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added random velocity to gibs, it make them spread in more natural way on shotgun...
[divverent/nexuiz.git] / data / qcsrc / server / keyhunt.qc
1 #define FOR_EACH_KH_KEY(v) for(v = kh_keylist; v; v = v.enemy )
2
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
5 // #define KH_KEY_ATTACHMENT_DEBUG
6
7 #ifdef KH_PLAYER_USE_ATTACHMENT
8 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
9 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
10 vector KH_PLAYER_ATTACHMENT = '0 0 0';
11 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
12 string KH_PLAYER_ATTACHMENT_BONE = "";
13 #else
14 float KH_KEY_ZSHIFT = 22;
15 float KH_KEY_XYDIST = 24;
16 float KH_KEY_XYSPEED = 45;
17 #endif
18 float KH_KEY_WP_ZSHIFT = 20;
19
20 vector KH_KEY_MIN = '-10 -10 -46';
21 vector KH_KEY_MAX = '10 10 3';
22 float KH_KEY_BRIGHTNESS = 2;
23
24 string kh_Controller_Waitmsg;
25
26 float kh_Team_ByID(float t)
27 {
28         if(t == 0) return COLOR_TEAM1;
29         if(t == 1) return COLOR_TEAM2;
30         if(t == 2) return COLOR_TEAM3;
31         if(t == 3) return COLOR_TEAM4;
32         return 0;
33 }
34
35 entity kh_keylist;
36 entity kh_controller;
37 float kh_tracking_enabled;
38 float kh_teams;
39 float kh_interferemsg_time, kh_interferemsg_team;
40 .entity kh_next, kh_prev; // linked list
41 .float kh_droptime;
42 .float kh_dropperteam;
43 .entity kh_previous_owner;
44
45 string kh_sound_capture = "sound/kh/capture.wav";
46 string kh_sound_destroy = "sound/kh/destroy.wav";
47 string kh_sound_drop = "sound/kh/drop.wav";
48 string kh_sound_collect = "sound/kh/collect.wav";
49
50 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
51 float kh_key_dropped, kh_key_carried;
52
53 float kh_GetCarrierSprite(float t, float e)
54 {
55         if(t == e)           return kh_sprite_friend;
56         if(t == COLOR_TEAM1) return kh_sprite_red;
57         if(t == COLOR_TEAM2) return kh_sprite_blue;
58         if(t == COLOR_TEAM3) return kh_sprite_yellow;
59         if(t == COLOR_TEAM4) return kh_sprite_pink;
60         return 0;
61 }
62
63 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
64 {
65         kh_Controller_Thinkfunc = func;
66         kh_controller.cnt = t;
67         if(kh_Controller_Waitmsg != "")
68                 strunzone(kh_Controller_Waitmsg);
69         if(msg == "")
70                 kh_Controller_Waitmsg = "";
71         else
72                 kh_Controller_Waitmsg = strzone(msg);
73         if(t == 0)
74                 kh_controller.nextthink = time; // force
75 }
76
77 void kh_Controller_Think()
78 {
79         entity e;
80         if(intermission_running)
81                 return;
82         if(self.cnt > 0)
83         {
84                 if(kh_Controller_Waitmsg != "")
85                 {
86                         string s;
87                         if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
88                                 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
89                         else
90                                 s = kh_Controller_Waitmsg;
91
92                         //dprint(s, "\n");
93
94                         FOR_EACH_PLAYER(e)
95                                 if(clienttype(e) == CLIENTTYPE_REAL)
96                                         centerprint_atprio(e, CENTERPRIO_SPAM, s);
97                 }
98                 self.cnt -= 1;
99         }
100         else if(self.cnt == 0)
101         {
102                 self.cnt -= 1;
103                 kh_Controller_Thinkfunc();
104         }
105         self.nextthink = time + 1;
106 }
107
108 // frags f: take from cvar * f
109 // frags 0: no frags
110 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
111 {
112         string s;
113         if(intermission_running)
114                 return;
115         if(frags_player)
116                 UpdateFrags(player, frags_player);
117         if(key && key.owner && frags_owner)
118                 UpdateFrags(key.owner, frags_owner);
119         if(!cvar("sv_eventlog"))
120                 return;
121         s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
122         s = strcat(s, ":", ftos(frags_player));
123         if(key && key.owner)
124                 s = strcat(s, ":", ftos(key.owner.playerid));
125         else
126                 s = strcat(s, ":0");
127         s = strcat(s, ":", ftos(frags_owner), ":");
128         if(key)
129                 s = strcat(s, key.netname);
130         GameLogEcho(s, FALSE);
131 }
132
133 vector kh_AttachedOrigin(entity e)
134 {
135         if(e.tag_entity)
136         {
137                 makevectors(e.tag_entity.angles);
138                 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
139         }
140         else
141                 return e.origin;
142 }
143
144 void kh_Key_Attach(entity key)
145 {
146 #ifdef KH_PLAYER_USE_ATTACHMENT
147         entity first;
148         first = key.owner.kh_next;
149         if(key == first)
150         {
151                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
152                 if(key.kh_next)
153                 {
