1 .vector portal_transform;
2 .vector portal_safe_origin;
3 .float portal_wants_to_vanish;
4 .float portal_activatetime;
6 .entity portal_in, portal_out;
8 vector Portal_Transform_Apply(vector transform, vector v)
10 fixedmakevectors(transform);
11 return v_forward * v_x
16 vector Portal_Transform_Multiply(vector t1, vector t2)
18 vector m_forward, m_up;
19 fixedmakevectors(t2); m_forward = v_forward; m_up = v_up;
20 m_forward = Portal_Transform_Apply(t1, m_forward);
21 m_up = Portal_Transform_Apply(t1, m_up);
22 return vectoangles2(m_forward, m_up);
25 vector Portal_Transform_Invert(vector transform)
27 vector i_forward, i_up;
28 fixedmakevectors(transform);
29 // we want angles that turn v_forward into '1 0 0', v_right into '0 1 0' and v_up into '0 0 1'
30 // but these are orthogonal unit vectors!
31 // so to invert, we can simply vectoangles the TRANSPOSED matrix
32 // TODO is this always -transform?
33 i_forward_x = v_forward_x;
34 i_forward_y = -v_right_x;
41 v = vectoangles2(i_forward, i_up);
42 print("Transform: ", vtos(transform), "\n");
43 print("Inverted: ", vtos(v), "\n");
44 print("Verify: ", vtos(Portal_Transform_Multiply(v, transform)), "\n");
45 fixedmakevectors(Portal_Transform_Multiply(v, transform));
46 print("Verify: ", vtos(v_forward), "\n");
47 print("Verify: ", vtos(v_right), "\n");
48 print("Verify: ", vtos(v_up), "\n");
50 return vectoangles2(i_forward, i_up);
53 vector Portal_Transform_TurnDirection(vector transform)
55 // turn 180 degrees around v_up
56 // changes in-direction to out-direction
57 fixedmakevectors(transform);
58 return vectoangles2(-1 * v_forward, 1 * v_up);
61 vector Portal_Transform_Divide(vector to_transform, vector from_transform)
63 return Portal_Transform_Multiply(to_transform, Portal_Transform_Invert(from_transform));
66 void Portal_TeleportPlayer(entity teleporter, entity player)
68 vector from, to, safe, step, transform, ang, newvel;
70 from = teleporter.origin;
71 to = teleporter.enemy.origin;
72 transform = teleporter.portal_transform;
74 to = to + Portal_Transform_Apply(teleporter.portal_transform, player.origin - from);
75 // this now is INSIDE the plane... can't use that
78 fixedmakevectors(teleporter.enemy.angles);
80 // first shift it ON the plane if needed
81 planeshift = ((teleporter.enemy.origin - to) * v_forward);
83 to += v_forward * planeshift;
85 print("no planeshift?\n");
87 safe = teleporter.enemy.portal_safe_origin; // a valid player origin
88 step = to + ((safe - to) * v_forward) * v_forward;
89 tracebox(safe, PL_MIN, PL_MAX, step, MOVE_NOMONSTERS, player);
92 bprint("'safe' teleport location is not safe!\n");
93 // FAIL TODO why does this happen?
