]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/keyhunt.qc
fix a stupid bug
[divverent/nexuiz.git] / data / qcsrc / server / keyhunt.qc
1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
2
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
5 // #define KH_KEY_ATTACHMENT_DEBUG
6
7 #ifdef KH_PLAYER_USE_ATTACHMENT
8 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
9 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
10 vector KH_PLAYER_ATTACHMENT = '0 0 0';
11 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
12 string KH_PLAYER_ATTACHMENT_BONE = "";
13 #else
14 float KH_KEY_ZSHIFT = 22;
15 float KH_KEY_XYDIST = 24;
16 float KH_KEY_XYSPEED = 45;
17 #endif
18 float KH_KEY_WP_ZSHIFT = 20;
19
20 vector KH_KEY_MIN = '-10 -10 -46';
21 vector KH_KEY_MAX = '10 10 3';
22 float KH_KEY_BRIGHTNESS = 2;
23
24 string kh_Controller_Waitmsg;
25 float kh_no_radar_circles;
26
27 // kh_state
28 //     bits  0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
29 //     bits  5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
30 //     bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
31 //     bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
32 .float kh_state;
33 .float siren_time;  //  time delay the siren
34 //.float stuff_time;  //  time delay to stuffcmd a cvar
35
36 float test[17] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
37 //test[0] = status of dropped keys, test[1 - 16] = player #
38 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
39 //for(i = 0; i < maxplayers; ++i)
40 //      test[i] = "0";
41
42 float kh_Team_ByID(float t)
43 {
44         if(t == 0) return COLOR_TEAM1;
45         if(t == 1) return COLOR_TEAM2;
46         if(t == 2) return COLOR_TEAM3;
47         if(t == 3) return COLOR_TEAM4;
48         return 0;
49 }
50
51 entity kh_worldkeylist;
52 .entity kh_worldkeynext;
53 entity kh_controller;
54 float kh_tracking_enabled;
55 float kh_teams;
56 float kh_interferemsg_time, kh_interferemsg_team;
57 .entity kh_next, kh_prev; // linked list
58 .float kh_droptime;
59 .float kh_dropperteam;
60 .entity kh_previous_owner;
61 .float kh_previous_owner_playerid;
62
63 string kh_sound_capture = "kh/capture.wav";
64 string kh_sound_destroy = "kh/destroy.wav";
65 string kh_sound_drop = "kh/drop.wav";
66 string kh_sound_collect = "kh/collect.wav";
67 string kh_sound_alarm = "kh/alarm.wav";  // the new siren/alarm
68
69 float kh_key_dropped, kh_key_carried;
70
71 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)  // runs occasionaly
72 {
73         kh_Controller_Thinkfunc = func;
74         kh_controller.cnt = ceil(t);
75         if(kh_Controller_Waitmsg != "")
76                 strunzone(kh_Controller_Waitmsg);
77         if(msg == "")
78                 kh_Controller_Waitmsg = "";
79         else
80                 kh_Controller_Waitmsg = strzone(msg);
81         if(t == 0)
82                 kh_controller.nextthink = time; // force
83 }
84
85 void kh_Controller_Think()  // called a lot
86 {
87         entity e;
88         if(intermission_running)
89                 return;
90         if(self.cnt > 0)
91         {
92                 if(kh_Controller_Waitmsg != "")
93                 {
94                         string s;
95                         if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
96                                 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
97                         else
98                                 s = kh_Controller_Waitmsg;
99
100                         //dprint(s, "\n");
101
102                         FOR_EACH_PLAYER(e)
103                                 if(clienttype(e) == CLIENTTYPE_REAL)
104                                         centerprint_atprio(e, CENTERPRIO_SPAM, s);
105                 }
106                 self.cnt -= 1;
107         }
108         else if(self.cnt == 0)
109         {
110                 self.cnt -= 1;
111                 kh_Controller_Thinkfunc();
112         }
113         self.nextthink = time + 1;
114 }
115
116 // frags f: take from cvar * f
117 // frags 0: no frags
118 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
119 {
120         string s;
121         if(intermission_running)
122                 return;
123         if(frags_player)
124                 UpdateFrags(player, frags_player);
125         if(key && key.owner && frags_owner)
126                 UpdateFrags(key.owner, frags_owner);
127         if(!cvar("sv_eventlog"))  //output extra info to the console or text file
128                 return;
129         s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
130         s = strcat(s, ":", ftos(frags_player));
131         if(key && key.owner)
132                 s = strcat(s, ":", ftos(key.owner.playerid));
133         else
134                 s = strcat(s, ":0");
135         s = strcat(s, ":", ftos(frags_owner), ":");
136         if(key)
137                 s = strcat(s, key.netname);
138         GameLogEcho(s);
139 }
140
141 vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it can run 2 or 3 times.
