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simplified a little bit
[divverent/nexuiz.git] / data / qcsrc / server / keyhunt.qc
1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
2
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
5 // #define KH_KEY_ATTACHMENT_DEBUG
6
7 #ifdef KH_PLAYER_USE_ATTACHMENT
8 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
9 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
10 vector KH_PLAYER_ATTACHMENT = '0 0 0';
11 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
12 string KH_PLAYER_ATTACHMENT_BONE = "";
13 #else
14 float KH_KEY_ZSHIFT = 22;
15 float KH_KEY_XYDIST = 24;
16 float KH_KEY_XYSPEED = 45;
17 #endif
18 float KH_KEY_WP_ZSHIFT = 20;
19
20 vector KH_KEY_MIN = '-10 -10 -46';
21 vector KH_KEY_MAX = '10 10 3';
22 float KH_KEY_BRIGHTNESS = 2;
23
24 string kh_Controller_Waitmsg;
25
26 // kh_state
27 //     bits 0-7: player's key status
28 //     bits 8-15: general key status
29 .float kh_state;
30 .float siren_time;  //  time delay the siren
31 //.float stuff_time;  //  time delay to stuffcmd a cvar
32
33 float test[17] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
34 //test[0] = status of dropped keys, test[1 - 16] = player #
35 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
36 //for(i = 0; i < maxplayers; ++i)
37 //      test[i] = "0";
38
39 float kh_Team_ByID(float t)
40 {
41         if(t == 0) return COLOR_TEAM1;
42         if(t == 1) return COLOR_TEAM2;
43         if(t == 2) return COLOR_TEAM3;
44         if(t == 3) return COLOR_TEAM4;
45         return 0;
46 }
47
48 entity kh_worldkeylist;
49 .entity kh_worldkeynext;
50 entity kh_controller;
51 float kh_tracking_enabled;
52 float kh_teams;
53 float kh_interferemsg_time, kh_interferemsg_team;
54 .entity kh_next, kh_prev; // linked list
55 .float kh_droptime;
56 .float kh_dropperteam;
57 .entity kh_previous_owner;
58
59 string kh_sound_capture = "sound/kh/capture.wav";
60 string kh_sound_destroy = "sound/kh/destroy.wav";
61 string kh_sound_drop = "sound/kh/drop.wav";
62 string kh_sound_collect = "sound/kh/collect.wav";
63 string kh_sound_alarm = "sound/kh/alarm.wav";  // the new siren/alarm
64
65 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
66 float kh_key_dropped, kh_key_carried;
67
68 float kh_GetCarrierSprite(float t, float e)  // runs all the time
69 {
70         if(t == e)           return kh_sprite_friend;
71         if(t == COLOR_TEAM1) return kh_sprite_red;
72         if(t == COLOR_TEAM2) return kh_sprite_blue;
73         if(t == COLOR_TEAM3) return kh_sprite_yellow;
74         if(t == COLOR_TEAM4) return kh_sprite_pink;
75         return 0;
76 }
77
78 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)  // runs occasionaly
79 {
80         kh_Controller_Thinkfunc = func;
81         kh_controller.cnt = t;
82         if(kh_Controller_Waitmsg != "")
83                 strunzone(kh_Controller_Waitmsg);
84         if(msg == "")
85                 kh_Controller_Waitmsg = "";
86         else
87                 kh_Controller_Waitmsg = strzone(msg);
88         if(t == 0)
89                 kh_controller.nextthink = time; // force
90 }
91
92 void kh_Controller_Think()  // called a lot
93 {
94         entity e;
95         if(intermission_running)
96                 return;
97         if(self.cnt > 0)
98         {
99                 if(kh_Controller_Waitmsg != "")
100                 {
101                         string s;
102                         if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
103                                 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
104                         else
105                                 s = kh_Controller_Waitmsg;
106
107                         //dprint(s, "\n");
108
109                         FOR_EACH_PLAYER(e)
110                                 if(clienttype(e) == CLIENTTYPE_REAL)
111                                         centerprint_atprio(e, CENTERPRIO_SPAM, s);
112                 }
113                 self.cnt -= 1;
114         }
115         else if(self.cnt == 0)
116         {
117                 self.cnt -= 1;
118                 kh_Controller_Thinkfunc();
119         }
120         self.nextthink = time + 1;
121 }
122
123 // frags f: take from cvar * f
124 // frags 0: no frags
125 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
126 {
127         string s;
128         if(intermission_running)
129                 return;
130         if(frags_player)
131         {
132                 PlayerTeamScore_AddScore(player, frags_player);
133                 // FIXME we soon don't use .frags or UpdateFrags any more...