97 tracebox(safe, PL_MIN, PL_MAX, to, MOVE_NOMONSTERS, player);
99 error("trace_endpos in solid!");
102 // ang_x stuff works around weird quake angles
103 if(player.classname == "player")
105 ang = player.v_angle;
107 ang = Portal_Transform_Multiply(transform, ang);
108 ang_z = player.angles_z;
114 ang = Portal_Transform_Multiply(transform, player.angles);
118 newvel = Portal_Transform_Apply(transform, player.velocity);
120 TeleportPlayer(teleporter, player, to, ang, newvel, teleporter.enemy.absmin, teleporter.enemy.absmax);
122 // reset fade counter
123 teleporter.portal_wants_to_vanish = 0;
124 teleporter.fade_time = time + 15;
127 float Portal_FindSafeOrigin(entity portal)
131 portal.mins = PL_MIN - '8 8 8';
132 portal.maxs = PL_MAX + '8 8 8';
133 fixedmakevectors(portal.angles);
134 portal.origin += 16 * v_forward;
135 if(!move_out_of_solid(portal))
138 print("NO SAFE ORIGIN\n");
142 portal.portal_safe_origin = portal.origin;
143 setorigin(portal, o);
149 if(other.classname == "porto")
151 if(time < self.portal_activatetime)
152 if(other == self.owner)
154 self.portal_activatetime = time + 0.1;
157 fixedmakevectors(self.angles);
158 if((other.origin - self.origin) * v_forward < 0)
160 if(other.mins_x < PL_MIN_x || other.mins_y < PL_MIN_y || other.mins_z < PL_MIN_z
161 || other.maxs_x > PL_MAX_x || other.maxs_y > PL_MAX_y || other.maxs_z > PL_MAX_z)
163 // can't teleport this
166 Portal_TeleportPlayer(self, other);
169 void Portal_MakeBrokenPortal(entity portal)
171 portal.solid = SOLID_NOT;
172 portal.touch = SUB_Null;
174 //portal.colormod = '1 1 1';
175 portal.nextthink = 0;
176 portal.takedamage = DAMAGE_NO;
179 void Portal_MakeWaitingPortal(entity portal)
181 portal.solid = SOLID_NOT;
182 portal.touch = SUB_Null;
183 portal.effects = EF_ADDITIVE;
184 portal.colormod = '1 1 1';
185 portal.nextthink = 0;
186 portal.takedamage = DAMAGE_YES;
189 void Portal_MakeInPortal(entity portal)
191 portal.solid = SOLID_TRIGGER;
192 portal.touch = Portal_Touch;
193 portal.effects = EF_RED;
194 portal.colormod = '1 0 0';
195 portal.nextthink = time;
196 portal.takedamage = DAMAGE_NO;
199 void Portal_MakeOutPortal(entity portal)
201 portal.solid = SOLID_NOT;
202 portal.touch = SUB_Null;
203 portal.effects = EF_STARDUST | EF_BLUE;
204 portal.colormod = '0 0 1';
205 portal.nextthink = 0;
206 portal.takedamage = DAMAGE_YES;
209 void Portal_Disconnect(entity teleporter, entity destination)
211 teleporter.enemy = world;
212 destination.enemy = world;
213 Portal_MakeBrokenPortal(teleporter);
214 Portal_MakeBrokenPortal(destination);
217 void Portal_Connect(entity teleporter, entity destination)
219 teleporter.portal_transform = Portal_Transform_Divide(Portal_Transform_TurnDirection(destination.angles), teleporter.angles);
223 // let's verify the transform
224 vector in_f, in_r, in_u;
225 vector out_f, out_r, out_u;
226 fixedmakevectors(teleporter.angles);
230 print("teleporter: ", vtos(in_f), " ", vtos(in_r), " ", vtos(in_u), "\n");
231 fixedmakevectors(destination.angles);
235 print("dest: ", vtos(out_f), " ", vtos(out_r), " ", vtos(out_u), "\n");
236 // INTENDED TRANSFORM:
240 print("FORWARD: ", vtos(in_f), " -> ", vtos(Portal_Transform_Apply(teleporter.portal_transform, in_f)), ", should be", vtos(-1 * out_f), "\n");
241 print("RIGHT: ", vtos(in_r), " -> ", vtos(Portal_Transform_Apply(teleporter.portal_transform, in_r)), ", should be", vtos(-1 * out_r), "\n");
242 print("UP: ", vtos(in_u), " -> ", vtos(Portal_Transform_Apply(teleporter.portal_transform, in_u)), ", should be", vtos(out_u), "\n");
244 te_lightning3(world, teleporter.origin, teleporter.origin + in_r * 1000);
245 te_lightning3(world, destination.origin, destination.origin + out_r * 1000);
249 teleporter.enemy = destination;
250 destination.enemy = teleporter;
251 Portal_MakeInPortal(teleporter);
252 Portal_MakeOutPortal(destination);
253 teleporter.fade_time = time + 15;
254 destination.fade_time = time + 15;
255 teleporter.portal_wants_to_vanish = 0;
256 destination.portal_wants_to_vanish = 0;
259 void Portal_Remove(entity portal, float killed)
266 Portal_Disconnect(portal, e);
267 Portal_Remove(e, killed);
270 if(portal == portal.owner.portal_in)
271 portal.owner.portal_in = world;
272 if(portal == portal.owner.portal_out)
273 portal.owner.portal_out = world;
274 portal.owner = world;
276 // makes the portal vanish
279 fixedmakevectors(portal.angles);
280 pointparticles(particleeffectnum("rocket_explode"), portal.origin + v_forward * 16, v_forward * 1024, 4);
285 Portal_MakeBrokenPortal(portal);
286 SUB_SetFade(portal, time, 0.5);
290 void Portal_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
292 if(deathtype == DEATH_TELEFRAG)
294 self.health -= damage;
297 Portal_Remove(self, 1);
305 if(self.solid != SOLID_TRIGGER)
306 error("Portal_Think called for a portal that should not be thinking");
309 self.solid = SOLID_BBOX;
313 if(time < self.portal_activatetime)
316 // if e would hit the portal in a frame...
