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make onslaught_spawnpoint_use into spawnpoint_use for any team game mode
[divverent/nexuiz.git] / data / qcsrc / server / miscfunctions.qc
1 void() info_player_deathmatch; // needed for the other spawnpoints
2 void() spawnpoint_use;
3 string ColoredTeamName(float t);
4
5 float DistributeEvenly_amount;
6 float DistributeEvenly_totalweight;
7 void DistributeEvenly_Init(float amount, float totalweight)
8 {
9         if(DistributeEvenly_amount)
10         {
11                 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
12                 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
13         }
14         if(totalweight == 0)
15                 DistributeEvenly_amount = 0;
16         else
17                 DistributeEvenly_amount = amount;
18         DistributeEvenly_totalweight = totalweight;
19 }
20 float DistributeEvenly_Get(float weight)
21 {
22         float f;
23         if(weight <= 0)
24                 return 0;
25         f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
26         DistributeEvenly_totalweight -= weight;
27         DistributeEvenly_amount -= f;
28         return f;
29 }
30
31 void move_out_of_solid_expand(entity e, vector by)
32 {
33         float eps = 0.0625;
34         tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
35         if(trace_startsolid)
36                 return;
37         if(trace_fraction < 1)
38         {
39                 // hit something
40                 // adjust origin in the other direction...
41                 e.origin = e.origin - by * (1 - trace_fraction);
42         }
43 }
44
45 void move_out_of_solid(entity e)
46 {
47         vector o, m0, m1;
48
49         o = e.origin;
50         traceline(o, o, MOVE_WORLDONLY, e);
51         if(trace_startsolid)
52         {
53                 dprint("origin is in solid too! (", vtos(o), ")");
54                 return;
55         }
56
57         tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
58         if(!trace_startsolid)
59                 return;
60
61         m0 = e.mins;
62         m1 = e.maxs;
63         e.mins = '0 0 0';
64         e.maxs = '0 0 0';
65         move_out_of_solid_expand(e, '1 0 0' * m0_x); e.mins_x = m0_x;
66         move_out_of_solid_expand(e, '1 0 0' * m1_x); e.maxs_x = m1_x;
67         move_out_of_solid_expand(e, '0 1 0' * m0_y); e.mins_y = m0_y;
68         move_out_of_solid_expand(e, '0 1 0' * m1_y); e.maxs_y = m1_y;
69         move_out_of_solid_expand(e, '0 0 1' * m0_z); e.mins_z = m0_z;
70         move_out_of_solid_expand(e, '0 0 1' * m1_z); e.maxs_z = m1_z;
71         setorigin(e, e.origin);
72
73         tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);
74         if(trace_startsolid)
75         {
76                 dprint("could not get out of solid (", vtos(o), ")\n");
77                 return;
78         }
79 }
80
81 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
82 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
83 string STR_PLAYER = "player";
84 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
85 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
86
87 // change that to actually calling strcat when running on an engine without
88 // unlimited tempstrings:
89 // string strcat1(string s) = #115; // FRIK_FILE
90 #define strcat1(s) (s)
91
92 float logfile_open;
93 float logfile;
94
95 void(string s) bcenterprint
96 {
97         // TODO replace by MSG_ALL (would show it to spectators too, though)?
98         entity head;
99         FOR_EACH_PLAYER(head)
100                 if(clienttype(head) == CLIENTTYPE_REAL)
101                         centerprint(head, s);
102 }
103
104 void(string s, float check_dangerous) ServerConsoleEcho =
105 {
106         local string ch;
107         if (checkextension("DP_SV_PRINT"))
108                 print(s, "\n");
109         else
110         {
111                 localcmd("echo \"");
112                 if(check_dangerous)
113                 {
114                         while(strlen(s))
115                         {
116                                 ch = substring(s, 0, 1);
117                                 if(ch != "\"" && ch != "\r" && ch != "\n")
118                                         localcmd(ch);
119                                 s = substring(s, 1, strlen(s) - 1);
120                         }
121                 }
122                 else
123                 {
124                         localcmd(s);
125                 }
126                 localcmd("\"\n");
127         }
128 }
129
130 void(string s, float check_dangerous) GameLogEcho =
131 {
132         string fn;
133         float matches;
134
135         if(cvar("sv_eventlog_files"))
136         {
137                 if(!logfile_open)
138                 {
139                         logfile_open = TRUE;
140                         matches = cvar("sv_eventlog_files_counter") + 1;
141                         cvar_set("sv_eventlog_files_counter", ftos(matches));
142                         fn = ftos(matches);
143                         if(strlen(fn) < 8)
144                                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
145                         fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
146                         logfile = fopen(fn, FILE_APPEND);
147                 }
148                 if(logfile >= 0)
149                         fputs(logfile, strcat(s, "\n"));
150         }
151         if(cvar("sv_eventlog_console"))
152         {
153                 ServerConsoleEcho(s, check_dangerous);
154         }
155 }
156
157 void() GameLogInit =
158 {
159         logfile_open = 0;
160         // will be opened later
161 }
162
163 void() GameLogClose =
164 {
165         if(logfile_open && logfile >= 0)
166         {
167                 fclose(logfile);
168                 logfile = -1;
169         }
170 }
171
172 void relocate_spawnpoint()
173 {
174         // nudge off the floor
175         setorigin(self, self.origin + '0 0 1');
176
177         tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
178         if (trace_startsolid)
179         {
180                 objerror("player spawn point in solid, mapper sucks!\n");
181                 return;
182         }
183
184         if(cvar("g_spawnpoints_autodrop"))
185         {
186                 setsize(self, PL_MIN, PL_MAX);
187                 droptofloor();
188         }
189
190         self.use = spawnpoint_use;
191 }
192
193 #define strstr strstrofs
194 /*
195 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
196 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
197 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
198 // BE CONSTANT OR strzoneD!
