1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
8 string ColoredTeamName(float t);
10 string admin_name(void)
12 if(cvar_string("sv_adminnick") != "")
13 return cvar_string("sv_adminnick");
15 return "SERVER ADMIN";
18 float DistributeEvenly_amount;
19 float DistributeEvenly_totalweight;
20 void DistributeEvenly_Init(float amount, float totalweight)
22 if (DistributeEvenly_amount)
24 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
25 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
28 DistributeEvenly_amount = 0;
30 DistributeEvenly_amount = amount;
31 DistributeEvenly_totalweight = totalweight;
33 float DistributeEvenly_Get(float weight)
38 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
39 DistributeEvenly_totalweight -= weight;
40 DistributeEvenly_amount -= f;
44 void move_out_of_solid_expand(entity e, vector by)
47 tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
50 if (trace_fraction < 1)
53 // adjust origin in the other direction...
54 setorigin(e,e.origin - by * (1 - trace_fraction));
58 float move_out_of_solid(entity e)
63 traceline(o, o, MOVE_WORLDONLY, e);
67 tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
68 if (!trace_startsolid)
75 move_out_of_solid_expand(e, '1 0 0' * m0_x);
77 move_out_of_solid_expand(e, '1 0 0' * m1_x);
79 move_out_of_solid_expand(e, '0 1 0' * m0_y);
81 move_out_of_solid_expand(e, '0 1 0' * m1_y);
83 move_out_of_solid_expand(e, '0 0 1' * m0_z);
85 move_out_of_solid_expand(e, '0 0 1' * m1_z);
87 setorigin(e, e.origin);
89 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);
99 string STR_PLAYER = "player";
100 string STR_SPECTATOR = "spectator";
101 string STR_OBSERVER = "observer";
104 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
105 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
106 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
107 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
109 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
110 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
111 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
112 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
113 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
116 // copies a string to a tempstring (so one can strunzone it)
117 string strcat1(string s) = #115; // FRIK_FILE
122 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
124 local float nPlayerHealth = rint(enPlayer.health);
125 local float nPlayerArmor = rint(enPlayer.armorvalue);
126 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
127 local float nPlayerPing = rint(enPlayer.ping);
128 local string strPlayerPingColor;
129 local string strMessage;
130 if(nPlayerPing >= 150)
131 strPlayerPingColor = "^1";
133 strPlayerPingColor = "^2";
135 if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
136 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
138 if(cvar("sv_fragmessage_information_ping")) {
139 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
140 strMessage = strcat(strMessage, "\n^7(^2Bot");
142 strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
143 if(cvar("sv_fragmessage_information_handicap"))
144 if(cvar("sv_fragmessage_information_handicap") == 2)
145 if(nPlayerHandicap <= 1)
146 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
148 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
149 else if not(nPlayerHandicap <= 1)
150 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
152 strMessage = strcat(strMessage, "^7)");
153 } else if(cvar("sv_fragmessage_information_handicap")) {
154 if(cvar("sv_fragmessage_information_handicap") == 2)
155 if(nPlayerHandicap <= 1)
156 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
158 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
159 else if(nPlayerHandicap > 1)
160 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
164 void bcenterprint(string s)
166 // TODO replace by MSG_ALL (would show it to spectators too, though)?
168 FOR_EACH_PLAYER(head)
169 if (clienttype(head) == CLIENTTYPE_REAL)
170 centerprint(head, s);
173 void GameLogEcho(string s)
178 if (cvar("sv_eventlog_files"))
183 matches = cvar("sv_eventlog_files_counter") + 1;
184 cvar_set("sv_eventlog_files_counter", ftos(matches));
187 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
188 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
189 logfile = fopen(fn, FILE_APPEND);
190 fputs(logfile, ":logversion:3\n");
194 if (cvar("sv_eventlog_files_timestamps"))
195 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
197 fputs(logfile, strcat(s, "\n"));
200 if (cvar("sv_eventlog_console"))
209 // will be opened later
214 if (logfile_open && logfile >= 0)
221 float spawnpoint_nag;
222 void relocate_spawnpoint()
224 // nudge off the floor
225 setorigin(self, self.origin + '0 0 1');
227 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
228 if (trace_startsolid)
234 if (!move_out_of_solid(self))
235 objerror("could not get out of solid at all!");
236 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
237 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
238 print(" ", ftos(self.origin_y - o_y));
239 print(" ", ftos(self.origin_z - o_z), "'\n");
240 if (cvar("g_spawnpoints_auto_move_out_of_solid"))
243 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
249 self.mins = self.maxs = '0 0 0';
250 objerror("player spawn point in solid, mapper sucks!\n");
255 if (cvar("g_spawnpoints_autodrop"))
257 setsize(self, PL_MIN, PL_MAX);
261 self.use = spawnpoint_use;
262 self.team_saved = self.team;
266 if (have_team_spawns != 0)
268 have_team_spawns = 1;
270 if (cvar("r_showbboxes"))
272 // show where spawnpoints point at too
273 makevectors(self.angles);
276 e.classname = "info_player_foo";
277 setorigin(e, self.origin + v_forward * 24);
278 setsize(e, '-8 -8 -8', '8 8 8');
279 e.solid = SOLID_TRIGGER;
283 #define strstr strstrofs
285 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
286 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
287 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
288 // BE CONSTANT OR strzoneD!
289 float strstr(string haystack, string needle, float offset)
293 len = strlen(needle);
294 endpos = strlen(haystack) - len;
295 while(offset <= endpos)
297 found = substring(haystack, offset, len);
306 float NUM_NEAREST_ENTITIES = 4;
307 entity nearest_entity[NUM_NEAREST_ENTITIES];
308 float nearest_length[NUM_NEAREST_ENTITIES];
309 entity findnearest(vector point, .string field, string value, vector axismod)
320 localhead = find(world, field, value);
323 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
324 dist = localhead.oldorigin;
326 dist = localhead.origin;
328 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
331 for (i = 0; i < num_nearest; ++i)
333 if (len < nearest_length[i])
337 // now i tells us where to insert at
338 // INSERTION SORT! YOU'VE SEEN IT! RUN!
339 if (i < NUM_NEAREST_ENTITIES)
341 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
343 nearest_length[j + 1] = nearest_length[j];
344 nearest_entity[j + 1] = nearest_entity[j];
346 nearest_length[i] = len;
347 nearest_entity[i] = localhead;
348 if (num_nearest < NUM_NEAREST_ENTITIES)
349 num_nearest = num_nearest + 1;
352 localhead = find(localhead, field, value);
355 // now use the first one from our list that we can see
356 for (i = 0; i < num_nearest; ++i)
358 traceline(point, nearest_entity[i].origin, TRUE, world);
359 if (trace_fraction == 1)
363 dprint("Nearest point (");
364 dprint(nearest_entity[0].netname);
365 dprint(") is not visible, using a visible one.\n");
367 return nearest_entity[i];
371 if (num_nearest == 0)
374 dprint("Not seeing any location point, using nearest as fallback.\n");
376 dprint("Candidates were: ");
377 for(j = 0; j < num_nearest; ++j)
381 dprint(nearest_entity[j].netname);
386 return nearest_entity[0];
389 void spawnfunc_target_location()
391 self.classname = "target_location";
392 // location name in netname
393 // eventually support: count, teamgame selectors, line of sight?
