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[divverent/nexuiz.git] / data / qcsrc / server / gamec / g_world.c
1
2 void worldspawn (void)
3 {
4
5         // Precache all player models
6         // Workaround for "invisible players"
7         precache_model("models/player/carni.zym");
8         precache_model("models/player/crash.zym");
9         precache_model("models/player/grunt.zym");
10         precache_model("models/player/headhunter.zym");
11         precache_model("models/player/insurrectionist.zym");
12         precache_model("models/player/jeandarc.zym");
13         precache_model("models/player/lurk.zym");
14         precache_model("models/player/lycanthrope.zym");
15         precache_model("models/player/marine.zym");
16         precache_model("models/player/nexus.zym");
17         precache_model("models/player/pyria.zym");
18         precache_model("models/player/shock.zym");
19         precache_model("models/player/skadi.zym");
20         precache_model("models/player/specop.zym");
21         precache_model("models/player/visitant.zym");
22
23         //precache_model ("progs/beam.mdl");
24         precache_model ("models/bullet.mdl");
25         precache_model ("models/casing_bronze.mdl");
26         precache_model ("models/casing_shell.mdl");
27         precache_model ("models/casing_steel.mdl");
28         precache_model ("models/ebomb.mdl");
29         precache_model ("models/elaser.mdl");
30         precache_model ("models/flash.md3");
31         precache_model ("models/gibs/bloodyskull.md3");
32         precache_model ("models/gibs/chunk.mdl");
33         precache_model ("models/gibs/eye.md3");
34         precache_model ("models/gibs/gib1.md3");
35         precache_model ("models/gibs/gib2.md3");
36         precache_model ("models/gibs/gib3.md3");
37         precache_model ("models/gibs/gib4.md3");
38         precache_model ("models/gibs/gib5.md3");
39         precache_model ("models/gibs/gib6.md3");
40         precache_model ("models/grenademodel.md3");
41         precache_model ("models/hagarmissile.mdl");
42         precache_model ("models/items/a_bullets.mdl");
43         precache_model ("models/items/a_cells.md3");
44         precache_model ("models/items/a_rockets.md3");
45         precache_model ("models/items/a_shells.md3");
46         precache_model ("models/items/g_a1.md3");
47         precache_model ("models/items/g_a25.md3");
48         precache_model ("models/items/g_h1.md3");
49         precache_model ("models/items/g_h25.md3");
50         precache_model ("models/items/g_h100.md3");
51         precache_model ("models/items/g_invincible.md3");
52         precache_model ("models/items/g_strength.md3");
53         precache_model ("models/laser.mdl");
54         precache_model ("models/misc/chatbubble.spr");
55         precache_model ("models/misc/teambubble.spr");
56         precache_model ("models/nexflash.md3");
57         precache_model ("models/plasma.mdl");
58         precache_model ("models/plasmatrail.mdl");
59         precache_model ("models/rocket.md3");
60         precache_model ("models/sprites/grenexpl.spr");
61         precache_model ("models/sprites/hagar.spr");
62         precache_model ("models/sprites/muzzleflash.spr32");
63         precache_model ("models/sprites/electrocombo.spr32");
64         //precache_model ("models/sprites/plasmahitwall.spr32");
65         //precache_model ("models/sprites/plasmashot.spr32");
66         precache_model ("models/sprites/rockexpl.spr");
67         precache_model ("models/tracer.mdl");
68         precache_model ("models/uziflash.md3");
69         precache_model ("models/weapons/g_crylink.md3");
70         precache_model ("models/weapons/g_electro.md3");
71         precache_model ("models/weapons/g_gl.md3");
72         precache_model ("models/weapons/g_hagar.md3");
73         precache_model ("models/weapons/g_nex.md3");
74         precache_model ("models/weapons/g_rl.md3");
75         precache_model ("models/weapons/g_shotgun.md3");
76         precache_model ("models/weapons/g_uzi.md3");
77         precache_model ("models/weapons/v_crylink.md3");
78         precache_model ("models/weapons/v_electro.md3");
79         precache_model ("models/weapons/v_gl.md3");
80         precache_model ("models/weapons/v_hagar.md3");
81         precache_model ("models/weapons/v_laser.md3");
82         precache_model ("models/weapons/v_nex.md3");
83         precache_model ("models/weapons/v_rl.md3");