134                 UpdateFrags(player, frags_player);
135         }
136         if(key && key.owner && frags_owner)
137         {
138                 PlayerTeamScore_AddScore(player, frags_player);
139                 // FIXME we soon don't use .frags or UpdateFrags any more...
140                 UpdateFrags(key.owner, frags_owner);
141         }
142         if(!cvar("sv_eventlog"))  //output extra info to the console or text file
143                 return;
144         s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
145         s = strcat(s, ":", ftos(frags_player));
146         if(key && key.owner)
147                 s = strcat(s, ":", ftos(key.owner.playerid));
148         else
149                 s = strcat(s, ":0");
150         s = strcat(s, ":", ftos(frags_owner), ":");
151         if(key)
152                 s = strcat(s, key.netname);
153         GameLogEcho(s, FALSE);
154 }
155
156 vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it can run 2 or 3 times.
157 {
158         if(e.tag_entity)
159         {
160                 makevectors(e.tag_entity.angles);
161                 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
162         }
163         else
164                 return e.origin;
165 }
166
167 void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
168 {
169 #ifdef KH_PLAYER_USE_ATTACHMENT
170         entity first;
171         first = key.owner.kh_next;
172         if(key == first)
173         {
174                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
175                 if(key.kh_next)
176                 {
177                         setattachment(key.kh_next, key, "");
178                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
179                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
180                         key.kh_next.angles = '0 0 0';
181                 }
182                 else
183                         setorigin(key, KH_PLAYER_ATTACHMENT);
184                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
185         }
186         else
187         {
188                 setattachment(key, key.kh_prev, "");
189                 if(key.kh_next)
190                         setattachment(key.kh_next, key, "");
191                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
192                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
193                 key.angles = '0 0 0';
194         }
195 #else
196         setattachment(key, key.owner, "");
197         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
198         key.angles_y -= key.owner.angles_y;
199 #endif
200         key.flags = 0;
201         key.solid = SOLID_NOT;
202         key.movetype = MOVETYPE_NONE;
203         key.team = key.owner.team;
204         key.nextthink = time;
205         key.damageforcescale = 0;
206         key.modelindex = kh_key_carried;
207 }
208
209 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
210 {
211         float i;
212         i = test[key.owner.playerid];
213                 if(key.netname == "^1red key")
214                         i -= 1;
215                 if(key.netname == "^4blue key")
216                         i -= 2;
217                 if(key.netname == "^3yellow key")
218                         i -= 4;
219                 if(key.netname == "^6pink key")
220                         i -= 8;
221         test[key.owner.playerid] = i;
222
223         kh_show_temp();
224         if(key.owner)
225                 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
226         //key.owner.kh_state += test[key.owner.playerid];
227
228 #ifdef KH_PLAYER_USE_ATTACHMENT
229         entity first;
230         first = key.owner.kh_next;
231         if(key == first)
232         {
233                 if(key.kh_next)
234                 {
235                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
236                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
237                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
238                 }
239         }
240         else
241         {
242                 if(key.kh_next)
243                         setattachment(key.kh_next, key.kh_prev, "");
244                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
245         }
246         // in any case:
247         setattachment(key, world, "");
248         setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
249         key.angles = key.owner.angles;
250 #else
251         setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
252         setattachment(key, world, "");
253         key.angles_y += key.owner.angles_y;
254 #endif
255         key.aiment = world;
256         key.flags = FL_ITEM;
257         key.solid = SOLID_TRIGGER;
258         key.movetype = MOVETYPE_TOSS;
259         key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
260         key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
261         // let key.team stay
262         key.modelindex = kh_key_dropped;
263         key.kh_previous_owner = key.owner;
264 }
265
266 void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
267 {
268         if(key.owner == player)
269                 return;
270
271         if(key.owner)
272         {
273                 kh_Key_Detach(key);
274
275                 // remove from linked list
276                 if(key.kh_next)
277                         key.kh_next.kh_prev = key.kh_prev;
278                 key.kh_prev.kh_next = key.kh_next;
279                 key.kh_next = world;
280                 key.kh_prev = world;
281
