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Merge branch 'fruitiex/nexrun'
[divverent/nexuiz.git] / data / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
7 void() spawnpoint_use;
8 float race_GetTime(float pos);
9 string race_GetName(float pos);
10 string race_PlaceName(float pos);
11 string GetMapname();
12 string ColoredTeamName(float t);
13
14 string admin_name(void)
15 {
16         if(cvar_string("sv_adminnick") != "")
17                 return cvar_string("sv_adminnick");
18         else
19                 return "SERVER ADMIN";
20 }
21
22 float DistributeEvenly_amount;
23 float DistributeEvenly_totalweight;
24 void DistributeEvenly_Init(float amount, float totalweight)
25 {
26     if (DistributeEvenly_amount)
27     {
28         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
29         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
30     }
31     if (totalweight == 0)
32         DistributeEvenly_amount = 0;
33     else
34         DistributeEvenly_amount = amount;
35     DistributeEvenly_totalweight = totalweight;
36 }
37 float DistributeEvenly_Get(float weight)
38 {
39     float f;
40     if (weight <= 0)
41         return 0;
42     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
43     DistributeEvenly_totalweight -= weight;
44     DistributeEvenly_amount -= f;
45     return f;
46 }
47
48 void move_out_of_solid_expand(entity e, vector by)
49 {
50     float eps = 0.0625;
51     tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
52     if (trace_startsolid)
53         return;
54     if (trace_fraction < 1)
55     {
56         // hit something
57         // adjust origin in the other direction...
58         setorigin(e,e.origin - by * (1 - trace_fraction));
59     }
60 }
61
62 float move_out_of_solid(entity e)
63 {
64     vector o, m0, m1;
65
66     o = e.origin;
67     traceline(o, o, MOVE_WORLDONLY, e);
68     if (trace_startsolid)
69         return 0;
70
71     tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
72     if (!trace_startsolid)
73         return 1;
74
75     m0 = e.mins;
76     m1 = e.maxs;
77     e.mins = '0 0 0';
78     e.maxs = '0 0 0';
79     move_out_of_solid_expand(e, '1 0 0' * m0_x);
80     e.mins_x = m0_x;
81     move_out_of_solid_expand(e, '1 0 0' * m1_x);
82     e.maxs_x = m1_x;
83     move_out_of_solid_expand(e, '0 1 0' * m0_y);
84     e.mins_y = m0_y;
85     move_out_of_solid_expand(e, '0 1 0' * m1_y);
86     e.maxs_y = m1_y;
87     move_out_of_solid_expand(e, '0 0 1' * m0_z);
88     e.mins_z = m0_z;
89     move_out_of_solid_expand(e, '0 0 1' * m1_z);
90     e.maxs_z = m1_z;
91     setorigin(e, e.origin);
92
93     tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);
94     if (trace_startsolid)
95     {
96         setorigin(e, o);
97         return 0;
98     }
99
100     return 1;
101 }
102
103 string STR_PLAYER = "player";
104 string STR_SPECTATOR = "spectator";
105 string STR_OBSERVER = "observer";
106
107 #if 0
108 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
109 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
110 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
111 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
112 #else
113 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
114 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
115 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
116 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
117 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
118 #endif
119
120 // copies a string to a tempstring (so one can strunzone it)
121 string strcat1(string s) = #115; // FRIK_FILE
122
123 float logfile_open;
124 float logfile;
125
126 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
127 {
128         local float nPlayerHealth = rint(enPlayer.health);
129         local float nPlayerArmor = rint(enPlayer.armorvalue);
130         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
131         local float nPlayerPing = rint(enPlayer.ping);
132         local string strPlayerPingColor;
133         local string strMessage;
134         if(nPlayerPing >= 150)
135                 strPlayerPingColor = "^1";
136         else
137                 strPlayerPingColor = "^2";
138
139         if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
140                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
141
142         if(cvar("sv_fragmessage_information_ping")) {
143                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
144                         strMessage = strcat(strMessage, "\n^7(^2Bot");
145                 else
146                         strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
147                 if(cvar("sv_fragmessage_information_handicap"))
148                         if(cvar("sv_fragmessage_information_handicap") == 2)
149                                 if(nPlayerHandicap <= 1)
150                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
151                                 else
152                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
153                         else if not(nPlayerHandicap <= 1)
154                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
155                 else
156                         strMessage = strcat(strMessage, "^7)");
157         } else if(cvar("sv_fragmessage_information_handicap")) {
158                 if(cvar("sv_fragmessage_information_handicap") == 2)
159                         if(nPlayerHandicap <= 1)
160                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
161                         else
162                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
163                 else if(nPlayerHandicap > 1)
164                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
165         }
166         return strMessage;
167 }
168 void bcenterprint(string s)
169 {
170     // TODO replace by MSG_ALL (would show it to spectators too, though)?
171     entity head;
172     FOR_EACH_PLAYER(head)
173     if (clienttype(head) == CLIENTTYPE_REAL)
174         centerprint(head, s);
175 }
176
177 void GameLogEcho(string s)
178 {
179     string fn;
180     float matches;
181
182     if (cvar("sv_eventlog_files"))
183     {
184         if (!logfile_open)
185         {
186             logfile_open = TRUE;
187             matches = cvar("sv_eventlog_files_counter") + 1;
188             cvar_set("sv_eventlog_files_counter", ftos(matches));
189             fn = ftos(matches);
190             if (strlen(fn) < 8)
191                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
192             fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
193             logfile = fopen(fn, FILE_APPEND);
194             fputs(logfile, ":logversion:3\n");
195         }
196         if (logfile >= 0)
197         {
198             if (cvar("sv_eventlog_files_timestamps"))
199                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
200             else
201                 fputs(logfile, strcat(s, "\n"));
202         }
203     }
204     if (cvar("sv_eventlog_console"))
205     {
206         print(s, "\n");
207     }
208 }
209
210 void GameLogInit()
211 {
212     logfile_open = 0;
213     // will be opened later
214 }
215
216 void GameLogClose()
217 {
218     if (logfile_open && logfile >= 0)
219     {
220         fclose(logfile);
221         logfile = -1;
222     }
223 }
224
225 vector PL_VIEW_OFS;
226 vector PL_MIN;
227 vector PL_MAX;
228 vector PL_CROUCH_VIEW_OFS;
229 vector PL_CROUCH_MIN;
230 vector PL_CROUCH_MAX;
231
232 float spawnpoint_nag;
233 void relocate_spawnpoint()
234 {
235     PL_VIEW_OFS                             = stov(cvar_string("sv_player_viewoffset"));
236     PL_MIN                                  = stov(cvar_string("sv_player_mins"));
237     PL_MAX                                  = stov(cvar_string("sv_player_maxs"));
238     PL_CROUCH_VIEW_OFS                      = stov(cvar_string("sv_player_crouch_viewoffset"));
239     PL_CROUCH_MIN                           = stov(cvar_string("sv_player_crouch_mins"));
240     PL_CROUCH_MAX                           = stov(cvar_string("sv_player_crouch_maxs"));
241
242     // nudge off the floor
243     setorigin(self, self.origin + '0 0 1');
244
245     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
246     if (trace_startsolid)
247     {
248         vector o;
249         o = self.origin;
250         self.mins = PL_MIN;
251         self.maxs = PL_MAX;
252         if (!move_out_of_solid(self))
253             objerror("could not get out of solid at all!");
254         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
255         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
256         print(" ", ftos(self.origin_y - o_y));
257         print(" ", ftos(self.origin_z - o_z), "'\n");
258         if (cvar("g_spawnpoints_auto_move_out_of_solid"))
259         {
260             if (!spawnpoint_nag)
261                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
262             spawnpoint_nag = 1;
263         }
264         else
265         {
266             setorigin(self, o);
267             self.mins = self.maxs = '0 0 0';
268             objerror("player spawn point in solid, mapper sucks!\n");
269             return;
270         }
271     }
272
273     if (cvar("g_spawnpoints_autodrop"))
274     {
275         setsize(self, PL_MIN, PL_MAX);
276         droptofloor();
277     }
278
279     self.use = spawnpoint_use;
280     self.team_saved = self.team;
281     if (!self.cnt)
282         self.cnt = 1;
283
284     if (have_team_spawns != 0)
285         if (self.team)
286             have_team_spawns = 1;
287
288     if (cvar("r_showbboxes"))
289     {
290         // show where spawnpoints point at too
291         makevectors(self.angles);
292         entity e;
293         e = spawn();
294         e.classname = "info_player_foo";
295         setorigin(e, self.origin + v_forward * 24);
296         setsize(e, '-8 -8 -8', '8 8 8');
297         e.solid = SOLID_TRIGGER;
298     }
299 }
300
301 #define strstr strstrofs
302 /*
303 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
304 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
305 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
306 // BE CONSTANT OR strzoneD!
