]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/miscfunctions.qc
oops... huge bugs in the spawnfunc patch... it also changed them in strings, probably...
[divverent/nexuiz.git] / data / qcsrc / server / miscfunctions.qc
1 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
2 void() spawnpoint_use;
3 string ColoredTeamName(float t);
4
5 float DistributeEvenly_amount;
6 float DistributeEvenly_totalweight;
7 void DistributeEvenly_Init(float amount, float totalweight)
8 {
9         if(DistributeEvenly_amount)
10         {
11                 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
12                 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
13         }
14         if(totalweight == 0)
15                 DistributeEvenly_amount = 0;
16         else
17                 DistributeEvenly_amount = amount;
18         DistributeEvenly_totalweight = totalweight;
19 }
20 float DistributeEvenly_Get(float weight)
21 {
22         float f;
23         if(weight <= 0)
24                 return 0;
25         f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
26         DistributeEvenly_totalweight -= weight;
27         DistributeEvenly_amount -= f;
28         return f;
29 }
30
31 void move_out_of_solid_expand(entity e, vector by)
32 {
33         float eps = 0.0625;
34         tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
35         if(trace_startsolid)
36                 return;
37         if(trace_fraction < 1)
38         {
39                 // hit something
40                 // adjust origin in the other direction...
41                 e.origin = e.origin - by * (1 - trace_fraction);
42         }
43 }
44
45 void move_out_of_solid(entity e)
46 {
47         vector o, m0, m1;
48
49         o = e.origin;
50         traceline(o, o, MOVE_WORLDONLY, e);
51         if(trace_startsolid)
52         {
53                 dprint("origin is in solid too! (", vtos(o), ")");
54                 return;
55         }
56
57         tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
58         if(!trace_startsolid)
59                 return;
60
61         m0 = e.mins;
62         m1 = e.maxs;
63         e.mins = '0 0 0';
64         e.maxs = '0 0 0';
65         move_out_of_solid_expand(e, '1 0 0' * m0_x); e.mins_x = m0_x;
66         move_out_of_solid_expand(e, '1 0 0' * m1_x); e.maxs_x = m1_x;
67         move_out_of_solid_expand(e, '0 1 0' * m0_y); e.mins_y = m0_y;
68         move_out_of_solid_expand(e, '0 1 0' * m1_y); e.maxs_y = m1_y;
69         move_out_of_solid_expand(e, '0 0 1' * m0_z); e.mins_z = m0_z;
70         move_out_of_solid_expand(e, '0 0 1' * m1_z); e.maxs_z = m1_z;
71         setorigin(e, e.origin);
72
73         tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);
74         if(trace_startsolid)
75         {
76                 dprint("could not get out of solid (", vtos(o), ")\n");
77                 return;
78         }
79 }
80
81 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
82 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
83 string STR_PLAYER = "player";
84 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
85 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
86
87 // change that to actually calling strcat when running on an engine without
88 // unlimited tempstrings:
89 // string strcat1(string s) = #115; // FRIK_FILE
90 #define strcat1(s) (s)
91
92 float logfile_open;
93 float logfile;
94
95 void(string s) bcenterprint
96 {
97         // TODO replace by MSG_ALL (would show it to spectators too, though)?
98         entity head;
99         FOR_EACH_PLAYER(head)
100                 if(clienttype(head) == CLIENTTYPE_REAL)
101                         centerprint(head, s);
102 }
103
104 void(string s, float check_dangerous) ServerConsoleEcho =
105 {
106         local string ch;
107         if (checkextension("DP_SV_PRINT"))
108                 print(s, "\n");
109         else
110         {
111                 localcmd("echo \"");
112                 if(check_dangerous)
113                 {
114                         while(strlen(s))
115                         {
116                                 ch = substring(s, 0, 1);
117                                 if(ch != "\"" && ch != "\r" && ch != "\n")
118                                         localcmd(ch);
119                                 s = substring(s, 1, strlen(s) - 1);
120                         }
121                 }
122                 else
123                 {
124                         localcmd(s);
125                 }
126                 localcmd("\"\n");
127         }
128 }
129
130 void(string s, float check_dangerous) GameLogEcho =
131 {
132         string fn;
133         float matches;
134
135         if(cvar("sv_eventlog_files"))
136         {
137                 if(!logfile_open)
138                 {
139                         logfile_open = TRUE;
140                         matches = cvar("sv_eventlog_files_counter") + 1;
141                         cvar_set("sv_eventlog_files_counter", ftos(matches));
142                         fn = ftos(matches);
143                         if(strlen(fn) < 8)
144                                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
145                         fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
146                         logfile = fopen(fn, FILE_APPEND);
147                 }
148                 if(logfile >= 0)
149                         fputs(logfile, strcat(s, "\n"));
150         }
151         if(cvar("sv_eventlog_console"))
152         {
153                 ServerConsoleEcho(s, check_dangerous);
154         }
155 }
156
157 void() GameLogInit =
158 {
159         logfile_open = 0;
160         // will be opened later
161 }
162
163 void() GameLogClose =
164 {
165         if(logfile_open && logfile >= 0)
166         {
167                 fclose(logfile);
168                 logfile = -1;
169         }
170 }
171
172 void relocate_spawnpoint()
173 {
174         // nudge off the floor
175         setorigin(self, self.origin + '0 0 1');
176
177         tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
178         if (trace_startsolid)
179         {
180                 objerror("player spawn point in solid, mapper sucks!\n");
181                 return;
182         }
183
184         if(cvar("g_spawnpoints_autodrop"))
185         {
186                 setsize(self, PL_MIN, PL_MAX);
187                 droptofloor();
188         }
189
190         self.use = spawnpoint_use;
191         self.team_saved = self.team;
192
193         if(g_ctf || g_assault || g_onslaught || g_domination)
194         if(self.team)
195                 have_team_spawns = 1;
196 }
197
198 #define strstr strstrofs
199 /*
200 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
201 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
202 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
203 // BE CONSTANT OR strzoneD!
