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bullets with g_antilag_bullets now have some poor excuse of a trail. Warning, it...
[divverent/nexuiz.git] / data / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
7 void() spawnpoint_use;
8 string ColoredTeamName(float t);
9
10 float RandomSelection_totalweight;
11 float RandomSelection_best_priority;
12 entity RandomSelection_chosen_ent;
13 float RandomSelection_chosen_float;
14 void RandomSelection_Init()
15 {
16         RandomSelection_totalweight = 0;
17         RandomSelection_chosen_ent = world;
18         RandomSelection_chosen_float = 0;
19         RandomSelection_best_priority = -1;
20 }
21 void RandomSelection_Add(entity e, float f, float weight, float priority)
22 {
23         if(priority > RandomSelection_best_priority)
24         {
25                 RandomSelection_best_priority = priority;
26                 RandomSelection_chosen_ent = e;
27                 RandomSelection_chosen_float = f;
28                 RandomSelection_totalweight = weight;
29         }
30         else if(priority == RandomSelection_best_priority)
31         {
32                 RandomSelection_totalweight += weight;
33                 if(random() * RandomSelection_totalweight <= weight)
34                 {
35                         RandomSelection_chosen_ent = e;
36                         RandomSelection_chosen_float = f;
37                 }
38         }
39 }
40
41 float DistributeEvenly_amount;
42 float DistributeEvenly_totalweight;
43 void DistributeEvenly_Init(float amount, float totalweight)
44 {
45         if(DistributeEvenly_amount)
46         {
47                 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
48                 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
49         }
50         if(totalweight == 0)
51                 DistributeEvenly_amount = 0;
52         else
53                 DistributeEvenly_amount = amount;
54         DistributeEvenly_totalweight = totalweight;
55 }
56 float DistributeEvenly_Get(float weight)
57 {
58         float f;
59         if(weight <= 0)
60                 return 0;
61         f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
62         DistributeEvenly_totalweight -= weight;
63         DistributeEvenly_amount -= f;
64         return f;
65 }
66
67 void move_out_of_solid_expand(entity e, vector by)
68 {
69         float eps = 0.0625;
70         tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
71         if(trace_startsolid)
72                 return;
73         if(trace_fraction < 1)
74         {
75                 // hit something
76                 // adjust origin in the other direction...
77                 e.origin = e.origin - by * (1 - trace_fraction);
78         }
79 }
80
81 float move_out_of_solid(entity e)
82 {
83         vector o, m0, m1;
84
85         o = e.origin;
86         traceline(o, o, MOVE_WORLDONLY, e);
87         if(trace_startsolid)
88                 return 0;
89
90         tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
91         if(!trace_startsolid)
92                 return 1;
93
94         m0 = e.mins;
95         m1 = e.maxs;
96         e.mins = '0 0 0';
97         e.maxs = '0 0 0';
98         move_out_of_solid_expand(e, '1 0 0' * m0_x); e.mins_x = m0_x;
99         move_out_of_solid_expand(e, '1 0 0' * m1_x); e.maxs_x = m1_x;
100         move_out_of_solid_expand(e, '0 1 0' * m0_y); e.mins_y = m0_y;
101         move_out_of_solid_expand(e, '0 1 0' * m1_y); e.maxs_y = m1_y;
102         move_out_of_solid_expand(e, '0 0 1' * m0_z); e.mins_z = m0_z;
103         move_out_of_solid_expand(e, '0 0 1' * m1_z); e.maxs_z = m1_z;
104         setorigin(e, e.origin);
105
106         tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);
107         if(trace_startsolid)
108         {
109                 setorigin(e, o);
110                 return 0;
111         }
112
113         return 1;
114 }
115
116 string STR_PLAYER = "player";
117 string STR_SPECTATOR = "spectator";
118 string STR_OBSERVER = "observer";
119
120 #if 0
121 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
122 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
123 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
124 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
125 #else
126 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
127 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
128 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
129 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
130 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
131 #endif
132
133 // copies a string to a tempstring (so one can strunzone it)
134 string strcat1(string s) = #115; // FRIK_FILE
135
136 float logfile_open;
137 float logfile;
138
139 void bcenterprint(string s)
140 {
141         // TODO replace by MSG_ALL (would show it to spectators too, though)?
142         entity head;
143         FOR_EACH_PLAYER(head)
144                 if(clienttype(head) == CLIENTTYPE_REAL)
145                         centerprint(head, s);
146 }
147
148 void GameLogEcho(string s)
149 {
150         string fn;
151         float matches;
152
153         if(cvar("sv_eventlog_files"))
154         {
155                 if(!logfile_open)
156                 {
157                         logfile_open = TRUE;
158                         matches = cvar("sv_eventlog_files_counter") + 1;
159                         cvar_set("sv_eventlog_files_counter", ftos(matches));
160                         fn = ftos(matches);
161                         if(strlen(fn) < 8)
162                                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
163                         fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
164                         logfile = fopen(fn, FILE_APPEND);
165                         fputs(logfile, ":logversion:3\n");
166                 }
167                 if(logfile >= 0)
168                 {
169                         if(cvar("sv_eventlog_files_timestamps"))
170                                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
171                         else
172                                 fputs(logfile, strcat(s, "\n"));
173                 }
174         }
175         if(cvar("sv_eventlog_console"))
176         {
177                 print(s, "\n");
178         }
179 }
180
181 void GameLogInit()
182 {
183         logfile_open = 0;
184         // will be opened later
185 }
186
187 void GameLogClose()
188 {
189         if(logfile_open && logfile >= 0)
190         {
191                 fclose(logfile);
192                 logfile = -1;
193         }
194 }
195
196 float spawnpoint_nag;
197 void relocate_spawnpoint()
198 {
199         // nudge off the floor
200         setorigin(self, self.origin + '0 0 1');
201
202         tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
203         if (trace_startsolid)
204         {
205                 vector o;
206                 o = self.origin;
207                 self.mins = PL_MIN;
208                 self.maxs = PL_MAX;
209                 if(!move_out_of_solid(self))
210                         objerror("could not get out of solid at all!");
211                 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
212                 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
213                 print(" ", ftos(self.origin_y - o_y));
214                 print(" ", ftos(self.origin_z - o_z), "'\n");
215                 if(cvar("g_spawnpoints_auto_move_out_of_solid"))
216                 {
217                         if(!spawnpoint_nag)
218                                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
219                         spawnpoint_nag = 1;
220                 }
221                 else
222                 {
223                         self.origin = o;
224                         self.mins = self.maxs = '0 0 0';
225                         objerror("player spawn point in solid, mapper sucks!\n");
226                         return;
227                 }
228         }
229
230         if(cvar("g_spawnpoints_autodrop"))
231         {
232                 setsize(self, PL_MIN, PL_MAX);
233                 droptofloor();
234         }
235
236         self.use = spawnpoint_use;
237         self.team_saved = self.team;
238         if(!self.cnt)
239                 self.cnt = 1;
240
241         if(g_ctf || g_assault || g_onslaught || g_domination)
242         if(self.team)
243                 have_team_spawns = 1;
244
245         if(cvar("r_showbboxes"))
246         {
247                 // show where spawnpoints point at too
248                 makevectors(self.angles);
249                 entity e;
250                 e = spawn();
251                 e.classname = "info_player_foo";
252                 setorigin(e, self.origin + v_forward * 24);
253                 setsize(e, '-8 -8 -8', '8 8 8');
254                 e.solid = SOLID_TRIGGER;
255         }
256 }
257
258 #define strstr strstrofs
259 /*
260 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
261 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
262 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
263 // BE CONSTANT OR strzoneD!
