]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/teamplay.qc
fix campaign welcome msg really
[divverent/nexuiz.git] / data / qcsrc / server / teamplay.qc
1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
3
4 // client counts for each team
5 float c1, c2, c3, c4;
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
8
9 float audit_teams_time;
10
11 float IsTeamBalanceForced()
12 {
13         if(intermission_running)
14                 return 0; // no rebalancing whatsoever please
15         if(!teams_matter)
16                 return 0;
17         if(cvar("g_campaign"))
18                 return 0;
19         if(!cvar("g_balance_teams_force"))
20                 return -1;
21         return 1;
22 }
23
24 void TeamchangeFrags(entity e)
25 {
26         PlayerScore_Clear(e);
27 }
28
29 vector TeamColor(float teem)
30 {
31         switch(teem)
32         {
33                 case COLOR_TEAM1:
34                         return '1 0.0625 0.0625';
35                 case COLOR_TEAM2:
36                         return '0.0625 0.0625 1';
37                 case COLOR_TEAM3:
38                         return '1 1 0.0625';
39                 case COLOR_TEAM4:
40                         return '1 0.0625 1';
41                 default:
42                         return '1 1 1';
43         }
44 }
45
46 string TeamName(float t)
47 {
48         return strcat(Team_ColorName(t), " Team");
49 }
50 string ColoredTeamName(float t)
51 {
52         return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
53 }
54 string TeamNoName(float t)
55 {
56         // fixme: Search for team entities and get their .netname's!
57         if(t == 1)
58                 return "Red Team";
59         if(t == 2)
60                 return "Blue Team";
61         if(t == 3)
62                 return "Yellow Team";
63         if(t == 4)
64                 return "Pink Team";
65         return "Neutral Team";
66 }
67
68 void dom_init();
69 void ctf_init();
70 void runematch_init();
71 void tdm_init();
72 void nb_init();
73 void entcs_init();
74
75 void LogTeamchange(entity pl)
76 {
77         string str;
78         if(!cvar("sv_eventlog"))
79                 return;
80         if(pl.playerid < 1)
81                 return;
82         str = strcat(":team:", ftos(pl.playerid), ":");
83         str = strcat(str, ftos(pl.team));
84         GameLogEcho(str);
85 }
86
87 void WriteGameCvars()
88 {
89         cvar_set("g_dm", ftos(g_dm));
90         cvar_set("g_tdm", ftos(g_tdm));
91         cvar_set("g_domination", ftos(g_domination));
92         cvar_set("g_ctf", ftos(g_ctf));
93         cvar_set("g_runematch", ftos(g_runematch));
94         cvar_set("g_lms", ftos(g_lms));
95         cvar_set("g_arena", ftos(g_arena));
96         cvar_set("g_keyhunt", ftos(g_keyhunt));
97         cvar_set("g_assault", ftos(g_assault));
98         cvar_set("g_onslaught", ftos(g_onslaught));
99         cvar_set("g_race", ftos(g_race));
100         cvar_set("g_nexball", ftos(g_nexball));
101 }
102
103 void ReadGameCvars()
104 {
105         float found;
106         float prev;
107         float i;
108
109         found = 0;
110         prev = cvar("gamecfg");
111         for(i = 0; i < 2; ++i)
112         {
113                 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
114                 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
115                 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
116                 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
117                 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
118                 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
119                 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
120                 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
121                 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
122                 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
123                 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
124                 found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
125
126                 if(found)
127                         break;
128
129                 prev = -1; // second attempt takes place WITHOUT prev set
130         }
131
132         if(!found)
133                 g_dm = 1;
134
135         if(g_dm && cvar("deathmatch_force_teamplay"))
136         {
137                 g_dm = 0;
138                 g_tdm = 1;
139         }
140
141         teams_matter = 0;
142 }
143
144 void default_delayedinit()
145 {
146         if(!scores_initialized)
147                 ScoreRules_generic();
148 }
149
150 void ActivateTeamplay()
151 {
152         float teamplay_default;
153         teamplay_default = cvar("teamplay_default");
154
155         if(teamplay_default)
156                 teamplay = teamplay_default;
157         else
158                 teamplay = 3;
159         cvar_set("teamplay", ftos(teamplay));
160
161         teams_matter = 1;
162 }
163
