]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/gamec/g_world.c
fix for previous printstats patch (strings were messed up by long playernames)
[divverent/nexuiz.git] / data / qcsrc / server / gamec / g_world.c
1
2 void worldspawn (void)
3 {
4
5         // Precache all player models
6         // Workaround for "invisible players"
7         precache_model("models/player/carni.zym");
8         precache_model("models/player/crash.zym");
9         precache_model("models/player/grunt.zym");
10         precache_model("models/player/headhunter.zym");
11         precache_model("models/player/insurrectionist.zym");
12         precache_model("models/player/jeandarc.zym");
13         precache_model("models/player/lurk.zym");
14         precache_model("models/player/lycanthrope.zym");
15         precache_model("models/player/marine.zym");
16         precache_model("models/player/nexus.zym");
17         precache_model("models/player/pyria.zym");
18         precache_model("models/player/shock.zym");
19         precache_model("models/player/skadi.zym");
20         precache_model("models/player/specop.zym");
21         precache_model("models/player/visitant.zym");
22
23         //precache_model ("progs/beam.mdl");
24         precache_model ("models/bullet.mdl");
25         precache_model ("models/casing_bronze.mdl");
26         precache_model ("models/casing_shell.mdl");
27         precache_model ("models/casing_steel.mdl");
28         precache_model ("models/ebomb.mdl");
29         precache_model ("models/elaser.mdl");
30         precache_model ("models/flash.md3");
31         precache_model ("models/gibs/bloodyskull.md3");
32         precache_model ("models/gibs/chunk.mdl");
33         precache_model ("models/gibs/eye.md3");
34         precache_model ("models/gibs/gib1.md3");
35         //precache_model ("models/gibs/gib2.md3");
36         //precache_model ("models/gibs/gib3.md3");
37         //precache_model ("models/gibs/gib4.md3");
38         precache_model ("models/gibs/gib5.md3");
39         //precache_model ("models/gibs/gib6.md3");
40         precache_model ("models/gibs/gib1.mdl");
41         precache_model ("models/gibs/gib2.mdl");
42         precache_model ("models/gibs/gib3.mdl");                
43         precache_model ("models/grenademodel.md3");
44         precache_model ("models/hagarmissile.mdl");
45         precache_model ("models/items/a_bullets.mdl");
46         precache_model ("models/items/a_cells.md3");
47         precache_model ("models/items/a_rockets.md3");
48         precache_model ("models/items/a_shells.md3");
49         precache_model ("models/items/g_a1.md3");
50         precache_model ("models/items/g_a25.md3");
51         precache_model ("models/items/g_h1.md3");
52         precache_model ("models/items/g_h25.md3");
53         precache_model ("models/items/g_h100.md3");
54         precache_model ("models/items/g_invincible.md3");
55         precache_model ("models/items/g_strength.md3");
56         precache_model ("models/laser.mdl");
57         precache_model ("models/misc/chatbubble.spr");
58         precache_model ("models/misc/teambubble.spr");
59         precache_model ("models/nexflash.md3");
60         precache_model ("models/plasma.mdl");
61         precache_model ("models/plasmatrail.mdl");
62         precache_model ("models/rocket.md3");
63         precache_model ("models/sprites/grenexpl.spr");
64         precache_model ("models/sprites/hagar.spr");
65         precache_model ("models/sprites/muzzleflash.spr32");
66         precache_model ("models/sprites/electrocombo.spr32");
67         //precache_model ("models/sprites/plasmahitwall.spr32");
68         //precache_model ("models/sprites/plasmashot.spr32");
69         precache_model ("models/sprites/rockexpl.spr");
70         precache_model ("models/tracer.mdl");
71         precache_model ("models/uziflash.md3");
72         precache_model ("models/weapons/g_crylink.md3");
73         precache_model ("models/weapons/g_electro.md3");
74         precache_model ("models/weapons/g_gl.md3");
75         precache_model ("models/weapons/g_hagar.md3");
76         precache_model ("models/weapons/g_nex.md3");
77         precache_model ("models/weapons/g_rl.md3");
78         precache_model ("models/weapons/g_shotgun.md3");
79         precache_model ("models/weapons/g_uzi.md3");
80         precache_model ("models/weapons/v_crylink.md3");
81         precache_model ("models/weapons/v_electro.md3");
82         precache_model ("models/weapons/v_gl.md3");
83         precache_model ("models/weapons/v_hagar.md3");
84         precache_model ("models/weapons/v_laser.md3");
85         precache_model ("models/weapons/v_nex.md3");
86         precache_model ("models/weapons/v_rl.md3");
87         precache_model ("models/weapons/v_shotgun.md3");