84         precache_model ("models/weapons/v_shotgun.md3");
85         precache_model ("models/weapons/v_uzi.md3");
86         precache_model ("models/weapons/w_crylink.zym");
87         precache_model ("models/weapons/w_electro.zym");
88         precache_model ("models/weapons/w_gl.zym");
89         precache_model ("models/weapons/w_hagar.zym");
90         precache_model ("models/weapons/w_laser.zym");
91         precache_model ("models/weapons/w_nex.zym");
92         precache_model ("models/weapons/w_rl.zym");
93         precache_model ("models/weapons/w_shotgun.zym");
94         precache_model ("models/weapons/w_uzi.zym");
95
96         // laser for laser-guided weapons
97         precache_model ("models/laser_dot.mdl");
98
99         precache_sound ("misc/armor1.wav");
100         precache_sound ("misc/armor25.wav");
101         precache_sound ("misc/armorimpact.wav");
102         precache_sound ("misc/bodyimpact1.wav");
103         precache_sound ("misc/bodyimpact2.wav");
104         precache_sound ("misc/gib.wav");
105         precache_sound ("misc/gib_splat01.wav");
106         precache_sound ("misc/gib_splat02.wav");
107         precache_sound ("misc/gib_splat03.wav");
108         precache_sound ("misc/gib_splat04.wav");
109         //precache_sound ("misc/h2ohit.wav");
110         precache_sound ("misc/hit.wav");
111         precache_sound ("misc/footstep01.wav");
112         precache_sound ("misc/footstep02.wav");
113         precache_sound ("misc/footstep03.wav");
114         precache_sound ("misc/footstep04.wav");
115         precache_sound ("misc/footstep05.wav");
116         precache_sound ("misc/footstep06.wav");
117         precache_sound ("misc/hitground1.ogg");
118         precache_sound ("misc/hitground2.ogg");
119         precache_sound ("misc/hitground3.ogg");
120         precache_sound ("misc/hitground4.ogg");
121         precache_sound ("misc/itempickup.ogg");
122         precache_sound ("misc/itemrespawn.ogg");
123         precache_sound ("misc/jumppad.ogg");
124         precache_sound ("misc/mediumhealth.ogg");
125         precache_sound ("misc/megahealth.ogg");
126         precache_sound ("misc/minihealth.ogg");
127         precache_sound ("misc/powerup.ogg");
128         precache_sound ("misc/powerup_shield.ogg");
129         precache_sound ("misc/talk.wav");
130         precache_sound ("misc/teleport.ogg");
131         precache_sound ("plats/medplat1.wav");
132         precache_sound ("plats/medplat2.wav");
133         precache_sound ("player/lava.wav");
134         precache_sound ("player/slime.wav");
135         precache_sound ("weapons/crylink_fire.ogg");
136         precache_sound ("weapons/electro_bounce.ogg");
137         precache_sound ("weapons/electro_fire.ogg");
138         precache_sound ("weapons/electro_fire2.ogg");
139         precache_sound ("weapons/electro_fly.wav");
140         precache_sound ("weapons/electro_impact.ogg");
141         precache_sound ("weapons/electro_impact_combo.ogg");
142         precache_sound ("weapons/grenade_bounce.ogg");
143         precache_sound ("weapons/grenade_fire.ogg");
144         precache_sound ("weapons/grenade_impact.ogg");
145         precache_sound ("weapons/hagar_fire.ogg");
146         precache_sound ("weapons/hagexp1.ogg");
147         precache_sound ("weapons/hagexp2.ogg");
148         precache_sound ("weapons/hagexp3.ogg");
149         precache_sound ("weapons/hook_fire.ogg");
150         precache_sound ("weapons/hook_impact.ogg");
151         precache_sound ("weapons/lasergun_fire.ogg");
152         precache_sound ("weapons/laserimpact.ogg");
153         precache_sound ("weapons/nexfire.ogg");
154         precache_sound ("weapons/neximpact.ogg");
155         precache_sound ("weapons/ric1.ogg");
156         precache_sound ("weapons/ric2.ogg");
157         precache_sound ("weapons/ric3.ogg");
158         precache_sound ("weapons/rocket_fire.ogg");
159         precache_sound ("weapons/rocket_fly.wav");
160         precache_sound ("weapons/rocket_impact.ogg");
161         precache_sound ("weapons/shotgun_fire.ogg");
162         precache_sound ("weapons/tink1.ogg");
163         precache_sound ("weapons/uzi_fire.ogg");
164         precache_sound ("weapons/weapon_switch.ogg");
165         precache_sound ("weapons/weaponpickup.ogg");
166         precache_sound ("weapons/strength_fire.ogg");
167
168         //precache_sound ("announce/male/kill10.ogg");
