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fix early/late cap scoring
[divverent/nexuiz.git] / data / qcsrc / server / keyhunt.qc
1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
2
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
5 // #define KH_KEY_ATTACHMENT_DEBUG
6
7 #ifdef KH_PLAYER_USE_ATTACHMENT
8 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
9 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
10 vector KH_PLAYER_ATTACHMENT = '0 0 0';
11 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
12 string KH_PLAYER_ATTACHMENT_BONE = "";
13 #else
14 float KH_KEY_ZSHIFT = 22;
15 float KH_KEY_XYDIST = 24;
16 float KH_KEY_XYSPEED = 45;
17 #endif
18 float KH_KEY_WP_ZSHIFT = 20;
19
20 vector KH_KEY_MIN = '-10 -10 -46';
21 vector KH_KEY_MAX = '10 10 3';
22 float KH_KEY_BRIGHTNESS = 2;
23
24 string kh_Controller_Waitmsg;
25
26 // kh_state
27 //     bits 0-7: player's key status
28 //     bits 8-15: general key status
29 .float kh_state;
30 .float siren_time;  //  time delay the siren
31 //.float stuff_time;  //  time delay to stuffcmd a cvar
32
33 float test[17] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
34 //test[0] = status of dropped keys, test[1 - 16] = player #
35 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
36 //for(i = 0; i < maxplayers; ++i)
37 //      test[i] = "0";
38
39 float kh_Team_ByID(float t)
40 {
41         if(t == 0) return COLOR_TEAM1;
42         if(t == 1) return COLOR_TEAM2;
43         if(t == 2) return COLOR_TEAM3;
44         if(t == 3) return COLOR_TEAM4;
45         return 0;
46 }
47
48 entity kh_worldkeylist;
49 .entity kh_worldkeynext;
50 entity kh_controller;
51 float kh_tracking_enabled;
52 float kh_teams;
53 float kh_interferemsg_time, kh_interferemsg_team;
54 .entity kh_next, kh_prev; // linked list
55 .float kh_droptime;
56 .float kh_dropperteam;
57 .entity kh_previous_owner;
58 .float kh_previous_owner_playerid;
59
60 string kh_sound_capture = "sound/kh/capture.wav";
61 string kh_sound_destroy = "sound/kh/destroy.wav";
62 string kh_sound_drop = "sound/kh/drop.wav";
63 string kh_sound_collect = "sound/kh/collect.wav";
64 string kh_sound_alarm = "sound/kh/alarm.wav";  // the new siren/alarm
65
66 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
67 float kh_key_dropped, kh_key_carried;
68
69 float kh_GetCarrierSprite(float t, float e)  // runs all the time
70 {
71         if(t == e)           return kh_sprite_friend;
72         if(t == COLOR_TEAM1) return kh_sprite_red;
73         if(t == COLOR_TEAM2) return kh_sprite_blue;
74         if(t == COLOR_TEAM3) return kh_sprite_yellow;
75         if(t == COLOR_TEAM4) return kh_sprite_pink;
76         return 0;
77 }
78
79 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)  // runs occasionaly
80 {
81         kh_Controller_Thinkfunc = func;
82         kh_controller.cnt = t;
83         if(kh_Controller_Waitmsg != "")
84                 strunzone(kh_Controller_Waitmsg);
85         if(msg == "")
86                 kh_Controller_Waitmsg = "";
87         else
88                 kh_Controller_Waitmsg = strzone(msg);
89         if(t == 0)
90                 kh_controller.nextthink = time; // force
91 }
92
93 void kh_Controller_Think()  // called a lot
94 {
95         entity e;
96         if(intermission_running)
97                 return;
98         if(self.cnt > 0)
99         {
100                 if(kh_Controller_Waitmsg != "")
101                 {
102                         string s;
103                         if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
104                                 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
105                         else
106                                 s = kh_Controller_Waitmsg;
107
108                         //dprint(s, "\n");
109
110                         FOR_EACH_PLAYER(e)
111                                 if(clienttype(e) == CLIENTTYPE_REAL)
112                                         centerprint_atprio(e, CENTERPRIO_SPAM, s);
113                 }
114                 self.cnt -= 1;
115         }
116         else if(self.cnt == 0)
117         {
118                 self.cnt -= 1;
119                 kh_Controller_Thinkfunc();
120         }
121         self.nextthink = time + 1;
122 }
123
124 // frags f: take from cvar * f
125 // frags 0: no frags
126 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
127 {
128         string s;
129         if(intermission_running)
130                 return;
131         if(frags_player)
132                 UpdateFrags(player, frags_player);
133         if(key && key.owner && frags_owner)
134                 UpdateFrags(key.owner, frags_owner);
135         if(!cvar("sv_eventlog"))  //output extra info to the console or text file
136                 return;
137         s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
138         s = strcat(s, ":", ftos(frags_player));
139         if(key && key.owner)
140                 s = strcat(s, ":", ftos(key.owner.playerid));
141         else
142                 s = strcat(s, ":0");
143         s = strcat(s, ":", ftos(frags_owner), ":");
144         if(key)
145                 s = strcat(s, key.netname);
146         GameLogEcho(s);
147 }
148
149 vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it can run 2 or 3 times.