88         precache_model ("models/weapons/v_uzi.md3");
89         precache_model ("models/weapons/w_crylink.zym");
90         precache_model ("models/weapons/w_electro.zym");
91         precache_model ("models/weapons/w_gl.zym");
92         precache_model ("models/weapons/w_hagar.zym");
93         precache_model ("models/weapons/w_laser.zym");
94         precache_model ("models/weapons/w_nex.zym");
95         precache_model ("models/weapons/w_rl.zym");
96         precache_model ("models/weapons/w_shotgun.zym");
97         precache_model ("models/weapons/w_uzi.zym");
98
99         // laser for laser-guided weapons
100         precache_model ("models/laser_dot.mdl");
101
102         precache_sound ("misc/armor1.wav");
103         precache_sound ("misc/armor25.wav");
104         precache_sound ("misc/armorimpact.wav");
105         precache_sound ("misc/bodyimpact1.wav");
106         precache_sound ("misc/bodyimpact2.wav");
107         precache_sound ("misc/gib.wav");
108         precache_sound ("misc/gib_splat01.wav");
109         precache_sound ("misc/gib_splat02.wav");
110         precache_sound ("misc/gib_splat03.wav");
111         precache_sound ("misc/gib_splat04.wav");
112         //precache_sound ("misc/h2ohit.wav");
113         precache_sound ("misc/hit.wav");
114         precache_sound ("misc/footstep01.wav");
115         precache_sound ("misc/footstep02.wav");
116         precache_sound ("misc/footstep03.wav");
117         precache_sound ("misc/footstep04.wav");
118         precache_sound ("misc/footstep05.wav");
119         precache_sound ("misc/footstep06.wav");
120         precache_sound ("misc/hitground1.ogg");
121         precache_sound ("misc/hitground2.ogg");
122         precache_sound ("misc/hitground3.ogg");
123         precache_sound ("misc/hitground4.ogg");
124         precache_sound ("misc/itempickup.ogg");
125         precache_sound ("misc/itemrespawn.ogg");
126         precache_sound ("misc/jumppad.ogg");
127         precache_sound ("misc/mediumhealth.ogg");
128         precache_sound ("misc/megahealth.ogg");
129         precache_sound ("misc/minihealth.ogg");
130         precache_sound ("misc/powerup.ogg");
131         precache_sound ("misc/powerup_shield.ogg");
132         precache_sound ("misc/talk.wav");
133         precache_sound ("misc/teleport.ogg");
134         precache_sound ("plats/medplat1.wav");
135         precache_sound ("plats/medplat2.wav");
136         precache_sound ("player/lava.wav");
137         precache_sound ("player/slime.wav");
138         precache_sound ("weapons/crylink_fire.ogg");
139         precache_sound ("weapons/electro_bounce.ogg");
140         precache_sound ("weapons/electro_fire.ogg");
141         precache_sound ("weapons/electro_fire2.ogg");
142         precache_sound ("weapons/electro_fly.wav");
143         precache_sound ("weapons/electro_impact.ogg");
144         precache_sound ("weapons/electro_impact_combo.ogg");
145         precache_sound ("weapons/grenade_bounce.ogg");
146         precache_sound ("weapons/grenade_fire.ogg");
147         precache_sound ("weapons/grenade_impact.ogg");
148         precache_sound ("weapons/hagar_fire.ogg");
149         precache_sound ("weapons/hagexp1.ogg");
150         precache_sound ("weapons/hagexp2.ogg");
151         precache_sound ("weapons/hagexp3.ogg");
152         precache_sound ("weapons/hook_fire.ogg");
153         precache_sound ("weapons/hook_impact.ogg");
154         precache_sound ("weapons/lasergun_fire.ogg");
155         precache_sound ("weapons/laserimpact.ogg");
156         precache_sound ("weapons/nexfire.ogg");
157         precache_sound ("weapons/neximpact.ogg");
158         precache_sound ("weapons/ric1.ogg");
159         precache_sound ("weapons/ric2.ogg");
160         precache_sound ("weapons/ric3.ogg");
161         precache_sound ("weapons/rocket_fire.ogg");
162         precache_sound ("weapons/rocket_fly.wav");
163         precache_sound ("weapons/rocket_impact.ogg");
164         precache_sound ("weapons/shotgun_fire.ogg");
165         precache_sound ("weapons/tink1.ogg");
166         precache_sound ("weapons/uzi_fire.ogg");
167         precache_sound ("weapons/weapon_switch.ogg");
168         precache_sound ("weapons/weaponpickup.ogg");
169         precache_sound ("weapons/strength_fire.ogg");
170
171         //precache_sound ("announce/male/kill10.ogg");
172         //precache_sound ("announce/male/kill15.ogg");
173         //precache_sound ("announce/male/kill20.ogg");
174         //precache_sound ("announce/male/kill25.ogg");
175         //precache_sound ("announce/male/kill3.ogg");
176         //precache_sound ("announce/male/kill30.ogg");
177         //precache_sound ("announce/male/kill4.ogg");
178         //precache_sound ("announce/male/kill5.ogg");
179         //precache_sound ("announce/male/kill6.ogg");
