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handle self/oself CORRECTLY this time
[divverent/nexuiz.git] / data / qcsrc / server / miscfunctions.qc
1 void() info_player_deathmatch; // needed for the other spawnpoints
2 void() spawnpoint_use;
3 string ColoredTeamName(float t);
4
5 float DistributeEvenly_amount;
6 float DistributeEvenly_totalweight;
7 void DistributeEvenly_Init(float amount, float totalweight)
8 {
9         if(DistributeEvenly_amount)
10         {
11                 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
12                 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
13         }
14         if(totalweight == 0)
15                 DistributeEvenly_amount = 0;
16         else
17                 DistributeEvenly_amount = amount;
18         DistributeEvenly_totalweight = totalweight;
19 }
20 float DistributeEvenly_Get(float weight)
21 {
22         float f;
23         if(weight <= 0)
24                 return 0;
25         f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
26         DistributeEvenly_totalweight -= weight;
27         DistributeEvenly_amount -= f;
28         return f;
29 }
30
31 void move_out_of_solid_expand(entity e, vector by)
32 {
33         float eps = 0.0625;
34         tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
35         if(trace_startsolid)
36                 return;
37         if(trace_fraction < 1)
38         {
39                 // hit something
40                 // adjust origin in the other direction...
41                 e.origin = e.origin - by * (1 - trace_fraction);
42         }
43 }
44
45 void move_out_of_solid(entity e)
46 {
47         vector o, m0, m1;
48
49         o = e.origin;
50         traceline(o, o, MOVE_WORLDONLY, e);
51         if(trace_startsolid)
52         {
53                 dprint("origin is in solid too! (", vtos(o), ")");
54                 return;
55         }
56
57         tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
58         if(!trace_startsolid)
59                 return;
60
61         m0 = e.mins;
62         m1 = e.maxs;
63         e.mins = '0 0 0';
64         e.maxs = '0 0 0';
65         move_out_of_solid_expand(e, '1 0 0' * m0_x); e.mins_x = m0_x;
66         move_out_of_solid_expand(e, '1 0 0' * m1_x); e.maxs_x = m1_x;
67         move_out_of_solid_expand(e, '0 1 0' * m0_y); e.mins_y = m0_y;
68         move_out_of_solid_expand(e, '0 1 0' * m1_y); e.maxs_y = m1_y;
69         move_out_of_solid_expand(e, '0 0 1' * m0_z); e.mins_z = m0_z;
70         move_out_of_solid_expand(e, '0 0 1' * m1_z); e.maxs_z = m1_z;
71         setorigin(e, e.origin);
72
73         tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);
74         if(trace_startsolid)
75         {
76                 dprint("could not get out of solid (", vtos(o), ")\n");
77                 return;
78         }
79 }
80
81 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
82 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
83 string STR_PLAYER = "player";
84 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
85 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
86
87 // change that to actually calling strcat when running on an engine without
88 // unlimited tempstrings:
89 // string strcat1(string s) = #115; // FRIK_FILE
90 #define strcat1(s) (s)
91
92 float logfile_open;
93 float logfile;
94
95 void(string s) bcenterprint
96 {
97         // TODO replace by MSG_ALL (would show it to spectators too, though)?
98         entity head;
99         FOR_EACH_PLAYER(head)
100                 if(clienttype(head) == CLIENTTYPE_REAL)
101                         centerprint(head, s);
102 }
103
104 void(string s, float check_dangerous) ServerConsoleEcho =
105 {
106         local string ch;
107         if (checkextension("DP_SV_PRINT"))
108                 print(s, "\n");
109         else
110         {
111                 localcmd("echo \"");
112                 if(check_dangerous)
113                 {
114                         while(strlen(s))
115                         {
116                                 ch = substring(s, 0, 1);
117                                 if(ch != "\"" && ch != "\r" && ch != "\n")
118                                         localcmd(ch);
119                                 s = substring(s, 1, strlen(s) - 1);
120                         }
121                 }
122                 else
123                 {
124                         localcmd(s);
125                 }
126                 localcmd("\"\n");
127         }
128 }
129
130 void(string s, float check_dangerous) GameLogEcho =
131 {
132         string fn;
133         float matches;
134
135         if(cvar("sv_eventlog_files"))
136         {
137                 if(!logfile_open)
138                 {
139                         logfile_open = TRUE;
140                         matches = cvar("sv_eventlog_files_counter") + 1;
141                         cvar_set("sv_eventlog_files_counter", ftos(matches));
142                         fn = ftos(matches);
143                         if(strlen(fn) < 8)
144                                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
145                         fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
146                         logfile = fopen(fn, FILE_APPEND);
147                 }
148                 if(logfile >= 0)
149                         fputs(logfile, strcat(s, "\n"));
150         }
151         if(cvar("sv_eventlog_console"))
152         {
153                 ServerConsoleEcho(s, check_dangerous);
154         }
155 }
156
157 void() GameLogInit =
158 {
159         logfile_open = 0;
160         // will be opened later
161 }
162
163 void() GameLogClose =
164 {
165         if(logfile_open && logfile >= 0)
166         {
167                 fclose(logfile);
168                 logfile = -1;
169         }
170 }
171
172 void relocate_spawnpoint()
173 {
174         // nudge off the floor
175         setorigin(self, self.origin + '0 0 1');
176
177         tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
178         if (trace_startsolid)
179         {
180                 objerror("player spawn point in solid, mapper sucks!\n");
181                 return;
182         }
183
184         if(cvar("g_spawnpoints_autodrop"))
185         {
186                 setsize(self, PL_MIN, PL_MAX);
187                 droptofloor();
188         }
189
190         self.use = spawnpoint_use;
191         self.team_saved = self.team;
192 }
193
194 #define strstr strstrofs
195 /*
196 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
197 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
198 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
199 // BE CONSTANT OR strzoneD!
