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add a fteqcc bug test case
[divverent/nexuiz.git] / data / qcsrc / server / teamplay.qc
1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
3
4 // client counts for each team
5 float c1, c2, c3, c4;
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
8
9 float audit_teams_time;
10
11 float IsTeamBalanceForced()
12 {
13         if(intermission_running)
14                 return 0; // no rebalancing whatsoever please
15         if(!teams_matter)
16                 return 0;
17         if(cvar("g_campaign"))
18                 return 0;
19         if(!cvar("g_balance_teams_force"))
20                 return -1;
21         return 1;
22 }
23
24 void TeamchangeFrags(entity e)
25 {
26         PlayerScore_Clear(e);
27 }
28
29 vector TeamColor(float teem)
30 {
31         switch(teem)
32         {
33                 case COLOR_TEAM1:
34                         return '1 0.0625 0.0625';
35                 case COLOR_TEAM2:
36                         return '0.0625 0.0625 1';
37                 case COLOR_TEAM3:
38                         return '1 1 0.0625';
39                 case COLOR_TEAM4:
40                         return '1 0.0625 1';
41                 default:
42                         return '1 1 1';
43         }
44 }
45
46 string TeamName(float t)
47 {
48         return strcat(Team_ColorName(t), " Team");
49 }
50 string ColoredTeamName(float t)
51 {
52         return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
53 }
54 string TeamNoName(float t)
55 {
56         // fixme: Search for team entities and get their .netname's!
57         if(t == 1)
58                 return "Red Team";
59         if(t == 2)
60                 return "Blue Team";
61         if(t == 3)
62                 return "Yellow Team";
63         if(t == 4)
64                 return "Pink Team";
65         return "Neutral Team";
66 }
67
68 void dom_init();
69 void ctf_init();
70 void runematch_init();
71 void tdm_init();
72 void nb_init();
73 void entcs_init();
74
75 void LogTeamchange(entity pl)
76 {
77         string str;
78         if(!cvar("sv_eventlog"))
79                 return;
80         if(pl.playerid < 1)
81                 return;
82         str = strcat(":team:", ftos(pl.playerid), ":");
83         str = strcat(str, ftos(pl.team));
84         GameLogEcho(str);
85 }
86
87 void WriteGameCvars()
88 {
89         cvar_set("g_dm", ftos(g_dm));
90         cvar_set("g_tdm", ftos(g_tdm));
91         cvar_set("g_domination", ftos(g_domination));
92         cvar_set("g_ctf", ftos(g_ctf));
93         cvar_set("g_runematch", ftos(g_runematch));
94         cvar_set("g_lms", ftos(g_lms));
95         cvar_set("g_arena", ftos(g_arena));
96         cvar_set("g_keyhunt", ftos(g_keyhunt));
97         cvar_set("g_assault", ftos(g_assault));
98         cvar_set("g_onslaught", ftos(g_onslaught));
99         cvar_set("g_race", ftos(g_race));
100         cvar_set("g_nexball", ftos(g_nexball));
101         cvar_set("g_cts", ftos(g_cts));
102 }
103
104 void ReadGameCvars()
105 {
106         float found;
107         float prev;
108         float i;
109
110         found = 0;
111         prev = cvar("gamecfg");
112         for(i = 0; i < 2; ++i)
113         {
114                 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
115                 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
116                 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
117                 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
118                 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
119                 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
120                 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
121                 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
122                 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
123                 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
124                 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
125                 found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
126                 found += (g_cts = (!found && (prev != GAME_CTS) && cvar("g_cts")));
127
128                 if(found)
129                         break;
130
131                 prev = -1; // second attempt takes place WITHOUT prev set
132         }
133
134         if(!found)
135                 g_dm = 1;
136
137         if(g_dm && cvar("deathmatch_force_teamplay"))
138         {
139                 g_dm = 0;
140                 g_tdm = 1;
141         }
142
143         teams_matter = 0;
144 }
145
146 void default_delayedinit()
147 {
148         if(!scores_initialized)
149                 ScoreRules_generic();
150 }
151
152 void ActivateTeamplay()
153 {
154         float teamplay_default;
155         teamplay_default = cvar("teamplay_default");
156
157         if(teamplay_default)
158                 teamplay = teamplay_default;
159         else
160                 teamplay = 3;
161         cvar_set("teamplay", ftos(teamplay));
162
163         teams_matter = 1;
164 }
165
166 void InitGameplayMode()
167 {
168         float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
169
170         qualifying_override = -1;
171
172         VoteReset();
173
174         teams_matter = 0;
175         cvar_set("teamplay", "0");
176
177         // make sure only ONE type is selected