150 {
151         if(e.tag_entity)
152         {
153                 makevectors(e.tag_entity.angles);
154                 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
155         }
156         else
157                 return e.origin;
158 }
159
160 void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
161 {
162 #ifdef KH_PLAYER_USE_ATTACHMENT
163         entity first;
164         first = key.owner.kh_next;
165         if(key == first)
166         {
167                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
168                 if(key.kh_next)
169                 {
170                         setattachment(key.kh_next, key, "");
171                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
172                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
173                         key.kh_next.angles = '0 0 0';
174                 }
175                 else
176                         setorigin(key, KH_PLAYER_ATTACHMENT);
177                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
178         }
179         else
180         {
181                 setattachment(key, key.kh_prev, "");
182                 if(key.kh_next)
183                         setattachment(key.kh_next, key, "");
184                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
185                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
186                 key.angles = '0 0 0';
187         }
188 #else
189         setattachment(key, key.owner, "");
190         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
191         key.angles_y -= key.owner.angles_y;
192 #endif
193         key.flags = 0;
194         key.solid = SOLID_NOT;
195         key.movetype = MOVETYPE_NONE;
196         key.team = key.owner.team;
197         key.nextthink = time;
198         key.damageforcescale = 0;
199         key.modelindex = kh_key_carried;
200 }
201
202 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
203 {
204         float i;
205         i = test[key.owner.playerid];
206                 if(key.netname == "^1red key")
207                         i -= 1;
208                 if(key.netname == "^4blue key")
209                         i -= 2;
210                 if(key.netname == "^3yellow key")
211                         i -= 4;
212                 if(key.netname == "^6pink key")
213                         i -= 8;
214         test[key.owner.playerid] = i;
215
216         kh_show_temp();
217         if(key.owner)
218                 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
219         //key.owner.kh_state += test[key.owner.playerid];
220
221 #ifdef KH_PLAYER_USE_ATTACHMENT
222         entity first;
223         first = key.owner.kh_next;
224         if(key == first)
225         {
226                 if(key.kh_next)
227                 {
228                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
229                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
230                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
231                 }
232         }
233         else
234         {
235                 if(key.kh_next)
236                         setattachment(key.kh_next, key.kh_prev, "");
237                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
238         }
239         // in any case:
240         setattachment(key, world, "");
241         setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
242         key.angles = key.owner.angles;
243 #else
244         setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
245         setattachment(key, world, "");
246         key.angles_y += key.owner.angles_y;
247 #endif
248         key.flags = FL_ITEM;
249         key.solid = SOLID_TRIGGER;
250         key.movetype = MOVETYPE_TOSS;
251         key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
252         key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
253         // let key.team stay
254         key.modelindex = kh_key_dropped;
255         key.kh_previous_owner = key.owner;
256         key.kh_previous_owner_playerid = key.owner.playerid;
257 }
258
259 void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
260 {
261         if(key.owner == player)
262                 return;
263
264         if(key.owner)
265         {
266                 kh_Key_Detach(key);
267
268                 // remove from linked list
269                 if(key.kh_next)
270                         key.kh_next.kh_prev = key.kh_prev;
271                 key.kh_prev.kh_next = key.kh_next;
272                 key.kh_next = world;
273                 key.kh_prev = world;
274
275                 if(key.owner.kh_next == world)
276                 {
277                         // No longer a key carrier
278                         WaypointSprite_DetachCarrier(key.owner);
279                 }
280         }
281
282         key.owner = player;
283
284         if(player)
285         {
286                 // insert into linked list
287                 key.kh_next = player.kh_next;
288                 key.kh_prev = player;
289                 player.kh_next = key;
290                 if(key.kh_next)
291                         key.kh_next.kh_prev = key;
292
293                 float i;
294                 i = test[key.owner.playerid];
295                         if(key.netname == "^1red key")
296                                 i += 1;
297                         if(key.netname == "^4blue key")
298                                 i += 2;
299                         if(key.netname == "^3yellow key")
300                                 i += 4;
301                         if(key.netname == "^6pink key")
302                                 i += 8;
303                 test[key.owner.playerid] = i;
304
305                 kh_Key_Attach(key);