200 float(string haystack, string needle, float offset) strstr =
201 {
202         float len, endpos;
203         string found;
204         len = strlen(needle);
205         endpos = strlen(haystack) - len;
206         while(offset <= endpos)
207         {
208                 found = substring(haystack, offset, len);
209                 if(found == needle)
210                         return offset;
211                 offset = offset + 1;
212         }
213         return -1;
214 }
215 */
216
217 float NUM_NEAREST_ENTITIES = 4;
218 entity nearest_entity[NUM_NEAREST_ENTITIES];
219 float nearest_length[NUM_NEAREST_ENTITIES];
220 entity(vector point, .string field, string value, vector axismod) findnearest =
221 {
222         entity localhead;
223         float i;
224         float j;
225         float len;
226         vector dist;
227
228         float num_nearest;
229         num_nearest = 0;
230
231         localhead = find(world, field, value);
232         while(localhead)
233         {
234                 if((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
235                         dist = localhead.oldorigin;
236                 else
237                         dist = localhead.origin;
238                 dist = dist - point;
239                 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
240                 len = vlen(dist);
241
242                 for(i = 0; i < num_nearest; ++i)
243                 {
244                         if(len < nearest_length[i])
245                                 break;
246                 }
247
248                 // now i tells us where to insert at
249                 //   INSERTION SORT! YOU'VE SEEN IT! RUN!
250                 if(i < NUM_NEAREST_ENTITIES)
251                 {
252                         for(j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
253                         {
254                                 nearest_length[j + 1] = nearest_length[j];
255                                 nearest_entity[j + 1] = nearest_entity[j];
256                         }
257                         nearest_length[i] = len;
258                         nearest_entity[i] = localhead;
259                         if(num_nearest < NUM_NEAREST_ENTITIES)
260                                 num_nearest = num_nearest + 1;
261                 }
262
263                 localhead = find(localhead, field, value);
264         }
265
266         // now use the first one from our list that we can see
267         for(i = 0; i < num_nearest; ++i)
268         {
269                 traceline(point, nearest_entity[i].origin, TRUE, world);
270                 if(trace_fraction == 1)
271                 {
272                         if(i != 0)
273                         {
274                                 dprint("Nearest point (");
275                                 dprint(nearest_entity[0].netname);
276                                 dprint(") is not visible, using a visible one.\n");
277                         }
278                         return nearest_entity[i];
279                 }
280         }
281
282         if(num_nearest == 0)
283                 return world;
284
285         dprint("Not seeing any location point, using nearest as fallback.\n");
286         /* DEBUGGING CODE:
287         dprint("Candidates were: ");
288         for(j = 0; j < num_nearest; ++j)
289         {
290                 if(j != 0)
291                         dprint(", ");
292                 dprint(nearest_entity[j].netname);
293         }
294         dprint("\n");
295         */
296
297         return nearest_entity[0];
298 }
299
300 void() target_location =
301 {
302         self.classname = "target_location";
303         // location name in netname
304         // eventually support: count, teamgame selectors, line of sight?
