1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
5 // #define KH_KEY_ATTACHMENT_DEBUG
7 #ifdef KH_PLAYER_USE_ATTACHMENT
8 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
9 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
10 vector KH_PLAYER_ATTACHMENT = '0 0 0';
11 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
12 string KH_PLAYER_ATTACHMENT_BONE = "";
14 float KH_KEY_ZSHIFT = 22;
15 float KH_KEY_XYDIST = 24;
16 float KH_KEY_XYSPEED = 45;
18 float KH_KEY_WP_ZSHIFT = 20;
20 vector KH_KEY_MIN = '-10 -10 -46';
21 vector KH_KEY_MAX = '10 10 3';
22 float KH_KEY_BRIGHTNESS = 2;
24 string kh_Controller_Waitmsg;
25 float kh_no_radar_circles;
28 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
29 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
30 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
31 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
33 .float siren_time; // time delay the siren
34 //.float stuff_time; // time delay to stuffcmd a cvar
36 float test[17] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
37 //test[0] = status of dropped keys, test[1 - 16] = player #
38 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
39 //for(i = 0; i < maxplayers; ++i)
42 float kh_Team_ByID(float t)
44 if(t == 0) return COLOR_TEAM1;
45 if(t == 1) return COLOR_TEAM2;
46 if(t == 2) return COLOR_TEAM3;
47 if(t == 3) return COLOR_TEAM4;
51 entity kh_worldkeylist;
52 .entity kh_worldkeynext;
54 float kh_tracking_enabled;
56 float kh_interferemsg_time, kh_interferemsg_team;
57 .entity kh_next, kh_prev; // linked list
59 .float kh_dropperteam;
60 .entity kh_previous_owner;
61 .float kh_previous_owner_playerid;
63 string kh_sound_capture = "kh/capture.wav";
64 string kh_sound_destroy = "kh/destroy.wav";
65 string kh_sound_drop = "kh/drop.wav";
66 string kh_sound_collect = "kh/collect.wav";
67 string kh_sound_alarm = "kh/alarm.wav"; // the new siren/alarm
69 float kh_key_dropped, kh_key_carried;
71 void kh_Controller_SetThink(float t, string msg, kh_Think_t func) // runs occasionaly
73 kh_Controller_Thinkfunc = func;
74 kh_controller.cnt = ceil(t);
75 if(kh_Controller_Waitmsg != "")
76 strunzone(kh_Controller_Waitmsg);
78 kh_Controller_Waitmsg = "";
80 kh_Controller_Waitmsg = strzone(msg);
82 kh_controller.nextthink = time; // force
85 void kh_Controller_Think() // called a lot
88 if(intermission_running)
92 if(kh_Controller_Waitmsg != "")
95 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
96 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
98 s = kh_Controller_Waitmsg;
103 if(clienttype(e) == CLIENTTYPE_REAL)
104 centerprint_atprio(e, CENTERPRIO_SPAM, s);
108 else if(self.cnt == 0)
111 kh_Controller_Thinkfunc();
113 self.nextthink = time + 1;
116 // frags f: take from cvar * f
118 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
121 if(intermission_running)
124 UpdateFrags(player, frags_player);
125 if(key && key.owner && frags_owner)
126 UpdateFrags(key.owner, frags_owner);
127 if(!cvar("sv_eventlog")) //output extra info to the console or text file
129 s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
130 s = strcat(s, ":", ftos(frags_player));
132 s = strcat(s, ":", ftos(key.owner.playerid));
135 s = strcat(s, ":", ftos(frags_owner), ":");
137 s = strcat(s, key.netname);
141 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
145 makevectors(e.tag_entity.angles);
146 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
152 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
154 #ifdef KH_PLAYER_USE_ATTACHMENT
156 first = key.owner.kh_next;
159 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
162 setattachment(key.kh_next, key, "");
163 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
164 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
165 key.kh_next.angles = '0 0 0';
168 setorigin(key, KH_PLAYER_ATTACHMENT);
169 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
173 setattachment(key, key.kh_prev, "");
175 setattachment(key.kh_next, key, "");
176 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
177 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
178 key.angles = '0 0 0';
181 setattachment(key, key.owner, "");
182 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
183 key.angles_y -= key.owner.angles_y;
186 key.solid = SOLID_NOT;
187 key.movetype = MOVETYPE_NONE;
188 key.team = key.owner.team;
189 key.nextthink = time;
190 key.damageforcescale = 0;
191 key.takedamage = DAMAGE_NO;
192 key.modelindex = kh_key_carried;
195 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
197 #ifdef KH_PLAYER_USE_ATTACHMENT