142 {
143         if(e.tag_entity)
144         {
145                 makevectors(e.tag_entity.angles);
146                 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
147         }
148         else
149                 return e.origin;
150 }
151
152 void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
153 {
154 #ifdef KH_PLAYER_USE_ATTACHMENT
155         entity first;
156         first = key.owner.kh_next;
157         if(key == first)
158         {
159                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
160                 if(key.kh_next)
161                 {
162                         setattachment(key.kh_next, key, "");
163                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
164                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
165                         key.kh_next.angles = '0 0 0';
166                 }
167                 else
168                         setorigin(key, KH_PLAYER_ATTACHMENT);
169                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
170         }
171         else
172         {
173                 setattachment(key, key.kh_prev, "");
174                 if(key.kh_next)
175                         setattachment(key.kh_next, key, "");
176                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
177                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
178                 key.angles = '0 0 0';
179         }
180 #else
181         setattachment(key, key.owner, "");
182         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
183         key.angles_y -= key.owner.angles_y;
184 #endif
185         key.flags = 0;
186         key.solid = SOLID_NOT;
187         key.movetype = MOVETYPE_NONE;
188         key.team = key.owner.team;
189         key.nextthink = time;
190         key.damageforcescale = 0;
191         key.takedamage = DAMAGE_NO;
192         key.modelindex = kh_key_carried;
193 }
194
195 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
196 {
197 #ifdef KH_PLAYER_USE_ATTACHMENT
198         entity first;
199         first = key.owner.kh_next;
200         if(key == first)
201         {
202                 if(key.kh_next)
203                 {
204                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
205                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
206                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
207                 }
208         }
209         else
210         {
211                 if(key.kh_next)
212                         setattachment(key.kh_next, key.kh_prev, "");
213                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
214         }
215         // in any case:
216         setattachment(key, world, "");
217         setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
218         key.angles = key.owner.angles;
219 #else
220         setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
221         setattachment(key, world, "");
222         key.angles_y += key.owner.angles_y;
223 #endif
224         key.flags = FL_ITEM;
225         key.solid = SOLID_TRIGGER;
226         key.movetype = MOVETYPE_TOSS;
227         key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
228         key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
229         key.takedamage = DAMAGE_YES;
230         // let key.team stay
231         key.modelindex = kh_key_dropped;
232         key.kh_previous_owner = key.owner;
233         key.kh_previous_owner_playerid = key.owner.playerid;
234 }
235
236 void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
237 {
238         entity k;
239         float ownerteam0, ownerteam;
240         if(key.owner == player)
241                 return;
242
243         ownerteam0 = kh_Key_AllOwnedByWhichTeam();
244
245         if(key.owner)
246         {
247                 kh_Key_Detach(key);
248
249                 // remove from linked list
250                 if(key.kh_next)
251                         key.kh_next.kh_prev = key.kh_prev;
252                 key.kh_prev.kh_next = key.kh_next;
253                 key.kh_next = world;
254                 key.kh_prev = world;
255
256                 if(key.owner.kh_next == world)
257                 {
258                         // No longer a key carrier
259                         if(!kh_no_radar_circles)
260                                 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
261                         WaypointSprite_DetachCarrier(key.owner);
262                 }
263         }
264
265         key.owner = player;
266
267         if(player)
268         {
269                 // insert into linked list
270                 key.kh_next = player.kh_next;
271                 key.kh_prev = player;
272                 player.kh_next = key;
273                 if(key.kh_next)
274                         key.kh_next.kh_prev = key;
275
276                 float i;
277                 i = test[key.owner.playerid];
278                         if(key.netname == "^1red key")
279                                 i += 1;
280                         if(key.netname == "^4blue key")
281                                 i += 2;
282                         if(key.netname == "^3yellow key")
283                                 i += 4;
284                         if(key.netname == "^6pink key")
285                                 i += 8;
286                 test[key.owner.playerid] = i;
287
288                 kh_Key_Attach(key);
289
290                 if(key.kh_next == world)
291                 {
292                         // player is now a key carrier
293                         WaypointSprite_AttachCarrier("", player);
294                         player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