305 };
306
307 void() info_location =
308 {
309         self.classname = "target_location";
310         self.message = self.netname;
311 };
312
313 string NearestLocation(vector p)
314 {
315         entity loc;
316         string ret;
317         ret = "somewhere";
318         loc = findnearest(p, classname, "target_location", '1 1 1');
319         if(loc)
320         {
321                 ret = loc.message;
322         }
323         else
324         {
325                 loc = findnearest(p, target, "###item###", '1 1 4');
326                 if(loc)
327                         ret = loc.netname;
328         }
329         return ret;
330 }
331
332 string(string msg) formatmessage =
333 {
334         float p;
335         float n;
336         string msg_save;
337         string escape;
338         string replacement;
339         msg_save = strzone(msg);
340         p = 0;
341         n = 7;
342         while(1)
343         {
344                 if(n < 1)
345                         break; // too many replacements
346                 n = n - 1;
347                 p = strstr(msg_save, "%", p); // NOTE: this destroys msg as it's a tempstring!
348                 if(p < 0)
349                         break;
350                 replacement = substring(msg_save, p, 2);
351                 escape = substring(msg_save, p + 1, 1);
352                 if(escape == "%")
353                         replacement = "%";
354                 else if(escape == "a")
355                         replacement = ftos(floor(self.armorvalue));
356                 else if(escape == "h")
357                         replacement = ftos(floor(self.health));
358                 else if(escape == "l")
359                         replacement = NearestLocation(self.origin);
360                 else if(escape == "y")
361                         replacement = NearestLocation(self.cursor_trace_endpos);
362                 else if(escape == "d")
363                         replacement = NearestLocation(self.death_origin);
364                 else if(escape == "w")
365                 {
366                         float wep;
367                         wep = self.weapon;
368                         if(!wep)
369                                 wep = self.switchweapon;
370                         if(!wep)
371                                 wep = self.cnt;
372                         replacement = W_Name(wep);
373                 }
374                 else if(escape == "W")
375                 {
376                         if(self.items & IT_SHELLS) replacement = "shells";
377                         else if(self.items & IT_NAILS) replacement = "bullets";
378                         else if(self.items & IT_ROCKETS) replacement = "rockets";
379                         else if(self.items & IT_CELLS) replacement = "cells";
380                         else replacement = "batteries"; // ;)
381                 }
382                 else if(escape == "x")
383                 {
384                         replacement = self.cursor_trace_ent.netname;
385                         if(!replacement || !self.cursor_trace_ent)
386                                 replacement = "nothing";
387                 }
388                 else if(escape == "p")
389                 {
390                         if(self.last_selected_player)
391                                 replacement = self.last_selected_player.netname;
392                         else
393                                 replacement = "(nobody)";
394                 }
395                 msg = strcat(substring(msg_save, 0, p), replacement);
396                 msg = strcat(msg, substring(msg_save, p+2, strlen(msg_save) - (p+2)));
397                 strunzone(msg_save);
398                 msg_save = strzone(msg);
399                 p = p + 2;
400         }
401         msg = strcat(msg_save, "");
402         strunzone(msg_save);
403         return msg;
404 }
405
406 /*
407 =============
408 GetCvars
409 =============
410 Called with:
411   0:  sends the request
412   >0: receives a cvar from name=argv(f) value=argv(f+1)
413 */
414 void GetCvars_handleString(float f, .string field, string name)
415 {
416         if(f < 0)
417         {
418                 if(self.field)
419                         strunzone(self.field);
420         }
421         else if(f > 0)
422         {
423                 if(argv(f) == name)
424                 {
425                         if(self.field)
426                                 strunzone(self.field);
427                         self.field = strzone(argv(f + 1));
428                 }
429         }
430         else
431                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
432 }
433 void GetCvars_handleFloat(float f, .float field, string name)
434 {
435         if(f < 0)
436         {
437         }
438         else if(f > 0)
439         {
440                 if(argv(f) == name)
441                         self.field = stof(argv(f + 1));
442         }
443         else
444                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
445 }
446 void GetCvars(float f)
447 {
448         GetCvars_handleFloat(f, autoswitch, "cl_autoswitch");
449         GetCvars_handleFloat(f, cvar_cl_hidewaypoints, "cl_hidewaypoints");
450         GetCvars_handleFloat(f, cvar_cl_zoomfactor, "cl_zoomfactor");
451         GetCvars_handleFloat(f, cvar_cl_zoomspeed, "cl_zoomspeed");
452         GetCvars_handleFloat(f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
453         GetCvars_handleFloat(f, cvar_cl_nogibs, "cl_nogibs");
454         GetCvars_handleFloat(f, cvar_scr_centertime, "scr_centertime");
455         GetCvars_handleFloat(f, cvar_cl_shownames, "cl_shownames");
456         GetCvars_handleString(f, cvar_g_nexuizversion, "g_nexuizversion");
457         GetCvars_handleFloat(f, cvar_cl_handicap, "cl_handicap");
458 }
459
460 float fexists(string f)
461 {
462         float fh;
463         fh = fopen(f, FILE_READ);
464         if(fh < 0)
465                 return FALSE;
466         fclose(fh);
467         return TRUE;
468 }
469
470 void backtrace(string msg)
471 {
472         float dev;
473         dev = cvar("developer");
474         cvar_set("developer", "1");
475         dprint("\n");
476         dprint("--- CUT HERE ---\nWARNING: ");
477         dprint(msg);
478         dprint("\n");
479         remove(world); // isn't there any better way to cause a backtrace?