180         //precache_sound ("announce/male/mapkill1.ogg");
181         //precache_sound ("announce/robotic/last_second_save.ogg");
182         //precache_sound ("announce/robotic/narrowly_averted.ogg");
183         //precache_sound ("minstagib/mockery.ogg");
184
185         // announcer sounds - male
186         precache_sound ("announcer/male/03kills.ogg");
187         precache_sound ("announcer/male/05kills.ogg");
188         precache_sound ("announcer/male/10kills.ogg");
189         precache_sound ("announcer/male/15kills.ogg");
190         precache_sound ("announcer/male/20kills.ogg");
191         precache_sound ("announcer/male/25kills.ogg");
192         precache_sound ("announcer/male/30kills.ogg");
193         precache_sound ("announcer/male/botlike.ogg");
194         precache_sound ("announcer/male/electrobitch.ogg");
195         precache_sound ("announcer/male/welcome.ogg");
196         precache_sound ("announcer/male/yoda.ogg");
197
198         // announcer sounds - robotic
199         precache_sound ("announcer/robotic/1fragleft.ogg");
200         precache_sound ("announcer/robotic/1minuteremains.ogg");
201         precache_sound ("announcer/robotic/2fragsleft.ogg");
202         precache_sound ("announcer/robotic/3fragsleft.ogg");
203         precache_sound ("announcer/robotic/lastsecond.ogg");
204         precache_sound ("announcer/robotic/narrowly.ogg");
205
206         // plays music for the level if there is any
207         if (self.noise)
208         {
209                 precache_sound (self.noise);
210                 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
211         }
212
213                 // 0 normal
214         lightstyle(0, "m");
215
216         // 1 FLICKER (first variety)
217         lightstyle(1, "mmnmmommommnonmmonqnmmo");
218
219         // 2 SLOW STRONG PULSE
220         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
221
222         // 3 CANDLE (first variety)
223         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
224
225         // 4 FAST STROBE
226         lightstyle(4, "mamamamamama");
227
228         // 5 GENTLE PULSE 1
229         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
230
231         // 6 FLICKER (second variety)
232         lightstyle(6, "nmonqnmomnmomomno");
233
234         // 7 CANDLE (second variety)
235         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
236
237         // 8 CANDLE (third variety)
238         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
239
240         // 9 SLOW STROBE (fourth variety)
241         lightstyle(9, "aaaaaaaazzzzzzzz");
242
243         // 10 FLUORESCENT FLICKER
244         lightstyle(10, "mmamammmmammamamaaamammma");
245
246         // 11 SLOW PULSE NOT FADE TO BLACK
247         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
248
249         // styles 32-62 are assigned by the light program for switchable lights
250
251         // 63 testing
252         lightstyle(63, "a");
253
254         player_count = 0;
255         lms_dead_count = 0;
256         lms_lowest_lives = 0;
257
258         InitGameplayMode();
259         //if (cvar("g_domination"))
260         //      dom_init();
261
262         // Urrebot setting
263         urrebots_navopt = cvar("urrebots_navopt");
264
265         local entity head;
266         head = nextent(world);
267         maxclients = 0;
268         while(head)
269         {
270                 maxclients++;
271                 head = nextent(head);
272         }
273 }
274
275 void light (void)
276 {
277         makestatic (self);
278 }
279
280 float( string pFilename ) TryFile =
281 {
282         local float lHandle;
283         dprint("TryFile(\"", pFilename, "\")\n");
284         lHandle = fopen( pFilename, FILE_READ );
285         if( lHandle != -1 ) {
286                 fclose( lHandle );
287                 return TRUE;
288         } else {
289                 return FALSE;
290         }
291 };
292
293 void() GotoNextMap =
294 {
295         //local string nextmap;
296         //local float n, nummaps;
297         //local string s;
298         string exit_cfg;
299         if (alreadychangedlevel)
300                 return;
301         alreadychangedlevel = TRUE;
302         if (cvar("samelevel")) // if samelevel is set, stay on same level
303         {
304                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
305                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
306                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
307                 localcmd("restart\n");
308                 //changelevel (mapname);
309                 return;
310         }
311
312         // if an exit cfg is defined by exiting map, exec it.
313         exit_cfg = cvar_string("exit_cfg");
314         if(exit_cfg != "")