307 float strstr(string haystack, string needle, float offset)
308 {
309         float len, endpos;
310         string found;
311         len = strlen(needle);
312         endpos = strlen(haystack) - len;
313         while(offset <= endpos)
314         {
315                 found = substring(haystack, offset, len);
316                 if(found == needle)
317                         return offset;
318                 offset = offset + 1;
319         }
320         return -1;
321 }
322 */
323
324 float NUM_NEAREST_ENTITIES = 4;
325 entity nearest_entity[NUM_NEAREST_ENTITIES];
326 float nearest_length[NUM_NEAREST_ENTITIES];
327 entity findnearest(vector point, .string field, string value, vector axismod)
328 {
329     entity localhead;
330     float i;
331     float j;
332     float len;
333     vector dist;
334
335     float num_nearest;
336     num_nearest = 0;
337
338     localhead = find(world, field, value);
339     while (localhead)
340     {
341         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
342             dist = localhead.oldorigin;
343         else
344             dist = localhead.origin;
345         dist = dist - point;
346         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
347         len = vlen(dist);
348
349         for (i = 0; i < num_nearest; ++i)
350         {
351             if (len < nearest_length[i])
352                 break;
353         }
354
355         // now i tells us where to insert at
356         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
357         if (i < NUM_NEAREST_ENTITIES)
358         {
359             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
360             {
361                 nearest_length[j + 1] = nearest_length[j];
362                 nearest_entity[j + 1] = nearest_entity[j];
363             }
364             nearest_length[i] = len;
365             nearest_entity[i] = localhead;
366             if (num_nearest < NUM_NEAREST_ENTITIES)
367                 num_nearest = num_nearest + 1;
368         }
369
370         localhead = find(localhead, field, value);
371     }
372
373     // now use the first one from our list that we can see
374     for (i = 0; i < num_nearest; ++i)
375     {
376         traceline(point, nearest_entity[i].origin, TRUE, world);
377         if (trace_fraction == 1)
378         {
379             if (i != 0)
380             {
381                 dprint("Nearest point (");
382                 dprint(nearest_entity[0].netname);
383                 dprint(") is not visible, using a visible one.\n");
384             }
385             return nearest_entity[i];
386         }
387     }
388
389     if (num_nearest == 0)
390         return world;
391
392     dprint("Not seeing any location point, using nearest as fallback.\n");
393     /* DEBUGGING CODE:
394     dprint("Candidates were: ");
395     for(j = 0; j < num_nearest; ++j)
396     {
397         if(j != 0)
398                 dprint(", ");
399         dprint(nearest_entity[j].netname);
400     }
401     dprint("\n");
402     */
403
404     return nearest_entity[0];
405 }
406
407 void spawnfunc_target_location()
408 {
409     self.classname = "target_location";
410     // location name in netname
411     // eventually support: count, teamgame selectors, line of sight?
412 };
413
414 void spawnfunc_info_location()
415 {
416     self.classname = "target_location";
417     self.message = self.netname;
418 };
419
420 string NearestLocation(vector p)
421 {
422     entity loc;
423     string ret;
424     ret = "somewhere";
425     loc = findnearest(p, classname, "target_location", '1 1 1');
426     if (loc)
427     {
428         ret = loc.message;
429     }
430     else
431     {
432         loc = findnearest(p, target, "###item###", '1 1 4');
433         if (loc)
434             ret = loc.netname;
435     }
436     return ret;
437 }
438
439 string formatmessage(string msg)
440 {
441         float p, p1, p2;
442         float n;
443         string escape;
444         string replacement;
445         p = 0;
446         n = 7;
447
448         while (1) {
449                 if (n < 1)
450                         break; // too many replacements
451
452                 n = n - 1;
453                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
454                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
455
456                 if (p1 < 0)
457                         p1 = p2;
458
459                 if (p2 < 0)
460                         p2 = p1;
461
462                 p = min(p1, p2);
463
464                 if (p < 0)
465                         break;
466
467                 replacement = substring(msg, p, 2);
468                 escape = substring(msg, p + 1, 1);
469
470                 if (escape == "%")
471                         replacement = "%";
472                 else if (escape == "\\")
473                         replacement = "\\";
474                 else if (escape == "n")
475                         replacement = "\n";
476                 else if (escape == "a")
477                         replacement = ftos(floor(self.armorvalue));
478                 else if (escape == "h")
479                         replacement = ftos(floor(self.health));
480                 else if (escape == "l")
481                         replacement = NearestLocation(self.origin);
482                 else if (escape == "y")
483                         replacement = NearestLocation(self.cursor_trace_endpos);
484                 else if (escape == "d")
485                         replacement = NearestLocation(self.death_origin);
486                 else if (escape == "w") {
487                         float wep;
488                         wep = self.weapon;
489                         if (!wep)
490                                 wep = self.switchweapon;
491                         if (!wep)
492                                 wep = self.cnt;
493                         replacement = W_Name(wep);
494                 } else if (escape == "W") {
495                         if (self.items & IT_SHELLS) replacement = "shells";
496                         else if (self.items & IT_NAILS) replacement = "bullets";
497                         else if (self.items & IT_ROCKETS) replacement = "rockets";
498                         else if (self.items & IT_CELLS) replacement = "cells";
499                         else replacement = "batteries"; // ;)
500                 } else if (escape == "x") {
501                         replacement = self.cursor_trace_ent.netname;
502                         if (!replacement || !self.cursor_trace_ent)
503                                 replacement = "nothing";
504                 } else if (escape == "p") {
505                         if (self.last_selected_player)
506                                 replacement = self.last_selected_player.netname;
507                         else
508                                 replacement = "(nobody)";
509                 } else if (escape == "s")
510                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
511                 else if (escape == "S")
512                         replacement = ftos(vlen(self.velocity));
513                 else if (escape == "v") {
514                         float weapon_number;
515                         local entity stats;
516
517                         if(self.classname == "spectator")
518                                 stats = self.enemy;
519                         else
520                                 stats = self;
521
522                         weapon_number = stats.weapon;
523
524                         if (!weapon_number)
525                                 weapon_number = stats.switchweapon;
526
527                         if (!weapon_number)
528                                 weapon_number = stats.cnt;
529
530                         if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
531                                 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
532                         else
533                                 replacement = "~"; // or something to indicate NULL, not available
534                 }
535
536                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
537                 p = p + strlen(replacement);
538         }
539         return msg;
540 }
541
542 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
543         return (value == 0) ? FALSE : TRUE;
544 }
545
546 /*
547 =============
548 GetCvars
549 =============
550 Called with:
551   0:  sends the request
552   >0: receives a cvar from name=argv(f) value=argv(f+1)
553 */
554 void GetCvars_handleString(string thisname, float f, .string field, string name)
555 {
556         if (f < 0)
557         {
558                 if (self.field)
559                         strunzone(self.field);
560                 self.field = string_null;
561         }
562         else if (f > 0)
563         {
564                 if (thisname == name)
565                 {
566                         if (self.field)
567                                 strunzone(self.field);
568                         self.field = strzone(argv(f + 1));
569                 }
570         }
571         else
572                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
573 }
574 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
575 {
576         GetCvars_handleString(thisname, f, field, name);
577         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
578                 if (thisname == name)
579                 {
580                         string s;
581                         s = func(strcat1(self.field));
582                         if (s != self.field)
583                         {
584                                 strunzone(self.field);
585                                 self.field = strzone(s);
586                         }
587                 }
588 }
589 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
590 {
591         if (f < 0)
592         {
593         }
594         else if (f > 0)
595         {
596                 if (thisname == name)
597                         self.field = stof(argv(f + 1));
598         }
599         else
600                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
601 }
602 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
603 {
604         if (f < 0)
605         {
606         }
607         else if (f > 0)
608         {
609                 if (thisname == name)
610                 {
611                         if(!self.field)
612                         {
613                                 self.field = stof(argv(f + 1));
614                                 if(!self.field)
615                                         self.field = -1;
616                         }
617                 }
618         }
619         else
620         {
621                 if(!self.field)
622                         stuffcmd(self, strcat("sendcvar ", name, "\n"));
623         }
624 }
625 string W_FixWeaponOrder_ForceComplete(string s);
626 string W_FixWeaponOrder_AllowIncomplete(string s);
627 float w_getbestweapon(entity e);
628 void GetCvars(float f)
629 {
630         string s;
631         if (f > 0)
632                 s = strcat1(argv(f));
633         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
634         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
635         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
636         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
637         GetCvars_handleString(s, f, cvar_g_nexuizversion, "g_nexuizversion");
638         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
639         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
640         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
641         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
642         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
643         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
644         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
645         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
646         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
647         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
648         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
649         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
650         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
651         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
652         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
653         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
654         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
655         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
656         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
657
658         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
659         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
660
661 #ifdef ALLOW_FORCEMODELS
662         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
663         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromnexuiz, "cl_forceplayermodelsfromnexuiz");
664 #endif
665         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
666
667         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
668         if (f > 0)
669         {
670                 if (s == "cl_weaponpriority")
671                         self.switchweapon = w_getbestweapon(self);
672         }
673 }
674
675 float fexists(string f)
676 {
677     float fh;
678     fh = fopen(f, FILE_READ);
679     if (fh < 0)
680         return FALSE;
681     fclose(fh);
682     return TRUE;
683 }
684
685 void backtrace(string msg)
686 {
687     float dev, war;
688     dev = cvar("developer");
689     war = cvar("prvm_backtraceforwarnings");
690     cvar_set("developer", "1");
691     cvar_set("prvm_backtraceforwarnings", "1");
692     print("\n");
693     print("--- CUT HERE ---\nWARNING: ");
694     print(msg);
695     print("\n");
696     remove(world); // isn't there any better way to cause a backtrace?
697     print("\n--- CUT UNTIL HERE ---\n");
698     cvar_set("developer", ftos(dev));
699     cvar_set("prvm_backtraceforwarnings", ftos(war));
700 }
701
702 string Team_ColorCode(float teamid)
703 {
704     if (teamid == COLOR_TEAM1)
705         return "^1";
706     else if (teamid == COLOR_TEAM2)
707         return "^4";
708     else if (teamid == COLOR_TEAM3)
709         return "^3";
710     else if (teamid == COLOR_TEAM4)
711         return "^6";
712     else
713         return "^7";
714 }
715
716 string Team_ColorName(float t)
717 {
718     // fixme: Search for team entities and get their .netname's!
719     if (t == COLOR_TEAM1)
720         return "Red";
721     if (t == COLOR_TEAM2)
722         return "Blue";
723     if (t == COLOR_TEAM3)
724         return "Yellow";
725     if (t == COLOR_TEAM4)
726         return "Pink";
727     return "Neutral";
728 }
729
730 string Team_ColorNameLowerCase(float t)
731 {
732     // fixme: Search for team entities and get their .netname's!
