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1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
2
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
5 // #define KH_KEY_ATTACHMENT_DEBUG
6
7 #ifdef KH_PLAYER_USE_ATTACHMENT
8 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
9 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
10 vector KH_PLAYER_ATTACHMENT = '0 0 0';
11 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
12 string KH_PLAYER_ATTACHMENT_BONE = "";
13 #else
14 float KH_KEY_ZSHIFT = 22;
15 float KH_KEY_XYDIST = 24;
16 float KH_KEY_XYSPEED = 45;
17 #endif
18 float KH_KEY_WP_ZSHIFT = 20;
19
20 vector KH_KEY_MIN = '-10 -10 -46';
21 vector KH_KEY_MAX = '10 10 3';
22 float KH_KEY_BRIGHTNESS = 2;
23
24 string kh_Controller_Waitmsg;
25 float kh_no_radar_circles;
26
27 // kh_state
28 //     bits 0-7: player's key status
29 //     bits 8-15: general key status
30 .float kh_state;
31 .float siren_time;  //  time delay the siren
32 //.float stuff_time;  //  time delay to stuffcmd a cvar
33
34 float test[17] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
35 //test[0] = status of dropped keys, test[1 - 16] = player #
36 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
37 //for(i = 0; i < maxplayers; ++i)
38 //      test[i] = "0";
39
40 float kh_Team_ByID(float t)
41 {
42         if(t == 0) return COLOR_TEAM1;
43         if(t == 1) return COLOR_TEAM2;
44         if(t == 2) return COLOR_TEAM3;
45         if(t == 3) return COLOR_TEAM4;
46         return 0;
47 }
48
49 entity kh_worldkeylist;
50 .entity kh_worldkeynext;
51 entity kh_controller;
52 float kh_tracking_enabled;
53 float kh_teams;
54 float kh_interferemsg_time, kh_interferemsg_team;
55 .entity kh_next, kh_prev; // linked list
56 .float kh_droptime;
57 .float kh_dropperteam;
58 .entity kh_previous_owner;
59 .float kh_previous_owner_playerid;
60
61 string kh_sound_capture = "kh/capture.wav";
62 string kh_sound_destroy = "kh/destroy.wav";
63 string kh_sound_drop = "kh/drop.wav";
64 string kh_sound_collect = "kh/collect.wav";
65 string kh_sound_alarm = "kh/alarm.wav";  // the new siren/alarm
66
67 float kh_key_dropped, kh_key_carried;
68
69 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)  // runs occasionaly
70 {
71         kh_Controller_Thinkfunc = func;
72         kh_controller.cnt = ceil(t);
73         if(kh_Controller_Waitmsg != "")
74                 strunzone(kh_Controller_Waitmsg);
75         if(msg == "")
76                 kh_Controller_Waitmsg = "";
77         else
78                 kh_Controller_Waitmsg = strzone(msg);
79         if(t == 0)
80                 kh_controller.nextthink = time; // force
81 }
82
83 void kh_Controller_Think()  // called a lot
84 {
85         entity e;
86         if(intermission_running)
87                 return;
88         if(self.cnt > 0)
89         {
90                 if(kh_Controller_Waitmsg != "")
91                 {
92                         string s;
93                         if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
94                                 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
95                         else
96                                 s = kh_Controller_Waitmsg;
97
98                         //dprint(s, "\n");
99
100                         FOR_EACH_PLAYER(e)
101                                 if(clienttype(e) == CLIENTTYPE_REAL)
102                                         centerprint_atprio(e, CENTERPRIO_SPAM, s);
103                 }
104                 self.cnt -= 1;
105         }
106         else if(self.cnt == 0)
107         {
108                 self.cnt -= 1;
109                 kh_Controller_Thinkfunc();
110         }
111         self.nextthink = time + 1;
112 }
113
114 // frags f: take from cvar * f
115 // frags 0: no frags
116 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
117 {
118         string s;
119         if(intermission_running)
120                 return;
121         if(frags_player)
122                 UpdateFrags(player, frags_player);
123         if(key && key.owner && frags_owner)
124                 UpdateFrags(key.owner, frags_owner);
125         if(!cvar("sv_eventlog"))  //output extra info to the console or text file
126                 return;
127         s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
128         s = strcat(s, ":", ftos(frags_player));
129         if(key && key.owner)
130                 s = strcat(s, ":", ftos(key.owner.playerid));
131         else
132                 s = strcat(s, ":0");
133         s = strcat(s, ":", ftos(frags_owner), ":");
134         if(key)
135                 s = strcat(s, key.netname);
136         GameLogEcho(s);
137 }
138
139 vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it can run 2 or 3 times.