315                 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
316
317         ResetGameCvars();
318
319
320         if (cvar("lastlevel"))
321         {
322                 localcmd(strcat("set lastlevel 0\n"));
323                 localcmd(strcat("togglemenu\n"));
324         }
325         else
326         {
327                 // method 0
328                 local float lCurrent;
329                 local float lSize;
330                 local float lOldCurrent;
331                 local float pass;
332
333                 pass = 0;
334                 while (pass < 2)
335                 {
336                         pass = pass + 1;
337                         local string temp;
338                         temp = cvar_string( "g_maplist" );
339                         dprint("g_maplist is ", temp, "\n");
340                         lSize = tokenize( temp );
341                         lCurrent = cvar( "g_maplist_index" );
342                         lOldCurrent = lCurrent;
343                         dprint(ftos(lOldCurrent), " / ", ftos(lSize), " (start)\n");
344                         while( 1 ) {
345                                 local string lFilename;
346
347                                 lCurrent = lCurrent + 1;
348                                 dprint(ftos(lCurrent), " / ", ftos(lSize), "\n");
349                                 if( lCurrent >= lSize ) {
350                                         lCurrent = 0;
351                                 }
352                                 if( lOldCurrent == lCurrent ) {
353                                         // we couldn't find a valid map at all
354                                         if (pass == 1)
355                                         {
356                                                 bprint( "Maplist is bad/messed up. Not one good mapcfg can be found in it!  Resetting it to default map list.\n" );
357                                                 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
358                                                 // let the loop restart with the default list now
359                                         }
360                                         else
361                                         {
362                                                 bprint( "Both g_maplist and g_maplist_defaultlist are messed up!  complain to developers!\n" );
363                                                 localcmd( "disconnect\n" );
364                                         }
365                                         break;
366                                 }
367
368                                 cvar_set( "g_maplist_index", ftos( lCurrent ) );
369
370                                 lFilename = strcat( "maps/", argv( lCurrent ), ".mapcfg" );
371                                 if( TryFile( lFilename ) ) {
372                                         localcmd(strcat("exec \"", lFilename ,"\"\n"));
373                                         pass = 2; // exit the outer loop
374                                         break;
375                                 } else {
376                                         dprint( "Couldn't find '", lFilename, "'..\n" );
377                                 }
378                                 //changelevel( argv( lCurrent ) );
379                         }
380                 }
381
382                 /*
383                 // method 1
384
385                 //local entity pos;
386                 local float fh;
387                 local string line;
388
389                 // restart current map if no cycle is found
390                 nextmap = strzone(mapname);
391                 fh = fopen("maplist.cfg", FILE_READ);
392                 if (fh >= 0)
393                 {
394                         while (1)
395                         {
396                                 line = fgets(fh);
397                                 if (nextmap == mapname)
398                                 {
399                                         strunzone(nextmap);
400                                         nextmap = strzone(line);
401                                 }
402                                 if (!line)
403                                         break;
404                                 if (line == mapname)
405                                 {
406                                         line = fgets(fh);
407                                         if (!line)
408                                                 break;
409                                         strunzone(nextmap);
410                                         nextmap = strzone(line);
411                                         break;
412                                 }