295                         WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
296                         if(player.team == COLOR_TEAM1)
297                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "keycarrier-red");
298                         else if(player.team == COLOR_TEAM2)
299                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "keycarrier-blue");
300                         else if(player.team == COLOR_TEAM3)
301                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow");
302                         else if(player.team == COLOR_TEAM4)
303                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink");
304                         WaypointSprite_UpdateTeamRadar(player.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
305                         if(!kh_no_radar_circles)
306                                 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
307                 }
308         }
309
310         // moved that here, also update if there's no player
311         kh_update_state();
312
313         key.pusher = world;
314
315         ownerteam = kh_Key_AllOwnedByWhichTeam();
316         if(ownerteam != ownerteam0)
317         {
318                 if(ownerteam != -1)
319                 {
320                         kh_interferemsg_time = time + 0.2;
321                         kh_interferemsg_team = player.team;
322
323                         // audit all key carrier sprites, update them to RUN HERE
324                         FOR_EACH_KH_KEY(k)
325                         {
326                                 if(k.owner)
327                                         WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-finish", k.owner.waypointsprite_attachedforcarrier.model3);
328                         }
329                 }
330                 else
331                 {
332                         kh_interferemsg_time = 0;
333
334                         // audit all key carrier sprites, update them to RUN HERE
335                         FOR_EACH_KH_KEY(k)
336                         {
337                                 if(k.owner)
338                                         WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-friend", k.owner.waypointsprite_attachedforcarrier.model3);
339                         }
340                 }
341         }
342 }
343
344 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
345 {
346         if(self.owner)
347                 return;
348         if(vlen(force) <= 0)
349                 return;
350         if(time > self.pushltime)
351                 if(attacker.classname == "player")
352                         self.team = attacker.team;
353 }
354
355 void key_reset()
356 {
357         kh_Key_AssignTo(self, world);
358         kh_Key_Remove(self);
359 }
360
361 void kh_Key_Spawn(entity initial_owner, float angle, float i)  // runs every time a new flag is created, ie after all the keys have been collected
362 {
363         entity key;
364         key = spawn();
365         key.count = i;
366         key.classname = STR_ITEM_KH_KEY;
367         key.touch = kh_Key_Touch;
368         key.think = kh_Key_Think;
369         key.nextthink = time;
370         key.items = IT_KEY1 | IT_KEY2;
371         key.cnt = angle;
372         key.angles = '0 360 0' * random();
373         key.event_damage = kh_Key_Damage;
374         key.takedamage = DAMAGE_YES;
375         key.modelindex = kh_key_dropped;
376         key.model = "key";
377         key.kh_dropperteam = 0;
378         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
379         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
380         key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
381         key.reset = key_reset;
382
383         switch(initial_owner.team)
384         {
385                 case COLOR_TEAM1:
386                         key.netname = "^1red key";
387                         break;
388                 case COLOR_TEAM2:
389                         key.netname = "^4blue key";
390                         break;
391                 case COLOR_TEAM3:
392                         key.netname = "^3yellow key";
393                         break;
394                 case COLOR_TEAM4:
395                         key.netname = "^6pink key";
396                         break;
397                 default:
398                         key.netname = "NETGIER key";
399                         break;
400         }
401
402         // link into key list
403         key.kh_worldkeynext = kh_worldkeylist;
404         kh_worldkeylist = key;
405
406         centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n"));  // message to player at start of round
407
408         WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
409         key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
410         WaypointSprite_UpdateTeamRadar(key.waypointsprite_attachedforcarrier, RADARICON_FLAG, '0 1 1');
411
412         kh_Key_AssignTo(key, initial_owner);
413 }
414
415 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
416 {
417         entity o;
418         o = key.owner;
419         kh_Key_AssignTo(key, world);
420         if(o) // it was attached
421                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
422         else // it was dropped
423                 WaypointSprite_DetachCarrier(key);
424
425         // remove key from key list
426         if (kh_worldkeylist == key)
427                 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
428         else
429         {
430                 o = kh_worldkeylist;
431                 while (o)
432                 {
433                         if (o.kh_worldkeynext == key)
434                         {