306
307                 if(key.kh_next == world)
308                 {
309                         // player is now a key carrier
310                         WaypointSprite_AttachCarrier("", player);
311                         player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
312                         player.waypointsprite_attachedforcarrier.team = player.team;
313                 }
314         }
315         
316         // moved that here, also update if there's no player
317         kh_show_temp();
318         if(key.owner)
319                 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
320                 
321         key.pusher = world;
322 }
323
324 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
325 {
326         if(self.owner)
327                 return;
328         if(vlen(force) <= 0)
329                 return;
330         if(time > self.pushltime)
331                 if(attacker.classname == "player")
332                         self.team = attacker.team;
333 }
334
335 void kh_Key_Spawn(entity initial_owner, float angle)  // runs every time a new flag is created, ie after all the keys have been collected
336 {
337         entity key;
338         key = spawn();
339         key.classname = STR_ITEM_KH_KEY;
340         key.touch = kh_Key_Touch;
341         key.think = kh_Key_Think;
342         key.nextthink = time;
343         key.items = IT_KEY1 | IT_KEY2;
344         key.cnt = angle;
345         key.angles = '0 360 0' * random();
346         key.event_damage = kh_Key_Damage;
347         key.takedamage = DAMAGE_YES;
348         key.modelindex = kh_key_dropped;
349         key.model = "key";
350         key.kh_dropperteam = 0;
351         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
352         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
353         key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
354
355         switch(initial_owner.team)
356         {
357                 case COLOR_TEAM1:
358                         key.netname = "^1red key";
359                         break;
360                 case COLOR_TEAM2:
361                         key.netname = "^4blue key";
362                         break;
363                 case COLOR_TEAM3:
364                         key.netname = "^3yellow key";
365                         break;
366                 case COLOR_TEAM4:
367                         key.netname = "^6pink key";
368                         break;
369                 default:
370                         key.netname = "NETGIER key";
371                         break;
372         }
373
374         // link into key list
375         key.kh_worldkeynext = kh_worldkeylist;
376         kh_worldkeylist = key;
377
378         centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n"));  // message to player at start of round
379
380         WaypointSprite_Spawn("", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
381         key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
382
383         kh_Key_AssignTo(key, initial_owner);
384 }
385
386 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
387 {
388         entity o;
389         o = key.owner;
390         kh_Key_AssignTo(key, world);
391         if(o) // it was attached
392                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
393         else // it was dropped
394                 WaypointSprite_DetachCarrier(key);
395
396         // remove key from key list
397         if (kh_worldkeylist == key)
398                 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
399         else
400         {
401                 o = kh_worldkeylist;
402                 while (o)
403                 {
404                         if (o.kh_worldkeynext == key)
405                         {
406                                 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
407                                 break;
408                         }
409                         o = o.kh_worldkeynext;
410                 }
411         }
412
413         remove(key);
414 }
415
416 // -1 when no team completely owns all keys yet
417 float kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
418 {
419         entity key;
420         float teem;
421
422         teem = -1;
423         FOR_EACH_KH_KEY(key)
424         {
425                 if(!key.owner)
426                         return -1;
427                 if(teem == -1)
428                         teem = key.team;
429                 else if(teem != key.team)
430                         return -1;
431         }
432         return teem;
433 }
434
435 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
436 {
437         sound(player, CHAN_AUTO, kh_sound_collect, VOL_BASE, ATTN_NORM);
438
439         if(key.kh_dropperteam != player.team)
440         {
441                 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
442                 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
443         }
444         key.kh_dropperteam = 0;
445         bprint(player.netname, "^7 picked up the ", key.netname, "\n");
446
447         kh_Key_AssignTo(key, player); // this also updates .kh_state
448
449         if(kh_Key_AllOwnedByWhichTeam() != -1)
450         {
451                 kh_interferemsg_time = time + 0.2;
452                 kh_interferemsg_team = player.team;
453         }
454 }
455
456 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
457 {
458         entity key;
459         entity mypusher;
460         if(player.kh_next)
461         {
462                 mypusher = world;
463                 if(player.pusher)
464                         if(time < player.pushltime)
465                                 mypusher = player.pusher;
466                 while((key = player.kh_next))