164 void InitGameplayMode()
165 {
166         float fraglimit_override, timelimit_override;
167
168         VoteReset();
169
170         teams_matter = 0;
171         cvar_set("teamplay", "0");
172
173         // make sure only ONE type is selected
174         ReadGameCvars();
175         WriteGameCvars();
176
177         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
178         get_mi_min_max(1);
179         world.mins = mi_min;
180         world.maxs = mi_max;
181
182         MapInfo_LoadMapSettings(mapname);
183
184         if not(cvar_value_issafe(world.fog))
185         {
186                 print("The current map contains a potentially harmful fog setting, ignored\n");
187                 world.fog = string_null;
188         }
189         if(MapInfo_Map_fog != "")
190                 if(MapInfo_Map_fog == "none")
191                         world.fog = string_null;
192                 else
193                         world.fog = strzone(MapInfo_Map_fog);
194         clientstuff = strzone(MapInfo_Map_clientstuff);
195
196         MapInfo_ClearTemps();
197
198         // in case mapinfo switched the type
199         ReadGameCvars();
200
201         // set both here, gamemode can override it later
202         timelimit_override = cvar("timelimit_override");
203         fraglimit_override = cvar("fraglimit_override");
204
205         if(g_dm)
206         {
207                 game = GAME_DEATHMATCH;
208                 gamemode_name = "Deathmatch";
209         }
210
211         if(g_tdm)
212         {
213                 game = GAME_TEAM_DEATHMATCH;
214                 gamemode_name = "Team Deathmatch";
215                 ActivateTeamplay();
216                 tdm_init();
217         }
218
219         if(g_domination)
220         {
221                 game = GAME_DOMINATION;
222                 gamemode_name = "Domination";
223                 ActivateTeamplay();
224                 fraglimit_override = cvar("g_domination_point_limit");
225                 dom_init();
226         }
227
228         if(g_ctf)
229         {
230                 game = GAME_CTF;
231                 gamemode_name = "Capture the Flag";
232                 ActivateTeamplay();
233                 if(cvar("g_campaign"))
234                         g_ctf_win_mode = 2;
235                 else
236                         g_ctf_win_mode = cvar("g_ctf_win_mode");
237                 g_ctf_ignore_frags = cvar("g_ctf_ignore_frags");
238                 if(g_ctf_win_mode == 2)
239                         fraglimit_override = cvar("g_ctf_capture_limit");
240                 else
241                         fraglimit_override = cvar("capturelimit_override");
242                 ctf_init();
243         }
244
245         if(g_runematch)
246         {
247                 game = GAME_RUNEMATCH;
248                 gamemode_name = "Rune Match";
249                 if(cvar("deathmatch_force_teamplay"))
250                         ActivateTeamplay();
251                 fraglimit_override = cvar("g_runematch_point_limit");
252                 runematch_init();
253         }
254
255         if(g_lms)
256         {
257                 game = GAME_LMS;
258                 gamemode_name = "Last Man Standing";
259                 fraglimit_override = cvar("g_lms_lives_override");
260                 if(fraglimit_override == 0)
261                         fraglimit_override = -1;
262                 lms_lowest_lives = 9999;
263                 lms_next_place = 0;
264                 ScoreRules_lms();
265         }
266
267         if(g_arena)
268         {
269                 game = GAME_ARENA;
270                 gamemode_name = "Arena";
271                 fraglimit_override = cvar("g_arena_point_limit");
272                 maxspawned = cvar("g_arena_maxspawned");
273                 if(maxspawned < 2)
274                         maxspawned = 2;
275                 arena_roundbased = cvar("g_arena_roundbased");
276         }
277
278         if(g_keyhunt)
279         {
280                 game = GAME_KEYHUNT;
281                 gamemode_name = "Key Hunt";
282                 ActivateTeamplay();
283                 fraglimit_override = cvar("g_keyhunt_point_limit");
284                 kh_init();
285         }
286
287         if(g_assault)
288         {
289                 game = GAME_ASSAULT;
290                 gamemode_name = "Assault";
291                 ActivateTeamplay();
292                 ScoreRules_assault();
293         }
294
295         if(g_onslaught)
296         {
297                 game = GAME_ONSLAUGHT;
298                 gamemode_name = "Onslaught";
299                 ActivateTeamplay();
300         }
301
302         if(g_race)
303         {
304                 game = GAME_RACE;
305                 gamemode_name = "Race";
306                 g_race_qualifying = cvar("g_race_qualifying");
307
308                 if(cvar("g_race_teams"))
309                 {
310                         g_race_qualifying = 0; // not supported!