204 float(string haystack, string needle, float offset) strstr =
205 {
206         float len, endpos;
207         string found;
208         len = strlen(needle);
209         endpos = strlen(haystack) - len;
210         while(offset <= endpos)
211         {
212                 found = substring(haystack, offset, len);
213                 if(found == needle)
214                         return offset;
215                 offset = offset + 1;
216         }
217         return -1;
218 }
219 */
220
221 float NUM_NEAREST_ENTITIES = 4;
222 entity nearest_entity[NUM_NEAREST_ENTITIES];
223 float nearest_length[NUM_NEAREST_ENTITIES];
224 entity(vector point, .string field, string value, vector axismod) findnearest =
225 {
226         entity localhead;
227         float i;
228         float j;
229         float len;
230         vector dist;
231
232         float num_nearest;
233         num_nearest = 0;
234
235         localhead = find(world, field, value);
236         while(localhead)
237         {
238                 if((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
239                         dist = localhead.oldorigin;
240                 else
241                         dist = localhead.origin;
242                 dist = dist - point;
243                 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
244                 len = vlen(dist);
245
246                 for(i = 0; i < num_nearest; ++i)
247                 {
248                         if(len < nearest_length[i])
249                                 break;
250                 }
251
252                 // now i tells us where to insert at
253                 //   INSERTION SORT! YOU'VE SEEN IT! RUN!
254                 if(i < NUM_NEAREST_ENTITIES)
255                 {
256                         for(j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
257                         {
258                                 nearest_length[j + 1] = nearest_length[j];
259                                 nearest_entity[j + 1] = nearest_entity[j];
260                         }
261                         nearest_length[i] = len;
262                         nearest_entity[i] = localhead;
263                         if(num_nearest < NUM_NEAREST_ENTITIES)
264                                 num_nearest = num_nearest + 1;
265                 }
266
267                 localhead = find(localhead, field, value);
268         }
269
270         // now use the first one from our list that we can see
271         for(i = 0; i < num_nearest; ++i)
272         {
273                 traceline(point, nearest_entity[i].origin, TRUE, world);
274                 if(trace_fraction == 1)
275                 {
276                         if(i != 0)
277                         {
278                                 dprint("Nearest point (");
279                                 dprint(nearest_entity[0].netname);
280                                 dprint(") is not visible, using a visible one.\n");
281                         }
282                         return nearest_entity[i];
283                 }
284         }
285
286         if(num_nearest == 0)
287                 return world;
288
289         dprint("Not seeing any location point, using nearest as fallback.\n");
290         /* DEBUGGING CODE:
291         dprint("Candidates were: ");
292         for(j = 0; j < num_nearest; ++j)
293         {
294                 if(j != 0)
295                         dprint(", ");
296                 dprint(nearest_entity[j].netname);
297         }
298         dprint("\n");
299         */
300
301         return nearest_entity[0];
302 }
303
304 void() spawnfunc_target_location =
305 {
306         self.classname = "target_location";
307         // location name in netname
308         // eventually support: count, teamgame selectors, line of sight?
309 };
310
311 void() spawnfunc_info_location =
312 {
313         self.classname = "target_location";
314         self.message = self.netname;
315 };
316
317 string NearestLocation(vector p)
318 {
319         entity loc;
320         string ret;
321         ret = "somewhere";
322         loc = findnearest(p, classname, "target_location", '1 1 1');
323         if(loc)
324         {
325                 ret = loc.message;
326         }
327         else
328         {
329                 loc = findnearest(p, target, "###item###", '1 1 4');
330                 if(loc)
331                         ret = loc.netname;
332         }
333         return ret;
334 }
335
336 string(string msg) formatmessage =
337 {
338         float p;
339         float n;
340         string msg_save;
341         string escape;
342         string replacement;
343         msg_save = strzone(msg);
344         p = 0;
345         n = 7;
346         while(1)
347         {
348                 if(n < 1)
349                         break; // too many replacements
350                 n = n - 1;
351                 p = strstr(msg_save, "%", p); // NOTE: this destroys msg as it's a tempstring!