467                 {
468                         kh_Scores_Event(player, key, "losekey", 0, 0);
469                         PlayerScore_Add(player, SP_KH_LOSSES, 1);
470                         bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
471                         kh_Key_AssignTo(key, world);
472                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
473                         key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
474                         key.pusher = mypusher;
475                         key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
476                         if(suicide)
477                                 key.kh_dropperteam = player.team;
478                 }
479                 sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
480         }
481 }
482
483 void kh_Key_Touch()  // runs many, many times when a key has been dropped and can be picked up
484 {
485         if(intermission_running)
486                 return;
487
488         if(self.owner) // already carried
489                 return;
490         if(other.classname != "player")
491                 return;
492         if(other.deadflag != DEAD_NO)
493                 return;
494         if(other == self.enemy)
495                 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
496                         return;  // you just dropped it!
497         kh_Key_Collect(self, other);
498 }
499
500 void kh_Key_Think()  // runs all the time
501 {
502         entity head;
503         //entity player;  // needed by FOR_EACH_PLAYER
504
505         if(intermission_running)
506                 return;
507         /*
508         if(time > self.stuff_time)
509         {
510                 FOR_EACH_PLAYER(player)
511                         player.kh_state = test[0]*256 + (player.kh_state&255);
512
513                 self.stuff_time = time + 1;  // repeat in 1 second
514         }
515         */
516
517 #ifdef KH_KEY_ATTACHMENT_DEBUG
518         if(self.kh_prev == self.owner)
519         {
520                 if(cvar_string("_angles") != "")
521                 {
522                         self.angles = stov(cvar_string("_angles"));
523                         self.origin = stov(cvar_string("_origin"));
524                 }
525         }
526 #endif
527
528         if(self.owner)
529         {
530 #ifndef KH_PLAYER_USE_ATTACHMENT
531                 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
532                 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
533 #endif
534
535                 if(self.owner.BUTTON_USE)
536                 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
537                 {
538                         self.owner.kh_droptime = time;
539                         self.kh_droptime = time;  // prevent collecting this one for some time
540                         self.enemy = self.owner;
541                         self.pusher = world;
542                         kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
543                         bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
544                         sound(self.owner, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
545                         makevectors(self.owner.v_angle);
546                         self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
547                         kh_Key_AssignTo(self, world);
548                         self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
549                         self.kh_dropperteam = self.team;
550                 }
551         }
552
553         // if in nodrop or time over, end the round
554         if(!self.owner)
555                 if(time > self.pain_finished)
556                         kh_LoserTeam(self.team, self);
557
558         if(self.owner)
559         if(kh_Key_AllOwnedByWhichTeam() != -1)
560         {
561                 if(self.siren_time < time)
562                 {
563                         sound(self.owner, CHAN_AUTO, kh_sound_alarm, VOL_BASE, ATTN_NORM);  // play a simple alarm
564                         self.siren_time = time + 2.5;  // repeat every 2.5 seconds
565                 }
566
567                 entity key;
568                 vector p;
569                 p = self.owner.origin;
570                 FOR_EACH_KH_KEY(key)
571                         if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
572                                 goto not_winning;
573                 kh_WinnerTeam(self.team);
574 :not_winning
575         }
576
577         if(kh_interferemsg_time && time > kh_interferemsg_time)
578         {
579                 kh_interferemsg_time = 0;
580                 FOR_EACH_PLAYER(head)
581                 {
582                         if(head.team == kh_interferemsg_team)
583                                 if(head.kh_next)
584                                         centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
585                                 else
586                                         centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
587                         else
588                                 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!\n"));
589                 }
590         }
591
592         self.nextthink = time + 0.05;
593 }
594
595 void kh_WinnerTeam(float teem)  // runs when a team wins
596 {
597         // all key carriers get some points
598         vector firstorigin, lastorigin, midpoint;
599         float first;
600         entity key;
601         float score;
602         score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
603         DistributeEvenly_Init(score, kh_teams);
604         // twice the score for 3 team games, three times the score for 4 team games!