199 float(string haystack, string needle, float offset) strstr =
200 {
201         float len, endpos;
202         string found;
203         len = strlen(needle);
204         endpos = strlen(haystack) - len;
205         while(offset <= endpos)
206         {
207                 found = substring(haystack, offset, len);
208                 if(found == needle)
209                         return offset;
210                 offset = offset + 1;
211         }
212         return -1;
213 }
214 */
215
216 float NUM_NEAREST_ENTITIES = 4;
217 entity nearest_entity[NUM_NEAREST_ENTITIES];
218 float nearest_length[NUM_NEAREST_ENTITIES];
219 entity(vector point, .string field, string value, vector axismod) findnearest =
220 {
221         entity localhead;
222         float i;
223         float j;
224         float len;
225         vector dist;
226
227         float num_nearest;
228         num_nearest = 0;
229
230         localhead = find(world, field, value);
231         while(localhead)
232         {
233                 if((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
234                         dist = localhead.oldorigin;
235                 else
236                         dist = localhead.origin;
237                 dist = dist - point;
238                 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
239                 len = vlen(dist);
240
241                 for(i = 0; i < num_nearest; ++i)
242                 {
243                         if(len < nearest_length[i])
244                                 break;
245                 }
246
247                 // now i tells us where to insert at
248                 //   INSERTION SORT! YOU'VE SEEN IT! RUN!
249                 if(i < NUM_NEAREST_ENTITIES)
250                 {
251                         for(j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
252                         {
253                                 nearest_length[j + 1] = nearest_length[j];
254                                 nearest_entity[j + 1] = nearest_entity[j];
255                         }
256                         nearest_length[i] = len;
257                         nearest_entity[i] = localhead;
258                         if(num_nearest < NUM_NEAREST_ENTITIES)
259                                 num_nearest = num_nearest + 1;
260                 }
261
262                 localhead = find(localhead, field, value);
263         }
264
265         // now use the first one from our list that we can see
266         for(i = 0; i < num_nearest; ++i)
267         {
268                 traceline(point, nearest_entity[i].origin, TRUE, world);
269                 if(trace_fraction == 1)
270                 {
271                         if(i != 0)
272                         {
273                                 dprint("Nearest point (");
274                                 dprint(nearest_entity[0].netname);
275                                 dprint(") is not visible, using a visible one.\n");
276                         }
277                         return nearest_entity[i];
278                 }
279         }
280
281         if(num_nearest == 0)
282                 return world;
283
284         dprint("Not seeing any location point, using nearest as fallback.\n");
285         /* DEBUGGING CODE:
286         dprint("Candidates were: ");
287         for(j = 0; j < num_nearest; ++j)
288         {
289                 if(j != 0)
290                         dprint(", ");
291                 dprint(nearest_entity[j].netname);
292         }
293         dprint("\n");
294         */
295
296         return nearest_entity[0];
297 }
298
299 void() target_location =
300 {
301         self.classname = "target_location";
302         // location name in netname
303         // eventually support: count, teamgame selectors, line of sight?