435                                 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
436                                 break;
437                         }
438                         o = o.kh_worldkeynext;
439                 }
440         }
441
442         remove(key);
443
444         kh_update_state();
445 }
446
447 // -1 when no team completely owns all keys yet
448 float kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
449 {
450         entity key;
451         float teem;
452         float keys;
453
454         teem = -1;
455         keys = kh_teams;
456         FOR_EACH_KH_KEY(key)
457         {
458                 if(!key.owner)
459                         return -1;
460                 if(teem == -1)
461                         teem = key.team;
462                 else if(teem != key.team)
463                         return -1;
464                 --keys;
465         }
466         if(keys != 0)
467                 return -1;
468         return teem;
469 }
470
471 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
472 {
473         sound(player, CHAN_AUTO, kh_sound_collect, VOL_BASE, ATTN_NORM);
474
475         if(key.kh_dropperteam != player.team)
476         {
477                 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
478                 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
479         }
480         key.kh_dropperteam = 0;
481         bprint(player.netname, "^7 picked up the ", key.netname, "\n");
482
483         kh_Key_AssignTo(key, player); // this also updates .kh_state
484 }
485
486 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
487 {
488         entity key;
489         entity mypusher;
490         if(player.kh_next)
491         {
492                 mypusher = world;
493                 if(player.pusher)
494                         if(time < player.pushltime)
495                                 mypusher = player.pusher;
496                 while((key = player.kh_next))
497                 {
498                         kh_Scores_Event(player, key, "losekey", 0, 0);
499                         PlayerScore_Add(player, SP_KH_LOSSES, 1);
500                         bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
501                         kh_Key_AssignTo(key, world);
502                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
503                         key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
504                         key.pusher = mypusher;
505                         key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
506                         if(suicide)
507                                 key.kh_dropperteam = player.team;
508                 }
509                 sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
510         }
511 }
512
513 void kh_Key_Touch()  // runs many, many times when a key has been dropped and can be picked up
514 {
515         if(intermission_running)
516                 return;
517
518         if(self.owner) // already carried
519                 return;
520         if(other.classname != "player")
521                 return;
522         if(other.deadflag != DEAD_NO)
523                 return;
524         if(other == self.enemy)
525                 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
526                         return;  // you just dropped it!
527         kh_Key_Collect(self, other);
528 }
529
530 void kh_Key_Think()  // runs all the time
531 {
532         entity head;
533         //entity player;  // needed by FOR_EACH_PLAYER
534
535         if(intermission_running)
536                 return;
537
538 #ifdef KH_KEY_ATTACHMENT_DEBUG
539         if(self.kh_prev == self.owner)
540         {
541                 if(cvar_string("_angles") != "")
542                 {
543                         self.angles = stov(cvar_string("_angles"));
544                         setorigin(self, stov(cvar_string("_origin")));
545                 }
546         }
547 #endif
548
549         if(self.owner)
550         {
551 #ifndef KH_PLAYER_USE_ATTACHMENT
552                 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
553                 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
554 #endif
555
556                 if(self.owner.BUTTON_USE)
557                 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
558                 {
559                         self.owner.kh_droptime = time;
560                         self.kh_droptime = time;  // prevent collecting this one for some time
561                         self.enemy = self.owner;
562                         self.pusher = world;
563                         kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
564                         bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
565                         sound(self.owner, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
566                         makevectors(self.owner.v_angle);
567                         self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
568                         kh_Key_AssignTo(self, world);
569                         self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
570                         self.kh_dropperteam = self.team;
571                 }
572         }
573
574         // if in nodrop or time over, end the round
575         if(!self.owner)
576                 if(time > self.pain_finished)
577                         kh_LoserTeam(self.team, self);
578
579         if(self.owner)
580         if(kh_Key_AllOwnedByWhichTeam() != -1)
581         {
582                 if(self.siren_time < time)
583                 {
584                         sound(self.owner, CHAN_AUTO, kh_sound_alarm, VOL_BASE, ATTN_NORM);  // play a simple alarm
585                         self.siren_time = time + 2.5;  // repeat every 2.5 seconds