140 {
141         if(e.tag_entity)
142         {
143                 makevectors(e.tag_entity.angles);
144                 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
145         }
146         else
147                 return e.origin;
148 }
149
150 void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
151 {
152 #ifdef KH_PLAYER_USE_ATTACHMENT
153         entity first;
154         first = key.owner.kh_next;
155         if(key == first)
156         {
157                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
158                 if(key.kh_next)
159                 {
160                         setattachment(key.kh_next, key, "");
161                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
162                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
163                         key.kh_next.angles = '0 0 0';
164                 }
165                 else
166                         setorigin(key, KH_PLAYER_ATTACHMENT);
167                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
168         }
169         else
170         {
171                 setattachment(key, key.kh_prev, "");
172                 if(key.kh_next)
173                         setattachment(key.kh_next, key, "");
174                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
175                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
176                 key.angles = '0 0 0';
177         }
178 #else
179         setattachment(key, key.owner, "");
180         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
181         key.angles_y -= key.owner.angles_y;
182 #endif
183         key.flags = 0;
184         key.solid = SOLID_NOT;
185         key.movetype = MOVETYPE_NONE;
186         key.team = key.owner.team;
187         key.nextthink = time;
188         key.damageforcescale = 0;
189         key.takedamage = DAMAGE_NO;
190         key.modelindex = kh_key_carried;
191 }
192
193 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
194 {
195         float i;
196         i = test[key.owner.playerid];
197                 if(key.netname == "^1red key")
198                         i -= 1;
199                 if(key.netname == "^4blue key")
200                         i -= 2;
201                 if(key.netname == "^3yellow key")
202                         i -= 4;
203                 if(key.netname == "^6pink key")
204                         i -= 8;
205         test[key.owner.playerid] = i;
206
207         kh_show_temp();
208         if(key.owner)
209                 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
210         //key.owner.kh_state += test[key.owner.playerid];
211
212 #ifdef KH_PLAYER_USE_ATTACHMENT
213         entity first;
214         first = key.owner.kh_next;
215         if(key == first)
216         {
217                 if(key.kh_next)
218                 {
219                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
220                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
221                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
222                 }
223         }
224         else
225         {
226                 if(key.kh_next)
227                         setattachment(key.kh_next, key.kh_prev, "");
228                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
229         }
230         // in any case:
231         setattachment(key, world, "");
232         setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
233         key.angles = key.owner.angles;
234 #else
235         setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
236         setattachment(key, world, "");
237         key.angles_y += key.owner.angles_y;
238 #endif
239         key.flags = FL_ITEM;
240         key.solid = SOLID_TRIGGER;
241         key.movetype = MOVETYPE_TOSS;
242         key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
243         key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
244         key.takedamage = DAMAGE_YES;
245         // let key.team stay
246         key.modelindex = kh_key_dropped;
247         key.kh_previous_owner = key.owner;
248         key.kh_previous_owner_playerid = key.owner.playerid;
249 }
250
251 void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
252 {
253         entity k;
254         float ownerteam0, ownerteam;
255         if(key.owner == player)
256                 return;
257
258         ownerteam0 = kh_Key_AllOwnedByWhichTeam();
259
260         if(key.owner)
261         {
262                 kh_Key_Detach(key);
263
264                 // remove from linked list
265                 if(key.kh_next)
266                         key.kh_next.kh_prev = key.kh_prev;
267                 key.kh_prev.kh_next = key.kh_next;
268                 key.kh_next = world;
269                 key.kh_prev = world;
270
271                 if(key.owner.kh_next == world)
272                 {
273                         // No longer a key carrier
274                         if(!kh_no_radar_circles)
275                                 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
276                         WaypointSprite_DetachCarrier(key.owner);
277                 }
278         }
279
280         key.owner = player;
281
282         if(player)
283         {
284                 // insert into linked list
285                 key.kh_next = player.kh_next;
286                 key.kh_prev = player;
287                 player.kh_next = key;
288                 if(key.kh_next)
289                         key.kh_next.kh_prev = key;
290
291                 float i;
292                 i = test[key.owner.playerid];
293                         if(key.netname == "^1red key")
294                                 i += 1;
295                         if(key.netname == "^4blue key")
296                                 i += 2;
297                         if(key.netname == "^3yellow key")
298                                 i += 4;
299                         if(key.netname == "^6pink key")
300                                 i += 8;