352                 if(p < 0)
353                         break;
354                 replacement = substring(msg_save, p, 2);
355                 escape = substring(msg_save, p + 1, 1);
356                 if(escape == "%")
357                         replacement = "%";
358                 else if(escape == "a")
359                         replacement = ftos(floor(self.armorvalue));
360                 else if(escape == "h")
361                         replacement = ftos(floor(self.health));
362                 else if(escape == "l")
363                         replacement = NearestLocation(self.origin);
364                 else if(escape == "y")
365                         replacement = NearestLocation(self.cursor_trace_endpos);
366                 else if(escape == "d")
367                         replacement = NearestLocation(self.death_origin);
368                 else if(escape == "w")
369                 {
370                         float wep;
371                         wep = self.weapon;
372                         if(!wep)
373                                 wep = self.switchweapon;
374                         if(!wep)
375                                 wep = self.cnt;
376                         replacement = W_Name(wep);
377                 }
378                 else if(escape == "W")
379                 {
380                         if(self.items & IT_SHELLS) replacement = "shells";
381                         else if(self.items & IT_NAILS) replacement = "bullets";
382                         else if(self.items & IT_ROCKETS) replacement = "rockets";
383                         else if(self.items & IT_CELLS) replacement = "cells";
384                         else replacement = "batteries"; // ;)
385                 }
386                 else if(escape == "x")
387                 {
388                         replacement = self.cursor_trace_ent.netname;
389                         if(!replacement || !self.cursor_trace_ent)
390                                 replacement = "nothing";
391                 }
392                 else if(escape == "p")
393                 {
394                         if(self.last_selected_player)
395                                 replacement = self.last_selected_player.netname;
396                         else
397                                 replacement = "(nobody)";
398                 }
399                 msg = strcat(substring(msg_save, 0, p), replacement);
400                 msg = strcat(msg, substring(msg_save, p+2, strlen(msg_save) - (p+2)));
401                 strunzone(msg_save);
402                 msg_save = strzone(msg);
403                 p = p + 2;
404         }
405         msg = strcat(msg_save, "");
406         strunzone(msg_save);
407         return msg;
408 }
409
410 /*
411 =============
412 GetCvars
413 =============
414 Called with:
415   0:  sends the request
416   >0: receives a cvar from name=argv(f) value=argv(f+1)
417 */
418 void GetCvars_handleString(float f, .string field, string name)
419 {
420         if(f < 0)
421         {
422                 if(self.field)
423                         strunzone(self.field);
424         }
425         else if(f > 0)
426         {
427                 if(argv(f) == name)
428                 {
429                         if(self.field)
430                                 strunzone(self.field);
431                         self.field = strzone(argv(f + 1));
432                 }
433         }
434         else
435                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
436 }
437 void GetCvars_handleFloat(float f, .float field, string name)
438 {
439         if(f < 0)
440         {
441         }
442         else if(f > 0)
443         {
444                 if(argv(f) == name)
445                         self.field = stof(argv(f + 1));
446         }
447         else
448                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
449 }
450 void GetCvars(float f)
451 {
452         GetCvars_handleFloat(f, autoswitch, "cl_autoswitch");
453         GetCvars_handleFloat(f, cvar_cl_hidewaypoints, "cl_hidewaypoints");
454         GetCvars_handleFloat(f, cvar_cl_zoomfactor, "cl_zoomfactor");
455         GetCvars_handleFloat(f, cvar_cl_zoomspeed, "cl_zoomspeed");
456         GetCvars_handleFloat(f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
457         GetCvars_handleFloat(f, cvar_cl_nogibs, "cl_nogibs");
458         GetCvars_handleFloat(f, cvar_scr_centertime, "scr_centertime");
459         GetCvars_handleFloat(f, cvar_cl_shownames, "cl_shownames");
460         GetCvars_handleString(f, cvar_g_nexuizversion, "g_nexuizversion");
461         GetCvars_handleFloat(f, cvar_cl_handicap, "cl_handicap");
462 }
463
464 float fexists(string f)
465 {
466         float fh;
467         fh = fopen(f, FILE_READ);
468         if(fh < 0)
469                 return FALSE;
470         fclose(fh);
471         return TRUE;
472 }
473
474 void backtrace(string msg)
475 {
476         float dev;
477         dev = cvar("developer");
478         cvar_set("developer", "1");
479         dprint("\n");
480         dprint("--- CUT HERE ---\nWARNING: ");
481         dprint(msg);
482         dprint("\n");
483         remove(world); // isn't there any better way to cause a backtrace?
