2 string cache_mutatormsg;
4 string cache_lastmutatormsg;
6 // client counts for each team
8 // # of bots on those teams
9 float cb1, cb2, cb3, cb4;
11 float audit_teams_time;
13 float() IsTeamBalanceForced = {
14 if(intermission_running)
15 return 0; // no rebalancing whatsoever please
18 if(cvar("g_campaign"))
20 if(!cvar("g_balance_teams_force"))
25 void TeamchangeFrags(entity e)
27 if(e.classname == "player")
29 // reduce frags during a team change
30 DistributeFragsAmongTeam(e, (e.clientcolors & 0x0F) + 1, 1 - cvar("g_changeteam_fragtransfer") / 100);
34 vector TeamColor(float teem)
39 return '1 0.0625 0.0625';
41 return '0.0625 0.0625 1';
51 string TeamName(float t)
53 return strcat(Team_ColorName(t), " Team");
55 string ColoredTeamName(float t)
57 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
59 string TeamNoName(float t)
61 // fixme: Search for team entities and get their .netname's!
70 return "Neutral Team";
75 void runematch_init();
78 void(entity pl) LogTeamchange =
81 if(!cvar("sv_eventlog"))
85 str = strcat(":team:", ftos(pl.playerid), ":");
86 str = strcat(str, ftos(pl.team));
87 GameLogEcho(str, FALSE);
92 cvar_set("g_dm", "0");
93 cvar_set("g_tdm", "0");
94 cvar_set("g_domination", "0");
95 cvar_set("g_ctf", "0");
96 cvar_set("g_runematch", "0");
97 cvar_set("g_lms", "0");
98 cvar_set("g_arena", "0");
99 cvar_set("g_keyhunt", "0");
100 cvar_set("g_assault", "0");
101 cvar_set("g_onslaught", "0");
102 cvar_set("teamplay", "0");
105 void ActivateTeamplay()
107 float teamplay_default;
108 teamplay_default = cvar("teamplay_default");
111 cvar_set("teamplay", ftos(teamplay_default));
113 cvar_set("teamplay", "3");
116 void InitGameplayMode()
118 float fraglimit_override, timelimit_override;
122 game = cvar("gamecfg"); // load game options
124 // game cvars get reset before map changes
125 // then map's cfg sets them as desired
127 // FIXME: also set a message or game mode name to print to players when the join
129 // set both here, gamemode can override it later
130 timelimit_override = cvar("timelimit_override");
131 fraglimit_override = cvar("fraglimit_override");
133 if(game == GAME_DOMINATION || cvar("g_domination"))
136 game = GAME_DOMINATION;
137 cvar_set("g_domination", "1");
141 fraglimit_override = cvar("g_domination_point_limit");
143 gamemode_name = "Domination";
146 else if(game == GAME_CTF || cvar("g_ctf"))
150 cvar_set("g_ctf", "1");
154 fraglimit_override = cvar("g_ctf_capture_limit");
156 gamemode_name = "Capture the Flag";
159 else if(game == GAME_RUNEMATCH || cvar("g_runematch"))
161 game = GAME_RUNEMATCH;
162 cvar_set("g_runematch", "1");
163 cvar_set("g_minstagib", "0");
165 if(cvar("deathmatch_force_teamplay"))
168 fraglimit_override = cvar("g_runematch_point_limit");
170 gamemode_name = "Rune Match";
176 else if(game == GAME_DEATHMATCH || game == GAME_TEAM_DEATHMATCH || cvar("g_tdm"))
178 if(!cvar("deathmatch"))
179 cvar_set("deathmatch", "1");
182 if(game == GAME_TEAM_DEATHMATCH || cvar("g_tdm") || cvar("deathmatch_force_teamplay"))
185 game = GAME_TEAM_DEATHMATCH;
186 gamemode_name = "Team Deathmatch";
189 cvar_set("g_tdm", "1");
194 game = GAME_DEATHMATCH;
195 gamemode_name = "Deathmatch";
199 fraglimit_override = cvar("fraglimit_override");
201 else if(game == GAME_ASSAULT || cvar("g_assault"))
205 gamemode_name = "Assault";
208 cvar_set("g_assault", "1");
210 else if(game == GAME_LMS || cvar("g_lms"))
214 cvar_set("g_lms", "1");
215 fraglimit_override = cvar("g_lms_lives_override");
216 if(fraglimit_override == 0)
217 fraglimit_override = -1;
218 gamemode_name = "Last Man Standing";
220 lms_lowest_lives = 999;
222 else if(game == GAME_ARENA || cvar("g_arena"))
226 cvar_set("g_arena", "1");
227 fraglimit_override = cvar("g_arena_point_limit");
228 maxspawned = cvar("g_arena_maxspawned");
231 arena_roundbased = cvar("g_arena_roundbased");
232 gamemode_name = "Arena";
235 else if(game == GAME_KEYHUNT || cvar("g_keyhunt"))
239 cvar_set("g_keyhunt", "1");
240 fraglimit_override = cvar("g_keyhunt_point_limit");
242 gamemode_name = "Key Hunt";
245 else if(game == GAME_ONSLAUGHT || cvar("g_onslaught"))
248 game = GAME_ONSLAUGHT;
249 cvar_set("g_onslaught", "1");
253 gamemode_name = "Onslaught";
258 // we can only assume...