480         dprint("\n--- CUT UNTIL HERE ---\n");
481         cvar_set("developer", ftos(dev));
482 }
483
484 void DistributeFragsAmongTeam(entity p, float targetteam, float factor)
485 {
486         float nTeam;
487         entity head;
488         float f;
489
490         if(!teams_matter)
491                 return;
492
493         //if(p.frags < 0)
494         //{
495         //      p.frags = 0; // do not harm the new team!
496         //      return; // won't distribute negative scores
497         //}
498
499         if(p.frags == -666)
500                 return;
501
502         f = ceil(factor * p.frags);
503         p.frags = p.frags - f;
504
505         nTeam = 0;
506         FOR_EACH_PLAYER(head)
507                 if(head != p)
508                         if(head.team == targetteam)
509                                 nTeam = nTeam + 1;
510
511         if(nTeam == 0)
512                 return;
513
514         DistributeEvenly_Init(f, nTeam);
515
516         FOR_EACH_PLAYER(head)
517                 if(head != p)
518                         if(head.team == targetteam)
519                                 head.frags = head.frags + DistributeEvenly_Get(1);
520 }
521
522 string Team_ColorCode(float teamid)
523 {
524         if(teamid == COLOR_TEAM1)
525                 return "^1";
526         else if(teamid == COLOR_TEAM2)
527                 return "^4";
528         else if(teamid == COLOR_TEAM3)
529                 return "^3";
530         else if(teamid == COLOR_TEAM4)
531                 return "^6";
532         else
533                 return "^7";
534 }
535 string Team_ColorName(float t)
536 {
537         // fixme: Search for team entities and get their .netname's!
538         if(t == COLOR_TEAM1)
539                 return "Red";
540         if(t == COLOR_TEAM2)
541                 return "Blue";
542         if(t == COLOR_TEAM3)
543                 return "Yellow";
544         if(t == COLOR_TEAM4)
545                 return "Pink";
546         return "Neutral";
547 }
548 string Team_ColorNameLowerCase(float t)
549 {
550         // fixme: Search for team entities and get their .netname's!
551         if(t == COLOR_TEAM1)
552                 return "red";
553         if(t == COLOR_TEAM2)
554                 return "blue";
555         if(t == COLOR_TEAM3)
556                 return "yellow";
557         if(t == COLOR_TEAM4)
558                 return "pink";
559         return "neutral";
560 }
561
562 /*
563 string decolorize(string s)
564 {
565         string out;
566         out = "";
567         while(s != "")
568         {
569                 float n;
570                 string ch1, ch2;
571                 n = 1;
572                 ch1 = substring(s, 0, 1);
573                 ch2 = substring(s, 1, 1);
574                 if(ch1 == "^")
575                 {
576                         n = 2;
577                         if(ch2 == "^")
578                                 out = strcat(out, "^^");
579                         else if(ch2 == "0")
580                                 out = strcat1(out);
581                         else if(ch2 == "1")
582                                 out = strcat1(out);
583                         else if(ch2 == "2")
584                                 out = strcat1(out);
585                         else if(ch2 == "3")
586                                 out = strcat1(out);
587                         else if(ch2 == "4")
588                                 out = strcat1(out);
589                         else if(ch2 == "5")
590                                 out = strcat1(out);
591                         else if(ch2 == "6")
592                                 out = strcat1(out);
593                         else if(ch2 == "7")
594                                 out = strcat1(out);
595                         else if(ch2 == "8")
596                                 out = strcat1(out);
597                         else if(ch2 == "9")
598                                 out = strcat1(out);
599                         else
600                         {
601                                 n = 1;
602                                 out = strcat(out, "^^");
603                         }
604                         s = substring(s, n, strlen(s) - n);
605                 }
606                 else
607                 {
608                         s = substring(s, 1, strlen(s) - 1);
609                         out = strcat(out, ch1);
610                 }
611         }
612         return out;
613 }
614 #define strdecolorize(s) decolorize(s)
615 #define strlennocol(s) strlen(decolorize(s))
616 */
617
618 #define CENTERPRIO_POINT 1
619 #define CENTERPRIO_SPAM 2
620 #define CENTERPRIO_REBALANCE 2
621 #define CENTERPRIO_VOTE 4
622 #define CENTERPRIO_NORMAL 5
623 #define CENTERPRIO_MAPVOTE 9
624 #define CENTERPRIO_ADMIN 99
625 .float centerprint_priority;