413                         }
414                         fclose(fh);
415                 }
416                 changelevel (nextmap);
417                 strunzone(nextmap);*/
418
419                 // method 3
420                 /*
421                 s = cvar_string("g_maplist");
422                 nummaps = tokenize(s);
423                 // if no map list, restart current one
424                 nextmap = mapname;
425                 if (nummaps >= 1)
426                 {
427                         n = 0;
428                         while (n < nummaps)
429                         {
430                                 if (argv(n) == mapname)
431                                         break;
432                                 n = n + 1;
433                         }
434                         n = n + 1;
435                         if (n >= nummaps)
436                                 n = 0;
437                         nextmap = argv(n);
438                 }
439                 changelevel (nextmap);
440                 */
441         }
442 };
443
444
445 /*
446 ============
447 IntermissionThink
448
449 When the player presses attack or jump, change to the next level
450 ============
451 */
452 void() IntermissionThink =
453 {
454         if (time < intermission_exittime)
455                 return;
456
457         if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
458                 return;
459
460         GotoNextMap ();
461 };
462
463 /*
464 ============
465 FindIntermission
466
467 Returns the entity to view from
468 ============
469 */
470 /*
471 entity() FindIntermission =
472 {
473         local   entity spot;
474         local   float cyc;
475
476 // look for info_intermission first
477         spot = find (world, classname, "info_intermission");
478         if (spot)
479         {       // pick a random one
480                 cyc = random() * 4;
481                 while (cyc > 1)
482                 {
483                         spot = find (spot, classname, "info_intermission");
484                         if (!spot)
485                                 spot = find (spot, classname, "info_intermission");
486                         cyc = cyc - 1;
487                 }
488                 return spot;
489         }
490
491 // then look for the start position
492         spot = find (world, classname, "info_player_start");
493         if (spot)
494                 return spot;
495
496 // testinfo_player_start is only found in regioned levels
497         spot = find (world, classname, "testplayerstart");
498         if (spot)
499                 return spot;
500
501 // then look for the start position
502         spot = find (world, classname, "info_player_deathmatch");
503         if (spot)
504                 return spot;
505
506         //objerror ("FindIntermission: no spot");
507         return world;
508 };
509 */
510
511 /*
512 ===============================================================================
513
514 RULES
515
516 ===============================================================================
517 */
518
519 void() DumpStats =
520 {
521         local float file, now;
522         local string gametype, s;
523
524         if(cvar("_printstats"))
525                 cvar_set("_printstats", "0");
526         else if(!gameover)
527                 return;
528
529         now = time;
530
531         if (cvar("g_tdm"))
532                 gametype = "tdm";
533         else if (cvar("g_ctf"))
534                 gametype = "ctf";
535         else if (cvar("g_domination"))
536                 gametype = "dom";
537         else if (cvar("g_runematch"))
538                 gametype = "rune";
539         else
540                 gametype = "dm";
541
542         if(gameover)
543                 s = ":scores:";
544         else
545                 s = ":status:";
546
547         s = strcat(s, gametype, "_", mapname, ":", ftos(rint(now)));
548
549         if(cvar("sv_logscores_console"))
550                 localcmd(strcat("echo \"", s, "\"\n"));
551         if(cvar("sv_logscores_file"))
552         {
553                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
554                 fputs(file, strcat(s, "\n"));
555         }
556
557         other = findchain(classname, "player");
558         while (other)
559         {
560                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
561                 {
562                         s = strcat(":player:", ftos(other.frags), ":");
563                         s = strcat(s, ftos(other.deaths), ":");
564                         s = strcat(s, ftos(rint(now - other.jointime)), ":");
565                         s = strcat(s, ftos(other.team), ":");
566
567                         if(cvar("sv_logscores_file"))