260 cvar_set("g_dm", "1");
261 gamemode_name = "Deathmatch";
264 /* else if(game == GAME_TEAM_DEATHMATCH)
266 if(!cvar("deathmatch"))
267 cvar_set("deathmatch", "1");
269 //if(!cvar("teamplay"))
270 // cvar_set("teamplay", "3");
273 fraglimit_override = cvar("fraglimit_override");
276 // those mutators rule each other out
277 if(cvar("g_minstagib"))
279 cvar_set("g_instagib", "0");
280 cvar_set("g_rocketarena", "0");
282 if(cvar("g_instagib"))
284 cvar_set("g_minstagib", "0");
285 cvar_set("g_rocketarena", "0");
287 if(cvar("g_rocketarena"))
289 cvar_set("g_instagib", "0");
290 cvar_set("g_minstagib", "0");
293 g_domination = cvar("g_domination");
294 g_ctf = cvar("g_ctf");
295 g_lms = cvar("g_lms");
296 g_tdm = cvar("g_tdm");
297 g_runematch = cvar("g_runematch");
298 g_keyhunt = cvar("g_keyhunt");
299 g_onslaught = cvar("g_onslaught");
300 g_assault = cvar("g_assault");
301 g_arena = cvar("g_arena");
303 cache_mutatormsg = strzone("");
304 cache_motd = strzone("");
305 cache_lastmutatormsg = strzone("");
306 cache_lastmotd = strzone("");
308 // enforce the server's universal frag/time limits
309 if(!cvar("g_campaign"))
311 if(fraglimit_override >= 0)
312 cvar_set("fraglimit", ftos(fraglimit_override));
313 if(timelimit_override >= 0)
314 cvar_set("timelimit", ftos(timelimit_override));
317 if (game == GAME_DOMINATION)//cvar("g_domination"))
319 else if (game == GAME_CTF)//cvar("g_ctf"))
321 else if (game == GAME_RUNEMATCH)//cvar("g_runematch"))
323 else if (game == GAME_TEAM_DEATHMATCH)//cvar("g_runematch"))
325 else if (game == GAME_KEYHUNT)//cvar("g_keyhunt"))
329 string GetClientVersionMessage(float v) {
330 local string versionmsg;
332 versionmsg = "^1client is too old to get versioninfo.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nUPDATE!!! (http://www.nexuiz.com)^8";
333 // either that or someone wants to be funny
334 } else if (v != cvar("gameversion")) {
335 if(v < cvar("gameversion")) {
336 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
338 versionmsg = "^3This server is using an outdated Nexuiz version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
341 versionmsg = "^2client version and server version are compatible.^8";
343 return strzone(versionmsg);
348 void PrintWelcomeMessage(entity pl)
350 string s, mutator, modifications, padding;
352 /*if(self.welcomemessage_time > time)
354 self.welcomemessage_time = time + 0.8; */
356 if(self.cvar_scr_centertime == 0) return;
357 if(self.welcomemessage_time > time) return;
358 self.welcomemessage_time = time + self.cvar_scr_centertime * 0.6;
360 if(cvar("g_campaign"))
362 centerprint(pl, campaign_message);
368 if(self.classname == "observer")
370 if(g_lms && self.frags <= 0 && self.frags > -666)
371 return centerprint_atprio(self, CENTERPRIO_SPAM, strcat(NEWLINES, "^1You have no more lives left\nwait for next round\n\n\n^7press attack to spectate other players"));
372 else if(g_lms && self.frags == -666)
373 return centerprint_atprio(self, CENTERPRIO_SPAM, strcat(NEWLINES, "^1Match has already begun\nwait for next round\n\n\n^7press attack to spectate other players"));