733     if (t == COLOR_TEAM1)
734         return "red";
735     if (t == COLOR_TEAM2)
736         return "blue";
737     if (t == COLOR_TEAM3)
738         return "yellow";
739     if (t == COLOR_TEAM4)
740         return "pink";
741     return "neutral";
742 }
743
744 float ColourToNumber(string team_colour)
745 {
746         if (team_colour == "red")
747                 return COLOR_TEAM1;
748
749         if (team_colour == "blue")
750                 return COLOR_TEAM2;
751
752         if (team_colour == "yellow")
753                 return COLOR_TEAM3;
754
755         if (team_colour == "pink")
756                 return COLOR_TEAM4;
757
758         if (team_colour == "auto")
759                 return 0;
760
761         return -1;
762 }
763
764 float NumberToTeamNumber(float number)
765 {
766         if (number == 1)
767                 return COLOR_TEAM1;
768
769         if (number == 2)
770                 return COLOR_TEAM2;
771
772         if (number == 3)
773                 return COLOR_TEAM3;
774
775         if (number == 4)
776                 return COLOR_TEAM4;
777
778         return -1;
779 }
780
781 #define CENTERPRIO_POINT 1
782 #define CENTERPRIO_SPAM 2
783 #define CENTERPRIO_VOTE 4
784 #define CENTERPRIO_NORMAL 5
785 #define CENTERPRIO_SHIELDING 7
786 #define CENTERPRIO_MAPVOTE 9
787 #define CENTERPRIO_IDLEKICK 50
788 #define CENTERPRIO_ADMIN 99
789 .float centerprint_priority;
790 .float centerprint_expires;
791 void centerprint_atprio(entity e, float prio, string s)
792 {
793     if (intermission_running)
794         if (prio < CENTERPRIO_MAPVOTE)
795             return;
796     if (time > e.centerprint_expires)
797         e.centerprint_priority = 0;
798     if (prio >= e.centerprint_priority)
799     {
800         e.centerprint_priority = prio;
801         if (timeoutStatus == 2)
802             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
803         else
804             e.centerprint_expires = time + e.cvar_scr_centertime;
805         centerprint_builtin(e, s);
806     }
807 }
808 void centerprint_expire(entity e, float prio)
809 {
810     if (prio == e.centerprint_priority)
811     {
812         e.centerprint_priority = 0;
813         centerprint_builtin(e, "");
814     }
815 }
816 void centerprint(entity e, string s)
817 {
818     centerprint_atprio(e, CENTERPRIO_NORMAL, s);
819 }
820
821 // decolorizes and team colors the player name when needed
822 string playername(entity p)
823 {
824     string t;
825     if (teams_matter && !intermission_running && p.classname == "player")
826     {
827         t = Team_ColorCode(p.team);
828         return strcat(t, strdecolorize(p.netname));
829     }
830     else
831         return p.netname;
832 }
833
834 vector randompos(vector m1, vector m2)
835 {
836     local vector v;
837     m2 = m2 - m1;
838     v_x = m2_x * random() + m1_x;
839     v_y = m2_y * random() + m1_y;
840     v_z = m2_z * random() + m1_z;
841     return  v;
842 };
843
844 float g_pickup_shells;
845 float g_pickup_shells_max;
846 float g_pickup_nails;
847 float g_pickup_nails_max;
848 float g_pickup_rockets;
849 float g_pickup_rockets_max;
850 float g_pickup_cells;
851 float g_pickup_cells_max;
852 float g_pickup_fuel;
853 float g_pickup_fuel_jetpack;
854 float g_pickup_fuel_max;
855 float g_pickup_armorsmall;
856 float g_pickup_armorsmall_max;
857 float g_pickup_armormedium;
858 float g_pickup_armormedium_max;
859 float g_pickup_armorbig;
860 float g_pickup_armorbig_max;
861 float g_pickup_armorlarge;
862 float g_pickup_armorlarge_max;
863 float g_pickup_healthsmall;
864 float g_pickup_healthsmall_max;
865 float g_pickup_healthmedium;
866 float g_pickup_healthmedium_max;
867 float g_pickup_healthlarge;
868 float g_pickup_healthlarge_max;
869 float g_pickup_healthmega;
870 float g_pickup_healthmega_max;
871 float g_weaponarena;
872 float g_weaponarena_random;
873 string g_weaponarena_list;
874 float g_weaponspeedfactor;
875 float g_weaponratefactor;
876 float g_weapondamagefactor;
877 float g_weaponforcefactor;
878 float g_weaponspreadfactor;
879
880 float start_weapons;
881 float start_items;
882 float start_ammo_shells;
883 float start_ammo_nails;
884 float start_ammo_rockets;
885 float start_ammo_cells;
886 float start_ammo_fuel;
887 float start_health;
888 float start_armorvalue;
889 float warmup_start_weapons;
890 float warmup_start_ammo_shells;
891 float warmup_start_ammo_nails;
892 float warmup_start_ammo_rockets;
893 float warmup_start_ammo_cells;
894 float warmup_start_ammo_fuel;
895 float warmup_start_health;
896 float warmup_start_armorvalue;
897 float g_weapon_stay;
898 float g_ghost_items;
899
900 entity get_weaponinfo(float w);
901
902 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
903 {
904         var float i = weaponinfo.weapon;
905
906         if (!i)
907                 return 0;
908
909         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
910
911         if (t < 0) // "default" weapon selection
912         {
913                 if (g_lms || g_ca || allguns)
914                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
915                 else if(t < -1)
916                         t = 0;
917                 else if (g_race || g_cts)
918                         t = (i == WEP_LASER);
919                 else if (g_nexball)
920                         t = 0; // weapon is set a few lines later
921                 else
922                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
923                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
924                         t |= (i == WEP_HOOK);
925         }
926
927         // we cannot disable porto in Nexball, we must force it
928         if(g_nexball && i == WEP_PORTO)
929                 t = 1;
930
931         return t;
932 }
933
934 float NixNex_CanChooseWeapon(float wpn);
935 void readplayerstartcvars()
936 {
937         entity e;
938         float i, j, t;
939         string s;
940
941         // initialize starting values for players
942         start_weapons = 0;
943         start_items = 0;
944         start_ammo_shells = 0;
945         start_ammo_nails = 0;
946         start_ammo_rockets = 0;
947         start_ammo_cells = 0;
948         start_health = cvar("g_balance_health_start");
949         start_armorvalue = cvar("g_balance_armor_start");
950
951         g_weaponarena = 0;
952         s = cvar_string("g_weaponarena");
953         if (s == "0")
954         {
955         }
956         else if (s == "all")
957         {
958                 g_weaponarena_list = "All Weapons";
959                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
960                 {
961                         e = get_weaponinfo(j);
962                         g_weaponarena |= e.weapons;
963                         weapon_action(e.weapon, WR_PRECACHE);
964                 }
965         }
966         else if (s == "most")
967         {
968                 g_weaponarena_list = "Most Weapons";
969                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
970                 {
971                         e = get_weaponinfo(j);
972                         if (e.spawnflags & WEP_FLAG_NORMAL)
973                         {
974                                 g_weaponarena |= e.weapons;
975                                 weapon_action(e.weapon, WR_PRECACHE);
976                         }
977                 }
978         }
979         else if (s == "none")
980         {
981                 g_weaponarena_list = "No Weapons";
982                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
983         }
984         else
985         {
986                 t = tokenize_console(s);
987                 g_weaponarena_list = "";
988                 for (i = 0; i < t; ++i)
989                 {
990                         s = argv(i);
991                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
992                         {
993                                 e = get_weaponinfo(j);
994                                 if (e.netname == s)
995                                 {
996                                         g_weaponarena |= e.weapons;
997                                         weapon_action(e.weapon, WR_PRECACHE);
998                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
999                                         break;
1000                                 }
1001                         }
1002                         if (j > WEP_LAST)
1003                         {
1004                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
1005                         }
1006                 }
1007                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
1008         }
1009
1010         if(g_weaponarena)
1011                 g_weaponarena_random = cvar("g_weaponarena_random");
1012         else
1013                 g_weaponarena_random = 0;
1014
1015         if (g_nixnex)
1016         {
1017                 start_weapons = 0;
1018                 // will be done later
1019                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1020                         if (NixNex_CanChooseWeapon(i))
1021                                 weapon_action(i, WR_PRECACHE);
1022                 if(!cvar("g_use_ammunition"))
1023                         start_items |= IT_UNLIMITED_AMMO;
1024         }
1025         else if (g_weaponarena)
1026         {
1027                 start_weapons = g_weaponarena;
1028                 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
1029                         start_ammo_rockets = 999;
1030                 if (g_weaponarena & WEPBIT_SHOTGUN)
1031                         start_ammo_shells = 999;
1032                 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
1033                         start_ammo_cells = 999;
1034                 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
1035                         start_ammo_nails = 999;
1036                 if (g_weaponarena & WEPBIT_HOOK)
1037                         start_ammo_fuel = 999;
1038                 start_items |= IT_UNLIMITED_AMMO;
1039         }
1040         else if (g_minstagib)
1041         {
1042                 start_health = 100;
1043                 start_armorvalue = 0;
1044                 start_weapons = WEPBIT_MINSTANEX;
1045                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1046                 start_ammo_cells = cvar("g_minstagib_ammo_start");
1047                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1048                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1049
1050                 if (g_minstagib_invis_alpha <= 0)
1051                         g_minstagib_invis_alpha = -1;
1052         }
1053         else
1054         {
1055                 if (g_lms || g_ca)
1056                 {
1057                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
1058                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
1059                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1060                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
1061                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1062                         start_health = cvar("g_lms_start_health");
1063                         start_armorvalue = cvar("g_lms_start_armor");
1064                 }
1065                 else if (cvar("g_use_ammunition"))
1066                 {
1067                         start_ammo_shells = cvar("g_start_ammo_shells");
