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when teleporting, prevent unsticking by oldorigin restoring
[divverent/nexuiz.git] / data / qcsrc / server / t_teleporters.qc
1 void trigger_teleport_use()
2 {
3         if(teams_matter)
4                 self.team = activator.team;
5 }
6
7 void tdeath(entity player, entity teleporter, entity telefragger, vector telefragmin, vector telefragmax)
8 {
9         entity head;
10         vector deathmin;
11         vector deathmax;
12         float deathradius;
13         deathmin = player.absmin;
14         deathmax = player.absmax;
15         if(telefragmin != telefragmax)
16         {
17                 if(deathmin_x > telefragmin_x) deathmin_x = telefragmin_x;
18                 if(deathmin_y > telefragmin_y) deathmin_y = telefragmin_y;
19                 if(deathmin_z > telefragmin_z) deathmin_z = telefragmin_z;
20                 if(deathmax_x < telefragmax_x) deathmax_x = telefragmax_x;
21                 if(deathmax_y < telefragmax_y) deathmax_y = telefragmax_y;
22                 if(deathmax_z < telefragmax_z) deathmax_z = telefragmax_z;
23         }
24         deathradius = max(vlen(deathmin), vlen(deathmax));
25         for(head = findradius(player.origin, deathradius); head; head = head.chain)
26                 if(head != player)
27                         if(head.takedamage)
28                                 if(boxesoverlap(deathmin, deathmax, head.absmin, head.absmax))
29                                 {
30                                         if ((player.classname == "player") && (player.health >= 1))
31                                                 Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG, head.origin, '0 0 0');
32                                         else if (telefragger.health < 1) // corpses gib
33                                                 Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG, head.origin, '0 0 0');
34                                         else // dead bodies and monsters gib themselves instead of telefragging
35                                                 Damage (telefragger, teleporter, telefragger, 10000, DEATH_TELEFRAG, telefragger.origin, '0 0 0');
36                                 }
37 }
38
39 void spawn_tdeath(vector v0, entity e, vector v)
40 {
41         tdeath(e, e, e, '0 0 0', '0 0 0');
42 }
43
44 .entity pusher;
45 void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax)
46 {
47         entity oldself;
48         entity telefragger;
49         vector from;
50
51         if(teleporter.owner)
52                 telefragger = teleporter.owner;
53         else
54                 telefragger = player;
55
56         makevectors (to_angles);
57
58         if(self.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps
59         {
60                 sound (player, CHAN_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTN_NORM);
61                 pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1);
62                 pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1);
63                 self.pushltime = time + 0.2;
64         }
65
66         // Relocate the player
67         // assuming to allows PL_MIN to PL_MAX box and some more
68         from = player.origin;
69         setorigin (player, to);
70         player.oldorigin = to; // don't undo the teleport by unsticking
71         player.angles = to_angles;
72         player.fixangle = TRUE;
73         player.velocity = to_velocity;
74         BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
75
76         UpdateCSQCProjectile(player);
77
78         if(player.classname == "player")
79         {
80                 if(player.takedamage && player.deadflag == DEAD_NO && !g_race)
81                         tdeath(player, teleporter, telefragger, telefragmin, telefragmax);
82
83                 // player no longer is on ground
84                 player.flags &~= FL_ONGROUND;
85
86                 // reset tracking of oldvelocity for impact damage (sudden velocity changes)
87                 player.oldvelocity = player.velocity;
88
89                 // reset tracking of who pushed you into a hazard (for kill credit)
90                 if(teleporter.owner)
91                 {
92                         player.pusher = teleporter.owner;
93                         player.pushltime = time + cvar("g_maxpushtime");
94                 }
95                 else
96                 {
97                         player.pushltime = 0;
98                 }
99
100                 if(player.isbot)