311                         ActivateTeamplay();
312                         race_teams = bound(2, cvar("g_race_teams"), 4);
313                 }
314                 else
315                         race_teams = 0;
316
317                 if(g_race_qualifying == 1)
318                         fraglimit_override = 0;
319                 else
320                         fraglimit_override = cvar("g_race_laps_limit");
321
322                 if(g_race_qualifying)
323                         independent_players = 1;
324
325                 ScoreRules_race();
326         }
327
328         if(g_nexball)
329         {
330                 game = GAME_NEXBALL;
331                 gamemode_name = "Nexball";
332                 fraglimit_override = cvar("g_nexball_goallimit");
333                 ActivateTeamplay();
334                 nb_init();
335         }
336
337         if(teams_matter)
338                 entcs_init();
339
340         // save it (for the next startup)
341         cvar_set("gamecfg", ftos(game));
342
343         cache_mutatormsg = strzone("");
344         cache_lastmutatormsg = strzone("");
345
346         // enforce the server's universal frag/time limits
347         if(!cvar("g_campaign"))
348         {
349                 if(fraglimit_override >= 0)
350                         cvar_set("fraglimit", ftos(fraglimit_override));
351                 if(timelimit_override >= 0)
352                         cvar_set("timelimit", ftos(timelimit_override));
353         }
354
355         if(g_race && g_race_qualifying == 2)
356         {
357                 race_fraglimit = cvar("fraglimit");
358                 cvar_set("fraglimit", "0");
359         }
360
361         InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
362 }
363
364 string GetClientVersionMessage() {
365         local string versionmsg;
366         if (self.version_mismatch) {
367                 if(self.version < cvar("gameversion")) {
368                         versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
369                 } else {
370                         versionmsg = "^3This server is using an outdated Nexuiz version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
371                 }
372         } else {
373                 versionmsg = "^2client version and server version are compatible.^8";
374         }
375         return versionmsg;
376 }
377
378
379 void PrintWelcomeMessage(entity pl)
380 {
381         string s, modifications, motd;
382
383         if(self.cvar_scr_centertime == 0) return;
384
385         if(cvar("g_campaign"))
386         {
387                 if(self.classname == "player")
388                         return;
389         }
390         else
391         {
392                 if((time - self.jointime) > cvar("welcome_message_time") && !self.BUTTON_INFO)
393                         return;
394         }
395
396         if( !(timeoutStatus >= 1) ) { //really print the WelcomeMessage to the player every frame when timeout-seconds are shown or the game is restarted, to make sure that the shown number is accurate
397                 if(self.welcomemessage_time > time) return;
398                 self.welcomemessage_time = time + max(0.5, self.cvar_scr_centertime * 0.6);
399         }
400
401         if(cvar("g_campaign"))
402         {
403                 centerprint(pl, campaign_message);
404                 return;
405         }
406
407 //TODO GreEn`mArine: make the timeout-messages clientside as well (just like the ready restart countdown)!
408         if(!self.BUTTON_INFO)
409         {
410                 // TODO get rid of this too
411                 local string specString;
412                 specString = NEWLINES;
413                 //if(time < game_starttime) //also show the countdown when being a spectator
414                 //      specString = strcat(specString, "\n\n^1Game starts in ", ftos(ceil(game_starttime - time)), " seconds^7");
415                 //else
416                 if (timeoutStatus != 0)
417                         specString = strcat(specString, "\n\n", getTimeoutText(1));
418                 else
419                 {
420                         if(!self.BUTTON_INFO && self.classname == "player")
421                                 return;
422                         goto normal;
423                 }
424                 return centerprint_atprio(self, CENTERPRIO_SPAM, specString);
425         }
426
427 :normal
428         modifications = "";
429         if(g_minstagib)
430                 modifications = strcat(modifications, ", MinstaGib");
431         if(g_nixnex)
432                 modifications = strcat(modifications, ", NixNex");
433         if(g_weaponarena)
434                 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
435         if(cvar("sv_gravity") < 800)
436                 modifications = strcat(modifications, ", Low gravity");
437         if(g_cloaked)
438                 modifications = strcat(modifications, ", Cloaked");
439         if(g_footsteps)
440                 modifications = strcat(modifications, ", Steps");
441         if(g_grappling_hook)
442                 modifications = strcat(modifications, ", Hook");
443         if(g_laserguided_missile)
444                 modifications = strcat(modifications, ", LG missiles");
445         if(g_midair)
446                 modifications = strcat(modifications, ", Midair");
447         if(g_vampire)
448                 modifications = strcat(modifications, ", Vampire");
449         if(g_pinata)
450                 modifications = strcat(modifications, ", Pinata");
451         if(g_weapon_stay)
452                 modifications = strcat(modifications, ", Weapons stay");
453         if(g_bloodloss > 0)
454                 modifications = strcat(modifications, ", Bloodloss");
455         if(g_jetpack)
456                 modifications = strcat(modifications, ", Jet pack");
457         modifications = substring(modifications, 2, strlen(modifications) - 2);
458
459         local string versionmessage;
460         versionmessage = GetClientVersionMessage();
461
462         s = strcat(s, NEWLINES, "This is Nexuiz ", cvar_string("g_nexuizversion"), "\n", versionmessage);
463         s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
464
465         if(modifications != "")
466                 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
467
468         if(timeoutStatus != 0)
469                 s = strcat(s, "\n\n", getTimeoutText(1));
470
471         if (g_grappling_hook)
472                 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
473
474         if(cache_lastmutatormsg != cvar_string("g_mutatormsg"))
475         {
476                 if(cache_lastmutatormsg)
477                         strunzone(cache_lastmutatormsg);
478                 if(cache_mutatormsg)
479                         strunzone(cache_mutatormsg);
480                 cache_lastmutatormsg = strzone(cvar_string("g_mutatormsg"));
481                 cache_mutatormsg = strzone(cache_lastmutatormsg);
482         }
483
484         if (cache_mutatormsg != "") {
485                 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
486         }
487
488         motd = cvar_string("sv_motd");
489         if (motd != "") {
490                 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
491         }
492         s = strcat(s, "\n");
493
494         centerprint(pl, s);
495 }
496
497
498 void SetPlayerColors(entity pl, float _color)
499 {
500         /*string s;
501         s = ftos(cl);
502         stuffcmd(pl, strcat("color ", s, " ", s, "\n")  );
503         pl.team = cl + 1;
