1 #define FOR_EACH_KH_KEY(v) for(v = kh_keylist; v; v = v.enemy )
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
5 // #define KH_KEY_ATTACHMENT_DEBUG
7 #ifdef KH_PLAYER_USE_ATTACHMENT
8 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
9 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
10 vector KH_PLAYER_ATTACHMENT = '0 0 0';
11 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
12 string KH_PLAYER_ATTACHMENT_BONE = "";
14 float KH_KEY_ZSHIFT = 22;
15 float KH_KEY_XYDIST = 24;
16 float KH_KEY_XYSPEED = 45;
18 float KH_KEY_WP_ZSHIFT = 20;
20 vector KH_KEY_MIN = '-10 -10 -46';
21 vector KH_KEY_MAX = '10 10 3';
22 float KH_KEY_BRIGHTNESS = 2;
24 string kh_Controller_Waitmsg;
26 float kh_Team_ByID(float t)
28 if(t == 0) return COLOR_TEAM1;
29 if(t == 1) return COLOR_TEAM2;
30 if(t == 2) return COLOR_TEAM3;
31 if(t == 3) return COLOR_TEAM4;
37 float kh_tracking_enabled;
39 float kh_interferemsg_time, kh_interferemsg_team;
40 .entity kh_next, kh_prev; // linked list
42 .float kh_dropperteam;
43 .entity kh_previous_owner;
45 string kh_sound_capture = "sound/kh/capture.wav";
46 string kh_sound_destroy = "sound/kh/destroy.wav";
47 string kh_sound_drop = "sound/kh/drop.wav";
48 string kh_sound_collect = "sound/kh/collect.wav";
50 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
51 float kh_key_dropped, kh_key_carried;
53 float kh_GetCarrierSprite(float t, float e)
55 if(t == e) return kh_sprite_friend;
56 if(t == COLOR_TEAM1) return kh_sprite_red;
57 if(t == COLOR_TEAM2) return kh_sprite_blue;
58 if(t == COLOR_TEAM3) return kh_sprite_yellow;
59 if(t == COLOR_TEAM4) return kh_sprite_pink;
63 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
65 kh_Controller_Thinkfunc = func;
66 kh_controller.cnt = t;
67 if(kh_Controller_Waitmsg != "")
68 strunzone(kh_Controller_Waitmsg);
70 kh_Controller_Waitmsg = "";
72 kh_Controller_Waitmsg = strzone(msg);
74 kh_controller.nextthink = time; // force
77 void kh_Controller_Think()
80 if(intermission_running)
84 if(kh_Controller_Waitmsg != "")
87 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
88 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
90 s = kh_Controller_Waitmsg;
95 if(clienttype(e) == CLIENTTYPE_REAL)
96 centerprint_atprio(e, CENTERPRIO_SPAM, s);
100 else if(self.cnt == 0)
103 kh_Controller_Thinkfunc();
105 self.nextthink = time + 1;
108 // frags f: take from cvar * f
110 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
113 if(intermission_running)
116 UpdateFrags(player, frags_player);
117 if(key && key.owner && frags_owner)
118 UpdateFrags(key.owner, frags_owner);
119 if(!cvar("sv_eventlog"))
121 s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
122 s = strcat(s, ":", ftos(frags_player));
124 s = strcat(s, ":", ftos(key.owner.playerid));
127 s = strcat(s, ":", ftos(frags_owner), ":");
129 s = strcat(s, key.netname);
130 GameLogEcho(s, FALSE);
133 vector kh_AttachedOrigin(entity e)
137 makevectors(e.tag_entity.angles);
138 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
144 void kh_Key_Attach(entity key)
146 #ifdef KH_PLAYER_USE_ATTACHMENT
148 first = key.owner.kh_next;
151 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
154 setattachment(key.kh_next, key, "");
155 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
156 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
157 key.kh_next.angles = '0 0 0';
160 setorigin(key, KH_PLAYER_ATTACHMENT);
161 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
165 setattachment(key, key.kh_prev, "");
167 setattachment(key.kh_next, key, "");
168 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
169 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
170 key.angles = '0 0 0';
173 setattachment(key, key.owner, "");
174 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
175 key.angles_y -= key.owner.angles_y;
178 key.solid = SOLID_NOT;
179 key.movetype = MOVETYPE_NONE;
180 key.team = key.owner.team;
181 key.nextthink = time;
182 key.damageforcescale = 0;
183 key.modelindex = kh_key_carried;
186 void kh_Key_Detach(entity key)
188 #ifdef KH_PLAYER_USE_ATTACHMENT
190 first = key.owner.kh_next;
195 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
196 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
197 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
203 setattachment(key.kh_next, key.kh_prev, "");