199 first = key.owner.kh_next;
204 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
205 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
206 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
212 setattachment(key.kh_next, key.kh_prev, "");
213 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
216 setattachment(key, world, "");
217 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
218 key.angles = key.owner.angles;
220 setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
221 setattachment(key, world, "");
222 key.angles_y += key.owner.angles_y;
225 key.solid = SOLID_TRIGGER;
226 key.movetype = MOVETYPE_TOSS;
227 key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
228 key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
229 key.takedamage = DAMAGE_YES;
231 key.modelindex = kh_key_dropped;
232 key.kh_previous_owner = key.owner;
233 key.kh_previous_owner_playerid = key.owner.playerid;
236 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
239 float ownerteam0, ownerteam;
240 if(key.owner == player)
243 ownerteam0 = kh_Key_AllOwnedByWhichTeam();
249 // remove from linked list
251 key.kh_next.kh_prev = key.kh_prev;
252 key.kh_prev.kh_next = key.kh_next;
256 if(key.owner.kh_next == world)
258 // No longer a key carrier
259 if(!kh_no_radar_circles)
260 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
261 WaypointSprite_DetachCarrier(key.owner);
269 // insert into linked list
270 key.kh_next = player.kh_next;
271 key.kh_prev = player;
272 player.kh_next = key;
274 key.kh_next.kh_prev = key;
277 i = test[key.owner.playerid];
278 if(key.netname == "^1red key")
280 if(key.netname == "^4blue key")
282 if(key.netname == "^3yellow key")
284 if(key.netname == "^6pink key")
286 test[key.owner.playerid] = i;
290 if(key.kh_next == world)
292 // player is now a key carrier
293 WaypointSprite_AttachCarrier("", player);
294 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
295 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
296 if(player.team == COLOR_TEAM1)
297 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "keycarrier-red");
298 else if(player.team == COLOR_TEAM2)
299 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "keycarrier-blue");
300 else if(player.team == COLOR_TEAM3)
301 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow");
302 else if(player.team == COLOR_TEAM4)
303 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink");
304 WaypointSprite_UpdateTeamRadar(player.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
305 if(!kh_no_radar_circles)
306 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
310 // moved that here, also update if there's no player
315 ownerteam = kh_Key_AllOwnedByWhichTeam();
316 if(ownerteam != ownerteam0)
320 kh_interferemsg_time = time + 0.2;
321 kh_interferemsg_team = player.team;
323 // audit all key carrier sprites, update them to RUN HERE
327 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-finish", k.owner.waypointsprite_attachedforcarrier.model3);
332 kh_interferemsg_time = 0;
334 // audit all key carrier sprites, update them to RUN HERE
338 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-friend", k.owner.waypointsprite_attachedforcarrier.model3);
344 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
350 if(time > self.pushltime)
351 if(attacker.classname == "player")
352 self.team = attacker.team;
357 kh_Key_AssignTo(self, world);
361 void kh_Key_Spawn(entity initial_owner, float angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
366 key.classname = STR_ITEM_KH_KEY;
367 key.touch = kh_Key_Touch;
368 key.think = kh_Key_Think;
369 key.nextthink = time;
370 key.items = IT_KEY1 | IT_KEY2;
372 key.angles = '0 360 0' * random();
373 key.event_damage = kh_Key_Damage;
374 key.takedamage = DAMAGE_YES;
375 key.modelindex = kh_key_dropped;
377 key.kh_dropperteam = 0;
378 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
379 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
380 key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
381 key.reset = key_reset;
383 switch(initial_owner.team)
386 key.netname = "^1red key";
389 key.netname = "^4blue key";
392 key.netname = "^3yellow key";
395 key.netname = "^6pink key";
398 key.netname = "NETGIER key";
402 // link into key list
403 key.kh_worldkeynext = kh_worldkeylist;
404 kh_worldkeylist = key;
406 centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n")); // message to player at start of round
408 WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
409 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