301                 test[key.owner.playerid] = i;
302
303                 kh_Key_Attach(key);
304
305                 if(key.kh_next == world)
306                 {
307                         // player is now a key carrier
308                         WaypointSprite_AttachCarrier("", player);
309                         player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
310                         WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
311                         if(player.team == COLOR_TEAM1)
312                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "keycarrier-red");
313                         else if(player.team == COLOR_TEAM2)
314                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "keycarrier-blue");
315                         else if(player.team == COLOR_TEAM3)
316                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow");
317                         else if(player.team == COLOR_TEAM4)
318                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink");
319                         WaypointSprite_UpdateTeamRadar(player.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
320                         if(!kh_no_radar_circles)
321                                 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
322                 }
323         }
324
325         // moved that here, also update if there's no player
326         kh_show_temp();
327         if(key.owner)
328                 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
329
330         key.pusher = world;
331
332         ownerteam = kh_Key_AllOwnedByWhichTeam();
333         if(ownerteam != ownerteam0)
334         {
335                 if(ownerteam != -1)
336                 {
337                         kh_interferemsg_time = time + 0.2;
338                         kh_interferemsg_team = player.team;
339
340                         // audit all key carrier sprites, update them to RUN HERE
341                         FOR_EACH_KH_KEY(k)
342                         {
343                                 if(k.owner)
344                                         WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-finish", k.owner.waypointsprite_attachedforcarrier.model3);
345                         }
346                 }
347                 else
348                 {
349                         kh_interferemsg_time = 0;
350
351                         // audit all key carrier sprites, update them to RUN HERE
352                         FOR_EACH_KH_KEY(k)
353                         {
354                                 if(k.owner)
355                                         WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-friend", k.owner.waypointsprite_attachedforcarrier.model3);
356                         }
357                 }
358         }
359 }
360
361 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
362 {
363         if(self.owner)
364                 return;
365         if(vlen(force) <= 0)
366                 return;
367         if(time > self.pushltime)
368                 if(attacker.classname == "player")
369                         self.team = attacker.team;
370 }
371
372 void key_reset()
373 {
374         kh_Key_AssignTo(self, world);
375         kh_Key_Remove(self);
376 }
377
378 void kh_Key_Spawn(entity initial_owner, float angle)  // runs every time a new flag is created, ie after all the keys have been collected
379 {
380         entity key;
381         key = spawn();
382         key.classname = STR_ITEM_KH_KEY;
383         key.touch = kh_Key_Touch;
384         key.think = kh_Key_Think;
385         key.nextthink = time;
386         key.items = IT_KEY1 | IT_KEY2;
387         key.cnt = angle;
388         key.angles = '0 360 0' * random();
389         key.event_damage = kh_Key_Damage;
390         key.takedamage = DAMAGE_YES;
391         key.modelindex = kh_key_dropped;
392         key.model = "key";
393         key.kh_dropperteam = 0;
394         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
395         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
396         key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
397         key.reset = key_reset;
398
399         switch(initial_owner.team)
400         {
401                 case COLOR_TEAM1:
402                         key.netname = "^1red key";
403                         break;
404                 case COLOR_TEAM2:
405                         key.netname = "^4blue key";
406                         break;
407                 case COLOR_TEAM3:
408                         key.netname = "^3yellow key";
409                         break;
410                 case COLOR_TEAM4:
411                         key.netname = "^6pink key";
412                         break;
413                 default:
414                         key.netname = "NETGIER key";
415                         break;
416         }
417
418         // link into key list
419         key.kh_worldkeynext = kh_worldkeylist;
420         kh_worldkeylist = key;
421
422         centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n"));  // message to player at start of round
423
424         WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
425         key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
426         WaypointSprite_UpdateTeamRadar(key.waypointsprite_attachedforcarrier, RADARICON_FLAG, '0 1 1');
427
428         kh_Key_AssignTo(key, initial_owner);
429 }
430
431 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
432 {
433         entity o;
434         o = key.owner;
435         kh_Key_AssignTo(key, world);
436         if(o) // it was attached
437                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
438         else // it was dropped
439                 WaypointSprite_DetachCarrier(key);
440
441         // remove key from key list
442         if (kh_worldkeylist == key)
443                 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
444         else
445         {