204 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
207 setattachment(key, world, "");
208 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
209 key.angles = key.owner.angles;
211 setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
212 setattachment(key, world, "");
213 key.angles_y += key.owner.angles_y;
217 key.solid = SOLID_TRIGGER;
218 key.movetype = MOVETYPE_TOSS;
219 key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
220 key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
222 key.modelindex = kh_key_dropped;
223 key.kh_previous_owner = key.owner;
226 void kh_Key_AssignTo(entity key, entity player)
228 if(key.owner == player)
235 // remove from linked list
237 key.kh_next.kh_prev = key.kh_prev;
238 key.kh_prev.kh_next = key.kh_next;
242 if(key.owner.kh_next == world)
244 // No longer a key carrier
245 WaypointSprite_DetachCarrier(key.owner);
253 // insert into linked list
254 key.kh_next = player.kh_next;
255 key.kh_prev = player;
256 player.kh_next = key;
258 key.kh_next.kh_prev = key;
262 if(key.kh_next == world)
264 // player is now a key carrier
265 WaypointSprite_AttachCarrier("", player);
266 player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
267 player.waypointsprite_attachedforcarrier.team = player.team;
274 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
280 if(time > self.pushltime)
281 if(attacker.classname == "player")
282 self.team = attacker.team;
285 void kh_Key_Spawn(entity initial_owner, float angle)
289 key.classname = STR_ITEM_KH_KEY;
290 key.touch = kh_Key_Touch;
291 key.think = kh_Key_Think;
292 key.nextthink = time;
293 key.items = IT_KEY1 | IT_KEY2;
295 key.angles = '0 360 0' * random();
296 key.event_damage = kh_Key_Damage;
297 key.takedamage = DAMAGE_YES;
298 key.modelindex = kh_key_dropped;
300 key.kh_dropperteam = 0;
301 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
302 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
303 key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
305 switch(initial_owner.team)
308 key.netname = "^1red key";
311 key.netname = "^4blue key";
314 key.netname = "^3yellow key";
317 key.netname = "^6pink key";
320 key.netname = "NETGIER key";
324 // link into key list
325 key.enemy = kh_keylist;
328 sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
330 WaypointSprite_Spawn("", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
331 key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
333 kh_Key_AssignTo(key, initial_owner);
336 void kh_Key_Remove(entity key)
340 kh_Key_AssignTo(key, world);
341 if(o) // it was attached
342 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
343 else // it was dropped
344 WaypointSprite_DetachCarrier(key);
346 // remove key from key list
347 if (kh_keylist == key)
348 kh_keylist = kh_keylist.enemy;
356 o.enemy = o.enemy.enemy;
366 // -1 when no team completely owns all keys yet
367 float kh_Key_AllOwnedByWhichTeam()
379 else if(teem != key.team)
385 void kh_Key_Collect(entity key, entity player)
387 sound(player, CHAN_AUTO, kh_sound_collect, 1, ATTN_NORM);
389 if(key.kh_dropperteam != player.team)
390 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
391 key.kh_dropperteam = 0;
392 bprint(player.netname, "^7 collected the ", key.netname, "\n");
393 kh_Key_AssignTo(key, player);
395 if(kh_Key_AllOwnedByWhichTeam() != -1)
397 kh_interferemsg_time = time + 0.2;
398 kh_interferemsg_team = player.team;
402 void kh_Key_DropAll(entity player, float suicide)
410 if(time < player.pushltime)
411 mypusher = player.pusher;
412 while((key = player.kh_next))
414 kh_Scores_Event(player, key, "losekey", 0, 0);
415 bprint(player.netname, "^7 lost the ", key.netname, "\n");
416 kh_Key_AssignTo(key, world);
417 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
418 key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
419 key.pusher = mypusher;
420 key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
422 key.kh_dropperteam = player.team;
424 sound(player, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
430 if(intermission_running)
433 if(self.owner) // already carried
435 if(other.classname != "player")
437 if(other.deadflag != DEAD_NO)
439 if(other == self.enemy)
440 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
441 return; // you just dropped it!