396 void spawnfunc_info_location()
398 self.classname = "target_location";
399 self.message = self.netname;
402 string NearestLocation(vector p)
407 loc = findnearest(p, classname, "target_location", '1 1 1');
414 loc = findnearest(p, target, "###item###", '1 1 4');
421 string formatmessage(string msg)
432 break; // too many replacements
435 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
436 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
449 replacement = substring(msg, p, 2);
450 escape = substring(msg, p + 1, 1);
454 else if (escape == "\\")
456 else if (escape == "n")
458 else if (escape == "a")
459 replacement = ftos(floor(self.armorvalue));
460 else if (escape == "h")
461 replacement = ftos(floor(self.health));
462 else if (escape == "l")
463 replacement = NearestLocation(self.origin);
464 else if (escape == "y")
465 replacement = NearestLocation(self.cursor_trace_endpos);
466 else if (escape == "d")
467 replacement = NearestLocation(self.death_origin);
468 else if (escape == "w") {
472 wep = self.switchweapon;
475 replacement = W_Name(wep);
476 } else if (escape == "W") {
477 if (self.items & IT_SHELLS) replacement = "shells";
478 else if (self.items & IT_NAILS) replacement = "bullets";
479 else if (self.items & IT_ROCKETS) replacement = "rockets";
480 else if (self.items & IT_CELLS) replacement = "cells";
481 else replacement = "batteries"; // ;)
482 } else if (escape == "x") {
483 replacement = self.cursor_trace_ent.netname;
484 if (!replacement || !self.cursor_trace_ent)
485 replacement = "nothing";
486 } else if (escape == "p") {
487 if (self.last_selected_player)
488 replacement = self.last_selected_player.netname;
490 replacement = "(nobody)";
491 } else if (escape == "s")
492 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
493 else if (escape == "S")
494 replacement = ftos(vlen(self.velocity));
495 else if (escape == "v") {
499 if(self.classname == "spectator")
504 weapon_number = stats.weapon;
507 weapon_number = stats.switchweapon;
510 weapon_number = stats.cnt;
512 if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
513 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
515 replacement = "~"; // or something to indicate NULL, not available
518 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
519 p = p + strlen(replacement);
524 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
525 return (value == 0) ? FALSE : TRUE;
534 >0: receives a cvar from name=argv(f) value=argv(f+1)
536 void GetCvars_handleString(string thisname, float f, .string field, string name)
541 strunzone(self.field);
542 self.field = string_null;
546 if (thisname == name)
549 strunzone(self.field);
550 self.field = strzone(argv(f + 1));
554 stuffcmd(self, strcat("sendcvar ", name, "\n"));
556 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
558 GetCvars_handleString(thisname, f, field, name);
559 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
560 if (thisname == name)
563 s = func(strcat1(self.field));
566 strunzone(self.field);
567 self.field = strzone(s);
571 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
578 if (thisname == name)
579 self.field = stof(argv(f + 1));
582 stuffcmd(self, strcat("sendcvar ", name, "\n"));
584 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
591 if (thisname == name)
595 self.field = stof(argv(f + 1));
604 stuffcmd(self, strcat("sendcvar ", name, "\n"));
607 string W_FixWeaponOrder_ForceComplete(string s);
608 string W_FixWeaponOrder_AllowIncomplete(string s);
609 float w_getbestweapon(entity e);
610 void GetCvars(float f)
614 s = strcat1(argv(f));
615 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
616 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
617 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
618 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
619 GetCvars_handleString(s, f, cvar_g_nexuizversion, "g_nexuizversion");
620 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
621 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
622 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
623 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
624 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
625 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
626 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
627 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
628 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
629 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
630 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
631 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
632 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
633 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
634 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
635 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
636 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
637 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
638 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
640 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
641 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
643 #ifdef ALLOW_FORCEMODELS
644 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
645 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromnexuiz, "cl_forceplayermodelsfromnexuiz");
647 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
649 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
652 if (s == "cl_weaponpriority")
653 self.switchweapon = w_getbestweapon(self);
657 float fexists(string f)
660 fh = fopen(f, FILE_READ);
667 void backtrace(string msg)
670 dev = cvar("developer");
671 war = cvar("prvm_backtraceforwarnings");
672 cvar_set("developer", "1");
673 cvar_set("prvm_backtraceforwarnings", "1");
675 dprint("--- CUT HERE ---\nWARNING: ");
678 remove(world); // isn't there any better way to cause a backtrace?
679 dprint("\n--- CUT UNTIL HERE ---\n");
680 cvar_set("developer", ftos(dev));
681 cvar_set("prvm_backtraceforwarnings", ftos(war));
684 string Team_ColorCode(float teamid)
686 if (teamid == COLOR_TEAM1)
688 else if (teamid == COLOR_TEAM2)
690 else if (teamid == COLOR_TEAM3)
692 else if (teamid == COLOR_TEAM4)
698 string Team_ColorName(float t)
700 // fixme: Search for team entities and get their .netname's!
701 if (t == COLOR_TEAM1)
703 if (t == COLOR_TEAM2)
705 if (t == COLOR_TEAM3)
707 if (t == COLOR_TEAM4)
712 string Team_ColorNameLowerCase(float t)
714 // fixme: Search for team entities and get their .netname's!