264 float strstr(string haystack, string needle, float offset)
265 {
266         float len, endpos;
267         string found;
268         len = strlen(needle);
269         endpos = strlen(haystack) - len;
270         while(offset <= endpos)
271         {
272                 found = substring(haystack, offset, len);
273                 if(found == needle)
274                         return offset;
275                 offset = offset + 1;
276         }
277         return -1;
278 }
279 */
280
281 float NUM_NEAREST_ENTITIES = 4;
282 entity nearest_entity[NUM_NEAREST_ENTITIES];
283 float nearest_length[NUM_NEAREST_ENTITIES];
284 entity findnearest(vector point, .string field, string value, vector axismod)
285 {
286         entity localhead;
287         float i;
288         float j;
289         float len;
290         vector dist;
291
292         float num_nearest;
293         num_nearest = 0;
294
295         localhead = find(world, field, value);
296         while(localhead)
297         {
298                 if((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
299                         dist = localhead.oldorigin;
300                 else
301                         dist = localhead.origin;
302                 dist = dist - point;
303                 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
304                 len = vlen(dist);
305
306                 for(i = 0; i < num_nearest; ++i)
307                 {
308                         if(len < nearest_length[i])
309                                 break;
310                 }
311
312                 // now i tells us where to insert at
313                 //   INSERTION SORT! YOU'VE SEEN IT! RUN!
314                 if(i < NUM_NEAREST_ENTITIES)
315                 {
316                         for(j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
317                         {
318                                 nearest_length[j + 1] = nearest_length[j];
319                                 nearest_entity[j + 1] = nearest_entity[j];
320                         }
321                         nearest_length[i] = len;
322                         nearest_entity[i] = localhead;
323                         if(num_nearest < NUM_NEAREST_ENTITIES)
324                                 num_nearest = num_nearest + 1;
325                 }
326
327                 localhead = find(localhead, field, value);
328         }
329
330         // now use the first one from our list that we can see
331         for(i = 0; i < num_nearest; ++i)
332         {
333                 traceline(point, nearest_entity[i].origin, TRUE, world);
334                 if(trace_fraction == 1)
335                 {
336                         if(i != 0)
337                         {
338                                 dprint("Nearest point (");
339                                 dprint(nearest_entity[0].netname);
340                                 dprint(") is not visible, using a visible one.\n");
341                         }
342                         return nearest_entity[i];
343                 }
344         }
345
346         if(num_nearest == 0)
347                 return world;
348
349         dprint("Not seeing any location point, using nearest as fallback.\n");
350         /* DEBUGGING CODE:
351         dprint("Candidates were: ");
352         for(j = 0; j < num_nearest; ++j)
353         {
354                 if(j != 0)
355                         dprint(", ");
356                 dprint(nearest_entity[j].netname);
357         }
358         dprint("\n");
359         */
360
361         return nearest_entity[0];
362 }
363
364 void spawnfunc_target_location()
365 {
366         self.classname = "target_location";
367         // location name in netname
368         // eventually support: count, teamgame selectors, line of sight?
369 };
370
371 void spawnfunc_info_location()
372 {
373         self.classname = "target_location";
374         self.message = self.netname;
375 };
376
377 string NearestLocation(vector p)
378 {
379         entity loc;
380         string ret;
381         ret = "somewhere";
382         loc = findnearest(p, classname, "target_location", '1 1 1');
383         if(loc)
384         {
385                 ret = loc.message;
386         }
387         else
388         {
389                 loc = findnearest(p, target, "###item###", '1 1 4');
390                 if(loc)
391                         ret = loc.netname;
392         }
393         return ret;
394 }
395
396 string formatmessage(string msg)
397 {
398         float p, p1, p2;
399         float n;
400         string escape;
401         string replacement;
402         p = 0;
403         n = 7;
404         while(1)
405         {
406                 if(n < 1)
407                         break; // too many replacements
408                 n = n - 1;
409                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
410                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
411
412                 if(p1 < 0)
413                         p1 = p2;
414                 if(p2 < 0)
415                         p2 = p1;
416                 p = min(p1, p2);
417                 
418                 if(p < 0)
419                         break;
420                 replacement = substring(msg, p, 2);
421                 escape = substring(msg, p + 1, 1);
422                 if(escape == "%")
423                         replacement = "%";
424                 else if(escape == "\\")
425                         replacement = "\\";
426                 else if(escape == "n")
427                         replacement = "\n";
428                 else if(escape == "a")
429                         replacement = ftos(floor(self.armorvalue));
430                 else if(escape == "h")
431                         replacement = ftos(floor(self.health));
432                 else if(escape == "l")
433                         replacement = NearestLocation(self.origin);
434                 else if(escape == "y")
435                         replacement = NearestLocation(self.cursor_trace_endpos);
436                 else if(escape == "d")
437                         replacement = NearestLocation(self.death_origin);
438                 else if(escape == "w")
439                 {
440                         float wep;
441                         wep = self.weapon;
442                         if(!wep)
443                                 wep = self.switchweapon;
444                         if(!wep)
445                                 wep = self.cnt;
446                         replacement = W_Name(wep);
447                 }
448                 else if(escape == "W")
449                 {
450                         if(self.items & IT_SHELLS) replacement = "shells";
451                         else if(self.items & IT_NAILS) replacement = "bullets";
452                         else if(self.items & IT_ROCKETS) replacement = "rockets";
453                         else if(self.items & IT_CELLS) replacement = "cells";
454                         else replacement = "batteries"; // ;)
455                 }
456                 else if(escape == "x")
457                 {
458                         replacement = self.cursor_trace_ent.netname;
459                         if(!replacement || !self.cursor_trace_ent)
460                                 replacement = "nothing";
461                 }
462                 else if(escape == "p")
463                 {
464                         if(self.last_selected_player)
465                                 replacement = self.last_selected_player.netname;
466                         else
467                                 replacement = "(nobody)";
468                 }
469                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
470                 p = p + strlen(replacement);
471         }
472         return msg;
473 }
474
475 /*
476 =============
477 GetCvars
478 =============
479 Called with:
480   0:  sends the request
481   >0: receives a cvar from name=argv(f) value=argv(f+1)
482 */
483 void GetCvars_handleString(string thisname, float f, .string field, string name)
484 {
485         if(f < 0)
486         {
487                 if(self.field)
488                         strunzone(self.field);
489                 self.field = string_null;
490         }
491         else if(f > 0)
492         {
493                 if(thisname == name)
494                 {
495                         if(self.field)
496                                 strunzone(self.field);
497                         self.field = strzone(argv(f + 1));
498                 }
499         }
500         else
501                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
502 }
503 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
504 {
505         GetCvars_handleString(thisname, f, field, name);
506         if(f >= 0) // also initialize to the fitting value for "" when sending cvars out
507         if(thisname == name)
508         {
509                 string s;
510                 s = func(strcat1(self.field));
511                 if(s != self.field)
512                 {
513                         strunzone(self.field);
514                         self.field = strzone(s);
515                 }
516         }
517 }
518 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
519 {
520         if(f < 0)
521         {
522         }
523         else if(f > 0)
524         {
525                 if(thisname == name)
526                         self.field = stof(argv(f + 1));
527         }
528         else
529                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
530 }
531 string W_FixWeaponOrder_ForceComplete(string s);
532 string W_FixWeaponOrder_AllowIncomplete(string s);
533 float w_getbestweapon(entity e);
534 void GetCvars(float f)
535 {
536         string s;
537         if(f > 0)
538                 s = strcat1(argv(f));
539         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
540         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
541         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
542         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
543         GetCvars_handleString(s, f, cvar_g_nexuizversion, "g_nexuizversion");
544         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
545         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
546         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
547         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
548         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
549         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
550         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
551         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
552         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
553         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
554         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
555         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
556         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
557         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
558         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
559         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
560
561         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
562         if(f > 0)
563         {
564                 if(s == "cl_weaponpriority")
565                         self.switchweapon = w_getbestweapon(self);
566         }
567 }
568
569 float fexists(string f)
570 {
571         float fh;
572         fh = fopen(f, FILE_READ);
573         if(fh < 0)
574                 return FALSE;
575         fclose(fh);
576         return TRUE;
577 }
578
579 void backtrace(string msg)
580 {
581         float dev;
582         dev = cvar("developer");
583         cvar_set("developer", "1");
584         dprint("\n");
585         dprint("--- CUT HERE ---\nWARNING: ");
586         dprint(msg);
587         dprint("\n");
588         remove(world); // isn't there any better way to cause a backtrace?