1068                         start_ammo_nails = cvar("g_start_ammo_nails");
1069                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1070                         start_ammo_cells = cvar("g_start_ammo_cells");
1071                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1072                 }
1073                 else
1074                 {
1075                         start_ammo_shells = cvar("g_pickup_shells_max");
1076                         start_ammo_nails = cvar("g_pickup_nails_max");
1077                         start_ammo_rockets = cvar("g_pickup_rockets_max");
1078                         start_ammo_cells = cvar("g_pickup_cells_max");
1079                         start_ammo_fuel = cvar("g_pickup_fuel_max");
1080                         start_items |= IT_UNLIMITED_AMMO;
1081                 }
1082
1083                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1084                 {
1085                         e = get_weaponinfo(i);
1086                         if(want_weapon("g_start_weapon_", e, FALSE))
1087                         {
1088                                 start_weapons |= e.weapons;
1089                                 weapon_action(e.weapon, WR_PRECACHE);
1090                         }
1091                 }
1092         }
1093
1094         if (inWarmupStage)
1095         {
1096                 warmup_start_ammo_shells = start_ammo_shells;
1097                 warmup_start_ammo_nails = start_ammo_nails;
1098                 warmup_start_ammo_rockets = start_ammo_rockets;
1099                 warmup_start_ammo_cells = start_ammo_cells;
1100                 warmup_start_ammo_fuel = start_ammo_fuel;
1101                 warmup_start_health = start_health;
1102                 warmup_start_armorvalue = start_armorvalue;
1103                 warmup_start_weapons = start_weapons;
1104
1105                 if (!g_weaponarena && !g_nixnex && !g_minstagib && !g_ca)
1106                 {
1107                         if (cvar("g_use_ammunition"))
1108                         {
1109                                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1110                                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1111                                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1112                                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1113                                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1114                         }
1115                         warmup_start_health = cvar("g_warmup_start_health");
1116                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1117                         warmup_start_weapons = 0;
1118                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1119                         {
1120                                 e = get_weaponinfo(i);
1121                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1122                                 {
1123                                         warmup_start_weapons |= e.weapons;
1124                                         weapon_action(e.weapon, WR_PRECACHE);
1125                                 }
1126                         }
1127                 }
1128         }
1129
1130         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1131         {
1132                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1133                 start_items |= IT_FUEL_REGEN;
1134                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1135                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1136         }
1137
1138         if (g_jetpack)
1139                 start_items |= IT_JETPACK;
1140
1141         if (g_weapon_stay == 2)
1142         {
1143                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1144                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1145                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1146                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1147                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1148                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1149                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1150                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1151                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1152                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1153         }
1154
1155         start_ammo_shells = max(0, start_ammo_shells);
1156         start_ammo_nails = max(0, start_ammo_nails);
1157         start_ammo_cells = max(0, start_ammo_cells);
1158         start_ammo_rockets = max(0, start_ammo_rockets);
1159         start_ammo_fuel = max(0, start_ammo_fuel);
1160
1161         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1162         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1163         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1164         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1165         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1166 }
1167
1168 float g_bugrigs;
1169 float g_bugrigs_planar_movement;
1170 float g_bugrigs_planar_movement_car_jumping;
1171 float g_bugrigs_reverse_spinning;
1172 float g_bugrigs_reverse_speeding;
1173 float g_bugrigs_reverse_stopping;
1174 float g_bugrigs_air_steering;
1175 float g_bugrigs_angle_smoothing;
1176 float g_bugrigs_friction_floor;
1177 float g_bugrigs_friction_brake;
1178 float g_bugrigs_friction_air;
1179 float g_bugrigs_accel;
1180 float g_bugrigs_speed_ref;
1181 float g_bugrigs_speed_pow;
1182 float g_bugrigs_steer;
1183
1184 float g_touchexplode;
1185 float g_touchexplode_radius;
1186 float g_touchexplode_damage;
1187 float g_touchexplode_edgedamage;
1188 float g_touchexplode_force;
1189
1190 float sv_autotaunt;
1191 float sv_taunt;
1192
1193 float sv_pitch_min;
1194 float sv_pitch_max;
1195 float sv_pitch_fixyaw;
1196
1197 float sv_accuracy_data_share;
1198
1199 void readlevelcvars(void)
1200 {
1201     g_bugrigs = cvar("g_bugrigs");
1202     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1203     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1204     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1205     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1206     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1207     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1208     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1209     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1210     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1211     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1212     g_bugrigs_accel = cvar("g_bugrigs_accel");
1213     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1214     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1215     g_bugrigs_steer = cvar("g_bugrigs_steer");
1216
1217     g_touchexplode = cvar("g_touchexplode");
1218     g_touchexplode_radius = cvar("g_touchexplode_radius");
1219     g_touchexplode_damage = cvar("g_touchexplode_damage");
1220     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1221     g_touchexplode_force = cvar("g_touchexplode_force");
1222
1223 #ifdef ALLOW_FORCEMODELS
1224         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1225 #endif
1226         sv_loddistance1 = cvar("sv_loddistance1");
1227         sv_loddistance2 = cvar("sv_loddistance2");
1228
1229         if(sv_loddistance2 <= sv_loddistance1)
1230                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1231
1232         sv_clones = cvar("sv_clones");
1233         sv_gentle = cvar("sv_gentle");
1234         sv_foginterval = cvar("sv_foginterval");
1235         g_cloaked = cvar("g_cloaked");
1236         g_jump_grunt = cvar("g_jump_grunt");
1237         g_footsteps = cvar("g_footsteps");
1238         g_grappling_hook = cvar("g_grappling_hook");
1239         g_jetpack = cvar("g_jetpack");
1240         g_laserguided_missile = cvar("g_laserguided_missile");
1241         g_midair = cvar("g_midair");
1242         g_minstagib = cvar("g_minstagib");
1243         g_nixnex = cvar("g_nixnex");
1244         g_nixnex_with_laser = cvar("g_nixnex_with_laser");
1245         g_norecoil = cvar("g_norecoil");
1246         g_vampire = cvar("g_vampire");
1247         g_bloodloss = cvar("g_bloodloss");
1248         sv_maxidle = cvar("sv_maxidle");
1249         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1250         sv_pogostick = cvar("sv_pogostick");
1251         sv_doublejump = cvar("sv_doublejump");
1252         g_ctf_reverse = cvar("g_ctf_reverse");
1253         sv_autotaunt = cvar("sv_autotaunt");
1254         sv_taunt = cvar("sv_taunt");
1255
1256         inWarmupStage = cvar("g_warmup");
1257         g_warmup_limit = cvar("g_warmup_limit");
1258         g_warmup_allguns = cvar("g_warmup_allguns");
1259         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1260
1261         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1262                 inWarmupStage = 0; // these modes cannot work together, sorry
1263
1264         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1265         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1266         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1267         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1268         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1269         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1270         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1271         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1272         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1273         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1274         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1275         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1276
1277         if (g_minstagib) g_nixnex = g_weaponarena = 0;
1278         if (g_nixnex) g_weaponarena = 0;
1279                 g_weaponarena = 0;
1280
1281         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1282         g_weaponratefactor = cvar("g_weaponratefactor");
1283         g_weapondamagefactor = cvar("g_weapondamagefactor");
1284         g_weaponforcefactor = cvar("g_weaponforcefactor");
1285         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1286
1287         g_pickup_shells = cvar("g_pickup_shells");
1288         g_pickup_shells_max = cvar("g_pickup_shells_max");
1289         g_pickup_nails = cvar("g_pickup_nails");
1290         g_pickup_nails_max = cvar("g_pickup_nails_max");
1291         g_pickup_rockets = cvar("g_pickup_rockets");
1292         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1293         g_pickup_cells = cvar("g_pickup_cells");
1294         g_pickup_cells_max = cvar("g_pickup_cells_max");
1295         g_pickup_fuel = cvar("g_pickup_fuel");
1296         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1297         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1298         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1299         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1300         g_pickup_armormedium = cvar("g_pickup_armormedium");
1301         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1302         g_pickup_armorbig = cvar("g_pickup_armorbig");