715 if (t == COLOR_TEAM1)
717 if (t == COLOR_TEAM2)
719 if (t == COLOR_TEAM3)
721 if (t == COLOR_TEAM4)
726 #define CENTERPRIO_POINT 1
727 #define CENTERPRIO_SPAM 2
728 #define CENTERPRIO_VOTE 4
729 #define CENTERPRIO_NORMAL 5
730 #define CENTERPRIO_SHIELDING 7
731 #define CENTERPRIO_MAPVOTE 9
732 #define CENTERPRIO_IDLEKICK 50
733 #define CENTERPRIO_ADMIN 99
734 .float centerprint_priority;
735 .float centerprint_expires;
736 void centerprint_atprio(entity e, float prio, string s)
738 if (intermission_running)
739 if (prio < CENTERPRIO_MAPVOTE)
741 if (time > e.centerprint_expires)
742 e.centerprint_priority = 0;
743 if (prio >= e.centerprint_priority)
745 e.centerprint_priority = prio;
746 if (timeoutStatus == 2)
747 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
749 e.centerprint_expires = time + e.cvar_scr_centertime;
750 centerprint_builtin(e, s);
753 void centerprint_expire(entity e, float prio)
755 if (prio == e.centerprint_priority)
757 e.centerprint_priority = 0;
758 centerprint_builtin(e, "");
761 void centerprint(entity e, string s)
763 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
766 // decolorizes and team colors the player name when needed
767 string playername(entity p)
770 if (teams_matter && !intermission_running && p.classname == "player")
772 t = Team_ColorCode(p.team);
773 return strcat(t, strdecolorize(p.netname));
779 vector randompos(vector m1, vector m2)
783 v_x = m2_x * random() + m1_x;
784 v_y = m2_y * random() + m1_y;
785 v_z = m2_z * random() + m1_z;
789 float g_pickup_shells;
790 float g_pickup_shells_max;
791 float g_pickup_nails;
792 float g_pickup_nails_max;
793 float g_pickup_rockets;
794 float g_pickup_rockets_max;
795 float g_pickup_cells;
796 float g_pickup_cells_max;
798 float g_pickup_fuel_jetpack;
799 float g_pickup_fuel_max;
800 float g_pickup_armorsmall;
801 float g_pickup_armorsmall_max;
802 float g_pickup_armormedium;
803 float g_pickup_armormedium_max;
804 float g_pickup_armorbig;
805 float g_pickup_armorbig_max;
806 float g_pickup_armorlarge;
807 float g_pickup_armorlarge_max;
808 float g_pickup_healthsmall;
809 float g_pickup_healthsmall_max;
810 float g_pickup_healthmedium;
811 float g_pickup_healthmedium_max;
812 float g_pickup_healthlarge;
813 float g_pickup_healthlarge_max;
814 float g_pickup_healthmega;
815 float g_pickup_healthmega_max;
817 float g_weaponarena_random;
818 string g_weaponarena_list;
819 float g_weaponspeedfactor;
820 float g_weaponratefactor;
821 float g_weapondamagefactor;
822 float g_weaponforcefactor;
826 float start_ammo_shells;
827 float start_ammo_nails;
828 float start_ammo_rockets;
829 float start_ammo_cells;
830 float start_ammo_fuel;
832 float start_armorvalue;
833 float warmup_start_weapons;
834 float warmup_start_ammo_shells;
835 float warmup_start_ammo_nails;
836 float warmup_start_ammo_rockets;
837 float warmup_start_ammo_cells;
838 float warmup_start_ammo_fuel;
839 float warmup_start_health;
840 float warmup_start_armorvalue;
844 entity get_weaponinfo(float w);
846 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
848 var float i = weaponinfo.weapon;
853 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
855 if (t < 0) // "default" weapon selection
857 if (g_lms || g_ca || allguns)
858 t = (weaponinfo.spawnflags & WEPSPAWNFLAG_NORMAL);
861 else if (g_race || g_cts)
862 t = (i == WEP_LASER);
864 t = 0; // weapon is set a few lines later
866 t = (i == WEP_LASER || i == WEP_SHOTGUN);
867 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
868 t |= (i == WEP_HOOK);
871 // we cannot disable porto in Nexball, we must force it
872 if(g_nexball && i == WEP_PORTO)
878 float NixNex_CanChooseWeapon(float wpn);
879 void readplayerstartcvars()
885 // initialize starting values for players
888 start_ammo_shells = 0;
889 start_ammo_nails = 0;
890 start_ammo_rockets = 0;
891 start_ammo_cells = 0;
892 start_health = cvar("g_balance_health_start");
893 start_armorvalue = cvar("g_balance_armor_start");
896 s = cvar_string("g_weaponarena");
902 g_weaponarena_list = "All Weapons";
903 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
905 e = get_weaponinfo(j);
906 g_weaponarena |= e.weapons;
907 weapon_action(e.weapon, WR_PRECACHE);
910 else if (s == "most")
912 g_weaponarena_list = "Most Weapons";
913 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
915 e = get_weaponinfo(j);
916 if (e.spawnflags & WEPSPAWNFLAG_NORMAL)
918 g_weaponarena |= e.weapons;
919 weapon_action(e.weapon, WR_PRECACHE);
923 else if (s == "none")
925 g_weaponarena_list = "No Weapons";
926 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
930 t = tokenize_console(s);
931 g_weaponarena_list = "";
932 for (i = 0; i < t; ++i)
935 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
937 e = get_weaponinfo(j);
940 g_weaponarena |= e.weapons;
941 weapon_action(e.weapon, WR_PRECACHE);
942 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
948 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
951 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
955 g_weaponarena_random = cvar("g_weaponarena_random");
957 g_weaponarena_random = 0;
962 // will be done later
963 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
964 if (NixNex_CanChooseWeapon(i))
965 weapon_action(i, WR_PRECACHE);
966 if(!cvar("g_use_ammunition"))
967 start_items |= IT_UNLIMITED_AMMO;
969 else if (g_weaponarena)
971 start_weapons = g_weaponarena;
972 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
973 start_ammo_rockets = 999;
974 if (g_weaponarena & WEPBIT_SHOTGUN)
975 start_ammo_shells = 999;
976 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
977 start_ammo_cells = 999;
978 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
979 start_ammo_nails = 999;
980 if (g_weaponarena & WEPBIT_HOOK)
981 start_ammo_fuel = 999;
982 start_items |= IT_UNLIMITED_AMMO;
984 else if (g_minstagib)
987 start_armorvalue = 0;
988 start_weapons = WEPBIT_MINSTANEX;
989 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
990 start_ammo_cells = cvar("g_minstagib_ammo_start");
991 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
992 start_ammo_fuel = cvar("g_start_ammo_fuel");
994 if (g_minstagib_invis_alpha <= 0)
995 g_minstagib_invis_alpha = -1;
1001 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1002 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1003 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1004 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1005 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1006 start_health = cvar("g_lms_start_health");
1007 start_armorvalue = cvar("g_lms_start_armor");
1009 else if (cvar("g_use_ammunition"))
1011 start_ammo_shells = cvar("g_start_ammo_shells");
1012 start_ammo_nails = cvar("g_start_ammo_nails");
1013 start_ammo_rockets = cvar("g_start_ammo_rockets");
1014 start_ammo_cells = cvar("g_start_ammo_cells");
1015 start_ammo_fuel = cvar("g_start_ammo_fuel");
1019 start_ammo_shells = cvar("g_pickup_shells_max");
1020 start_ammo_nails = cvar("g_pickup_nails_max");
1021 start_ammo_rockets = cvar("g_pickup_rockets_max");
1022 start_ammo_cells = cvar("g_pickup_cells_max");
1023 start_ammo_fuel = cvar("g_pickup_fuel_max");
1024 start_items |= IT_UNLIMITED_AMMO;
1027 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1029 e = get_weaponinfo(i);
1030 if(want_weapon("g_start_weapon_", e, FALSE))
1032 start_weapons |= e.weapons;
1033 weapon_action(e.weapon, WR_PRECACHE);
1040 warmup_start_ammo_shells = start_ammo_shells;
1041 warmup_start_ammo_nails = start_ammo_nails;
1042 warmup_start_ammo_rockets = start_ammo_rockets;
1043 warmup_start_ammo_cells = start_ammo_cells;
1044 warmup_start_ammo_fuel = start_ammo_fuel;
1045 warmup_start_health = start_health;
1046 warmup_start_armorvalue = start_armorvalue;
1047 warmup_start_weapons = start_weapons;
1049 if (!g_weaponarena && !g_nixnex && !g_minstagib && !g_ca)
1051 if (cvar("g_use_ammunition"))
1053 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1054 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1055 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1056 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1057 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1059 warmup_start_health = cvar("g_warmup_start_health");
