1 #define FOR_EACH_KH_KEY(v) for(v = world; (v = find(v, classname, STR_ITEM_KH_KEY)); )
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
5 // #define KH_KEY_ATTACHMENT_DEBUG
7 #ifdef KH_PLAYER_USE_ATTACHMENT
8 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
9 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
10 vector KH_PLAYER_ATTACHMENT = '0 0 0';
11 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
12 string KH_PLAYER_ATTACHMENT_BONE = "";
14 float KH_KEY_ZSHIFT = 22;
15 float KH_KEY_XYDIST = 24;
16 float KH_KEY_XYSPEED = 45;
18 float KH_KEY_WP_ZSHIFT = 20;
20 vector KH_KEY_MIN = '-10 -10 -46';
21 vector KH_KEY_MAX = '10 10 3';
22 float KH_KEY_BRIGHTNESS = 2;
24 string kh_Controller_Waitmsg;
26 float kh_Team_ByID(float t)
28 if(t == 0) return COLOR_TEAM1;
29 if(t == 1) return COLOR_TEAM2;
30 if(t == 2) return COLOR_TEAM3;
31 if(t == 3) return COLOR_TEAM4;
36 float kh_tracking_enabled;
38 float kh_interferemsg_time, kh_interferemsg_team;
39 .entity kh_next, kh_prev; // linked list
41 .float kh_dropperteam;
42 .entity kh_previous_owner;
44 string kh_sound_capture = "sound/kh/capture.wav";
45 string kh_sound_destroy = "sound/kh/destroy.wav";
46 string kh_sound_drop = "sound/kh/drop.wav";
47 string kh_sound_collect = "sound/kh/collect.wav";
49 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
50 float kh_key_dropped, kh_key_carried;
52 float kh_GetCarrierSprite(float t, float e)
54 if(t == e) return kh_sprite_friend;
55 if(t == COLOR_TEAM1) return kh_sprite_red;
56 if(t == COLOR_TEAM2) return kh_sprite_blue;
57 if(t == COLOR_TEAM3) return kh_sprite_yellow;
58 if(t == COLOR_TEAM4) return kh_sprite_pink;
62 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
64 kh_Controller_Thinkfunc = func;
65 kh_controller.cnt = t;
66 if(kh_Controller_Waitmsg != "")
67 strunzone(kh_Controller_Waitmsg);
69 kh_Controller_Waitmsg = "";
71 kh_Controller_Waitmsg = strzone(msg);
73 kh_controller.nextthink = time; // force
76 void kh_Controller_Think()
79 if(intermission_running)
83 if(kh_Controller_Waitmsg != "")
86 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
87 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
89 s = kh_Controller_Waitmsg;
94 if(clienttype(e) == CLIENTTYPE_REAL)
95 centerprint_atprio(e, CENTERPRIO_SPAM, s);
99 else if(self.cnt == 0)
102 kh_Controller_Thinkfunc();
104 self.nextthink = time + 1;
107 // frags f: take from cvar * f
109 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
112 if(intermission_running)
115 UpdateFrags(player, frags_player);
116 if(key && key.owner && frags_owner)
117 UpdateFrags(key.owner, frags_owner);
118 if(!cvar("sv_eventlog"))
120 s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
121 s = strcat(s, ":", ftos(frags_player));
123 s = strcat(s, ":", ftos(key.owner.playerid));
126 s = strcat(s, ":", ftos(frags_owner), ":");
128 s = strcat(s, key.netname);
129 GameLogEcho(s, FALSE);
132 vector kh_AttachedOrigin(entity e)
136 makevectors(e.tag_entity.angles);
137 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
143 void kh_Key_Attach(entity key)
145 #ifdef KH_PLAYER_USE_ATTACHMENT
147 first = key.owner.kh_next;
150 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
153 setattachment(key.kh_next, key, "");
154 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
155 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
156 key.kh_next.angles = '0 0 0';
159 setorigin(key, KH_PLAYER_ATTACHMENT);
160 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
164 setattachment(key, key.kh_prev, "");
166 setattachment(key.kh_next, key, "");
167 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
168 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
169 key.angles = '0 0 0';
172 setattachment(key, key.owner, "");
173 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
174 key.angles_y -= key.owner.angles_y;
177 key.solid = SOLID_NOT;
178 key.movetype = MOVETYPE_NONE;
179 key.team = key.owner.team;
180 key.nextthink = time;
181 key.damageforcescale = 0;
182 key.modelindex = kh_key_carried;
185 void kh_Key_Detach(entity key)
187 #ifdef KH_PLAYER_USE_ATTACHMENT
189 first = key.owner.kh_next;
194 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
195 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
196 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