169         //precache_sound ("announce/male/kill15.ogg");
170         //precache_sound ("announce/male/kill20.ogg");
171         //precache_sound ("announce/male/kill25.ogg");
172         //precache_sound ("announce/male/kill3.ogg");
173         //precache_sound ("announce/male/kill30.ogg");
174         //precache_sound ("announce/male/kill4.ogg");
175         //precache_sound ("announce/male/kill5.ogg");
176         //precache_sound ("announce/male/kill6.ogg");
177         //precache_sound ("announce/male/mapkill1.ogg");
178         //precache_sound ("announce/robotic/last_second_save.ogg");
179         //precache_sound ("announce/robotic/narrowly_averted.ogg");
180         //precache_sound ("minstagib/mockery.ogg");
181
182         // announcer sounds - male
183         precache_sound ("announcer/male/03kills.ogg");
184         precache_sound ("announcer/male/05kills.ogg");
185         precache_sound ("announcer/male/10kills.ogg");
186         precache_sound ("announcer/male/15kills.ogg");
187         precache_sound ("announcer/male/20kills.ogg");
188         precache_sound ("announcer/male/25kills.ogg");
189         precache_sound ("announcer/male/30kills.ogg");
190         precache_sound ("announcer/male/botlike.ogg");
191         precache_sound ("announcer/male/electrobitch.ogg");
192         precache_sound ("announcer/male/welcome.ogg");
193         precache_sound ("announcer/male/yoda.ogg");
194
195         // announcer sounds - robotic
196         precache_sound ("announcer/robotic/1fragleft.ogg");
197         precache_sound ("announcer/robotic/1minuteremains.ogg");
198         precache_sound ("announcer/robotic/2fragsleft.ogg");
199         precache_sound ("announcer/robotic/3fragsleft.ogg");
200         precache_sound ("announcer/robotic/lastsecond.ogg");
201         precache_sound ("announcer/robotic/narrowly.ogg");
202
203         // plays music for the level if there is any
204         if (self.noise)
205         {
206                 precache_sound (self.noise);
207                 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
208         }
209
210                 // 0 normal
211         lightstyle(0, "m");
212
213         // 1 FLICKER (first variety)
214         lightstyle(1, "mmnmmommommnonmmonqnmmo");
215
216         // 2 SLOW STRONG PULSE
217         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
218
219         // 3 CANDLE (first variety)
220         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
221
222         // 4 FAST STROBE
223         lightstyle(4, "mamamamamama");
224
225         // 5 GENTLE PULSE 1
226         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
227
228         // 6 FLICKER (second variety)
229         lightstyle(6, "nmonqnmomnmomomno");
230
231         // 7 CANDLE (second variety)
232         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
233
234         // 8 CANDLE (third variety)
235         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
236
237         // 9 SLOW STROBE (fourth variety)
238         lightstyle(9, "aaaaaaaazzzzzzzz");
239
240         // 10 FLUORESCENT FLICKER
241         lightstyle(10, "mmamammmmammamamaaamammma");
242
243         // 11 SLOW PULSE NOT FADE TO BLACK
244         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
245
246         // styles 32-62 are assigned by the light program for switchable lights
247
248         // 63 testing
249         lightstyle(63, "a");
250
251         player_count = 0;
252         lms_dead_count = 0;
253         lms_lowest_lives = 0;
254
255         InitGameplayMode();
256         //if (cvar("g_domination"))
257         //      dom_init();
258
259         // Urrebot setting
260         urrebots_navopt = cvar("urrebots_navopt");
261 }
262
263 void light (void)
264 {
265         makestatic (self);
266 }
267
268 float( string pFilename ) TryFile =
269 {
270         local float lHandle;
271         lHandle = fopen( pFilename, FILE_READ );
272         if( lHandle != -1 ) {
273                 fclose( lHandle );
274                 return TRUE;
275         } else {
276                 return FALSE;
277         }
278 };
279
280 void() GotoNextMap =
281 {
282         //local string nextmap;
283         //local float n, nummaps;
284         //local string s;
285         string exit_cfg;
286         if (alreadychangedlevel)
287                 return;
288         alreadychangedlevel = TRUE;
289
290         // if an exit cfg is defined by exiting map, exec it.