1060 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1061 warmup_start_weapons = 0;
1062 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1064 e = get_weaponinfo(i);
1065 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1067 warmup_start_weapons |= e.weapons;
1068 weapon_action(e.weapon, WR_PRECACHE);
1074 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1076 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1077 start_items |= IT_FUEL_REGEN;
1078 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1079 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1083 start_items |= IT_JETPACK;
1085 if (g_weapon_stay == 2)
1087 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1088 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1089 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1090 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1091 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1092 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1093 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1094 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1095 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1096 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1099 start_ammo_shells = max(0, start_ammo_shells);
1100 start_ammo_nails = max(0, start_ammo_nails);
1101 start_ammo_cells = max(0, start_ammo_cells);
1102 start_ammo_rockets = max(0, start_ammo_rockets);
1103 start_ammo_fuel = max(0, start_ammo_fuel);
1105 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1106 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1107 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1108 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1109 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1113 float g_bugrigs_planar_movement;
1114 float g_bugrigs_planar_movement_car_jumping;
1115 float g_bugrigs_reverse_spinning;
1116 float g_bugrigs_reverse_speeding;
1117 float g_bugrigs_reverse_stopping;
1118 float g_bugrigs_air_steering;
1119 float g_bugrigs_angle_smoothing;
1120 float g_bugrigs_friction_floor;
1121 float g_bugrigs_friction_brake;
1122 float g_bugrigs_friction_air;
1123 float g_bugrigs_accel;
1124 float g_bugrigs_speed_ref;
1125 float g_bugrigs_speed_pow;
1126 float g_bugrigs_steer;
1128 float g_touchexplode;
1129 float g_touchexplode_radius;
1130 float g_touchexplode_damage;
1131 float g_touchexplode_edgedamage;
1132 float g_touchexplode_force;
1139 float sv_pitch_fixyaw;
1141 float sv_accuracy_data_share;
1143 void readlevelcvars(void)
1145 g_bugrigs = cvar("g_bugrigs");
1146 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1147 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1148 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1149 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1150 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1151 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1152 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1153 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1154 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1155 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1156 g_bugrigs_accel = cvar("g_bugrigs_accel");
1157 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1158 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1159 g_bugrigs_steer = cvar("g_bugrigs_steer");
1161 g_touchexplode = cvar("g_touchexplode");
1162 g_touchexplode_radius = cvar("g_touchexplode_radius");
1163 g_touchexplode_damage = cvar("g_touchexplode_damage");
1164 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1165 g_touchexplode_force = cvar("g_touchexplode_force");
1167 #ifdef ALLOW_FORCEMODELS
1168 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1170 sv_loddistance1 = cvar("sv_loddistance1");
1171 sv_loddistance2 = cvar("sv_loddistance2");
1173 if(sv_loddistance2 <= sv_loddistance1)
1174 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1176 sv_clones = cvar("sv_clones");
1177 sv_cheats = cvar("sv_cheats");
1178 sv_gentle = cvar("sv_gentle");
1179 sv_foginterval = cvar("sv_foginterval");
1180 g_cloaked = cvar("g_cloaked");
1181 g_jump_grunt = cvar("g_jump_grunt");
1182 g_footsteps = cvar("g_footsteps");
1183 g_grappling_hook = cvar("g_grappling_hook");
1184 g_jetpack = cvar("g_jetpack");
1185 g_laserguided_missile = cvar("g_laserguided_missile");
1186 g_midair = cvar("g_midair");
1187 g_minstagib = cvar("g_minstagib");
1188 g_nixnex = cvar("g_nixnex");
1189 g_nixnex_with_laser = cvar("g_nixnex_with_laser");
1190 g_norecoil = cvar("g_norecoil");
1191 g_vampire = cvar("g_vampire");
1192 g_bloodloss = cvar("g_bloodloss");
1193 sv_maxidle = cvar("sv_maxidle");
1194 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1195 sv_pogostick = cvar("sv_pogostick");
1196 sv_doublejump = cvar("sv_doublejump");
1197 g_ctf_reverse = cvar("g_ctf_reverse");
1198 sv_autotaunt = cvar("sv_autotaunt");
1199 sv_taunt = cvar("sv_taunt");
1201 inWarmupStage = cvar("g_warmup");
1202 g_warmup_limit = cvar("g_warmup_limit");
1203 g_warmup_allguns = cvar("g_warmup_allguns");
1204 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1206 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1207 inWarmupStage = 0; // these modes cannot work together, sorry
1209 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1210 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1211 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1212 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1213 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1214 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1215 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1216 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1217 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1218 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1219 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1220 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1222 if (g_minstagib) g_nixnex = g_weaponarena = 0;
1223 if (g_nixnex) g_weaponarena = 0;
1226 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1227 g_weaponratefactor = cvar("g_weaponratefactor");
1228 g_weapondamagefactor = cvar("g_weapondamagefactor");
1229 g_weaponforcefactor = cvar("g_weaponforcefactor");
1231 g_pickup_shells = cvar("g_pickup_shells");
1232 g_pickup_shells_max = cvar("g_pickup_shells_max");
1233 g_pickup_nails = cvar("g_pickup_nails");
1234 g_pickup_nails_max = cvar("g_pickup_nails_max");
1235 g_pickup_rockets = cvar("g_pickup_rockets");
1236 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1237 g_pickup_cells = cvar("g_pickup_cells");
1238 g_pickup_cells_max = cvar("g_pickup_cells_max");
1239 g_pickup_fuel = cvar("g_pickup_fuel");
1240 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1241 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1242 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1243 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1244 g_pickup_armormedium = cvar("g_pickup_armormedium");
1245 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1246 g_pickup_armorbig = cvar("g_pickup_armorbig");
1247 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1248 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1249 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1250 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1251 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1252 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1253 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1254 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1255 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1256 g_pickup_healthmega = cvar("g_pickup_healthmega");
1257 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1259 g_pinata = cvar("g_pinata");
1261 g_weapon_stay = cvar("g_weapon_stay");
1263 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1266 g_ghost_items = cvar("g_ghost_items");
1268 if(g_ghost_items >= 1)
1269 g_ghost_items = 0.13; // default alpha value
1271 if not(inWarmupStage && !g_ca)
1272 game_starttime = cvar("g_start_delay");
1274 sv_pitch_min = cvar("sv_pitch_min");
1275 sv_pitch_max = cvar("sv_pitch_max");
1276 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1278 sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1280 readplayerstartcvars();