304 };
305
306 void() info_location =
307 {
308         self.classname = "target_location";
309         self.message = self.netname;
310 };
311
312 string NearestLocation(vector p)
313 {
314         entity loc;
315         string ret;
316         ret = "somewhere";
317         loc = findnearest(p, classname, "target_location", '1 1 1');
318         if(loc)
319         {
320                 ret = loc.message;
321         }
322         else
323         {
324                 loc = findnearest(p, target, "###item###", '1 1 4');
325                 if(loc)
326                         ret = loc.netname;
327         }
328         return ret;
329 }
330
331 string(string msg) formatmessage =
332 {
333         float p;
334         float n;
335         string msg_save;
336         string escape;
337         string replacement;
338         msg_save = strzone(msg);
339         p = 0;
340         n = 7;
341         while(1)
342         {
343                 if(n < 1)
344                         break; // too many replacements
345                 n = n - 1;
346                 p = strstr(msg_save, "%", p); // NOTE: this destroys msg as it's a tempstring!
347                 if(p < 0)
348                         break;
349                 replacement = substring(msg_save, p, 2);
350                 escape = substring(msg_save, p + 1, 1);
351                 if(escape == "%")
352                         replacement = "%";
353                 else if(escape == "a")
354                         replacement = ftos(floor(self.armorvalue));
355                 else if(escape == "h")
356                         replacement = ftos(floor(self.health));
357                 else if(escape == "l")
358                         replacement = NearestLocation(self.origin);
359                 else if(escape == "y")
360                         replacement = NearestLocation(self.cursor_trace_endpos);
361                 else if(escape == "d")
362                         replacement = NearestLocation(self.death_origin);
363                 else if(escape == "w")
364                 {
365                         float wep;
366                         wep = self.weapon;
367                         if(!wep)
368                                 wep = self.switchweapon;
369                         if(!wep)
370                                 wep = self.cnt;
371                         replacement = W_Name(wep);
372                 }
373                 else if(escape == "W")
374                 {
375                         if(self.items & IT_SHELLS) replacement = "shells";
376                         else if(self.items & IT_NAILS) replacement = "bullets";
377                         else if(self.items & IT_ROCKETS) replacement = "rockets";
378                         else if(self.items & IT_CELLS) replacement = "cells";
379                         else replacement = "batteries"; // ;)
380                 }
381                 else if(escape == "x")
382                 {
383                         replacement = self.cursor_trace_ent.netname;
384                         if(!replacement || !self.cursor_trace_ent)
385                                 replacement = "nothing";
386                 }
387                 else if(escape == "p")
388                 {
389                         if(self.last_selected_player)
390                                 replacement = self.last_selected_player.netname;
391                         else
392                                 replacement = "(nobody)";
393                 }
394                 msg = strcat(substring(msg_save, 0, p), replacement);
395                 msg = strcat(msg, substring(msg_save, p+2, strlen(msg_save) - (p+2)));
396                 strunzone(msg_save);
397                 msg_save = strzone(msg);
398                 p = p + 2;
399         }
400         msg = strcat(msg_save, "");
401         strunzone(msg_save);
402         return msg;
403 }
404
405 /*
406 =============
407 GetCvars
408 =============
409 Called with:
410   0:  sends the request
411   >0: receives a cvar from name=argv(f) value=argv(f+1)
412 */
413 void GetCvars_handleString(float f, .string field, string name)
414 {
415         if(f < 0)
416         {
417                 if(self.field)
418                         strunzone(self.field);
419         }
420         else if(f > 0)
421         {
422                 if(argv(f) == name)
423                 {
424                         if(self.field)
425                                 strunzone(self.field);
426                         self.field = strzone(argv(f + 1));
427                 }
428         }
429         else
430                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
431 }
432 void GetCvars_handleFloat(float f, .float field, string name)
433 {
434         if(f < 0)
435         {
436         }
437         else if(f > 0)
438         {
439                 if(argv(f) == name)
440                         self.field = stof(argv(f + 1));
441         }
442         else
443                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
444 }
445 void GetCvars(float f)
446 {
447         GetCvars_handleFloat(f, autoswitch, "cl_autoswitch");
448         GetCvars_handleFloat(f, cvar_cl_hidewaypoints, "cl_hidewaypoints");
449         GetCvars_handleFloat(f, cvar_cl_zoomfactor, "cl_zoomfactor");
450         GetCvars_handleFloat(f, cvar_cl_zoomspeed, "cl_zoomspeed");
451         GetCvars_handleFloat(f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
452         GetCvars_handleFloat(f, cvar_cl_nogibs, "cl_nogibs");
453         GetCvars_handleFloat(f, cvar_scr_centertime, "scr_centertime");
454         GetCvars_handleFloat(f, cvar_cl_shownames, "cl_shownames");
455         GetCvars_handleString(f, cvar_g_nexuizversion, "g_nexuizversion");
456         GetCvars_handleFloat(f, cvar_cl_handicap, "cl_handicap");
457 }
458
459 float fexists(string f)
460 {
461         float fh;
462         fh = fopen(f, FILE_READ);
463         if(fh < 0)
464                 return FALSE;
465         fclose(fh);
466         return TRUE;
467 }
468
469 void backtrace(string msg)
470 {
471         float dev;
472         dev = cvar("developer");
473         cvar_set("developer", "1");
474         dprint("\n");
475         dprint("--- CUT HERE ---\nWARNING: ");
476         dprint(msg);
477         dprint("\n");
478         remove(world); // isn't there any better way to cause a backtrace?
