]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/miscfunctions.qc
forgot this one
[divverent/nexuiz.git] / data / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
7 void() spawnpoint_use;
8 string ColoredTeamName(float t);
9
10 float RandomSelection_totalweight;
11 float RandomSelection_best_priority;
12 entity RandomSelection_chosen_ent;
13 float RandomSelection_chosen_float;
14 void RandomSelection_Init()
15 {
16         RandomSelection_totalweight = 0;
17         RandomSelection_chosen_ent = world;
18         RandomSelection_chosen_float = 0;
19         RandomSelection_best_priority = -1;
20 }
21 void RandomSelection_Add(entity e, float f, float weight, float priority)
22 {
23         if(priority > RandomSelection_best_priority)
24         {
25                 RandomSelection_best_priority = priority;
26                 RandomSelection_chosen_ent = e;
27                 RandomSelection_chosen_float = f;
28                 RandomSelection_totalweight = weight;
29         }
30         else if(priority == RandomSelection_best_priority)
31         {
32                 RandomSelection_totalweight += weight;
33                 if(random() * RandomSelection_totalweight <= weight)
34                 {
35                         RandomSelection_chosen_ent = e;
36                         RandomSelection_chosen_float = f;
37                 }
38         }
39 }
40
41 float DistributeEvenly_amount;
42 float DistributeEvenly_totalweight;
43 void DistributeEvenly_Init(float amount, float totalweight)
44 {
45         if(DistributeEvenly_amount)
46         {
47                 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
48                 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
49         }
50         if(totalweight == 0)
51                 DistributeEvenly_amount = 0;
52         else
53                 DistributeEvenly_amount = amount;
54         DistributeEvenly_totalweight = totalweight;
55 }
56 float DistributeEvenly_Get(float weight)
57 {
58         float f;
59         if(weight <= 0)
60                 return 0;
61         f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
62         DistributeEvenly_totalweight -= weight;
63         DistributeEvenly_amount -= f;
64         return f;
65 }
66
67 void move_out_of_solid_expand(entity e, vector by)
68 {
69         float eps = 0.0625;
70         tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
71         if(trace_startsolid)
72                 return;
73         if(trace_fraction < 1)
74         {
75                 // hit something
76                 // adjust origin in the other direction...
77                 e.origin = e.origin - by * (1 - trace_fraction);
78         }
79 }
80
81 float move_out_of_solid(entity e)
82 {
83         vector o, m0, m1;
84
85         o = e.origin;
86         traceline(o, o, MOVE_WORLDONLY, e);
87         if(trace_startsolid)
88                 return 0;
89
90         tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
91         if(!trace_startsolid)
92                 return 1;
93
94         m0 = e.mins;
95         m1 = e.maxs;
96         e.mins = '0 0 0';
97         e.maxs = '0 0 0';
98         move_out_of_solid_expand(e, '1 0 0' * m0_x); e.mins_x = m0_x;
99         move_out_of_solid_expand(e, '1 0 0' * m1_x); e.maxs_x = m1_x;
100         move_out_of_solid_expand(e, '0 1 0' * m0_y); e.mins_y = m0_y;
101         move_out_of_solid_expand(e, '0 1 0' * m1_y); e.maxs_y = m1_y;
102         move_out_of_solid_expand(e, '0 0 1' * m0_z); e.mins_z = m0_z;
103         move_out_of_solid_expand(e, '0 0 1' * m1_z); e.maxs_z = m1_z;
104         setorigin(e, e.origin);
105
106         tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);
107         if(trace_startsolid)
108         {
109                 setorigin(e, o);
110                 return 0;
111         }
112
113         return 1;
114 }
115
116 string STR_PLAYER = "player";
117 string STR_SPECTATOR = "spectator";
118 string STR_OBSERVER = "observer";
119
120 #if 0
121 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
122 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
123 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
124 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
125 #else
126 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
127 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
128 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
129 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
130 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
131 #endif
132
133 // copies a string to a tempstring (so one can strunzone it)
134 string strcat1(string s) = #115; // FRIK_FILE
135
136 float logfile_open;
137 float logfile;
138
139 void bcenterprint(string s)
140 {
141         // TODO replace by MSG_ALL (would show it to spectators too, though)?
142         entity head;
143         FOR_EACH_PLAYER(head)
144                 if(clienttype(head) == CLIENTTYPE_REAL)
145                         centerprint(head, s);
146 }
147
148 void GameLogEcho(string s)
149 {
150         string fn;
151         float matches;
152
153         if(cvar("sv_eventlog_files"))
154         {
155                 if(!logfile_open)
156                 {
157                         logfile_open = TRUE;
158                         matches = cvar("sv_eventlog_files_counter") + 1;
159                         cvar_set("sv_eventlog_files_counter", ftos(matches));
160                         fn = ftos(matches);
161                         if(strlen(fn) < 8)
162                                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
163                         fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
164                         logfile = fopen(fn, FILE_APPEND);
165                         fputs(logfile, ":logversion:3\n");
166                 }
167                 if(logfile >= 0)
168                 {
169                         if(cvar("sv_eventlog_files_timestamps"))
170                                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
171                         else
172                                 fputs(logfile, strcat(s, "\n"));
173                 }
174         }
175         if(cvar("sv_eventlog_console"))
176         {
177                 print(s, "\n");
178         }
179 }
180
181 void GameLogInit()
182 {
183         logfile_open = 0;
184         // will be opened later
185 }
186
187 void GameLogClose()
188 {
189         if(logfile_open && logfile >= 0)
190         {
191                 fclose(logfile);
192                 logfile = -1;
193         }
194 }
195
196 float spawnpoint_nag;
197 void relocate_spawnpoint()
198 {
199         // nudge off the floor
200         setorigin(self, self.origin + '0 0 1');
201
202         tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
203         if (trace_startsolid)
204         {
205                 vector o;
206                 o = self.origin;
207                 self.mins = PL_MIN;
208                 self.maxs = PL_MAX;
209                 if(!move_out_of_solid(self))
210                         objerror("could not get out of solid at all!");
211                 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
212                 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
213                 print(" ", ftos(self.origin_y - o_y));
214                 print(" ", ftos(self.origin_z - o_z), "'\n");
215                 if(cvar("g_spawnpoints_auto_move_out_of_solid"))
216                 {
217                         if(!spawnpoint_nag)
218                                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
219                         spawnpoint_nag = 1;
220                 }
221                 else
222                 {
223                         self.origin = o;
224                         self.mins = self.maxs = '0 0 0';
225                         objerror("player spawn point in solid, mapper sucks!\n");
226                         return;
227                 }
228         }
229
230         if(cvar("g_spawnpoints_autodrop"))
231         {
232                 setsize(self, PL_MIN, PL_MAX);
233                 droptofloor();
234         }
235
236         self.use = spawnpoint_use;
237         self.team_saved = self.team;
238         if(!self.cnt)
239                 self.cnt = 1;
240
241         if(g_ctf || g_assault || g_onslaught || g_domination)
242         if(self.team)
243                 have_team_spawns = 1;
244
245         if(cvar("r_showbboxes"))
246         {
247                 // show where spawnpoints point at too
248                 makevectors(self.angles);
249                 entity e;
250                 e = spawn();
251                 e.classname = "info_player_foo";
252                 setorigin(e, self.origin + v_forward * 24);
253                 setsize(e, '-8 -8 -8', '8 8 8');
254                 e.solid = SOLID_TRIGGER;
255         }
256 }
257
258 #define strstr strstrofs
259 /*
260 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
261 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
262 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
263 // BE CONSTANT OR strzoneD!