568                                 fputs(file, strcat(s, other.netname, "\n"));
569                         if(cvar("sv_logscores_console"))
570                         {
571                                 local string ch;
572                                 local float i;
573                                 
574                                 localcmd(strcat("echo \"", s));
575                                 for(i = 0; i < strlen(other.netname); ++i)
576                                 {
577                                         ch = substring(other.netname, i, 1);
578                                         if(ch != "\"" && ch != "\r" && ch != "\n")
579                                                 localcmd(ch);
580                                 }
581                                 localcmd("\"\n");
582                         }
583                 }
584                 other = other.chain;
585         }
586
587         if(cvar("sv_logscores_console"))
588                 localcmd("echo :end\n");
589         if(cvar("sv_logscores_file"))
590         {
591                 fputs(file, ":end\n");
592                 fclose(file);
593         }
594 }
595
596
597 /*
598 go to the next level for deathmatch
599 only called if a time or frag limit has expired
600 */
601 void() NextLevel =
602 {
603         gameover = TRUE;
604
605         intermission_running = 1;
606
607 // enforce a wait time before allowing changelevel
608         intermission_exittime = time + cvar("sv_mapchange_delay");
609
610         WriteByte (MSG_ALL, SVC_CDTRACK);
611         WriteByte (MSG_ALL, 3);
612         WriteByte (MSG_ALL, 3);
613
614         //pos = FindIntermission ();
615
616         VoteReset();
617
618         DumpStats();
619
620         other = findchainflags(flags, FL_CLIENT);
621         while (other != world)
622         {
623                 //other.nextthink = time + 0.5;
624                 other.takedamage = DAMAGE_NO;
625                 other.solid = SOLID_NOT;
626                 other.movetype = MOVETYPE_NONE;
627                 other.angles = other.v_angle;
628                 other.angles_x = other.angles_x * -1;
629
630                 self = other;
631                 weapon_action(other.weapon, WR_IDLE);
632
633                 /*
634                 if (pos != world);
635                 {
636                         other.modelindex = 0;
637                         other.weaponentity = world; // remove weapon model
638                         other.view_ofs = '0 0 0';
639                         other.angles = other.v_angle = pos.mangle;
640                         if (!other.angles)
641                         {
642                                 other.angles = other.v_angle = pos.angles;
643                                 other.v_angle_x = other.v_angle_x * -1;
644                         }
645                         other.fixangle = TRUE;          // turn this way immediately
646                         setorigin (other, pos.origin);
647                 }
648                 */
649                 other = other.chain;
650         }
651
652         WriteByte (MSG_ALL, SVC_INTERMISSION);
653 };
654
655 /*
656 ============
657 CheckRules_Player
658
659 Exit deathmatch games upon conditions
660 ============
661 */
662 void() CheckRules_Player =
663 {
664         local float fraglimit;
665
666         if (gameover)   // someone else quit the game already
667                 return;
668
669         // fixme: don't check players; instead check dom_team and ctf_team entities
670
671         fraglimit = cvar("fraglimit");
672
673         if(!cvar("g_lms") && !(cvar("g_tdm") || (cvar("teamplay") && cvar("g_runematch"))))
674         {
675                 if (fraglimit && self.frags >= fraglimit)
676                 {
677                         NextLevel ();
678                         return;
679                 }
680         }
681 };
682
683 float checkrules_oneminutewarning;
684 float checkrules_leaderfrags;
685 entity checkrules_leader;
686 float tdm_max_score, tdm_old_score;
687
688 /*
689 ============
690 CheckRules_World
691
692 Exit deathmatch games upon conditions
693 ============
694 */
695 void() CheckRules_World =
696 {
697         local float timelimit;
698         local float fraglimit;
699         local float checkrules_oldleaderfrags;
700         local float f;
701         local entity checkrules_oldleader;
702         local entity head;
703
704         VoteThink();
705
706         if (intermission_running)
707         if (time >= intermission_exittime + 60)
708         {
709                 GotoNextMap();
710                 return;
711         }
712
713         if (gameover)   // someone else quit the game already
714                 return;
715
716         DumpStats();
717