504         //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
505         pl.clientcolors = 16*cl + cl;*/
506
507         float pants, shirt;
508         pants = _color & 0x0F;
509         shirt = _color & 0xF0;
510
511
512         if(teams_matter) {
513                 setcolor(pl, 16*pants + pants);
514         } else {
515                 setcolor(pl, shirt + pants);
516         }
517 }
518
519 void SetPlayerTeam(entity pl, float t, float s, float noprint)
520 {
521         float _color;
522
523         if(t == 4)
524                 _color = COLOR_TEAM4 - 1;
525         else if(t == 3)
526                 _color = COLOR_TEAM3 - 1;
527         else if(t == 2)
528                 _color = COLOR_TEAM2 - 1;
529         else
530                 _color = COLOR_TEAM1 - 1;
531
532         SetPlayerColors(pl,_color);
533
534         if(!noprint && t != s)
535         {
536                 //bprint(pl.netname, " has changed to ", TeamNoName(t), "\n");
537                 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
538         }
539
540         if(t != s)
541                 LogTeamchange(pl);
542 }
543
544
545
546
547
548
549 // set c1...c4 to show what teams are allowed
550 void CheckAllowedTeams (entity for_whom)
551 {
552         string teament_name;
553         float dm;
554         entity head;
555
556 //      if(!dom && !ctf)
557 //              dm = 1;
558
559         c1 = c2 = c3 = c4 = -1;
560         cb1 = cb2 = cb3 = cb4 = 0;
561
562         // onslaught is special
563         if(g_onslaught)
564         {
565                 head = findchain(classname, "onslaught_generator");
566                 while (head)
567                 {
568                         if (head.team == COLOR_TEAM1) c1 = 0;
569                         if (head.team == COLOR_TEAM2) c2 = 0;
570                         if (head.team == COLOR_TEAM3) c3 = 0;
571                         if (head.team == COLOR_TEAM4) c4 = 0;
572                         head = head.chain;
573                 }
574                 return;
575         }
576
577         if(g_domination)
578                 teament_name = "dom_team";
579         else if(g_ctf)
580                 teament_name = "ctf_team";
581         else if(g_tdm)
582                 teament_name = "tdm_team";
583         else if(g_nexball)
584                 teament_name = "nexball_team";
585         else if(g_assault)
586         {
587                 c1 = c2 = 0; // Assault always has 2 teams
588                 return;
589         }
590         else
591         {
592                 // cover anything else by treating it like tdm with no teams spawned
593                 if(g_keyhunt)
594                         dm = kh_teams;
595                 else if(g_race)
596                         dm = race_teams;
597                 else
598                         dm = 2;
599
600                 if(dm >= 4)
601                 {
602                         c1 = c2 = c3 = c4 = 0;
603                 }
604                 else if(dm >= 3)
605                 {
606                         c1 = c2 = c3 = 0;
607                 }
608                 else// if(dm >= 2)
609                 {
610                         c1 = c2 = 0;
611                 }
612                 return;
613         }
614
615         // first find out what teams are allowed
616         head = find(world, classname, teament_name);
617         while(head)
618         {
619                 if(!(g_domination && head.netname == ""))
620                 {
621                         if(head.team == COLOR_TEAM1)
622                         {
623                                 c1 = 0;
624                         }
625                         if(head.team == COLOR_TEAM2)
626                         {
627                                 c2 = 0;
628                         }
629                         if(head.team == COLOR_TEAM3)
630                         {
631                                 c3 = 0;
632                         }
633                         if(head.team == COLOR_TEAM4)
634                         {
635                                 c4 = 0;
636                         }
637                 }
638                 head = find(head, classname, teament_name);
639         }
640
641         if(for_whom)
642         {
643                 if(cvar("bot_vs_human") > 0)
644                 {
645                         // bots are all blue
646                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
647                                 c1 = c3 = c4 = -1;
648                         else
649                                 c2 = -1;
650                 }
651                 else if(cvar("bot_vs_human") < 0)
652                 {
653                         // bots are all red
654                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
655                                 c2 = c3 = c4 = -1;
656                         else
657                                 c1 = -1;
658                 }
659         }
660 }
661
662 float PlayerValue(entity p)
663 {
664         if(IsTeamBalanceForced() == 1)
665                 return 1;
666         return 1;
667 }
668
669 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
670 // teams that are allowed will now have their player counts stored in c1...c4
671 void GetTeamCounts(entity ignore)
672 {
673         entity head;
674         float value, bvalue;
675         // now count how many players are on each team already
676
677         // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
678         // also remember the lowest-scoring player
679
680         FOR_EACH_PLAYER(head)
681         {
682                 if(head != ignore)// && head.netname != "")
683                 {
684                         value = PlayerValue(head);
685                         if(clienttype(head) == CLIENTTYPE_BOT)
686                                 bvalue = value;
687                         else
688                                 bvalue = 0;
689                         if(head.team == COLOR_TEAM1)
690                         {
691                                 if(c1 >= 0)
692                                 {
693                                         c1 = c1 + value;
694                                         cb1 = cb1 + bvalue;
695                                 }
696                         }
697                         if(head.team == COLOR_TEAM2)
698                         {
699                                 if(c2 >= 0)
700                                 {
701                                         c2 = c2 + value;
702                                         cb2 = cb2 + bvalue;
703                                 }
704                         }
705                         if(head.team == COLOR_TEAM3)
706                         {
707                                 if(c3 >= 0)
708                                 {
709                                         c3 = c3 + value;
710                                         cb3 = cb3 + bvalue;
711                                 }
712                         }
713                         if(head.team == COLOR_TEAM4)
714                         {
715                                 if(c4 >= 0)
716                                 {
717                                         c4 = c4 + value;
718                                         cb4 = cb4 + bvalue;
719                                 }
720                         }
721                 }
722         }
723 }
724
725 // returns # of smallest team (1, 2, 3, 4)
726 // NOTE: Assumes CheckAllowedTeams has already been called!