605         // note: for a win by destroying the key, this should NOT be applied
606         FOR_EACH_KH_KEY(key)
607         {
608                 float f;
609                 f = DistributeEvenly_Get(1);
610                 kh_Scores_Event(key.owner, key, "capture", f, 0);
611                 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
612         }
613
614         first = TRUE;
615         FOR_EACH_KH_KEY(key)
616                 if(key.owner.kh_next == key)
617                 {
618                         if(!first)
619                                 bprint("^7, ");
620                         bprint(key.owner.netname);
621                         first = FALSE;
622                 }
623         bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
624
625         first = TRUE;
626         midpoint = '0 0 0';
627         FOR_EACH_KH_KEY(key)
628         {
629                 vector thisorigin;
630
631                 thisorigin = kh_AttachedOrigin(key);
632                 //dprint("Key origin: ", vtos(thisorigin), "\n");
633                 midpoint += thisorigin;
634
635                 if(!first)
636                         te_lightning2(world, lastorigin, thisorigin);
637                 lastorigin = thisorigin;
638                 if(first)
639                         firstorigin = thisorigin;
640                 first = FALSE;
641         }
642         if(kh_teams > 2)
643         {
644                 te_lightning2(world, lastorigin, firstorigin);
645         }
646         midpoint = midpoint * (1 / kh_teams);
647         te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
648
649         play2all(kh_sound_capture);
650         kh_FinishRound();
651 }
652
653 void kh_LoserTeam(float teem, entity lostkey)  // runs when a player pushes a flag carrier off the map
654 {
655         entity player, key, attacker;
656         float players;
657         float keys;
658         float f;
659
660         attacker = world;
661         if(lostkey.pusher)
662                 if(lostkey.pusher.team != teem)
663                         if(lostkey.pusher.classname == "player")
664                                 attacker = lostkey.pusher;
665
666         players = keys = 0;
667
668         if(attacker)
669         {
670                 if(lostkey.kh_previous_owner)
671                         kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
672                         // don't actually GIVE him the -nn points, just log
673                 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
674                 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
675                 centerprint(attacker, "Your push is the best!\n\n\n");
676                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
677         }
678         else
679         {
680                 float of, fragsleft, i, j, thisteam;
681                 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
682
683                 FOR_EACH_PLAYER(player)
684                         if(player.team != teem)
685                                 ++players;
686
687                 FOR_EACH_KH_KEY(key)
688                         if(key.owner && key.team != teem)
689                                 ++keys;
690
691                 if(lostkey.kh_previous_owner)
692                         kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
693                         // don't actually GIVE him the -nn points, just log
694
695                 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
696                         PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
697
698                 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
699
700                 FOR_EACH_KH_KEY(key)
701                         if(key.owner && key.team != teem)
702                         {
703                                 f = DistributeEvenly_Get(of);
704                                 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
705                         }
706
707                 fragsleft = DistributeEvenly_Get(players);
708
709                 // Now distribute these among all other teams...