410 WaypointSprite_UpdateTeamRadar(key.waypointsprite_attachedforcarrier, RADARICON_FLAG, '0 1 1');
412 kh_Key_AssignTo(key, initial_owner);
415 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
419 kh_Key_AssignTo(key, world);
420 if(o) // it was attached
421 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
422 else // it was dropped
423 WaypointSprite_DetachCarrier(key);
425 // remove key from key list
426 if (kh_worldkeylist == key)
427 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
433 if (o.kh_worldkeynext == key)
435 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
438 o = o.kh_worldkeynext;
447 // -1 when no team completely owns all keys yet
448 float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
462 else if(teem != key.team)
471 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
473 sound(player, CHAN_AUTO, kh_sound_collect, VOL_BASE, ATTN_NORM);
475 if(key.kh_dropperteam != player.team)
477 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
478 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
480 key.kh_dropperteam = 0;
481 bprint(player.netname, "^7 picked up the ", key.netname, "\n");
483 kh_Key_AssignTo(key, player); // this also updates .kh_state
486 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
494 if(time < player.pushltime)
495 mypusher = player.pusher;
496 while((key = player.kh_next))
498 kh_Scores_Event(player, key, "losekey", 0, 0);
499 PlayerScore_Add(player, SP_KH_LOSSES, 1);
500 bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
501 kh_Key_AssignTo(key, world);
502 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
503 key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
504 key.pusher = mypusher;
505 key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
507 key.kh_dropperteam = player.team;
509 sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
513 void kh_Key_Touch() // runs many, many times when a key has been dropped and can be picked up
515 if(intermission_running)
518 if(self.owner) // already carried
520 if(other.classname != "player")
522 if(other.deadflag != DEAD_NO)
524 if(other == self.enemy)
525 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
526 return; // you just dropped it!
527 kh_Key_Collect(self, other);
530 void kh_Key_Think() // runs all the time
533 //entity player; // needed by FOR_EACH_PLAYER
535 if(intermission_running)
538 #ifdef KH_KEY_ATTACHMENT_DEBUG
539 if(self.kh_prev == self.owner)
541 if(cvar_string("_angles") != "")
543 self.angles = stov(cvar_string("_angles"));
544 setorigin(self, stov(cvar_string("_origin")));
551 #ifndef KH_PLAYER_USE_ATTACHMENT
552 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
553 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
556 if(self.owner.BUTTON_USE)
557 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
559 self.owner.kh_droptime = time;
560 self.kh_droptime = time; // prevent collecting this one for some time
561 self.enemy = self.owner;
563 kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
564 bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
565 sound(self.owner, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
566 makevectors(self.owner.v_angle);
567 self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
568 kh_Key_AssignTo(self, world);
569 self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
570 self.kh_dropperteam = self.team;
574 // if in nodrop or time over, end the round
576 if(time > self.pain_finished)
577 kh_LoserTeam(self.team, self);
580 if(kh_Key_AllOwnedByWhichTeam() != -1)
582 if(self.siren_time < time)
584 sound(self.owner, CHAN_AUTO, kh_sound_alarm, VOL_BASE, ATTN_NORM); // play a simple alarm
585 self.siren_time = time + 2.5; // repeat every 2.5 seconds
590 p = self.owner.origin;
592 if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
594 kh_WinnerTeam(self.team);
598 if(kh_interferemsg_time && time > kh_interferemsg_time)
600 kh_interferemsg_time = 0;
601 FOR_EACH_PLAYER(head)
603 if(head.team == kh_interferemsg_team)
605 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!");
607 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!");
609 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!"));
613 self.nextthink = time + 0.05;
616 void kh_WinnerTeam(float teem) // runs when a team wins
618 // all key carriers get some points
619 vector firstorigin, lastorigin, midpoint;
623 score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
624 DistributeEvenly_Init(score, kh_teams);
625 // twice the score for 3 team games, three times the score for 4 team games!