479         dprint("\n--- CUT UNTIL HERE ---\n");
480         cvar_set("developer", ftos(dev));
481 }
482
483 void DistributeFragsAmongTeam(entity p, float targetteam, float factor)
484 {
485         float nTeam;
486         entity head;
487         float f;
488
489         if(!teams_matter)
490                 return;
491
492         //if(p.frags < 0)
493         //{
494         //      p.frags = 0; // do not harm the new team!
495         //      return; // won't distribute negative scores
496         //}
497
498         if(p.frags == -666)
499                 return;
500
501         f = ceil(factor * p.frags);
502         p.frags = p.frags - f;
503
504         nTeam = 0;
505         FOR_EACH_PLAYER(head)
506                 if(head != p)
507                         if(head.team == targetteam)
508                                 nTeam = nTeam + 1;
509
510         if(nTeam == 0)
511                 return;
512
513         DistributeEvenly_Init(f, nTeam);
514
515         FOR_EACH_PLAYER(head)
516                 if(head != p)
517                         if(head.team == targetteam)
518                                 head.frags = head.frags + DistributeEvenly_Get(1);
519 }
520
521 string Team_ColorCode(float teamid)
522 {
523         if(teamid == COLOR_TEAM1)
524                 return "^1";
525         else if(teamid == COLOR_TEAM2)
526                 return "^4";
527         else if(teamid == COLOR_TEAM3)
528                 return "^3";
529         else if(teamid == COLOR_TEAM4)
530                 return "^6";
531         else
532                 return "^7";
533 }
534 string Team_ColorName(float t)
535 {
536         // fixme: Search for team entities and get their .netname's!
537         if(t == COLOR_TEAM1)
538                 return "Red";
539         if(t == COLOR_TEAM2)
540                 return "Blue";
541         if(t == COLOR_TEAM3)
542                 return "Yellow";
543         if(t == COLOR_TEAM4)
544                 return "Pink";
545         return "Neutral";
546 }
547 string Team_ColorNameLowerCase(float t)
548 {
549         // fixme: Search for team entities and get their .netname's!
550         if(t == COLOR_TEAM1)
551                 return "red";
552         if(t == COLOR_TEAM2)
553                 return "blue";
554         if(t == COLOR_TEAM3)
555                 return "yellow";
556         if(t == COLOR_TEAM4)
557                 return "pink";
558         return "neutral";
559 }
560
561 /*
562 string decolorize(string s)
563 {
564         string out;
565         out = "";
566         while(s != "")
567         {
568                 float n;
569                 string ch1, ch2;
570                 n = 1;
571                 ch1 = substring(s, 0, 1);
572                 ch2 = substring(s, 1, 1);
573                 if(ch1 == "^")
574                 {
575                         n = 2;
576                         if(ch2 == "^")
577                                 out = strcat(out, "^^");
578                         else if(ch2 == "0")
579                                 out = strcat1(out);
580                         else if(ch2 == "1")
581                                 out = strcat1(out);
582                         else if(ch2 == "2")
583                                 out = strcat1(out);
584                         else if(ch2 == "3")
585                                 out = strcat1(out);
586                         else if(ch2 == "4")
587                                 out = strcat1(out);
588                         else if(ch2 == "5")
589                                 out = strcat1(out);
590                         else if(ch2 == "6")
591                                 out = strcat1(out);
592                         else if(ch2 == "7")
593                                 out = strcat1(out);
594                         else if(ch2 == "8")
595                                 out = strcat1(out);
596                         else if(ch2 == "9")
597                                 out = strcat1(out);
598                         else
599                         {
600                                 n = 1;
601                                 out = strcat(out, "^^");
602                         }
603                         s = substring(s, n, strlen(s) - n);
604                 }
605                 else
606                 {
607                         s = substring(s, 1, strlen(s) - 1);
608                         out = strcat(out, ch1);
609                 }
610         }
611         return out;
612 }
613 #define strdecolorize(s) decolorize(s)
614 #define strlennocol(s) strlen(decolorize(s))
615 */
616
617 #define CENTERPRIO_POINT 1
618 #define CENTERPRIO_SPAM 2
619 #define CENTERPRIO_REBALANCE 2
620 #define CENTERPRIO_VOTE 4
621 #define CENTERPRIO_NORMAL 5
622 #define CENTERPRIO_MAPVOTE 9
623 #define CENTERPRIO_ADMIN 99
624 .float centerprint_priority;