484         dprint("\n--- CUT UNTIL HERE ---\n");
485         cvar_set("developer", ftos(dev));
486 }
487
488 void DistributeFragsAmongTeam(entity p, float targetteam, float factor)
489 {
490         float nTeam;
491         entity head;
492         float f;
493
494         if(!teams_matter)
495                 return;
496
497         //if(p.frags < 0)
498         //{
499         //      p.frags = 0; // do not harm the new team!
500         //      return; // won't distribute negative scores
501         //}
502
503         if(p.frags == -666)
504                 return;
505
506         f = ceil(factor * p.frags);
507         p.frags = p.frags - f;
508
509         nTeam = 0;
510         FOR_EACH_PLAYER(head)
511                 if(head != p)
512                         if(head.team == targetteam)
513                                 nTeam = nTeam + 1;
514
515         if(nTeam == 0)
516                 return;
517
518         DistributeEvenly_Init(f, nTeam);
519
520         FOR_EACH_PLAYER(head)
521                 if(head != p)
522                         if(head.team == targetteam)
523                                 head.frags = head.frags + DistributeEvenly_Get(1);
524 }
525
526 string Team_ColorCode(float teamid)
527 {
528         if(teamid == COLOR_TEAM1)
529                 return "^1";
530         else if(teamid == COLOR_TEAM2)
531                 return "^4";
532         else if(teamid == COLOR_TEAM3)
533                 return "^3";
534         else if(teamid == COLOR_TEAM4)
535                 return "^6";
536         else
537                 return "^7";
538 }
539 string Team_ColorName(float t)
540 {
541         // fixme: Search for team entities and get their .netname's!
542         if(t == COLOR_TEAM1)
543                 return "Red";
544         if(t == COLOR_TEAM2)
545                 return "Blue";
546         if(t == COLOR_TEAM3)
547                 return "Yellow";
548         if(t == COLOR_TEAM4)
549                 return "Pink";
550         return "Neutral";
551 }
552 string Team_ColorNameLowerCase(float t)
553 {
554         // fixme: Search for team entities and get their .netname's!
555         if(t == COLOR_TEAM1)
556                 return "red";
557         if(t == COLOR_TEAM2)
558                 return "blue";
559         if(t == COLOR_TEAM3)
560                 return "yellow";
561         if(t == COLOR_TEAM4)
562                 return "pink";
563         return "neutral";
564 }
565
566 /*
567 string decolorize(string s)
568 {
569         string out;
570         out = "";
571         while(s != "")
572         {
573                 float n;
574                 string ch1, ch2;
575                 n = 1;
576                 ch1 = substring(s, 0, 1);
577                 ch2 = substring(s, 1, 1);
578                 if(ch1 == "^")
579                 {
580                         n = 2;
581                         if(ch2 == "^")
582                                 out = strcat(out, "^^");
583                         else if(ch2 == "0")
584                                 out = strcat1(out);
585                         else if(ch2 == "1")
586                                 out = strcat1(out);
587                         else if(ch2 == "2")
588                                 out = strcat1(out);
589                         else if(ch2 == "3")
590                                 out = strcat1(out);
591                         else if(ch2 == "4")
592                                 out = strcat1(out);
593                         else if(ch2 == "5")
594                                 out = strcat1(out);
595                         else if(ch2 == "6")
596                                 out = strcat1(out);
597                         else if(ch2 == "7")
598                                 out = strcat1(out);
599                         else if(ch2 == "8")
600                                 out = strcat1(out);
601                         else if(ch2 == "9")
602                                 out = strcat1(out);
603                         else
604                         {
605                                 n = 1;
606                                 out = strcat(out, "^^");
607                         }
608                         s = substring(s, n, strlen(s) - n);
609                 }
610                 else
611                 {
612                         s = substring(s, 1, strlen(s) - 1);
613                         out = strcat(out, ch1);
614                 }
615         }
616         return out;
617 }
618 #define strdecolorize(s) decolorize(s)
619 #define strlennocol(s) strlen(decolorize(s))
620 */
621
622 #define CENTERPRIO_POINT 1
623 #define CENTERPRIO_SPAM 2
624 #define CENTERPRIO_REBALANCE 2
625 #define CENTERPRIO_VOTE 4
626 #define CENTERPRIO_NORMAL 5
627 #define CENTERPRIO_MAPVOTE 9
628 #define CENTERPRIO_ADMIN 99
629 .float centerprint_priority;
630 .float centerprint_expires;
631 void centerprint_atprio(entity e, float prio, string s)
632 {
633         if(intermission_running)
634                 if(prio < CENTERPRIO_MAPVOTE)
635                         return;
636         if(time > e.centerprint_expires)
637                 e.centerprint_priority = 0;
638         if(prio >= e.centerprint_priority)
639         {