202 setattachment(key.kh_next, key.kh_prev, "");
203 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
206 setattachment(key, world, "");
207 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
208 key.angles = key.owner.angles;
210 setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
211 setattachment(key, world, "");
212 key.angles_y += key.owner.angles_y;
216 key.solid = SOLID_TRIGGER;
217 key.movetype = MOVETYPE_TOSS;
218 key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
219 key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
221 key.modelindex = kh_key_dropped;
222 key.kh_previous_owner = key.owner;
225 void kh_Key_AssignTo(entity key, entity player)
227 if(key.owner == player)
234 // remove from linked list
236 key.kh_next.kh_prev = key.kh_prev;
237 key.kh_prev.kh_next = key.kh_next;
241 if(key.owner.kh_next == world)
243 // No longer a key carrier
244 WaypointSprite_DetachCarrier(key.owner);
252 // insert into linked list
253 key.kh_next = player.kh_next;
254 key.kh_prev = player;
255 player.kh_next = key;
257 key.kh_next.kh_prev = key;
261 if(key.kh_next == world)
263 // player is now a key carrier
264 WaypointSprite_AttachCarrier("", player);
265 player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
266 player.waypointsprite_attachedforcarrier.team = player.team;
273 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
279 if(time > self.pushltime)
280 if(attacker.classname == "player")
281 self.team = attacker.team;
284 vector kh_TeamColor(float teem)
289 return '1 0.0625 0.0625';
291 return '0.0625 0.0625 1';
301 void kh_Key_Spawn(entity initial_owner, float angle)
305 key.classname = STR_ITEM_KH_KEY;
306 key.touch = kh_Key_Touch;
307 key.think = kh_Key_Think;
308 key.nextthink = time;
309 key.items = IT_KEY1 | IT_KEY2;
311 key.angles = '0 360 0' * random();
312 key.event_damage = kh_Key_Damage;
313 key.takedamage = DAMAGE_YES;
314 key.modelindex = kh_key_dropped;
316 key.kh_dropperteam = 0;
317 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
318 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
319 key.colormod = kh_TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
321 switch(initial_owner.team)
324 key.netname = "^1red key";
327 key.netname = "^4blue key";
330 key.netname = "^3yellow key";
333 key.netname = "^6pink key";
336 key.netname = "NETGIER key";
340 sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
342 WaypointSprite_Spawn("", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
343 key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
345 kh_Key_AssignTo(key, initial_owner);
348 void kh_Key_Remove(entity key)
352 kh_Key_AssignTo(key, world);
353 if(o) // it was attached
354 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
355 else // it was dropped
356 WaypointSprite_DetachCarrier(key);
361 // -1 when no team completely owns all keys yet
362 float kh_Key_AllOwnedByWhichTeam()
374 else if(teem != key.team)
380 void kh_Key_Collect(entity key, entity player)
382 sound(player, CHAN_AUTO, kh_sound_collect, 1, ATTN_NORM);
384 if(key.kh_dropperteam != player.team)
385 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
386 key.kh_dropperteam = 0;
387 bprint(player.netname, "^7 collected the ", key.netname, "\n");
388 kh_Key_AssignTo(key, player);
390 if(kh_Key_AllOwnedByWhichTeam() != -1)
392 kh_interferemsg_time = time + 0.2;
393 kh_interferemsg_team = player.team;
397 void kh_Key_DropAll(entity player, float suicide)
405 if(time < player.pushltime)
406 mypusher = player.pusher;
407 while((key = player.kh_next))
409 kh_Scores_Event(player, key, "losekey", 0, 0);
410 bprint(player.netname, "^7 lost the ", key.netname, "\n");
411 kh_Key_AssignTo(key, world);
412 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
413 key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
414 key.pusher = mypusher;
415 key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
417 key.kh_dropperteam = player.team;
419 sound(player, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
425 if(intermission_running)
428 if(self.owner) // already carried
430 if(other.classname != "player")
432 if(other.deadflag != DEAD_NO)
434 if(other == self.enemy)
435 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
436 return; // you just dropped it!