1284 // TODO sound pack system
1287 string precache_sound_builtin (string s) = #19;
1288 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1289 string precache_sound(string s)
1291 return precache_sound_builtin(strcat(soundpack, s));
1293 void play2(entity e, string filename)
1295 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1297 void sound(entity e, float chan, string samp, float vol, float atten)
1299 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1304 string precache_sound (string s) = #19;
1305 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1306 float precache_sound_index (string s) = #19;
1308 #define SND_VOLUME 1
1309 #define SND_ATTENUATION 2
1310 #define SND_LARGEENTITY 8
1311 #define SND_LARGESOUND 16
1313 float sound_allowed(float dest, entity e)
1315 // sounds from world may always pass
1318 if (e.classname == "body")
1320 if (e.owner && e.owner != e)
1325 // sounds to self may always pass
1326 if (dest == MSG_ONE)
1327 if (e == msg_entity)
1329 // sounds by players can be removed
1330 if (cvar("bot_sound_monopoly"))
1331 if (clienttype(e) == CLIENTTYPE_REAL)
1333 // anything else may pass
1337 void sound(entity e, float chan, string samp, float vol, float atten)
1339 if (!sound_allowed(MSG_BROADCAST, e))
1341 sound_builtin(e, chan, samp, vol, atten);
1343 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1347 if (!sound_allowed(dest, e))
1350 entno = num_for_edict(e);
1351 idx = precache_sound_index(samp);
1356 atten = floor(atten * 64);
1357 vol = floor(vol * 255);
1360 sflags |= SND_VOLUME;
1362 sflags |= SND_ATTENUATION;
1364 sflags |= SND_LARGEENTITY;
1366 sflags |= SND_LARGESOUND;
1368 WriteByte(dest, SVC_SOUND);
1369 WriteByte(dest, sflags);
1370 if (sflags & SND_VOLUME)
1371 WriteByte(dest, vol);
1372 if (sflags & SND_ATTENUATION)
1373 WriteByte(dest, atten);
1374 if (sflags & SND_LARGEENTITY)
1376 WriteShort(dest, entno);
1377 WriteByte(dest, chan);
1381 WriteShort(dest, entno * 8 + chan);
1383 if (sflags & SND_LARGESOUND)
1384 WriteShort(dest, idx);
1386 WriteByte(dest, idx);
1388 WriteCoord(dest, o_x);
1389 WriteCoord(dest, o_y);
1390 WriteCoord(dest, o_z);
1392 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1396 if (!sound_allowed(dest, e))
1399 o = e.origin + 0.5 * (e.mins + e.maxs);
1400 soundtoat(dest, e, o, chan, samp, vol, atten);
1402 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1404 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1406 void stopsoundto(float dest, entity e, float chan)
1410 if (!sound_allowed(dest, e))
1413 entno = num_for_edict(e);
1418 idx = precache_sound_index("misc/null.wav");
1419 sflags = SND_LARGEENTITY;
1421 sflags |= SND_LARGESOUND;
1422 WriteByte(dest, SVC_SOUND);
1423 WriteByte(dest, sflags);
1424 WriteShort(dest, entno);
1425 WriteByte(dest, chan);
1426 if (sflags & SND_LARGESOUND)
1427 WriteShort(dest, idx);
1429 WriteByte(dest, idx);
1430 WriteCoord(dest, e.origin_x);
1431 WriteCoord(dest, e.origin_y);
1432 WriteCoord(dest, e.origin_z);
1436 WriteByte(dest, SVC_STOPSOUND);
1437 WriteShort(dest, entno * 8 + chan);
1440 void stopsound(entity e, float chan)
1442 if (!sound_allowed(MSG_BROADCAST, e))
1445 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1446 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1449 void play2(entity e, string filename)
1451 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1453 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1456 .float announcetime;
1457 float announce(entity player, string msg)
1459 if (time > player.announcetime)
1460 if (clienttype(player) == CLIENTTYPE_REAL)
1462 player.announcetime = time + 0.8;
1468 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1469 float spamsound(entity e, float chan, string samp, float vol, float atten)
1471 if (!sound_allowed(MSG_BROADCAST, e))
1474 if (time > e.announcetime)
1476 e.announcetime = time;
1477 sound(e, chan, samp, vol, atten);
1483 void play2team(float t, string filename)
1487 if (cvar("bot_sound_monopoly"))
1490 FOR_EACH_REALPLAYER(head)
1493 play2(head, filename);
1497 void play2all(string samp)
1499 if (cvar("bot_sound_monopoly"))
1502 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1505 void PrecachePlayerSounds(string f);
1506 void precache_all_models(string pattern)
1508 float globhandle, i, n;
1511 globhandle = search_begin(pattern, TRUE, FALSE);
1514 n = search_getsize(globhandle);
1515 for (i = 0; i < n; ++i)
1517 //print(search_getfilename(globhandle, i), "\n");
1518 f = search_getfilename(globhandle, i);
1521 if(substring(f, -9,5) == "_lod1")
1523 if(substring(f, -9,5) == "_lod2")
1525 if(!sv_loddistance1)
1527 PrecachePlayerSounds(strcat(f, ".sounds"));
1529 search_end(globhandle);
1534 // gamemode related things
1535 precache_model ("models/misc/chatbubble.spr");
1536 precache_model ("models/misc/teambubble.spr");
1539 precache_model ("models/runematch/curse.mdl");
1540 precache_model ("models/runematch/rune.mdl");
1543 #ifdef TTURRETS_ENABLED
1544 if (cvar("g_turrets"))
1548 // Precache all player models if desired
1549 if (cvar("sv_precacheplayermodels"))
1551 PrecachePlayerSounds("sound/player/default.sounds");
1552 precache_all_models("models/player/*.zym");
1553 precache_all_models("models/player/*.dpm");
1554 precache_all_models("models/player/*.md3");
1555 precache_all_models("models/player/*.psk");
1556 //precache_model("models/player/carni.zym");
1557 //precache_model("models/player/crash.zym");
1558 //precache_model("models/player/grunt.zym");
1559 //precache_model("models/player/headhunter.zym");
1560 //precache_model("models/player/insurrectionist.zym");
1561 //precache_model("models/player/jeandarc.zym");
1562 //precache_model("models/player/lurk.zym");
1563 //precache_model("models/player/lycanthrope.zym");
1564 //precache_model("models/player/marine.zym");
1565 //precache_model("models/player/nexus.zym");
1566 //precache_model("models/player/pyria.zym");
1567 //precache_model("models/player/shock.zym");
1568 //precache_model("models/player/skadi.zym");
1569 //precache_model("models/player/specop.zym");
1570 //precache_model("models/player/visitant.zym");
1573 if (cvar("sv_defaultcharacter"))
1576 s = cvar_string("sv_defaultplayermodel_red");
1580 PrecachePlayerSounds(strcat(s, ".sounds"));
1582 s = cvar_string("sv_defaultplayermodel_blue");
1586 PrecachePlayerSounds(strcat(s, ".sounds"));
1588 s = cvar_string("sv_defaultplayermodel_yellow");
1592 PrecachePlayerSounds(strcat(s, ".sounds"));
1594 s = cvar_string("sv_defaultplayermodel_pink");
1598 PrecachePlayerSounds(strcat(s, ".sounds"));
1600 s = cvar_string("sv_defaultplayermodel");
1604 PrecachePlayerSounds(strcat(s, ".sounds"));
1610 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1611 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1614 // gore and miscellaneous sounds
1615 //precache_sound ("misc/h2ohit.wav");
1616 precache_model ("models/hook.md3");
1617 precache_sound ("misc/armorimpact.wav");
1618 precache_sound ("misc/bodyimpact1.wav");
1619 precache_sound ("misc/bodyimpact2.wav");
1620 precache_sound ("misc/gib.wav");
1621 precache_sound ("misc/gib_splat01.wav");
1622 precache_sound ("misc/gib_splat02.wav");
1623 precache_sound ("misc/gib_splat03.wav");
1624 precache_sound ("misc/gib_splat04.wav");
1625 precache_sound ("misc/hit.wav");
1626 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1627 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1628 precache_sound ("misc/null.wav");
1629 precache_sound ("misc/spawn.wav");
1630 precache_sound ("misc/talk.wav");
1631 precache_sound ("misc/teleport.wav");
1632 precache_sound ("misc/poweroff.wav");
1633 precache_sound ("player/lava.wav");
1634 precache_sound ("player/slime.wav");
1637 precache_sound ("misc/jetpack_fly.wav");
1639 // announcer sounds - male
1640 precache_sound ("announcer/male/electrobitch.wav");
1641 precache_sound ("announcer/male/airshot.wav");
1642 precache_sound ("announcer/male/03kills.wav");
1643 precache_sound ("announcer/male/05kills.wav");
1644 precache_sound ("announcer/male/10kills.wav");
1645 precache_sound ("announcer/male/15kills.wav");
1646 precache_sound ("announcer/male/20kills.wav");
1647 precache_sound ("announcer/male/25kills.wav");