375 else if(self.classname == "spectator")
377 if ((g_lms && self.frags < 1) || g_arena)
378 return centerprint_atprio(self, CENTERPRIO_SPAM, strcat(NEWLINES, "spectating ", self.enemy.netname, "\n\n\n^7press attack for next player\npress attack2 for free fly mode"));
380 return centerprint_atprio(self, CENTERPRIO_SPAM, strcat(NEWLINES, "spectating ", self.enemy.netname, "\n\n\n^7press jump to play\n^7press attack for next player\npress attack2 for free fly mode"));
385 mutator = "^2Minstagib ^1";
387 mutator = "^2Instagib ^1";
388 else if(g_rocketarena)
389 mutator = "^2Rocketarena ^1";
391 mutator = "^2No Items Nexuiz ^1";
394 // to protect against unheedingly made changes
396 modifications = strcat(modifications, ", ");
398 modifications = "midair";
402 modifications = strcat(modifications, ", ");
404 modifications = strcat(modifications, "vampire");
406 if(g_laserguided_missile) {
408 modifications = strcat(modifications, ", ");
410 modifications = strcat(modifications, "laser-guided-missiles");
413 local string versionmessage;
414 versionmessage = GetClientVersionMessage(self.version);
416 s = strcat(s, NEWLINES, "This is Nexuiz ", cvar_string("g_nexuizversion"), "\n", versionmessage);
417 s = strcat(s, "^8\n\nmatch type is ^1", mutator, gamemode_name, "^8\n");
419 if(modifications != "")
420 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
422 if(time < restart_countdown)
423 s = strcat(s, "\n^1Game starts in ", ftos(ceil(restart_countdown-time)), " seconds^7");
427 if (g_grappling_hook)
428 s = strcat(s, "\n\n^8grappling hook is enabled, press 'e' to use it\n");
430 if(cache_lastmutatormsg != cvar_string("g_mutatormsg"))
432 if(cache_lastmutatormsg)
433 strunzone(cache_lastmutatormsg);
435 strunzone(cache_mutatormsg);
436 cache_lastmutatormsg = strzone(cvar_string("g_mutatormsg"));
437 cache_mutatormsg = strzone(wordwrap(cache_lastmutatormsg, 50));
440 if (cache_mutatormsg != "") {
441 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
444 if(cache_lastmotd != cvar_string("sv_motd"))
447 strunzone(cache_lastmotd);
449 strunzone(cache_motd);
450 cache_lastmotd = strzone(cvar_string("sv_motd"));
451 cache_motd = strzone(wordwrap(cache_lastmotd, 50));
454 if (cache_motd != "") {
455 s = strcat(s, "\n\n^8MOTD: ^7", cache_motd);
459 if(cvar("fraglimit"))
462 if(cvar("timelimit"))
465 s = strcat(s, "\n^8frag limit: ^7", cvar_string("fraglimit"), padding);
467 if(cvar("timelimit"))
468 s = strcat(s, "\n^8time limit: ^7", cvar_string("timelimit"), " minutes");
479 void SetPlayerColors(entity pl, float _color)
483 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
485 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
486 pl.clientcolors = 16*cl + cl;*/
489 pants = _color & 0x0F;
490 shirt = _color & 0xF0;
494 setcolor(pl, 16*pants + pants);
496 setcolor(pl, shirt + pants);
500 void SetPlayerTeam(entity pl, float t, float s, float noprint)
505 _color = COLOR_TEAM4 - 1;
507 _color = COLOR_TEAM3 - 1;
509 _color = COLOR_TEAM2 - 1;
511 _color = COLOR_TEAM1 - 1;
513 SetPlayerColors(pl,_color);
515 if(!noprint && t != s)
517 //bprint(pl.netname, " has changed to ", TeamNoName(t), "\n");