178         ReadGameCvars();
179         WriteGameCvars();
180
181         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
182         get_mi_min_max(1);
183         world.mins = mi_min;
184         world.maxs = mi_max;
185
186         MapInfo_LoadMapSettings(mapname);
187
188         if not(cvar_value_issafe(world.fog))
189         {
190                 print("The current map contains a potentially harmful fog setting, ignored\n");
191                 world.fog = string_null;
192         }
193         if(MapInfo_Map_fog != "")
194                 if(MapInfo_Map_fog == "none")
195                         world.fog = string_null;
196                 else
197                         world.fog = strzone(MapInfo_Map_fog);
198         clientstuff = strzone(MapInfo_Map_clientstuff);
199
200         MapInfo_ClearTemps();
201
202         // in case mapinfo switched the type
203         ReadGameCvars();
204
205         // set both here, gamemode can override it later
206         timelimit_override = cvar("timelimit_override");
207         fraglimit_override = cvar("fraglimit_override");
208         leadlimit_override = cvar("leadlimit_override");
209
210         if(g_dm)
211         {
212                 game = GAME_DEATHMATCH;
213                 gamemode_name = "Deathmatch";
214         }
215
216         if(g_tdm)
217         {
218                 game = GAME_TEAM_DEATHMATCH;
219                 gamemode_name = "Team Deathmatch";
220                 ActivateTeamplay();
221                 tdm_init();
222                 if(cvar("g_tdm_team_spawns"))
223                         have_team_spawns = -1; // request team spawns
224         }
225
226         if(g_domination)
227         {
228                 game = GAME_DOMINATION;
229                 gamemode_name = "Domination";
230                 ActivateTeamplay();
231                 fraglimit_override = cvar("g_domination_point_limit");
232                 leadlimit_override = cvar("g_domination_point_leadlimit");
233                 dom_init();
234                 have_team_spawns = -1; // request team spawns
235         }
236
237         if(g_ctf)
238         {
239                 game = GAME_CTF;
240                 gamemode_name = "Capture the Flag";
241                 ActivateTeamplay();
242                 if(cvar("g_campaign"))
243                         g_ctf_win_mode = 2;
244                 else
245                         g_ctf_win_mode = cvar("g_ctf_win_mode");
246                 g_ctf_ignore_frags = cvar("g_ctf_ignore_frags");
247                 if(g_ctf_win_mode == 2)
248                 {
249                         fraglimit_override = cvar("g_ctf_capture_limit");
250                         leadlimit_override = cvar("g_ctf_capture_leadlimit");
251                 }
252                 else
253                 {
254                         fraglimit_override = cvar("capturelimit_override");
255                         leadlimit_override = cvar("captureleadlimit_override");
256                 }
257                 ctf_init();
258                 have_team_spawns = -1; // request team spawns
259         }
260
261         if(g_runematch)
262         {
263                 game = GAME_RUNEMATCH;
264                 gamemode_name = "Rune Match";
265                 if(cvar("deathmatch_force_teamplay"))
266                         ActivateTeamplay();
267                 fraglimit_override = cvar("g_runematch_point_limit");
268                 leadlimit_override = cvar("g_runematch_point_leadlimit");
269                 runematch_init();
270         }
271
272         if(g_lms)
273         {
274                 game = GAME_LMS;
275                 gamemode_name = "Last Man Standing";
276                 fraglimit_override = cvar("g_lms_lives_override");
277                 leadlimit_override = 0; // not supported by LMS
278                 if(fraglimit_override == 0)
279                         fraglimit_override = -1;
280                 lms_lowest_lives = 9999;
281                 lms_next_place = 0;
282                 ScoreRules_lms();
283         }
284
285         if(g_arena)
286         {
287                 game = GAME_ARENA;
288                 gamemode_name = "Arena";
289                 fraglimit_override = cvar("g_arena_point_limit");
290                 leadlimit_override = cvar("g_arena_point_leadlimit");
291                 maxspawned = cvar("g_arena_maxspawned");
292                 if(maxspawned < 2)
293                         maxspawned = 2;
294                 arena_roundbased = cvar("g_arena_roundbased");
295         }
296
297         if(g_keyhunt)
298         {
299                 game = GAME_KEYHUNT;
300                 gamemode_name = "Key Hunt";
301                 ActivateTeamplay();
302                 fraglimit_override = cvar("g_keyhunt_point_limit");
303                 leadlimit_override = cvar("g_keyhunt_point_leadlimit");
304                 kh_init();
305         }
306
307         if(g_assault)
308         {
309                 game = GAME_ASSAULT;
310                 gamemode_name = "Assault";
311                 ActivateTeamplay();
312                 ScoreRules_assault();
313                 have_team_spawns = -1; // request team spawns
314         }
315
316         if(g_onslaught)
317         {
318                 game = GAME_ONSLAUGHT;
319                 gamemode_name = "Onslaught";
320                 ActivateTeamplay();