1303         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1304         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1305         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1306         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1307         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1308         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1309         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1310         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1311         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1312         g_pickup_healthmega = cvar("g_pickup_healthmega");
1313         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1314
1315         g_pinata = cvar("g_pinata");
1316
1317         g_weapon_stay = cvar("g_weapon_stay");
1318
1319         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1320                 g_weapon_stay = 1;
1321
1322         g_ghost_items = cvar("g_ghost_items");
1323
1324         if(g_ghost_items >= 1)
1325                 g_ghost_items = 0.13; // default alpha value
1326
1327         if not(inWarmupStage && !g_ca)
1328                 game_starttime = cvar("g_start_delay");
1329
1330         sv_pitch_min = cvar("sv_pitch_min");
1331         sv_pitch_max = cvar("sv_pitch_max");
1332         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1333
1334         sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1335
1336         readplayerstartcvars();
1337 }
1338
1339 /*
1340 // TODO sound pack system
1341 string soundpack;
1342
1343 string precache_sound_builtin (string s) = #19;
1344 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1345 string precache_sound(string s)
1346 {
1347         return precache_sound_builtin(strcat(soundpack, s));
1348 }
1349 void play2(entity e, string filename)
1350 {
1351         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1352 }
1353 void sound(entity e, float chan, string samp, float vol, float atten)
1354 {
1355         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1356 }
1357 */
1358
1359 // Sound functions
1360 string precache_sound (string s) = #19;
1361 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1362 float precache_sound_index (string s) = #19;
1363
1364 #define SND_VOLUME      1
1365 #define SND_ATTENUATION 2
1366 #define SND_LARGEENTITY 8
1367 #define SND_LARGESOUND  16
1368
1369 float sound_allowed(float dest, entity e)
1370 {
1371     // sounds from world may always pass
1372     for (;;)
1373     {
1374         if (e.classname == "body")
1375             e = e.enemy;
1376         if (e.owner && e.owner != e)
1377             e = e.owner;
1378         else
1379             break;
1380     }
1381     // sounds to self may always pass
1382     if (dest == MSG_ONE)
1383         if (e == msg_entity)
1384             return TRUE;
1385     // sounds by players can be removed
1386     if (cvar("bot_sound_monopoly"))
1387         if (clienttype(e) == CLIENTTYPE_REAL)
1388             return FALSE;
1389     // anything else may pass
1390     return TRUE;
1391 }
1392
1393 void sound(entity e, float chan, string samp, float vol, float atten)
1394 {
1395     if (!sound_allowed(MSG_BROADCAST, e))
1396         return;
1397     sound_builtin(e, chan, samp, vol, atten);
1398 }
1399 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1400 {
1401     float entno, idx;
1402
1403     if (!sound_allowed(dest, e))
1404         return;
1405
1406     entno = num_for_edict(e);
1407     idx = precache_sound_index(samp);
1408
1409     float sflags;
1410     sflags = 0;
1411
1412     atten = floor(atten * 64);
1413     vol = floor(vol * 255);
1414
1415     if (vol != 255)
1416         sflags |= SND_VOLUME;
1417     if (atten != 64)
1418         sflags |= SND_ATTENUATION;
1419     if (entno >= 8192)
1420         sflags |= SND_LARGEENTITY;
1421     if (idx >= 256)
1422         sflags |= SND_LARGESOUND;
1423
1424     WriteByte(dest, SVC_SOUND);
1425     WriteByte(dest, sflags);
1426     if (sflags & SND_VOLUME)
1427         WriteByte(dest, vol);
1428     if (sflags & SND_ATTENUATION)
1429         WriteByte(dest, atten);
1430     if (sflags & SND_LARGEENTITY)
1431     {
1432         WriteShort(dest, entno);
1433         WriteByte(dest, chan);
1434     }
1435     else
1436     {
1437         WriteShort(dest, entno * 8 + chan);
1438     }
1439     if (sflags & SND_LARGESOUND)
1440         WriteShort(dest, idx);
1441     else
1442         WriteByte(dest, idx);
1443
1444     WriteCoord(dest, o_x);
1445     WriteCoord(dest, o_y);
1446     WriteCoord(dest, o_z);
1447 }
1448 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1449 {
1450     vector o;
1451
1452     if (!sound_allowed(dest, e))
1453         return;
1454
1455     o = e.origin + 0.5 * (e.mins + e.maxs);
1456     soundtoat(dest, e, o, chan, samp, vol, atten);
1457 }
1458 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1459 {
1460     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1461 }
1462 void stopsoundto(float dest, entity e, float chan)
1463 {
1464     float entno;
1465
1466     if (!sound_allowed(dest, e))
1467         return;
1468
1469     entno = num_for_edict(e);
1470
1471     if (entno >= 8192)
1472     {
1473         float idx, sflags;
1474         idx = precache_sound_index("misc/null.wav");
1475         sflags = SND_LARGEENTITY;
1476         if (idx >= 256)
1477             sflags |= SND_LARGESOUND;
1478         WriteByte(dest, SVC_SOUND);
1479         WriteByte(dest, sflags);
1480         WriteShort(dest, entno);
1481         WriteByte(dest, chan);
1482         if (sflags & SND_LARGESOUND)
1483             WriteShort(dest, idx);
1484         else
1485             WriteByte(dest, idx);
1486         WriteCoord(dest, e.origin_x);
1487         WriteCoord(dest, e.origin_y);
1488         WriteCoord(dest, e.origin_z);
1489     }
1490     else
1491     {
1492         WriteByte(dest, SVC_STOPSOUND);
1493         WriteShort(dest, entno * 8 + chan);
1494     }
1495 }
1496 void stopsound(entity e, float chan)
1497 {
1498     if (!sound_allowed(MSG_BROADCAST, e))
1499         return;
1500
1501     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1502     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1503 }
1504
1505 void play2(entity e, string filename)
1506 {
1507     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1508     msg_entity = e;
1509     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1510 }
1511
1512 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1513 .float spamtime;
1514 float spamsound(entity e, float chan, string samp, float vol, float atten)
1515 {
1516     if (!sound_allowed(MSG_BROADCAST, e))
1517         return FALSE;
1518
1519     if (time > e.spamtime)
1520     {
1521         e.spamtime = time;
1522         sound(e, chan, samp, vol, atten);
1523         return TRUE;
1524     }
1525     return FALSE;
1526 }
1527
1528 void play2team(float t, string filename)
1529 {
1530     local entity head;
1531
1532     if (cvar("bot_sound_monopoly"))
1533         return;
1534
1535     FOR_EACH_REALPLAYER(head)
1536     {
1537         if (head.team == t)
1538             play2(head, filename);
1539     }
1540 }
1541
1542 void play2all(string samp)
1543 {
1544     if (cvar("bot_sound_monopoly"))
1545         return;
1546
1547     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1548 }
1549
1550 void PrecachePlayerSounds(string f);
1551 void precache_all_models(string pattern)
1552 {
1553     float globhandle, i, n;
1554     string f;
1555
1556     globhandle = search_begin(pattern, TRUE, FALSE);
1557     if (globhandle < 0)
1558         return;
1559     n = search_getsize(globhandle);
1560     for (i = 0; i < n; ++i)
1561     {
1562                 //print(search_getfilename(globhandle, i), "\n");
1563                 f = search_getfilename(globhandle, i);
1564                 if(sv_loddistance1)
1565                         precache_model(f);
1566                 if(substring(f, -9,5) == "_lod1")
1567                         continue;
1568                 if(substring(f, -9,5) == "_lod2")
1569                         continue;
1570                 if(!sv_loddistance1)
1571                         precache_model(f);
1572                 PrecachePlayerSounds(strcat(f, ".sounds"));
1573     }
1574     search_end(globhandle);
1575 }
1576
1577 void precache()
1578 {
1579     // gamemode related things
1580     precache_model ("models/misc/chatbubble.spr");
1581     precache_model ("models/misc/teambubble.spr");
1582     if (g_runematch)
1583     {
1584         precache_model ("models/runematch/curse.mdl");
1585         precache_model ("models/runematch/rune.mdl");
1586     }
1587
1588 #ifdef TTURRETS_ENABLED
1589     if (cvar("g_turrets"))
1590         turrets_precash();
1591 #endif
1592
1593     // Precache all player models if desired
1594     if (cvar("sv_precacheplayermodels"))
1595     {
1596         PrecachePlayerSounds("sound/player/default.sounds");
1597         precache_all_models("models/player/*.zym");
1598         precache_all_models("models/player/*.dpm");
1599         precache_all_models("models/player/*.md3");
1600         precache_all_models("models/player/*.psk");
1601         //precache_model("models/player/carni.zym");
1602         //precache_model("models/player/crash.zym");
1603         //precache_model("models/player/grunt.zym");
1604         //precache_model("models/player/headhunter.zym");
1605         //precache_model("models/player/insurrectionist.zym");
1606         //precache_model("models/player/jeandarc.zym");
1607         //precache_model("models/player/lurk.zym");
1608         //precache_model("models/player/lycanthrope.zym");
1609         //precache_model("models/player/marine.zym");
1610         //precache_model("models/player/nexus.zym");
1611         //precache_model("models/player/pyria.zym");
1612         //precache_model("models/player/shock.zym");
1613         //precache_model("models/player/skadi.zym");
1614         //precache_model("models/player/specop.zym");
1615         //precache_model("models/player/visitant.zym");
1616     }
1617
1618     if (cvar("sv_defaultcharacter"))
1619     {
1620         string s;
1621         s = cvar_string("sv_defaultplayermodel_red");
1622         if (s != "")
1623         {
1624             precache_model(s);
1625             PrecachePlayerSounds(strcat(s, ".sounds"));
1626         }
1627         s = cvar_string("sv_defaultplayermodel_blue");
1628         if (s != "")
1629         {
1630             precache_model(s);
1631             PrecachePlayerSounds(strcat(s, ".sounds"));
1632         }
1633         s = cvar_string("sv_defaultplayermodel_yellow");
1634         if (s != "")
1635         {
1636             precache_model(s);
1637             PrecachePlayerSounds(strcat(s, ".sounds"));
1638         }
1639         s = cvar_string("sv_defaultplayermodel_pink");
1640         if (s != "")
1641         {
1642             precache_model(s);
1643             PrecachePlayerSounds(strcat(s, ".sounds"));
1644         }
1645         s = cvar_string("sv_defaultplayermodel");
1646         if (s != "")
1647         {
1648             precache_model(s);
1649             PrecachePlayerSounds(strcat(s, ".sounds"));
1650         }
1651     }
1652
1653     if (g_footsteps)
1654     {
1655         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1656         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1657     }
1658
1659     // gore and miscellaneous sounds
1660     //precache_sound ("misc/h2ohit.wav");
1661     precache_model ("models/hook.md3");
1662     precache_sound ("misc/armorimpact.wav");
1663     precache_sound ("misc/bodyimpact1.wav");
1664     precache_sound ("misc/bodyimpact2.wav");