264 float strstr(string haystack, string needle, float offset)
265 {
266         float len, endpos;
267         string found;
268         len = strlen(needle);
269         endpos = strlen(haystack) - len;
270         while(offset <= endpos)
271         {
272                 found = substring(haystack, offset, len);
273                 if(found == needle)
274                         return offset;
275                 offset = offset + 1;
276         }
277         return -1;
278 }
279 */
280
281 float NUM_NEAREST_ENTITIES = 4;
282 entity nearest_entity[NUM_NEAREST_ENTITIES];
283 float nearest_length[NUM_NEAREST_ENTITIES];
284 entity findnearest(vector point, .string field, string value, vector axismod)
285 {
286         entity localhead;
287         float i;
288         float j;
289         float len;
290         vector dist;
291
292         float num_nearest;
293         num_nearest = 0;
294
295         localhead = find(world, field, value);
296         while(localhead)
297         {
298                 if((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
299                         dist = localhead.oldorigin;
300                 else
301                         dist = localhead.origin;
302                 dist = dist - point;
303                 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
304                 len = vlen(dist);
305
306                 for(i = 0; i < num_nearest; ++i)
307                 {
308                         if(len < nearest_length[i])
309                                 break;
310                 }
311
312                 // now i tells us where to insert at
313                 //   INSERTION SORT! YOU'VE SEEN IT! RUN!
314                 if(i < NUM_NEAREST_ENTITIES)
315                 {
316                         for(j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
317                         {
318                                 nearest_length[j + 1] = nearest_length[j];
319                                 nearest_entity[j + 1] = nearest_entity[j];
320                         }
321                         nearest_length[i] = len;
322                         nearest_entity[i] = localhead;
323                         if(num_nearest < NUM_NEAREST_ENTITIES)
324                                 num_nearest = num_nearest + 1;
325                 }
326
327                 localhead = find(localhead, field, value);
328         }
329
330         // now use the first one from our list that we can see
331         for(i = 0; i < num_nearest; ++i)
332         {
333                 traceline(point, nearest_entity[i].origin, TRUE, world);
334                 if(trace_fraction == 1)
335                 {
336                         if(i != 0)
337                         {
338                                 dprint("Nearest point (");
339                                 dprint(nearest_entity[0].netname);
340                                 dprint(") is not visible, using a visible one.\n");
341                         }
342                         return nearest_entity[i];
343                 }
344         }
345
346         if(num_nearest == 0)
347                 return world;
348
349         dprint("Not seeing any location point, using nearest as fallback.\n");
350         /* DEBUGGING CODE:
351         dprint("Candidates were: ");
352         for(j = 0; j < num_nearest; ++j)
353         {
354                 if(j != 0)
355                         dprint(", ");
356                 dprint(nearest_entity[j].netname);
357         }
358         dprint("\n");
359         */
360
361         return nearest_entity[0];
362 }
363
364 void spawnfunc_target_location()
365 {
366         self.classname = "target_location";
367         // location name in netname
368         // eventually support: count, teamgame selectors, line of sight?
369 };
370
371 void spawnfunc_info_location()
372 {
373         self.classname = "target_location";
374         self.message = self.netname;
375 };
376
377 string NearestLocation(vector p)
378 {
379         entity loc;
380         string ret;
381         ret = "somewhere";
382         loc = findnearest(p, classname, "target_location", '1 1 1');
383         if(loc)
384         {
385                 ret = loc.message;
386         }
387         else
388         {
389                 loc = findnearest(p, target, "###item###", '1 1 4');
390                 if(loc)
391                         ret = loc.netname;
392         }
393         return ret;
394 }
395
396 string formatmessage(string msg)
397 {
398         float p;
399         float n;
400         string msg_save;
401         string escape;
402         string replacement;
403         msg_save = strzone(msg);
404         p = 0;
405         n = 7;
406         while(1)
407         {
408                 if(n < 1)
409                         break; // too many replacements
410                 n = n - 1;
411                 p = strstr(msg_save, "%", p); // NOTE: this destroys msg as it's a tempstring!
412                 if(p < 0)
413                         break;
414                 replacement = substring(msg_save, p, 2);
415                 escape = substring(msg_save, p + 1, 1);
416                 if(escape == "%")
417                         replacement = "%";
418                 else if(escape == "a")
419                         replacement = ftos(floor(self.armorvalue));
420                 else if(escape == "h")
421                         replacement = ftos(floor(self.health));
422                 else if(escape == "l")
423                         replacement = NearestLocation(self.origin);
424                 else if(escape == "y")
425                         replacement = NearestLocation(self.cursor_trace_endpos);
426                 else if(escape == "d")
427                         replacement = NearestLocation(self.death_origin);
428                 else if(escape == "w")
429                 {
430                         float wep;
431                         wep = self.weapon;
432                         if(!wep)
433                                 wep = self.switchweapon;
434                         if(!wep)
435                                 wep = self.cnt;
436                         replacement = W_Name(wep);
437                 }
438                 else if(escape == "W")
439                 {
440                         if(self.items & IT_SHELLS) replacement = "shells";
441                         else if(self.items & IT_NAILS) replacement = "bullets";
442                         else if(self.items & IT_ROCKETS) replacement = "rockets";
443                         else if(self.items & IT_CELLS) replacement = "cells";
444                         else replacement = "batteries"; // ;)
445                 }
446                 else if(escape == "x")
447                 {
448                         replacement = self.cursor_trace_ent.netname;
449                         if(!replacement || !self.cursor_trace_ent)
450                                 replacement = "nothing";
451                 }
452                 else if(escape == "p")
453                 {
454                         if(self.last_selected_player)
455                                 replacement = self.last_selected_player.netname;
456                         else
457                                 replacement = "(nobody)";
458                 }
459                 msg = strcat(substring(msg_save, 0, p), replacement);
460                 msg = strcat(msg, substring(msg_save, p+2, strlen(msg_save) - (p+2)));
461                 strunzone(msg_save);
462                 msg_save = strzone(msg);
463                 p = p + 2;
464         }
465         msg = strcat(msg_save, "");
466         strunzone(msg_save);
467         return msg;
468 }
469
470 /*
471 =============
472 GetCvars
473 =============
474 Called with:
475   0:  sends the request
476   >0: receives a cvar from name=argv(f) value=argv(f+1)
477 */
478 void GetCvars_handleString(string thisname, float f, .string field, string name)
479 {
480         if(f < 0)
481         {
482                 if(self.field)
483                         strunzone(self.field);
484                 self.field = string_null;
485         }
486         else if(f > 0)
487         {
488                 if(thisname == name)
489                 {
490                         if(self.field)
491                                 strunzone(self.field);
492                         self.field = strzone(argv(f + 1));
493                 }
494         }
495         else
496                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
497 }
498 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
499 {
500         GetCvars_handleString(thisname, f, field, name);
501         if(f >= 0) // also initialize to the fitting value for "" when sending cvars out
502         if(thisname == name)
503         {
504                 string s;
505                 s = func(strcat1(self.field));
506                 if(s != self.field)
507                 {
508                         strunzone(self.field);
509                         self.field = strzone(s);
510                 }
511         }
512 }
513 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
514 {
515         if(f < 0)
516         {
517         }
518         else if(f > 0)
519         {
520                 if(thisname == name)
521                         self.field = stof(argv(f + 1));
522         }
523         else
524                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
525 }
526 string W_FixWeaponOrder_ForceComplete(string s);
527 string W_FixWeaponOrder_AllowIncomplete(string s);
528 float w_getbestweapon(entity e);
529 void GetCvars(float f)
530 {
531         string s;
532         if(f > 0)
533                 s = strcat1(argv(f));
534         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
535         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
536         GetCvars_handleFloat(s, f, cvar_cl_nogibs, "cl_nogibs");
537         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
538         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
539         GetCvars_handleString(s, f, cvar_g_nexuizversion, "g_nexuizversion");
540         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
541         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
542         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
543         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
544         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
545         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
546         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
547         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
548         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
549         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
550         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
551         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
552         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
553         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
554         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
555         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
556
557         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
558         if(f > 0)
559         {
560                 if(s == "cl_weaponpriority")
561                         self.switchweapon = w_getbestweapon(self);
562         }
563 }
564
565 float fexists(string f)
566 {
567         float fh;
568         fh = fopen(f, FILE_READ);
569         if(fh < 0)
570                 return FALSE;
571         fclose(fh);
572         return TRUE;
573 }
574
575 void backtrace(string msg)
576 {
577         float dev;
578         dev = cvar("developer");
579         cvar_set("developer", "1");
580         dprint("\n");
581         dprint("--- CUT HERE ---\nWARNING: ");
582         dprint(msg);
583         dprint("\n");
584         remove(world); // isn't there any better way to cause a backtrace?