710                 j = kh_teams - 1;
711                 for(i = 0; i < kh_teams; ++i)
712                 {
713                         thisteam = kh_Team_ByID(i);
714                         if(thisteam == teem) // bad boy, no cookie - this WILL happen
715                                 continue;
716
717                         players = 0;
718                         FOR_EACH_PLAYER(player)
719                                 if(player.team == thisteam)
720                                         ++players;
721
722                         DistributeEvenly_Init(fragsleft, j);
723                         fragsleft = DistributeEvenly_Get(j - 1);
724                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
725
726                         FOR_EACH_PLAYER(player)
727                                 if(player.team == thisteam)
728                                 {
729                                         f = DistributeEvenly_Get(1);
730                                         kh_Scores_Event(player, world, "destroyed", f, 0);
731                                 }
732
733                         --j;
734                 }
735
736                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
737         }
738         play2all(kh_sound_destroy);
739         te_tarexplosion(lostkey.origin);
740
741         kh_FinishRound();
742 }
743
744 void kh_FinishRound()  // runs when a team captures the keys
745 {
746         // prepare next round
747         kh_interferemsg_time = 0;
748         entity key;
749         FOR_EACH_KH_KEY(key)
750                 kh_Key_Remove(key);
751
752         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
753 }
754
755 string kh_CheckEnoughPlayers()  // checks enough player are present, runs after every completed round
756 {
757         float i, players, teem;
758         entity player;
759         string result;
760         result = "";
761
762         // find a random player per team
763         for(i = 0; i < kh_teams; ++i)
764         {
765                 teem = kh_Team_ByID(i);
766                 players = 0;
767                 FOR_EACH_PLAYER(player)
768                         if(player.deadflag == DEAD_NO)
769                                 if(!player.BUTTON_CHAT)
770                                         if(player.team == teem)
771                                                 ++players;
772                 if(players == 0)
773                 {
774                         if(result != "")
775                                 result = strcat(result, ", ");
776                         result = strcat(result, ColoredTeamName(teem));
777                 }
778         }
779         return result;
780 }
781
782 void kh_WaitForPlayers()  // delay start of the round until enough players are present
783 {
784         string teams_missing;
785         teams_missing = kh_CheckEnoughPlayers();
786         if(teams_missing == "")
787                 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
788         else
789                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
790 }
791
792 void kh_StartRound()  // runs at the start of each round
793 {
794         string teams_missing;
795         float i, players, teem;
796         entity player;
797
798         teams_missing = kh_CheckEnoughPlayers();
799         if(teams_missing != "")
800         {
801                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
802                 return;
803         }
804
805         FOR_EACH_PLAYER(player)
806                 if(clienttype(player) == CLIENTTYPE_REAL)
807                         centerprint_expire(player, CENTERPRIO_SPAM);
808
809         for(i = 0; i < kh_teams; ++i)
810         {
811                 teem = kh_Team_ByID(i);
812                 players = 0;
813                 entity my_player;
814                 FOR_EACH_PLAYER(player)
815                         if(player.deadflag == DEAD_NO)
816                                 if(!player.BUTTON_CHAT)
817                                         if(player.team == teem)
818                                         {
819                                                 ++players;
820                                                 if(random() * players <= 1)
821                                                         my_player = player;
822                                         }
823                 kh_Key_Spawn(my_player, 360 * i / kh_teams);
824                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
825                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
826         }
827
828         kh_tracking_enabled = FALSE;
829         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
830 }
831
832 void kh_setstatus()  // runs all the time
833 {
834         if(kh_teams)
835         {
836                 float kh_KEY;
837                 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST);  // the one impossible combination
838                 if(self.kh_next)
839                         self.items = self.items | kh_KEY;
840                 else
841                         self.items = self.items - (self.items & kh_KEY);
842         }
843 }
844
845 void kh_EnableTrackingDevice()  // runs after each round
846 {
847         entity player;
848
849         FOR_EACH_PLAYER(player)
850                 if(clienttype(player) == CLIENTTYPE_REAL)
851                         centerprint_expire(player, CENTERPRIO_SPAM);
852
853         kh_tracking_enabled = TRUE;
854 }
855
856 float kh_Key_waypointsprite_for_player(entity e) // ??
857 {
858         if(!kh_tracking_enabled)
859                 return 0;
860         if(!self.owner)
861                 return kh_sprite_dropped;
862         if(!self.owner.owner)
863                 return kh_sprite_dropped;
864         return 0;  // draw only when key is not owned
865 }
866
867 float kh_KeyCarrier_waypointsprite_for_player(entity e)  // runs all the time
868 {
869         if(e.classname != "player" || self.team != e.team)
870                 if(!kh_tracking_enabled)
871                         return 0;
872
873         // e is spectator? That's no team mate...
874         if(e.classname != "player")
875                 return kh_GetCarrierSprite(self.team, -1);
876
877         // e is no key carrier: simple case...