625 .float centerprint_expires;
626 void centerprint_atprio(entity e, float prio, string s)
627 {
628         if(intermission_running)
629                 if(prio < CENTERPRIO_MAPVOTE)
630                         return;
631         if(time > e.centerprint_expires)
632                 e.centerprint_priority = 0;
633         if(prio >= e.centerprint_priority)
634         {
635                 e.centerprint_priority = prio;
636                 e.centerprint_expires = time + e.cvar_scr_centertime;
637                 centerprint_builtin(e, s);
638         }
639 }
640 void centerprint_expire(entity e, float prio)
641 {
642         if(prio == e.centerprint_priority)
643         {
644                 e.centerprint_priority = 0;
645                 centerprint_builtin(e, "");
646         }
647 }
648 void centerprint(entity e, string s)
649 {
650         centerprint_atprio(e, CENTERPRIO_NORMAL, s);
651 }
652
653 void VoteNag();
654
655 // decolorizes and team colors the player name when needed
656 string playername(entity p)
657 {
658         string t;
659         if(teams_matter && !intermission_running && p.classname == "player")
660         {
661                 t = Team_ColorCode(p.team);
662                 return strcat(t, strdecolorize(p.netname));
663         }
664         else
665                 return p.netname;
666 }
667
668 vector(vector m1, vector m2) randompos =
669 {
670         local vector v;
671         m2 = m2 - m1;
672         v_x = m2_x * random() + m1_x;
673         v_y = m2_y * random() + m1_y;
674         v_z = m2_z * random() + m1_z;
675         return  v;
676 };
677
678 // requires that m2>m1 in all coordinates, and that m4>m3
679 float(vector m1, vector m2, vector m3, vector m4) boxesoverlap = {return m2_x >= m3_x && m1_x <= m4_x && m2_y >= m3_y && m1_y <= m4_y && m2_z >= m3_z && m1_z <= m4_z;};
680
681 // requires the same, but is a stronger condition
682 float(vector smins, vector smaxs, vector bmins, vector bmaxs) boxinsidebox = {return smins_x >= bmins_x && smaxs_x <= bmaxs_x && smins_y >= bmins_y && smaxs_y <= bmaxs_y && smins_z >= bmins_z && smaxs_z <= bmaxs_z;};
683
684 float g_pickup_shells;
685 float g_pickup_shells_max;
686 float g_pickup_nails;
687 float g_pickup_nails_max;
688 float g_pickup_rockets;
689 float g_pickup_rockets_max;
690 float g_pickup_cells;
691 float g_pickup_cells_max;
692 float g_pickup_armorsmall;
693 float g_pickup_armorsmall_max;
694 float g_pickup_armormedium;
695 float g_pickup_armormedium_max;
696 float g_pickup_armorlarge;
697 float g_pickup_armorlarge_max;
698 float g_pickup_healthsmall;
699 float g_pickup_healthsmall_max;
700 float g_pickup_healthmedium;
701 float g_pickup_healthmedium_max;
702 float g_pickup_healthlarge;
703 float g_pickup_healthlarge_max;
704 float g_pickup_healthmega;
705 float g_pickup_healthmega_max;
706
707 float start_items;
708 float start_switchweapon;
709 float start_ammo_shells;
710 float start_ammo_nails;
711 float start_ammo_rockets;
712 float start_ammo_cells;
713 float start_health;
714 float start_armorvalue;
715
716 void readlevelcvars(void)
717 {
718         sv_cheats = cvar("sv_cheats");
719         g_cloaked = cvar("g_cloaked");
720         g_footsteps = cvar("g_footsteps");
721         g_grappling_hook = cvar("g_grappling_hook");
722         g_instagib = cvar("g_instagib");
723         g_laserguided_missile = cvar("g_laserguided_missile");
724         g_midair = cvar("g_midair");
725         g_minstagib = cvar("g_minstagib");
726         g_nixnex = cvar("g_nixnex");
727         g_nixnex_with_laser = cvar("g_nixnex_with_laser");
728         g_norecoil = cvar("g_norecoil");
729         g_rocketarena = cvar("g_rocketarena");
730         g_vampire = cvar("g_vampire");
731
732         g_pickup_shells                    = cvar("g_pickup_shells");
733         g_pickup_shells_max                = cvar("g_pickup_shells_max");
734         g_pickup_nails                     = cvar("g_pickup_nails");
735         g_pickup_nails_max                 = cvar("g_pickup_nails_max");
736         g_pickup_rockets                   = cvar("g_pickup_rockets");
737         g_pickup_rockets_max               = cvar("g_pickup_rockets_max");
738         g_pickup_cells                     = cvar("g_pickup_cells");
739         g_pickup_cells_max                 = cvar("g_pickup_cells_max");
740         g_pickup_armorsmall                = cvar("g_pickup_armorsmall");
741         g_pickup_armorsmall_max            = cvar("g_pickup_armorsmall_max");
742         g_pickup_armormedium               = cvar("g_pickup_armormedium");
743         g_pickup_armormedium_max           = cvar("g_pickup_armormedium_max");
744         g_pickup_armorlarge                = cvar("g_pickup_armorlarge");
745         g_pickup_armorlarge_max            = cvar("g_pickup_armorlarge_max");
746         g_pickup_healthsmall               = cvar("g_pickup_healthsmall");
