]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/t_teleporters.qc
New "weapon arena" and "weapon replace" cvars. InstaGib is back in a new form.
[divverent/nexuiz.git] / data / qcsrc / server / t_teleporters.qc
1 .entity pusher;
2 void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax)
3 {
4         entity head;
5         entity oldself;
6         entity telefragger;
7
8         if(teleporter.owner)
9                 telefragger = teleporter.owner;
10         else
11                 telefragger = player;
12
13         sound (player, CHAN_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTN_NORM);
14         pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1);
15
16         makevectors (to_angles);
17         pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1);
18
19         // Relocate the player
20         // assuming to allows PL_MIN to PL_MAX box and some more
21         setorigin (player, to);
22         player.angles = to_angles;
23         player.fixangle = TRUE;
24         player.velocity = to_velocity;
25
26         if(player.classname == "player")
27         {
28                 // Kill anyone else in the teleporter box (NO MORE TDEATH)
29                 if(player.takedamage && player.deadflag == DEAD_NO && !g_race)
30                 {
31                         vector deathmin;
32                         vector deathmax;
33                         float deathradius;
34                         deathmin = player.absmin;
35                         deathmax = player.absmax;
36                         if(telefragmin != telefragmax)
37                         {
38                                 if(deathmin_x > telefragmin_x) deathmin_x = telefragmin_x;
39                                 if(deathmin_y > telefragmin_y) deathmin_y = telefragmin_y;
40                                 if(deathmin_z > telefragmin_z) deathmin_z = telefragmin_z;
41                                 if(deathmax_x < telefragmax_x) deathmax_x = telefragmax_x;
42                                 if(deathmax_y < telefragmax_y) deathmax_y = telefragmax_y;
43                                 if(deathmax_z < telefragmax_z) deathmax_z = telefragmax_z;
44                         }
45                         deathradius = max(vlen(deathmin), vlen(deathmax));
46                         for(head = findradius(player.origin, deathradius); head; head = head.chain)
47                                 if(head != player)
48                                         if(head.takedamage)
49                                                 if(boxesoverlap(deathmin, deathmax, head.absmin, head.absmax))
50                                                 {
51                                                         if ((player.classname == "player") && (player.health >= 1))
52                                                                 Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG, head.origin, '0 0 0');
53                                                         else if (telefragger.health < 1) // corpses gib
54                                                                 Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG, head.origin, '0 0 0');
55                                                         else // dead bodies and monsters gib themselves instead of telefragging
56                                                                 Damage (telefragger, teleporter, telefragger, 10000, DEATH_TELEFRAG, telefragger.origin, '0 0 0');
57                                                 }
58                 }
59
60                 // hide myself a tic
61                 player.effects = player.effects | EF_NODRAW;
62                 if (player.weaponentity) // misuse FL_FLY to avoid EF_NODRAW on viewmodel
63                         player.weaponentity.flags = player.weaponentity.flags | FL_FLY;
64                 player.teleport_time = time + cvar("sys_ticrate");
65
66                 // player no longer is on ground
67                 player.flags = player.flags - (player.flags & FL_ONGROUND);
68
69                 // reset tracking of oldvelocity for impact damage (sudden velocity changes)
70                 player.oldvelocity = player.velocity;
71
72                 // reset tracking of who pushed you into a hazard (for kill credit)
73                 if(teleporter.owner)
74                 {
75                         player.pusher = teleporter.owner;
76                         player.pushltime = time + cvar("g_maxpushtime");
77                 }
78                 else
79                 {
80                         player.pushltime = 0;
81                 }
82
83                 // stop player name display
84                 {
85                         oldself = self;
86                         self = player;
87                         ClearSelectedPlayer();
88                         self = oldself;
89                 }
90         }
91 }
92
93 void Teleport_Touch (void)
94 {
95         entity oldself;
96
97         if (other.health < 1)
98                 return;
99         if (!other.flags & FL_CLIENT)   // FIXME: Make missiles firable through the teleport too
100                 return;
101
102         EXACTTRIGGER_TOUCH;
103
104         makevectors(self.enemy.mangle);
105
106         if(other.classname == "player")
107                 RemoveGrapplingHook(other);
108
109         TeleportPlayer(self, other, self.enemy.origin + '0 0 1' * (1 - other.mins_z - 24), self.enemy.mangle, v_forward * vlen(other.velocity), '0 0 0', '0 0 0');
110
111         if(self.enemy.target)
112         {
113                 oldself = self;
114                 activator = other;
115                 self = self.enemy;
116                 SUB_UseTargets();
117                 self = oldself;
118         }
119 }
120
121 void spawnfunc_info_teleport_destination (void)
122 {
123         self.mangle = self.angles;
124         self.angles = '0 0 0';
125
126         //setorigin (self, self.origin + '0 0 27');     // To fix a mappers' habit as old as Quake
127         setorigin (self, self.origin);
128
129         IFTARGETED
130         {
131         }
132         else
133                 objerror ("Teleport destination without a targetname");
134 }
135
136 void spawnfunc_misc_teleporter_dest (void)
137 {
138         spawnfunc_info_teleport_destination();
139 }
140
141 void spawnfunc_target_teleporter (void)
142 {
143         spawnfunc_info_teleport_destination();
144 }
145
146 void teleport_findtarget (void)
147 {
148         // now enable touch
149         self.touch = Teleport_Touch;
150
151         self.enemy = find (world, targetname, self.target);
152         if (!self.enemy)
153         {
154                 objerror ("Teleporter with nonexistant target");
155                 return;
156         }
157
158         self.dest = self.enemy.origin;
159         waypoint_spawnforteleporter(self, self.dest, 0);
160 }
161
162 void spawnfunc_trigger_teleport (void)
163 {
164         self.angles = '0 0 0';
165
166         EXACTTRIGGER_INIT;
167
168         // this must be called to spawn the teleport waypoints for bots
169         InitializeEntity(self, teleport_findtarget, INITPRIO_FINDTARGET);
170
171         if (!self.target)
172         {
173                 objerror ("Teleporter with no target");
174                 return;
175         }
176 }