446                 o = kh_worldkeylist;
447                 while (o)
448                 {
449                         if (o.kh_worldkeynext == key)
450                         {
451                                 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
452                                 break;
453                         }
454                         o = o.kh_worldkeynext;
455                 }
456         }
457
458         remove(key);
459 }
460
461 // -1 when no team completely owns all keys yet
462 float kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
463 {
464         entity key;
465         float teem;
466         float keys;
467
468         teem = -1;
469         keys = kh_teams;
470         FOR_EACH_KH_KEY(key)
471         {
472                 if(!key.owner)
473                         return -1;
474                 if(teem == -1)
475                         teem = key.team;
476                 else if(teem != key.team)
477                         return -1;
478                 --keys;
479         }
480         if(keys != 0)
481                 return -1;
482         return teem;
483 }
484
485 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
486 {
487         sound(player, CHAN_AUTO, kh_sound_collect, VOL_BASE, ATTN_NORM);
488
489         if(key.kh_dropperteam != player.team)
490         {
491                 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
492                 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
493         }
494         key.kh_dropperteam = 0;
495         bprint(player.netname, "^7 picked up the ", key.netname, "\n");
496
497         kh_Key_AssignTo(key, player); // this also updates .kh_state
498 }
499
500 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
501 {
502         entity key;
503         entity mypusher;
504         if(player.kh_next)
505         {
506                 mypusher = world;
507                 if(player.pusher)
508                         if(time < player.pushltime)
509                                 mypusher = player.pusher;
510                 while((key = player.kh_next))
511                 {
512                         kh_Scores_Event(player, key, "losekey", 0, 0);
513                         PlayerScore_Add(player, SP_KH_LOSSES, 1);
514                         bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
515                         kh_Key_AssignTo(key, world);
516                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
517                         key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
518                         key.pusher = mypusher;
519                         key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
520                         if(suicide)
521                                 key.kh_dropperteam = player.team;
522                 }
523                 sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
524         }
525 }
526
527 void kh_Key_Touch()  // runs many, many times when a key has been dropped and can be picked up
528 {
529         if(intermission_running)
530                 return;
531
532         if(self.owner) // already carried
533                 return;
534         if(other.classname != "player")
535                 return;
536         if(other.deadflag != DEAD_NO)
537                 return;
538         if(other == self.enemy)
539                 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
540                         return;  // you just dropped it!
541         kh_Key_Collect(self, other);
542 }
543
544 void kh_Key_Think()  // runs all the time
545 {
546         entity head;
547         //entity player;  // needed by FOR_EACH_PLAYER
548
549         if(intermission_running)
550                 return;
551         /*
552         if(time > self.stuff_time)
553         {
554                 FOR_EACH_PLAYER(player)
555                         player.kh_state = test[0]*256 + (player.kh_state&255);
556
557                 self.stuff_time = time + 1;  // repeat in 1 second
558         }
559         */
560
561 #ifdef KH_KEY_ATTACHMENT_DEBUG
562         if(self.kh_prev == self.owner)
563         {
564                 if(cvar_string("_angles") != "")
565                 {
566                         self.angles = stov(cvar_string("_angles"));
567                         setorigin(self, stov(cvar_string("_origin")));
568                 }
569         }
570 #endif
571
572         if(self.owner)
573         {
574 #ifndef KH_PLAYER_USE_ATTACHMENT
575                 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
576                 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
577 #endif
578
579                 if(self.owner.BUTTON_USE)
580                 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
581                 {
582                         self.owner.kh_droptime = time;
583                         self.kh_droptime = time;  // prevent collecting this one for some time
584                         self.enemy = self.owner;
585                         self.pusher = world;
586                         kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
587                         bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
588                         sound(self.owner, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
589                         makevectors(self.owner.v_angle);
590                         self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
591                         kh_Key_AssignTo(self, world);
592                         self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
593                         self.kh_dropperteam = self.team;
594                 }
595         }
596
597         // if in nodrop or time over, end the round
598         if(!self.owner)
599                 if(time > self.pain_finished)
600                         kh_LoserTeam(self.team, self);
601
602         if(self.owner)
603         if(kh_Key_AllOwnedByWhichTeam() != -1)
604         {