727 float FindSmallestTeam(entity pl, float ignore_pl)
728 {
729         float totalteams, smallestteam, smallestteam_count, smallestteam_score, balance_type;
730         totalteams = 0;
731
732         // find out what teams are available
733         //CheckAllowedTeams();
734
735         // make sure there are at least 2 teams to join
736         if(c1 >= 0)
737                 totalteams = totalteams + 1;
738         if(c2 >= 0)
739                 totalteams = totalteams + 1;
740         if(c3 >= 0)
741                 totalteams = totalteams + 1;
742         if(c4 >= 0)
743                 totalteams = totalteams + 1;
744
745         if(cvar("bot_vs_human"))
746                 totalteams += 1;
747
748         if(totalteams <= 1)
749         {
750                 if(g_domination)
751                         error("Too few teams available for domination\n");
752                 else if(g_ctf)
753                         error("Too few teams available for ctf\n");
754                 else if(g_keyhunt)
755                         error("Too few teams available for key hunt\n");
756                 else
757                         error("Too few teams available for team deathmatch\n");
758         }
759
760         // count how many players are in each team
761         if(ignore_pl)
762                 GetTeamCounts(pl);
763         else
764                 GetTeamCounts(world);
765
766         // c1...c4 now have counts of each team
767         // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
768
769         smallestteam = 0;
770         smallestteam_count = 999999999;
771         smallestteam_score = 999999999;
772
773         // 2 gives priority to what team you're already on, 1 goes in order
774         // 2 doesn't seem to work though...
775         balance_type = 1;
776
777         if(bots_would_leave)
778         //if(pl.classname != "player")
779         if(clienttype(pl) != CLIENTTYPE_BOT)
780         {
781                 c1 -= cb1 * 255.0/256;
782                 c2 -= cb2 * 255.0/256;
783                 c3 -= cb3 * 255.0/256;
784                 c4 -= cb4 * 255.0/256;
785         }
786
787         if(balance_type == 1)
788         {
789                 if(c1 >= 0 && (c1 < smallestteam_count || (c1 <= smallestteam_count && team1_score < smallestteam_score)))
790                 {
791                         smallestteam = 1;
792                         smallestteam_count = c1;
793                         smallestteam_score = team1_score;
794                 }
795                 if(c2 >= 0 && (c2 < smallestteam_count || (c2 <= smallestteam_count && team2_score < smallestteam_score)))
796                 {
797                         smallestteam = 2;
798                         smallestteam_count = c2;
799                         smallestteam_score = team2_score;
800                 }
801                 if(c3 >= 0 && (c3 < smallestteam_count || (c3 <= smallestteam_count && team3_score < smallestteam_score)))
802                 {
803                         smallestteam = 3;
804                         smallestteam_count = c3;
805                         smallestteam_score = team3_score;
806                 }
807                 if(c4 >= 0 && (c4 < smallestteam_count || (c4 <= smallestteam_count && team4_score < smallestteam_score)))
808                 {
809                         smallestteam = 4;
810                         smallestteam_count = c4;
811                         smallestteam_score = team4_score;
812                 }
813         }
814         else
815         {
816                 if(c1 >= 0 && (c1 < smallestteam_count ||
817                                         (c1 == smallestteam_count && self.team == COLOR_TEAM1) ) )
818                 {
819                         smallestteam = 1;
820                         smallestteam_count = c1;
821                 }
822                 if(c2 >= 0 && c2 < (c2 < smallestteam_count ||
823                                         (c2 == smallestteam_count && self.team == COLOR_TEAM2) ) )
824                 {
825                         smallestteam = 2;
826                         smallestteam_count = c2;
827                 }
828                 if(c3 >= 0 && c3 < (c3 < smallestteam_count ||
829                                         (c3 == smallestteam_count && self.team == COLOR_TEAM3) ) )
830                 {
831                         smallestteam = 3;
832                         smallestteam_count = c3;
833                 }
834                 if(c4 >= 0 && c4 < (c4 < smallestteam_count ||
835                                         (c4 == smallestteam_count && self.team == COLOR_TEAM4) ) )
836                 {
837                         smallestteam = 4;
838                         smallestteam_count = c4;
839                 }
840         }
841
842         return smallestteam;
843 }
844
845 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
846 {
847         float smallest, selectedteam;
848
849         // don't join a team if we're not playing a team game
850         if(!teams_matter)
851                 return 0;
852
853         // find out what teams are available
854         CheckAllowedTeams(pl);
855
856         if(g_domination)
857         {
858                 // <div0> WHY? TODO
859                 if(cvar("g_domination_default_teams") < 3)
860                         c3 = 999999999;
861                 if(cvar("g_domination_default_teams") < 4)
862                         c4 = 999999999;
863         }
864
865         // if we don't care what team he ends up on, put him on whatever team he entered as.