282                 if(key.owner.kh_next == world)
283                 {
284                         // No longer a key carrier
285                         WaypointSprite_DetachCarrier(key.owner);
286                 }
287         }
288
289         key.owner = player;
290
291         if(player)
292         {
293                 // insert into linked list
294                 key.kh_next = player.kh_next;
295                 key.kh_prev = player;
296                 player.kh_next = key;
297                 if(key.kh_next)
298                         key.kh_next.kh_prev = key;
299
300                 float i;
301                 i = test[key.owner.playerid];
302                         if(key.netname == "^1red key")
303                                 i += 1;
304                         if(key.netname == "^4blue key")
305                                 i += 2;
306                         if(key.netname == "^3yellow key")
307                                 i += 4;
308                         if(key.netname == "^6pink key")
309                                 i += 8;
310                 test[key.owner.playerid] = i;
311
312                 kh_Key_Attach(key);
313
314                 if(key.kh_next == world)
315                 {
316                         // player is now a key carrier
317                         WaypointSprite_AttachCarrier("", player);
318                         player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
319                         player.waypointsprite_attachedforcarrier.team = player.team;
320                 }
321         }
322         
323         // moved that here, also update if there's no player
324         kh_show_temp();
325         if(key.owner)
326                 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
327                 
328         key.pusher = world;
329 }
330
331 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
332 {
333         if(self.owner)
334                 return;
335         if(vlen(force) <= 0)
336                 return;
337         if(time > self.pushltime)
338                 if(attacker.classname == "player")
339                         self.team = attacker.team;
340 }
341
342 void kh_Key_Spawn(entity initial_owner, float angle)  // runs every time a new flag is created, ie after all the keys have been collected
343 {
344         entity key;
345         key = spawn();
346         key.classname = STR_ITEM_KH_KEY;
347         key.touch = kh_Key_Touch;
348         key.think = kh_Key_Think;
349         key.nextthink = time;
350         key.items = IT_KEY1 | IT_KEY2;
351         key.cnt = angle;
352         key.angles = '0 360 0' * random();
353         key.event_damage = kh_Key_Damage;
354         key.takedamage = DAMAGE_YES;
355         key.modelindex = kh_key_dropped;
356         key.model = "key";
357         key.kh_dropperteam = 0;
358         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
359         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
360         key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
361
362         switch(initial_owner.team)
363         {
364                 case COLOR_TEAM1:
365                         key.netname = "^1red key";
366                         break;
367                 case COLOR_TEAM2:
368                         key.netname = "^4blue key";
369                         break;
370                 case COLOR_TEAM3:
371                         key.netname = "^3yellow key";
372                         break;
373                 case COLOR_TEAM4:
374                         key.netname = "^6pink key";
375                         break;
376                 default:
377                         key.netname = "NETGIER key";
378                         break;
379         }
380
381         // link into key list
382         key.kh_worldkeynext = kh_worldkeylist;
383         kh_worldkeylist = key;
384
385         centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n"));  // message to player at start of round
386
387         WaypointSprite_Spawn("", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
388         key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
389
390         kh_Key_AssignTo(key, initial_owner);
391 }
392
393 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
394 {
395         entity o;
396         o = key.owner;
397         kh_Key_AssignTo(key, world);
398         if(o) // it was attached
399                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
400         else // it was dropped
401                 WaypointSprite_DetachCarrier(key);
402
403         // remove key from key list
404         if (kh_worldkeylist == key)
405                 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
406         else
407         {
408                 o = kh_worldkeylist;
409                 while (o)
410                 {
411                         if (o.kh_worldkeynext == key)
412                         {
413                                 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
414                                 break;
415                         }
416                         o = o.kh_worldkeynext;
417                 }
418         }
419
420         remove(key);
421 }
422
423 // -1 when no team completely owns all keys yet
424 float kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
425 {
426         entity key;
427         float teem;
428
429         teem = -1;
430         FOR_EACH_KH_KEY(key)
431         {
432                 if(!key.owner)
433                         return -1;
434                 if(teem == -1)