605                 if(self.siren_time < time)
606                 {
607                         sound(self.owner, CHAN_AUTO, kh_sound_alarm, VOL_BASE, ATTN_NORM);  // play a simple alarm
608                         self.siren_time = time + 2.5;  // repeat every 2.5 seconds
609                 }
610
611                 entity key;
612                 vector p;
613                 p = self.owner.origin;
614                 FOR_EACH_KH_KEY(key)
615                         if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
616                                 goto not_winning;
617                 kh_WinnerTeam(self.team);
618 :not_winning
619         }
620
621         if(kh_interferemsg_time && time > kh_interferemsg_time)
622         {
623                 kh_interferemsg_time = 0;
624                 FOR_EACH_PLAYER(head)
625                 {
626                         if(head.team == kh_interferemsg_team)
627                                 if(head.kh_next)
628                                         centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!");
629                                 else
630                                         centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!");
631                         else
632                                 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!"));
633                 }
634         }
635
636         self.nextthink = time + 0.05;
637 }
638
639 void kh_WinnerTeam(float teem)  // runs when a team wins
640 {
641         // all key carriers get some points
642         vector firstorigin, lastorigin, midpoint;
643         float first;
644         entity key;
645         float score;
646         score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
647         DistributeEvenly_Init(score, kh_teams);
648         // twice the score for 3 team games, three times the score for 4 team games!
649         // note: for a win by destroying the key, this should NOT be applied
650         FOR_EACH_KH_KEY(key)
651         {
652                 float f;
653                 f = DistributeEvenly_Get(1);
654                 kh_Scores_Event(key.owner, key, "capture", f, 0);
655                 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
656         }
657
658         first = TRUE;
659         FOR_EACH_KH_KEY(key)
660                 if(key.owner.kh_next == key)
661                 {
662                         if(!first)
663                                 bprint("^7, ");
664                         bprint(key.owner.netname);
665                         first = FALSE;
666                 }
667         bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
668
669         first = TRUE;
670         midpoint = '0 0 0';
671         FOR_EACH_KH_KEY(key)
672         {
673                 vector thisorigin;
674
675                 thisorigin = kh_AttachedOrigin(key);
676                 //dprint("Key origin: ", vtos(thisorigin), "\n");
677                 midpoint += thisorigin;
678
679                 if(!first)
680                         te_lightning2(world, lastorigin, thisorigin);
681                 lastorigin = thisorigin;
682                 if(first)
683                         firstorigin = thisorigin;
684                 first = FALSE;
685         }
686         if(kh_teams > 2)
687         {
688                 te_lightning2(world, lastorigin, firstorigin);
689         }
690         midpoint = midpoint * (1 / kh_teams);
691         te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
692
693         play2all(kh_sound_capture);
694         kh_FinishRound();
695 }
696
697 void kh_LoserTeam(float teem, entity lostkey)  // runs when a player pushes a flag carrier off the map
698 {
699         entity player, key, attacker;
700         float players;
701         float keys;
702         float f;
703
704         attacker = world;
705         if(lostkey.pusher)
706                 if(lostkey.pusher.team != teem)
707                         if(lostkey.pusher.classname == "player")
708                                 attacker = lostkey.pusher;
709
710         players = keys = 0;
711
712         if(attacker)
713         {
714                 if(lostkey.kh_previous_owner)
715                         kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
716                         // don't actually GIVE him the -nn points, just log
717                 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
718                 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
719                 centerprint(attacker, "Your push is the best!");
720                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
721         }
722         else
723         {
724                 float of, fragsleft, i, j, thisteam;
725                 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
726
727                 FOR_EACH_PLAYER(player)
728                         if(player.team != teem)
729                                 ++players;
730
731                 FOR_EACH_KH_KEY(key)
732                         if(key.owner && key.team != teem)
733                                 ++keys;
734
735                 if(lostkey.kh_previous_owner)
736                         kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
737                         // don't actually GIVE him the -nn points, just log
738
739                 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
740                         PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
741
742                 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
743
744                 FOR_EACH_KH_KEY(key)
745                         if(key.owner && key.team != teem)
746                         {
747                                 f = DistributeEvenly_Get(of);
748                                 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
749                         }
750
751                 fragsleft = DistributeEvenly_Get(players);
752
753                 // Now distribute these among all other teams...
