the next?
110 if (vlen(self.origin - self.pathcurrent.origin) < 64)
111 if (self.pathcurrent.path_next == world)
113 // Path endpoint reached
114 pathlib_deletepath(self.pathcurrent.owner);
115 self.pathcurrent = world;
119 if (self.pathgoal.use)
122 if (self.pathgoal.enemy)
124 self.pathcurrent = pathlib_astar(self.pathgoal.origin,self.pathgoal.enemy.origin);
125 self.pathgoal = self.pathgoal.enemy;
129 self.pathgoal = world;
132 self.pathcurrent = self.pathcurrent.path_next;
136 if (self.pathcurrent)
138 switch (self.waterlevel)
146 self.moveto = self.pathcurrent.origin;
147 self.steerto = steerlib_attract2(self.moveto,0.5,500,0.95);
150 movelib_move_simple(v_forward,cvar("g_turrets_unit_ewheel_speed_fast"),0.4);
152 return VS_CALL_YES_DOING;
155 return VS_CALL_YES_DONE;
159 if (self.pathcurrent)
160 pathlib_deletepath(self.pathcurrent.owner);
162 self.pathcurrent = world;
164 return VS_CALL_YES_DONE;
167 return VS_CALL_YES_DONE;
170 float ewheel_moveverb_enemy(float eval)
177 if (self.spawnflags & TSF_NO_PATHBREAK)
178 if (self.pathcurrent)
181 return verb.verb_static_value;
188 self.steerto = steerlib_arrive(self.enemy.origin,self.target_range_optimal);
189 self.steerto = steerlib_beamsteer(self.steerto,1024,64,68,256);
190 self.moveto = self.origin + self.steerto * 128;
192 makevectors(self.angles);
194 if (self.tur_dist_enemy > self.target_range_optimal)
196 if ( self.tur_head.spawnshieldtime < 1 )
199 movelib_move_simple(v_forward ,cvar("g_turrets_unit_ewheel_speed_fast"),0.4);
201 else if (self.tur_head.spawnshieldtime < 2)
205 movelib_move_simple(v_forward,cvar("g_turrets_unit_ewheel_speed_slow"),0.4);
210 movelib_move_simple(v_forward,cvar("g_turrets_unit_ewheel_speed_slower"),0.4);
213 else if (self.tur_dist_enemy < self.target_range_min)
216 movelib_move_simple(v_forward * -1,cvar("g_turrets_unit_ewheel_speed_slow"),0.4);
220 movelib_beak_simple(cvar("g_turrets_unit_ewheel_speed_stop"));
223 return VS_CALL_YES_DOING;
227 return VS_CALL_YES_DONE;
230 float ewheel_moveverb_runaway(float eval)
235 if (self.spawnflags & TSF_NO_PATHBREAK)
236 if (self.pathcurrent)
240 if (self.health < 50)
241 return verb.verb_static_value;
246 self.steerto = (steerlib_push(self.enemy.origin) * 0.7) + (steerlib_traceavoid_flat(0.3, 500, '0 0 128') * 0.3);
247 self.moveto = self.origin + self.steerto * 1000;
250 movelib_move_simple(v_forward ,cvar("g_turrets_unit_ewheel_speed_fast"),0.4);
252 return VS_CALL_YES_DOING;
256 return VS_CALL_YES_DONE;
259 float ewheel_moveverb_idle(float eval)
267 return verb.verb_static_value;
270 self.moveto = self.origin;
272 if (vlen(self.velocity))
273 movelib_beak_simple(cvar("g_turrets_unit_ewheel_speed_stop"));
275 return VS_CALL_YES_DOING;
278 return VS_CALL_YES_DONE;
281 void ewheel_postthink()
284 vector wish_angle,real_angle;
286 vz = self.velocity_z;
288 self.angles_x = anglemods(self.angles_x);
289 self.angles_y = anglemods(self.angles_y);
292 makevectors(self.angles);
295 wish_angle = normalize(self.steerto);
296 wish_angle = vectoangles(wish_angle);
297 real_angle = wish_angle - self.angles;
298 real_angle = shortangle_vxy(real_angle,self.tur_head.angles);
300 self.tur_head.spawnshieldtime = fabs(real_angle_y);
301 real_angle_y = bound(-self.tur_head.aim_speed,real_angle_y,self.tur_head.aim_speed);
302 self.angles_y = (self.angles_y + real_angle_y);
305 self.angles_z = bound(-45,real_angle_y * -2.5,45);
307 verbstack_pop(self.verbs_move);
316 self.velocity_z = vz;
319 void ewheel_respawnhook()
323 setorigin(self,self.pos1);
325 if (self.target != "")
327 e = find(world,targetname,self.target);
330 dprint("Initital waypoint for ewheel does NOT exsist, fix your map!\n");
334 if (e.classname != "turret_checkpoint")
335 dprint("Warning: not a turrret path\n");