1648 precache_sound ("announcer/male/30kills.wav");
1649 precache_sound ("announcer/male/botlike.wav");
1650 precache_sound ("announcer/male/yoda.wav");
1651 precache_sound ("announcer/male/amazing.wav");
1652 precache_sound ("announcer/male/awesome.wav");
1653 precache_sound ("announcer/male/headshot.wav");
1654 precache_sound ("announcer/male/impressive.wav");
1656 // announcer sounds - robotic
1657 precache_sound ("announcer/robotic/prepareforbattle.wav");
1658 precache_sound ("announcer/robotic/begin.wav");
1659 precache_sound ("announcer/robotic/timeoutcalled.wav");
1660 precache_sound ("announcer/robotic/1fragleft.wav");
1661 precache_sound ("announcer/robotic/2fragsleft.wav");
1662 precache_sound ("announcer/robotic/3fragsleft.wav");
1663 precache_sound ("announcer/robotic/terminated.wav");
1666 precache_sound ("announcer/robotic/lastsecond.wav");
1667 precache_sound ("announcer/robotic/narrowly.wav");
1670 precache_model ("models/sprites/0.spr32");
1671 precache_model ("models/sprites/1.spr32");
1672 precache_model ("models/sprites/2.spr32");
1673 precache_model ("models/sprites/3.spr32");
1674 precache_model ("models/sprites/4.spr32");
1675 precache_model ("models/sprites/5.spr32");
1676 precache_model ("models/sprites/6.spr32");
1677 precache_model ("models/sprites/7.spr32");
1678 precache_model ("models/sprites/8.spr32");
1679 precache_model ("models/sprites/9.spr32");
1680 precache_model ("models/sprites/10.spr32");
1681 precache_sound ("announcer/robotic/1.wav");
1682 precache_sound ("announcer/robotic/2.wav");
1683 precache_sound ("announcer/robotic/3.wav");
1684 precache_sound ("announcer/robotic/4.wav");
1685 precache_sound ("announcer/robotic/5.wav");
1686 precache_sound ("announcer/robotic/6.wav");
1687 precache_sound ("announcer/robotic/7.wav");
1688 precache_sound ("announcer/robotic/8.wav");
1689 precache_sound ("announcer/robotic/9.wav");
1690 precache_sound ("announcer/robotic/10.wav");
1692 // common weapon precaches
1693 precache_sound ("weapons/weapon_switch.wav");
1694 precache_sound ("weapons/weaponpickup.wav");
1695 precache_sound ("weapons/unavailable.wav");
1696 if (g_grappling_hook)
1698 precache_sound ("weapons/hook_fire.wav"); // hook
1699 precache_sound ("weapons/hook_impact.wav"); // hook
1702 if (cvar("sv_precacheweapons") || g_nixnex)
1704 //precache weapon models/sounds
1707 while (wep <= WEP_LAST)
1709 weapon_action(wep, WR_PRECACHE);
1714 precache_model("models/elaser.mdl");
1715 precache_model("models/laser.mdl");
1716 precache_model("models/ebomb.mdl");
1719 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1721 if (!self.noise && self.music) // quake 3 uses the music field
1722 self.noise = self.music;
1724 // plays music for the level if there is any
1727 precache_sound (self.noise);
1728 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1733 // sorry, but using \ in macros breaks line numbers
1734 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1735 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1736 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1738 vector ExactTriggerHit_mins;
1739 vector ExactTriggerHit_maxs;
1740 float ExactTriggerHit_Recurse()
1746 tracebox('0 0 0', ExactTriggerHit_mins, ExactTriggerHit_maxs, '0 0 0', MOVE_NORMAL, other);
1749 if (trace_ent == self)
1754 se.solid = SOLID_NOT;
1755 f = ExactTriggerHit_Recurse();
1761 float ExactTriggerHit()
1765 if not(self.modelindex)
1769 self.solid = SOLID_BSP;
1770 ExactTriggerHit_mins = other.absmin;
1771 ExactTriggerHit_maxs = other.absmax;
1772 f = ExactTriggerHit_Recurse();
1778 // WARNING: this kills the trace globals
1779 #define EXACTTRIGGER_TOUCH if not(ExactTriggerHit()) return
1780 #define EXACTTRIGGER_INIT InitSolidBSPTrigger(); self.solid = SOLID_TRIGGER
1782 #define INITPRIO_FIRST 0
1783 #define INITPRIO_GAMETYPE 0
1784 #define INITPRIO_GAMETYPE_FALLBACK 1
1785 #define INITPRIO_CVARS 5
1786 #define INITPRIO_FINDTARGET 10
1787 #define INITPRIO_DROPTOFLOOR 20
1788 #define INITPRIO_SETLOCATION 90
1789 #define INITPRIO_LINKDOORS 91
1790 #define INITPRIO_LAST 99
1792 .void(void) initialize_entity;
1793 .float initialize_entity_order;
1794 .entity initialize_entity_next;
1795 entity initialize_entity_first;
1797 void make_safe_for_remove(entity e)
1799 if (e.initialize_entity)
1802 for (ent = initialize_entity_first; ent; )
1804 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1806 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1807 // skip it in linked list
1810 prev.initialize_entity_next = ent.initialize_entity_next;
1811 ent = prev.initialize_entity_next;
1815 initialize_entity_first = ent.initialize_entity_next;
1816 ent = initialize_entity_first;
1822 ent = ent.initialize_entity_next;
1828 void objerror(string s)
1830 make_safe_for_remove(self);
1831 objerror_builtin(s);
1834 void remove_unsafely(entity e)
1839 void remove_safely(entity e)
1841 make_safe_for_remove(e);
1845 void InitializeEntity(entity e, void(void) func, float order)
1849 if (!e || e.initialize_entity)
1851 // make a proxy initializer entity
1855 e.classname = "initialize_entity";
1859 e.initialize_entity = func;
1860 e.initialize_entity_order = order;
1862 cur = initialize_entity_first;
1865 if (!cur || cur.initialize_entity_order > order)
1867 // insert between prev and cur
1869 prev.initialize_entity_next = e;
1871 initialize_entity_first = e;
1872 e.initialize_entity_next = cur;
1876 cur = cur.initialize_entity_next;
1879 void InitializeEntitiesRun()
1882 startoflist = initialize_entity_first;
1883 initialize_entity_first = world;
1884 for (self = startoflist; self; )
1887 var void(void) func;
1888 e = self.initialize_entity_next;
1889 func = self.initialize_entity;
1890 self.initialize_entity_order = 0;
1891 self.initialize_entity = func_null;
1892 self.initialize_entity_next = world;
1893 if (self.classname == "initialize_entity")
1897 remove_builtin(self);
1900 //dprint("Delayed initialization: ", self.classname, "\n");
1906 .float uncustomizeentityforclient_set;
1907 .void(void) uncustomizeentityforclient;
1908 void(void) SUB_Nullpointer = #0;
1909 void UncustomizeEntitiesRun()
1913 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1914 self.uncustomizeentityforclient();
1917 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1919 e.customizeentityforclient = customizer;
1920 e.uncustomizeentityforclient = uncustomizer;
1921 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1925 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1928 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1932 if (e.classname == "")
1933 e.classname = "net_linked";
1935 if (e.model == "" || self.modelindex == 0)
1939 setmodel(e, "null");
1943 e.SendEntity = sendfunc;
1944 e.SendFlags = 0xFFFFFF;
1947 e.effects |= EF_NODEPTHTEST;
1951 e.nextthink = time + dt;
1952 e.think = SUB_Remove;
1956 void adaptor_think2touch()
1965 void adaptor_think2use()
1977 // deferred dropping
1978 void DropToFloor_Handler()
1980 droptofloor_builtin();
1981 self.dropped_origin = self.origin;
1986 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1991 float trace_hits_box_a0, trace_hits_box_a1;
1993 float trace_hits_box_1d(float end, float thmi, float thma)
1997 // just check if x is in range
2005 // do the trace with respect to x
2006 // 0 -> end has to stay in thmi -> thma
2007 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
2008 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
2009 if (trace_hits_box_a0 > trace_hits_box_a1)
2015 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
2020 // now it is a trace from 0 to end
2022 trace_hits_box_a0 = 0;
2023 trace_hits_box_a1 = 1;
2025 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
2027 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
2029 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
2035 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
2037 return trace_hits_box(start, end, thmi - ma, thma - mi);
2040 float SUB_NoImpactCheck()
2042 // zero hitcontents = this is not the real impact, but either the
2043 // mirror-impact of something hitting the projectile instead of the
2044 // projectile hitting the something, or a touchareagrid one. Neither of
2045 // these stop the projectile from moving, so...