291         exit_cfg = cvar_string("exit_cfg");
292         if(exit_cfg != "")
293                 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
294
295         ResetGameCvars();
296
297
298         if (cvar("lastlevel"))
299         {
300                 localcmd(strcat("set lastlevel 0\n"));
301                 localcmd(strcat("togglemenu\n"));
302         }
303         else if (cvar("samelevel")) // if samelevel is set, stay on same level
304         {
305                 localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
306                 //changelevel (mapname);
307         }
308         else
309         {
310                 // method 0
311                 local float lCurrent;
312                 local float lSize;
313                 local float lOldCurrent;
314
315                 lSize = tokenize( cvar_string( "g_maplist" ) );
316                 lCurrent = cvar( "g_maplist_index" );
317                 lOldCurrent = lCurrent;
318                 while( 1 ) {
319                         local string lFilename;
320
321                         lCurrent = lCurrent + 1;
322                         if( lCurrent >= lSize ) {
323                                 lCurrent = 0;
324                         }
325                         if( lOldCurrent == lCurrent ) {
326                                 // todo
327                                 bprint( "Maplist is bad/messed up. Not one good mapcfg can be found in it!\n" );
328                                 localcmd( "disconnect\n" );
329                                 break;
330                         }
331
332                         cvar_set( "g_maplist_index", ftos( lCurrent ) );
333
334                         lFilename = strcat( "maps/", argv( lCurrent ), ".mapcfg" );
335                         if( TryFile( lFilename ) ) {
336                                 localcmd(strcat("exec \"", lFilename ,"\"\n"));
337                                 break;
338                         } else {
339                                 dprint( "Couldn't find '", lFilename, "'..\n" );
340                         }
341                         //changelevel( argv( lCurrent ) );
342                 }
343
344                 /*
345                 // method 1
346
347                 //local entity pos;
348                 local float fh;
349                 local string line;
350
351                 // restart current map if no cycle is found
352                 nextmap = strzone(mapname);
353                 fh = fopen("maplist.cfg", FILE_READ);
354                 if (fh >= 0)
355                 {
356                         while (1)
357                         {
358                                 line = fgets(fh);
359                                 if (nextmap == mapname)
360                                 {
361                                         strunzone(nextmap);
362                                         nextmap = strzone(line);
363                                 }
364                                 if (!line)
365                                         break;
366                                 if (line == mapname)
367                                 {
368                                         line = fgets(fh);
369                                         if (!line)
370                                                 break;
371                                         strunzone(nextmap);
372                                         nextmap = strzone(line);
373                                         break;
374                                 }
375                         }
376                         fclose(fh);
377                 }
378                 changelevel (nextmap);
379                 strunzone(nextmap);*/
380
381                 // method 3
382                 /*
383                 s = cvar_string("g_maplist");
384                 nummaps = tokenize(s);
385                 // if no map list, restart current one
386                 nextmap = mapname;
387                 if (nummaps >= 1)
388                 {
389                         n = 0;
390                         while (n < nummaps)
391                         {
392                                 if (argv(n) == mapname)
393                                         break;
394                                 n = n + 1;
395                         }
396                         n = n + 1;
397                         if (n >= nummaps)
398                                 n = 0;
399                         nextmap = argv(n);
400                 }
401                 changelevel (nextmap);
402                 */
403         }
404 };
405
406
407 /*
408 ============
409 IntermissionThink
410
411 When the player presses attack or jump, change to the next level
412 ============
413 */
414 void() IntermissionThink =
415 {
416         if (time < intermission_exittime)
417                 return;
418
419         if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
420                 return;
421
422         GotoNextMap ();
423 };
424
425 /*
426 ============
427 FindIntermission
428
429 Returns the entity to view from
430 ============
431 */
432 /*
433 entity() FindIntermission =
434 {
435         local   entity spot;
436         local   float cyc;
437
438 // look for info_intermission first
439         spot = find (world, classname, "info_intermission");
440         if (spot)
441         {       // pick a random one
442                 cyc = random() * 4;
443                 while (cyc > 1)
444                 {
445                         spot = find (spot, classname, "info_intermission");
446                         if (!spot)