626 .float centerprint_expires;
627 void centerprint_atprio(entity e, float prio, string s)
628 {
629         if(intermission_running)
630                 if(prio < CENTERPRIO_MAPVOTE)
631                         return;
632         if(time > e.centerprint_expires)
633                 e.centerprint_priority = 0;
634         if(prio >= e.centerprint_priority)
635         {
636                 e.centerprint_priority = prio;
637                 e.centerprint_expires = time + e.cvar_scr_centertime;
638                 centerprint_builtin(e, s);
639         }
640 }
641 void centerprint_expire(entity e, float prio)
642 {
643         if(prio == e.centerprint_priority)
644         {
645                 e.centerprint_priority = 0;
646                 centerprint_builtin(e, "");
647         }
648 }
649 void centerprint(entity e, string s)
650 {
651         centerprint_atprio(e, CENTERPRIO_NORMAL, s);
652 }
653
654 void VoteNag();
655
656 // decolorizes and team colors the player name when needed
657 string playername(entity p)
658 {
659         string t;
660         if(teams_matter && !intermission_running && p.classname == "player")
661         {
662                 t = Team_ColorCode(p.team);
663                 return strcat(t, strdecolorize(p.netname));
664         }
665         else
666                 return p.netname;
667 }
668
669 vector(vector m1, vector m2) randompos =
670 {
671         local vector v;
672         m2 = m2 - m1;
673         v_x = m2_x * random() + m1_x;
674         v_y = m2_y * random() + m1_y;
675         v_z = m2_z * random() + m1_z;
676         return  v;
677 };
678
679 // requires that m2>m1 in all coordinates, and that m4>m3
680 float(vector m1, vector m2, vector m3, vector m4) boxesoverlap = {return m2_x >= m3_x && m1_x <= m4_x && m2_y >= m3_y && m1_y <= m4_y && m2_z >= m3_z && m1_z <= m4_z;};
681
682 // requires the same, but is a stronger condition
683 float(vector smins, vector smaxs, vector bmins, vector bmaxs) boxinsidebox = {return smins_x >= bmins_x && smaxs_x <= bmaxs_x && smins_y >= bmins_y && smaxs_y <= bmaxs_y && smins_z >= bmins_z && smaxs_z <= bmaxs_z;};
684
685 float g_pickup_shells;
686 float g_pickup_shells_max;
687 float g_pickup_nails;
688 float g_pickup_nails_max;
689 float g_pickup_rockets;
690 float g_pickup_rockets_max;
691 float g_pickup_cells;
692 float g_pickup_cells_max;
693 float g_pickup_armorsmall;
694 float g_pickup_armorsmall_max;
695 float g_pickup_armormedium;
696 float g_pickup_armormedium_max;
697 float g_pickup_armorlarge;
698 float g_pickup_armorlarge_max;
699 float g_pickup_healthsmall;
700 float g_pickup_healthsmall_max;
701 float g_pickup_healthmedium;
702 float g_pickup_healthmedium_max;
703 float g_pickup_healthlarge;
704 float g_pickup_healthlarge_max;
705 float g_pickup_healthmega;
706 float g_pickup_healthmega_max;
707
708 float start_items;
709 float start_switchweapon;
710 float start_ammo_shells;
711 float start_ammo_nails;
712 float start_ammo_rockets;
713 float start_ammo_cells;
714 float start_health;
715 float start_armorvalue;
716
717 void readlevelcvars(void)
718 {
719         sv_cheats = cvar("sv_cheats");
720         g_cloaked = cvar("g_cloaked");
721         g_footsteps = cvar("g_footsteps");
722         g_grappling_hook = cvar("g_grappling_hook");
723         g_instagib = cvar("g_instagib");
724         g_laserguided_missile = cvar("g_laserguided_missile");
725         g_midair = cvar("g_midair");
726         g_minstagib = cvar("g_minstagib");
727         g_nixnex = cvar("g_nixnex");
728         g_nixnex_with_laser = cvar("g_nixnex_with_laser");
729         g_norecoil = cvar("g_norecoil");
730         g_rocketarena = cvar("g_rocketarena");
731         g_vampire = cvar("g_vampire");
732
733         g_pickup_shells                    = cvar("g_pickup_shells");
734         g_pickup_shells_max                = cvar("g_pickup_shells_max");
735         g_pickup_nails                     = cvar("g_pickup_nails");
736         g_pickup_nails_max                 = cvar("g_pickup_nails_max");
737         g_pickup_rockets                   = cvar("g_pickup_rockets");
738         g_pickup_rockets_max               = cvar("g_pickup_rockets_max");
739         g_pickup_cells                     = cvar("g_pickup_cells");
740         g_pickup_cells_max                 = cvar("g_pickup_cells_max");
741         g_pickup_armorsmall                = cvar("g_pickup_armorsmall");
742         g_pickup_armorsmall_max            = cvar("g_pickup_armorsmall_max");
743         g_pickup_armormedium               = cvar("g_pickup_armormedium");
744         g_pickup_armormedium_max           = cvar("g_pickup_armormedium_max");
745         g_pickup_armorlarge                = cvar("g_pickup_armorlarge");
746         g_pickup_armorlarge_max            = cvar("g_pickup_armorlarge_max");
747         g_pickup_healthsmall               = cvar("g_pickup_healthsmall");