101                         player.lastteleporttime = time;
102
103                 // stop player name display
104                 {
105                         oldself = self;
106                         self = player;
107                         ClearSelectedPlayer();
108                         self = oldself;
109                 }
110         }
111 }
112
113 void Teleport_Touch (void)
114 {
115         entity oldself, e;
116
117         if (other.health < 1)
118                 return;
119         if (!other.flags & FL_CLIENT)   // FIXME: Make missiles firable through the teleport too
120                 return;
121
122         if(self.team)
123                 if((self.spawnflags & 4 == 0) == (self.team != other.team))
124                         return;
125
126         EXACTTRIGGER_TOUCH;
127
128         makevectors(self.enemy.mangle);
129
130         if(other.classname == "player")
131                 RemoveGrapplingHook(other);
132
133         if(self.enemy)
134         {
135                 e = self.enemy;
136         }
137         else
138         {
139                 RandomSelection_Init();
140                 for(e = world; (e = find(e, targetname, self.target)); )
141                 {
142                         if(e.cnt)
143                                 RandomSelection_Add(e, 0, string_null, e.cnt, 0);
144                         else
145                                 RandomSelection_Add(e, 0, string_null, 1, 0);
146                 }
147                 e = RandomSelection_chosen_ent;
148         }
149
150         if(!e)
151         {
152                 sprint(other, "Teleport destination vanished. Sorry... please complain to the mapper.\n");
153         }
154
155         TeleportPlayer(self, other, e.origin + '0 0 1' * (1 - other.mins_z - 24), e.mangle, v_forward * vlen(other.velocity), '0 0 0', '0 0 0');
156
157         if(e.target)
158         {
159                 oldself = self;
160                 activator = other;
161                 self = e;
162                 SUB_UseTargets();
163                 self = oldself;
164         }
165 }
166
167 void spawnfunc_info_teleport_destination (void)
168 {
169         self.classname = "info_teleport_destination";
170
171         self.mangle = self.angles;
172         self.angles = '0 0 0';
173
174         //setorigin (self, self.origin + '0 0 27');     // To fix a mappers' habit as old as Quake
175         setorigin (self, self.origin);
176
177         IFTARGETED
178         {
179         }
180         else
181                 objerror ("^3Teleport destination without a targetname");
182 }
183
184 void spawnfunc_misc_teleporter_dest (void)
185 {
186         spawnfunc_info_teleport_destination();
187 }
188
189 void spawnfunc_target_teleporter (void)
190 {
191         spawnfunc_info_teleport_destination();
192 }
193
194 void teleport_findtarget (void)
195 {
196         entity e;
197         float n;
198
199         n = 0;
200         for(e = world; (e = find(e, targetname, self.target)); )
201         {
202                 ++n;
203                 if(e.movetype == MOVETYPE_NONE)
204                         waypoint_spawnforteleporter(self, e.origin, 0);
205                 if(e.classname != "info_teleport_destination")
206                         print("^3MAPPER ERROR: teleporter does target an invalid teleport destination entity. Angles will not work.\n");
207         }
208
209         if(n == 0)
210         {
211                 // no dest!
212                 objerror ("Teleporter with nonexistant target");
213                 return;
214         }
215         else if(n == 1)
216         {
217                 // exactly one dest - bots love that
218                 self.enemy = find(e, targetname, self.target);
219                 self.dest = self.enemy.origin;
220         }
221         else
222         {
223                 // have to use random selection every single time
224                 self.enemy = world;
225         }
226
227         // now enable touch
228         self.touch = Teleport_Touch;
229 }
230
231 void spawnfunc_trigger_teleport (void)
232 {
233         self.angles = '0 0 0';
234
235         EXACTTRIGGER_INIT;
236
237         self.use = trigger_teleport_use;
238
239         // this must be called to spawn the teleport waypoints for bots
240         InitializeEntity(self, teleport_findtarget, INITPRIO_FINDTARGET);
241
242         if (!self.target)
243         {
244                 objerror ("Teleporter with no target");
245                 return;
246         }
247 }