1665     precache_sound ("misc/gib.wav");
1666     precache_sound ("misc/gib_splat01.wav");
1667     precache_sound ("misc/gib_splat02.wav");
1668     precache_sound ("misc/gib_splat03.wav");
1669     precache_sound ("misc/gib_splat04.wav");
1670     precache_sound ("misc/hit.wav");
1671     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1672     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1673     precache_sound ("misc/null.wav");
1674     precache_sound ("misc/spawn.wav");
1675     precache_sound ("misc/talk.wav");
1676     precache_sound ("misc/teleport.wav");
1677     precache_sound ("misc/poweroff.wav");
1678     precache_sound ("player/lava.wav");
1679     precache_sound ("player/slime.wav");
1680
1681     if (g_jetpack)
1682         precache_sound ("misc/jetpack_fly.wav");
1683
1684     precache_model ("models/sprites/0.spr32");
1685     precache_model ("models/sprites/1.spr32");
1686     precache_model ("models/sprites/2.spr32");
1687     precache_model ("models/sprites/3.spr32");
1688     precache_model ("models/sprites/4.spr32");
1689     precache_model ("models/sprites/5.spr32");
1690     precache_model ("models/sprites/6.spr32");
1691     precache_model ("models/sprites/7.spr32");
1692     precache_model ("models/sprites/8.spr32");
1693     precache_model ("models/sprites/9.spr32");
1694     precache_model ("models/sprites/10.spr32");
1695
1696     // common weapon precaches
1697     precache_sound ("weapons/weapon_switch.wav");
1698     precache_sound ("weapons/weaponpickup.wav");
1699     precache_sound ("weapons/unavailable.wav");
1700     if (g_grappling_hook)
1701     {
1702         precache_sound ("weapons/hook_fire.wav"); // hook
1703         precache_sound ("weapons/hook_impact.wav"); // hook
1704     }
1705
1706     if (cvar("sv_precacheweapons") || g_nixnex)
1707     {
1708         //precache weapon models/sounds
1709         local float wep;
1710         wep = WEP_FIRST;
1711         while (wep <= WEP_LAST)
1712         {
1713             weapon_action(wep, WR_PRECACHE);
1714             wep = wep + 1;
1715         }
1716     }
1717
1718     precache_model("models/elaser.mdl");
1719     precache_model("models/laser.mdl");
1720     precache_model("models/ebomb.mdl");
1721
1722 #if 0
1723     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1724
1725     if (!self.noise && self.music) // quake 3 uses the music field
1726         self.noise = self.music;
1727
1728     // plays music for the level if there is any
1729     if (self.noise)
1730     {
1731         precache_sound (self.noise);
1732         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1733     }
1734 #endif
1735 }
1736
1737 // sorry, but using \ in macros breaks line numbers
1738 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1739 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1740 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1741
1742 vector ExactTriggerHit_mins;
1743 vector ExactTriggerHit_maxs;
1744 float ExactTriggerHit_Recurse()
1745 {
1746     float s;
1747     entity se;
1748     float f;
1749
1750     tracebox('0 0 0', ExactTriggerHit_mins, ExactTriggerHit_maxs, '0 0 0', MOVE_NORMAL, other);
1751     if not(trace_ent)
1752         return 0;
1753     if (trace_ent == self)
1754         return 1;
1755
1756     se = trace_ent;
1757     s = se.solid;
1758     se.solid = SOLID_NOT;
1759     f = ExactTriggerHit_Recurse();
1760     se.solid = s;
1761
1762     return f;
1763 }
1764
1765 float ExactTriggerHit()
1766 {
1767     float f, s;
1768
1769     if not(self.modelindex)
1770         return 1;
1771
1772     s = self.solid;
1773     self.solid = SOLID_BSP;
1774     ExactTriggerHit_mins = other.absmin;
1775     ExactTriggerHit_maxs = other.absmax;
1776     f = ExactTriggerHit_Recurse();
1777     self.solid = s;
1778
1779     return f;
1780 }
1781
1782 // WARNING: this kills the trace globals
1783 #define EXACTTRIGGER_TOUCH if not(ExactTriggerHit()) return
1784 #define EXACTTRIGGER_INIT  InitSolidBSPTrigger(); self.solid = SOLID_TRIGGER
1785
1786 #define INITPRIO_FIRST              0
1787 #define INITPRIO_GAMETYPE           0
1788 #define INITPRIO_GAMETYPE_FALLBACK  1
1789 #define INITPRIO_CVARS              5
1790 #define INITPRIO_FINDTARGET        10
1791 #define INITPRIO_DROPTOFLOOR       20
1792 #define INITPRIO_SETLOCATION       90
1793 #define INITPRIO_LINKDOORS         91
1794 #define INITPRIO_LAST              99
1795
1796 .void(void) initialize_entity;
1797 .float initialize_entity_order;
1798 .entity initialize_entity_next;
1799 entity initialize_entity_first;
1800
1801 void make_safe_for_remove(entity e)
1802 {
1803     if (e.initialize_entity)
1804     {
1805         entity ent, prev;
1806         for (ent = initialize_entity_first; ent; )
1807         {
1808             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1809             {
1810                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1811                 // skip it in linked list
1812                 if (prev)
1813                 {
1814                     prev.initialize_entity_next = ent.initialize_entity_next;
1815                     ent = prev.initialize_entity_next;
1816                 }
1817                 else
1818                 {
1819                     initialize_entity_first = ent.initialize_entity_next;
1820                     ent = initialize_entity_first;
1821                 }
1822             }
1823             else
1824             {
1825                 prev = ent;
1826                 ent = ent.initialize_entity_next;
1827             }
1828         }
1829     }
1830 }
1831
1832 void objerror(string s)
1833 {
1834     make_safe_for_remove(self);
1835     objerror_builtin(s);
1836 }
1837
1838 void remove_unsafely(entity e)
1839 {
1840     remove_builtin(e);
1841 }
1842
1843 void remove_safely(entity e)
1844 {
1845     make_safe_for_remove(e);
1846     remove_builtin(e);
1847 }
1848
1849 void InitializeEntity(entity e, void(void) func, float order)
1850 {
1851     entity prev, cur;
1852
1853     if (!e || e.initialize_entity)
1854     {
1855         // make a proxy initializer entity
1856         entity e_old;
1857         e_old = e;
1858         e = spawn();
1859         e.classname = "initialize_entity";
1860         e.enemy = e_old;
1861     }
1862
1863     e.initialize_entity = func;
1864     e.initialize_entity_order = order;
1865
1866     cur = initialize_entity_first;
1867     for (;;)
1868     {
1869         if (!cur || cur.initialize_entity_order > order)
1870         {
1871             // insert between prev and cur
1872             if (prev)
1873                 prev.initialize_entity_next = e;
1874             else
1875                 initialize_entity_first = e;
1876             e.initialize_entity_next = cur;
1877             return;
1878         }
1879         prev = cur;
1880         cur = cur.initialize_entity_next;
1881     }
1882 }
1883 void InitializeEntitiesRun()
1884 {
1885     entity startoflist;
1886     startoflist = initialize_entity_first;
1887     initialize_entity_first = world;
1888     for (self = startoflist; self; )
1889     {
1890         entity e;
1891         var void(void) func;
1892         e = self.initialize_entity_next;
1893         func = self.initialize_entity;
1894         self.initialize_entity_order = 0;
1895         self.initialize_entity = func_null;
1896         self.initialize_entity_next = world;
1897         if (self.classname == "initialize_entity")
1898         {
1899             entity e_old;
1900             e_old = self.enemy;
1901             remove_builtin(self);
1902             self = e_old;
1903         }
1904         //dprint("Delayed initialization: ", self.classname, "\n");
1905         func();
1906         self = e;
1907     }
1908 }
1909
1910 .float uncustomizeentityforclient_set;
1911 .void(void) uncustomizeentityforclient;
1912 void(void) SUB_Nullpointer = #0;
1913 void UncustomizeEntitiesRun()
1914 {
1915     entity oldself;
1916     oldself = self;
1917     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1918         self.uncustomizeentityforclient();
1919     self = oldself;
1920 }
1921 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1922 {
1923     e.customizeentityforclient = customizer;
1924     e.uncustomizeentityforclient = uncustomizer;
1925     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1926 }
1927
1928 .float nottargeted;
1929 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1930
1931 void() SUB_Remove;
1932 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1933 {
1934     vector mi, ma;
1935
1936     if (e.classname == "")
1937         e.classname = "net_linked";
1938
1939     if (e.model == "" || self.modelindex == 0)
1940     {
1941         mi = e.mins;
1942         ma = e.maxs;
1943         setmodel(e, "null");
1944         setsize(e, mi, ma);
1945     }
1946
1947     e.SendEntity = sendfunc;
1948     e.SendFlags = 0xFFFFFF;
1949
1950     if (!docull)
1951         e.effects |= EF_NODEPTHTEST;
1952
1953     if (dt)
1954     {
1955         e.nextthink = time + dt;
1956         e.think = SUB_Remove;
1957     }
1958 }
1959
1960 void adaptor_think2touch()
1961 {
1962     entity o;
1963     o = other;
1964     other = world;
1965     self.touch();
1966     other = o;
1967 }
1968
1969 void adaptor_think2use()
1970 {
1971     entity o, a;
1972     o = other;
1973     a = activator;
1974     activator = world;
1975     other = world;
1976     self.use();
1977     other = o;
1978     activator = a;
1979 }
1980
1981 // deferred dropping
1982 void DropToFloor_Handler()
1983 {
1984     droptofloor_builtin();
1985     self.dropped_origin = self.origin;
1986 }
1987
1988 void droptofloor()
1989 {
1990     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1991 }
1992
1993
1994
1995 float trace_hits_box_a0, trace_hits_box_a1;
1996
1997 float trace_hits_box_1d(float end, float thmi, float thma)
1998 {
1999     if (end == 0)
2000     {
2001         // just check if x is in range
2002         if (0 < thmi)
2003             return FALSE;
2004         if (0 > thma)
2005             return FALSE;
2006     }
2007     else
2008     {
2009         // do the trace with respect to x
2010         // 0 -> end has to stay in thmi -> thma
2011         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
2012         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
2013         if (trace_hits_box_a0 > trace_hits_box_a1)
2014             return FALSE;
2015     }
2016     return TRUE;
2017 }
2018
2019 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
2020 {
2021     end -= start;
2022     thmi -= start;
2023     thma -= start;
2024     // now it is a trace from 0 to end
2025
2026     trace_hits_box_a0 = 0;
2027     trace_hits_box_a1 = 1;
2028
2029     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
2030         return FALSE;
2031     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
2032         return FALSE;
2033     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
2034         return FALSE;
2035
2036     return TRUE;
2037 }
2038
2039 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
2040 {
2041     return trace_hits_box(start, end, thmi - ma, thma - mi);
2042 }
2043
2044 float SUB_NoImpactCheck()
2045 {
2046         // zero hitcontents = this is not the real impact, but either the
2047         // mirror-impact of something hitting the projectile instead of the
2048         // projectile hitting the something, or a touchareagrid one. Neither of
2049         // these stop the projectile from moving, so...