2046 if(trace_dphitcontents == 0)
2048 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2051 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2053 if (other == world && self.size != '0 0 0')
2056 tic = self.velocity * sys_ticrate;
2057 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2058 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2059 if (trace_fraction >= 1)
2061 dprint("Odd... did not hit...?\n");
2063 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2065 dprint("Detected and prevented the sky-grapple bug.\n");
2073 #define SUB_OwnerCheck() (other && (other == self.owner))
2075 #define PROJECTILE_TOUCH do { if(SUB_OwnerCheck()) return; if(SUB_NoImpactCheck()) { remove(self); return; } if(trace_ent && trace_ent.solid > SOLID_TRIGGER) UpdateCSQCProjectileNextFrame(self); } while(0)
2077 float MAX_IPBAN_URIS = 16;
2079 float URI_GET_DISCARD = 0;
2080 float URI_GET_IPBAN = 1;
2081 float URI_GET_IPBAN_END = 16;
2083 void URI_Get_Callback(float id, float status, string data)
2085 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2087 dprint("\nEnd of data.\n");
2089 if (id == URI_GET_DISCARD)
2093 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2096 OnlineBanList_URI_Get_Callback(id, status, data);
2100 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2104 void print_to(entity e, string s)
2107 sprint(e, strcat(s, "\n"));
2126 for (i = 0; i < MapInfo_count; ++i)
2128 if (MapInfo_Get_ByID(i))
2130 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2133 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2134 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2142 for (i = 0; i < MapInfo_count; ++i)
2144 if (MapInfo_Get_ByID(i))
2146 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));
2149 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));
2150 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2158 for (i = 0; i < MapInfo_count; ++i)
2160 if (MapInfo_Get_ByID(i))
2162 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));
2165 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));
2166 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2172 MapInfo_ClearTemps();
2175 return "No records are available on this server.\n";
2177 return strcat("Records on this server:\n", s);
2180 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2183 vector start, org, delta, end, enddown, mstart;
2185 m = e.dphitcontentsmask;
2186 e.dphitcontentsmask = goodcontents | badcontents;
2189 delta = world.maxs - world.mins;
2191 for (i = 0; i < attempts; ++i)
2193 start_x = org_x + random() * delta_x;
2194 start_y = org_y + random() * delta_y;
2195 start_z = org_z + random() * delta_z;
2197 // rule 1: start inside world bounds, and outside
2198 // solid, and don't start from somewhere where you can
2199 // fall down to evil
2200 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2201 if (trace_fraction >= 1)
2203 if (trace_startsolid)
2205 if (trace_dphitcontents & badcontents)
2207 if (trace_dphitq3surfaceflags & badsurfaceflags)
2210 // rule 2: if we are too high, lower the point
2211 if (trace_fraction * delta_z > maxaboveground)
2212 start = trace_endpos + '0 0 1' * maxaboveground;
2213 enddown = trace_endpos;
2215 // rule 3: make sure we aren't outside the map. This only works
2216 // for somewhat well formed maps. A good rule of thumb is that
2217 // the map should have a convex outside hull.
2218 // these can be traceLINES as we already verified the starting box
2219 mstart = start + 0.5 * (e.mins + e.maxs);
2220 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2221 if (trace_fraction >= 1)
2223 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2224 if (trace_fraction >= 1)
2226 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2227 if (trace_fraction >= 1)
2229 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2230 if (trace_fraction >= 1)
2232 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2233 if (trace_fraction >= 1)
2236 // find a random vector to "look at"
2237 end_x = org_x + random() * delta_x;
2238 end_y = org_y + random() * delta_y;
2239 end_z = org_z + random() * delta_z;
2240 end = start + normalize(end - start) * vlen(delta);
2242 // rule 4: start TO end must not be too short
2243 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2244 if (trace_startsolid)
2246 if (trace_fraction < minviewdistance / vlen(delta))
2249 // rule 5: don't want to look at sky
2250 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2253 // rule 6: we must not end up in trigger_hurt
2254 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2256 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2263 e.dphitcontentsmask = m;
2267 setorigin(e, start);
2268 e.angles = vectoangles(end - start);
2269 dprint("Needed ", ftos(i + 1), " attempts\n");
2276 float zcurveparticles_effectno;
2277 vector zcurveparticles_start;
2278 float zcurveparticles_spd;
2280 void endzcurveparticles()
2282 if(zcurveparticles_effectno)
2285 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2287 zcurveparticles_effectno = 0;
2290 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2292 spd = bound(0, floor(spd / 16), 32767);
2293 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2295 endzcurveparticles();
2296 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2297 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2298 WriteShort(MSG_BROADCAST, effectno);
2299 WriteCoord(MSG_BROADCAST, start_x);
2300 WriteCoord(MSG_BROADCAST, start_y);
2301 WriteCoord(MSG_BROADCAST, start_z);
2302 zcurveparticles_effectno = effectno;
2303 zcurveparticles_start = start;
2306 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2307 WriteCoord(MSG_BROADCAST, end_x);
2308 WriteCoord(MSG_BROADCAST, end_y);
2309 WriteCoord(MSG_BROADCAST, end_z);
2310 WriteCoord(MSG_BROADCAST, end_dz);
2311 zcurveparticles_spd = spd;
2314 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2317 vector vecxy, velxy;
2319 vecxy = end - start;
2324 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2326 endzcurveparticles();
2327 trailparticles(world, effectno, start, end);
2331 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2332 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2335 string GetGametype(); // g_world.qc
2336 void write_recordmarker(entity pl, float tstart, float dt)
2338 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2340 // also write a marker into demo files for demotc-race-record-extractor to find
2343 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2344 " ", ftos(tstart), " ", ftos(dt), "\n"));
2347 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)
2349 switch(self.owner.cvar_cl_gunalign)
2360 if(allowcenter) // 2: allow center handedness
2373 if(allowcenter) // 2: allow center handedness
2389 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2394 if (cvar("g_shootfromeye"))
2398 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2406 else if (cvar("g_shootfromcenter"))
2410 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2418 else if (cvar("g_shootfromclient"))
2420 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));
2422 else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2437 void attach_sameorigin(entity e, entity to, string tag)
2439 vector org, t_forward, t_left, t_up, e_forward, e_up;
2446 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2447 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2448 t_forward = v_forward * tagscale;
2449 t_left = v_right * -tagscale;
2450 t_up = v_up * tagscale;
2452 e.origin_x = org * t_forward;
2453 e.origin_y = org * t_left;
2454 e.origin_z = org * t_up;
2456 // current forward and up directions
2457 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2458 e.angles_x = -e.angles_x;
2459 fixedmakevectors(e.angles);
2461 // untransform forward, up!