589         dprint("\n--- CUT UNTIL HERE ---\n");
590         cvar_set("developer", ftos(dev));
591 }
592
593 string Team_ColorCode(float teamid)
594 {
595         if(teamid == COLOR_TEAM1)
596                 return "^1";
597         else if(teamid == COLOR_TEAM2)
598                 return "^4";
599         else if(teamid == COLOR_TEAM3)
600                 return "^3";
601         else if(teamid == COLOR_TEAM4)
602                 return "^6";
603         else
604                 return "^7";
605 }
606 string Team_ColorName(float t)
607 {
608         // fixme: Search for team entities and get their .netname's!
609         if(t == COLOR_TEAM1)
610                 return "Red";
611         if(t == COLOR_TEAM2)
612                 return "Blue";
613         if(t == COLOR_TEAM3)
614                 return "Yellow";
615         if(t == COLOR_TEAM4)
616                 return "Pink";
617         return "Neutral";
618 }
619 string Team_ColorNameLowerCase(float t)
620 {
621         // fixme: Search for team entities and get their .netname's!
622         if(t == COLOR_TEAM1)
623                 return "red";
624         if(t == COLOR_TEAM2)
625                 return "blue";
626         if(t == COLOR_TEAM3)
627                 return "yellow";
628         if(t == COLOR_TEAM4)
629                 return "pink";
630         return "neutral";
631 }
632
633 #define CENTERPRIO_POINT 1
634 #define CENTERPRIO_SPAM 2
635 #define CENTERPRIO_VOTE 4
636 #define CENTERPRIO_NORMAL 5
637 #define CENTERPRIO_SHIELDING 7
638 #define CENTERPRIO_MAPVOTE 9
639 #define CENTERPRIO_IDLEKICK 50
640 #define CENTERPRIO_ADMIN 99
641 .float centerprint_priority;
642 .float centerprint_expires;
643 void centerprint_atprio(entity e, float prio, string s)
644 {
645         if(intermission_running)
646                 if(prio < CENTERPRIO_MAPVOTE)
647                         return;
648         if(time > e.centerprint_expires)
649                 e.centerprint_priority = 0;
650         if(prio >= e.centerprint_priority)
651         {
652                 e.centerprint_priority = prio;
653                 if(timeoutStatus == 2)
654                         e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
655                 else
656                         e.centerprint_expires = time + e.cvar_scr_centertime;
657                 centerprint_builtin(e, s);
658         }
659 }
660 void centerprint_expire(entity e, float prio)
661 {
662         if(prio == e.centerprint_priority)
663         {
664                 e.centerprint_priority = 0;
665                 centerprint_builtin(e, "");
666         }
667 }
668 void centerprint(entity e, string s)
669 {
670         centerprint_atprio(e, CENTERPRIO_NORMAL, s);
671 }
672
673 // decolorizes and team colors the player name when needed
674 string playername(entity p)
675 {
676         string t;
677         if(teams_matter && !intermission_running && p.classname == "player")
678         {
679                 t = Team_ColorCode(p.team);
680                 return strcat(t, strdecolorize(p.netname));
681         }
682         else
683                 return p.netname;
684 }
685
686 vector randompos(vector m1, vector m2)
687 {
688         local vector v;
689         m2 = m2 - m1;
690         v_x = m2_x * random() + m1_x;
691         v_y = m2_y * random() + m1_y;
692         v_z = m2_z * random() + m1_z;
693         return  v;
694 };
695
696 float g_pickup_shells;
697 float g_pickup_shells_max;
698 float g_pickup_nails;
699 float g_pickup_nails_max;
700 float g_pickup_rockets;
701 float g_pickup_rockets_max;
702 float g_pickup_cells;
703 float g_pickup_cells_max;
704 float g_pickup_armorsmall;
705 float g_pickup_armorsmall_max;
706 float g_pickup_armormedium;
707 float g_pickup_armormedium_max;
708 float g_pickup_armorlarge;
709 float g_pickup_armorlarge_max;
710 float g_pickup_healthsmall;
711 float g_pickup_healthsmall_max;
712 float g_pickup_healthmedium;
713 float g_pickup_healthmedium_max;
714 float g_pickup_healthlarge;
715 float g_pickup_healthlarge_max;
716 float g_pickup_healthmega;
717 float g_pickup_healthmega_max;
718 float g_weaponarena;
719 string g_weaponarena_list;
720
721 float start_weapons;
722 float start_items;
723 float start_ammo_shells;
724 float start_ammo_nails;
725 float start_ammo_rockets;
726 float start_ammo_cells;
727 float start_health;
728 float start_armorvalue;
729 float warmup_start_weapons;
730 float warmup_start_ammo_shells;
731 float warmup_start_ammo_nails;
732 float warmup_start_ammo_rockets;
733 float warmup_start_ammo_cells;
734 float warmup_start_health;
735 float warmup_start_armorvalue;
736 float g_weapon_stay;
737
738 entity get_weaponinfo(float w);
739
740 void readplayerstartcvars()
741 {
742         entity e;
743         float i, j, t;
744         string s;
745
746         // initialize starting values for players
747         start_weapons = 0;
748         start_items = 0;
749         start_ammo_shells = 0;
750         start_ammo_nails = 0;
751         start_ammo_rockets = 0;
752         start_ammo_cells = 0;
753         start_health = cvar("g_balance_health_start");
754         start_armorvalue = cvar("g_balance_armor_start");
755
756         g_weaponarena = 0;
757         s = cvar_string("g_weaponarena");
758         if(s == "0")
759         {
760         }
761         else if(s == "all")
762         {
763                 g_weaponarena_list = "All Weapons";
764                 for(j = WEP_FIRST; j <= WEP_LAST; ++j)
765                 {
766                         e = get_weaponinfo(j);
767                         g_weaponarena |= e.weapons;
768                         weapon_action(e.weapon, WR_PRECACHE);
769                 }
770         }
771         else if(s == "most")
772         {
773                 g_weaponarena_list = "Most Weapons";
774                 for(j = WEP_FIRST; j <= WEP_LAST; ++j)
775                 {
776                         e = get_weaponinfo(j);
777                         if(e.spawnflags & WEPSPAWNFLAG_NORMAL)
778                         {
779                                 g_weaponarena |= e.weapons;
780                                 weapon_action(e.weapon, WR_PRECACHE);
781                         }
782                 }
783         }
784         else
785         {
786                 t = tokenize_sane(s);
787                 g_weaponarena_list = "";
788                 for(i = 0; i < t; ++i)
789                 {
790                         s = argv(i);
791                         for(j = WEP_FIRST; j <= WEP_LAST; ++j)
792                         {
793                                 e = get_weaponinfo(j);
794                                 if(e.netname == s)
795                                 {
796                                         g_weaponarena |= e.weapons;
797                                         weapon_action(e.weapon, WR_PRECACHE);
798                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
799                                         break;
800                                 }
801                         }
802                         if(j > WEP_LAST)
803                         {
804                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
805                         }
806                 }
807                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
808         }
809
810         if(g_weaponarena)
811         {
812                 start_weapons = g_weaponarena;
813                 start_ammo_rockets = 999;
814                 start_ammo_shells = 999;
815                 start_ammo_cells = 999;
816                 start_ammo_nails = 999;
817                 start_items |= IT_UNLIMITED_AMMO;
818         }
819         else if(g_nixnex)
820         {
821                 start_weapons = 0;
822                 // will be done later
823                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
824                 {
825                         e = get_weaponinfo(i);
826                         if(!(e.weapon))
827                                 continue;
828                         weapon_action(e.weapon, WR_PRECACHE);
829                 }
830         }
831         else if(g_minstagib)
832         {
833                 start_health = 100;
834                 start_armorvalue = 0;
835                 start_weapons = WEPBIT_MINSTANEX;
836                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
837                 start_ammo_cells = cvar("g_minstagib_ammo_start");
838                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
839
840                 if(g_minstagib_invis_alpha <= 0)
841                         g_minstagib_invis_alpha = -1;
842         }
843         else
844         {
845                 if(g_lms)
846                 {
847                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
848                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
849                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
850                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
851                         start_health = cvar("g_lms_start_health");