626 // note: for a win by destroying the key, this should NOT be applied
630 f = DistributeEvenly_Get(1);
631 kh_Scores_Event(key.owner, key, "capture", f, 0);
632 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
637 if(key.owner.kh_next == key)
641 bprint(key.owner.netname);
644 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
652 thisorigin = kh_AttachedOrigin(key);
653 //dprint("Key origin: ", vtos(thisorigin), "\n");
654 midpoint += thisorigin;
657 te_lightning2(world, lastorigin, thisorigin);
658 lastorigin = thisorigin;
660 firstorigin = thisorigin;
665 te_lightning2(world, lastorigin, firstorigin);
667 midpoint = midpoint * (1 / kh_teams);
668 te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
670 play2all(kh_sound_capture);
674 void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
676 entity player, key, attacker;
683 if(lostkey.pusher.team != teem)
684 if(lostkey.pusher.classname == "player")
685 attacker = lostkey.pusher;
691 if(lostkey.kh_previous_owner)
692 kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
693 // don't actually GIVE him the -nn points, just log
694 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
695 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
696 centerprint(attacker, "Your push is the best!");
697 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
701 float of, fragsleft, i, j, thisteam;
702 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
704 FOR_EACH_PLAYER(player)
705 if(player.team != teem)
709 if(key.owner && key.team != teem)
712 if(lostkey.kh_previous_owner)
713 kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
714 // don't actually GIVE him the -nn points, just log
716 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
717 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
719 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
722 if(key.owner && key.team != teem)
724 f = DistributeEvenly_Get(of);
725 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
728 fragsleft = DistributeEvenly_Get(players);
730 // Now distribute these among all other teams...
732 for(i = 0; i < kh_teams; ++i)
734 thisteam = kh_Team_ByID(i);
735 if(thisteam == teem) // bad boy, no cookie - this WILL happen
739 FOR_EACH_PLAYER(player)
740 if(player.team == thisteam)
743 DistributeEvenly_Init(fragsleft, j);
744 fragsleft = DistributeEvenly_Get(j - 1);
745 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
747 FOR_EACH_PLAYER(player)
748 if(player.team == thisteam)
750 f = DistributeEvenly_Get(1);
751 kh_Scores_Event(player, world, "destroyed", f, 0);
757 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
759 play2all(kh_sound_destroy);
760 te_tarexplosion(lostkey.origin);
765 void kh_FinishRound() // runs when a team captures the keys
767 // prepare next round
768 kh_interferemsg_time = 0;
771 kh_no_radar_circles = TRUE;
774 kh_no_radar_circles = FALSE;
776 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
779 string kh_CheckEnoughPlayers() // checks enough player are present, runs after every completed round
781 float i, players, teem;
786 // find a random player per team
787 for(i = 0; i < kh_teams; ++i)
789 teem = kh_Team_ByID(i);
791 FOR_EACH_PLAYER(player)
792 if(player.deadflag == DEAD_NO)
793 if(!player.BUTTON_CHAT)
794 if(player.team == teem)
799 result = strcat(result, ", ");
800 result = strcat(result, ColoredTeamName(teem));
806 void kh_WaitForPlayers() // delay start of the round until enough players are present
808 string teams_missing;
810 if(time < game_starttime)