754                 j = kh_teams - 1;
755                 for(i = 0; i < kh_teams; ++i)
756                 {
757                         thisteam = kh_Team_ByID(i);
758                         if(thisteam == teem) // bad boy, no cookie - this WILL happen
759                                 continue;
760
761                         players = 0;
762                         FOR_EACH_PLAYER(player)
763                                 if(player.team == thisteam)
764                                         ++players;
765
766                         DistributeEvenly_Init(fragsleft, j);
767                         fragsleft = DistributeEvenly_Get(j - 1);
768                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
769
770                         FOR_EACH_PLAYER(player)
771                                 if(player.team == thisteam)
772                                 {
773                                         f = DistributeEvenly_Get(1);
774                                         kh_Scores_Event(player, world, "destroyed", f, 0);
775                                 }
776
777                         --j;
778                 }
779
780                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
781         }
782         play2all(kh_sound_destroy);
783         te_tarexplosion(lostkey.origin);
784
785         kh_FinishRound();
786 }
787
788 void kh_FinishRound()  // runs when a team captures the keys
789 {
790         // prepare next round
791         kh_interferemsg_time = 0;
792         entity key;
793
794         kh_no_radar_circles = TRUE;
795         FOR_EACH_KH_KEY(key)
796                 kh_Key_Remove(key);
797         kh_no_radar_circles = FALSE;
798
799         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
800 }
801
802 string kh_CheckEnoughPlayers()  // checks enough player are present, runs after every completed round
803 {
804         float i, players, teem;
805         entity player;
806         string result;
807         result = "";
808
809         // find a random player per team
810         for(i = 0; i < kh_teams; ++i)
811         {
812                 teem = kh_Team_ByID(i);
813                 players = 0;
814                 FOR_EACH_PLAYER(player)
815                         if(player.deadflag == DEAD_NO)
816                                 if(!player.BUTTON_CHAT)
817                                         if(player.team == teem)
818                                                 ++players;
819                 if(players == 0)
820                 {
821                         if(result != "")
822                                 result = strcat(result, ", ");
823                         result = strcat(result, ColoredTeamName(teem));
824                 }
825         }
826         return result;
827 }
828
829 void kh_WaitForPlayers()  // delay start of the round until enough players are present
830 {
831         string teams_missing;
832
833         if(time < game_starttime)
834         {
835                 kh_Controller_SetThink(game_starttime - time + 0.1, "", kh_WaitForPlayers);
836                 return;
837         }
838
839         teams_missing = kh_CheckEnoughPlayers();
840         if(teams_missing == "")
841                 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
842         else
843                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
844 }
845
846 void kh_StartRound()  // runs at the start of each round
847 {
848         string teams_missing;
849         float i, players, teem;
850         entity player;
851
852         if(time < game_starttime)
853         {
854                 kh_Controller_SetThink(game_starttime - time + 0.1, "", kh_WaitForPlayers);
855                 return;
856         }
857
858         teams_missing = kh_CheckEnoughPlayers();
859         if(teams_missing != "")
860         {
861                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
862                 return;
863         }
864
865         FOR_EACH_PLAYER(player)
866                 if(clienttype(player) == CLIENTTYPE_REAL)
867                         centerprint_expire(player, CENTERPRIO_SPAM);
868
869         for(i = 0; i < kh_teams; ++i)
870         {
871                 teem = kh_Team_ByID(i);
872                 players = 0;
873                 entity my_player;
874                 FOR_EACH_PLAYER(player)
875                         if(player.deadflag == DEAD_NO)
876                                 if(!player.BUTTON_CHAT)
877                                         if(player.team == teem)
878                                         {
879                                                 ++players;
880                                                 if(random() * players <= 1)
881                                                         my_player = player;
882                                         }
883                 kh_Key_Spawn(my_player, 360 * i / kh_teams);