442 kh_Key_Collect(self, other);
449 if(intermission_running)
452 #ifdef KH_KEY_ATTACHMENT_DEBUG
453 if(self.kh_prev == self.owner)
455 if(cvar_string("_angles") != "")
457 self.angles = stov(cvar_string("_angles"));
458 self.origin = stov(cvar_string("_origin"));
465 #ifndef KH_PLAYER_USE_ATTACHMENT
466 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
467 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
470 if(self.owner.buttonuse)
471 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
473 self.owner.kh_droptime = time;
474 self.kh_droptime = time; // prevent collecting this one for some time
475 self.enemy = self.owner;
477 kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
478 bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
479 sound(self.owner, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
480 makevectors(self.owner.v_angle);
481 self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
482 kh_Key_AssignTo(self, world);
483 self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
484 self.kh_dropperteam = self.team;
488 // if in nodrop or time over, end the round
490 if(time > self.pain_finished)
491 kh_LoserTeam(self.team, self);
494 if(kh_Key_AllOwnedByWhichTeam() != -1)
498 p = self.owner.origin;
500 if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
502 kh_WinnerTeam(self.team);
506 if(kh_interferemsg_time && time > kh_interferemsg_time)
508 kh_interferemsg_time = 0;
509 FOR_EACH_PLAYER(head)
511 if(head.team == kh_interferemsg_team)
513 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
515 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
517 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!\n"));
521 self.nextthink = time + 0.05;
524 void kh_WinnerTeam(float teem)
526 // all key carriers get some points
527 vector firstorigin, lastorigin, midpoint;
531 score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
532 DistributeEvenly_Init(score, kh_teams);
533 // twice the score for 3 team games, three times the score for 4 team games!
534 // note: for a win by destroying the key, this should NOT be applied
536 kh_Scores_Event(key.owner, key, "capture", DistributeEvenly_Get(1), 0);
540 if(key.owner.kh_next == key)
544 bprint(key.owner.netname);
547 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
555 thisorigin = kh_AttachedOrigin(key);
556 //dprint("Key origin: ", vtos(thisorigin), "\n");
557 midpoint += thisorigin;
560 te_lightning2(world, lastorigin, thisorigin);
561 lastorigin = thisorigin;
563 firstorigin = thisorigin;
568 te_lightning2(world, lastorigin, firstorigin);
570 midpoint = midpoint * (1 / kh_teams);
571 te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
573 sound(world, CHAN_AUTO, kh_sound_capture, 1, ATTN_NONE);
577 void kh_LoserTeam(float teem, entity lostkey)
579 entity player, key, attacker;
585 if(lostkey.pusher.team != teem)
586 if(lostkey.pusher.classname == "player")
587 attacker = lostkey.pusher;
593 if(lostkey.kh_previous_owner)
594 kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
595 // don't actually GIVE him the -nn points, just log
596 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
597 centerprint(attacker, "Your push is the best!\n\n\n");
598 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
602 float of, fragsleft, i, j, thisteam;
603 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
605 FOR_EACH_PLAYER(player)
606 if(player.team != teem)
610 if(key.owner && key.team != teem)
613 if(lostkey.kh_previous_owner)
614 kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
615 // don't actually GIVE him the -nn points, just log
617 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
620 if(key.owner && key.team != teem)
621 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", DistributeEvenly_Get(of), 0);
623 fragsleft = DistributeEvenly_Get(players);
625 // Now distribute these among all other teams...
627 for(i = 0; i < kh_teams; ++i)
629 thisteam = kh_Team_ByID(i);
630 if(thisteam == teem) // bad boy, no cookie - this WILL happen
634 FOR_EACH_PLAYER(player)
635 if(player.team == thisteam)
638 DistributeEvenly_Init(fragsleft, j);
639 fragsleft = DistributeEvenly_Get(j - 1);
640 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
642 FOR_EACH_PLAYER(player)
643 if(player.team == thisteam)
644 kh_Scores_Event(player, world, "destroyed", DistributeEvenly_Get(1), 0);
649 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
651 sound(world, CHAN_AUTO, kh_sound_destroy, 1, ATTN_NONE);
652 te_tarexplosion(lostkey.origin);
657 void kh_FinishRound()
659 // prepare next round
660 kh_interferemsg_time = 0;
665 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
668 string kh_CheckEnoughPlayers()
670 float i, players, teem;
675 // find a random player per team
676 for(i = 0; i < kh_teams; ++i)
678 teem = kh_Team_ByID(i);
680 FOR_EACH_PLAYER(player)
681 if(player.deadflag == DEAD_NO)