435                         teem = key.team;
436                 else if(teem != key.team)
437                         return -1;
438         }
439         return teem;
440 }
441
442 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
443 {
444         sound(player, CHAN_AUTO, kh_sound_collect, 1, ATTN_NORM);
445
446         if(key.kh_dropperteam != player.team)
447         {
448                 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
449                 PlayerScore_Add(player, SP_KH_COLLECT, 1);
450         }
451         key.kh_dropperteam = 0;
452         bprint(player.netname, "^7 picked up the ", key.netname, "\n");
453
454         kh_Key_AssignTo(key, player); // this also updates .kh_state
455
456         if(kh_Key_AllOwnedByWhichTeam() != -1)
457         {
458                 kh_interferemsg_time = time + 0.2;
459                 kh_interferemsg_team = player.team;
460         }
461 }
462
463 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
464 {
465         entity key;
466         entity mypusher;
467         if(player.kh_next)
468         {
469                 mypusher = world;
470                 if(player.pusher)
471                         if(time < player.pushltime)
472                                 mypusher = player.pusher;
473                 while((key = player.kh_next))
474                 {
475                         kh_Scores_Event(player, key, "losekey", 0, 0);
476                         PlayerScore_Add(player, SP_KH_LOSEKEY, 1);
477                         bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
478                         kh_Key_AssignTo(key, world);
479                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
480                         key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
481                         key.pusher = mypusher;
482                         key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
483                         if(suicide)
484                                 key.kh_dropperteam = player.team;
485                 }
486                 sound(player, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
487         }
488 }
489
490 void kh_Key_Touch()  // runs many, many times when a key has been dropped and can be picked up
491 {
492         if(intermission_running)
493                 return;
494
495         if(self.owner) // already carried
496                 return;
497         if(other.classname != "player")
498                 return;
499         if(other.deadflag != DEAD_NO)
500                 return;
501         if(other == self.enemy)
502                 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
503                         return;  // you just dropped it!
504         kh_Key_Collect(self, other);
505 }
506
507 void kh_Key_Think()  // runs all the time
508 {
509         entity head;
510         //entity player;  // needed by FOR_EACH_PLAYER
511
512         if(intermission_running)
513                 return;
514         /*
515         if(time > self.stuff_time)
516         {
517                 FOR_EACH_PLAYER(player)
518                         player.kh_state = test[0]*256 + (player.kh_state&255);
519
520                 self.stuff_time = time + 1;  // repeat in 1 second
521         }
522         */
523
524 #ifdef KH_KEY_ATTACHMENT_DEBUG
525         if(self.kh_prev == self.owner)
526         {
527                 if(cvar_string("_angles") != "")
528                 {
529                         self.angles = stov(cvar_string("_angles"));
530                         self.origin = stov(cvar_string("_origin"));
531                 }
532         }
533 #endif
534
535         if(self.owner)
536         {
537 #ifndef KH_PLAYER_USE_ATTACHMENT
538                 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
539                 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
540 #endif
541
542                 if(self.owner.BUTTON_USE)
543                 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
544                 {
545                         self.owner.kh_droptime = time;
546                         self.kh_droptime = time;  // prevent collecting this one for some time
547                         self.enemy = self.owner;
548                         self.pusher = world;
549                         kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
550                         bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
551                         sound(self.owner, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
552                         makevectors(self.owner.v_angle);
553                         self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
554                         kh_Key_AssignTo(self, world);
555                         self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
556                         self.kh_dropperteam = self.team;
557                 }
558         }
559
560         // if in nodrop or time over, end the round
561         if(!self.owner)
562                 if(time > self.pain_finished)
563                         kh_LoserTeam(self.team, self);
564
565         if(self.owner)
566         if(kh_Key_AllOwnedByWhichTeam() != -1)
567         {
568                 if(self.siren_time < time)
569                 {
570                         sound(world, CHAN_AUTO, kh_sound_alarm, 1, ATTN_NORM);  // play a simple alarm
571                         self.siren_time = time + 2.5;  // repeat every 2.5 seconds
572                 }
573
574                 entity key;
575                 vector p;
576                 p = self.owner.origin;