2050         if(trace_dphitcontents == 0)
2051         {
2052                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2053                 checkclient();
2054         }
2055     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2056         return 1;
2057     if (other == world && self.size != '0 0 0')
2058     {
2059         vector tic;
2060         tic = self.velocity * sys_frametime;
2061         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2062         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2063         if (trace_fraction >= 1)
2064         {
2065             dprint("Odd... did not hit...?\n");
2066         }
2067         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2068         {
2069             dprint("Detected and prevented the sky-grapple bug.\n");
2070             return 1;
2071         }
2072     }
2073
2074     return 0;
2075 }
2076
2077 #define SUB_OwnerCheck() (other && (other == self.owner))
2078
2079 #define PROJECTILE_TOUCH do { if(SUB_OwnerCheck()) return; if(SUB_NoImpactCheck()) { remove(self); return; } if(trace_ent && trace_ent.solid > SOLID_TRIGGER) UpdateCSQCProjectileNextFrame(self); } while(0)
2080
2081 float MAX_IPBAN_URIS = 16;
2082
2083 float URI_GET_DISCARD   = 0;
2084 float URI_GET_IPBAN     = 1;
2085 float URI_GET_IPBAN_END = 16;
2086
2087 void URI_Get_Callback(float id, float status, string data)
2088 {
2089     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2090     dprint(data);
2091     dprint("\nEnd of data.\n");
2092
2093     if (id == URI_GET_DISCARD)
2094     {
2095         // discard
2096     }
2097     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2098     {
2099         // online ban list
2100         OnlineBanList_URI_Get_Callback(id, status, data);
2101     }
2102     else
2103     {
2104         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2105     }
2106 }
2107
2108 void print_to(entity e, string s)
2109 {
2110     if (e)
2111         sprint(e, strcat(s, "\n"));
2112     else
2113         print(s, "\n");
2114 }
2115
2116 string getrecords(float page) // 50 records per page
2117 {
2118     float rec;
2119     string h;
2120     float r;
2121     float i;
2122     string s;
2123
2124     rec = 0;
2125
2126     s = "";
2127
2128     if (g_ctf)
2129     {
2130         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2131         {
2132             if (MapInfo_Get_ByID(i))
2133             {
2134                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2135                 if (r == 0)
2136                     continue;
2137                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2138                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2139                 ++rec;
2140             }
2141         }
2142     }
2143
2144     if (g_race)
2145     {
2146         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2147         {
2148             if (MapInfo_Get_ByID(i))
2149             {
2150                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));
2151                 if (r == 0)
2152                     continue;
2153                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));
2154                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2155                 ++rec;
2156             }
2157         }
2158     }
2159
2160     if (g_cts)
2161     {
2162         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2163         {
2164             if (MapInfo_Get_ByID(i))
2165             {
2166                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));
2167                 if (r == 0)
2168                     continue;
2169                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));
2170                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2171                 ++rec;
2172             }
2173         }
2174     }
2175
2176     MapInfo_ClearTemps();
2177
2178     if (s == "" && page == 0)
2179         return "No records are available on this server.\n";
2180     else
2181         return s;
2182 }
2183
2184 string getrankings()
2185 {
2186     string n;
2187     float t;
2188     float i;
2189     string s;
2190     string p;
2191     string map;
2192
2193     s = "";
2194
2195     map = GetMapname();
2196
2197     for (i = 1; i <= RANKINGS_CNT; ++i)
2198     {
2199         t = race_GetTime(i);
2200         if (t == 0)
2201             continue;
2202         n = race_GetName(i);
2203         p = race_PlaceName(i);
2204         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2205     }
2206
2207     MapInfo_ClearTemps();
2208
2209     if (s == "")
2210         return strcat("No records are available for the map: ", map, "\n");
2211     else
2212         return strcat("Records for ", map, ":\n", s);
2213 }
2214
2215 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2216 {
2217     float m, i;
2218     vector start, org, delta, end, enddown, mstart;
2219
2220     m = e.dphitcontentsmask;
2221     e.dphitcontentsmask = goodcontents | badcontents;
2222
2223     org = world.mins;
2224     delta = world.maxs - world.mins;
2225
2226     for (i = 0; i < attempts; ++i)
2227     {
2228         start_x = org_x + random() * delta_x;
2229         start_y = org_y + random() * delta_y;
2230         start_z = org_z + random() * delta_z;
2231
2232         // rule 1: start inside world bounds, and outside
2233         // solid, and don't start from somewhere where you can
2234         // fall down to evil
2235         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2236         if (trace_fraction >= 1)
2237             continue;
2238         if (trace_startsolid)
2239             continue;
2240         if (trace_dphitcontents & badcontents)
2241             continue;
2242         if (trace_dphitq3surfaceflags & badsurfaceflags)
2243             continue;
2244
2245         // rule 2: if we are too high, lower the point
2246         if (trace_fraction * delta_z > maxaboveground)
2247             start = trace_endpos + '0 0 1' * maxaboveground;
2248         enddown = trace_endpos;
2249
2250         // rule 3: make sure we aren't outside the map. This only works
2251         // for somewhat well formed maps. A good rule of thumb is that
2252         // the map should have a convex outside hull.
2253         // these can be traceLINES as we already verified the starting box
2254         mstart = start + 0.5 * (e.mins + e.maxs);
2255         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2256         if (trace_fraction >= 1)
2257             continue;
2258         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2259         if (trace_fraction >= 1)
2260             continue;
2261         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2262         if (trace_fraction >= 1)
2263             continue;
2264         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2265         if (trace_fraction >= 1)
2266             continue;
2267         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2268         if (trace_fraction >= 1)
2269             continue;
2270
2271         // find a random vector to "look at"
2272         end_x = org_x + random() * delta_x;
2273         end_y = org_y + random() * delta_y;
2274         end_z = org_z + random() * delta_z;
2275         end = start + normalize(end - start) * vlen(delta);
2276
2277         // rule 4: start TO end must not be too short
2278         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2279         if (trace_startsolid)
2280             continue;
2281         if (trace_fraction < minviewdistance / vlen(delta))
2282             continue;
2283
2284         // rule 5: don't want to look at sky
2285         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2286             continue;
2287
2288         // rule 6: we must not end up in trigger_hurt
2289         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2290         {
2291             dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2292             continue;
2293         }
2294
2295         break;
2296     }
2297
2298     e.dphitcontentsmask = m;
2299
2300     if (i < attempts)
2301     {
2302         setorigin(e, start);
2303         e.angles = vectoangles(end - start);
2304         dprint("Needed ", ftos(i + 1), " attempts\n");
2305         return TRUE;
2306     }
2307     else
2308         return FALSE;
2309 }
2310
2311 float zcurveparticles_effectno;
2312 vector zcurveparticles_start;
2313 float zcurveparticles_spd;
2314
2315 void endzcurveparticles()
2316 {
2317         if(zcurveparticles_effectno)
2318         {
2319                 // terminator
2320                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2321         }
2322         zcurveparticles_effectno = 0;
2323 }
2324
2325 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2326 {
2327         spd = bound(0, floor(spd / 16), 32767);
2328         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2329         {
2330                 endzcurveparticles();
2331                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2332                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2333                 WriteShort(MSG_BROADCAST, effectno);
2334                 WriteCoord(MSG_BROADCAST, start_x);
2335                 WriteCoord(MSG_BROADCAST, start_y);
2336                 WriteCoord(MSG_BROADCAST, start_z);
2337                 zcurveparticles_effectno = effectno;
2338                 zcurveparticles_start = start;
2339         }
2340         else
2341                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2342         WriteCoord(MSG_BROADCAST, end_x);
2343         WriteCoord(MSG_BROADCAST, end_y);
2344         WriteCoord(MSG_BROADCAST, end_z);
2345         WriteCoord(MSG_BROADCAST, end_dz);
2346         zcurveparticles_spd = spd;
2347 }
2348
2349 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2350 {
2351         float end_dz;
2352         vector vecxy, velxy;
2353
2354         vecxy = end - start;
2355         vecxy_z = 0;
2356         velxy = vel;
2357         velxy_z = 0;
2358
2359         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2360         {
2361                 endzcurveparticles();
2362                 trailparticles(world, effectno, start, end);
2363                 return;
2364         }
2365
2366         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2367         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2368 }
2369
2370 string GetGametype(); // g_world.qc
2371 void write_recordmarker(entity pl, float tstart, float dt)
2372 {
2373     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2374
2375     // also write a marker into demo files for demotc-race-record-extractor to find
2376     stuffcmd(pl,
2377              strcat(
2378                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2379                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2380 }
2381
2382 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)
2383 {
2384         switch(self.owner.cvar_cl_gunalign)
2385         {
2386                 case 1: // right
2387                         break;
2388
2389                 case 2: // left
2390                         vecs_y = -vecs_y;
2391                         break;
2392
2393                 default:
2394                 case 3:
2395                         if(allowcenter) // 2: allow center handedness
2396                         {
2397                                 // center
2398                                 vecs_y = 0;
2399                                 vecs_z -= 4;
2400                         }
2401                         else
2402                         {
2403                                 // right
2404                         }
2405                         break;
2406
2407                 case 4:
2408                         if(allowcenter) // 2: allow center handedness
2409                         {
2410                                 // center
2411                                 vecs_y = 0;
2412                                 vecs_z -= 4;
2413                         }
2414                         else
2415                         {
2416                                 // left
2417                                 vecs_y = -vecs_y;
2418                         }
2419                         break;
2420         }
2421         return vecs;
2422 }
2423
2424 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2425 {
2426         string s;
2427         vector v;
2428
2429         if (cvar("g_shootfromeye"))
2430         {
2431                 if (visual)
2432                 {
2433                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2434                 }
2435                 else
2436                 {
2437                         vecs_y = 0;
2438                         vecs_z = 0;
2439                 }
2440         }
2441         else if (cvar("g_shootfromcenter"))
2442         {
2443                 if (visual)
2444                 {
2445                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2446                 }
2447                 else
2448                 {
2449                         vecs_y = 0;
2450                         vecs_z -= 4;
2451                 }
2452         }
2453         else if (cvar("g_shootfromclient"))
2454         {
2455                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));
2456         }
2457         else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2458         {
2459                 v = stov(s);
2460                 if (y_is_right)
2461                         v_y = -v_y;
2462                 if (v_x != 0)
2463                         vecs_x = v_x;
2464                 vecs_y = v_y;
2465                 vecs_z = v_z;
2466         }
2467         return vecs;
2468 }
2469
2470
2471
2472 void attach_sameorigin(entity e, entity to, string tag)
2473 {
2474     vector org, t_forward, t_left, t_up, e_forward, e_up;
2475     vector org0, ang0;
2476     float tagscale;
2477
2478     ang0 = e.angles;
2479     org0 = e.origin;
2480
2481     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2482     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2483     t_forward = v_forward * tagscale;
2484     t_left = v_right * -tagscale;
2485     t_up = v_up * tagscale;
2486
2487     e.origin_x = org * t_forward;
2488     e.origin_y = org * t_left;
2489     e.origin_z = org * t_up;
2490
2491     // current forward and up directions
2492     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2493         e.angles_x = -e.angles_x;
2494     fixedmakevectors(e.angles);
2495
2496     // untransform forward, up!