321                 have_team_spawns = -1; // request team spawns
322         }
323
324         if(g_race)
325         {
326                 game = GAME_RACE;
327                 gamemode_name = "Race";
328
329                 if(cvar("g_race_teams"))
330                 {
331                         ActivateTeamplay();
332                         race_teams = bound(2, cvar("g_race_teams"), 4);
333                         have_team_spawns = -1; // request team spawns
334                 }
335                 else
336                         race_teams = 0;
337
338                 qualifying_override = cvar("g_race_qualifying_timelimit_override");
339                 fraglimit_override = cvar("g_race_laps_limit");
340                 leadlimit_override = 0; // currently not supported by race
341         }
342
343         if(g_cts)
344         {
345                 game = GAME_CTS;
346                 gamemode_name = "CTS";
347                 g_race_qualifying = 1;
348                 fraglimit_override = 0;
349                 leadlimit_override = 0;
350         }
351
352         if(g_nexball)
353         {
354                 game = GAME_NEXBALL;
355                 gamemode_name = "Nexball";
356                 fraglimit_override = cvar("g_nexball_goallimit");
357                 leadlimit_override = cvar("g_nexball_goalleadlimit");
358                 ActivateTeamplay();
359                 nb_init();
360                 have_team_spawns = -1; // request team spawns
361         }
362
363         if(teams_matter)
364                 entcs_init();
365
366         // save it (for the next startup)
367         cvar_set("gamecfg", ftos(game));
368
369         cache_mutatormsg = strzone("");
370         cache_lastmutatormsg = strzone("");
371
372         // enforce the server's universal frag/time limits
373         if(!cvar("g_campaign"))
374         {
375                 if(fraglimit_override >= 0)
376                         cvar_set("fraglimit", ftos(fraglimit_override));
377                 if(timelimit_override >= 0)
378                         cvar_set("timelimit", ftos(timelimit_override));
379                 if(leadlimit_override >= 0)
380                         cvar_set("leadlimit", ftos(leadlimit_override));
381                 if(qualifying_override >= 0)
382                         cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
383         }
384
385         if(g_race)
386         {
387                 // we need to find out the correct value for g_race_qualifying
388                 if(cvar("g_campaign"))
389                 {
390                         g_race_qualifying = 1;
391                 }
392                 else if(!cvar("g_campaign") && cvar("g_race_qualifying_timelimit") > 0)
393                 {
394                         g_race_qualifying = 2;
395                         race_fraglimit = cvar("fraglimit");
396                         race_leadlimit = cvar("leadlimit");
397                         race_timelimit = cvar("timelimit");
398                         cvar_set("fraglimit", "0");
399                         cvar_set("leadlimit", "0");
400                         cvar_set("timelimit", cvar_string("g_race_qualifying_timelimit"));
401                 }
402                 else
403                         g_race_qualifying = 0;
404         }
405
406         if(g_race || g_cts)
407         {
408                 if(g_race_qualifying)
409                         independent_players = 1;
410
411                 ScoreRules_race();
412         }
413
414         InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
415 }
416
417 string GetClientVersionMessage() {
418         local string versionmsg;
419         if (self.version_mismatch) {
420                 if(self.version < cvar("gameversion")) {
421                         versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
422                 } else {
423                         versionmsg = "^3This server is using an outdated Nexuiz version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
424                 }
425         } else {
426                 versionmsg = "^2client version and server version are compatible.^8";
427         }
428         return versionmsg;
429 }
430
431
432 void PrintWelcomeMessage(entity pl)
433 {
434         string s, modifications, motd;
435
436         if(self.cvar_scr_centertime == 0) return;
437
438         if(cvar("g_campaign"))
439         {
440                 if(self.classname == "player" && !self.BUTTON_INFO)
441                         return;
442         }
443         else
444         {
445                 if((time - self.jointime) > cvar("welcome_message_time") && !self.BUTTON_INFO)
446                         return;
447         }
448
449         if( !(timeoutStatus >= 1) ) { //really print the WelcomeMessage to the player every frame when timeout-seconds are shown or the game is restarted, to make sure that the shown number is accurate
450                 if(self.welcomemessage_time > time) return;
451                 self.welcomemessage_time = time + max(0.5, self.cvar_scr_centertime * 0.6);
452         }
453
454         if(cvar("g_campaign"))
455         {
456                 centerprint(pl, campaign_message);
457                 return;
458         }
459
460 //TODO GreEn`mArine: make the timeout-messages clientside as well (just like the ready restart countdown)!