866         // if he's not on a valid team, then let other code put him on the smallest team
867         if(!forcebestteam)
868         {
869                 if(     c1 >= 0 && pl.team == COLOR_TEAM1)
870                         selectedteam = pl.team;
871                 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
872                         selectedteam = pl.team;
873                 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
874                         selectedteam = pl.team;
875                 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
876                         selectedteam = pl.team;
877                 else
878                         selectedteam = -1;
879                 if(selectedteam > 0)
880                 {
881                         if(!only_return_best)
882                         {
883                                 SetPlayerColors(pl, selectedteam - 1);
884                                 LogTeamchange(pl);
885                         }
886                         return selectedteam;
887                 }
888                 // otherwise end up on the smallest team (handled below)
889         }
890
891         smallest = FindSmallestTeam(pl, TRUE);
892
893
894         if(!only_return_best)
895         {
896                 TeamchangeFrags(self);
897                 if(smallest == 1)
898                 {
899                         SetPlayerColors(pl, COLOR_TEAM1 - 1);
900                 }
901                 else if(smallest == 2)
902                 {
903                         SetPlayerColors(pl, COLOR_TEAM2 - 1);
904                 }
905                 else if(smallest == 3)
906                 {
907                         SetPlayerColors(pl, COLOR_TEAM3 - 1);
908                 }
909                 else if(smallest == 4)
910                 {
911                         SetPlayerColors(pl, COLOR_TEAM4 - 1);
912                 }
913                 else
914                 {
915                         error("smallest team: invalid team\n");
916                 }
917                 LogTeamchange(pl);
918                 if(pl.deadflag == DEAD_NO)
919                         Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
920         }
921
922         return smallest;
923 }
924
925 //void() ctf_playerchanged;
926 void SV_ChangeTeam(float _color)
927 {
928         float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
929
930         // in normal deathmatch we can just apply the color and we're done
931         if(!teams_matter) {
932                 SetPlayerColors(self, _color);
933                 return;
934         }
935
936         scolor = self.clientcolors & 0x0F;
937         dcolor = _color & 0x0F;
938
939         if(scolor == COLOR_TEAM1 - 1)
940                 steam = 1;
941         else if(scolor == COLOR_TEAM2 - 1)
942                 steam = 2;
943         else if(scolor == COLOR_TEAM3 - 1)
944                 steam = 3;
945         else // if(scolor == COLOR_TEAM4 - 1)
946                 steam = 4;
947         if(dcolor == COLOR_TEAM1 - 1)
948                 dteam = 1;
949         else if(dcolor == COLOR_TEAM2 - 1)
950                 dteam = 2;
951         else if(dcolor == COLOR_TEAM3 - 1)
952                 dteam = 3;
953         else // if(dcolor == COLOR_TEAM4 - 1)
954                 dteam = 4;
955
956         CheckAllowedTeams(self);
957
958         if(dteam == 1 && c1 < 0) dteam = 4;
959         if(dteam == 4 && c4 < 0) dteam = 3;
960         if(dteam == 3 && c3 < 0) dteam = 2;
961         if(dteam == 2 && c2 < 0) dteam = 1;
962
963         // not changing teams
964         if(scolor == dcolor)
965         {
966                 //bprint("same team change\n");
967                 SetPlayerTeam(self, dteam, steam, TRUE);
968                 return;
969         }
970
971         if(cvar("g_campaign"))
972         {
973                 sprint(self, "Team changes not allowed\n");
974                 return; // changing teams is not allowed
975         }
976
977         if(cvar("g_changeteam_banned") && self.wasplayer)
978         {
979                 sprint(self, "Team changes not allowed\n");
980                 return;
981         }
982
983         if(cvar("g_balance_teams_prevent_imbalance"))
984         {
985                 // only allow changing to a smaller or equal size team
986
987                 // find out what teams are available
988                 //CheckAllowedTeams();
989                 // count how many players on each team
990                 GetTeamCounts(world);
991
992                 // get desired team
993                 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
994                 {
995                         dcount = c1;
996                         dbotcount = cb1;
997                 }
998                 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
999                 {
1000                         dcount = c2;
1001                         dbotcount = cb2;
1002                 }