640                 e.centerprint_priority = prio;
641                 if(timeoutStatus == 2)
642                         e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
643                 else
644                         e.centerprint_expires = time + e.cvar_scr_centertime;
645                 centerprint_builtin(e, s);
646         }
647 }
648 void centerprint_expire(entity e, float prio)
649 {
650         if(prio == e.centerprint_priority)
651         {
652                 e.centerprint_priority = 0;
653                 centerprint_builtin(e, "");
654         }
655 }
656 void centerprint(entity e, string s)
657 {
658         centerprint_atprio(e, CENTERPRIO_NORMAL, s);
659 }
660
661 void VoteNag();
662
663 // decolorizes and team colors the player name when needed
664 string playername(entity p)
665 {
666         string t;
667         if(teams_matter && !intermission_running && p.classname == "player")
668         {
669                 t = Team_ColorCode(p.team);
670                 return strcat(t, strdecolorize(p.netname));
671         }
672         else
673                 return p.netname;
674 }
675
676 vector(vector m1, vector m2) randompos =
677 {
678         local vector v;
679         m2 = m2 - m1;
680         v_x = m2_x * random() + m1_x;
681         v_y = m2_y * random() + m1_y;
682         v_z = m2_z * random() + m1_z;
683         return  v;
684 };
685
686 // requires that m2>m1 in all coordinates, and that m4>m3
687 float(vector m1, vector m2, vector m3, vector m4) boxesoverlap = {return m2_x >= m3_x && m1_x <= m4_x && m2_y >= m3_y && m1_y <= m4_y && m2_z >= m3_z && m1_z <= m4_z;};
688
689 // requires the same, but is a stronger condition
690 float(vector smins, vector smaxs, vector bmins, vector bmaxs) boxinsidebox = {return smins_x >= bmins_x && smaxs_x <= bmaxs_x && smins_y >= bmins_y && smaxs_y <= bmaxs_y && smins_z >= bmins_z && smaxs_z <= bmaxs_z;};
691
692 float g_pickup_shells;
693 float g_pickup_shells_max;
694 float g_pickup_nails;
695 float g_pickup_nails_max;
696 float g_pickup_rockets;
697 float g_pickup_rockets_max;
698 float g_pickup_cells;
699 float g_pickup_cells_max;
700 float g_pickup_armorsmall;
701 float g_pickup_armorsmall_max;
702 float g_pickup_armormedium;
703 float g_pickup_armormedium_max;
704 float g_pickup_armorlarge;
705 float g_pickup_armorlarge_max;
706 float g_pickup_healthsmall;
707 float g_pickup_healthsmall_max;
708 float g_pickup_healthmedium;
709 float g_pickup_healthmedium_max;
710 float g_pickup_healthlarge;
711 float g_pickup_healthlarge_max;
712 float g_pickup_healthmega;
713 float g_pickup_healthmega_max;
714
715 float start_items;
716 float start_switchweapon;
717 float start_ammo_shells;
718 float start_ammo_nails;
719 float start_ammo_rockets;
720 float start_ammo_cells;
721 float start_health;
722 float start_armorvalue;
723
724 void readlevelcvars(void)
725 {
726         sv_cheats = cvar("sv_cheats");
727         g_cloaked = cvar("g_cloaked");
728         g_footsteps = cvar("g_footsteps");
729         g_grappling_hook = cvar("g_grappling_hook");
730         g_instagib = cvar("g_instagib");
731         g_laserguided_missile = cvar("g_laserguided_missile");
732         g_midair = cvar("g_midair");
733         g_minstagib = cvar("g_minstagib");
734         g_nixnex = cvar("g_nixnex");
735         g_nixnex_with_laser = cvar("g_nixnex_with_laser");
736         g_norecoil = cvar("g_norecoil");
737         g_rocketarena = cvar("g_rocketarena");
738         g_vampire = cvar("g_vampire");
739         g_tourney = cvar("g_tourney");
740
741         g_pickup_shells                    = cvar("g_pickup_shells");
742         g_pickup_shells_max                = cvar("g_pickup_shells_max");
743         g_pickup_nails                     = cvar("g_pickup_nails");
744         g_pickup_nails_max                 = cvar("g_pickup_nails_max");
745         g_pickup_rockets                   = cvar("g_pickup_rockets");
746         g_pickup_rockets_max               = cvar("g_pickup_rockets_max");
747         g_pickup_cells                     = cvar("g_pickup_cells");
748         g_pickup_cells_max                 = cvar("g_pickup_cells_max");
749         g_pickup_armorsmall                = cvar("g_pickup_armorsmall");
750         g_pickup_armorsmall_max            = cvar("g_pickup_armorsmall_max");
751         g_pickup_armormedium               = cvar("g_pickup_armormedium");
752         g_pickup_armormedium_max           = cvar("g_pickup_armormedium_max");
753         g_pickup_armorlarge                = cvar("g_pickup_armorlarge");
754         g_pickup_armorlarge_max            = cvar("g_pickup_armorlarge_max");
755         g_pickup_healthsmall               = cvar("g_pickup_healthsmall");
756         g_pickup_healthsmall_max           = cvar("g_pickup_healthsmall_max");
757         g_pickup_healthmedium              = cvar("g_pickup_healthmedium");
758         g_pickup_healthmedium_max          = cvar("g_pickup_healthmedium_max");
759         g_pickup_healthlarge               = cvar("g_pickup_healthlarge");
760         g_pickup_healthlarge_max           = cvar("g_pickup_healthlarge_max");
761         g_pickup_healthmega                = cvar("g_pickup_healthmega");
762         g_pickup_healthmega_max            = cvar("g_pickup_healthmega_max");