852                         start_armorvalue = cvar("g_lms_start_armor");
853                 } else if (cvar("g_use_ammunition")) {
854                         start_ammo_shells = cvar("g_start_ammo_shells");
855                         start_ammo_nails = cvar("g_start_ammo_nails");
856                         start_ammo_rockets = cvar("g_start_ammo_rockets");
857                         start_ammo_cells = cvar("g_start_ammo_cells");
858                 } else {
859                         start_ammo_shells = cvar("g_pickup_shells_max");
860                         start_ammo_nails = cvar("g_pickup_nails_max");
861                         start_ammo_rockets = cvar("g_pickup_rockets_max");
862                         start_ammo_cells = cvar("g_pickup_cells_max");
863                         start_items |= IT_UNLIMITED_AMMO;
864                 }
865
866                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
867                 {
868                         e = get_weaponinfo(i);
869                         if(!(e.weapon))
870                                 continue;
871
872                         t = cvar(strcat("g_start_weapon_", e.netname));
873
874                         if(t < 0) // "default" weapon selection
875                         {
876                                 if(g_lms)
877                                         t = (e.spawnflags & WEPSPAWNFLAG_NORMAL);
878                                 else if(g_race)
879                                         t = (i == WEP_LASER);
880                                 else
881                                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
882                                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
883                                         t += (i == WEP_HOOK);
884                         }
885
886                         if(t)
887                         {
888                                 start_weapons |= e.weapons;
889                                 weapon_action(e.weapon, WR_PRECACHE);
890                         }
891                 }
892         }
893
894         if(inWarmupStage)
895         {
896                 warmup_start_ammo_shells = start_ammo_shells;
897                 warmup_start_ammo_nails = start_ammo_nails;
898                 warmup_start_ammo_rockets = start_ammo_rockets;
899                 warmup_start_ammo_cells = start_ammo_cells;
900                 warmup_start_health = start_health;
901                 warmup_start_armorvalue = start_armorvalue;
902                 warmup_start_weapons = start_weapons;
903
904                 if(!g_weaponarena && !g_nixnex && !g_minstagib)
905                 {
906                         if(cvar("g_use_ammunition"))
907                         {
908                                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
909                                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
910                                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
911                                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
912                         }
913                         warmup_start_health = cvar("g_warmup_start_health");
914                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
915                         if(cvar("g_warmup_allguns"))
916                         {
917                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
918                                 {
919                                         e = get_weaponinfo(i);
920                                         if(!(e.weapon))
921                                                 continue;
922                                         if(e.spawnflags & WEPSPAWNFLAG_NORMAL)
923                                         {
924                                                 warmup_start_weapons |= e.weapons;
925                                                 weapon_action(e.weapon, WR_PRECACHE);
926                                         }
927                                 }
928                         }
929                 }
930         }
931
932         if(start_weapons & WEPBIT_HOOK)
933         {
934                 // can't have off-hand hook, if hook weapon is enabled
935                 g_grappling_hook = 0;
936         }
937
938         if(g_weapon_stay == 2)
939         {
940                 if(!start_ammo_shells) start_ammo_shells = g_pickup_shells;
941                 if(!start_ammo_nails) start_ammo_shells = g_pickup_nails;
942                 if(!start_ammo_cells) start_ammo_shells = g_pickup_cells;
943                 if(!start_ammo_rockets) start_ammo_shells = g_pickup_rockets;
944                 if(!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
945                 if(!warmup_start_ammo_nails) warmup_start_ammo_shells = g_pickup_nails;
946                 if(!warmup_start_ammo_cells) warmup_start_ammo_shells = g_pickup_cells;
947                 if(!warmup_start_ammo_rockets) warmup_start_ammo_shells = g_pickup_rockets;
948         }
949
950         start_ammo_shells = max(0, start_ammo_shells);
951         start_ammo_nails = max(0, start_ammo_nails);
952         start_ammo_cells = max(0, start_ammo_cells);
953         start_ammo_rockets = max(0, start_ammo_rockets);
954
955         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
956         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
957         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
958         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
959 }
960
961 float g_bugrigs;
962 float g_bugrigs_planar_movement;
963 float g_bugrigs_planar_movement_car_jumping;
964 float g_bugrigs_reverse_spinning;
965 float g_bugrigs_reverse_speeding;
966 float g_bugrigs_reverse_stopping;
967 float g_bugrigs_air_steering;
968 float g_bugrigs_angle_smoothing;
969 float g_bugrigs_friction_floor;
970 float g_bugrigs_friction_brake;
971 float g_bugrigs_friction_air;
972 float g_bugrigs_accel;
973 float g_bugrigs_speed_ref;
974 float g_bugrigs_speed_pow;
975 float g_bugrigs_steer;
976
977 float g_touchexplode;
978 float g_touchexplode_radius;
979 float g_touchexplode_damage;
980 float g_touchexplode_edgedamage;
981 float g_touchexplode_force;
982
983 void readlevelcvars(void)
984 {
985         g_bugrigs = cvar("g_bugrigs");
986         g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
987         g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
988         g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
989         g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
990         g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
991         g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
992         g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
993         g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
994         g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
995         g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
996         g_bugrigs_accel = cvar("g_bugrigs_accel");
997         g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
998         g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
999         g_bugrigs_steer = cvar("g_bugrigs_steer");
1000
1001         g_touchexplode = cvar("g_touchexplode");
1002         g_touchexplode_radius = cvar("g_touchexplode_radius");
1003         g_touchexplode_damage = cvar("g_touchexplode_damage");
1004         g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1005         g_touchexplode_force = cvar("g_touchexplode_force");
1006
1007         sv_clones = cvar("sv_clones");
1008         sv_cheats = cvar("sv_cheats");
1009         sv_gentle = cvar("sv_gentle");
1010         sv_foginterval = cvar("sv_foginterval");
1011         g_cloaked = cvar("g_cloaked");
1012         g_jump_grunt = cvar("g_jump_grunt");
1013         g_footsteps = cvar("g_footsteps");
1014         g_grappling_hook = cvar("g_grappling_hook");
1015         g_laserguided_missile = cvar("g_laserguided_missile");
1016         g_midair = cvar("g_midair");
1017         g_minstagib = cvar("g_minstagib");
1018         g_nixnex = cvar("g_nixnex");
1019         g_nixnex_with_laser = cvar("g_nixnex_with_laser");
1020         g_norecoil = cvar("g_norecoil");
1021         g_vampire = cvar("g_vampire");
1022         g_bloodloss = cvar("g_bloodloss");
1023         sv_maxidle = cvar("sv_maxidle");
1024         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1025         sv_pogostick = cvar("sv_pogostick");
1026         sv_doublejump = cvar("sv_doublejump");
1027         g_maplist_allow_hidden = cvar("g_maplist_allow_hidden");
1028         g_ctf_reverse = cvar("g_ctf_reverse");
1029
1030         inWarmupStage = cvar("g_warmup");
1031         g_warmup_limit = cvar("g_warmup_limit");
1032         g_warmup_allguns = cvar("g_warmup_allguns");
1033         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1034
1035         if(g_race && g_race_qualifying == 2 || g_arena || g_assault || cvar("g_campaign"))
1036                 inWarmupStage = 0; // these modes cannot work together, sorry