154                         setattachment(key.kh_next, key, "");
155                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
156                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
157                         key.kh_next.angles = '0 0 0';
158                 }
159                 else
160                         setorigin(key, KH_PLAYER_ATTACHMENT);
161                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
162         }
163         else
164         {
165                 setattachment(key, key.kh_prev, "");
166                 if(key.kh_next)
167                         setattachment(key.kh_next, key, "");
168                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
169                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
170                 key.angles = '0 0 0';
171         }
172 #else
173         setattachment(key, key.owner, "");
174         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
175         key.angles_y -= key.owner.angles_y;
176 #endif
177         key.flags = 0;
178         key.solid = SOLID_NOT;
179         key.movetype = MOVETYPE_NONE;
180         key.team = key.owner.team;
181         key.nextthink = time;
182         key.damageforcescale = 0;
183         key.modelindex = kh_key_carried;
184 }
185
186 void kh_Key_Detach(entity key)
187 {
188 #ifdef KH_PLAYER_USE_ATTACHMENT
189         entity first;
190         first = key.owner.kh_next;
191         if(key == first)
192         {
193                 if(key.kh_next)
194                 {
195                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
196                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
197                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
198                 }
199         }
200         else
201         {
202                 if(key.kh_next)
203                         setattachment(key.kh_next, key.kh_prev, "");
204                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
205         }
206         // in any case:
207         setattachment(key, world, "");
208         setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
209         key.angles = key.owner.angles;
210 #else
211         setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
212         setattachment(key, world, "");
213         key.angles_y += key.owner.angles_y;
214 #endif
215         key.aiment = world;
216         key.flags = FL_ITEM;
217         key.solid = SOLID_TRIGGER;
218         key.movetype = MOVETYPE_TOSS;
219         key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
220         key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
221         // let key.team stay
222         key.modelindex = kh_key_dropped;
223         key.kh_previous_owner = key.owner;
224 }
225
226 void kh_Key_AssignTo(entity key, entity player)
227 {
228         if(key.owner == player)
229                 return;
230
231         if(key.owner)
232         {
233                 kh_Key_Detach(key);
234
235                 // remove from linked list
236                 if(key.kh_next)
237                         key.kh_next.kh_prev = key.kh_prev;
238                 key.kh_prev.kh_next = key.kh_next;
239                 key.kh_next = world;
240                 key.kh_prev = world;
241
242                 if(key.owner.kh_next == world)
243                 {
244                         // No longer a key carrier
245                         WaypointSprite_DetachCarrier(key.owner);
246                 }
247         }
248
249         key.owner = player;
250
251         if(player)
252         {
253                 // insert into linked list
254                 key.kh_next = player.kh_next;
255                 key.kh_prev = player;
256                 player.kh_next = key;
257                 if(key.kh_next)
258                         key.kh_next.kh_prev = key;
259
260                 kh_Key_Attach(key);
261
262                 if(key.kh_next == world)
263                 {
264                         // player is now a key carrier
265                         WaypointSprite_AttachCarrier("", player);
266                         player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
267                         player.waypointsprite_attachedforcarrier.team = player.team;
268                 }
269         }
270
271         key.pusher = world;
272 }
273
274 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
275 {
276         if(self.owner)
277                 return;
278         if(vlen(force) <= 0)
279                 return;
280         if(time > self.pushltime)
281                 if(attacker.classname == "player")
282                         self.team = attacker.team;
283 }
284
285 void kh_Key_Spawn(entity initial_owner, float angle)
286 {
287         entity key;
288         key = spawn();
289         key.classname = STR_ITEM_KH_KEY;
290         key.touch = kh_Key_Touch;
291         key.think = kh_Key_Think;
292         key.nextthink = time;
293         key.items = IT_KEY1 | IT_KEY2;
294         key.cnt = angle;
295         key.angles = '0 360 0' * random();
296         key.event_damage = kh_Key_Damage;