1003                 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
1004                 {
1005                         dcount = c3;
1006                         dbotcount = cb3;
1007                 }
1008                 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1009                 {
1010                         dcount = c4;
1011                         dbotcount = cb4;
1012                 }
1013                 else
1014                 {
1015                         sprint(self, "Cannot change to an invalid team\n");
1016
1017                         return;
1018                 }
1019
1020                 // get starting team
1021                 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1022                         scount = c1;
1023                 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1024                         scount = c2;
1025                 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1026                         scount = c3;
1027                 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1028                         scount = c4;
1029
1030                 if(scount) // started at a valid, nonempty team
1031                 {
1032                         // check if we're trying to change to a larger team that doens't have bots to swap with
1033                         if(dcount >= scount && dbotcount <= 0)
1034                         {
1035                                 sprint(self, "Cannot change to a larger team\n");
1036                                 return; // can't change to a larger team
1037                         }
1038                 }
1039         }
1040
1041 //      bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1042
1043         if(self.classname == "player" && steam != dteam)
1044         {
1045                 // reduce frags during a team change
1046                 TeamchangeFrags(self);
1047         }
1048
1049         SetPlayerTeam(self, dteam, steam, FALSE);
1050
1051         if(self.classname == "player" && steam != dteam)
1052         {
1053                 // kill player when changing teams
1054                 if(self.deadflag == DEAD_NO)
1055                         Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1056         }
1057         //ctf_playerchanged();
1058 }
1059
1060 void ShufflePlayerOutOfTeam (float source_team)
1061 {
1062         float smallestteam, smallestteam_count, steam;
1063         float lowest_bot_score, lowest_player_score;
1064         entity head, lowest_bot, lowest_player, selected;
1065
1066         smallestteam = 0;
1067         smallestteam_count = 999999999;
1068
1069         if(c1 >= 0 && c1 < smallestteam_count)
1070         {
1071                 smallestteam = 1;
1072                 smallestteam_count = c1;
1073         }
1074         if(c2 >= 0 && c2 < smallestteam_count)
1075         {
1076                 smallestteam = 2;
1077                 smallestteam_count = c2;
1078         }
1079         if(c3 >= 0 && c3 < smallestteam_count)
1080         {
1081                 smallestteam = 3;
1082                 smallestteam_count = c3;
1083         }
1084         if(c4 >= 0 && c4 < smallestteam_count)
1085         {
1086                 smallestteam = 4;
1087                 smallestteam_count = c4;
1088         }
1089
1090         if(!smallestteam)
1091         {
1092                 bprint("warning: no smallest team\n");
1093                 return;
1094         }
1095
1096         if(source_team == 1)
1097                 steam = COLOR_TEAM1;
1098         else if(source_team == 2)
1099                 steam = COLOR_TEAM2;
1100         else if(source_team == 3)
1101                 steam = COLOR_TEAM3;
1102         else if(source_team == 4)
1103                 steam = COLOR_TEAM4;
1104
1105         lowest_bot = world;
1106         lowest_bot_score = 999999999;
1107         lowest_player = world;
1108         lowest_player_score = 999999999;
1109
1110         // find the lowest-scoring player & bot of that team
1111         FOR_EACH_PLAYER(head)
1112         {
1113                 if(head.team == steam)
1114                 {
1115                         if(head.isbot)
1116                         {
1117                                 if(head.totalfrags < lowest_bot_score)
1118                                 {
1119                                         lowest_bot = head;
1120                                         lowest_bot_score = head.totalfrags;
1121                                 }
1122                         }
1123                         else
1124                         {
1125                                 if(head.totalfrags < lowest_player_score)
1126                                 {
1127                                         lowest_player = head;
1128                                         lowest_player_score = head.totalfrags;
1129                                 }
1130                         }
1131                 }
1132         }
1133
1134         // prefers to move a bot...