518 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
530 // set c1...c4 to show what teams are allowed
531 void CheckAllowedTeams (entity for_whom)
540 c1 = c2 = c3 = c4 = -1;
541 cb1 = cb2 = cb3 = cb4 = 0;
543 // onslaught is special
546 head = findchain(classname, "onslaught_generator");
549 if (head.team == COLOR_TEAM1) c1 = 0;
550 if (head.team == COLOR_TEAM2) c2 = 0;
551 if (head.team == COLOR_TEAM3) c3 = 0;
552 if (head.team == COLOR_TEAM4) c4 = 0;
559 teament_name = "dom_team";
561 teament_name = "ctf_team";
563 teament_name = "tdm_team";
566 c1 = c2 = 0; // Assault always has 2 teams
571 // cover anything else by treating it like tdm with no teams spawned
575 dm = cvar("g_tdm_teams");
577 error("g_tdm_teams < 2, not enough teams to play team deathmatch\n");
581 c1 = c2 = c3 = c4 = 0;
594 // first find out what teams are allowed
595 head = find(world, classname, teament_name);
598 if(!(g_domination && head.netname == ""))
600 if(head.team == COLOR_TEAM1)
604 if(head.team == COLOR_TEAM2)
608 if(head.team == COLOR_TEAM3)
612 if(head.team == COLOR_TEAM4)
617 head = find(head, classname, teament_name);
620 if(cvar("bot_vs_human") > 0)
623 if(clienttype(for_whom) == CLIENTTYPE_BOT)
628 else if(cvar("bot_vs_human") < 0)
631 if(clienttype(for_whom) == CLIENTTYPE_BOT)
638 float PlayerValue(entity p)
640 if(IsTeamBalanceForced() == 1)
645 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
646 // teams that are allowed will now have their player counts stored in c1...c4
647 void GetTeamCounts(entity ignore)
651 // now count how many players are on each team already
653 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
654 // also remember the lowest-scoring player
656 FOR_EACH_PLAYER(head)
658 if(head != ignore)// && head.netname != "")
660 value = PlayerValue(head);
661 if(clienttype(head) == CLIENTTYPE_BOT)
665 if(head.team == COLOR_TEAM1)
673 if(head.team == COLOR_TEAM2)
681 if(head.team == COLOR_TEAM3)
689 if(head.team == COLOR_TEAM4)
701 // returns # of smallest team (1, 2, 3, 4)
702 // NOTE: Assumes CheckAllowedTeams has already been called!
703 float FindSmallestTeam(entity pl, float ignore_pl)
705 float totalteams, smallestteam, smallestteam_count, smallestteam_score, balance_type;
708 // find out what teams are available
709 //CheckAllowedTeams();
711 // make sure there are at least 2 teams to join
713 totalteams = totalteams + 1;
715 totalteams = totalteams + 1;
717 totalteams = totalteams + 1;
719 totalteams = totalteams + 1;
721 if(cvar("bot_vs_human"))
727 error("Too few teams available for domination\n");
729 error("Too few teams available for ctf\n");
731 error("Too few teams available for key hunt\n");
733 error("Too few teams available for team deathmatch\n");
737 // count how many players are in each team
741 GetTeamCounts(world);
743 // c1...c4 now have counts of each team
744 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
747 smallestteam_count = 999999999;
748 smallestteam_score = 999999999;
750 // 2 gives priority to what team you're already on, 1 goes in order
751 // 2 doesn't seem to work though...