585         dprint("\n--- CUT UNTIL HERE ---\n");
586         cvar_set("developer", ftos(dev));
587 }
588
589 string Team_ColorCode(float teamid)
590 {
591         if(teamid == COLOR_TEAM1)
592                 return "^1";
593         else if(teamid == COLOR_TEAM2)
594                 return "^4";
595         else if(teamid == COLOR_TEAM3)
596                 return "^3";
597         else if(teamid == COLOR_TEAM4)
598                 return "^6";
599         else
600                 return "^7";
601 }
602 string Team_ColorName(float t)
603 {
604         // fixme: Search for team entities and get their .netname's!
605         if(t == COLOR_TEAM1)
606                 return "Red";
607         if(t == COLOR_TEAM2)
608                 return "Blue";
609         if(t == COLOR_TEAM3)
610                 return "Yellow";
611         if(t == COLOR_TEAM4)
612                 return "Pink";
613         return "Neutral";
614 }
615 string Team_ColorNameLowerCase(float t)
616 {
617         // fixme: Search for team entities and get their .netname's!
618         if(t == COLOR_TEAM1)
619                 return "red";
620         if(t == COLOR_TEAM2)
621                 return "blue";
622         if(t == COLOR_TEAM3)
623                 return "yellow";
624         if(t == COLOR_TEAM4)
625                 return "pink";
626         return "neutral";
627 }
628
629 #define CENTERPRIO_POINT 1
630 #define CENTERPRIO_SPAM 2
631 #define CENTERPRIO_VOTE 4
632 #define CENTERPRIO_NORMAL 5
633 #define CENTERPRIO_SHIELDING 7
634 #define CENTERPRIO_MAPVOTE 9
635 #define CENTERPRIO_IDLEKICK 50
636 #define CENTERPRIO_ADMIN 99
637 .float centerprint_priority;
638 .float centerprint_expires;
639 void centerprint_atprio(entity e, float prio, string s)
640 {
641         if(intermission_running)
642                 if(prio < CENTERPRIO_MAPVOTE)
643                         return;
644         if(time > e.centerprint_expires)
645                 e.centerprint_priority = 0;
646         if(prio >= e.centerprint_priority)
647         {
648                 e.centerprint_priority = prio;
649                 if(timeoutStatus == 2)
650                         e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
651                 else
652                         e.centerprint_expires = time + e.cvar_scr_centertime;
653                 centerprint_builtin(e, s);
654         }
655 }
656 void centerprint_expire(entity e, float prio)
657 {
658         if(prio == e.centerprint_priority)
659         {
660                 e.centerprint_priority = 0;
661                 centerprint_builtin(e, "");
662         }
663 }
664 void centerprint(entity e, string s)
665 {
666         centerprint_atprio(e, CENTERPRIO_NORMAL, s);
667 }
668
669 // decolorizes and team colors the player name when needed
670 string playername(entity p)
671 {
672         string t;
673         if(teams_matter && !intermission_running && p.classname == "player")
674         {
675                 t = Team_ColorCode(p.team);
676                 return strcat(t, strdecolorize(p.netname));
677         }
678         else
679                 return p.netname;
680 }
681
682 vector randompos(vector m1, vector m2)
683 {
684         local vector v;
685         m2 = m2 - m1;
686         v_x = m2_x * random() + m1_x;
687         v_y = m2_y * random() + m1_y;
688         v_z = m2_z * random() + m1_z;
689         return  v;
690 };
691
692 // requires that m2>m1 in all coordinates, and that m4>m3
693 float boxesoverlap(vector m1, vector m2, vector m3, vector m4) {return m2_x >= m3_x && m1_x <= m4_x && m2_y >= m3_y && m1_y <= m4_y && m2_z >= m3_z && m1_z <= m4_z;};
694
695 // requires the same, but is a stronger condition
696 float boxinsidebox(vector smins, vector smaxs, vector bmins, vector bmaxs) {return smins_x >= bmins_x && smaxs_x <= bmaxs_x && smins_y >= bmins_y && smaxs_y <= bmaxs_y && smins_z >= bmins_z && smaxs_z <= bmaxs_z;};
697
698 float g_pickup_shells;
699 float g_pickup_shells_max;
700 float g_pickup_nails;
701 float g_pickup_nails_max;
702 float g_pickup_rockets;
703 float g_pickup_rockets_max;
704 float g_pickup_cells;
705 float g_pickup_cells_max;
706 float g_pickup_armorsmall;
707 float g_pickup_armorsmall_max;
708 float g_pickup_armormedium;
709 float g_pickup_armormedium_max;
710 float g_pickup_armorlarge;
711 float g_pickup_armorlarge_max;
712 float g_pickup_healthsmall;
713 float g_pickup_healthsmall_max;
714 float g_pickup_healthmedium;
715 float g_pickup_healthmedium_max;
716 float g_pickup_healthlarge;
717 float g_pickup_healthlarge_max;
718 float g_pickup_healthmega;
719 float g_pickup_healthmega_max;
720 float g_weaponarena;
721 string g_weaponarena_list;
722
723 float start_weapons;
724 float start_items;
725 float start_ammo_shells;
726 float start_ammo_nails;
727 float start_ammo_rockets;
728 float start_ammo_cells;
729 float start_health;
730 float start_armorvalue;
731 float warmup_start_weapons;
732 float warmup_start_ammo_shells;
733 float warmup_start_ammo_nails;
734 float warmup_start_ammo_rockets;
735 float warmup_start_ammo_cells;
736 float warmup_start_health;
737 float warmup_start_armorvalue;
738 float g_weapon_stay;
739
740 entity get_weaponinfo(float w);
741
742 void readplayerstartcvars()
743 {
744         entity e;
745         float i, j, t;
746         string s;
747
748         // initialize starting values for players
749         start_weapons = 0;
750         start_items = 0;
751         start_ammo_shells = 0;
752         start_ammo_nails = 0;
753         start_ammo_rockets = 0;
754         start_ammo_cells = 0;
755         start_health = cvar("g_balance_health_start");
756         start_armorvalue = cvar("g_balance_armor_start");
757
758         g_weaponarena = 0;
759         s = cvar_string("g_weaponarena");
760         if(s == "0")
761         {
762         }
763         else if(s == "all")
764         {
765                 g_weaponarena_list = "All Weapons";
766                 for(j = WEP_FIRST; j <= WEP_LAST; ++j)
767                 {
768                         e = get_weaponinfo(j);
769                         g_weaponarena |= e.weapons;
770                         weapon_action(e.weapon, WR_PRECACHE);
771                 }
772         }
773         else if(s == "most")
774         {
775                 g_weaponarena_list = "Most Weapons";
776                 for(j = WEP_FIRST; j <= WEP_LAST; ++j)
777                 {
778                         e = get_weaponinfo(j);
779                         if(e.spawnflags & WEPSPAWNFLAG_NORMAL)
780                         {
781                                 g_weaponarena |= e.weapons;
782                                 weapon_action(e.weapon, WR_PRECACHE);
783                         }
784                 }
785         }
786         else
787         {
788                 t = tokenize_sane(s);
789                 g_weaponarena_list = "";
790                 for(i = 0; i < t; ++i)
791                 {
792                         s = argv(i);
793                         for(j = WEP_FIRST; j <= WEP_LAST; ++j)
794                         {
795                                 e = get_weaponinfo(j);
796                                 if(e.netname == s)
797                                 {
798                                         g_weaponarena |= e.weapons;
799                                         weapon_action(e.weapon, WR_PRECACHE);
800                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
801                                         break;
802                                 }
803                         }
804                         if(j > WEP_LAST)
805                         {
806                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
807                         }
808                 }
809                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
810         }
811
812         if(g_weaponarena)
813         {
814                 start_weapons = g_weaponarena;
815                 start_ammo_rockets = 999;
816                 start_ammo_shells = 999;
817                 start_ammo_cells = 999;
818                 start_ammo_nails = 999;
819                 start_items |= IT_UNLIMITED_AMMO;
820         }
821         else if(g_nixnex)