718         timelimit = cvar("timelimit") * 60;
719         fraglimit = cvar("fraglimit");
720
721         if (timelimit && time >= timelimit)
722         {
723                 NextLevel ();
724                 return;
725         }
726
727         if (!checkrules_oneminutewarning && timelimit && time > timelimit - 60)
728         {
729                 checkrules_oneminutewarning = TRUE;
730                 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
731         }
732
733         // last man camping winning conditions
734         if(cvar("g_lms"))
735         {
736                 if(lms_dead_count < 0)
737                         lms_dead_count = 0;
738
739                 // goto next map if only one player is alive or
740                 // if there is only one player as spectator (could happen with g_lms_join_anytime 1)
741                 if((player_count > 1 && (player_count - lms_dead_count) <= 1) ||
742                   (player_count == 1 && lms_dead_count == 1))
743                         NextLevel();
744                 return;
745         }
746
747         if((cvar("g_tdm") || (cvar("teamplay") && cvar("g_runematch"))) && fraglimit)
748         {
749                 team1_score = team2_score = team3_score = team4_score = 0;
750
751                 head = findchain(classname, "player");
752                 while (head)
753                 {
754                         if(head.team == COLOR_TEAM1)
755                                 team1_score += head.frags;
756                         else if(head.team == COLOR_TEAM2)
757                                 team2_score += head.frags;
758                         else if(head.team == COLOR_TEAM3)
759                                 team3_score += head.frags;
760                         else if(head.team == COLOR_TEAM4)
761                                 team4_score += head.frags;
762                         head = head.chain;
763                 }
764
765                 tdm_old_score = tdm_max_score;
766                 tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
767
768                 if(tdm_max_score >= fraglimit)
769                         NextLevel();
770
771                 if(!cvar("g_domination") && !cvar("g_runematch"))
772                 if(tdm_max_score != tdm_old_score)
773                 {
774                         if(tdm_max_score == fraglimit - 1)
775                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
776                         else if(tdm_max_score == fraglimit - 2)
777                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
778                         else if(tdm_max_score == fraglimit - 3)
779                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
780                 }
781                 return;
782         }
783
784         checkrules_oldleader = checkrules_leader;
785         checkrules_oldleaderfrags = checkrules_leaderfrags;
786         checkrules_leaderfrags = 0;
787         checkrules_leader = world;
788         head = findchain(classname, "player");
789         while (head)
790         {
791                 if (checkrules_leaderfrags < head.frags)
792                 {
793                         checkrules_leaderfrags = head.frags;
794                         checkrules_leader = head;
795                 }
796                 head = head.chain;
797         }
798         if (checkrules_leaderfrags <= 0)
799         {
800                 checkrules_leader = world;
801                 checkrules_leaderfrags = 0;
802         }
803         checkrules_leaderfrags = floor(checkrules_leaderfrags);
804
805         if (!cvar("g_domination") && !cvar("g_runematch"))
806         if (checkrules_leaderfrags != checkrules_oldleaderfrags)
807         {
808                 if (checkrules_leaderfrags == fraglimit - 1)
809                         sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
810                 else if (checkrules_leaderfrags == fraglimit - 2)
811                         sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
812                 else if (checkrules_leaderfrags == fraglimit - 3)
813                         sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
814         }
815 //      if (checkrules_leader != checkrules_oldleader)// && checkrules_leaderfrags > checkrules_oldleaderfrags)
816 //              bprint("^1",checkrules_leader.netname, " has taken the lead with ", ftos(checkrules_leaderfrags), " frags\n");
817
818         if(cvar("minplayers") >= maxclients)
819                 cvar_set("minplayers", ftos(maxclients - 1));
820         
821         f = cvar("minplayers") - (player_count - bot_number);
822         
823         if(cvar("minplayers"))
824         if(cvar("bot_number") != f)
825                 cvar_set("bot_number", ftos(f));
826 };