1135         if(lowest_bot != world)
1136                 selected = lowest_bot;
1137         // but it will move a player if it has to
1138         else
1139                 selected = lowest_player;
1140         // don't do anything if it couldn't find anyone
1141         if(!selected)
1142         {
1143                 bprint("warning: couldn't find a player to move from team\n");
1144                 return;
1145         }
1146
1147         // smallest team gains a member
1148         if(smallestteam == 1)
1149         {
1150                 c1 = c1 + 1;
1151         }
1152         else if(smallestteam == 2)
1153         {
1154                 c2 = c2 + 1;
1155         }
1156         else if(smallestteam == 3)
1157         {
1158                 c3 = c3 + 1;
1159         }
1160         else if(smallestteam == 4)
1161         {
1162                 c4 = c4 + 1;
1163         }
1164         else
1165         {
1166                 bprint("warning: destination team invalid\n");
1167                 return;
1168         }
1169         // source team loses a member
1170         if(source_team == 1)
1171         {
1172                 c1 = c1 + 1;
1173         }
1174         else if(source_team == 2)
1175         {
1176                 c2 = c2 + 2;
1177         }
1178         else if(source_team == 3)
1179         {
1180                 c3 = c3 + 3;
1181         }
1182         else if(source_team == 4)
1183         {
1184                 c4 = c4 + 4;
1185         }
1186         else
1187         {
1188                 bprint("warning: source team invalid\n");
1189                 return;
1190         }
1191
1192         // move the player to the new team
1193         TeamchangeFrags(selected);
1194         SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1195
1196         if(selected.deadflag == DEAD_NO)
1197                 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1198         centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1199 }
1200
1201 void CauseRebalance(float source_team, float howmany_toomany)
1202 {
1203         if(IsTeamBalanceForced() == 1)
1204         {
1205                 bprint("Rebalancing Teams\n");
1206                 ShufflePlayerOutOfTeam(source_team);
1207         }
1208 }
1209
1210 // part of g_balance_teams_force
1211 // occasionally perform an audit of the teams to make
1212 // sure they're more or less balanced in player count.
1213 void AuditTeams()
1214 {
1215         float numplayers, numteams, smallest, toomany;
1216         float balance;
1217         balance = IsTeamBalanceForced();
1218         if(balance == 0)
1219                 return;
1220
1221         if(audit_teams_time > time)
1222                 return;
1223
1224         audit_teams_time = time + 4 + random();
1225
1226 //      bprint("Auditing teams\n");
1227
1228         CheckAllowedTeams(world);
1229         GetTeamCounts(world);
1230
1231
1232         numteams = numplayers = smallest = 0;
1233         if(c1 >= 0)
1234         {
1235                 numteams = numteams + 1;
1236                 numplayers = numplayers + c1;
1237                 smallest = c1;
1238         }
1239         if(c2 >= 0)
1240         {
1241                 numteams = numteams + 1;
1242                 numplayers = numplayers + c2;
1243                 if(c2 < smallest)
1244                         smallest = c2;
1245         }
1246         if(c3 >= 0)
1247         {
1248                 numteams = numteams + 1;
1249                 numplayers = numplayers + c3;
1250                 if(c3 < smallest)
1251                         smallest = c3;
1252         }
1253         if(c4 >= 0)
1254         {
1255                 numteams = numteams + 1;
1256                 numplayers = numplayers + c4;
1257                 if(c4 < smallest)
1258                         smallest = c4;
1259         }
1260
1261         if(numplayers <= 0)
1262                 return; // no players to move around
1263         if(numteams < 2)
1264                 return; // don't bother shuffling if for some reason there aren't any teams
1265
1266         toomany = smallest + 1;
1267
1268         if(c1 && c1 > toomany)
1269                 CauseRebalance(1, c1 - toomany);
1270         if(c2 && c2 > toomany)
1271                 CauseRebalance(2, c2 - toomany);
1272         if(c3 && c3 > toomany)
1273                 CauseRebalance(3, c3 - toomany);
1274         if(c4 && c4 > toomany)
1275                 CauseRebalance(4, c4 - toomany);
1276
1277         // if teams are still unbalanced, balance them further in the next audit,
1278         // which will happen sooner (keep doing rapid audits until things are in order)
1279         audit_teams_time = time + 0.7 + random()*0.3;
1280 }
1281
1282 // code from here on is just to support maps that don't have team entities
1283 void tdm_spawnteam (string teamname, float teamcolor)
1284 {
1285         local entity e;
1286         e = spawn();
1287         e.classname = "tdm_team";
1288         e.netname = teamname;
1289         e.cnt = teamcolor;
1290         e.team = e.cnt + 1;
1291 };
1292
1293 // spawn some default teams if the map is not set up for tdm
1294 void tdm_spawnteams()
1295 {
1296         float numteams;
1297
1298         numteams = cvar("g_tdm_teams_override");
1299         if(numteams < 2)
1300                 numteams = cvar("g_tdm_teams");
1301         numteams = bound(2, numteams, 4);
1302
1303         tdm_spawnteam("Red", COLOR_TEAM1-1);
1304         tdm_spawnteam("Blue", COLOR_TEAM2-1);
1305         if(numteams >= 3)
1306                 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1307         if(numteams >= 4)
1308                 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1309 };
1310
1311 void tdm_delayedinit()
1312 {
1313         // if no teams are found, spawn defaults
1314         if (find(world, classname, "tdm_team") == world)
1315                 tdm_spawnteams();
1316 };
1317
1318 void tdm_init()
1319 {
1320         InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);
1321 };