822         {
823                 start_weapons = 0;
824                 // will be done later
825                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
826                 {
827                         e = get_weaponinfo(i);
828                         if(!(e.weapon))
829                                 continue;
830                         weapon_action(e.weapon, WR_PRECACHE);
831                 }
832         }
833         else if(g_minstagib)
834         {
835                 start_health = 100;
836                 start_armorvalue = 0;
837                 start_weapons = WEPBIT_MINSTANEX;
838                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
839                 start_ammo_cells = cvar("g_minstagib_ammo_start");
840                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
841         }
842         else
843         {
844                 if(g_lms)
845                 {
846                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
847                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
848                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
849                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
850                         start_health = cvar("g_lms_start_health");
851                         start_armorvalue = cvar("g_lms_start_armor");
852                 } else if (cvar("g_use_ammunition")) {
853                         start_ammo_shells = cvar("g_start_ammo_shells");
854                         start_ammo_nails = cvar("g_start_ammo_nails");
855                         start_ammo_rockets = cvar("g_start_ammo_rockets");
856                         start_ammo_cells = cvar("g_start_ammo_cells");
857                 } else {
858                         start_ammo_shells = cvar("g_pickup_shells_max");
859                         start_ammo_nails = cvar("g_pickup_nails_max");
860                         start_ammo_rockets = cvar("g_pickup_rockets_max");
861                         start_ammo_cells = cvar("g_pickup_cells_max");
862                         start_items |= IT_UNLIMITED_AMMO;
863                 }
864
865                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
866                 {
867                         e = get_weaponinfo(i);
868                         if(!(e.weapon))
869                                 continue;
870                         if(((e.spawnflags & WEPSPAWNFLAG_NORMAL) && g_lms) || cvar(strcat("g_start_weapon_", e.netname)))
871                         {
872                                 start_weapons |= e.weapons;
873                                 weapon_action(e.weapon, WR_PRECACHE);
874                         }
875                 }
876         }
877
878         if(inWarmupStage)
879         {
880                 warmup_start_ammo_shells = start_ammo_shells;
881                 warmup_start_ammo_nails = start_ammo_nails;
882                 warmup_start_ammo_rockets = start_ammo_rockets;
883                 warmup_start_ammo_cells = start_ammo_cells;
884                 warmup_start_health = start_health;
885                 warmup_start_armorvalue = start_armorvalue;
886                 warmup_start_weapons = start_weapons;
887
888                 if(!g_weaponarena && !g_nixnex && !g_minstagib)
889                 {
890                         if(cvar("g_use_ammunition"))
891                         {
892                                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
893                                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
894                                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
895                                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
896                         }
897                         warmup_start_health = cvar("g_warmup_start_health");
898                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
899                         if(cvar("g_warmup_allguns"))
900                         {
901                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
902                                 {
903                                         e = get_weaponinfo(i);
904                                         if(!(e.weapon))
905                                                 continue;
906                                         if(e.spawnflags & WEPSPAWNFLAG_NORMAL)
907                                         {
908                                                 warmup_start_weapons |= e.weapons;
909                                                 weapon_action(e.weapon, WR_PRECACHE);
910                                         }
911                                 }
912                         }
913                 }
914         }
915
916         if(g_grappling_hook) // offhand hook
917         {
918                 start_weapons &~= WEPBIT_HOOK;
919                 warmup_start_weapons &~= WEPBIT_HOOK;
920         }
921
922         if(g_weapon_stay == 2)
923         {
924                 if(!start_ammo_shells) start_ammo_shells = g_pickup_shells;
925                 if(!start_ammo_nails) start_ammo_shells = g_pickup_nails;
926                 if(!start_ammo_cells) start_ammo_shells = g_pickup_cells;
927                 if(!start_ammo_rockets) start_ammo_shells = g_pickup_rockets;
928                 if(!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
929                 if(!warmup_start_ammo_nails) warmup_start_ammo_shells = g_pickup_nails;
930                 if(!warmup_start_ammo_cells) warmup_start_ammo_shells = g_pickup_cells;
931                 if(!warmup_start_ammo_rockets) warmup_start_ammo_shells = g_pickup_rockets;
932         }
933
934         start_ammo_shells = max(0, start_ammo_shells);
935         start_ammo_nails = max(0, start_ammo_nails);
936         start_ammo_cells = max(0, start_ammo_cells);
937         start_ammo_rockets = max(0, start_ammo_rockets);
938
939         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
940         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
941         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
942         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
943 }
944
945 float g_bugrigs;
946 float g_bugrigs_planar_movement;
947 float g_bugrigs_planar_movement_car_jumping;
948 float g_bugrigs_reverse_spinning;
949 float g_bugrigs_reverse_speeding;
950 float g_bugrigs_reverse_stopping;
951 float g_bugrigs_air_steering;
952 float g_bugrigs_angle_smoothing;
953 float g_bugrigs_friction_floor;
954 float g_bugrigs_friction_brake;
955 float g_bugrigs_friction_air;
956 float g_bugrigs_accel;
957 float g_bugrigs_speed_ref;
958 float g_bugrigs_speed_pow;
959 float g_bugrigs_steer;
960
961 float g_touchexplode;
962 float g_touchexplode_radius;
963 float g_touchexplode_damage;
964 float g_touchexplode_edgedamage;
965 float g_touchexplode_force;
966
967 void readlevelcvars(void)
968 {
969         g_bugrigs = cvar("g_bugrigs");
970         g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
971         g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
972         g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
973         g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
974         g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
975         g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
976         g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
977         g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
978         g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
979         g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
980         g_bugrigs_accel = cvar("g_bugrigs_accel");
981         g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
982         g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
983         g_bugrigs_steer = cvar("g_bugrigs_steer");
984
985         g_touchexplode = cvar("g_touchexplode");
986         g_touchexplode_radius = cvar("g_touchexplode_radius");
987         g_touchexplode_damage = cvar("g_touchexplode_damage");
988         g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
989         g_touchexplode_force = cvar("g_touchexplode_force");