461         if(!self.BUTTON_INFO)
462         {
463                 // TODO get rid of this too
464                 local string specString;
465                 specString = NEWLINES;
466                 //if(time < game_starttime) //also show the countdown when being a spectator
467                 //      specString = strcat(specString, "\n\n^1Game starts in ", ftos(ceil(game_starttime - time)), " seconds^7");
468                 //else
469                 if (timeoutStatus != 0)
470                         specString = strcat(specString, "\n\n", getTimeoutText(1));
471                 else
472                 {
473                         if(self.classname == "player")
474                                 return;
475                         goto normal;
476                 }
477                 return centerprint_atprio(self, CENTERPRIO_SPAM, specString);
478         }
479
480 :normal
481         modifications = "";
482         if(g_minstagib)
483                 modifications = strcat(modifications, ", MinstaGib");
484         if(g_nixnex)
485                 modifications = strcat(modifications, ", NixNex");
486         if(g_weaponarena)
487         {
488                 if(g_weaponarena_random)
489                         modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
490                 else
491                         modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
492         }
493         if(cvar("g_start_weapon_laser") == 0)
494                 modifications = strcat(modifications, ", No start weapons");
495         if(cvar("sv_gravity") < 800)
496                 modifications = strcat(modifications, ", Low gravity");
497         if(g_cloaked)
498                 modifications = strcat(modifications, ", Cloaked");
499         if(g_footsteps)
500                 modifications = strcat(modifications, ", Steps");
501         if(g_grappling_hook)
502                 modifications = strcat(modifications, ", Hook");
503         if(g_laserguided_missile)
504                 modifications = strcat(modifications, ", LG missiles");
505         if(g_midair)
506                 modifications = strcat(modifications, ", Midair");
507         if(g_vampire)
508                 modifications = strcat(modifications, ", Vampire");
509         if(g_pinata)
510                 modifications = strcat(modifications, ", Pinata");
511         if(g_weapon_stay)
512                 modifications = strcat(modifications, ", Weapons stay");
513         if(g_bloodloss > 0)
514                 modifications = strcat(modifications, ", Bloodloss");
515         if(g_jetpack)
516                 modifications = strcat(modifications, ", Jet pack");
517         modifications = substring(modifications, 2, strlen(modifications) - 2);
518
519         local string versionmessage;
520         versionmessage = GetClientVersionMessage();
521
522         s = strcat(s, NEWLINES, "This is Nexuiz ", cvar_string("g_nexuizversion"), "\n", versionmessage);
523         s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
524
525         if(modifications != "")
526                 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
527
528         if(timeoutStatus != 0)
529                 s = strcat(s, "\n\n", getTimeoutText(1));
530
531         if (g_grappling_hook)
532                 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
533
534         if(cache_lastmutatormsg != cvar_string("g_mutatormsg"))
535         {
536                 if(cache_lastmutatormsg)
537                         strunzone(cache_lastmutatormsg);
538                 if(cache_mutatormsg)
539                         strunzone(cache_mutatormsg);
540                 cache_lastmutatormsg = strzone(cvar_string("g_mutatormsg"));
541                 cache_mutatormsg = strzone(cache_lastmutatormsg);
542         }
543
544         if (cache_mutatormsg != "") {
545                 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
546         }
547
548         motd = cvar_string("sv_motd");
549         if (motd != "") {
550                 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
551         }
552         s = strcat(s, "\n");
553
554         centerprint(pl, s);
555 }
556
557
558 void SetPlayerColors(entity pl, float _color)
559 {
560         /*string s;
561         s = ftos(cl);
562         stuffcmd(pl, strcat("color ", s, " ", s, "\n")  );
563         pl.team = cl + 1;
564         //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
565         pl.clientcolors = 16*cl + cl;*/
566
567         float pants, shirt;
568         pants = _color & 0x0F;
569         shirt = _color & 0xF0;
570
571
572         if(teams_matter) {
573                 setcolor(pl, 16*pants + pants);
574         } else {
575                 setcolor(pl, shirt + pants);
576         }
577 }
578
579 void SetPlayerTeam(entity pl, float t, float s, float noprint)
580 {
581         float _color;
582
583         if(t == 4)
584                 _color = COLOR_TEAM4 - 1;
585         else if(t == 3)
586                 _color = COLOR_TEAM3 - 1;
587         else if(t == 2)
588                 _color = COLOR_TEAM2 - 1;
589         else
590                 _color = COLOR_TEAM1 - 1;
591
592         SetPlayerColors(pl,_color);
593
594         if(!noprint && t != s)
595         {
596                 //bprint(pl.netname, " has changed to ", TeamNoName(t), "\n");
597                 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
598         }
599
600         if(t != s)
601                 LogTeamchange(pl);
602 }
603
604 // set c1...c4 to show what teams are allowed
605 void CheckAllowedTeams (entity for_whom)
606 {
607         float dm;
608         entity head;
609         string teament_name;
610
611         c1 = c2 = c3 = c4 = -1;
612         cb1 = cb2 = cb3 = cb4 = 0;
613
614         if(g_onslaught)
615         {
616                 // onslaught is special
617                 head = findchain(classname, "onslaught_generator");
618                 while (head)
619                 {
620                         if (head.team == COLOR_TEAM1) c1 = 0;
621                         if (head.team == COLOR_TEAM2) c2 = 0;
622                         if (head.team == COLOR_TEAM3) c3 = 0;
623                         if (head.team == COLOR_TEAM4) c4 = 0;
624                         head = head.chain;
625                 }
626         }
627         else if(g_domination)
628                 teament_name = "dom_team";
629         else if(g_ctf)
630                 teament_name = "ctf_team";
631         else if(g_tdm)
632                 teament_name = "tdm_team";
633         else if(g_nexball)
634                 teament_name = "nexball_team";