1037
1038         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1039         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1040         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1041         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1042         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1043         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1044
1045         if(g_minstagib) g_nixnex = g_weaponarena = 0;
1046         if(g_nixnex) g_weaponarena = 0;
1047         g_weaponarena = 0;
1048
1049         g_pickup_shells                    = cvar("g_pickup_shells");
1050         g_pickup_shells_max                = cvar("g_pickup_shells_max");
1051         g_pickup_nails                     = cvar("g_pickup_nails");
1052         g_pickup_nails_max                 = cvar("g_pickup_nails_max");
1053         g_pickup_rockets                   = cvar("g_pickup_rockets");
1054         g_pickup_rockets_max               = cvar("g_pickup_rockets_max");
1055         g_pickup_cells                     = cvar("g_pickup_cells");
1056         g_pickup_cells_max                 = cvar("g_pickup_cells_max");
1057         g_pickup_armorsmall                = cvar("g_pickup_armorsmall");
1058         g_pickup_armorsmall_max            = cvar("g_pickup_armorsmall_max");
1059         g_pickup_armormedium               = cvar("g_pickup_armormedium");
1060         g_pickup_armormedium_max           = cvar("g_pickup_armormedium_max");
1061         g_pickup_armorlarge                = cvar("g_pickup_armorlarge");
1062         g_pickup_armorlarge_max            = cvar("g_pickup_armorlarge_max");
1063         g_pickup_healthsmall               = cvar("g_pickup_healthsmall");
1064         g_pickup_healthsmall_max           = cvar("g_pickup_healthsmall_max");
1065         g_pickup_healthmedium              = cvar("g_pickup_healthmedium");
1066         g_pickup_healthmedium_max          = cvar("g_pickup_healthmedium_max");
1067         g_pickup_healthlarge               = cvar("g_pickup_healthlarge");
1068         g_pickup_healthlarge_max           = cvar("g_pickup_healthlarge_max");
1069         g_pickup_healthmega                = cvar("g_pickup_healthmega");
1070         g_pickup_healthmega_max            = cvar("g_pickup_healthmega_max");
1071
1072         g_pinata = cvar("g_pinata");
1073
1074         g_weapon_stay = cvar("g_weapon_stay");
1075         if(!g_weapon_stay && (cvar("deathmatch") == 2))
1076                 g_weapon_stay = 1;
1077
1078         if not(inWarmupStage)
1079                 game_starttime                 = cvar("g_start_delay");
1080
1081         readplayerstartcvars();
1082 }
1083
1084 /*
1085 // TODO sound pack system
1086 string soundpack;
1087
1088 string precache_sound_builtin (string s) = #19;
1089 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1090 string precache_sound(string s)
1091 {
1092         return precache_sound_builtin(strcat(soundpack, s));
1093 }
1094 void play2(entity e, string filename)
1095 {
1096         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1097 }
1098 void sound(entity e, float chan, string samp, float vol, float atten)
1099 {
1100         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1101 }
1102 */
1103
1104 // Sound functions
1105 string precache_sound (string s) = #19;
1106 void(entity e, float chan, string samp, float vol, float atten) sound = #8;
1107 float precache_sound_index (string s) = #19;
1108
1109 #define SND_VOLUME      1
1110 #define SND_ATTENUATION 2
1111 #define SND_LARGEENTITY 8
1112 #define SND_LARGESOUND  16
1113
1114 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1115 {
1116         float entno, idx;
1117         entno = num_for_edict(e);
1118         idx = precache_sound_index(samp);
1119
1120         float sflags;
1121         sflags = 0;
1122
1123         atten = floor(atten * 64);
1124         vol = floor(vol * 255);
1125
1126         if(vol != 255)
1127                 sflags |= SND_VOLUME;
1128         if(atten != 64)
1129                 sflags |= SND_ATTENUATION;
1130         if(entno >= 8192)
1131                 sflags |= SND_LARGEENTITY;
1132         if(idx >= 256)
1133                 sflags |= SND_LARGESOUND;
1134
1135         WriteByte(dest, SVC_SOUND);
1136         WriteByte(dest, sflags);
1137         if(sflags & SND_VOLUME)
1138                 WriteByte(dest, vol * 255);
1139         if(sflags & SND_ATTENUATION)
1140                 WriteByte(dest, atten);
1141         if(sflags & SND_LARGEENTITY)
1142         {
1143                 WriteShort(dest, entno);
1144                 WriteByte(dest, chan);
1145         }
1146         else
1147         {
1148                 WriteShort(dest, entno * 8 + chan);
1149         }
1150         if(sflags & SND_LARGESOUND)
1151                 WriteShort(dest, idx);
1152         else
1153                 WriteByte(dest, idx);
1154
1155         WriteCoord(dest, o_x);
1156         WriteCoord(dest, o_y);
1157         WriteCoord(dest, o_z);
1158 }
1159 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1160 {
1161         vector o;
1162         o = e.origin + 0.5 * (e.mins + e.maxs);
1163         soundtoat(dest, e, o, chan, samp, vol, atten);
1164 }
1165 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1166 {
1167         soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1168 }
1169 void stopsoundto(float dest, entity e, float chan)
1170 {
1171         float entno;
1172         entno = num_for_edict(e);
1173
1174         if(entno >= 8192)
1175         {
1176                 float idx, sflags;
1177                 idx = precache_sound_index("misc/null.wav");
1178                 sflags = SND_LARGEENTITY;
1179                 if(idx >= 256)
1180                         sflags |= SND_LARGESOUND;
1181                 WriteByte(dest, SVC_SOUND);
1182                 WriteByte(dest, sflags);
1183                 WriteShort(dest, entno);
1184                 WriteByte(dest, chan);
1185                 if(sflags & SND_LARGESOUND)
1186                         WriteShort(dest, idx);
1187                 else
1188                         WriteByte(dest, idx);
1189                 WriteCoord(dest, e.origin_x);
1190                 WriteCoord(dest, e.origin_y);
1191                 WriteCoord(dest, e.origin_z);
1192         }
1193         else
1194         {
1195                 WriteByte(dest, SVC_STOPSOUND);
1196                 WriteShort(dest, entno * 8 + chan);
1197         }
1198 }
1199 void stopsound(entity e, float chan)
1200 {
1201         stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1202         stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1203 }
1204
1205 void play2(entity e, string filename)
1206 {
1207         //stuffcmd(e, strcat("play2 ", filename, "\n"));
1208         msg_entity = e;
1209         soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1210 }
1211
1212 .float announcetime;
1213 float announce(entity player, string msg)
1214 {
1215         if(time > player.announcetime)
1216         if(clienttype(player) == CLIENTTYPE_REAL)
1217         {
1218                 player.announcetime = time + 0.8;
1219                 play2(player, msg);
1220                 return TRUE;
1221         }
1222         return FALSE;
1223 }
1224
1225 void play2team(float t, string filename)
1226 {
1227         local entity head;
1228         FOR_EACH_REALPLAYER(head)
1229         {
1230                 if (head.team == t)
1231                         play2(head, filename);
1232         }
1233 }
1234
1235 void play2all(string samp)
1236 {
1237         sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1238 }
1239
1240 void PrecachePlayerSounds(string f);
1241 void precache_all_models(string pattern)
1242 {
1243         float globhandle, i, n;
1244         string f;
1245
1246         globhandle = search_begin(pattern, TRUE, FALSE);
1247         if(globhandle < 0)
1248                 return;
1249         n = search_getsize(globhandle);
1250         for(i = 0; i < n; ++i)
1251         {
1252                 //print(search_getfilename(globhandle, i), "\n");
1253                 f = search_getfilename(globhandle, i);
1254                 precache_model(f);
1255                 PrecachePlayerSounds(strcat(f, ".sounds"));
1256         }
1257         search_end(globhandle);
1258 }
1259
1260 void precache()
1261 {
1262         // gamemode related things
1263         precache_model ("null");
1264         precache_model ("models/misc/chatbubble.spr");
1265         precache_model ("models/misc/teambubble.spr");
1266         if (g_runematch)
1267         {
1268                 precache_model ("models/runematch/curse.mdl");
1269                 precache_model ("models/runematch/rune.mdl");
1270         }
1271
1272 #ifdef TTURRETS_ENABLED
1273     if(cvar("g_turrets"))
1274         turrets_precash();
1275 #endif
1276
1277         // Precache all player models if desired
1278         if (cvar("sv_precacheplayermodels"))
1279         {
1280                 PrecachePlayerSounds("sound/player/default.sounds");
1281                 precache_all_models("models/player/*.zym");