577                 FOR_EACH_KH_KEY(key)
578                         if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
579                                 goto not_winning;
580                 kh_WinnerTeam(self.team);
581 :not_winning
582         }
583
584         if(kh_interferemsg_time && time > kh_interferemsg_time)
585         {
586                 kh_interferemsg_time = 0;
587                 FOR_EACH_PLAYER(head)
588                 {
589                         if(head.team == kh_interferemsg_team)
590                                 if(head.kh_next)
591                                         centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
592                                 else
593                                         centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
594                         else
595                                 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!\n"));
596                 }
597         }
598
599         self.nextthink = time + 0.05;
600 }
601
602 void kh_WinnerTeam(float teem)  // runs when a team wins
603 {
604         // all key carriers get some points
605         vector firstorigin, lastorigin, midpoint;
606         float first;
607         entity key;
608         float score;
609         score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
610         DistributeEvenly_Init(score, kh_teams);
611         // twice the score for 3 team games, three times the score for 4 team games!
612         // note: for a win by destroying the key, this should NOT be applied
613         FOR_EACH_KH_KEY(key)
614         {
615                 float f;
616                 f = DistributeEvenly_Get(1);
617                 kh_Scores_Event(key.owner, key, "capture", f, 0);
618                 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
619         }
620
621         first = TRUE;
622         FOR_EACH_KH_KEY(key)
623                 if(key.owner.kh_next == key)
624                 {
625                         if(!first)
626                                 bprint("^7, ");
627                         bprint(key.owner.netname);
628                         first = FALSE;
629                 }
630         bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
631
632         first = TRUE;
633         midpoint = '0 0 0';
634         FOR_EACH_KH_KEY(key)
635         {
636                 vector thisorigin;
637
638                 thisorigin = kh_AttachedOrigin(key);
639                 //dprint("Key origin: ", vtos(thisorigin), "\n");
640                 midpoint += thisorigin;
641
642                 if(!first)
643                         te_lightning2(world, lastorigin, thisorigin);
644                 lastorigin = thisorigin;
645                 if(first)
646                         firstorigin = thisorigin;
647                 first = FALSE;
648         }
649         if(kh_teams > 2)
650         {
651                 te_lightning2(world, lastorigin, firstorigin);
652         }
653         midpoint = midpoint * (1 / kh_teams);
654         te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
655
656         sound(world, CHAN_AUTO, kh_sound_capture, 1, ATTN_NONE);
657         kh_FinishRound();
658 }
659
660 void kh_LoserTeam(float teem, entity lostkey)  // runs when a player pushes a flag carrier off the map
661 {
662         entity player, key, attacker;
663         float players;
664         float keys;
665         float f;
666
667         attacker = world;
668         if(lostkey.pusher)
669                 if(lostkey.pusher.team != teem)
670                         if(lostkey.pusher.classname == "player")
671                                 attacker = lostkey.pusher;
672
673         players = keys = 0;
674
675         if(attacker)
676         {
677                 if(lostkey.kh_previous_owner)
678                         kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
679                         // don't actually GIVE him the -nn points, just log
680                 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
681                 PlayerScore_Add(attacker, SP_KH_PUSH, 1);
682                 centerprint(attacker, "Your push is the best!\n\n\n");
683                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
684         }
685         else
686         {
687                 float of, fragsleft, i, j, thisteam;
688                 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
689
690                 FOR_EACH_PLAYER(player)
691                         if(player.team != teem)
692                                 ++players;
693
694                 FOR_EACH_KH_KEY(key)
695                         if(key.owner && key.team != teem)
696                                 ++keys;
697
698                 if(lostkey.kh_previous_owner)
699                         kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
700                         // don't actually GIVE him the -nn points, just log
701
702                 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYED, 1);
703
704                 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
705
706                 FOR_EACH_KH_KEY(key)
707                         if(key.owner && key.team != teem)
708                         {
709                                 f = DistributeEvenly_Get(of);
710                                 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
711                         }
712
713                 fragsleft = DistributeEvenly_Get(players);
714
715                 // Now distribute these among all other teams...