755 //if(pl.classname != "player")
756 if(clienttype(pl) != CLIENTTYPE_BOT)
758 c1 -= cb1 * 255.0/256;
759 c2 -= cb2 * 255.0/256;
760 c3 -= cb3 * 255.0/256;
761 c4 -= cb4 * 255.0/256;
764 if(balance_type == 1)
766 if(c1 >= 0 && (c1 < smallestteam_count || (c1 <= smallestteam_count && team1_score < smallestteam_score)))
769 smallestteam_count = c1;
770 smallestteam_score = team1_score;
772 if(c2 >= 0 && (c2 < smallestteam_count || (c2 <= smallestteam_count && team2_score < smallestteam_score)))
775 smallestteam_count = c2;
776 smallestteam_score = team2_score;
778 if(c3 >= 0 && (c3 < smallestteam_count || (c3 <= smallestteam_count && team3_score < smallestteam_score)))
781 smallestteam_count = c3;
782 smallestteam_score = team3_score;
784 if(c4 >= 0 && (c4 < smallestteam_count || (c4 <= smallestteam_count && team4_score < smallestteam_score)))
787 smallestteam_count = c4;
788 smallestteam_score = team4_score;
793 if(c1 >= 0 && (c1 < smallestteam_count ||
794 (c1 == smallestteam_count && self.team == COLOR_TEAM1) ) )
797 smallestteam_count = c1;
799 if(c2 >= 0 && c2 < (c2 < smallestteam_count ||
800 (c2 == smallestteam_count && self.team == COLOR_TEAM2) ) )
803 smallestteam_count = c2;
805 if(c3 >= 0 && c3 < (c3 < smallestteam_count ||
806 (c3 == smallestteam_count && self.team == COLOR_TEAM3) ) )
809 smallestteam_count = c3;
811 if(c4 >= 0 && c4 < (c4 < smallestteam_count ||
812 (c4 == smallestteam_count && self.team == COLOR_TEAM4) ) )
815 smallestteam_count = c4;
822 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
824 float smallest, selectedteam;
826 // don't join a team if we're not playing a team game
827 if(!cvar("teamplay") && !g_domination && !g_ctf && !g_keyhunt)
830 // find out what teams are available
831 CheckAllowedTeams(pl);
835 if(cvar("g_domination_default_teams") < 3)
837 if(cvar("g_domination_default_teams") < 4)
841 // if we don't care what team he ends up on, put him on whatever team he entered as.
842 // if he's not on a valid team, then let other code put him on the smallest team
845 if( c1 >= 0 && pl.team == COLOR_TEAM1)
846 selectedteam = pl.team;
847 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
848 selectedteam = pl.team;
849 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
850 selectedteam = pl.team;
851 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
852 selectedteam = pl.team;
857 if(!only_return_best)
859 SetPlayerColors(pl, selectedteam - 1);
864 // otherwise end up on the smallest team (handled below)
867 smallest = FindSmallestTeam(pl, TRUE);
870 if(!only_return_best)
872 TeamchangeFrags(self);
875 SetPlayerColors(pl, COLOR_TEAM1 - 1);
877 else if(smallest == 2)
879 SetPlayerColors(pl, COLOR_TEAM2 - 1);
881 else if(smallest == 3)
883 SetPlayerColors(pl, COLOR_TEAM3 - 1);
885 else if(smallest == 4)
887 SetPlayerColors(pl, COLOR_TEAM4 - 1);
891 error("smallest team: invalid team\n");
894 if(pl.deadflag == DEAD_NO)
895 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
902 void SV_ChangeTeam(float _color)
904 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
906 // in normal deathmatch we can just apply the color and we're done
907 if(!cvar("teamplay")) {
908 SetPlayerColors(self, _color);
912 scolor = self.clientcolors & 0x0F;
913 dcolor = _color & 0x0F;
915 if(scolor == COLOR_TEAM1 - 1)
917 else if(scolor == COLOR_TEAM2 - 1)
919 else if(scolor == COLOR_TEAM3 - 1)