1282                 precache_all_models("models/player/*.dpm");
1283                 precache_all_models("models/player/*.md3");
1284                 precache_all_models("models/player/*.psk");
1285                 //precache_model("models/player/carni.zym");
1286                 //precache_model("models/player/crash.zym");
1287                 //precache_model("models/player/grunt.zym");
1288                 //precache_model("models/player/headhunter.zym");
1289                 //precache_model("models/player/insurrectionist.zym");
1290                 //precache_model("models/player/jeandarc.zym");
1291                 //precache_model("models/player/lurk.zym");
1292                 //precache_model("models/player/lycanthrope.zym");
1293                 //precache_model("models/player/marine.zym");
1294                 //precache_model("models/player/nexus.zym");
1295                 //precache_model("models/player/pyria.zym");
1296                 //precache_model("models/player/shock.zym");
1297                 //precache_model("models/player/skadi.zym");
1298                 //precache_model("models/player/specop.zym");
1299                 //precache_model("models/player/visitant.zym");
1300         }
1301
1302         if(cvar("sv_defaultcharacter"))
1303         {
1304                 string s;
1305                 s = cvar_string("sv_defaultplayermodel_red");
1306                 if(s != "")
1307                 {
1308                         precache_model(s);
1309                         PrecachePlayerSounds(strcat(s, ".sounds"));
1310                 }
1311                 s = cvar_string("sv_defaultplayermodel_blue");
1312                 if(s != "")
1313                 {
1314                         precache_model(s);
1315                         PrecachePlayerSounds(strcat(s, ".sounds"));
1316                 }
1317                 s = cvar_string("sv_defaultplayermodel_yellow");
1318                 if(s != "")
1319                 {
1320                         precache_model(s);
1321                         PrecachePlayerSounds(strcat(s, ".sounds"));
1322                 }
1323                 s = cvar_string("sv_defaultplayermodel_pink");
1324                 if(s != "")
1325                 {
1326                         precache_model(s);
1327                         PrecachePlayerSounds(strcat(s, ".sounds"));
1328                 }
1329                 s = cvar_string("sv_defaultplayermodel");
1330                 if(s != "")
1331                 {
1332                         precache_model(s);
1333                         PrecachePlayerSounds(strcat(s, ".sounds"));
1334                 }
1335         }
1336
1337         if (g_footsteps)
1338         {
1339                 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1340                 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1341         }
1342
1343         // gore and miscellaneous sounds
1344         //precache_sound ("misc/h2ohit.wav");
1345         precache_model ("models/hook.md3");
1346         precache_sound ("misc/armorimpact.wav");
1347         precache_sound ("misc/bodyimpact1.wav");
1348         precache_sound ("misc/bodyimpact2.wav");
1349         precache_sound ("misc/gib.wav");
1350         precache_sound ("misc/gib_splat01.wav");
1351         precache_sound ("misc/gib_splat02.wav");
1352         precache_sound ("misc/gib_splat03.wav");
1353         precache_sound ("misc/gib_splat04.wav");
1354         precache_sound ("misc/hit.wav");
1355         PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1356         PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1357         precache_sound ("misc/null.wav");
1358         precache_sound ("misc/spawn.wav");
1359         precache_sound ("misc/talk.wav");
1360         precache_sound ("misc/teleport.wav");
1361         precache_sound ("player/lava.wav");
1362         precache_sound ("player/slime.wav");
1363
1364         // announcer sounds - male
1365         precache_sound ("announcer/male/electrobitch.wav");
1366         precache_sound ("announcer/male/airshot.wav");
1367         precache_sound ("announcer/male/03kills.wav");
1368         precache_sound ("announcer/male/05kills.wav");
1369         precache_sound ("announcer/male/10kills.wav");
1370         precache_sound ("announcer/male/15kills.wav");
1371         precache_sound ("announcer/male/20kills.wav");
1372         precache_sound ("announcer/male/25kills.wav");
1373         precache_sound ("announcer/male/30kills.wav");
1374         precache_sound ("announcer/male/botlike.wav");
1375         precache_sound ("announcer/male/yoda.wav");
1376         precache_sound ("announcer/male/headshot.wav");
1377         precache_sound ("announcer/male/impressive.wav");
1378
1379         // announcer sounds - robotic
1380         precache_sound ("announcer/robotic/prepareforbattle.wav");
1381         precache_sound ("announcer/robotic/begin.wav");
1382         precache_sound ("announcer/robotic/timeoutcalled.wav");
1383         precache_sound ("announcer/robotic/1fragleft.wav");
1384         precache_sound ("announcer/robotic/1minuteremains.wav");
1385         precache_sound ("announcer/robotic/2fragsleft.wav");
1386         precache_sound ("announcer/robotic/3fragsleft.wav");
1387         if (g_minstagib)
1388         {
1389                 precache_sound ("announcer/robotic/lastsecond.wav");
1390                 precache_sound ("announcer/robotic/narrowly.wav");
1391         }
1392
1393         precache_model ("models/sprites/1.spr32");
1394         precache_model ("models/sprites/2.spr32");
1395         precache_model ("models/sprites/3.spr32");
1396         precache_model ("models/sprites/4.spr32");
1397         precache_model ("models/sprites/5.spr32");
1398         precache_model ("models/sprites/6.spr32");
1399         precache_model ("models/sprites/7.spr32");
1400         precache_model ("models/sprites/8.spr32");
1401         precache_model ("models/sprites/9.spr32");
1402         precache_model ("models/sprites/10.spr32");
1403         precache_sound ("announcer/robotic/1.wav");
1404         precache_sound ("announcer/robotic/2.wav");
1405         precache_sound ("announcer/robotic/3.wav");
1406         precache_sound ("announcer/robotic/4.wav");
1407         precache_sound ("announcer/robotic/5.wav");
1408         precache_sound ("announcer/robotic/6.wav");
1409         precache_sound ("announcer/robotic/7.wav");
1410         precache_sound ("announcer/robotic/8.wav");
1411         precache_sound ("announcer/robotic/9.wav");
1412         precache_sound ("announcer/robotic/10.wav");
1413
1414         // common weapon precaches
1415         precache_sound ("weapons/weapon_switch.wav");
1416         precache_sound ("weapons/weaponpickup.wav");
1417         if (cvar("g_grappling_hook"))
1418         {
1419                 precache_sound ("weapons/hook_fire.wav"); // hook
1420                 precache_sound ("weapons/hook_impact.wav"); // hook
1421         }
1422
1423         if (cvar("sv_precacheweapons") || g_nixnex)
1424         {
1425                 //precache weapon models/sounds
1426                 local float wep;
1427                 wep = WEP_FIRST;
1428                 while (wep <= WEP_LAST)
1429                 {
1430                         weapon_action(wep, WR_PRECACHE);
1431                         wep = wep + 1;
1432                 }
1433         }
1434
1435         precache_model("models/elaser.mdl");
1436         precache_model("models/laser.mdl");
1437         precache_model("models/ebomb.mdl");
1438
1439 #if 0
1440         // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1441
1442         if (!self.noise && self.music) // quake 3 uses the music field
1443                 self.noise = self.music;
1444
1445         // plays music for the level if there is any
1446         if (self.noise)
1447         {
1448                 precache_sound (self.noise);
1449                 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1450         }
1451 #endif
1452 }
1453
1454 // sorry, but using \ in macros breaks line numbers
1455 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1456 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1457 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1458
1459 vector ExactTriggerHit_mins;
1460 vector ExactTriggerHit_maxs;
1461 float ExactTriggerHit_Recurse()
1462 {
1463         float s;
1464         entity se;
1465         float f;
1466
1467         tracebox('0 0 0', ExactTriggerHit_mins, ExactTriggerHit_maxs, '0 0 0', MOVE_NORMAL, other);
1468         if not(trace_ent)
1469                 return 0;
1470         if(trace_ent == self)
1471                 return 1;
1472
1473         se = trace_ent;
1474         s = se.solid;
1475         se.solid = SOLID_NOT;
1476         f = ExactTriggerHit_Recurse();
1477         se.solid = s;
1478
1479         return f;
1480 }
1481
1482 float ExactTriggerHit()
1483 {
1484         float f, s;
1485
1486         if not(self.modelindex)
1487                 return 1;
1488
1489         s = self.solid;
1490         self.solid = SOLID_BSP;