447                                 spot = find (spot, classname, "info_intermission");
448                         cyc = cyc - 1;
449                 }
450                 return spot;
451         }
452
453 // then look for the start position
454         spot = find (world, classname, "info_player_start");
455         if (spot)
456                 return spot;
457
458 // testinfo_player_start is only found in regioned levels
459         spot = find (world, classname, "testplayerstart");
460         if (spot)
461                 return spot;
462
463 // then look for the start position
464         spot = find (world, classname, "info_player_deathmatch");
465         if (spot)
466                 return spot;
467
468         //objerror ("FindIntermission: no spot");
469         return world;
470 };
471 */
472
473 /*
474 ===============================================================================
475
476 RULES
477
478 ===============================================================================
479 */
480
481 void() DumpStats =
482 {
483         local float file, now;
484         local string gametype, s;
485
486         if(cvar("_printstats"))
487                 cvar_set("_printstats", "0");
488         else if(!gameover)
489                 return;
490
491         now = time;
492
493         if (cvar("g_tdm"))
494                 gametype = "tdm";
495         else if (cvar("g_ctf"))
496                 gametype = "ctf";
497         else if (cvar("g_domination"))
498                 gametype = "dom";
499         else if (cvar("g_runematch"))
500                 gametype = "rune";
501         else
502                 gametype = "dm";
503
504         if(gameover)
505                 s = ":scores:";
506         else
507                 s = ":status:";
508
509         s = strcat(s, gametype, "_", mapname, ":", ftos(rint(now)), "\n");
510
511         if(cvar("sv_logscores_console"))
512                 localcmd(strcat("echo ", s));
513         if(cvar("sv_logscores_file"))
514         {
515                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
516                 fputs(file, s);
517         }
518
519         other = findchain(classname, "player");
520         while (other)
521         {
522                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
523                 {
524                         s = strcat(":player:", ftos(other.frags), ":");
525                         s = strcat(s, ftos(other.deaths), ":");
526                         s = strcat(s, ftos(rint(now - other.jointime)), ":");
527                         s = strcat(s, ftos(other.team), ":", other.netname, "\n");
528
529                         if(cvar("sv_logscores_console"))
530                                 localcmd(strcat("echo ", s));
531                         if(cvar("sv_logscores_file"))
532                                 fputs(file, s);
533                 }
534                 other = other.chain;
535         }
536
537         if(cvar("sv_logscores_console"))
538                 localcmd("echo :end\n");
539         if(cvar("sv_logscores_file"))
540         {
541                 fputs(file, ":end\n");
542                 fclose(file);
543         }
544 }
545
546
547 /*
548 go to the next level for deathmatch
549 only called if a time or frag limit has expired
550 */
551 void() NextLevel =
552 {
553         gameover = TRUE;
554
555         intermission_running = 1;
556
557 // enforce a wait time before allowing changelevel
558         intermission_exittime = time + cvar("sv_mapchange_delay");
559
560         WriteByte (MSG_ALL, SVC_CDTRACK);
561         WriteByte (MSG_ALL, 3);
562         WriteByte (MSG_ALL, 3);
563
564         //pos = FindIntermission ();
565
566         VoteReset();
567
568         DumpStats();
569
570         other = findchainflags(flags, FL_CLIENT);
571         while (other != world)
572         {
573                 //other.nextthink = time + 0.5;
574                 other.takedamage = DAMAGE_NO;
575                 other.solid = SOLID_NOT;
576                 other.movetype = MOVETYPE_NONE;
577                 other.angles = other.v_angle;
578                 other.angles_x = other.angles_x * -1;
579
580                 self = other;
581                 weapon_action(other.weapon, WR_IDLE);
582
583                 /*
584                 if (pos != world);
585                 {
586                         other.modelindex = 0;
587                         other.weaponentity = world; // remove weapon model
588                         other.view_ofs = '0 0 0';
589                         other.angles = other.v_angle = pos.mangle;
590                         if (!other.angles)
591                         {
592                                 other.angles = other.v_angle = pos.angles;
593                                 other.v_angle_x = other.v_angle_x * -1;
594                         }
595                         other.fixangle = TRUE;          // turn this way immediately
596                         setorigin (other, pos.origin);
597                 }
598                 */
599                 other = other.chain;
600         }
601
602         WriteByte (MSG_ALL, SVC_INTERMISSION);
603 };
604
605 /*
606 ============
607 CheckRules_Player
608
609 Exit deathmatch games upon conditions
610 ============
611 */
612 void() CheckRules_Player =
613 {
614         local float fraglimit;
615
616         if (gameover)   // someone else quit the game already
617                 return;
618
619         // fixme: don't check players; instead check dom_team and ctf_team entities
620
621         fraglimit = cvar("fraglimit");