682 if(!player.buttonchat)
683 if(player.team == teem)
688 result = strcat(result, ", ");
689 result = strcat(result, ColoredTeamName(teem));
695 void kh_WaitForPlayers()
697 string teams_missing;
698 teams_missing = kh_CheckEnoughPlayers();
699 if(teams_missing == "")
700 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
702 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
707 string teams_missing;
708 float i, players, teem;
711 teams_missing = kh_CheckEnoughPlayers();
712 if(teams_missing != "")
714 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
718 FOR_EACH_PLAYER(player)
719 if(clienttype(player) == CLIENTTYPE_REAL)
720 centerprint_expire(player, CENTERPRIO_SPAM);
722 for(i = 0; i < kh_teams; ++i)
724 teem = kh_Team_ByID(i);
727 FOR_EACH_PLAYER(player)
728 if(player.deadflag == DEAD_NO)
729 if(!player.buttonchat)
730 if(player.team == teem)
733 if(random() * players <= 1)
736 kh_Key_Spawn(my_player, 360 * i / kh_teams);
737 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
738 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
741 kh_tracking_enabled = FALSE;
742 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
750 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
752 self.items = self.items | kh_KEY;
754 self.items = self.items - (self.items & kh_KEY);
758 void kh_EnableTrackingDevice()
762 FOR_EACH_PLAYER(player)
763 if(clienttype(player) == CLIENTTYPE_REAL)
764 centerprint_expire(player, CENTERPRIO_SPAM);
766 kh_tracking_enabled = TRUE;
769 float kh_Key_waypointsprite_for_player(entity e)
771 if(!kh_tracking_enabled)
774 return kh_sprite_dropped;
775 if(!self.owner.owner)
776 return kh_sprite_dropped;
777 return 0; // draw only when key is not owned
780 float kh_KeyCarrier_waypointsprite_for_player(entity e)
782 if(e.classname != "player" || self.team != e.team)
783 if(!kh_tracking_enabled)
786 // e is spectator? That's no team mate...
787 if(e.classname != "player")
788 return kh_GetCarrierSprite(self.team, -1);
790 // e is no key carrier: simple case...
792 return kh_GetCarrierSprite(self.team, e.team);
794 // e is a key carrier: if any key is dropped or owned by another team, show
795 // the carrier sprite; otherwise show run here
796 if(kh_Key_AllOwnedByWhichTeam() == e.team)
797 return kh_sprite_finish;
799 return kh_GetCarrierSprite(self.team, e.team);
802 float kh_HandleFrags(entity attacker, entity targ, float f)
809 if(attacker.team == targ.team)
814 for(k = targ.kh_next; k != world; k = k.kh_next)
816 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
820 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
829 precache_sound(kh_sound_capture);
830 precache_sound(kh_sound_destroy);
831 precache_sound(kh_sound_drop);
832 precache_sound(kh_sound_collect);
834 precache_model("models/sprites/key-dropped.sp2");
835 precache_model("models/sprites/keycarrier-finish.sp2");
836 precache_model("models/sprites/keycarrier-friend.sp2");
837 precache_model("models/sprites/keycarrier-red.sp2");
838 precache_model("models/sprites/keycarrier-blue.sp2");
839 precache_model("models/sprites/keycarrier-yellow.sp2");
840 precache_model("models/sprites/keycarrier-pink.sp2");
841 #ifdef KH_PLAYER_USE_CARRIEDMODEL
842 precache_model("models/keyhunt/key-carried.md3");
844 precache_model("models/keyhunt/key.md3");
847 kh_teams = cvar("g_keyhunt_teams_override");
849 kh_teams = cvar("g_keyhunt_teams");
850 kh_teams = bound(2, kh_teams, 4);
852 // make a KH entity for controlling the game
853 kh_controller = spawn();
854 kh_controller.think = kh_Controller_Think;
855 kh_Controller_SetThink(0, "", kh_WaitForPlayers);
857 setmodel(kh_controller, "models/keyhunt/key.md3");
858 kh_key_dropped = kh_controller.modelindex;
860 dprint(vtos(kh_controller.mins));
861 dprint(vtos(kh_controller.maxs));
864 #ifdef KH_PLAYER_USE_CARRIEDMODEL
865 setmodel(kh_controller, "models/keyhunt/key-carried.md3");
866 kh_key_carried = kh_controller.modelindex;
868 kh_key_carried = kh_key_dropped;
870 setmodel(kh_controller, "models/sprites/key-dropped.sp2");
871 kh_sprite_dropped = kh_controller.modelindex;
872 setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
873 kh_sprite_finish = kh_controller.modelindex;
874 setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
875 kh_sprite_friend = kh_controller.modelindex;
876 setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
877 kh_sprite_red = kh_controller.modelindex;
878 setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
879 kh_sprite_blue = kh_controller.modelindex;
880 setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
881 kh_sprite_pink = kh_controller.modelindex;
882 setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
883 kh_sprite_yellow = kh_controller.modelindex;
884 setmodel(kh_controller, "");
889 // to be called before intermission
891 remove(kh_controller);
892 kh_controller = world;