878         if(!e.kh_next)
879                 return kh_GetCarrierSprite(self.team, e.team);
880
881         // e is a key carrier: if any key is dropped or owned by another team, show
882         // the carrier sprite; otherwise show run here
883         if(kh_Key_AllOwnedByWhichTeam() == e.team)
884                 return kh_sprite_finish;
885
886         return kh_GetCarrierSprite(self.team, e.team);
887 }
888
889 float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
890 {
891         if(attacker == targ)
892                 return f;
893
894         if(targ.kh_next)
895         {
896                 if(attacker.team == targ.team)
897                 {
898                         entity k;
899                         float nk;
900                         nk = 0;
901                         for(k = targ.kh_next; k != world; k = k.kh_next)
902                                 ++nk;
903                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
904                 }
905                 else
906                 {
907                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
908                         PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
909                         // the frag gets added later
910                 }
911         }
912
913         return f;
914 }
915
916 void kh_init()  // sets up th KH environment
917 {
918         precache_sound(kh_sound_capture);
919         precache_sound(kh_sound_destroy);
920         precache_sound(kh_sound_drop);
921         precache_sound(kh_sound_collect);
922         precache_sound(kh_sound_alarm);  // the new siren
923
924         precache_model("models/sprites/key-dropped.sp2");
925         precache_model("models/sprites/keycarrier-finish.sp2");
926         precache_model("models/sprites/keycarrier-friend.sp2");
927         precache_model("models/sprites/keycarrier-red.sp2");
928         precache_model("models/sprites/keycarrier-blue.sp2");
929         precache_model("models/sprites/keycarrier-yellow.sp2");
930         precache_model("models/sprites/keycarrier-pink.sp2");
931 #ifdef KH_PLAYER_USE_CARRIEDMODEL
932         precache_model("models/keyhunt/key-carried.md3");
933 #endif
934         precache_model("models/keyhunt/key.md3");
935
936         // setup variables
937         kh_teams = cvar("g_keyhunt_teams_override");
938         if(kh_teams < 2)
939                 kh_teams = cvar("g_keyhunt_teams");
940         kh_teams = bound(2, kh_teams, 4);
941
942         // make a KH entity for controlling the game
943         kh_controller = spawn();
944         kh_controller.think = kh_Controller_Think;
945         kh_Controller_SetThink(0, "", kh_WaitForPlayers);
946
947         setmodel(kh_controller, "models/keyhunt/key.md3");
948         kh_key_dropped = kh_controller.modelindex;
949         /*
950         dprint(vtos(kh_controller.mins));
951         dprint(vtos(kh_controller.maxs));
952         dprint("\n");
953         */
954 #ifdef KH_PLAYER_USE_CARRIEDMODEL
955         setmodel(kh_controller, "models/keyhunt/key-carried.md3");
956         kh_key_carried = kh_controller.modelindex;
957 #else
958         kh_key_carried = kh_key_dropped;
959 #endif
960         setmodel(kh_controller, "models/sprites/key-dropped.sp2");
961         kh_sprite_dropped = kh_controller.modelindex;
962         setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
963         kh_sprite_finish = kh_controller.modelindex;
964         setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
965         kh_sprite_friend = kh_controller.modelindex;
966         setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
967         kh_sprite_red = kh_controller.modelindex;
968         setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
969         kh_sprite_blue = kh_controller.modelindex;
970         setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
971         kh_sprite_pink = kh_controller.modelindex;
972         setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
973         kh_sprite_yellow = kh_controller.modelindex;
974         setmodel(kh_controller, "");
975
976         addstat(STAT_KH_KEYS, AS_INT, kh_state);
977
978         ScoreRules_kh(kh_teams);
979 }
980
981 void kh_finalize()
982 {
983         // to be called before intermission
984         kh_FinishRound();
985         remove(kh_controller);
986         kh_controller = world;
987 }
988
989 /**
990  * kh_show_temp originally by victim.
991  * changed it to use the kh_state stat var
992  * Updates the general key stat bits for each player
993  */
994 void kh_show_temp()
995 {
996         entity player;
997         float i, j;
998
999         j = 0;  // reset/blank j
1000         for(i=1; i<17; ++i)  // replace 17 with cvar("maxplayers"); !!!!!!!!!
1001                 j += test[i];
1002
1003         test[0] = j;
1004
1005         j *= 256;
1006         FOR_EACH_PLAYER(player)
1007                 player.kh_state = j + (player.kh_state & 255); // update the general key bits
1008 }