297         key.takedamage = DAMAGE_YES;
298         key.modelindex = kh_key_dropped;
299         key.model = "key";
300         key.kh_dropperteam = 0;
301         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
302         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
303         key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
304
305         switch(initial_owner.team)
306         {
307                 case COLOR_TEAM1:
308                         key.netname = "^1red key";
309                         break;
310                 case COLOR_TEAM2:
311                         key.netname = "^4blue key";
312                         break;
313                 case COLOR_TEAM3:
314                         key.netname = "^3yellow key";
315                         break;
316                 case COLOR_TEAM4:
317                         key.netname = "^6pink key";
318                         break;
319                 default:
320                         key.netname = "NETGIER key";
321                         break;
322         }
323
324         // link into key list
325         key.enemy = kh_keylist;
326         kh_keylist = key;
327
328         sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
329
330         WaypointSprite_Spawn("", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
331         key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
332
333         kh_Key_AssignTo(key, initial_owner);
334 }
335
336 void kh_Key_Remove(entity key)
337 {
338         entity o;
339         o = key.owner;
340         kh_Key_AssignTo(key, world);
341         if(o) // it was attached
342                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
343         else // it was dropped
344                 WaypointSprite_DetachCarrier(key);
345
346         // remove key from key list
347         if (kh_keylist == key)
348                 kh_keylist = kh_keylist.enemy;
349         else
350         {
351                 o = kh_keylist;
352                 while (o)
353                 {
354                         if (o.enemy == key)
355                         {
356                                 o.enemy = o.enemy.enemy;
357                                 break;
358                         }
359                         o = o.enemy;
360                 }
361         }
362
363         remove(key);
364 }
365
366 // -1 when no team completely owns all keys yet
367 float kh_Key_AllOwnedByWhichTeam()
368 {
369         entity key;
370         float teem;
371
372         teem = -1;
373         FOR_EACH_KH_KEY(key)
374         {
375                 if(!key.owner)
376                         return -1;
377                 if(teem == -1)
378                         teem = key.team;
379                 else if(teem != key.team)
380                         return -1;
381         }
382         return teem;
383 }
384
385 void kh_Key_Collect(entity key, entity player)
386 {
387         sound(player, CHAN_AUTO, kh_sound_collect, 1, ATTN_NORM);
388
389         if(key.kh_dropperteam != player.team)
390                 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
391         key.kh_dropperteam = 0;
392         bprint(player.netname, "^7 collected the ", key.netname, "\n");
393         kh_Key_AssignTo(key, player);
394
395         if(kh_Key_AllOwnedByWhichTeam() != -1)
396         {
397                 kh_interferemsg_time = time + 0.2;
398                 kh_interferemsg_team = player.team;
399         }
400 }
401
402 void kh_Key_DropAll(entity player, float suicide)
403 {
404         entity key;
405         entity mypusher;
406         if(player.kh_next)
407         {
408                 mypusher = world;
409                 if(player.pusher)
410                         if(time < player.pushltime)
411                                 mypusher = player.pusher;
412                 while((key = player.kh_next))
413                 {
414                         kh_Scores_Event(player, key, "losekey", 0, 0);
415                         bprint(player.netname, "^7 lost the ", key.netname, "\n");
416                         kh_Key_AssignTo(key, world);
417                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
418                         key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
419                         key.pusher = mypusher;
420                         key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
421                         if(suicide)
422                                 key.kh_dropperteam = player.team;
423                 }
424                 sound(player, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
425         }
426 }
427
428 void kh_Key_Touch()
429 {
430         if(intermission_running)
431                 return;
432
433         if(self.owner) // already carried
434                 return;
435         if(other.classname != "player")
436                 return;
437         if(other.deadflag != DEAD_NO)
438                 return;
439         if(other == self.enemy)
440                 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
441                         return; // you just dropped it!