747         g_pickup_healthsmall_max           = cvar("g_pickup_healthsmall_max");
748         g_pickup_healthmedium              = cvar("g_pickup_healthmedium");
749         g_pickup_healthmedium_max          = cvar("g_pickup_healthmedium_max");
750         g_pickup_healthlarge               = cvar("g_pickup_healthlarge");
751         g_pickup_healthlarge_max           = cvar("g_pickup_healthlarge_max");
752         g_pickup_healthmega                = cvar("g_pickup_healthmega");
753         g_pickup_healthmega_max            = cvar("g_pickup_healthmega_max");
754
755         // initialize starting values for players
756         start_items = 0;
757         start_switchweapon = 0;
758         start_ammo_shells = 0;
759         start_ammo_nails = 0;
760         start_ammo_rockets = 0;
761         start_ammo_cells = 0;
762         start_health = cvar("g_balance_health_start");
763         start_armorvalue = cvar("g_balance_armor_start");
764
765         if(g_instagib)
766         {
767                 start_items = IT_NEX;
768                 start_switchweapon = WEP_NEX;
769                 weapon_action(start_switchweapon, WR_PRECACHE);
770                 start_ammo_cells = 999;
771         }
772         else if(g_rocketarena)
773         {
774                 start_items = IT_ROCKET_LAUNCHER;
775                 start_switchweapon = WEP_ROCKET_LAUNCHER;
776                 weapon_action(start_switchweapon, WR_PRECACHE);
777                 start_ammo_rockets = 999;
778         }
779         else if(g_nixnex)
780         {
781                 start_items = 0;
782                 // will be done later
783         }
784         else if(g_minstagib)
785         {
786                 start_health = 100;
787                 start_armorvalue = 0;
788                 start_items = IT_NEX;
789                 start_switchweapon = WEP_NEX;
790                 weapon_action(start_switchweapon, WR_PRECACHE);
791                 start_ammo_cells = cvar("g_minstagib_ammo_start");
792                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
793         }
794         else
795         {
796                 if(g_lms)
797                 {
798                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
799                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
800                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
801                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
802                         start_health = cvar("g_lms_start_health");
803                         start_armorvalue = cvar("g_lms_start_armor");
804                 }
805                 else if (cvar("g_use_ammunition")) {
806                         start_ammo_shells = cvar("g_start_ammo_shells");
807                         start_ammo_nails = cvar("g_start_ammo_nails");
808                         start_ammo_rockets = cvar("g_start_ammo_rockets");
809                         start_ammo_cells = cvar("g_start_ammo_cells");
810                 } else {
811                         start_ammo_shells = cvar("g_pickup_shells_max");
812                         start_ammo_nails = cvar("g_pickup_nails_max");
813                         start_ammo_rockets = cvar("g_pickup_rockets_max");
814                         start_ammo_cells = cvar("g_pickup_cells_max");
815                 }
816
817                 if (cvar("g_start_weapon_laser") || g_lms)
818                 {
819                         start_items = start_items | IT_LASER;
820                         start_switchweapon = WEP_LASER;
821                         weapon_action(start_switchweapon, WR_PRECACHE);
822                 }
823                 if (cvar("g_start_weapon_shotgun") || g_lms)
824                 {
825                         start_items = start_items | IT_SHOTGUN;
826                         start_switchweapon = WEP_SHOTGUN;
827                         weapon_action(start_switchweapon, WR_PRECACHE);
828                 }
829                 if (cvar("g_start_weapon_uzi") || g_lms)
830                 {
831                         start_items = start_items | IT_UZI;
832                         start_switchweapon = WEP_UZI;
833                         weapon_action(start_switchweapon, WR_PRECACHE);
834                 }
835                 if (cvar("g_start_weapon_grenadelauncher") || g_lms)
836                 {
837                         start_items = start_items | IT_GRENADE_LAUNCHER;
838                         start_switchweapon = WEP_GRENADE_LAUNCHER;
839                         weapon_action(start_switchweapon, WR_PRECACHE);
840                 }
841                 if (cvar("g_start_weapon_electro") || g_lms)
842                 {
843                         start_items = start_items | IT_ELECTRO;
844                         start_switchweapon = WEP_ELECTRO;