748         g_pickup_healthsmall_max           = cvar("g_pickup_healthsmall_max");
749         g_pickup_healthmedium              = cvar("g_pickup_healthmedium");
750         g_pickup_healthmedium_max          = cvar("g_pickup_healthmedium_max");
751         g_pickup_healthlarge               = cvar("g_pickup_healthlarge");
752         g_pickup_healthlarge_max           = cvar("g_pickup_healthlarge_max");
753         g_pickup_healthmega                = cvar("g_pickup_healthmega");
754         g_pickup_healthmega_max            = cvar("g_pickup_healthmega_max");
755
756         // initialize starting values for players
757         start_items = 0;
758         start_switchweapon = 0;
759         start_ammo_shells = 0;
760         start_ammo_nails = 0;
761         start_ammo_rockets = 0;
762         start_ammo_cells = 0;
763         start_health = cvar("g_balance_health_start");
764         start_armorvalue = cvar("g_balance_armor_start");
765
766         if(g_instagib)
767         {
768                 start_items = IT_NEX;
769                 start_switchweapon = WEP_NEX;
770                 weapon_action(start_switchweapon, WR_PRECACHE);
771                 start_ammo_cells = 999;
772         }
773         else if(g_rocketarena)
774         {
775                 start_items = IT_ROCKET_LAUNCHER;
776                 start_switchweapon = WEP_ROCKET_LAUNCHER;
777                 weapon_action(start_switchweapon, WR_PRECACHE);
778                 start_ammo_rockets = 999;
779         }
780         else if(g_nixnex)
781         {
782                 start_items = 0;
783                 // will be done later
784         }
785         else if(g_minstagib)
786         {
787                 start_health = 100;
788                 start_armorvalue = 0;
789                 start_items = IT_NEX;
790                 start_switchweapon = WEP_NEX;
791                 weapon_action(start_switchweapon, WR_PRECACHE);
792                 start_ammo_cells = cvar("g_minstagib_ammo_start");
793                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
794         }
795         else
796         {
797                 if(g_lms)
798                 {
799                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
800                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
801                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
802                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
803                         start_health = cvar("g_lms_start_health");
804                         start_armorvalue = cvar("g_lms_start_armor");
805                 }
806                 else if (cvar("g_use_ammunition")) {
807                         start_ammo_shells = cvar("g_start_ammo_shells");
808                         start_ammo_nails = cvar("g_start_ammo_nails");
809                         start_ammo_rockets = cvar("g_start_ammo_rockets");
810                         start_ammo_cells = cvar("g_start_ammo_cells");
811                 } else {
812                         start_ammo_shells = cvar("g_pickup_shells_max");
813                         start_ammo_nails = cvar("g_pickup_nails_max");
814                         start_ammo_rockets = cvar("g_pickup_rockets_max");
815                         start_ammo_cells = cvar("g_pickup_cells_max");
816                 }
817
818                 if (cvar("g_start_weapon_laser") || g_lms)
819                 {
820                         start_items = start_items | IT_LASER;
821                         start_switchweapon = WEP_LASER;
822                         weapon_action(start_switchweapon, WR_PRECACHE);
823                 }
824                 if (cvar("g_start_weapon_shotgun") || g_lms)
825                 {
826                         start_items = start_items | IT_SHOTGUN;
827                         start_switchweapon = WEP_SHOTGUN;
828                         weapon_action(start_switchweapon, WR_PRECACHE);
829                 }
830                 if (cvar("g_start_weapon_uzi") || g_lms)
831                 {
832                         start_items = start_items | IT_UZI;
833                         start_switchweapon = WEP_UZI;
834                         weapon_action(start_switchweapon, WR_PRECACHE);
835                 }
836                 if (cvar("g_start_weapon_grenadelauncher") || g_lms)
837                 {
838                         start_items = start_items | IT_GRENADE_LAUNCHER;
839                         start_switchweapon = WEP_GRENADE_LAUNCHER;
840                         weapon_action(start_switchweapon, WR_PRECACHE);
841                 }
842                 if (cvar("g_start_weapon_electro") || g_lms)
843                 {
844                         start_items = start_items | IT_ELECTRO;
845                         start_switchweapon = WEP_ELECTRO;