635         else if(g_assault)
636                 c1 = c2 = 0; // Assault always has 2 teams
637         else
638         {
639                 // cover anything else by treating it like tdm with no teams spawned
640                 if(g_keyhunt)
641                         dm = kh_teams;
642                 else if(g_race)
643                         dm = race_teams;
644                 else
645                         dm = 2;
646
647                 if(dm >= 4)
648                         c1 = c2 = c3 = c4 = 0;
649                 else if(dm >= 3)
650                         c1 = c2 = c3 = 0;
651                 else
652                         c1 = c2 = 0;
653         }
654
655         // find out what teams are allowed if necessary
656         if(teament_name)
657         {
658                 head = find(world, classname, teament_name);
659                 while(head)
660                 {
661                         if(!(g_domination && head.netname == ""))
662                         {
663                                 if(head.team == COLOR_TEAM1)
664                                         c1 = 0;
665                                 else if(head.team == COLOR_TEAM2)
666                                         c2 = 0;
667                                 else if(head.team == COLOR_TEAM3)
668                                         c3 = 0;
669                                 else if(head.team == COLOR_TEAM4)
670                                         c4 = 0;
671                         }
672                         head = find(head, classname, teament_name);
673                 }
674         }
675
676         // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
677         if(c3==-1&&c4==-1)
678         if(cvar("bot_vs_human") && for_whom)
679         {
680                 if(cvar("bot_vs_human") > 0)
681                 {
682                         // bots are all blue
683                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
684                                 c1 = c3 = c4 = -1;
685                         else
686                                 c2 = -1;
687                 }
688                 else
689                 {
690                         // bots are all red
691                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
692                                 c2 = c3 = c4 = -1;
693                         else
694                                 c1 = -1;
695                 }
696         }
697 }
698
699 float PlayerValue(entity p)
700 {
701         if(IsTeamBalanceForced() == 1)
702                 return 1;
703         return 1;
704 }
705
706 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
707 // teams that are allowed will now have their player counts stored in c1...c4
708 void GetTeamCounts(entity ignore)
709 {
710         entity head;
711         float value, bvalue;
712         // now count how many players are on each team already
713
714         // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
715         // also remember the lowest-scoring player
716
717         FOR_EACH_PLAYER(head)
718         {
719                 if(head != ignore)// && head.netname != "")
720                 {
721                         value = PlayerValue(head);
722                         if(clienttype(head) == CLIENTTYPE_BOT)
723                                 bvalue = value;
724                         else
725                                 bvalue = 0;
726                         if(head.team == COLOR_TEAM1)
727                         {
728                                 if(c1 >= 0)
729                                 {
730                                         c1 = c1 + value;
731                                         cb1 = cb1 + bvalue;
732                                 }
733                         }
734                         if(head.team == COLOR_TEAM2)
735                         {
736                                 if(c2 >= 0)
737                                 {
738                                         c2 = c2 + value;
739                                         cb2 = cb2 + bvalue;
740                                 }
741                         }
742                         if(head.team == COLOR_TEAM3)
743                         {
744                                 if(c3 >= 0)
745                                 {
746                                         c3 = c3 + value;
747                                         cb3 = cb3 + bvalue;
748                                 }
749                         }
750                         if(head.team == COLOR_TEAM4)
751                         {
752                                 if(c4 >= 0)
753                                 {
754                                         c4 = c4 + value;
755                                         cb4 = cb4 + bvalue;
756                                 }
757                         }
758                 }
759         }
760 }
761
762 // returns # of smallest team (1, 2, 3, 4)
763 // NOTE: Assumes CheckAllowedTeams has already been called!
764 float FindSmallestTeam(entity pl, float ignore_pl)
765 {
766         float totalteams, balance_type, maxc;
767         totalteams = 0;
768
769         // find out what teams are available
770         //CheckAllowedTeams();
771
772         // make sure there are at least 2 teams to join
773         if(c1 >= 0)
774                 totalteams = totalteams + 1;
775         if(c2 >= 0)
776                 totalteams = totalteams + 1;
777         if(c3 >= 0)
778                 totalteams = totalteams + 1;
779         if(c4 >= 0)
780                 totalteams = totalteams + 1;
781
782         if(cvar("bot_vs_human"))
783                 totalteams += 1;
784
785         if(totalteams <= 1)
786         {
787                 if(g_domination)
788                         error("Too few teams available for domination\n");
789                 else if(g_ctf)
790                         error("Too few teams available for ctf\n");
791                 else if(g_keyhunt)
792                         error("Too few teams available for key hunt\n");
793                 else
794                         error("Too few teams available for team deathmatch\n");
795         }
796
797         // count how many players are in each team
798         if(ignore_pl)
799                 GetTeamCounts(pl);
800         else
801                 GetTeamCounts(world);
802
803         // c1...c4 now have counts of each team
804         // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
805
806         // 2 gives priority to what team you're already on, 1 goes in order
807         // 2 doesn't seem to work though...