990
991         sv_clones = cvar("sv_clones");
992         sv_cheats = cvar("sv_cheats");
993         sv_gentle = cvar("sv_gentle");
994         sv_foginterval = cvar("sv_foginterval");
995         g_cloaked = cvar("g_cloaked");
996         g_jump_grunt = cvar("g_jump_grunt");
997         g_footsteps = cvar("g_footsteps");
998         g_grappling_hook = cvar("g_grappling_hook");
999         g_laserguided_missile = cvar("g_laserguided_missile");
1000         g_midair = cvar("g_midair");
1001         g_minstagib = cvar("g_minstagib");
1002         g_nixnex = cvar("g_nixnex");
1003         g_nixnex_with_laser = cvar("g_nixnex_with_laser");
1004         g_norecoil = cvar("g_norecoil");
1005         g_vampire = cvar("g_vampire");
1006         sv_maxidle = cvar("sv_maxidle");
1007         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1008         sv_pogostick = cvar("sv_pogostick");
1009         sv_doublejump = cvar("sv_doublejump");
1010         g_maplist_allow_hidden = cvar("g_maplist_allow_hidden");
1011         g_ctf_reverse = cvar("g_ctf_reverse");
1012
1013         inWarmupStage = cvar("g_warmup");
1014         g_warmup_limit = cvar("g_warmup_limit");
1015         g_warmup_allguns = cvar("g_warmup_allguns");
1016         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1017
1018         if(g_race && g_race_qualifying == 2 || g_arena || g_assault || cvar("g_campaign"))
1019                 inWarmupStage = 0; // these modes cannot work together, sorry
1020
1021         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1022         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1023         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1024         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1025         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1026         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1027
1028         if(g_minstagib) g_nixnex = g_weaponarena = 0;
1029         if(g_nixnex) g_weaponarena = 0;
1030         g_weaponarena = 0;
1031
1032         g_pickup_shells                    = cvar("g_pickup_shells");
1033         g_pickup_shells_max                = cvar("g_pickup_shells_max");
1034         g_pickup_nails                     = cvar("g_pickup_nails");
1035         g_pickup_nails_max                 = cvar("g_pickup_nails_max");
1036         g_pickup_rockets                   = cvar("g_pickup_rockets");
1037         g_pickup_rockets_max               = cvar("g_pickup_rockets_max");
1038         g_pickup_cells                     = cvar("g_pickup_cells");
1039         g_pickup_cells_max                 = cvar("g_pickup_cells_max");
1040         g_pickup_armorsmall                = cvar("g_pickup_armorsmall");
1041         g_pickup_armorsmall_max            = cvar("g_pickup_armorsmall_max");
1042         g_pickup_armormedium               = cvar("g_pickup_armormedium");
1043         g_pickup_armormedium_max           = cvar("g_pickup_armormedium_max");
1044         g_pickup_armorlarge                = cvar("g_pickup_armorlarge");
1045         g_pickup_armorlarge_max            = cvar("g_pickup_armorlarge_max");
1046         g_pickup_healthsmall               = cvar("g_pickup_healthsmall");
1047         g_pickup_healthsmall_max           = cvar("g_pickup_healthsmall_max");
1048         g_pickup_healthmedium              = cvar("g_pickup_healthmedium");
1049         g_pickup_healthmedium_max          = cvar("g_pickup_healthmedium_max");
1050         g_pickup_healthlarge               = cvar("g_pickup_healthlarge");
1051         g_pickup_healthlarge_max           = cvar("g_pickup_healthlarge_max");
1052         g_pickup_healthmega                = cvar("g_pickup_healthmega");
1053         g_pickup_healthmega_max            = cvar("g_pickup_healthmega_max");
1054
1055         g_weapon_stay = cvar("g_weapon_stay");
1056         if(!g_weapon_stay && (cvar("deathmatch") == 2))
1057                 g_weapon_stay = 1;
1058
1059         if not(inWarmupStage)
1060         {
1061                 game_starttime                 = cvar("g_start_delay");
1062                 if(game_starttime)
1063                 {
1064                         restartAnnouncer = spawn();
1065                         restartAnnouncer.think = restartAnnouncer_Think;
1066                         restartAnnouncer.nextthink = time + 0.1;
1067                         restartAnnouncer.spawnflags = 0;
1068                 }
1069         }
1070
1071         readplayerstartcvars();
1072 }
1073
1074 /*
1075 // TODO sound pack system
1076 string soundpack;
1077
1078 string precache_sound_builtin (string s) = #19;
1079 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1080 string precache_sound(string s)
1081 {
1082         return precache_sound_builtin(strcat(soundpack, s));
1083 }
1084 void play2(entity e, string filename)
1085 {
1086         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1087 }
1088 void sound(entity e, float chan, string samp, float vol, float atten)
1089 {
1090         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1091 }
1092 */
1093
1094 // Sound functions
1095 string precache_sound (string s) = #19;
1096 void(entity e, float chan, string samp, float vol, float atten) sound = #8;
1097 float precache_sound_index (string s) = #19;
1098
1099 #define SND_VOLUME      1
1100 #define SND_ATTENUATION 2
1101 #define SND_LARGEENTITY 8
1102 #define SND_LARGESOUND  16
1103
1104 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1105 {
1106         float entno, idx;
1107         entno = num_for_edict(e);
1108         idx = precache_sound_index(samp);
1109
1110         float sflags;
1111         sflags = 0;
1112
1113         atten = floor(atten * 64);
1114         vol = floor(vol * 255);
1115
1116         if(vol != 255)
1117                 sflags |= SND_VOLUME;
1118         if(atten != 64)
1119                 sflags |= SND_ATTENUATION;
1120         if(entno >= 8192)
1121                 sflags |= SND_LARGEENTITY;
1122         if(idx >= 256)
1123                 sflags |= SND_LARGESOUND;
1124
1125         WriteByte(dest, SVC_SOUND);
1126         WriteByte(dest, sflags);
1127         if(sflags & SND_VOLUME)
1128                 WriteByte(dest, vol * 255);
1129         if(sflags & SND_ATTENUATION)
1130                 WriteByte(dest, atten);
1131         if(sflags & SND_LARGEENTITY)
1132         {
1133                 WriteShort(dest, entno);
1134                 WriteByte(dest, chan);
1135         }
1136         else
1137         {
1138                 WriteShort(dest, entno * 8 + chan);
1139         }
1140         if(sflags & SND_LARGESOUND)
1141                 WriteShort(dest, idx);
1142         else
1143                 WriteByte(dest, idx);
1144
1145         WriteCoord(dest, o_x);
1146         WriteCoord(dest, o_y);
1147         WriteCoord(dest, o_z);
1148 }
1149 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1150 {
1151         vector o;
1152         o = e.origin + 0.5 * (e.mins + e.maxs);
1153         soundtoat(dest, e, o, chan, samp, vol, atten);
1154 }
1155 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1156 {
1157         soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1158 }
1159 void stopsoundto(float dest, entity e, float chan)
1160 {
1161         float entno;
1162         entno = num_for_edict(e);
1163
1164         if(entno >= 8192)
1165         {
1166                 float idx, sflags;
1167                 idx = precache_sound_index("misc/null.wav");
1168                 sflags = SND_LARGEENTITY;
1169                 if(idx >= 256)
1170                         sflags |= SND_LARGESOUND;
1171                 WriteByte(dest, SVC_SOUND);
1172                 WriteByte(dest, sflags);
1173                 WriteShort(dest, entno);
1174                 WriteByte(dest, chan);
1175                 if(sflags & SND_LARGESOUND)
1176                         WriteShort(dest, idx);
1177                 else
1178                         WriteByte(dest, idx);
1179                 WriteCoord(dest, e.origin_x);
1180                 WriteCoord(dest, e.origin_y);
1181                 WriteCoord(dest, e.origin_z);
1182         }
1183         else
1184         {
1185                 WriteByte(dest, SVC_STOPSOUND);