884                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
885                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
886         }
887
888         kh_tracking_enabled = FALSE;
889         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
890 }
891
892 void kh_setstatus()  // runs all the time
893 {
894         if(kh_teams)
895         {
896                 float kh_KEY;
897                 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST);  // the one impossible combination
898                 if(self.kh_next)
899                         self.items = self.items | kh_KEY;
900                 else
901                         self.items = self.items - (self.items & kh_KEY);
902         }
903 }
904
905 void kh_EnableTrackingDevice()  // runs after each round
906 {
907         entity player;
908
909         FOR_EACH_PLAYER(player)
910                 if(clienttype(player) == CLIENTTYPE_REAL)
911                         centerprint_expire(player, CENTERPRIO_SPAM);
912
913         kh_tracking_enabled = TRUE;
914 }
915
916 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
917 {
918         if(!kh_tracking_enabled)
919                 return FALSE;
920         if(!self.owner)
921                 return TRUE;
922         if(!self.owner.owner)
923                 return TRUE;
924         return FALSE;  // draw only when key is not owned
925 }
926
927 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e)  // runs all the time
928 {
929         if(e.classname != "player" || self.team != e.team)
930                 if(!kh_tracking_enabled)
931                         return FALSE;
932
933         return TRUE;
934 }
935
936 float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
937 {
938         if(attacker == targ)
939                 return f;
940
941         if(targ.kh_next)
942         {
943                 if(attacker.team == targ.team)
944                 {
945                         entity k;
946                         float nk;
947                         nk = 0;
948                         for(k = targ.kh_next; k != world; k = k.kh_next)
949                                 ++nk;
950                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
951                 }
952                 else
953                 {
954                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
955                         PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
956                         // the frag gets added later
957                 }
958         }
959
960         return f;
961 }
962
963 void kh_init()  // sets up th KH environment
964 {
965         precache_sound(kh_sound_capture);
966         precache_sound(kh_sound_destroy);
967         precache_sound(kh_sound_drop);
968         precache_sound(kh_sound_collect);
969         precache_sound(kh_sound_alarm);  // the new siren
970
971 #ifdef KH_PLAYER_USE_CARRIEDMODEL
972         precache_model("models/keyhunt/key-carried.md3");
973 #endif
974         precache_model("models/keyhunt/key.md3");
975
976         // setup variables
977         kh_teams = cvar("g_keyhunt_teams_override");
978         if(kh_teams < 2)
979                 kh_teams = cvar("g_keyhunt_teams");
980         kh_teams = bound(2, kh_teams, 4);
981
982         // make a KH entity for controlling the game
983         kh_controller = spawn();
984         kh_controller.think = kh_Controller_Think;
985         kh_Controller_SetThink(0, "", kh_WaitForPlayers);
986
987         setmodel(kh_controller, "models/keyhunt/key.md3");
988         kh_key_dropped = kh_controller.modelindex;
989         /*
990         dprint(vtos(kh_controller.mins));
991         dprint(vtos(kh_controller.maxs));
992         dprint("\n");
993         */
994 #ifdef KH_PLAYER_USE_CARRIEDMODEL
995         setmodel(kh_controller, "models/keyhunt/key-carried.md3");
996         kh_key_carried = kh_controller.modelindex;
997 #else
998         kh_key_carried = kh_key_dropped;
999 #endif
1000
1001         kh_controller.model = "";
1002         kh_controller.modelindex = 0;
1003
1004         addstat(STAT_KH_KEYS, AS_INT, kh_state);
1005
1006         ScoreRules_kh(kh_teams);
1007 }
1008
1009 void kh_finalize()
1010 {
1011         // to be called before intermission
1012         kh_FinishRound();
1013         remove(kh_controller);
1014         kh_controller = world;
1015 }
1016
1017 /**
1018  * kh_show_temp originally by victim.
1019  * changed it to use the kh_state stat var
1020  * Updates the general key stat bits for each player
1021  */
1022 void kh_show_temp()
1023 {
1024         entity player;
1025         float i, j;
1026
1027         j = 0;  // reset/blank j
1028         for(i=1; i<17; ++i)  // replace 17 with cvar("maxplayers"); !!!!!!!!!
1029                 j += test[i];
1030
1031         test[0] = j;
1032
1033         j *= 256;
1034         FOR_EACH_PLAYER(player)
1035                 player.kh_state = j + (player.kh_state & 255); // update the general key bits
1036 }