442         kh_Key_Collect(self, other);
443 }
444
445 void kh_Key_Think()
446 {
447         entity head;
448
449         if(intermission_running)
450                 return;
451
452 #ifdef KH_KEY_ATTACHMENT_DEBUG
453         if(self.kh_prev == self.owner)
454         {
455                 if(cvar_string("_angles") != "")
456                 {
457                         self.angles = stov(cvar_string("_angles"));
458                         self.origin = stov(cvar_string("_origin"));
459                 }
460         }
461 #endif
462
463         if(self.owner)
464         {
465 #ifndef KH_PLAYER_USE_ATTACHMENT
466                 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
467                 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
468 #endif
469
470                 if(self.owner.buttonuse)
471                 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
472                 {
473                         self.owner.kh_droptime = time;
474                         self.kh_droptime = time; // prevent collecting this one for some time
475                         self.enemy = self.owner;
476                         self.pusher = world;
477                         kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
478                         bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
479                         sound(self.owner, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
480                         makevectors(self.owner.v_angle);
481                         self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
482                         kh_Key_AssignTo(self, world);
483                         self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
484                         self.kh_dropperteam = self.team;
485                 }
486         }
487
488         // if in nodrop or time over, end the round
489         if(!self.owner)
490                 if(time > self.pain_finished)
491                         kh_LoserTeam(self.team, self);
492
493         if(self.owner)
494         if(kh_Key_AllOwnedByWhichTeam() != -1)
495         {
496                 entity key;
497                 vector p;
498                 p = self.owner.origin;
499                 FOR_EACH_KH_KEY(key)
500                         if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
501                                 goto not_winning;
502                 kh_WinnerTeam(self.team);
503 :not_winning
504         }
505
506         if(kh_interferemsg_time && time > kh_interferemsg_time)
507         {
508                 kh_interferemsg_time = 0;
509                 FOR_EACH_PLAYER(head)
510                 {
511                         if(head.team == kh_interferemsg_team)
512                                 if(head.kh_next)
513                                         centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
514                                 else
515                                         centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
516                         else
517                                 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!\n"));
518                 }
519         }
520
521         self.nextthink = time + 0.05;
522 }
523
524 void kh_WinnerTeam(float teem)
525 {
526         // all key carriers get some points
527         vector firstorigin, lastorigin, midpoint;
528         float first;
529         entity key;
530         float score;
531         score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
532         DistributeEvenly_Init(score, kh_teams);
533         // twice the score for 3 team games, three times the score for 4 team games!
534         // note: for a win by destroying the key, this should NOT be applied
535         FOR_EACH_KH_KEY(key)
536                 kh_Scores_Event(key.owner, key, "capture", DistributeEvenly_Get(1), 0);
537
538         first = TRUE;
539         FOR_EACH_KH_KEY(key)
540                 if(key.owner.kh_next == key)
541                 {
542                         if(!first)
543                                 bprint("^7, ");
544                         bprint(key.owner.netname);
545                         first = FALSE;
546                 }
547         bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
548
549         first = TRUE;
550         midpoint = '0 0 0';
551         FOR_EACH_KH_KEY(key)
552         {
553                 vector thisorigin;
554
555                 thisorigin = kh_AttachedOrigin(key);
556                 //dprint("Key origin: ", vtos(thisorigin), "\n");
557                 midpoint += thisorigin;
558
559                 if(!first)
560                         te_lightning2(world, lastorigin, thisorigin);
561                 lastorigin = thisorigin;
562                 if(first)
563                         firstorigin = thisorigin;
564                 first = FALSE;
565         }
566         if(kh_teams > 2)
567         {
568                 te_lightning2(world, lastorigin, firstorigin);
569         }
570         midpoint = midpoint * (1 / kh_teams);
571         te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
572
573         sound(world, CHAN_AUTO, kh_sound_capture, 1, ATTN_NONE);
574         kh_FinishRound();
575 }
576
577 void kh_LoserTeam(float teem, entity lostkey)
578 {
579         entity player, key, attacker;
580         float players;
581         float keys;
582
583         attacker = world;
584         if(lostkey.pusher)
585                 if(lostkey.pusher.team != teem)
586                         if(lostkey.pusher.classname == "player")
587                                 attacker = lostkey.pusher;
588
589         players = keys = 0;
590
591         if(attacker)
592         {
593                 if(lostkey.kh_previous_owner)
594                         kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
595                         // don't actually GIVE him the -nn points, just log
596                 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
597                 centerprint(attacker, "Your push is the best!\n\n\n");
598                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
599         }
600         else
601         {
602                 float of, fragsleft, i, j, thisteam;
603                 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
604
605                 FOR_EACH_PLAYER(player)
606                         if(player.team != teem)
607                                 ++players;
608
609                 FOR_EACH_KH_KEY(key)
610                         if(key.owner && key.team != teem)
611                                 ++keys;
612
613                 if(lostkey.kh_previous_owner)
614                         kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
615                         // don't actually GIVE him the -nn points, just log
616
617                 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
618
619                 FOR_EACH_KH_KEY(key)
620                         if(key.owner && key.team != teem)
621                                 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", DistributeEvenly_Get(of), 0);
622
623                 fragsleft = DistributeEvenly_Get(players);
624
625                 // Now distribute these among all other teams...