1186                 WriteShort(dest, entno * 8 + chan);
1187         }
1188 }
1189 void stopsound(entity e, float chan)
1190 {
1191         stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1192         stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1193 }
1194
1195 void play2(entity e, string filename)
1196 {
1197         //stuffcmd(e, strcat("play2 ", filename, "\n"));
1198         msg_entity = e;
1199         soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1200 }
1201
1202 .float announcetime;
1203 float announce(entity player, string msg)
1204 {
1205         if(time > player.announcetime)
1206         if(clienttype(player) == CLIENTTYPE_REAL)
1207         {
1208                 player.announcetime = time + 1;
1209                 play2(player, msg);
1210                 return TRUE;
1211         }
1212         return FALSE;
1213 }
1214
1215 void play2team(float t, string filename)
1216 {
1217         local entity head;
1218         FOR_EACH_REALPLAYER(head)
1219         {
1220                 if (head.team == t)
1221                         play2(head, filename);
1222         }
1223 }
1224
1225 void play2all(string samp)
1226 {
1227         sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1228 }
1229
1230 void PrecachePlayerSounds(string f);
1231 void precache_all_models(string pattern)
1232 {
1233         float globhandle, i, n;
1234         string f;
1235
1236         globhandle = search_begin(pattern, TRUE, FALSE);
1237         if(globhandle < 0)
1238                 return;
1239         n = search_getsize(globhandle);
1240         for(i = 0; i < n; ++i)
1241         {
1242                 //print(search_getfilename(globhandle, i), "\n");
1243                 f = search_getfilename(globhandle, i);
1244                 precache_model(f);
1245                 PrecachePlayerSounds(strcat(f, ".sounds"));
1246         }
1247         search_end(globhandle);
1248 }
1249
1250 void precache()
1251 {
1252         // gamemode related things
1253         precache_model ("null");
1254         precache_model ("models/misc/chatbubble.spr");
1255         precache_model ("models/misc/teambubble.spr");
1256         if (g_runematch)
1257         {
1258                 precache_model ("models/runematch/curse.mdl");
1259                 precache_model ("models/runematch/rune.mdl");
1260         }
1261
1262 #ifdef TTURRETS_ENABLED
1263     if(cvar("g_turrets"))
1264         turrets_precash();
1265 #endif
1266
1267         // Precache all player models if desired
1268         if (cvar("sv_precacheplayermodels"))
1269         {
1270                 PrecachePlayerSounds("sound/player/default.sounds");
1271                 precache_all_models("models/player/*.zym");
1272                 precache_all_models("models/player/*.dpm");
1273                 precache_all_models("models/player/*.md3");
1274                 precache_all_models("models/player/*.psk");
1275                 //precache_model("models/player/carni.zym");
1276                 //precache_model("models/player/crash.zym");
1277                 //precache_model("models/player/grunt.zym");
1278                 //precache_model("models/player/headhunter.zym");
1279                 //precache_model("models/player/insurrectionist.zym");
1280                 //precache_model("models/player/jeandarc.zym");
1281                 //precache_model("models/player/lurk.zym");
1282                 //precache_model("models/player/lycanthrope.zym");
1283                 //precache_model("models/player/marine.zym");
1284                 //precache_model("models/player/nexus.zym");
1285                 //precache_model("models/player/pyria.zym");
1286                 //precache_model("models/player/shock.zym");
1287                 //precache_model("models/player/skadi.zym");
1288                 //precache_model("models/player/specop.zym");
1289                 //precache_model("models/player/visitant.zym");
1290         }
1291
1292         if(cvar("sv_defaultcharacter"))
1293         {
1294                 string s;
1295                 s = cvar_string("sv_defaultplayermodel_red");
1296                 if(s != "")
1297                 {
1298                         precache_model(s);
1299                         PrecachePlayerSounds(strcat(s, ".sounds"));
1300                 }
1301                 s = cvar_string("sv_defaultplayermodel_blue");
1302                 if(s != "")
1303                 {
1304                         precache_model(s);
1305                         PrecachePlayerSounds(strcat(s, ".sounds"));
1306                 }
1307                 s = cvar_string("sv_defaultplayermodel_yellow");
1308                 if(s != "")
1309                 {
1310                         precache_model(s);
1311                         PrecachePlayerSounds(strcat(s, ".sounds"));
1312                 }
1313                 s = cvar_string("sv_defaultplayermodel_pink");
1314                 if(s != "")
1315                 {
1316                         precache_model(s);
1317                         PrecachePlayerSounds(strcat(s, ".sounds"));
1318                 }
1319                 s = cvar_string("sv_defaultplayermodel");
1320                 if(s != "")
1321                 {
1322                         precache_model(s);
1323                         PrecachePlayerSounds(strcat(s, ".sounds"));
1324                 }
1325         }
1326
1327         if (g_footsteps)
1328         {
1329                 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1330                 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1331         }
1332
1333         // gore and miscellaneous sounds
1334         //precache_sound ("misc/h2ohit.wav");
1335         precache_model ("models/gibs/bloodyskull.md3");
1336         precache_model ("models/gibs/chunk.mdl");
1337         precache_model ("models/gibs/eye.md3");
1338         precache_model ("models/gibs/gib1.md3");
1339         precache_model ("models/gibs/gib2.md3");
1340         precache_model ("models/gibs/gib3.md3");
1341         precache_model ("models/gibs/gib4.md3");
1342         precache_model ("models/gibs/gib5.md3");
1343         precache_model ("models/gibs/gib6.md3");
1344         precache_model ("models/gibs/smallchest.md3");
1345         precache_model ("models/gibs/chest.md3");
1346         precache_model ("models/gibs/arm.md3");
1347         precache_model ("models/gibs/leg1.md3");
1348         precache_model ("models/gibs/leg2.md3");
1349         precache_model ("models/hook.md3");
1350         precache_sound ("misc/armorimpact.wav");
1351         precache_sound ("misc/bodyimpact1.wav");
1352         precache_sound ("misc/bodyimpact2.wav");
1353         precache_sound ("misc/gib.wav");
1354         precache_sound ("misc/gib_splat01.wav");
1355         precache_sound ("misc/gib_splat02.wav");
1356         precache_sound ("misc/gib_splat03.wav");
1357         precache_sound ("misc/gib_splat04.wav");
1358         precache_sound ("misc/hit.wav");
1359         PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1360         PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1361         precache_sound ("misc/null.wav");
1362         precache_sound ("misc/spawn.wav");
1363         precache_sound ("misc/talk.wav");
1364         precache_sound ("misc/teleport.wav");
1365         precache_sound ("player/lava.wav");
1366         precache_sound ("player/slime.wav");
1367
1368         // announcer sounds - male
1369         precache_sound ("announcer/male/electrobitch.wav");
1370         precache_sound ("announcer/male/airshot.wav");
1371         precache_sound ("announcer/male/03kills.wav");
1372         precache_sound ("announcer/male/05kills.wav");
1373         precache_sound ("announcer/male/10kills.wav");
1374         precache_sound ("announcer/male/15kills.wav");
1375         precache_sound ("announcer/male/20kills.wav");
1376         precache_sound ("announcer/male/25kills.wav");
1377         precache_sound ("announcer/male/30kills.wav");
1378         precache_sound ("announcer/male/botlike.wav");
1379         precache_sound ("announcer/male/yoda.wav");
1380         precache_sound ("announcer/male/headshot.wav");
1381         precache_sound ("announcer/male/impressive.wav");