1491         ExactTriggerHit_mins = other.absmin;
1492         ExactTriggerHit_maxs = other.absmax;
1493         f = ExactTriggerHit_Recurse();
1494         self.solid = s;
1495
1496         return f;
1497 }
1498
1499 // WARNING: this kills the trace globals
1500 #define EXACTTRIGGER_TOUCH if not(ExactTriggerHit()) return
1501 #define EXACTTRIGGER_INIT  InitSolidBSPTrigger(); self.solid = SOLID_TRIGGER
1502
1503 #define INITPRIO_FIRST              0
1504 #define INITPRIO_GAMETYPE           0
1505 #define INITPRIO_GAMETYPE_FALLBACK  1
1506 #define INITPRIO_CVARS              5
1507 #define INITPRIO_FINDTARGET        10
1508 #define INITPRIO_DROPTOFLOOR       20
1509 #define INITPRIO_SETLOCATION       90
1510 #define INITPRIO_LINKDOORS         91
1511 #define INITPRIO_LAST              99
1512
1513 .void(void) initialize_entity;
1514 .float initialize_entity_order;
1515 .entity initialize_entity_next;
1516 entity initialize_entity_first;
1517
1518 void make_safe_for_remove(entity e)
1519 {
1520         if(e.initialize_entity)
1521         {
1522                 entity ent, prev;
1523                 for(ent = initialize_entity_first; ent; )
1524                 {
1525                         if((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1526                         {
1527                                 print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1528                                 // skip it in linked list
1529                                 if(prev)
1530                                 {
1531                                         prev.initialize_entity_next = ent.initialize_entity_next;
1532                                         ent = prev.initialize_entity_next;
1533                                 }
1534                                 else
1535                                 {
1536                                         initialize_entity_first = ent.initialize_entity_next;
1537                                         ent = initialize_entity_first;
1538                                 }
1539                         }
1540                         else
1541                         {
1542                                 prev = ent;
1543                                 ent = ent.initialize_entity_next;
1544                         }
1545                 }
1546         }
1547 }
1548
1549 void objerror(string s)
1550 {
1551         make_safe_for_remove(self);
1552         objerror_builtin(s);
1553 }
1554
1555 void remove_unsafely(entity e)
1556
1557         remove_builtin(e);
1558 }
1559
1560 void remove_safely(entity e)
1561 {
1562         make_safe_for_remove(e);
1563         remove_builtin(e);
1564 }
1565
1566 void InitializeEntity(entity e, void(void) func, float order)
1567 {
1568         entity prev, cur;
1569
1570         if(!e || e.initialize_entity)
1571         {
1572                 // make a proxy initializer entity
1573                 entity e_old;
1574                 e_old = e;
1575                 e = spawn();
1576                 e.classname = "initialize_entity";
1577                 e.enemy = e_old;
1578         }
1579
1580         e.initialize_entity = func;
1581         e.initialize_entity_order = order;
1582
1583         cur = initialize_entity_first;
1584         for(;;)
1585         {
1586                 if(!cur || cur.initialize_entity_order > order)
1587                 {
1588                         // insert between prev and cur
1589                         if(prev)
1590                                 prev.initialize_entity_next = e;
1591                         else
1592                                 initialize_entity_first = e;
1593                         e.initialize_entity_next = cur;
1594                         return;
1595                 }
1596                 prev = cur;
1597                 cur = cur.initialize_entity_next;
1598         }
1599 }
1600 void InitializeEntitiesRun()
1601 {
1602         entity startoflist;
1603         startoflist = initialize_entity_first;
1604         initialize_entity_first = world;
1605         for(self = startoflist; self; )
1606         {
1607                 entity e;
1608                 var void(void) func;
1609                 e = self.initialize_entity_next;
1610                 func = self.initialize_entity;
1611                 self.initialize_entity_order = 0;
1612                 self.initialize_entity = func_null;
1613                 self.initialize_entity_next = world;
1614                 if(self.classname == "initialize_entity")
1615                 {
1616                         entity e_old;
1617                         e_old = self.enemy;
1618                         remove_builtin(self);
1619                         self = e_old;
1620                 }
1621                 //dprint("Delayed initialization: ", self.classname, "\n");
1622                 func();
1623                 self = e;
1624         }
1625 }
1626
1627 .float uncustomizeentityforclient_set;
1628 .void(void) uncustomizeentityforclient;
1629 void(void) SUB_Nullpointer = #0;
1630 void UncustomizeEntitiesRun()
1631 {
1632         entity oldself;
1633         oldself = self;
1634         for(self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1635                 self.uncustomizeentityforclient();
1636         self = oldself;
1637 }
1638 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1639 {
1640         e.customizeentityforclient = customizer;
1641         e.uncustomizeentityforclient = uncustomizer;
1642         e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1643 }
1644
1645 .float nottargeted;
1646 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1647
1648 void() SUB_Remove;
1649 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1650 {
1651         vector mi, ma;
1652
1653         if(e.classname == "")
1654                 e.classname = "net_linked";
1655
1656         if(e.model == "" || self.modelindex == 0)
1657         {
1658                 mi = e.mins;
1659                 ma = e.maxs;
1660                 setmodel(e, "null");
1661                 setsize(e, mi, ma);
1662         }
1663
1664         e.SendEntity = sendfunc;
1665         e.SendFlags = 0xFFFFFF;
1666
1667         if(!docull)
1668                 e.effects |= EF_NODEPTHTEST;
1669
1670         if(dt)
1671         {
1672                 e.nextthink = time + dt;
1673                 e.think = SUB_Remove;
1674         }
1675 }
1676
1677 void adaptor_think2touch()
1678 {
1679         entity o;
1680         o = other;
1681         other = world;
1682         self.touch();
1683         other = o;
1684 }
1685
1686 void adaptor_think2use()
1687 {
1688         entity o, a;
1689         o = other;
1690         a = activator;
1691         activator = world;
1692         other = world;
1693         self.use();
1694         other = o;
1695         activator = a;
1696 }
1697
1698 // deferred dropping
1699 void DropToFloor_Handler()
1700 {
1701         droptofloor_builtin();
1702         self.dropped_origin = self.origin;
1703 }
1704
1705 void droptofloor()
1706 {
1707         InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1708 }
1709
1710
1711
1712 float trace_hits_box_a0, trace_hits_box_a1;
1713
1714 float trace_hits_box_1d(float end, float thmi, float thma)
1715 {
1716         if(end == 0)
1717         {
1718                 // just check if x is in range
1719                 if(0 < thmi)
1720                         return FALSE;
1721                 if(0 > thma)
1722                         return FALSE;
1723         }
1724         else
1725         {
1726                 // do the trace with respect to x
1727                 // 0 -> end has to stay in thmi -> thma
1728                 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1729                 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1730                 if(trace_hits_box_a0 > trace_hits_box_a1)
1731                         return FALSE;
1732         }
1733         return TRUE;
1734 }
1735
1736 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1737 {
1738         end -= start;
1739         thmi -= start;
1740         thma -= start;
1741         // now it is a trace from 0 to end
1742
1743         trace_hits_box_a0 = 0;
1744         trace_hits_box_a1 = 1;
1745
1746         if(!trace_hits_box_1d(end_x, thmi_x, thma_x))
1747                 return FALSE;
1748         if(!trace_hits_box_1d(end_y, thmi_y, thma_y))
1749                 return FALSE;
1750         if(!trace_hits_box_1d(end_z, thmi_z, thma_z))
1751                 return FALSE;
1752
1753         return TRUE;
1754 }
1755
1756 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1757 {
1758         return trace_hits_box(start, end, thmi - ma, thma - mi);
1759 }
1760
1761 float SUB_NoImpactCheck()
1762 {
1763         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1764                 return 1;
1765         if(other == world && self.size != '0 0 0')
1766         {
1767                 vector tic;
1768                 tic = self.velocity * sys_ticrate;