317 // already teleport him
318 tracebox(e.origin, e.mins, e.maxs, e.origin + e.velocity * 2 * frametime, MOVE_NORMAL, e);
319 if(trace_ent == self)
320 Portal_TeleportPlayer(self, e);
322 self.solid = SOLID_TRIGGER;
325 self.nextthink = time;
327 if(time > self.fade_time)
328 Portal_Remove(self, 0);
333 // when creating in-portal:
335 // clear existing out-portal
336 // make existing in-portal an out-portal and connect
338 // when creating out-portal:
340 // clear existing out-portal
343 // disconnect portals
344 // clear both portals
345 // after timeout of in-portal:
346 // disconnect portals
347 // clear both portals
348 // TODO: ensure only one portal shot at once
349 float Portal_SetInPortal(entity own, entity portal)
354 Portal_Disconnect(own.portal_in, own.portal_out);
355 Portal_Remove(own.portal_out, 0);
358 own.portal_out = own.portal_in;
359 own.portal_in = portal;
361 Portal_Connect(own.portal_in, own.portal_out);
364 float Portal_SetOutPortal(entity own, entity portal)
370 Portal_Disconnect(own.portal_in, own.portal_out);
371 Portal_Remove(own.portal_out, 0);
373 own.portal_out = portal;
374 Portal_Connect(own.portal_in, own.portal_out);
377 void Portal_ClearAll(entity own)
380 Portal_Remove(own.portal_in, 0);
382 Portal_Remove(own.portal_out, 0);
384 float Portal_VerifyPortal(entity own, vector org, vector ang)
386 fixedmakevectors(ang);
387 if(!CheckWireframeBox(own, org - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
392 entity Portal_Spawn(entity own, vector org, vector ang)
396 portal.classname = "portal";
400 portal.think = Portal_Think;
401 portal.nextthink = 0;
402 portal.fade_time = time + 15;
403 portal.portal_activatetime = time + 0.1;
404 portal.event_damage = Portal_Damage;
406 setmodel(portal, "models/portal.md3");
408 if(!Portal_FindSafeOrigin(portal))
414 setsize(portal, '-48 -48 -48', '48 48 48');
415 Portal_MakeWaitingPortal(portal);
420 float Portal_SpawnInPortalAtTrace(entity own, vector dir, float portal_id_val)
434 b = normalize(b - (b * a) * a);
435 print("f/u = ", vtos(a), " ", vtos(b), "\n");
436 a = vectoangles2(a, b);
437 print("ang = ", vtos(a), "\n");
439 print("f/u = ", vtos(v_forward), " ", vtos(v_up), "\n");
443 if(trace_ent.movetype == MOVETYPE_WALK)
445 trace_endpos = trace_ent.origin + '0 0 1' * PL_MIN_z;
446 trace_plane_normal = '0 0 1';
450 ang = vectoangles2(trace_plane_normal, dir);
451 fixedmakevectors(ang);
453 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || !Portal_VerifyPortal(own, org, ang))
455 // cannot create a portal here
456 // clear all to make sure
457 Portal_ClearAll(own);
461 portal = Portal_Spawn(own, org, ang);
462 Portal_SetInPortal(own, portal);
467 float Portal_SpawnOutPortalAtTrace(entity own, vector dir, float portal_id_val)
473 if(trace_ent.movetype == MOVETYPE_WALK)
475 trace_endpos = trace_ent.origin + '0 0 1' * PL_MIN_z;
476 trace_plane_normal = '0 0 1';
480 ang = vectoangles2(trace_plane_normal, dir);
481 fixedmakevectors(ang);
483 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || !Portal_VerifyPortal(own, org, ang))
485 // cannot create a portal here
486 // clear all to make sure
487 Portal_ClearAll(own);
491 portal = Portal_Spawn(own, org, ang);
492 Portal_SetOutPortal(own, portal);