846                         weapon_action(start_switchweapon, WR_PRECACHE);
847                 }
848                 if (cvar("g_start_weapon_crylink") || g_lms)
849                 {
850                         start_items = start_items | IT_CRYLINK;
851                         start_switchweapon = WEP_CRYLINK;
852                         weapon_action(start_switchweapon, WR_PRECACHE);
853                 }
854                 if (cvar("g_start_weapon_nex") || g_lms)
855                 {
856                         start_items = start_items | IT_NEX;
857                         start_switchweapon = WEP_NEX;
858                         weapon_action(start_switchweapon, WR_PRECACHE);
859                 }
860                 if (cvar("g_start_weapon_hagar") || g_lms)
861                 {
862                         start_items = start_items | IT_HAGAR;
863                         start_switchweapon = WEP_HAGAR;
864                         weapon_action(start_switchweapon, WR_PRECACHE);
865                 }
866                 if (cvar("g_start_weapon_rocketlauncher") || g_lms)
867                 {
868                         start_items = start_items | IT_ROCKET_LAUNCHER;
869                         start_switchweapon = WEP_ROCKET_LAUNCHER;
870                         weapon_action(start_switchweapon, WR_PRECACHE);
871                 }
872         }
873 }
874
875 /*
876 // TODO sound pack system
877 string soundpack;
878
879 string precache_sound_builtin (string s) = #19;
880 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
881 string precache_sound(string s)
882 {
883         return precache_sound_builtin(strcat(soundpack, s));
884 }
885 void play2(entity e, string filename)
886 {
887         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
888 }
889 void sound(entity e, float chan, string samp, float vol, float atten)
890 {
891         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
892 }
893 */
894
895 string precache_sound (string s) = #19;
896 void(entity e, float chan, string samp, float vol, float atten) sound = #8;
897 void play2(entity e, string filename)
898 {
899         stuffcmd(e, strcat("play2 ", filename, "\n"));
900 }
901
902 void play2team(float t, string filename)
903 {
904         local entity head;
905         FOR_EACH_REALPLAYER(head)
906         {
907                 if (head.team == t)
908                         play2(head, filename);
909         }
910 }
911
912 void PrecachePlayerSounds(string f);
913 void precache_all_models(string pattern)
914 {
915         float globhandle, i, n;
916         string f;
917
918         globhandle = search_begin(pattern, TRUE, FALSE);
919         if(globhandle < 0)
920                 return;
921         n = search_getsize(globhandle);
922         for(i = 0; i < n; ++i)
923         {
924                 //print(search_getfilename(globhandle, i), "\n");
925                 f = search_getfilename(globhandle, i);
926                 precache_model(f);
927                 PrecachePlayerSounds(strcat(f, ".sounds"));
928         }
929         search_end(globhandle);
930 }
931
932 void precache()
933 {
934         // gamemode related things
935         precache_model ("models/misc/chatbubble.spr");
936         precache_model ("models/misc/teambubble.spr");
937         if (g_runematch)
938         {
939                 precache_model ("models/runematch/curse.mdl");
940                 precache_model ("models/runematch/rune.mdl");
941         }
942
943         // Precache all player models if desired
944         if (cvar("sv_precacheplayermodels"))
945         {
946                 PrecachePlayerSounds("sound/player/default.sounds");
947                 precache_all_models("models/player/*.zym");
948                 precache_all_models("models/player/*.dpm");
949                 precache_all_models("models/player/*.md3");
950                 precache_all_models("models/player/*.psk");
951                 //precache_model("models/player/carni.zym");
952                 //precache_model("models/player/crash.zym");
953                 //precache_model("models/player/grunt.zym");
954                 //precache_model("models/player/headhunter.zym");
955                 //precache_model("models/player/insurrectionist.zym");
956                 //precache_model("models/player/jeandarc.zym");
957                 //precache_model("models/player/lurk.zym");
958                 //precache_model("models/player/lycanthrope.zym");
959                 //precache_model("models/player/marine.zym");
960                 //precache_model("models/player/nexus.zym");
961                 //precache_model("models/player/pyria.zym");
962                 //precache_model("models/player/shock.zym");
963                 //precache_model("models/player/skadi.zym");
964                 //precache_model("models/player/specop.zym");
965                 //precache_model("models/player/visitant.zym");