338 self.pathcurrent = WALKER_PATH(self.origin,e.origin);
344 void ewheel_diehook()
346 turret_trowgib2(self.origin,self.velocity + v_up * 400,'-0.6 -0.2 -02',self,time + random() * 2 +3);
348 if (self.pathcurrent)
349 pathlib_deletepath(self.pathcurrent.owner);
351 self.pathcurrent = world;
353 if (self.damage_flags & TFL_DMG_DEATH_NORESPAWN)
355 verbstack_flush(self.verbs_move);
356 remove(self.verbs_move);
362 float test_stack_1(float eval)
367 return verb.verb_static_value;
370 dprint("test_stack_1\n");
371 return VS_CALL_REMOVE;
374 return VS_CALL_REMOVE;
377 float test_stack_2(float eval)
382 return verb.verb_static_value;
385 dprint("test_stack_2\n");
386 return VS_CALL_REMOVE;
389 return VS_CALL_REMOVE;
393 float test_stack_3(float eval)
398 return verb.verb_static_value;
401 dprint("test_stack_3\n");
404 return VS_CALL_REMOVE;
406 return VS_CALL_YES_DONE;
409 return VS_CALL_YES_DONE;
414 void turret_ewheel_dinit()
418 if (self.netname == "") self.netname = "eWheel Turret";
420 if (self.target != "")
422 e = find(world,targetname,self.target);
425 bprint("Warning! initital waypoint for ewheel does NOT exsist!\n");
429 if (e.classname != "turret_checkpoint")
430 dprint("Warning: not a turrret path\n");
432 self.goalcurrent = e;
435 self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE;
436 self.turrcaps_flags = TFL_TURRCAPS_PLAYERKILL | TFL_TURRCAPS_MOVE | TFL_TURRCAPS_ROAM | TFL_TURRCAPS_HEADATTACHED;
437 //self.aim_flags = TFL_AIM_SIMPLE;// TFL_AIM_LEAD | TFL_AIM_ZEASE;
439 self.turret_respawnhook = ewheel_respawnhook;
440 self.turret_diehook = ewheel_diehook;
442 if (turret_stdproc_init("ewheel_std",0) == 0)
448 self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
449 self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK;// | TFL_TARGETSELECT_LOS;
450 self.damage_flags |= TFL_DMG_DEATH_NOGIBS;
452 self.iscreature = TRUE;
453 self.movetype = MOVETYPE_WALK;
454 self.solid = SOLID_SLIDEBOX;
455 self.takedamage = DAMAGE_AIM;
457 setmodel(self,"models/turrets/ewheel-base.md3");
458 setmodel(self.tur_head,"models/turrets/ewheel-gun1.md3");
459 setattachment(self.tur_head,self,"tag_head");
461 self.pos1 = self.origin;
463 self.idle_aim = '0 0 0';
466 self.turret_firefunc = ewheel_attack;
467 self.turret_postthink = ewheel_postthink;
468 self.tur_head.frame = 1;
470 self.verbs_move = spawn();
472 //verbstack_push(self.verbs_move, ewheel_moveverb_roam, WVM_IDLE, 0, self);
473 verbstack_push(self.verbs_move, ewheel_moveverb_idle, WVM_IDLE, 0, self);
474 verbstack_push(self.verbs_move, ewheel_moveverb_enemy, WVM_ENEMY, 0, self);
475 verbstack_push(self.verbs_move, ewheel_moveverb_path, WVM_PATH, 0, self);
476 //verbstack_push(self.verbs_move, ewheel_moveverb_runaway,WVM_PANIC, 0, self);
479 self.test_stack = spawn();
480 verbstack_push(self.test_stack, test_stack_1,1, 0, self);
481 verbstack_push(self.test_stack, test_stack_2,2, 0, self);
482 verbstack_push(self.test_stack, test_stack_3,100,0, self);
483 while(verbstack_popfifo(self.test_stack) != 0)
488 // Convert from dgr / sec to dgr / tic
489 self.tur_head.aim_speed = cvar("g_turrets_unit_ewheel_turnrate");
490 self.tur_head.aim_speed = self.tur_head.aim_speed / (1 / self.ticrate);
492 if (self.target != "")
494 e = find(world,targetname,self.target);
497 dprint("Initital waypoint for ewheel does NOT exsist, fix your map!\n");
501 if (e.classname != "turret_checkpoint")
502 dprint("Warning: not a turrret path\n");
505 self.pathcurrent = WALKER_PATH(self.origin,e.origin);
511 void spawnfunc_turret_ewheel()
513 g_turrets_common_precash();
515 precache_model ("models/turrets/ewheel-base.md3");
516 precache_model ("models/turrets/ewheel-gun1.md3");
518 self.think = turret_ewheel_dinit;
519 self.nextthink = time + 0.5;