812 kh_Controller_SetThink(game_starttime - time + 0.1, "", kh_WaitForPlayers);
816 teams_missing = kh_CheckEnoughPlayers();
817 if(teams_missing == "")
818 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
820 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
823 void kh_StartRound() // runs at the start of each round
825 string teams_missing;
826 float i, players, teem;
829 if(time < game_starttime)
831 kh_Controller_SetThink(game_starttime - time + 0.1, "", kh_WaitForPlayers);
835 teams_missing = kh_CheckEnoughPlayers();
836 if(teams_missing != "")
838 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
842 FOR_EACH_PLAYER(player)
843 if(clienttype(player) == CLIENTTYPE_REAL)
844 centerprint_expire(player, CENTERPRIO_SPAM);
846 for(i = 0; i < kh_teams; ++i)
848 teem = kh_Team_ByID(i);
851 FOR_EACH_PLAYER(player)
852 if(player.deadflag == DEAD_NO)
853 if(!player.BUTTON_CHAT)
854 if(player.team == teem)
857 if(random() * players <= 1)
860 kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
863 kh_tracking_enabled = FALSE;
864 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
867 void kh_EnableTrackingDevice() // runs after each round
871 FOR_EACH_PLAYER(player)
872 if(clienttype(player) == CLIENTTYPE_REAL)
873 centerprint_expire(player, CENTERPRIO_SPAM);
875 kh_tracking_enabled = TRUE;
878 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
880 if(!kh_tracking_enabled)
884 if(!self.owner.owner)
886 return FALSE; // draw only when key is not owned
889 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e) // runs all the time
891 if(e.classname != "player" || self.team != e.team)
892 if(!kh_tracking_enabled)
898 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
905 if(attacker.team == targ.team)
910 for(k = targ.kh_next; k != world; k = k.kh_next)
912 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
916 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
917 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
918 // the frag gets added later
925 void kh_init() // sets up th KH environment
927 precache_sound(kh_sound_capture);
928 precache_sound(kh_sound_destroy);
929 precache_sound(kh_sound_drop);
930 precache_sound(kh_sound_collect);
931 precache_sound(kh_sound_alarm); // the new siren
933 #ifdef KH_PLAYER_USE_CARRIEDMODEL
934 precache_model("models/keyhunt/key-carried.md3");
936 precache_model("models/keyhunt/key.md3");
939 kh_teams = cvar("g_keyhunt_teams_override");
941 kh_teams = cvar("g_keyhunt_teams");
942 kh_teams = bound(2, kh_teams, 4);
944 // make a KH entity for controlling the game
945 kh_controller = spawn();
946 kh_controller.think = kh_Controller_Think;
947 kh_Controller_SetThink(0, "", kh_WaitForPlayers);
949 setmodel(kh_controller, "models/keyhunt/key.md3");
950 kh_key_dropped = kh_controller.modelindex;
952 dprint(vtos(kh_controller.mins));
953 dprint(vtos(kh_controller.maxs));
956 #ifdef KH_PLAYER_USE_CARRIEDMODEL
957 setmodel(kh_controller, "models/keyhunt/key-carried.md3");
958 kh_key_carried = kh_controller.modelindex;
960 kh_key_carried = kh_key_dropped;
963 kh_controller.model = "";
964 kh_controller.modelindex = 0;
966 addstat(STAT_KH_KEYS, AS_INT, kh_state);
968 ScoreRules_kh(kh_teams);
973 // to be called before intermission
975 remove(kh_controller);
976 kh_controller = world;
979 void kh_update_state()
993 s |= pow(32, key.count) * f;
996 FOR_EACH_CLIENT(player)
1001 FOR_EACH_KH_KEY(key)
1004 key.owner.kh_state |= pow(32, key.count) * 31;
1006 //print(ftos((nextent(world)).kh_state), "\n");