966         }
967
968         if (g_footsteps)
969         {
970                 precache_sound ("misc/footstep01.wav");
971                 precache_sound ("misc/footstep02.wav");
972                 precache_sound ("misc/footstep03.wav");
973                 precache_sound ("misc/footstep04.wav");
974                 precache_sound ("misc/footstep05.wav");
975                 precache_sound ("misc/footstep06.wav");
976         }
977
978         // gore and miscellaneous sounds
979         //precache_sound ("misc/h2ohit.wav");
980         precache_model ("models/gibs/bloodyskull.md3");
981         precache_model ("models/gibs/chunk.mdl");
982         precache_model ("models/gibs/eye.md3");
983         precache_model ("models/gibs/gib1.md3");
984         precache_model ("models/gibs/gib1.mdl");
985         precache_model ("models/gibs/gib2.mdl");
986         precache_model ("models/gibs/gib3.mdl");
987         precache_model ("models/gibs/gib5.md3");
988         precache_model ("models/hook.md3");
989         precache_sound ("misc/armorimpact.wav");
990         precache_sound ("misc/bodyimpact1.wav");
991         precache_sound ("misc/bodyimpact2.wav");
992         precache_sound ("misc/gib.wav");
993         precache_sound ("misc/gib_splat01.wav");
994         precache_sound ("misc/gib_splat02.wav");
995         precache_sound ("misc/gib_splat03.wav");
996         precache_sound ("misc/gib_splat04.wav");
997         precache_sound ("misc/hit.wav");
998         precache_sound ("misc/hitground1.wav");
999         precache_sound ("misc/hitground2.wav");
1000         precache_sound ("misc/hitground3.wav");
1001         precache_sound ("misc/hitground4.wav");
1002         precache_sound ("misc/null.wav");
1003         precache_sound ("misc/spawn.wav");
1004         precache_sound ("misc/talk.wav");
1005         precache_sound ("misc/teleport.wav");
1006         precache_sound ("player/lava.wav");
1007         precache_sound ("player/slime.wav");
1008
1009         // announcer sounds - male
1010         //precache_sound ("announcer/male/electrobitch.wav");
1011         precache_sound ("announcer/male/03kills.wav");
1012         precache_sound ("announcer/male/05kills.wav");
1013         precache_sound ("announcer/male/10kills.wav");
1014         precache_sound ("announcer/male/15kills.wav");
1015         precache_sound ("announcer/male/20kills.wav");
1016         precache_sound ("announcer/male/25kills.wav");
1017         precache_sound ("announcer/male/30kills.wav");
1018         precache_sound ("announcer/male/botlike.wav");
1019         precache_sound ("announcer/male/yoda.wav");
1020
1021         // announcer sounds - robotic
1022         precache_sound ("announcer/robotic/1fragleft.wav");
1023         precache_sound ("announcer/robotic/1minuteremains.wav");
1024         precache_sound ("announcer/robotic/2fragsleft.wav");
1025         precache_sound ("announcer/robotic/3fragsleft.wav");
1026         if (g_minstagib)
1027         {
1028                 precache_sound ("announcer/robotic/lastsecond.wav");
1029                 precache_sound ("announcer/robotic/narrowly.wav");
1030                 precache_sound ("announcer/robotic/1.wav");
1031                 precache_sound ("announcer/robotic/2.wav");
1032                 precache_sound ("announcer/robotic/3.wav");
1033                 precache_sound ("announcer/robotic/4.wav");
1034                 precache_sound ("announcer/robotic/5.wav");
1035                 precache_sound ("announcer/robotic/6.wav");
1036                 precache_sound ("announcer/robotic/7.wav");
1037                 precache_sound ("announcer/robotic/8.wav");
1038                 precache_sound ("announcer/robotic/9.wav");
1039                 precache_sound ("announcer/robotic/10.wav");
1040         }
1041
1042         // common weapon precaches
1043         precache_sound ("weapons/weapon_switch.wav");
1044         precache_sound ("weapons/weaponpickup.wav");
1045         if (cvar("g_grappling_hook"))
1046         {
1047                 precache_sound ("weapons/hook_fire.wav"); // hook
1048                 precache_sound ("weapons/hook_impact.wav"); // hook
1049         }
1050
1051         if (cvar("sv_precacheweapons") || g_nixnex)
1052         {
1053                 //precache weapon models/sounds
1054                 local float wep;
1055                 wep = WEP_FIRST;
1056                 while (wep <= WEP_LAST)
1057                 {
1058                         weapon_action(wep, WR_PRECACHE);
1059                         wep = wep + 1;
1060                 }
1061         }
1062
1063         // plays music for the level if there is any
1064         if (self.noise)
1065         {
1066                 precache_sound (self.noise);
1067                 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
1068         }
1069 }