808         balance_type = 1;
809
810         if(bots_would_leave)
811         //if(pl.classname != "player")
812         if(clienttype(pl) != CLIENTTYPE_BOT)
813         {
814                 c1 -= cb1 * 255.0/256.0;
815                 c2 -= cb2 * 255.0/256.0;
816                 c3 -= cb3 * 255.0/256.0;
817                 c4 -= cb4 * 255.0/256.0;
818         }
819         maxc = max4(c1, c2, c3, c4);
820
821         RandomSelection_Init();
822         if(balance_type == 1)
823         {
824                 // 1: use team count, then score (note: can only use 8 significant bits of score)
825                 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
826                 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
827                 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
828                 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
829         }
830         else if(balance_type == 2)
831         {
832                 // 1: use team count, if equal prefer own team
833                 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
834                 if(c2 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
835                 if(c3 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
836                 if(c4 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
837         }
838         else if(balance_type == 3)
839         {
840                 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
841                 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
842                 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
843                 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
844                 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
845         }
846         return RandomSelection_chosen_float;
847 }
848
849 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
850 {
851         float smallest, selectedteam;
852
853         // don't join a team if we're not playing a team game
854         if(!teams_matter)
855                 return 0;
856
857         // find out what teams are available
858         CheckAllowedTeams(pl);
859
860         // if we don't care what team he ends up on, put him on whatever team he entered as.
861         // if he's not on a valid team, then let other code put him on the smallest team
862         if(!forcebestteam)
863         {
864                 if(     c1 >= 0 && pl.team == COLOR_TEAM1)
865                         selectedteam = pl.team;
866                 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
867                         selectedteam = pl.team;
868                 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
869                         selectedteam = pl.team;
870                 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
871                         selectedteam = pl.team;
872                 else
873                         selectedteam = -1;
874                 if(selectedteam > 0)
875                 {
876                         if(!only_return_best)
877                         {
878                                 SetPlayerColors(pl, selectedteam - 1);
879                                 LogTeamchange(pl);
880                         }
881                         return selectedteam;
882                 }
883                 // otherwise end up on the smallest team (handled below)
884         }
885
886         smallest = FindSmallestTeam(pl, TRUE);
887
888
889         if(!only_return_best)
890         {
891                 TeamchangeFrags(self);
892                 if(smallest == 1)
893                 {
894                         SetPlayerColors(pl, COLOR_TEAM1 - 1);
895                 }
896                 else if(smallest == 2)
897                 {
898                         SetPlayerColors(pl, COLOR_TEAM2 - 1);
899                 }
900                 else if(smallest == 3)
901                 {
902                         SetPlayerColors(pl, COLOR_TEAM3 - 1);
903                 }
904                 else if(smallest == 4)
905                 {
906                         SetPlayerColors(pl, COLOR_TEAM4 - 1);
907                 }
908                 else
909                 {
910                         error("smallest team: invalid team\n");
911                 }
912                 LogTeamchange(pl);
913                 if(pl.deadflag == DEAD_NO)
914                         Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
915         }
916
917         return smallest;
918 }
919
920 //void() ctf_playerchanged;
921 void SV_ChangeTeam(float _color)
922 {
923         float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
924
925         // in normal deathmatch we can just apply the color and we're done
926         if(!teams_matter) {
927                 SetPlayerColors(self, _color);
928                 return;
929         }
930
931         scolor = self.clientcolors & 0x0F;
932         dcolor = _color & 0x0F;
933
934         if(scolor == COLOR_TEAM1 - 1)
935                 steam = 1;
936         else if(scolor == COLOR_TEAM2 - 1)
937                 steam = 2;
938         else if(scolor == COLOR_TEAM3 - 1)
939                 steam = 3;
940         else // if(scolor == COLOR_TEAM4 - 1)
941                 steam = 4;
942         if(dcolor == COLOR_TEAM1 - 1)
943                 dteam = 1;
944         else if(dcolor == COLOR_TEAM2 - 1)
945                 dteam = 2;
946         else if(dcolor == COLOR_TEAM3 - 1)
947                 dteam = 3;
948         else // if(dcolor == COLOR_TEAM4 - 1)
949                 dteam = 4;
950
951         CheckAllowedTeams(self);
952
953         if(dteam == 1 && c1 < 0) dteam = 4;
954         if(dteam == 4 && c4 < 0) dteam = 3;
955         if(dteam == 3 && c3 < 0) dteam = 2;
956         if(dteam == 2 && c2 < 0) dteam = 1;
957
958         // not changing teams
959         if(scolor == dcolor)
960         {
961                 //bprint("same team change\n");
962                 SetPlayerTeam(self, dteam, steam, TRUE);
963                 return;
964         }
965
966         if(cvar("g_campaign"))
967         {