586                 }
587
588                 entity key;
589                 vector p;
590                 p = self.owner.origin;
591                 FOR_EACH_KH_KEY(key)
592                         if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
593                                 goto not_winning;
594                 kh_WinnerTeam(self.team);
595 :not_winning
596         }
597
598         if(kh_interferemsg_time && time > kh_interferemsg_time)
599         {
600                 kh_interferemsg_time = 0;
601                 FOR_EACH_PLAYER(head)
602                 {
603                         if(head.team == kh_interferemsg_team)
604                                 if(head.kh_next)
605                                         centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!");
606                                 else
607                                         centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!");
608                         else
609                                 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!"));
610                 }
611         }
612
613         self.nextthink = time + 0.05;
614 }
615
616 void kh_WinnerTeam(float teem)  // runs when a team wins
617 {
618         // all key carriers get some points
619         vector firstorigin, lastorigin, midpoint;
620         float first;
621         entity key;
622         float score;
623         score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
624         DistributeEvenly_Init(score, kh_teams);
625         // twice the score for 3 team games, three times the score for 4 team games!
626         // note: for a win by destroying the key, this should NOT be applied
627         FOR_EACH_KH_KEY(key)
628         {
629                 float f;
630                 f = DistributeEvenly_Get(1);
631                 kh_Scores_Event(key.owner, key, "capture", f, 0);
632                 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
633         }
634
635         first = TRUE;
636         FOR_EACH_KH_KEY(key)
637                 if(key.owner.kh_next == key)
638                 {
639                         if(!first)
640                                 bprint("^7, ");
641                         bprint(key.owner.netname);
642                         first = FALSE;
643                 }
644         bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
645
646         first = TRUE;
647         midpoint = '0 0 0';
648         FOR_EACH_KH_KEY(key)
649         {
650                 vector thisorigin;
651
652                 thisorigin = kh_AttachedOrigin(key);
653                 //dprint("Key origin: ", vtos(thisorigin), "\n");
654                 midpoint += thisorigin;
655
656                 if(!first)
657                         te_lightning2(world, lastorigin, thisorigin);
658                 lastorigin = thisorigin;
659                 if(first)
660                         firstorigin = thisorigin;
661                 first = FALSE;
662         }
663         if(kh_teams > 2)
664         {
665                 te_lightning2(world, lastorigin, firstorigin);
666         }
667         midpoint = midpoint * (1 / kh_teams);
668         te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
669
670         play2all(kh_sound_capture);
671         kh_FinishRound();
672 }
673
674 void kh_LoserTeam(float teem, entity lostkey)  // runs when a player pushes a flag carrier off the map
675 {
676         entity player, key, attacker;
677         float players;
678         float keys;
679         float f;
680
681         attacker = world;
682         if(lostkey.pusher)
683                 if(lostkey.pusher.team != teem)
684                         if(lostkey.pusher.classname == "player")
685                                 attacker = lostkey.pusher;
686
687         players = keys = 0;
688
689         if(attacker)
690         {
691                 if(lostkey.kh_previous_owner)
692                         kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
693                         // don't actually GIVE him the -nn points, just log
694                 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
695                 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
696                 centerprint(attacker, "Your push is the best!");
697                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
698         }
699         else
700         {
701                 float of, fragsleft, i, j, thisteam;
702                 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
703
704                 FOR_EACH_PLAYER(player)
705                         if(player.team != teem)
706                                 ++players;
707
708                 FOR_EACH_KH_KEY(key)
709                         if(key.owner && key.team != teem)
710                                 ++keys;
711
712                 if(lostkey.kh_previous_owner)
713                         kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
714                         // don't actually GIVE him the -nn points, just log
715
716                 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
717                         PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
718
719                 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
720
721                 FOR_EACH_KH_KEY(key)
722                         if(key.owner && key.team != teem)
723                         {
724                                 f = DistributeEvenly_Get(of);
725                                 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
726                         }
727
728                 fragsleft = DistributeEvenly_Get(players);
729
730                 // Now distribute these among all other teams...