716                 j = kh_teams - 1;
717                 for(i = 0; i < kh_teams; ++i)
718                 {
719                         thisteam = kh_Team_ByID(i);
720                         if(thisteam == teem) // bad boy, no cookie - this WILL happen
721                                 continue;
722
723                         players = 0;
724                         FOR_EACH_PLAYER(player)
725                                 if(player.team == thisteam)
726                                         ++players;
727
728                         DistributeEvenly_Init(fragsleft, j);
729                         fragsleft = DistributeEvenly_Get(j - 1);
730                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
731
732                         FOR_EACH_PLAYER(player)
733                                 if(player.team == thisteam)
734                                 {
735                                         f = DistributeEvenly_Get(1);
736                                         kh_Scores_Event(player, world, "destroyed", f, 0);
737                                 }
738
739                         --j;
740                 }
741
742                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
743         }
744         sound(world, CHAN_AUTO, kh_sound_destroy, 1, ATTN_NONE);
745         te_tarexplosion(lostkey.origin);
746
747         kh_FinishRound();
748 }
749
750 void kh_FinishRound()  // runs when a team captures the keys
751 {
752         // prepare next round
753         kh_interferemsg_time = 0;
754         entity key;
755         FOR_EACH_KH_KEY(key)
756                 kh_Key_Remove(key);
757
758         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
759 }
760
761 string kh_CheckEnoughPlayers()  // checks enough player are present, runs after every completed round
762 {
763         float i, players, teem;
764         entity player;
765         string result;
766         result = "";
767
768         // find a random player per team
769         for(i = 0; i < kh_teams; ++i)
770         {
771                 teem = kh_Team_ByID(i);
772                 players = 0;
773                 FOR_EACH_PLAYER(player)
774                         if(player.deadflag == DEAD_NO)
775                                 if(!player.BUTTON_CHAT)
776                                         if(player.team == teem)
777                                                 ++players;
778                 if(players == 0)
779                 {
780                         if(result != "")
781                                 result = strcat(result, ", ");
782                         result = strcat(result, ColoredTeamName(teem));
783                 }
784         }
785         return result;
786 }
787
788 void kh_WaitForPlayers()  // delay start of the round until enough players are present
789 {
790         string teams_missing;
791         teams_missing = kh_CheckEnoughPlayers();
792         if(teams_missing == "")
793                 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
794         else
795                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
796 }
797
798 void kh_StartRound()  // runs at the start of each round
799 {
800         string teams_missing;
801         float i, players, teem;
802         entity player;
803
804         teams_missing = kh_CheckEnoughPlayers();
805         if(teams_missing != "")
806         {
807                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
808                 return;
809         }
810
811         FOR_EACH_PLAYER(player)
812                 if(clienttype(player) == CLIENTTYPE_REAL)
813                         centerprint_expire(player, CENTERPRIO_SPAM);
814
815         for(i = 0; i < kh_teams; ++i)
816         {
817                 teem = kh_Team_ByID(i);
818                 players = 0;
819                 entity my_player;
820                 FOR_EACH_PLAYER(player)
821                         if(player.deadflag == DEAD_NO)
822                                 if(!player.BUTTON_CHAT)
823                                         if(player.team == teem)
824                                         {
825                                                 ++players;