968                 sprint(self, "Team changes not allowed\n");
969                 return; // changing teams is not allowed
970         }
971
972         if(cvar("g_changeteam_banned") && self.wasplayer)
973         {
974                 sprint(self, "Team changes not allowed\n");
975                 return;
976         }
977
978         if(cvar("g_balance_teams_prevent_imbalance"))
979         {
980                 // only allow changing to a smaller or equal size team
981
982                 // find out what teams are available
983                 //CheckAllowedTeams();
984                 // count how many players on each team
985                 GetTeamCounts(world);
986
987                 // get desired team
988                 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
989                 {
990                         dcount = c1;
991                         dbotcount = cb1;
992                 }
993                 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
994                 {
995                         dcount = c2;
996                         dbotcount = cb2;
997                 }
998                 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
999                 {
1000                         dcount = c3;
1001                         dbotcount = cb3;
1002                 }
1003                 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1004                 {
1005                         dcount = c4;
1006                         dbotcount = cb4;
1007                 }
1008                 else
1009                 {
1010                         sprint(self, "Cannot change to an invalid team\n");
1011
1012                         return;
1013                 }
1014
1015                 // get starting team
1016                 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1017                         scount = c1;
1018                 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1019                         scount = c2;
1020                 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1021                         scount = c3;
1022                 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1023                         scount = c4;
1024
1025                 if(scount) // started at a valid, nonempty team
1026                 {
1027                         // check if we're trying to change to a larger team that doens't have bots to swap with
1028                         if(dcount >= scount && dbotcount <= 0)
1029                         {
1030                                 sprint(self, "Cannot change to a larger team\n");
1031                                 return; // can't change to a larger team
1032                         }
1033                 }
1034         }
1035
1036 //      bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1037
1038         if(self.classname == "player" && steam != dteam)
1039         {
1040                 // reduce frags during a team change
1041                 TeamchangeFrags(self);
1042         }
1043
1044         SetPlayerTeam(self, dteam, steam, FALSE);
1045
1046         if(self.classname == "player" && steam != dteam)
1047         {
1048                 // kill player when changing teams
1049                 if(self.deadflag == DEAD_NO)
1050                         Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1051         }
1052         //ctf_playerchanged();
1053 }
1054
1055 void ShufflePlayerOutOfTeam (float source_team)
1056 {
1057         float smallestteam, smallestteam_count, steam;
1058         float lowest_bot_score, lowest_player_score;
1059         entity head, lowest_bot, lowest_player, selected;
1060
1061         smallestteam = 0;
1062         smallestteam_count = 999999999;
1063
1064         if(c1 >= 0 && c1 < smallestteam_count)
1065         {
1066                 smallestteam = 1;
1067                 smallestteam_count = c1;
1068         }
1069         if(c2 >= 0 && c2 < smallestteam_count)
1070         {
1071                 smallestteam = 2;
1072                 smallestteam_count = c2;
1073         }
1074         if(c3 >= 0 && c3 < smallestteam_count)
1075         {
1076                 smallestteam = 3;
1077                 smallestteam_count = c3;
1078         }
1079         if(c4 >= 0 && c4 < smallestteam_count)
1080         {
1081                 smallestteam = 4;
1082                 smallestteam_count = c4;
1083         }
1084
1085         if(!smallestteam)
1086         {
1087                 bprint("warning: no smallest team\n");
1088                 return;
1089         }
1090
1091         if(source_team == 1)
1092                 steam = COLOR_TEAM1;
1093         else if(source_team == 2)
1094                 steam = COLOR_TEAM2;
1095         else if(source_team == 3)
1096                 steam = COLOR_TEAM3;
1097         else if(source_team == 4)
1098                 steam = COLOR_TEAM4;
1099
1100         lowest_bot = world;
1101         lowest_bot_score = 999999999;
1102         lowest_player = world;
1103         lowest_player_score = 999999999;
1104
1105         // find the lowest-scoring player & bot of that team
1106         FOR_EACH_PLAYER(head)
1107         {
1108                 if(head.team == steam)
1109                 {
1110                         if(head.isbot)
1111                         {
1112                                 if(head.totalfrags < lowest_bot_score)
1113                                 {
1114                                         lowest_bot = head;
1115                                         lowest_bot_score = head.totalfrags;
1116                                 }
1117                         }
1118                         else
1119                         {
1120                                 if(head.totalfrags < lowest_player_score)
1121                                 {
1122                                         lowest_player = head;
1123                                         lowest_player_score = head.totalfrags;
1124                                 }
1125                         }
1126                 }
1127         }
1128
1129         // prefers to move a bot...