2497     e_forward_x = v_forward * t_forward;
2498     e_forward_y = v_forward * t_left;
2499     e_forward_z = v_forward * t_up;
2500     e_up_x = v_up * t_forward;
2501     e_up_y = v_up * t_left;
2502     e_up_z = v_up * t_up;
2503
2504     e.angles = fixedvectoangles2(e_forward, e_up);
2505     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2506         e.angles_x = -e.angles_x;
2507
2508     setattachment(e, to, tag);
2509     setorigin(e, e.origin);
2510 }
2511
2512 void detach_sameorigin(entity e)
2513 {
2514     vector org;
2515     org = gettaginfo(e, 0);
2516     e.angles = fixedvectoangles2(v_forward, v_up);
2517     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2518         e.angles_x = -e.angles_x;
2519     setorigin(e, org);
2520     setattachment(e, world, "");
2521     setorigin(e, e.origin);
2522 }
2523
2524 void follow_sameorigin(entity e, entity to)
2525 {
2526     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2527     e.aiment = to; // make the hole follow bmodel
2528     e.punchangle = to.angles; // the original angles of bmodel
2529     e.view_ofs = e.origin - to.origin; // relative origin
2530     e.v_angle = e.angles - to.angles; // relative angles
2531 }
2532
2533 void unfollow_sameorigin(entity e)
2534 {
2535     e.movetype = MOVETYPE_NONE;
2536 }
2537
2538 entity gettaginfo_relative_ent;
2539 vector gettaginfo_relative(entity e, float tag)
2540 {
2541     if (!gettaginfo_relative_ent)
2542     {
2543         gettaginfo_relative_ent = spawn();
2544         gettaginfo_relative_ent.effects = EF_NODRAW;
2545     }
2546     gettaginfo_relative_ent.model = e.model;
2547     gettaginfo_relative_ent.modelindex = e.modelindex;
2548     gettaginfo_relative_ent.frame = e.frame;
2549     return gettaginfo(gettaginfo_relative_ent, tag);
2550 }
2551
2552 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2553 {
2554     float p;
2555     p = pow(2, chan);
2556     if (pl.soundentity.cnt & p)
2557         return;
2558     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2559     pl.soundentity.cnt |= p;
2560 }
2561
2562 void SoundEntity_StopSound(entity pl, float chan)
2563 {
2564     float p;
2565     p = pow(2, chan);
2566     if (pl.soundentity.cnt & p)
2567     {
2568         stopsoundto(MSG_ALL, pl.soundentity, chan);
2569         pl.soundentity.cnt &~= p;
2570     }
2571 }
2572
2573 void SoundEntity_Attach(entity pl)
2574 {
2575     pl.soundentity = spawn();
2576     pl.soundentity.classname = "soundentity";
2577     pl.soundentity.owner = pl;
2578     setattachment(pl.soundentity, pl, "");
2579     setmodel(pl.soundentity, "null");
2580 }
2581
2582 void SoundEntity_Detach(entity pl)
2583 {
2584     float i;
2585     for (i = 0; i <= 7; ++i)
2586         SoundEntity_StopSound(pl, i);
2587 }
2588
2589
2590 float ParseCommandPlayerSlotTarget_firsttoken;
2591 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2592 {
2593     string s;
2594     entity e, head;
2595     float n;
2596
2597     s = string_null;
2598
2599     ParseCommandPlayerSlotTarget_firsttoken = -1;
2600
2601     if (tokens > idx)
2602     {
2603         if (substring(argv(idx), 0, 1) == "#")
2604         {
2605             s = substring(argv(idx), 1, -1);
2606             ++idx;
2607             if (s == "")
2608                 if (tokens > idx)
2609                 {
2610                     s = argv(idx);
2611                     ++idx;
2612                 }
2613                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2614             if (s == ftos(stof(s)))
2615             {
2616                 e = edict_num(stof(s));
2617                 if (e.flags & FL_CLIENT)
2618                     return e;
2619             }
2620         }
2621         else
2622         {
2623             // it must be a nick name
2624             s = argv(idx);
2625             ++idx;
2626                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2627
2628             n = 0;
2629             FOR_EACH_CLIENT(head)
2630             if (head.netname == s)
2631             {
2632                 e = head;
2633                 ++n;
2634             }
2635             if (n == 1)
2636                 return e;
2637
2638             s = strdecolorize(s);
2639             n = 0;
2640             FOR_EACH_CLIENT(head)
2641             if (strdecolorize(head.netname) == s)
2642             {
2643                 e = head;
2644                 ++n;
2645             }
2646             if (n == 1)
2647                 return e;
2648         }
2649     }
2650
2651     return world;
2652 }
2653
2654 .float scale2;
2655
2656 float modeleffect_SendEntity(entity to, float sf)
2657 {
2658         float f;
2659         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2660
2661         f = 0;
2662         if(self.velocity != '0 0 0')
2663                 f |= 1;
2664         if(self.angles != '0 0 0')
2665                 f |= 2;
2666         if(self.avelocity != '0 0 0')
2667                 f |= 4;
2668
2669         WriteByte(MSG_ENTITY, f);
2670         WriteShort(MSG_ENTITY, self.modelindex);
2671         WriteByte(MSG_ENTITY, self.skin);
2672         WriteByte(MSG_ENTITY, self.frame);
2673         WriteCoord(MSG_ENTITY, self.origin_x);
2674         WriteCoord(MSG_ENTITY, self.origin_y);
2675         WriteCoord(MSG_ENTITY, self.origin_z);
2676         if(f & 1)
2677         {
2678                 WriteCoord(MSG_ENTITY, self.velocity_x);
2679                 WriteCoord(MSG_ENTITY, self.velocity_y);
2680                 WriteCoord(MSG_ENTITY, self.velocity_z);
2681         }
2682         if(f & 2)
2683         {
2684                 WriteCoord(MSG_ENTITY, self.angles_x);
2685                 WriteCoord(MSG_ENTITY, self.angles_y);
2686                 WriteCoord(MSG_ENTITY, self.angles_z);
2687         }
2688         if(f & 4)
2689         {
2690                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2691                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2692                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2693         }
2694         WriteShort(MSG_ENTITY, self.scale * 256.0);
2695         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2696         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2697         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2698         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2699
2700         return TRUE;
2701 }
2702
2703 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2704 {
2705         entity e;
2706         float sz;
2707         e = spawn();
2708         e.classname = "modeleffect";
2709         setmodel(e, m);
2710         e.frame = f;
2711         setorigin(e, o);
2712         e.velocity = v;
2713         e.angles = ang;
2714         e.avelocity = angv;
2715         e.alpha = a;
2716         e.teleport_time = t1;
2717         e.fade_time = t2;
2718         e.skin = s;
2719         if(s0 >= 0)
2720                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2721         else
2722                 e.scale = -s0;
2723         if(s2 >= 0)
2724                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2725         else
2726                 e.scale2 = -s2;
2727         sz = max(e.scale, e.scale2);
2728         setsize(e, e.mins * sz, e.maxs * sz);
2729         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2730 }
2731
2732 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2733 {
2734         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2735 }
2736
2737 float randombit(float bits)
2738 {
2739         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2740                 return bits;
2741
2742         float n, f, b, r;
2743
2744         r = random();
2745         b = 0;
2746         n = 0;
2747
2748         for(f = 1; f <= bits; f *= 2)
2749         {
2750                 if(bits & f)
2751                 {
2752                         ++n;
2753                         r *= n;
2754                         if(r <= 1)
2755                                 b = f;
2756                         else
2757                                 r = (r - 1) / (n - 1);
2758                 }
2759         }
2760
2761         return b;
2762 }
2763
2764 float randombits(float bits, float k, float error_return)
2765 {
2766         float r;
2767         r = 0;
2768         while(k > 0 && bits != r)
2769         {
2770                 r += randombit(bits - r);
2771                 --k;
2772         }
2773         if(error_return)
2774                 if(k > 0)
2775                         return -1; // all
2776         return r;
2777 }
2778
2779 void randombit_test(float bits, float iter)
2780 {
2781         while(iter > 0)
2782         {
2783                 print(ftos(randombit(bits)), "\n");
2784                 --iter;
2785         }
2786 }
2787
2788 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2789 {
2790         if(halflifedist > 0)
2791                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2792         else if(halflifedist < 0)
2793                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2794         else
2795                 return 1;
2796 }
2797
2798
2799
2800
2801 #ifdef RELEASE
2802 #define cvar_string_normal cvar_string_builtin
2803 #define cvar_normal cvar_builtin
2804 #else
2805 string cvar_string_normal(string n)
2806 {
2807         if not(cvar_type(n) & 1)
2808                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2809         return cvar_string_builtin(n);
2810 }
2811
2812 float cvar_normal(string n)
2813 {
2814         return stof(cvar_string_normal(n));
2815 }
2816 #endif
2817 #define cvar_set_normal cvar_set_builtin
2818
2819 void defer_think()
2820 {
2821     entity oself;
2822
2823     oself           = self;
2824     self            = self.owner;
2825     oself.think     = SUB_Remove;
2826     oself.nextthink = time;
2827
2828     oself.use();
2829 }
2830
2831 /*
2832     Execute func() after time + fdelay.
2833     self when func is executed = self when defer is called
2834 */
2835 void defer(float fdelay, void() func)
2836 {
2837     entity e;
2838
2839     e           = spawn();
2840     e.owner     = self;
2841     e.use       = func;
2842     e.think     = defer_think;
2843     e.nextthink = time + fdelay;
2844 }