763
764         // initialize starting values for players
765         start_items = 0;
766         start_switchweapon = 0;
767         start_ammo_shells = 0;
768         start_ammo_nails = 0;
769         start_ammo_rockets = 0;
770         start_ammo_cells = 0;
771         start_health = cvar("g_balance_health_start");
772         start_armorvalue = cvar("g_balance_armor_start");
773
774         if(g_instagib)
775         {
776                 start_items = IT_NEX;
777                 start_switchweapon = WEP_NEX;
778                 weapon_action(start_switchweapon, WR_PRECACHE);
779                 start_ammo_cells = 999;
780         }
781         else if(g_rocketarena)
782         {
783                 start_items = IT_ROCKET_LAUNCHER;
784                 start_switchweapon = WEP_ROCKET_LAUNCHER;
785                 weapon_action(start_switchweapon, WR_PRECACHE);
786                 start_ammo_rockets = 999;
787         }
788         else if(g_nixnex)
789         {
790                 start_items = 0;
791                 // will be done later
792         }
793         else if(g_minstagib)
794         {
795                 start_health = 100;
796                 start_armorvalue = 0;
797                 start_items = IT_NEX;
798                 start_switchweapon = WEP_NEX;
799                 weapon_action(start_switchweapon, WR_PRECACHE);
800                 start_ammo_cells = cvar("g_minstagib_ammo_start");
801                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
802         }
803         else
804         {
805                 if(g_lms)
806                 {
807                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
808                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
809                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
810                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
811                         start_health = cvar("g_lms_start_health");
812                         start_armorvalue = cvar("g_lms_start_armor");
813                 }
814                 else if(g_tourney) {
815                         start_ammo_shells = cvar("g_tourney_start_ammo_shells");
816                         start_ammo_nails = cvar("g_tourney_start_ammo_nails");
817                         start_ammo_rockets = cvar("g_tourney_start_ammo_rockets");
818                         start_ammo_cells = cvar("g_tourney_start_ammo_cells");
819                         start_health = cvar("g_tourney_start_health");
820                         start_armorvalue = cvar("g_tourney_start_armor");
821                 }
822                 else if (cvar("g_use_ammunition")) {
823                         start_ammo_shells = cvar("g_start_ammo_shells");
824                         start_ammo_nails = cvar("g_start_ammo_nails");
825                         start_ammo_rockets = cvar("g_start_ammo_rockets");
826                         start_ammo_cells = cvar("g_start_ammo_cells");
827                 } else {
828                         start_ammo_shells = cvar("g_pickup_shells_max");
829                         start_ammo_nails = cvar("g_pickup_nails_max");
830                         start_ammo_rockets = cvar("g_pickup_rockets_max");
831                         start_ammo_cells = cvar("g_pickup_cells_max");
832                 }
833
834                 if (cvar("g_start_weapon_laser") || g_lms)
835                 {
836                         start_items = start_items | IT_LASER;
837                         start_switchweapon = WEP_LASER;
838                         weapon_action(start_switchweapon, WR_PRECACHE);
839                 }
840                 if (cvar("g_start_weapon_shotgun") || g_lms)
841                 {
842                         start_items = start_items | IT_SHOTGUN;
843                         start_switchweapon = WEP_SHOTGUN;
844                         weapon_action(start_switchweapon, WR_PRECACHE);
845                 }
846                 if (cvar("g_start_weapon_uzi") || g_lms || g_tourney)
847                 {
848                         start_items = start_items | IT_UZI;
849                         start_switchweapon = WEP_UZI;
850                         weapon_action(start_switchweapon, WR_PRECACHE);
851                 }
852                 if (cvar("g_start_weapon_grenadelauncher") || g_lms || g_tourney)
853                 {
854                         start_items = start_items | IT_GRENADE_LAUNCHER;
855                         start_switchweapon = WEP_GRENADE_LAUNCHER;
856                         weapon_action(start_switchweapon, WR_PRECACHE);
857                 }
858                 if (cvar("g_start_weapon_electro") || g_lms || g_tourney)
859                 {
860                         start_items = start_items | IT_ELECTRO;
861                         start_switchweapon = WEP_ELECTRO;
862                         weapon_action(start_switchweapon, WR_PRECACHE);
863                 }
864                 if (cvar("g_start_weapon_crylink") || g_lms || g_tourney)
865                 {
866                         start_items = start_items | IT_CRYLINK;
867                         start_switchweapon = WEP_CRYLINK;