437 kh_Key_Collect(self, other);
444 if(intermission_running)
447 #ifdef KH_KEY_ATTACHMENT_DEBUG
448 if(self.kh_prev == self.owner)
450 if(cvar_string("_angles") != "")
452 self.angles = stov(cvar_string("_angles"));
453 self.origin = stov(cvar_string("_origin"));
460 #ifndef KH_PLAYER_USE_ATTACHMENT
461 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
462 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
465 if(self.owner.buttonuse)
466 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
468 self.owner.kh_droptime = time;
469 self.kh_droptime = time; // prevent collecting this one for some time
470 self.enemy = self.owner;
472 kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
473 bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
474 sound(self.owner, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
475 makevectors(self.owner.v_angle);
476 self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
477 kh_Key_AssignTo(self, world);
478 self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
479 self.kh_dropperteam = self.team;
483 // if in nodrop or time over, end the round
485 if(time > self.pain_finished)
486 kh_LoserTeam(self.team, self);
489 if(kh_Key_AllOwnedByWhichTeam() != -1)
493 p = self.owner.origin;
495 if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
497 kh_WinnerTeam(self.team);
501 if(kh_interferemsg_time && time > kh_interferemsg_time)
503 kh_interferemsg_time = 0;
504 FOR_EACH_PLAYER(head)
506 if(head.team == kh_interferemsg_team)
508 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
510 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
512 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!\n"));
516 self.nextthink = time + 0.05;
519 void kh_WinnerTeam(float teem)
521 // all key carriers get some points
522 vector firstorigin, lastorigin, midpoint;
526 score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
527 DistributeEvenly_Init(score, kh_teams);
528 // twice the score for 3 team games, three times the score for 4 team games!
529 // note: for a win by destroying the key, this should NOT be applied
531 kh_Scores_Event(key.owner, key, "capture", DistributeEvenly_Get(1), 0);
535 if(key.owner.kh_next == key)
539 bprint(key.owner.netname);
542 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
550 thisorigin = kh_AttachedOrigin(key);
551 //dprint("Key origin: ", vtos(thisorigin), "\n");
552 midpoint += thisorigin;
555 te_lightning2(world, lastorigin, thisorigin);
556 lastorigin = thisorigin;
558 firstorigin = thisorigin;
563 te_lightning2(world, lastorigin, firstorigin);
565 midpoint = midpoint * (1 / kh_teams);
566 te_customflash(midpoint, 1000, 1, kh_TeamColor(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
568 sound(world, CHAN_AUTO, kh_sound_capture, 1, ATTN_NONE);
572 void kh_LoserTeam(float teem, entity lostkey)
574 entity player, key, attacker;
580 if(lostkey.pusher.team != teem)
581 if(lostkey.pusher.classname == "player")
582 attacker = lostkey.pusher;
588 if(lostkey.kh_previous_owner)
589 kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
590 // don't actually GIVE him the -nn points, just log
591 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
592 centerprint(attacker, "Your push is the best!\n\n\n");
593 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
597 float of, fragsleft, i, j, thisteam;
598 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
600 FOR_EACH_PLAYER(player)
601 if(player.team != teem)
605 if(key.owner && key.team != teem)
608 if(lostkey.kh_previous_owner)
609 kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
610 // don't actually GIVE him the -nn points, just log
612 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
615 if(key.owner && key.team != teem)
616 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", DistributeEvenly_Get(of), 0);
618 fragsleft = DistributeEvenly_Get(players);
620 // Now distribute these among all other teams...
622 for(i = 0; i < kh_teams; ++i)
624 thisteam = kh_Team_ByID(i);
625 if(thisteam == teem) // bad boy, no cookie - this WILL happen
629 FOR_EACH_PLAYER(player)
630 if(player.team == thisteam)
633 DistributeEvenly_Init(fragsleft, j);
634 fragsleft = DistributeEvenly_Get(j - 1);
635 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
637 FOR_EACH_PLAYER(player)
638 if(player.team == thisteam)
639 kh_Scores_Event(player, world, "destroyed", DistributeEvenly_Get(1), 0);
644 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
646 sound(world, CHAN_AUTO, kh_sound_destroy, 1, ATTN_NONE);
647 te_tarexplosion(lostkey.origin);
652 void kh_FinishRound()
654 // prepare next round
655 kh_interferemsg_time = 0;
660 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
663 string kh_CheckEnoughPlayers()
665 float i, players, teem;
670 // find a random player per team
671 for(i = 0; i < kh_teams; ++i)
673 teem = kh_Team_ByID(i);
675 FOR_EACH_PLAYER(player)