826                                                 if(random() * players <= 1)
827                                                         my_player = player;
828                                         }
829                 kh_Key_Spawn(my_player, 360 * i / kh_teams);
830                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
831                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
832         }
833
834         kh_tracking_enabled = FALSE;
835         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
836 }
837
838 void kh_setstatus()  // runs all the time
839 {
840         if(kh_teams)
841         {
842                 float kh_KEY;
843                 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST);  // the one impossible combination
844                 if(self.kh_next)
845                         self.items = self.items | kh_KEY;
846                 else
847                         self.items = self.items - (self.items & kh_KEY);
848         }
849 }
850
851 void kh_EnableTrackingDevice()  // runs after each round
852 {
853         entity player;
854
855         FOR_EACH_PLAYER(player)
856                 if(clienttype(player) == CLIENTTYPE_REAL)
857                         centerprint_expire(player, CENTERPRIO_SPAM);
858
859         kh_tracking_enabled = TRUE;
860 }
861
862 float kh_Key_waypointsprite_for_player(entity e) // ??
863 {
864         if(!kh_tracking_enabled)
865                 return 0;
866         if(!self.owner)
867                 return kh_sprite_dropped;
868         if(!self.owner.owner)
869                 return kh_sprite_dropped;
870         return 0;  // draw only when key is not owned
871 }
872
873 float kh_KeyCarrier_waypointsprite_for_player(entity e)  // runs all the time
874 {
875         if(e.classname != "player" || self.team != e.team)
876                 if(!kh_tracking_enabled)
877                         return 0;
878
879         // e is spectator? That's no team mate...
880         if(e.classname != "player")
881                 return kh_GetCarrierSprite(self.team, -1);
882
883         // e is no key carrier: simple case...
884         if(!e.kh_next)
885                 return kh_GetCarrierSprite(self.team, e.team);
886
887         // e is a key carrier: if any key is dropped or owned by another team, show
888         // the carrier sprite; otherwise show run here
889         if(kh_Key_AllOwnedByWhichTeam() == e.team)
890                 return kh_sprite_finish;
891
892         return kh_GetCarrierSprite(self.team, e.team);
893 }
894
895 float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
896 {
897         if(attacker == targ)
898                 return f;
899
900         if(targ.kh_next)
901         {
902                 if(attacker.team == targ.team)
903                 {
904                         entity k;
905                         float nk;
906                         nk = 0;
907                         for(k = targ.kh_next; k != world; k = k.kh_next)
908                                 ++nk;
909                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
910                 }
911                 else
912                 {
913                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
914                         PlayerScore_Add(attacker, SP_KH_KCFRAG, 1);
915                         // the frag gets added later
916                 }
917         }
918
919         return f;
920 }
921
922 void kh_init()  // sets up th KH environment
923 {
924         precache_sound(kh_sound_capture);
925         precache_sound(kh_sound_destroy);
926         precache_sound(kh_sound_drop);
927         precache_sound(kh_sound_collect);
928         precache_sound(kh_sound_alarm);  // the new siren
929
930         precache_model("models/sprites/key-dropped.sp2");
931         precache_model("models/sprites/keycarrier-finish.sp2");
932         precache_model("models/sprites/keycarrier-friend.sp2");
933         precache_model("models/sprites/keycarrier-red.sp2");
934         precache_model("models/sprites/keycarrier-blue.sp2");
935         precache_model("models/sprites/keycarrier-yellow.sp2");