731                 j = kh_teams - 1;
732                 for(i = 0; i < kh_teams; ++i)
733                 {
734                         thisteam = kh_Team_ByID(i);
735                         if(thisteam == teem) // bad boy, no cookie - this WILL happen
736                                 continue;
737
738                         players = 0;
739                         FOR_EACH_PLAYER(player)
740                                 if(player.team == thisteam)
741                                         ++players;
742
743                         DistributeEvenly_Init(fragsleft, j);
744                         fragsleft = DistributeEvenly_Get(j - 1);
745                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
746
747                         FOR_EACH_PLAYER(player)
748                                 if(player.team == thisteam)
749                                 {
750                                         f = DistributeEvenly_Get(1);
751                                         kh_Scores_Event(player, world, "destroyed", f, 0);
752                                 }
753
754                         --j;
755                 }
756
757                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
758         }
759         play2all(kh_sound_destroy);
760         te_tarexplosion(lostkey.origin);
761
762         kh_FinishRound();
763 }
764
765 void kh_FinishRound()  // runs when a team captures the keys
766 {
767         // prepare next round
768         kh_interferemsg_time = 0;
769         entity key;
770
771         kh_no_radar_circles = TRUE;
772         FOR_EACH_KH_KEY(key)
773                 kh_Key_Remove(key);
774         kh_no_radar_circles = FALSE;
775
776         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
777 }
778
779 string kh_CheckEnoughPlayers()  // checks enough player are present, runs after every completed round
780 {
781         float i, players, teem;
782         entity player;
783         string result;
784         result = "";
785
786         // find a random player per team
787         for(i = 0; i < kh_teams; ++i)
788         {
789                 teem = kh_Team_ByID(i);
790                 players = 0;
791                 FOR_EACH_PLAYER(player)
792                         if(player.deadflag == DEAD_NO)
793                                 if(!player.BUTTON_CHAT)
794                                         if(player.team == teem)
795                                                 ++players;
796                 if(players == 0)
797                 {
798                         if(result != "")
799                                 result = strcat(result, ", ");
800                         result = strcat(result, ColoredTeamName(teem));
801                 }
802         }
803         return result;
804 }
805
806 void kh_WaitForPlayers()  // delay start of the round until enough players are present
807 {
808         string teams_missing;
809
810         if(time < game_starttime)
811         {
812                 kh_Controller_SetThink(game_starttime - time + 0.1, "", kh_WaitForPlayers);
813                 return;
814         }
815
816         teams_missing = kh_CheckEnoughPlayers();
817         if(teams_missing == "")
818                 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
819         else
820                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
821 }
822
823 void kh_StartRound()  // runs at the start of each round
824 {
825         string teams_missing;
826         float i, players, teem;
827         entity player;
828
829         if(time < game_starttime)
830         {
831                 kh_Controller_SetThink(game_starttime - time + 0.1, "", kh_WaitForPlayers);
832                 return;
833         }
834
835         teams_missing = kh_CheckEnoughPlayers();
836         if(teams_missing != "")
837         {
838                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
839                 return;
840         }
841
842         FOR_EACH_PLAYER(player)
843                 if(clienttype(player) == CLIENTTYPE_REAL)
844                         centerprint_expire(player, CENTERPRIO_SPAM);
845
846         for(i = 0; i < kh_teams; ++i)
847         {
848                 teem = kh_Team_ByID(i);
849                 players = 0;
850                 entity my_player;
851                 FOR_EACH_PLAYER(player)
852                         if(player.deadflag == DEAD_NO)
853                                 if(!player.BUTTON_CHAT)
854                                         if(player.team == teem)
855                                         {
856                                                 ++players;
857                                                 if(random() * players <= 1)