626                 j = kh_teams - 1;
627                 for(i = 0; i < kh_teams; ++i)
628                 {
629                         thisteam = kh_Team_ByID(i);
630                         if(thisteam == teem) // bad boy, no cookie - this WILL happen
631                                 continue;
632
633                         players = 0;
634                         FOR_EACH_PLAYER(player)
635                                 if(player.team == thisteam)
636                                         ++players;
637
638                         DistributeEvenly_Init(fragsleft, j);
639                         fragsleft = DistributeEvenly_Get(j - 1);
640                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
641
642                         FOR_EACH_PLAYER(player)
643                                 if(player.team == thisteam)
644                                         kh_Scores_Event(player, world, "destroyed", DistributeEvenly_Get(1), 0);
645
646                         --j;
647                 }
648
649                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
650         }
651         sound(world, CHAN_AUTO, kh_sound_destroy, 1, ATTN_NONE);
652         te_tarexplosion(lostkey.origin);
653
654         kh_FinishRound();
655 }
656
657 void kh_FinishRound()
658 {
659         // prepare next round
660         kh_interferemsg_time = 0;
661         entity key;
662         FOR_EACH_KH_KEY(key)
663                 kh_Key_Remove(key);
664
665         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
666 }
667
668 string kh_CheckEnoughPlayers()
669 {
670         float i, players, teem;
671         entity player;
672         string result;
673         result = "";
674
675         // find a random player per team
676         for(i = 0; i < kh_teams; ++i)
677         {
678                 teem = kh_Team_ByID(i);
679                 players = 0;
680                 FOR_EACH_PLAYER(player)
681                         if(player.deadflag == DEAD_NO)
682                                 if(!player.buttonchat)
683                                         if(player.team == teem)
684                                                 ++players;
685                 if(players == 0)
686                 {
687                         if(result != "")
688                                 result = strcat(result, ", ");
689                         result = strcat(result, ColoredTeamName(teem));
690                 }
691         }
692         return result;
693 }
694
695 void kh_WaitForPlayers()
696 {
697         string teams_missing;
698         teams_missing = kh_CheckEnoughPlayers();
699         if(teams_missing == "")
700                 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
701         else
702                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
703 }
704
705 void kh_StartRound()
706 {
707         string teams_missing;
708         float i, players, teem;
709         entity player;
710
711         teams_missing = kh_CheckEnoughPlayers();
712         if(teams_missing != "")
713         {
714                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
715                 return;
716         }
717
718         FOR_EACH_PLAYER(player)
719                 if(clienttype(player) == CLIENTTYPE_REAL)
720                         centerprint_expire(player, CENTERPRIO_SPAM);
721
722         for(i = 0; i < kh_teams; ++i)
723         {
724                 teem = kh_Team_ByID(i);
725                 players = 0;
726                 entity my_player;
727                 FOR_EACH_PLAYER(player)
728                         if(player.deadflag == DEAD_NO)
729                                 if(!player.buttonchat)
730                                         if(player.team == teem)
731                                         {
732                                                 ++players;
733                                                 if(random() * players <= 1)
734                                                         my_player = player;
735                                         }
736                 kh_Key_Spawn(my_player, 360 * i / kh_teams);
737                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
738                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
739         }
740
741         kh_tracking_enabled = FALSE;
742         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
743 }
744
745 void kh_setstatus()
746 {
747         if(kh_teams)
748         {
749                 float kh_KEY;
750                 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
751                 if(self.kh_next)
752                         self.items = self.items | kh_KEY;
753                 else
754                         self.items = self.items - (self.items & kh_KEY);
755         }
756 }
757
758 void kh_EnableTrackingDevice()
759 {
760         entity player;
761
762         FOR_EACH_PLAYER(player)
763                 if(clienttype(player) == CLIENTTYPE_REAL)
764                         centerprint_expire(player, CENTERPRIO_SPAM);
765
766         kh_tracking_enabled = TRUE;
767 }
768
769 float kh_Key_waypointsprite_for_player(entity e)
770 {
771         if(!kh_tracking_enabled)
772                 return 0;
773         if(!self.owner)
774                 return kh_sprite_dropped;
775         if(!self.owner.owner)
776                 return kh_sprite_dropped;
777         return 0; // draw only when key is not owned
778 }
779
780 float kh_KeyCarrier_waypointsprite_for_player(entity e)
781 {
782         if(e.classname != "player" || self.team != e.team)
783                 if(!kh_tracking_enabled)
784                         return 0;
785
786         // e is spectator? That's no team mate...