921 else if(scolor == COLOR_TEAM4 - 1)
923 if(dcolor == COLOR_TEAM1 - 1)
925 else if(dcolor == COLOR_TEAM2 - 1)
927 else if(dcolor == COLOR_TEAM3 - 1)
929 else if(dcolor == COLOR_TEAM4 - 1)
932 CheckAllowedTeams(self);
934 if(dteam == 1 && c1 < 0) dteam = 4;
935 if(dteam == 4 && c4 < 0) dteam = 3;
936 if(dteam == 3 && c3 < 0) dteam = 2;
937 if(dteam == 2 && c2 < 0) dteam = 1;
939 // not changing teams
942 //bprint("same team change\n");
943 SetPlayerTeam(self, dteam, steam, TRUE);
949 if(cvar("g_campaign") || cvar("g_changeteam_banned"))
951 sprint(self, "Team changes not allowed\n");
952 return; // changing teams is not allowed
955 if(!cvar("g_campaign") && cvar("g_balance_teams_prevent_imbalance"))
957 // only allow changing to a smaller or equal size team
959 // find out what teams are available
960 //CheckAllowedTeams();
961 // count how many players on each team
962 GetTeamCounts(world);
965 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
970 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
975 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
980 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
987 sprint(self, "Cannot change to an invalid team\n");
993 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
995 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
997 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
999 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1002 if(scount) // started at a valid, nonempty team
1004 // check if we're trying to change to a larger team that doens't have bots to swap with
1005 if(dcount >= scount && dbotcount <= 0)
1007 sprint(self, "Cannot change to a larger team\n");
1008 return; // can't change to a larger team
1014 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1016 if(cvar("teamplay") && self.classname == "player" && steam != dteam)
1018 // reduce frags during a team change
1019 TeamchangeFrags(self);
1022 SetPlayerTeam(self, dteam, steam, FALSE);
1024 if(cvar("teamplay") && self.classname == "player" && steam != dteam)
1026 // kill player when changing teams
1027 if(self.deadflag == DEAD_NO)
1028 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1032 void ShufflePlayerOutOfTeam (float source_team)
1034 float smallestteam, smallestteam_count, steam;
1035 float lowest_bot_score, lowest_player_score;
1036 entity head, lowest_bot, lowest_player, selected;
1039 smallestteam_count = 999999999;
1041 if(c1 >= 0 && c1 < smallestteam_count)
1044 smallestteam_count = c1;
1046 if(c2 >= 0 && c2 < smallestteam_count)
1049 smallestteam_count = c2;
1051 if(c3 >= 0 && c3 < smallestteam_count)
1054 smallestteam_count = c3;
1056 if(c4 >= 0 && c4 < smallestteam_count)
1059 smallestteam_count = c4;
1064 bprint("warning: no smallest team\n");
1068 if(source_team == 1)
1069 steam = COLOR_TEAM1;
1070 else if(source_team == 2)
1071 steam = COLOR_TEAM2;
1072 else if(source_team == 3)
1073 steam = COLOR_TEAM3;
1074 else if(source_team == 4)
1075 steam = COLOR_TEAM4;
1078 lowest_bot_score = 999999999;
1079 lowest_player = world;
1080 lowest_player_score = 999999999;
1082 // find the lowest-scoring player & bot of that team
1083 FOR_EACH_PLAYER(head)
1085 if(head.team == steam)
1089 if(head.frags < lowest_bot_score)
1092 lowest_bot_score = head.frags;
1097 if(head.frags < lowest_player_score)
1099 lowest_player = head;
1100 lowest_player_score = head.frags;
1106 // prefers to move a bot...