868                         weapon_action(start_switchweapon, WR_PRECACHE);
869                 }
870                 if (cvar("g_start_weapon_nex") || g_lms || g_tourney)
871                 {
872                         start_items = start_items | IT_NEX;
873                         start_switchweapon = WEP_NEX;
874                         weapon_action(start_switchweapon, WR_PRECACHE);
875                 }
876                 if (cvar("g_start_weapon_hagar") || g_lms || g_tourney)
877                 {
878                         start_items = start_items | IT_HAGAR;
879                         start_switchweapon = WEP_HAGAR;
880                         weapon_action(start_switchweapon, WR_PRECACHE);
881                 }
882                 if (cvar("g_start_weapon_rocketlauncher") || g_lms || g_tourney)
883                 {
884                         start_items = start_items | IT_ROCKET_LAUNCHER;
885                         start_switchweapon = WEP_ROCKET_LAUNCHER;
886                         weapon_action(start_switchweapon, WR_PRECACHE);
887                 }
888         }
889 }
890
891 /*
892 // TODO sound pack system
893 string soundpack;
894
895 string precache_sound_builtin (string s) = #19;
896 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
897 string precache_sound(string s)
898 {
899         return precache_sound_builtin(strcat(soundpack, s));
900 }
901 void play2(entity e, string filename)
902 {
903         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
904 }
905 void sound(entity e, float chan, string samp, float vol, float atten)
906 {
907         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
908 }
909 */
910
911 string precache_sound (string s) = #19;
912 void(entity e, float chan, string samp, float vol, float atten) sound = #8;
913 void play2(entity e, string filename)
914 {
915         stuffcmd(e, strcat("play2 ", filename, "\n"));
916 }
917
918 void play2team(float t, string filename)
919 {
920         local entity head;
921         FOR_EACH_REALPLAYER(head)
922         {
923                 if (head.team == t)
924                         play2(head, filename);
925         }
926 }
927
928 void PrecachePlayerSounds(string f);
929 void precache_all_models(string pattern)
930 {
931         float globhandle, i, n;
932         string f;
933
934         globhandle = search_begin(pattern, TRUE, FALSE);
935         if(globhandle < 0)
936                 return;
937         n = search_getsize(globhandle);
938         for(i = 0; i < n; ++i)
939         {
940                 //print(search_getfilename(globhandle, i), "\n");
941                 f = search_getfilename(globhandle, i);
942                 precache_model(f);
943                 PrecachePlayerSounds(strcat(f, ".sounds"));
944         }
945         search_end(globhandle);
946 }
947
948 void precache()
949 {
950         // gamemode related things
951         precache_model ("models/misc/chatbubble.spr");
952         precache_model ("models/misc/teambubble.spr");
953         if (g_runematch)
954         {
955                 precache_model ("models/runematch/curse.mdl");
956                 precache_model ("models/runematch/rune.mdl");
957         }
958
959         // Precache all player models if desired
960         if (cvar("sv_precacheplayermodels"))
961         {
962                 PrecachePlayerSounds("sound/player/default.sounds");
963                 precache_all_models("models/player/*.zym");
964                 precache_all_models("models/player/*.dpm");
965                 precache_all_models("models/player/*.md3");
966                 precache_all_models("models/player/*.psk");
967                 //precache_model("models/player/carni.zym");
968                 //precache_model("models/player/crash.zym");
969                 //precache_model("models/player/grunt.zym");
970                 //precache_model("models/player/headhunter.zym");
971                 //precache_model("models/player/insurrectionist.zym");
972                 //precache_model("models/player/jeandarc.zym");
973                 //precache_model("models/player/lurk.zym");
974                 //precache_model("models/player/lycanthrope.zym");
975                 //precache_model("models/player/marine.zym");
976                 //precache_model("models/player/nexus.zym");
977                 //precache_model("models/player/pyria.zym");
978                 //precache_model("models/player/shock.zym");
979                 //precache_model("models/player/skadi.zym");
980                 //precache_model("models/player/specop.zym");
981                 //precache_model("models/player/visitant.zym");
982         }
983
984         if (g_footsteps)
985         {
986                 precache_sound ("misc/footstep01.wav");
987                 precache_sound ("misc/footstep02.wav");
988                 precache_sound ("misc/footstep03.wav");
989                 precache_sound ("misc/footstep04.wav");
990                 precache_sound ("misc/footstep05.wav");
991                 precache_sound ("misc/footstep06.wav");
992         }
993
994         // gore and miscellaneous sounds
995         //precache_sound ("misc/h2ohit.wav");
996         precache_model ("models/gibs/bloodyskull.md3");
997         precache_model ("models/gibs/chunk.mdl");