845                         weapon_action(start_switchweapon, WR_PRECACHE);
846                 }
847                 if (cvar("g_start_weapon_crylink") || g_lms)
848                 {
849                         start_items = start_items | IT_CRYLINK;
850                         start_switchweapon = WEP_CRYLINK;
851                         weapon_action(start_switchweapon, WR_PRECACHE);
852                 }
853                 if (cvar("g_start_weapon_nex") || g_lms)
854                 {
855                         start_items = start_items | IT_NEX;
856                         start_switchweapon = WEP_NEX;
857                         weapon_action(start_switchweapon, WR_PRECACHE);
858                 }
859                 if (cvar("g_start_weapon_hagar") || g_lms)
860                 {
861                         start_items = start_items | IT_HAGAR;
862                         start_switchweapon = WEP_HAGAR;
863                         weapon_action(start_switchweapon, WR_PRECACHE);
864                 }
865                 if (cvar("g_start_weapon_rocketlauncher") || g_lms)
866                 {
867                         start_items = start_items | IT_ROCKET_LAUNCHER;
868                         start_switchweapon = WEP_ROCKET_LAUNCHER;
869                         weapon_action(start_switchweapon, WR_PRECACHE);
870                 }
871         }
872 }
873
874 /*
875 // TODO sound pack system
876 string soundpack;
877
878 string precache_sound_builtin (string s) = #19;
879 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
880 string precache_sound(string s)
881 {
882         return precache_sound_builtin(strcat(soundpack, s));
883 }
884 void play2(entity e, string filename)
885 {
886         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
887 }
888 void sound(entity e, float chan, string samp, float vol, float atten)
889 {
890         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
891 }
892 */
893
894 string precache_sound (string s) = #19;
895 void(entity e, float chan, string samp, float vol, float atten) sound = #8;
896 void play2(entity e, string filename)
897 {
898         stuffcmd(e, strcat("play2 ", filename, "\n"));
899 }
900
901 void play2team(float t, string filename)
902 {
903         local entity head;
904         FOR_EACH_REALPLAYER(head)
905         {
906                 if (head.team == t)
907                         play2(head, filename);
908         }
909 }
910
911 void PrecachePlayerSounds(string f);
912 void precache_all_models(string pattern)
913 {
914         float globhandle, i, n;
915         string f;
916
917         globhandle = search_begin(pattern, TRUE, FALSE);
918         if(globhandle < 0)
919                 return;
920         n = search_getsize(globhandle);
921         for(i = 0; i < n; ++i)
922         {
923                 //print(search_getfilename(globhandle, i), "\n");
924                 f = search_getfilename(globhandle, i);
925                 precache_model(f);
926                 PrecachePlayerSounds(strcat(f, ".sounds"));
927         }
928         search_end(globhandle);
929 }
930
931 void precache()
932 {
933         // gamemode related things
934         precache_model ("models/misc/chatbubble.spr");
935         precache_model ("models/misc/teambubble.spr");
936         if (g_runematch)
937         {
938                 precache_model ("models/runematch/curse.mdl");
939                 precache_model ("models/runematch/rune.mdl");
940         }
941
942         // Precache all player models if desired
943         if (cvar("sv_precacheplayermodels"))
944         {
945                 PrecachePlayerSounds("sound/player/default.sounds");
946                 precache_all_models("models/player/*.zym");
947                 precache_all_models("models/player/*.dpm");
948                 precache_all_models("models/player/*.md3");
949                 precache_all_models("models/player/*.psk");
950                 //precache_model("models/player/carni.zym");
951                 //precache_model("models/player/crash.zym");
952                 //precache_model("models/player/grunt.zym");
953                 //precache_model("models/player/headhunter.zym");
954                 //precache_model("models/player/insurrectionist.zym");
955                 //precache_model("models/player/jeandarc.zym");
956                 //precache_model("models/player/lurk.zym");
957                 //precache_model("models/player/lycanthrope.zym");
958                 //precache_model("models/player/marine.zym");
959                 //precache_model("models/player/nexus.zym");
960                 //precache_model("models/player/pyria.zym");
961                 //precache_model("models/player/shock.zym");
962                 //precache_model("models/player/skadi.zym");
963                 //precache_model("models/player/specop.zym");
964                 //precache_model("models/player/visitant.zym");
