]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/tturrets/include/turret_tturrets.qh
change "player" checks to "iscreature" checks so one can have e.g. crates that push...
[divverent/nexuiz.git] / data / qcsrc / server / tturrets / include / turret_tturrets.qh
1 #ifdef TTURRETS_ENABLED\r
2 \r
3 // Include section.\r
4 #include "../system/turret_system_misc.qc"       /// Assorted junk & jewls\r
5 #include "../system/turret_system_main.qc"       /// And routines\r
6 #include "../system/turret_system_aimprocs.qc"   /// Aiming realted stuff\r
7 #include "../system/turret_system_scoreprocs.qc" /// Target calssification\r
8 #include "../system/turret_system_damage.qc"     /// Outch, they are hurting me! what should i do?\r
9 \r
10 #include "../units/turret_unit_common.qc"   /// Some "make life easyer" funcs.\r
11 \r
12 // Non combat units\r
13 #include "../units/turret_unit_fusionreactor.qc"  /// Supply unites that need it with power\r
14 // #include "../units/turret_unit_targetcomputer.qc" /// Optimized target selection for multiple units\r
15 #include "../units/turret_unit_targettrigger.qc"  /// Hit me!\r
16 \r
17 // Combat units\r
18 #include "../units/turret_unit_plasma.qc"  /// Basic energy cannon\r
19 #include "../units/turret_unit_mlrs.qc"    /// Basic multibay RL\r
20 #include "../units/turret_unit_hellion.qc" /// Seeking missiles MLRS\r
21 #include "../units/turret_unit_flac.qc"    /// anti missile turret\r
22 #include "../units/turret_unit_phaser.qc"   /// ZzzapT\r
23 //#include "../units/turret_unit_gauss.qc"   /// Railgun\r
24 #include "../units/turret_unit_hk.qc"      /// Hunter killers\r
25 #include "../units/turret_unit_machinegun.qc" /// whacka\r
26 //#include "../units/turret_unit_minigun.qc" /// whacka whacka\r
27 #include "../units/turret_unit_tessla.qc"  /// Chain lightning capabale turret\r
28 #include "../units/turret_unit_walker.qc"\r
29 //#include "../units/turret_unit_howitzer.qc"\r
30 \r
31 #endif // TTURRETS_ENABLED\r