998         precache_model ("models/gibs/eye.md3");
999         precache_model ("models/gibs/gib1.md3");
1000         precache_model ("models/gibs/gib2.md3");
1001         precache_model ("models/gibs/gib3.md3");
1002         precache_model ("models/gibs/gib4.md3");
1003         precache_model ("models/gibs/gib5.md3");
1004         precache_model ("models/gibs/gib6.md3");
1005         precache_model ("models/gibs/smallchest.md3");
1006         precache_model ("models/gibs/chest.md3");
1007         precache_model ("models/gibs/arm.md3");
1008         precache_model ("models/gibs/leg1.md3");
1009         precache_model ("models/gibs/leg2.md3");
1010         precache_model ("models/hook.md3");
1011         precache_sound ("misc/armorimpact.wav");
1012         precache_sound ("misc/bodyimpact1.wav");
1013         precache_sound ("misc/bodyimpact2.wav");
1014         precache_sound ("misc/gib.wav");
1015         precache_sound ("misc/gib_splat01.wav");
1016         precache_sound ("misc/gib_splat02.wav");
1017         precache_sound ("misc/gib_splat03.wav");
1018         precache_sound ("misc/gib_splat04.wav");
1019         precache_sound ("misc/hit.wav");
1020         precache_sound ("misc/hitground1.wav");
1021         precache_sound ("misc/hitground2.wav");
1022         precache_sound ("misc/hitground3.wav");
1023         precache_sound ("misc/hitground4.wav");
1024         precache_sound ("misc/null.wav");
1025         precache_sound ("misc/spawn.wav");
1026         precache_sound ("misc/talk.wav");
1027         precache_sound ("misc/teleport.wav");
1028         precache_sound ("player/lava.wav");
1029         precache_sound ("player/slime.wav");
1030
1031         // announcer sounds - male
1032         //precache_sound ("announcer/male/electrobitch.wav");
1033         precache_sound ("announcer/male/03kills.wav");
1034         precache_sound ("announcer/male/05kills.wav");
1035         precache_sound ("announcer/male/10kills.wav");
1036         precache_sound ("announcer/male/15kills.wav");
1037         precache_sound ("announcer/male/20kills.wav");
1038         precache_sound ("announcer/male/25kills.wav");
1039         precache_sound ("announcer/male/30kills.wav");
1040         precache_sound ("announcer/male/botlike.wav");
1041         precache_sound ("announcer/male/yoda.wav");
1042
1043         // announcer sounds - robotic
1044         precache_sound ("announcer/robotic/prepareforbattle.wav");
1045         precache_sound ("announcer/robotic/begin.wav");
1046         precache_sound ("announcer/robotic/timeoutcalled.wav");
1047         precache_sound ("announcer/robotic/1fragleft.wav");
1048         precache_sound ("announcer/robotic/1minuteremains.wav");
1049         precache_sound ("announcer/robotic/2fragsleft.wav");
1050         precache_sound ("announcer/robotic/3fragsleft.wav");
1051         if (g_minstagib)
1052         {
1053                 precache_sound ("announcer/robotic/lastsecond.wav");
1054                 precache_sound ("announcer/robotic/narrowly.wav");
1055         }
1056
1057         precache_model ("models/sprites/1.spr32");
1058         precache_model ("models/sprites/2.spr32");
1059         precache_model ("models/sprites/3.spr32");
1060         precache_model ("models/sprites/4.spr32");
1061         precache_model ("models/sprites/5.spr32");
1062         precache_model ("models/sprites/6.spr32");
1063         precache_model ("models/sprites/7.spr32");
1064         precache_model ("models/sprites/8.spr32");
1065         precache_model ("models/sprites/9.spr32");
1066         precache_model ("models/sprites/10.spr32");
1067         precache_sound ("announcer/robotic/1.ogg");
1068         precache_sound ("announcer/robotic/2.ogg");
1069         precache_sound ("announcer/robotic/3.ogg");
1070         precache_sound ("announcer/robotic/4.ogg");
1071         precache_sound ("announcer/robotic/5.ogg");
1072         precache_sound ("announcer/robotic/6.ogg");
1073         precache_sound ("announcer/robotic/7.ogg");
1074         precache_sound ("announcer/robotic/8.ogg");
1075         precache_sound ("announcer/robotic/9.ogg");
1076         precache_sound ("announcer/robotic/10.ogg");
1077
1078         // common weapon precaches
1079         precache_sound ("weapons/weapon_switch.wav");
1080         precache_sound ("weapons/weaponpickup.wav");
1081         if (cvar("g_grappling_hook"))
1082         {
1083                 precache_sound ("weapons/hook_fire.wav"); // hook
1084                 precache_sound ("weapons/hook_impact.wav"); // hook
1085         }
1086
1087         if (cvar("sv_precacheweapons") || g_nixnex)
1088         {
1089                 //precache weapon models/sounds
1090                 local float wep;
1091                 wep = WEP_FIRST;
1092                 while (wep <= WEP_LAST)
1093                 {
1094                         weapon_action(wep, WR_PRECACHE);
1095                         wep = wep + 1;
1096                 }
1097         }
1098
1099         // plays music for the level if there is any
1100         if (self.noise)
1101         {
1102                 precache_sound (self.noise);
1103                 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
1104         }
1105 }