858                                                         my_player = player;
859                                         }
860                 kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
861         }
862
863         kh_tracking_enabled = FALSE;
864         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
865 }
866
867 void kh_EnableTrackingDevice()  // runs after each round
868 {
869         entity player;
870
871         FOR_EACH_PLAYER(player)
872                 if(clienttype(player) == CLIENTTYPE_REAL)
873                         centerprint_expire(player, CENTERPRIO_SPAM);
874
875         kh_tracking_enabled = TRUE;
876 }
877
878 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
879 {
880         if(!kh_tracking_enabled)
881                 return FALSE;
882         if(!self.owner)
883                 return TRUE;
884         if(!self.owner.owner)
885                 return TRUE;
886         return FALSE;  // draw only when key is not owned
887 }
888
889 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e)  // runs all the time
890 {
891         if(e.classname != "player" || self.team != e.team)
892                 if(!kh_tracking_enabled)
893                         return FALSE;
894
895         return TRUE;
896 }
897
898 float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
899 {
900         if(attacker == targ)
901                 return f;
902
903         if(targ.kh_next)
904         {
905                 if(attacker.team == targ.team)
906                 {
907                         entity k;
908                         float nk;
909                         nk = 0;
910                         for(k = targ.kh_next; k != world; k = k.kh_next)
911                                 ++nk;
912                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
913                 }
914                 else
915                 {
916                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
917                         PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
918                         // the frag gets added later
919                 }
920         }
921
922         return f;
923 }
924
925 void kh_init()  // sets up th KH environment
926 {
927         precache_sound(kh_sound_capture);
928         precache_sound(kh_sound_destroy);
929         precache_sound(kh_sound_drop);
930         precache_sound(kh_sound_collect);
931         precache_sound(kh_sound_alarm);  // the new siren
932
933 #ifdef KH_PLAYER_USE_CARRIEDMODEL
934         precache_model("models/keyhunt/key-carried.md3");
935 #endif
936         precache_model("models/keyhunt/key.md3");
937
938         // setup variables
939         kh_teams = cvar("g_keyhunt_teams_override");
940         if(kh_teams < 2)
941                 kh_teams = cvar("g_keyhunt_teams");
942         kh_teams = bound(2, kh_teams, 4);
943
944         // make a KH entity for controlling the game
945         kh_controller = spawn();
946         kh_controller.think = kh_Controller_Think;
947         kh_Controller_SetThink(0, "", kh_WaitForPlayers);
948
949         setmodel(kh_controller, "models/keyhunt/key.md3");
950         kh_key_dropped = kh_controller.modelindex;
951         /*
952         dprint(vtos(kh_controller.mins));
953         dprint(vtos(kh_controller.maxs));
954         dprint("\n");
955         */
956 #ifdef KH_PLAYER_USE_CARRIEDMODEL
957         setmodel(kh_controller, "models/keyhunt/key-carried.md3");
958         kh_key_carried = kh_controller.modelindex;
959 #else
960         kh_key_carried = kh_key_dropped;
961 #endif
962
963         kh_controller.model = "";
964         kh_controller.modelindex = 0;
965
966         addstat(STAT_KH_KEYS, AS_INT, kh_state);
967
968         ScoreRules_kh(kh_teams);
969 }
970
971 void kh_finalize()
972 {
973         // to be called before intermission
974         kh_FinishRound();
975         remove(kh_controller);
976         kh_controller = world;
977 }
978
979 void kh_update_state()
980 {
981         entity player;
982         entity key;
983         float s;
984         float f;
985
986         s = 0;
987         FOR_EACH_KH_KEY(key)
988         {
989                 if(key.owner)
990                         f = key.team;
991                 else
992                         f = 30;
993                 s |= pow(32, key.count) * f;
994         }
995
996         FOR_EACH_CLIENT(player)
997         {
998                 player.kh_state = s;
999         }
1000
1001         FOR_EACH_KH_KEY(key)
1002         {
1003                 if(key.owner)
1004                         key.owner.kh_state |= pow(32, key.count) * 31;
1005         }
1006         //print(ftos((nextent(world)).kh_state), "\n");
1007 }