1130         if(lowest_bot != world)
1131                 selected = lowest_bot;
1132         // but it will move a player if it has to
1133         else
1134                 selected = lowest_player;
1135         // don't do anything if it couldn't find anyone
1136         if(!selected)
1137         {
1138                 bprint("warning: couldn't find a player to move from team\n");
1139                 return;
1140         }
1141
1142         // smallest team gains a member
1143         if(smallestteam == 1)
1144         {
1145                 c1 = c1 + 1;
1146         }
1147         else if(smallestteam == 2)
1148         {
1149                 c2 = c2 + 1;
1150         }
1151         else if(smallestteam == 3)
1152         {
1153                 c3 = c3 + 1;
1154         }
1155         else if(smallestteam == 4)
1156         {
1157                 c4 = c4 + 1;
1158         }
1159         else
1160         {
1161                 bprint("warning: destination team invalid\n");
1162                 return;
1163         }
1164         // source team loses a member
1165         if(source_team == 1)
1166         {
1167                 c1 = c1 + 1;
1168         }
1169         else if(source_team == 2)
1170         {
1171                 c2 = c2 + 2;
1172         }
1173         else if(source_team == 3)
1174         {
1175                 c3 = c3 + 3;
1176         }
1177         else if(source_team == 4)
1178         {
1179                 c4 = c4 + 4;
1180         }
1181         else
1182         {
1183                 bprint("warning: source team invalid\n");
1184                 return;
1185         }
1186
1187         // move the player to the new team
1188         TeamchangeFrags(selected);
1189         SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1190
1191         if(selected.deadflag == DEAD_NO)
1192                 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1193         centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1194 }
1195
1196 void CauseRebalance(float source_team, float howmany_toomany)
1197 {
1198         if(IsTeamBalanceForced() == 1)
1199         {
1200                 bprint("Rebalancing Teams\n");
1201                 ShufflePlayerOutOfTeam(source_team);
1202         }
1203 }
1204
1205 // part of g_balance_teams_force
1206 // occasionally perform an audit of the teams to make
1207 // sure they're more or less balanced in player count.
1208 void AuditTeams()
1209 {
1210         float numplayers, numteams, smallest, toomany;
1211         float balance;
1212         balance = IsTeamBalanceForced();
1213         if(balance == 0)
1214                 return;
1215
1216         if(audit_teams_time > time)
1217                 return;
1218
1219         audit_teams_time = time + 4 + random();
1220
1221 //      bprint("Auditing teams\n");
1222
1223         CheckAllowedTeams(world);
1224         GetTeamCounts(world);
1225
1226
1227         numteams = numplayers = smallest = 0;
1228         if(c1 >= 0)
1229         {
1230                 numteams = numteams + 1;
1231                 numplayers = numplayers + c1;
1232                 smallest = c1;
1233         }
1234         if(c2 >= 0)
1235         {
1236                 numteams = numteams + 1;
1237                 numplayers = numplayers + c2;
1238                 if(c2 < smallest)
1239                         smallest = c2;
1240         }
1241         if(c3 >= 0)
1242         {
1243                 numteams = numteams + 1;
1244                 numplayers = numplayers + c3;
1245                 if(c3 < smallest)
1246                         smallest = c3;
1247         }
1248         if(c4 >= 0)
1249         {
1250                 numteams = numteams + 1;
1251                 numplayers = numplayers + c4;
1252                 if(c4 < smallest)
1253                         smallest = c4;
1254         }
1255
1256         if(numplayers <= 0)
1257                 return; // no players to move around
1258         if(numteams < 2)
1259                 return; // don't bother shuffling if for some reason there aren't any teams
1260
1261         toomany = smallest + 1;
1262
1263         if(c1 && c1 > toomany)
1264                 CauseRebalance(1, c1 - toomany);
1265         if(c2 && c2 > toomany)
1266                 CauseRebalance(2, c2 - toomany);
1267         if(c3 && c3 > toomany)
1268                 CauseRebalance(3, c3 - toomany);
1269         if(c4 && c4 > toomany)
1270                 CauseRebalance(4, c4 - toomany);
1271
1272         // if teams are still unbalanced, balance them further in the next audit,
1273         // which will happen sooner (keep doing rapid audits until things are in order)
1274         audit_teams_time = time + 0.7 + random()*0.3;
1275 }
1276
1277 // code from here on is just to support maps that don't have team entities
1278 void tdm_spawnteam (string teamname, float teamcolor)
1279 {
1280         local entity e;
1281         e = spawn();
1282         e.classname = "tdm_team";
1283         e.netname = teamname;
1284         e.cnt = teamcolor;
1285         e.team = e.cnt + 1;
1286 };
1287
1288 // spawn some default teams if the map is not set up for tdm
1289 void tdm_spawnteams()
1290 {
1291         float numteams;
1292
1293         numteams = cvar("g_tdm_teams_override");
1294         if(numteams < 2)
1295                 numteams = cvar("g_tdm_teams");
1296         numteams = bound(2, numteams, 4);
1297
1298         tdm_spawnteam("Red", COLOR_TEAM1-1);
1299         tdm_spawnteam("Blue", COLOR_TEAM2-1);
1300         if(numteams >= 3)
1301                 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1302         if(numteams >= 4)
1303                 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1304 };
1305
1306 void tdm_delayedinit()
1307 {
1308         // if no teams are found, spawn defaults
1309         if (find(world, classname, "tdm_team") == world)
1310                 tdm_spawnteams();
1311 };
1312
1313 void tdm_init()
1314 {
1315         InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);
1316 };