1107 if(lowest_bot != world)
1108 selected = lowest_bot;
1109 // but it will move a player if it has to
1111 selected = lowest_player;
1112 // don't do anything if it couldn't find anyone
1115 bprint("warning: couldn't find a player to move from team\n");
1119 // smallest team gains a member
1120 if(smallestteam == 1)
1124 else if(smallestteam == 2)
1128 else if(smallestteam == 3)
1132 else if(smallestteam == 4)
1138 bprint("warning: destination team invalid\n");
1141 // source team loses a member
1142 if(source_team == 1)
1146 else if(source_team == 2)
1150 else if(source_team == 3)
1154 else if(source_team == 4)
1160 bprint("warning: source team invalid\n");
1164 // move the player to the new team
1165 TeamchangeFrags(selected);
1166 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1168 if(selected.deadflag == DEAD_NO)
1169 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1170 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1173 float lastRebalanceInfo;
1174 void CauseRebalance(float source_team, float howmany_toomany)
1179 if(IsTeamBalanceForced() == 1)
1181 bprint("Rebalancing Teams\n");
1182 ShufflePlayerOutOfTeam(source_team);
1186 if(howmany_toomany < cvar("g_balance_teams_complain"))
1188 if(time < lastRebalanceInfo + 90)
1190 lastRebalanceInfo = time;
1191 if(source_team == 1)
1192 steam = COLOR_TEAM1;
1193 else if(source_team == 2)
1194 steam = COLOR_TEAM2;
1195 else if(source_team == 3)
1196 steam = COLOR_TEAM3;
1197 else if(source_team == 4)
1198 steam = COLOR_TEAM4;
1199 ServerConsoleEcho(strcat("Team ", ftos(source_team), " too large, complaining."), TRUE);
1200 FOR_EACH_REALPLAYER(head)
1202 if(head.team == steam)
1204 sprint(head, "\{1}\{13}^3SERVER NOTICE:^7 One of you please change teams!\n");
1205 centerprint_atprio(head, CENTERPRIO_REBALANCE, "^3SERVER NOTICE:\n\n^7Someone of you please change teams!");
1211 // part of g_balance_teams_force
1212 // occasionally perform an audit of the teams to make
1213 // sure they're more or less balanced in player count.
1216 float numplayers, numteams, smallest, toomany;
1218 balance = IsTeamBalanceForced();
1222 if(audit_teams_time > time)
1225 audit_teams_time = time + 4 + random();
1227 // bprint("Auditing teams\n");
1229 CheckAllowedTeams(world);
1230 GetTeamCounts(world);
1233 numteams = numplayers = smallest = 0;
1236 numteams = numteams + 1;
1237 numplayers = numplayers + c1;
1242 numteams = numteams + 1;
1243 numplayers = numplayers + c2;
1249 numteams = numteams + 1;
1250 numplayers = numplayers + c3;
1256 numteams = numteams + 1;
1257 numplayers = numplayers + c4;
1263 return; // no players to move around
1265 return; // don't bother shuffling if for some reason there aren't any teams
1267 toomany = smallest + 1;
1269 if(c1 && c1 > toomany)
1270 CauseRebalance(1, c1 - toomany);
1271 if(c2 && c2 > toomany)
1272 CauseRebalance(2, c2 - toomany);
1273 if(c3 && c3 > toomany)
1274 CauseRebalance(3, c3 - toomany);
1275 if(c4 && c4 > toomany)
1276 CauseRebalance(4, c4 - toomany);
1278 // if teams are still unbalanced, balance them further in the next audit,
1279 // which will happen sooner (keep doing rapid audits until things are in order)
1280 audit_teams_time = time + 0.7 + random()*0.3;
1285 /*void(entity e, float first) UpdateTeamScore =
1290 WriteByte (MSG_ALL, SVC_UPDATENAME);
1291 WriteByte (MSG_ALL, clientno);
1292 WriteString (MSG_ALL, e.netname);
1294 WriteByte (MSG_ALL, SVC_UPDATECOLORS);
1295 WriteByte (MSG_ALL, clientno);
1296 WriteByte (MSG_ALL, e.b_shirt * 16 + who.b_pants);
1299 WriteByte (MSG_ALL, SVC_UPDATEFRAGS);
1300 WriteByte (MSG_ALL, clientno);
1301 WriteShort (MSG_ALL, e.frags + 10000);
1307 // code from here on is just to support maps that don't have team entities
1308 void tdm_spawnteam (string teamname, float teamcolor)
1312 e.classname = "tdm_team";
1313 e.netname = teamname;
1318 // spawn some default teams if the map is not set up for tdm
1319 void() tdm_spawnteams =
1323 numteams = cvar("g_tdm_teams");
1325 tdm_spawnteam("Red", COLOR_TEAM1-1);
1326 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1328 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1330 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1333 void() tdm_delayedinit =
1335 self.think = SUB_Remove;
1336 self.nextthink = time;
1337 // if no teams are found, spawn defaults
1338 if (find(world, classname, "tdm_team") == world)
1346 e.think = tdm_delayedinit;
1347 e.nextthink = time + 0.1;