965         }
966
967         if (g_footsteps)
968         {
969                 precache_sound ("misc/footstep01.wav");
970                 precache_sound ("misc/footstep02.wav");
971                 precache_sound ("misc/footstep03.wav");
972                 precache_sound ("misc/footstep04.wav");
973                 precache_sound ("misc/footstep05.wav");
974                 precache_sound ("misc/footstep06.wav");
975         }
976
977         // gore and miscellaneous sounds
978         //precache_sound ("misc/h2ohit.wav");
979         precache_model ("models/gibs/bloodyskull.md3");
980         precache_model ("models/gibs/chunk.mdl");
981         precache_model ("models/gibs/eye.md3");
982         precache_model ("models/gibs/gib1.md3");
983         precache_model ("models/gibs/gib1.mdl");
984         precache_model ("models/gibs/gib2.mdl");
985         precache_model ("models/gibs/gib3.mdl");
986         precache_model ("models/gibs/gib5.md3");
987         precache_model ("models/hook.md3");
988         precache_sound ("misc/armorimpact.wav");
989         precache_sound ("misc/bodyimpact1.wav");
990         precache_sound ("misc/bodyimpact2.wav");
991         precache_sound ("misc/gib.wav");
992         precache_sound ("misc/gib_splat01.wav");
993         precache_sound ("misc/gib_splat02.wav");
994         precache_sound ("misc/gib_splat03.wav");
995         precache_sound ("misc/gib_splat04.wav");
996         precache_sound ("misc/hit.wav");
997         precache_sound ("misc/hitground1.wav");
998         precache_sound ("misc/hitground2.wav");
999         precache_sound ("misc/hitground3.wav");
1000         precache_sound ("misc/hitground4.wav");
1001         precache_sound ("misc/null.wav");
1002         precache_sound ("misc/spawn.wav");
1003         precache_sound ("misc/talk.wav");
1004         precache_sound ("misc/teleport.wav");
1005         precache_sound ("player/lava.wav");
1006         precache_sound ("player/slime.wav");
1007
1008         // announcer sounds - male
1009         //precache_sound ("announcer/male/electrobitch.wav");
1010         precache_sound ("announcer/male/03kills.wav");
1011         precache_sound ("announcer/male/05kills.wav");
1012         precache_sound ("announcer/male/10kills.wav");
1013         precache_sound ("announcer/male/15kills.wav");
1014         precache_sound ("announcer/male/20kills.wav");
1015         precache_sound ("announcer/male/25kills.wav");
1016         precache_sound ("announcer/male/30kills.wav");
1017         precache_sound ("announcer/male/botlike.wav");
1018         precache_sound ("announcer/male/yoda.wav");
1019
1020         // announcer sounds - robotic
1021         precache_sound ("announcer/robotic/1fragleft.wav");
1022         precache_sound ("announcer/robotic/1minuteremains.wav");
1023         precache_sound ("announcer/robotic/2fragsleft.wav");
1024         precache_sound ("announcer/robotic/3fragsleft.wav");
1025         if (g_minstagib)
1026         {
1027                 precache_sound ("announcer/robotic/lastsecond.wav");
1028                 precache_sound ("announcer/robotic/narrowly.wav");
1029                 precache_sound ("announcer/robotic/1.wav");
1030                 precache_sound ("announcer/robotic/2.wav");
1031                 precache_sound ("announcer/robotic/3.wav");
1032                 precache_sound ("announcer/robotic/4.wav");
1033                 precache_sound ("announcer/robotic/5.wav");
1034                 precache_sound ("announcer/robotic/6.wav");
1035                 precache_sound ("announcer/robotic/7.wav");
1036                 precache_sound ("announcer/robotic/8.wav");
1037                 precache_sound ("announcer/robotic/9.wav");
1038                 precache_sound ("announcer/robotic/10.wav");
1039         }
1040
1041         // common weapon precaches
1042         precache_sound ("weapons/weapon_switch.wav");
1043         precache_sound ("weapons/weaponpickup.wav");
1044         if (cvar("g_grappling_hook"))
1045         {
1046                 precache_sound ("weapons/hook_fire.wav"); // hook
1047                 precache_sound ("weapons/hook_impact.wav"); // hook
1048         }
1049
1050         if (cvar("sv_precacheweapons") || g_nixnex)
1051         {
1052                 //precache weapon models/sounds
1053                 local float wep;
1054                 wep = WEP_FIRST;
1055                 while (wep <= WEP_LAST)
1056                 {
1057                         weapon_action(wep, WR_PRECACHE);
1058                         wep = wep + 1;
1059                 }
1060         }
1061
1062         // plays music for the level if there is any
1063         if (self.noise)
1064         {
1065                 precache_sound (self.noise);
1066                 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
1067         }
1068 }