1382
1383         // announcer sounds - robotic
1384         precache_sound ("announcer/robotic/prepareforbattle.wav");
1385         precache_sound ("announcer/robotic/begin.wav");
1386         precache_sound ("announcer/robotic/timeoutcalled.wav");
1387         precache_sound ("announcer/robotic/1fragleft.wav");
1388         precache_sound ("announcer/robotic/1minuteremains.wav");
1389         precache_sound ("announcer/robotic/2fragsleft.wav");
1390         precache_sound ("announcer/robotic/3fragsleft.wav");
1391         if (g_minstagib)
1392         {
1393                 precache_sound ("announcer/robotic/lastsecond.wav");
1394                 precache_sound ("announcer/robotic/narrowly.wav");
1395         }
1396
1397         precache_model ("models/sprites/1.spr32");
1398         precache_model ("models/sprites/2.spr32");
1399         precache_model ("models/sprites/3.spr32");
1400         precache_model ("models/sprites/4.spr32");
1401         precache_model ("models/sprites/5.spr32");
1402         precache_model ("models/sprites/6.spr32");
1403         precache_model ("models/sprites/7.spr32");
1404         precache_model ("models/sprites/8.spr32");
1405         precache_model ("models/sprites/9.spr32");
1406         precache_model ("models/sprites/10.spr32");
1407         precache_sound ("announcer/robotic/1.wav");
1408         precache_sound ("announcer/robotic/2.wav");
1409         precache_sound ("announcer/robotic/3.wav");
1410         precache_sound ("announcer/robotic/4.wav");
1411         precache_sound ("announcer/robotic/5.wav");
1412         precache_sound ("announcer/robotic/6.wav");
1413         precache_sound ("announcer/robotic/7.wav");
1414         precache_sound ("announcer/robotic/8.wav");
1415         precache_sound ("announcer/robotic/9.wav");
1416         precache_sound ("announcer/robotic/10.wav");
1417
1418         // common weapon precaches
1419         precache_sound ("weapons/weapon_switch.wav");
1420         precache_sound ("weapons/weaponpickup.wav");
1421         if (cvar("g_grappling_hook"))
1422         {
1423                 precache_sound ("weapons/hook_fire.wav"); // hook
1424                 precache_sound ("weapons/hook_impact.wav"); // hook
1425         }
1426
1427         if (cvar("sv_precacheweapons") || g_nixnex)
1428         {
1429                 //precache weapon models/sounds
1430                 local float wep;
1431                 wep = WEP_FIRST;
1432                 while (wep <= WEP_LAST)
1433                 {
1434                         weapon_action(wep, WR_PRECACHE);
1435                         wep = wep + 1;
1436                 }
1437         }
1438
1439 #if 0
1440         // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1441
1442         if (!self.noise && self.music) // quake 3 uses the music field
1443                 self.noise = self.music;
1444
1445         // plays music for the level if there is any
1446         if (self.noise)
1447         {
1448                 precache_sound (self.noise);
1449                 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1450         }
1451 #endif
1452 }
1453
1454 // sorry, but using \ in macros breaks line numbers
1455 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1456 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1457 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1458
1459 vector ExactTriggerHit_mins;
1460 vector ExactTriggerHit_maxs;
1461 float ExactTriggerHit_Recurse()
1462 {
1463         float s;
1464         entity se;
1465         float f;
1466
1467         tracebox('0 0 0', ExactTriggerHit_mins, ExactTriggerHit_maxs, '0 0 0', MOVE_NORMAL, other);
1468         if not(trace_ent)
1469                 return 0;
1470         if(trace_ent == self)
1471                 return 1;
1472
1473         se = trace_ent;
1474         s = se.solid;
1475         se.solid = SOLID_NOT;
1476         f = ExactTriggerHit_Recurse();
1477         se.solid = s;
1478
1479         return f;
1480 }
1481
1482 float ExactTriggerHit()
1483 {
1484         float f, s;
1485
1486         if not(self.modelindex)
1487                 return 1;
1488
1489         s = self.solid;
1490         self.solid = SOLID_BSP;
1491         ExactTriggerHit_mins = other.absmin;
1492         ExactTriggerHit_maxs = other.absmax;
1493         f = ExactTriggerHit_Recurse();
1494         self.solid = s;
1495
1496         return f;
1497 }
1498
1499 // WARNING: this kills the trace globals
1500 #define EXACTTRIGGER_TOUCH if not(ExactTriggerHit()) return
1501 #define EXACTTRIGGER_INIT  InitSolidBSPTrigger(); self.solid = SOLID_TRIGGER
1502
1503 #define INITPRIO_FIRST              0
1504 #define INITPRIO_GAMETYPE           0
1505 #define INITPRIO_GAMETYPE_FALLBACK  1
1506 #define INITPRIO_CVARS              5
1507 #define INITPRIO_FINDTARGET        10
1508 #define INITPRIO_DROPTOFLOOR       20
1509 #define INITPRIO_SETLOCATION       90
1510 #define INITPRIO_LINKDOORS         91
1511 #define INITPRIO_LAST              99
1512
1513 .void(void) initialize_entity;
1514 .float initialize_entity_order;
1515 .entity initialize_entity_next;
1516 entity initialize_entity_first;
1517
1518 void make_safe_for_remove(entity e)
1519 {
1520         if(e.initialize_entity)
1521         {
1522                 entity ent, prev;
1523                 for(ent = initialize_entity_first; ent; )
1524                 {
1525                         if((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1526                         {
1527                                 print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1528                                 // skip it in linked list
1529                                 if(prev)
1530                                 {
1531                                         prev.initialize_entity_next = ent.initialize_entity_next;
1532                                         ent = prev.initialize_entity_next;
1533                                 }
1534                                 else
1535                                 {
1536                                         initialize_entity_first = ent.initialize_entity_next;
1537                                         ent = initialize_entity_first;
1538                                 }
1539                         }
1540                         else
1541                         {
1542                                 prev = ent;
1543                                 ent = ent.initialize_entity_next;
1544                         }
1545                 }
1546         }
1547 }
1548
1549 void objerror(string s)
1550 {
1551         make_safe_for_remove(self);
1552         objerror_builtin(s);
1553 }
1554
1555 void remove_unsafely(entity e)
1556
1557         remove_builtin(e);
1558 }
1559
1560 void remove_safely(entity e)
1561 {
1562         make_safe_for_remove(e);
1563         remove_builtin(e);
1564 }
1565
1566 void InitializeEntity(entity e, void(void) func, float order)
1567 {
1568         entity prev, cur;
1569
1570         if(!e || e.initialize_entity)
1571         {
1572                 // make a proxy initializer entity
1573                 entity e_old;
1574                 e_old = e;
1575                 e = spawn();
1576                 e.classname = "initialize_entity";
1577                 e.enemy = e_old;
1578         }
1579
1580         e.initialize_entity = func;
1581         e.initialize_entity_order = order;
1582
1583         cur = initialize_entity_first;
1584         for(;;)
1585         {
1586                 if(!cur || cur.initialize_entity_order > order)
1587                 {
1588                         // insert between prev and cur
1589                         if(prev)
1590                                 prev.initialize_entity_next = e;
1591                         else
1592                                 initialize_entity_first = e;
1593                         e.initialize_entity_next = cur;
1594                         return;
1595                 }
1596                 prev = cur;
1597                 cur = cur.initialize_entity_next;
1598         }
1599 }
1600 void InitializeEntitiesRun()
1601 {
1602         entity startoflist;
1603         startoflist = initialize_entity_first;