787         if(e.classname != "player")
788                 return kh_GetCarrierSprite(self.team, -1);
789
790         // e is no key carrier: simple case...
791         if(!e.kh_next)
792                 return kh_GetCarrierSprite(self.team, e.team);
793
794         // e is a key carrier: if any key is dropped or owned by another team, show
795         // the carrier sprite; otherwise show run here
796         if(kh_Key_AllOwnedByWhichTeam() == e.team)
797                 return kh_sprite_finish;
798
799         return kh_GetCarrierSprite(self.team, e.team);
800 }
801
802 float kh_HandleFrags(entity attacker, entity targ, float f)
803 {
804         if(attacker == targ)
805                 return f;
806
807         if(targ.kh_next)
808         {
809                 if(attacker.team == targ.team)
810                 {
811                         entity k;
812                         float nk;
813                         nk = 0;
814                         for(k = targ.kh_next; k != world; k = k.kh_next)
815                                 ++nk;
816                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
817                 }
818                 else
819                 {
820                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
821                 }
822         }
823
824         return f;
825 }
826
827 void kh_init()
828 {
829         precache_sound(kh_sound_capture);
830         precache_sound(kh_sound_destroy);
831         precache_sound(kh_sound_drop);
832         precache_sound(kh_sound_collect);
833
834         precache_model("models/sprites/key-dropped.sp2");
835         precache_model("models/sprites/keycarrier-finish.sp2");
836         precache_model("models/sprites/keycarrier-friend.sp2");
837         precache_model("models/sprites/keycarrier-red.sp2");
838         precache_model("models/sprites/keycarrier-blue.sp2");
839         precache_model("models/sprites/keycarrier-yellow.sp2");
840         precache_model("models/sprites/keycarrier-pink.sp2");
841 #ifdef KH_PLAYER_USE_CARRIEDMODEL
842         precache_model("models/keyhunt/key-carried.md3");
843 #endif
844         precache_model("models/keyhunt/key.md3");
845
846         // setup variables
847         kh_teams = cvar("g_keyhunt_teams_override");
848         if(kh_teams < 2)
849                 kh_teams = cvar("g_keyhunt_teams");
850         kh_teams = bound(2, kh_teams, 4);
851
852         // make a KH entity for controlling the game
853         kh_controller = spawn();
854         kh_controller.think = kh_Controller_Think;
855         kh_Controller_SetThink(0, "", kh_WaitForPlayers);
856
857         setmodel(kh_controller, "models/keyhunt/key.md3");
858         kh_key_dropped = kh_controller.modelindex;
859         /*
860         dprint(vtos(kh_controller.mins));
861         dprint(vtos(kh_controller.maxs));
862         dprint("\n");
863         */
864 #ifdef KH_PLAYER_USE_CARRIEDMODEL
865         setmodel(kh_controller, "models/keyhunt/key-carried.md3");
866         kh_key_carried = kh_controller.modelindex;
867 #else
868         kh_key_carried = kh_key_dropped;
869 #endif
870         setmodel(kh_controller, "models/sprites/key-dropped.sp2");
871         kh_sprite_dropped = kh_controller.modelindex;
872         setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
873         kh_sprite_finish = kh_controller.modelindex;
874         setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
875         kh_sprite_friend = kh_controller.modelindex;
876         setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
877         kh_sprite_red = kh_controller.modelindex;
878         setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
879         kh_sprite_blue = kh_controller.modelindex;
880         setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
881         kh_sprite_pink = kh_controller.modelindex;
882         setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
883         kh_sprite_yellow = kh_controller.modelindex;
884         setmodel(kh_controller, "");
885 }
886
887 void kh_finalize()
888 {
889         // to be called before intermission
890         kh_FinishRound();
891         remove(kh_controller);
892         kh_controller = world;
893 }