1769                 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1770                 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1771                 if(trace_fraction >= 1)
1772                 {
1773                         dprint("Odd... did not hit...?\n");
1774                 }
1775                 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1776                 {
1777                         dprint("Detected and prevented the sky-grapple bug.\n");
1778                         return 1;
1779                 }
1780         }
1781
1782         return 0;
1783 }
1784
1785 #define SUB_OwnerCheck() (other && (other == self.owner))
1786
1787 #define PROJECTILE_TOUCH do { if(SUB_OwnerCheck()) return; if(SUB_NoImpactCheck()) { remove(self); return; } } while(0)
1788 #define PROJECTILE_TOUCH_NOSOUND do { if(SUB_OwnerCheck()) return; if(SUB_NoImpactCheck()) { stopsound(self, CHAN_PAIN); remove(self); return; } } while(0)
1789
1790 float MAX_IPBAN_URIS = 16;
1791
1792 float URI_GET_DISCARD   = 0;
1793 float URI_GET_IPBAN     = 1;
1794 float URI_GET_IPBAN_END = 16;
1795
1796 void URI_Get_Callback(float id, float status, string data)
1797 {
1798         dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is\n:");
1799         dprint(data);
1800         dprint("\nEnd of data.\n");
1801
1802         if(id == URI_GET_DISCARD)
1803         {
1804                 // discard
1805         }
1806         else if(id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1807         {
1808                 // online ban list
1809                 OnlineBanList_URI_Get_Callback(id, status, data);
1810         }
1811         else
1812         {
1813                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1814         }
1815 }
1816
1817 void print_to(entity e, string s)
1818 {
1819         if(e)
1820                 sprint(e, strcat(s, "\n"));
1821         else
1822                 print(s, "\n");
1823 }
1824
1825 string getrecords()
1826 {
1827         float rec;
1828         string h;
1829         float r;
1830         float i;
1831         string s;
1832
1833         rec = 0;
1834         
1835         s = "";
1836
1837         if(g_ctf)
1838         {
1839                 for(i = 0; i < MapInfo_count; ++i)
1840                 {
1841                         if(MapInfo_Get_ByID(i))
1842                         {
1843                                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
1844                                 if(r == 0)
1845                                         continue;
1846                                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
1847                                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
1848                                 ++rec;
1849                         }
1850                 }
1851         }
1852
1853         if(g_race)
1854         {
1855                 for(i = 0; i < MapInfo_count; ++i)
1856                 {
1857                         if(MapInfo_Get_ByID(i))
1858                         {
1859                                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/racerecord/time")));
1860                                 if(r == 0)
1861                                         continue;
1862                                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/racerecord/netname"));
1863                                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, mmsss(r)), " ", h, "\n");
1864                                 ++rec;
1865                         }
1866                 }
1867         }
1868
1869         if(s == "")
1870                 return "No records are available on this server.\n";
1871         else
1872                 return strcat("Records on this server:\n", s);
1873 }
1874
1875 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1876 {
1877         float m, i;
1878         vector start, org, delta, end, enddown, mstart;
1879
1880         m = e.dphitcontentsmask;
1881         e.dphitcontentsmask = goodcontents | badcontents;
1882
1883         org = world.mins;
1884         delta = world.maxs - world.mins;
1885
1886         for(i = 0; i < attempts; ++i)
1887         {
1888                 start_x = org_x + random() * delta_x;
1889                 start_y = org_y + random() * delta_y;
1890                 start_z = org_z + random() * delta_z;
1891
1892                 // rule 1: start inside world bounds, and outside
1893                 // solid, and don't start from somewhere where you can
1894                 // fall down to evil
1895                 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1896                 if(trace_fraction >= 1)
1897                         continue;
1898                 if(trace_startsolid)
1899                         continue;
1900                 if(trace_dphitcontents & badcontents)
1901                         continue;
1902                 if(trace_dphitq3surfaceflags & badsurfaceflags)
1903                         continue;
1904
1905                 // rule 2: if we are too high, lower the point
1906                 if(trace_fraction * delta_z > maxaboveground)
1907                         start = trace_endpos + '0 0 1' * maxaboveground;
1908                 enddown = trace_endpos;
1909
1910                 // rule 3: make sure we aren't outside the map. This only works
1911                 // for somewhat well formed maps. A good rule of thumb is that
1912                 // the map should have a convex outside hull.
1913                 // these can be traceLINES as we already verified the starting box
1914                 mstart = start + 0.5 * (e.mins + e.maxs);
1915                 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1916                 if(trace_fraction >= 1)
1917                         continue;
1918                 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1919                 if(trace_fraction >= 1)
1920                         continue;
1921                 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1922                 if(trace_fraction >= 1)
1923                         continue;
1924                 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1925                 if(trace_fraction >= 1)
1926                         continue;
1927                 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1928                 if(trace_fraction >= 1)
1929                         continue;
1930
1931                 // find a random vector to "look at"
1932                 end_x = org_x + random() * delta_x;
1933                 end_y = org_y + random() * delta_y;
1934                 end_z = org_z + random() * delta_z;
1935                 end = start + normalize(end - start) * vlen(delta);
1936
1937                 // rule 4: start TO end must not be too short
1938                 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1939                 if(trace_startsolid)
1940                         continue;
1941                 if(trace_fraction < minviewdistance / vlen(delta))
1942                         continue;
1943
1944                 // rule 5: don't want to look at sky
1945                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1946                         continue;
1947
1948                 // rule 6: we must not end up in trigger_hurt
1949                 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1950                 {
1951                         dprint("trigger_hurt! ouch! and nothing else could find it!\n");
1952                         continue;
1953                 }
1954
1955                 break;
1956         }
1957
1958         e.dphitcontentsmask = m;
1959
1960         if(i < attempts)
1961         {
1962                 setorigin(e, start);
1963                 e.angles = vectoangles(end - start);
1964                 dprint("Needed ", ftos(i + 1), " attempts\n");
1965                 return TRUE;
1966         }
1967         else
1968                 return FALSE;
1969 }
1970
1971 void zcurveparticles(float effectno, vector start, vector end, float end_dz)
1972 {
1973         WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
1974         WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
1975         WriteShort(MSG_BROADCAST, effectno);
1976         WriteCoord(MSG_BROADCAST, start_x);
1977         WriteCoord(MSG_BROADCAST, start_y);
1978         WriteCoord(MSG_BROADCAST, start_z);
1979         WriteCoord(MSG_BROADCAST, end_x);
1980         WriteCoord(MSG_BROADCAST, end_y);
1981         WriteCoord(MSG_BROADCAST, end_z);
1982         WriteCoord(MSG_BROADCAST, end_dz);
1983 }
1984
1985 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
1986 {
1987         float end_dz;
1988         vector vecxy, velxy;
1989
1990         vecxy = end - start; vecxy_z = 0;
1991         velxy = vel;         velxy_z = 0;
1992
1993         if(vlen(velxy) < 0.000001 * fabs(vel_z))
1994         {
1995                 trailparticles(world, effectno, start, end);
1996                 return;
1997         }
1998
1999         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2000         zcurveparticles(effectno, start, end, end_dz);
2001 }