622
623         if(!cvar("g_lms") && !(cvar("g_tdm") || (cvar("teamplay") && cvar("g_runematch"))))
624         {
625                 if (fraglimit && self.frags >= fraglimit)
626                 {
627                         NextLevel ();
628                         return;
629                 }
630         }
631 };
632
633 float checkrules_oneminutewarning;
634 float checkrules_leaderfrags;
635 entity checkrules_leader;
636 float tdm_max_score, tdm_old_score;
637
638 /*
639 ============
640 CheckRules_World
641
642 Exit deathmatch games upon conditions
643 ============
644 */
645 void() CheckRules_World =
646 {
647         local float timelimit;
648         local float fraglimit;
649         local float checkrules_oldleaderfrags;
650         local entity checkrules_oldleader;
651         local entity head;
652
653         VoteThink();
654
655         if (intermission_running)
656         if (time >= intermission_exittime + 60)
657         {
658                 GotoNextMap();
659                 return;
660         }
661
662         if (gameover)   // someone else quit the game already
663                 return;
664
665         DumpStats();
666
667         timelimit = cvar("timelimit") * 60;
668         fraglimit = cvar("fraglimit");
669
670         if (timelimit && time >= timelimit)
671         {
672                 NextLevel ();
673                 return;
674         }
675
676         if (!checkrules_oneminutewarning && timelimit && time > timelimit - 60)
677         {
678                 checkrules_oneminutewarning = TRUE;
679                 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
680         }
681
682         // last man camping winning conditions
683         if(cvar("g_lms"))
684         {
685                 if(lms_dead_count < 0)
686                         lms_dead_count = 0;
687
688                 // goto next map if only one player is alive or
689                 // if there is only one player as spectator (could happen with g_lms_join_anytime 1)
690                 if((player_count > 1 && (player_count - lms_dead_count) <= 1) ||
691                   (player_count == 1 && lms_dead_count == 1))
692                         NextLevel();
693                 return;
694         }
695
696         if((cvar("g_tdm") || (cvar("teamplay") && cvar("g_runematch"))) && fraglimit)
697         {
698                 team1_score = team2_score = team3_score = team4_score = 0;
699
700                 head = findchain(classname, "player");
701                 while (head)
702                 {
703                         if(head.team == COLOR_TEAM1)
704                                 team1_score += head.frags;
705                         else if(head.team == COLOR_TEAM2)
706                                 team2_score += head.frags;
707                         else if(head.team == COLOR_TEAM3)
708                                 team3_score += head.frags;
709                         else if(head.team == COLOR_TEAM4)
710                                 team4_score += head.frags;
711                         head = head.chain;
712                 }
713
714                 tdm_old_score = tdm_max_score;
715                 tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
716
717                 if(tdm_max_score >= fraglimit)
718                         NextLevel();
719
720                 if(!cvar("g_domination") && !cvar("g_runematch"))
721                 if(tdm_max_score != tdm_old_score)
722                 {
723                         if(tdm_max_score == fraglimit - 1)
724                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
725                         else if(tdm_max_score == fraglimit - 2)
726                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
727                         else if(tdm_max_score == fraglimit - 3)
728                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
729                 }
730                 return;
731         }
732
733         checkrules_oldleader = checkrules_leader;
734         checkrules_oldleaderfrags = checkrules_leaderfrags;
735         checkrules_leaderfrags = 0;
736         checkrules_leader = world;
737         head = findchain(classname, "player");
738         while (head)
739         {
740                 if (checkrules_leaderfrags < head.frags)
741                 {
742                         checkrules_leaderfrags = head.frags;
743                         checkrules_leader = head;
744                 }
745                 head = head.chain;
746         }
747         if (checkrules_leaderfrags <= 0)
748         {
749                 checkrules_leader = world;
750                 checkrules_leaderfrags = 0;
751         }
752         checkrules_leaderfrags = floor(checkrules_leaderfrags);
753
754         if (!cvar("g_domination") && !cvar("g_runematch"))
755         if (checkrules_leaderfrags != checkrules_oldleaderfrags)
756         {
757                 if (checkrules_leaderfrags == fraglimit - 1)
758                         sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
759                 else if (checkrules_leaderfrags == fraglimit - 2)
760                         sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
761                 else if (checkrules_leaderfrags == fraglimit - 3)
762                         sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
763         }
764 //      if (checkrules_leader != checkrules_oldleader)// && checkrules_leaderfrags > checkrules_oldleaderfrags)
765 //              bprint("^1",checkrules_leader.netname, " has taken the lead with ", ftos(checkrules_leaderfrags), " frags\n");
766 };