676 if(player.deadflag == DEAD_NO)
677 if(!player.buttonchat)
678 if(player.team == teem)
683 result = strcat(result, ", ");
684 result = strcat(result, ColoredTeamName(teem));
690 void kh_WaitForPlayers()
692 string teams_missing;
693 teams_missing = kh_CheckEnoughPlayers();
694 if(teams_missing == "")
695 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
697 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
702 string teams_missing;
703 float i, players, teem;
706 teams_missing = kh_CheckEnoughPlayers();
707 if(teams_missing != "")
709 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
713 FOR_EACH_PLAYER(player)
714 if(clienttype(player) == CLIENTTYPE_REAL)
715 centerprint_expire(player, CENTERPRIO_SPAM);
717 for(i = 0; i < kh_teams; ++i)
719 teem = kh_Team_ByID(i);
722 FOR_EACH_PLAYER(player)
723 if(player.deadflag == DEAD_NO)
724 if(!player.buttonchat)
725 if(player.team == teem)
728 if(random() * players <= 1)
731 kh_Key_Spawn(my_player, 360 * i / kh_teams);
732 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
733 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
736 kh_tracking_enabled = FALSE;
737 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
745 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
747 self.items = self.items | kh_KEY;
749 self.items = self.items - (self.items & kh_KEY);
753 void kh_EnableTrackingDevice()
757 FOR_EACH_PLAYER(player)
758 if(clienttype(player) == CLIENTTYPE_REAL)
759 centerprint_expire(player, CENTERPRIO_SPAM);
761 kh_tracking_enabled = TRUE;
764 float kh_Key_waypointsprite_for_player(entity e)
766 if(!kh_tracking_enabled)
769 return kh_sprite_dropped;
770 if(!self.owner.owner)
771 return kh_sprite_dropped;
772 return 0; // draw only when key is not owned
775 float kh_KeyCarrier_waypointsprite_for_player(entity e)
777 if(e.classname != "player" || self.team != e.team)
778 if(!kh_tracking_enabled)
781 // e is spectator? That's no team mate...
782 if(e.classname != "player")
783 return kh_GetCarrierSprite(self.team, -1);
785 // e is no key carrier: simple case...
787 return kh_GetCarrierSprite(self.team, e.team);
789 // e is a key carrier: if any key is dropped or owned by another team, show
790 // the carrier sprite; otherwise show run here
791 if(kh_Key_AllOwnedByWhichTeam() == e.team)
792 return kh_sprite_finish;
794 return kh_GetCarrierSprite(self.team, e.team);
797 float kh_HandleFrags(entity attacker, entity targ, float f)
804 if(attacker.team == targ.team)
809 for(k = targ.kh_next; k != world; k = k.kh_next)
811 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
815 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
824 precache_sound(kh_sound_capture);
825 precache_sound(kh_sound_destroy);
826 precache_sound(kh_sound_drop);
827 precache_sound(kh_sound_collect);
829 precache_model("models/sprites/key-dropped.sp2");
830 precache_model("models/sprites/keycarrier-finish.sp2");
831 precache_model("models/sprites/keycarrier-friend.sp2");
832 precache_model("models/sprites/keycarrier-red.sp2");
833 precache_model("models/sprites/keycarrier-blue.sp2");
834 precache_model("models/sprites/keycarrier-yellow.sp2");
835 precache_model("models/sprites/keycarrier-pink.sp2");
836 #ifdef KH_PLAYER_USE_CARRIEDMODEL
837 precache_model("models/keyhunt/key-carried.md3");
839 precache_model("models/keyhunt/key.md3");
842 kh_teams = cvar("g_keyhunt_teams_override");
844 kh_teams = cvar("g_keyhunt_teams");
845 kh_teams = bound(2, kh_teams, 4);
847 // make a KH entity for controlling the game
848 kh_controller = spawn();
849 kh_controller.think = kh_Controller_Think;
850 kh_Controller_SetThink(0, "", kh_WaitForPlayers);
852 setmodel(kh_controller, "models/keyhunt/key.md3");
853 kh_key_dropped = kh_controller.modelindex;
855 dprint(vtos(kh_controller.mins));
856 dprint(vtos(kh_controller.maxs));
859 #ifdef KH_PLAYER_USE_CARRIEDMODEL
860 setmodel(kh_controller, "models/keyhunt/key-carried.md3");
861 kh_key_carried = kh_controller.modelindex;
863 kh_key_carried = kh_key_dropped;
865 setmodel(kh_controller, "models/sprites/key-dropped.sp2");
866 kh_sprite_dropped = kh_controller.modelindex;
867 setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
868 kh_sprite_finish = kh_controller.modelindex;
869 setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
870 kh_sprite_friend = kh_controller.modelindex;
871 setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
872 kh_sprite_red = kh_controller.modelindex;
873 setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
874 kh_sprite_blue = kh_controller.modelindex;
875 setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
876 kh_sprite_pink = kh_controller.modelindex;
877 setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
878 kh_sprite_yellow = kh_controller.modelindex;
879 setmodel(kh_controller, "");
884 // to be called before intermission
886 remove(kh_controller);
887 kh_controller = world;