1604         initialize_entity_first = world;
1605         for(self = startoflist; self; )
1606         {
1607                 entity e;
1608                 var void(void) func;
1609                 e = self.initialize_entity_next;
1610                 func = self.initialize_entity;
1611                 self.initialize_entity_order = 0;
1612                 self.initialize_entity = func_null;
1613                 self.initialize_entity_next = world;
1614                 if(self.classname == "initialize_entity")
1615                 {
1616                         entity e_old;
1617                         e_old = self.enemy;
1618                         remove_builtin(self);
1619                         self = e_old;
1620                 }
1621                 //dprint("Delayed initialization: ", self.classname, "\n");
1622                 func();
1623                 self = e;
1624         }
1625 }
1626
1627 .float uncustomizeentityforclient_set;
1628 .void(void) uncustomizeentityforclient;
1629 void(void) SUB_Nullpointer = #0;
1630 void UncustomizeEntitiesRun()
1631 {
1632         entity oldself;
1633         oldself = self;
1634         for(self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1635                 self.uncustomizeentityforclient();
1636         self = oldself;
1637 }
1638 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1639 {
1640         e.customizeentityforclient = customizer;
1641         e.uncustomizeentityforclient = uncustomizer;
1642         e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1643 }
1644
1645 .float nottargeted;
1646 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1647
1648 void Net_LinkEntity(entity e)
1649 {
1650         setmodel(e, "null");
1651         e.effects = EF_NODEPTHTEST | EF_LOWPRECISION;
1652 }
1653
1654 void adaptor_think2touch()
1655 {
1656         entity o;
1657         o = other;
1658         other = world;
1659         self.touch();
1660         other = o;
1661 }
1662
1663 void adaptor_think2use()
1664 {
1665         entity o, a;
1666         o = other;
1667         a = activator;
1668         activator = world;
1669         other = world;
1670         self.use();
1671         other = o;
1672         activator = a;
1673 }
1674
1675 // deferred dropping
1676 void DropToFloor_Handler()
1677 {
1678         droptofloor_builtin();
1679         self.dropped_origin = self.origin;
1680 }
1681
1682 void droptofloor()
1683 {
1684         InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1685 }
1686
1687
1688
1689 float trace_hits_box_a0, trace_hits_box_a1;
1690
1691 float trace_hits_box_1d(float end, float thmi, float thma)
1692 {
1693         if(end == 0)
1694         {
1695                 // just check if x is in range
1696                 if(0 < thmi)
1697                         return FALSE;
1698                 if(0 > thma)
1699                         return FALSE;
1700         }
1701         else
1702         {
1703                 // do the trace with respect to x
1704                 // 0 -> end has to stay in thmi -> thma
1705                 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1706                 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1707                 if(trace_hits_box_a0 > trace_hits_box_a1)
1708                         return FALSE;
1709         }
1710         return TRUE;
1711 }
1712
1713 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1714 {
1715         end -= start;
1716         thmi -= start;
1717         thma -= start;
1718         // now it is a trace from 0 to end
1719
1720         trace_hits_box_a0 = 0;
1721         trace_hits_box_a1 = 1;
1722
1723         if(!trace_hits_box_1d(end_x, thmi_x, thma_x))
1724                 return FALSE;
1725         if(!trace_hits_box_1d(end_y, thmi_y, thma_y))
1726                 return FALSE;
1727         if(!trace_hits_box_1d(end_z, thmi_z, thma_z))
1728                 return FALSE;
1729
1730         return TRUE;
1731 }
1732
1733 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1734 {
1735         return trace_hits_box(start, end, thmi - ma, thma - mi);
1736 }
1737
1738 float SUB_NoImpactCheck()
1739 {
1740         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1741                 return 1;
1742         if(other == world && self.size != '0 0 0')
1743         {
1744                 vector tic;
1745                 tic = self.velocity * sys_ticrate;
1746                 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1747                 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1748                 if(trace_fraction >= 1)
1749                 {
1750                         dprint("Odd... did not hit...?\n");
1751                 }
1752                 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1753                 {
1754                         dprint("Detected and prevented the sky-grapple bug.\n");
1755                         return 1;
1756                 }
1757         }
1758
1759         return 0;
1760 }
1761
1762 #define SUB_OwnerCheck() (other && (other == self.owner))
1763
1764 #define PROJECTILE_TOUCH do { if(SUB_OwnerCheck()) return; if(SUB_NoImpactCheck()) { remove(self); return; } } while(0)
1765 #define PROJECTILE_TOUCH_NOSOUND do { if(SUB_OwnerCheck()) return; if(SUB_NoImpactCheck()) { stopsound(self, CHAN_PAIN); remove(self); return; } } while(0)
1766
1767 float MAX_IPBAN_URIS = 16;
1768
1769 float URI_GET_DISCARD   = 0;
1770 float URI_GET_IPBAN     = 1;
1771 float URI_GET_IPBAN_END = 16;
1772
1773 void URI_Get_Callback(float id, float status, string data)
1774 {
1775         dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is\n:");
1776         dprint(data);
1777         dprint("\nEnd of data.\n");
1778
1779         if(id == URI_GET_DISCARD)
1780         {
1781                 // discard
1782         }
1783         else if(id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1784         {
1785                 // online ban list
1786                 OnlineBanList_URI_Get_Callback(id, status, data);
1787         }
1788         else
1789         {
1790                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1791         }
1792 }
1793
1794 void print_to(entity e, string s)
1795 {
1796         if(e)
1797                 sprint(e, strcat(s, "\n"));
1798         else
1799                 print(s, "\n");
1800 }
1801
1802 string getrecords()
1803 {
1804         float rec;
1805         string h;
1806         float r;
1807         float i;
1808         string s;
1809
1810         rec = 0;
1811         
1812         s = "";
1813
1814         if(g_ctf)
1815         {
1816                 for(i = 0; i < MapInfo_count; ++i)
1817                 {
1818                         if(MapInfo_Get_ByID(i))
1819                         {
1820                                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
1821                                 if(r == 0)
1822                                         continue;
1823                                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
1824                                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
1825                                 ++rec;
1826                         }
1827                 }
1828         }
1829
1830         if(g_race)
1831         {
1832                 for(i = 0; i < MapInfo_count; ++i)
1833                 {
1834                         if(MapInfo_Get_ByID(i))
1835                         {
1836                                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/racerecord/time")));
1837                                 if(r == 0)
1838                                         continue;
1839                                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/racerecord/netname"));
1840                                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, mmsss(r)), " ", h, "\n");
1841                                 ++rec;
1842                         }
1843                 }
1844         }
1845
1846         if(s == "")
1847                 return "No records are available on this server.\n";
1848         else
1849                 return strcat("Records on this server:\n", s);
1850 }