2462 e_forward_x = v_forward * t_forward;
2463 e_forward_y = v_forward * t_left;
2464 e_forward_z = v_forward * t_up;
2465 e_up_x = v_up * t_forward;
2466 e_up_y = v_up * t_left;
2467 e_up_z = v_up * t_up;
2469 e.angles = fixedvectoangles2(e_forward, e_up);
2470 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2471 e.angles_x = -e.angles_x;
2473 setattachment(e, to, tag);
2474 setorigin(e, e.origin);
2477 void detach_sameorigin(entity e)
2480 org = gettaginfo(e, 0);
2481 e.angles = fixedvectoangles2(v_forward, v_up);
2482 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2483 e.angles_x = -e.angles_x;
2485 setattachment(e, world, "");
2486 setorigin(e, e.origin);
2489 void follow_sameorigin(entity e, entity to)
2491 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2492 e.aiment = to; // make the hole follow bmodel
2493 e.punchangle = to.angles; // the original angles of bmodel
2494 e.view_ofs = e.origin - to.origin; // relative origin
2495 e.v_angle = e.angles - to.angles; // relative angles
2498 void unfollow_sameorigin(entity e)
2500 e.movetype = MOVETYPE_NONE;
2503 entity gettaginfo_relative_ent;
2504 vector gettaginfo_relative(entity e, float tag)
2506 if (!gettaginfo_relative_ent)
2508 gettaginfo_relative_ent = spawn();
2509 gettaginfo_relative_ent.effects = EF_NODRAW;
2511 gettaginfo_relative_ent.model = e.model;
2512 gettaginfo_relative_ent.modelindex = e.modelindex;
2513 gettaginfo_relative_ent.frame = e.frame;
2514 return gettaginfo(gettaginfo_relative_ent, tag);
2517 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2521 if (pl.soundentity.cnt & p)
2523 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2524 pl.soundentity.cnt |= p;
2527 void SoundEntity_StopSound(entity pl, float chan)
2531 if (pl.soundentity.cnt & p)
2533 stopsoundto(MSG_ALL, pl.soundentity, chan);
2534 pl.soundentity.cnt &~= p;
2538 void SoundEntity_Attach(entity pl)
2540 pl.soundentity = spawn();
2541 pl.soundentity.classname = "soundentity";
2542 pl.soundentity.owner = pl;
2543 setattachment(pl.soundentity, pl, "");
2544 setmodel(pl.soundentity, "null");
2547 void SoundEntity_Detach(entity pl)
2550 for (i = 0; i <= 7; ++i)
2551 SoundEntity_StopSound(pl, i);
2555 float ParseCommandPlayerSlotTarget_firsttoken;
2556 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2564 ParseCommandPlayerSlotTarget_firsttoken = -1;
2568 if (substring(argv(idx), 0, 1) == "#")
2570 s = substring(argv(idx), 1, -1);
2578 ParseCommandPlayerSlotTarget_firsttoken = idx;
2579 if (s == ftos(stof(s)))
2581 e = edict_num(stof(s));
2582 if (e.flags & FL_CLIENT)
2588 // it must be a nick name
2591 ParseCommandPlayerSlotTarget_firsttoken = idx;
2594 FOR_EACH_CLIENT(head)
2595 if (head.netname == s)
2603 s = strdecolorize(s);
2605 FOR_EACH_CLIENT(head)
2606 if (strdecolorize(head.netname) == s)
2621 float modeleffect_SendEntity(entity to, float sf)
2624 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2627 if(self.velocity != '0 0 0')
2629 if(self.angles != '0 0 0')
2631 if(self.avelocity != '0 0 0')
2634 WriteByte(MSG_ENTITY, f);
2635 WriteShort(MSG_ENTITY, self.modelindex);
2636 WriteByte(MSG_ENTITY, self.skin);
2637 WriteByte(MSG_ENTITY, self.frame);
2638 WriteCoord(MSG_ENTITY, self.origin_x);
2639 WriteCoord(MSG_ENTITY, self.origin_y);
2640 WriteCoord(MSG_ENTITY, self.origin_z);
2643 WriteCoord(MSG_ENTITY, self.velocity_x);
2644 WriteCoord(MSG_ENTITY, self.velocity_y);
2645 WriteCoord(MSG_ENTITY, self.velocity_z);
2649 WriteCoord(MSG_ENTITY, self.angles_x);
2650 WriteCoord(MSG_ENTITY, self.angles_y);
2651 WriteCoord(MSG_ENTITY, self.angles_z);
2655 WriteCoord(MSG_ENTITY, self.avelocity_x);
2656 WriteCoord(MSG_ENTITY, self.avelocity_y);
2657 WriteCoord(MSG_ENTITY, self.avelocity_z);
2659 WriteShort(MSG_ENTITY, self.scale * 256.0);
2660 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2661 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2662 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2663 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2668 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2673 e.classname = "modeleffect";
2681 e.teleport_time = t1;
2685 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2689 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2692 sz = max(e.scale, e.scale2);
2693 setsize(e, e.mins * sz, e.maxs * sz);
2694 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2697 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2699 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2702 float randombit(float bits)
2704 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2713 for(f = 1; f <= bits; f *= 2)
2722 r = (r - 1) / (n - 1);
2729 float randombits(float bits, float k, float error_return)
2733 while(k > 0 && bits != r)
2735 r += randombit(bits - r);
2744 void randombit_test(float bits, float iter)
2748 print(ftos(randombit(bits)), "\n");
2753 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2755 if(halflifedist > 0)
2756 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2757 else if(halflifedist < 0)
2758 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2767 #define cvar_string_normal cvar_string_builtin
2768 #define cvar_normal cvar_builtin
2770 string cvar_string_normal(string n)
2772 if not(cvar_type(n) & 1)
2773 error(strcat("Attempt to access undefined cvar: ", n));
2774 return cvar_string_builtin(n);
2777 float cvar_normal(string n)
2779 return stof(cvar_string_normal(n));
2782 #define cvar_set_normal cvar_set_builtin