936         precache_model("models/sprites/keycarrier-pink.sp2");
937 #ifdef KH_PLAYER_USE_CARRIEDMODEL
938         precache_model("models/keyhunt/key-carried.md3");
939 #endif
940         precache_model("models/keyhunt/key.md3");
941
942         // setup variables
943         kh_teams = cvar("g_keyhunt_teams_override");
944         if(kh_teams < 2)
945                 kh_teams = cvar("g_keyhunt_teams");
946         kh_teams = bound(2, kh_teams, 4);
947
948         // make a KH entity for controlling the game
949         kh_controller = spawn();
950         kh_controller.think = kh_Controller_Think;
951         kh_Controller_SetThink(0, "", kh_WaitForPlayers);
952
953         setmodel(kh_controller, "models/keyhunt/key.md3");
954         kh_key_dropped = kh_controller.modelindex;
955         /*
956         dprint(vtos(kh_controller.mins));
957         dprint(vtos(kh_controller.maxs));
958         dprint("\n");
959         */
960 #ifdef KH_PLAYER_USE_CARRIEDMODEL
961         setmodel(kh_controller, "models/keyhunt/key-carried.md3");
962         kh_key_carried = kh_controller.modelindex;
963 #else
964         kh_key_carried = kh_key_dropped;
965 #endif
966         setmodel(kh_controller, "models/sprites/key-dropped.sp2");
967         kh_sprite_dropped = kh_controller.modelindex;
968         setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
969         kh_sprite_finish = kh_controller.modelindex;
970         setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
971         kh_sprite_friend = kh_controller.modelindex;
972         setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
973         kh_sprite_red = kh_controller.modelindex;
974         setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
975         kh_sprite_blue = kh_controller.modelindex;
976         setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
977         kh_sprite_pink = kh_controller.modelindex;
978         setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
979         kh_sprite_yellow = kh_controller.modelindex;
980         setmodel(kh_controller, "");
981
982         addstat(STAT_KH_KEYS, AS_INT, kh_state);
983
984 #ifdef CSQCSCORES
985         ScoreInfo_Init(kh_teams);
986         ScoreInfo_SetLabel_TeamScore  (ST_SCORE,        "score",     SFL_SORT_PRIO_PRIMARY);
987         ScoreInfo_SetLabel_TeamScore  (ST_KH_CAPS,      "caps",      SFL_SORT_PRIO_MED);
988         ScoreInfo_SetLabel_PlayerScore(SP_KILLS,        "kills",     0);
989         ScoreInfo_SetLabel_PlayerScore(SP_DEATHS,       "deaths",    SFL_DECREASING);
990         ScoreInfo_SetLabel_PlayerScore(SP_SUICIDES,     "suicides",  SFL_DECREASING);
991         ScoreInfo_SetLabel_PlayerScore(SP_SCORE,        "score",     SFL_SORT_PRIO_PRIMARY);
992         ScoreInfo_SetLabel_PlayerScore(SP_KH_COLLECT,   "collect",   0);
993         ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSEKEY,   "losekey",   SFL_DECREASING);
994         ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS,      "caps",      SFL_SORT_PRIO_HIGH);
995         ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSH,      "push",      SFL_SORT_PRIO_MED);
996         ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYED, "destroyed", SFL_SORT_PRIO_MED | SFL_DECREASING);
997         ScoreInfo_SetLabel_PlayerScore(SP_KH_KCFRAG,    "kcfrag",    SFL_SORT_PRIO_MED);
998 #endif
999 }
1000
1001 void kh_finalize()
1002 {
1003         // to be called before intermission
1004         kh_FinishRound();
1005         remove(kh_controller);
1006         kh_controller = world;
1007 }
1008
1009 /**
1010  * kh_show_temp originally by victim.
1011  * changed it to use the kh_state stat var
1012  * Updates the general key stat bits for each player
1013  */
1014 void kh_show_temp()
1015 {
1016         entity player;
1017         float i, j;
1018
1019         j = 0;  // reset/blank j
1020         for(i=1; i<17; ++i)  // replace 17 with cvar("maxplayers"); !!!!!!!!!
1021                 j += test[i];
1022
1023         test[0] = j;
1024
1025         j *= 256;
1026         FOR_EACH_PLAYER(player)
1027                 player.kh_state = j + (player.kh_state & 255); // update the general key bits
1028 }