]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/gamec/g_world.c
slight update to server version message
[divverent/nexuiz.git] / data / qcsrc / server / gamec / g_world.c
1
2 void worldspawn (void)
3 {
4
5         // Precache all player models
6         // Workaround for "invisible players"
7         precache_model("models/player/carni.zym");
8         precache_model("models/player/crash.zym");
9         precache_model("models/player/grunt.zym");
10         precache_model("models/player/headhunter.zym");
11         precache_model("models/player/insurrectionist.zym");
12         precache_model("models/player/jeandarc.zym");
13         precache_model("models/player/lurk.zym");
14         precache_model("models/player/lycanthrope.zym");
15         precache_model("models/player/marine.zym");
16         precache_model("models/player/nexus.zym");
17         precache_model("models/player/pyria.zym");
18         precache_model("models/player/shock.zym");
19         precache_model("models/player/skadi.zym");
20         precache_model("models/player/specop.zym");
21         precache_model("models/player/visitant.zym");
22
23         //precache_model ("progs/beam.mdl");
24         precache_model ("models/bullet.mdl");
25         precache_model ("models/casing_bronze.mdl");
26         precache_model ("models/casing_shell.mdl");
27         precache_model ("models/casing_steel.mdl");
28         precache_model ("models/ebomb.mdl");
29         precache_model ("models/elaser.mdl");
30         precache_model ("models/flash.md3");
31         precache_model ("models/gibs/bloodyskull.md3");
32         precache_model ("models/gibs/chunk.mdl");
33         precache_model ("models/gibs/eye.md3");
34         precache_model ("models/gibs/gib1.md3");
35         precache_model ("models/gibs/gib2.md3");
36         precache_model ("models/gibs/gib3.md3");
37         precache_model ("models/gibs/gib4.md3");
38         precache_model ("models/gibs/gib5.md3");
39         precache_model ("models/gibs/gib6.md3");
40         precache_model ("models/grenademodel.md3");
41         precache_model ("models/hagarmissile.mdl");
42         precache_model ("models/items/a_bullets.mdl");
43         precache_model ("models/items/a_cells.md3");
44         precache_model ("models/items/a_rockets.md3");
45         precache_model ("models/items/a_shells.md3");
46         precache_model ("models/items/g_a1.md3");
47         precache_model ("models/items/g_a25.md3");
48         precache_model ("models/items/g_h1.md3");
49         precache_model ("models/items/g_h25.md3");
50         precache_model ("models/items/g_h100.md3");
51         precache_model ("models/items/g_invincible.md3");
52         precache_model ("models/items/g_strength.md3");
53         precache_model ("models/laser.mdl");
54         precache_model ("models/misc/chatbubble.spr");
55         precache_model ("models/misc/teambubble.spr");
56         precache_model ("models/nexflash.md3");
57         precache_model ("models/plasma.mdl");
58         precache_model ("models/plasmatrail.mdl");
59         precache_model ("models/rocket.md3");
60         precache_model ("models/sprites/grenexpl.spr");
61         precache_model ("models/sprites/hagar.spr");
62         precache_model ("models/sprites/muzzleflash.spr32");
63         precache_model ("models/sprites/electrocombo.spr32");
64         //precache_model ("models/sprites/plasmahitwall.spr32");
65         //precache_model ("models/sprites/plasmashot.spr32");
66         precache_model ("models/sprites/rockexpl.spr");
67         precache_model ("models/tracer.mdl");
68         precache_model ("models/uziflash.md3");
69         precache_model ("models/weapons/g_crylink.md3");
70         precache_model ("models/weapons/g_electro.md3");
71         precache_model ("models/weapons/g_gl.md3");
72         precache_model ("models/weapons/g_hagar.md3");
73         precache_model ("models/weapons/g_nex.md3");
74         precache_model ("models/weapons/g_rl.md3");
75         precache_model ("models/weapons/g_shotgun.md3");
76         precache_model ("models/weapons/g_uzi.md3");
77         precache_model ("models/weapons/v_crylink.md3");
78         precache_model ("models/weapons/v_electro.md3");
79         precache_model ("models/weapons/v_gl.md3");
80         precache_model ("models/weapons/v_hagar.md3");
81         precache_model ("models/weapons/v_laser.md3");
82         precache_model ("models/weapons/v_nex.md3");
83         precache_model ("models/weapons/v_rl.md3");
84         precache_model ("models/weapons/v_shotgun.md3");
85         precache_model ("models/weapons/v_uzi.md3");
86         precache_model ("models/weapons/w_crylink.zym");
87         precache_model ("models/weapons/w_electro.zym");
88         precache_model ("models/weapons/w_gl.zym");
89         precache_model ("models/weapons/w_hagar.zym");
90         precache_model ("models/weapons/w_laser.zym");
91         precache_model ("models/weapons/w_nex.zym");
92         precache_model ("models/weapons/w_rl.zym");
93         precache_model ("models/weapons/w_shotgun.zym");
94         precache_model ("models/weapons/w_uzi.zym");
95
96         // laser for laser-guided weapons
97         precache_model ("models/laser_dot.mdl");
98
99         precache_sound ("misc/armor1.wav");
100         precache_sound ("misc/armor25.wav");
101         precache_sound ("misc/armorimpact.wav");
102         precache_sound ("misc/bodyimpact1.wav");
103         precache_sound ("misc/bodyimpact2.wav");
104         precache_sound ("misc/gib.wav");
105         precache_sound ("misc/gib_splat01.wav");
106         precache_sound ("misc/gib_splat02.wav");
107         precache_sound ("misc/gib_splat03.wav");
108         precache_sound ("misc/gib_splat04.wav");
109         //precache_sound ("misc/h2ohit.wav");
110         precache_sound ("misc/hit.wav");
111         precache_sound ("misc/footstep01.wav");
112         precache_sound ("misc/footstep02.wav");
113         precache_sound ("misc/footstep03.wav");
114         precache_sound ("misc/footstep04.wav");
115         precache_sound ("misc/footstep05.wav");
116         precache_sound ("misc/footstep06.wav");
117         precache_sound ("misc/hitground1.ogg");
118         precache_sound ("misc/hitground2.ogg");
119         precache_sound ("misc/hitground3.ogg");
120         precache_sound ("misc/hitground4.ogg");
121         precache_sound ("misc/itempickup.ogg");
122         precache_sound ("misc/itemrespawn.ogg");
123         precache_sound ("misc/jumppad.ogg");
124         precache_sound ("misc/mediumhealth.ogg");
125         precache_sound ("misc/megahealth.ogg");
126         precache_sound ("misc/minihealth.ogg");
127         precache_sound ("misc/powerup.ogg");
128         precache_sound ("misc/powerup_shield.ogg");
129         precache_sound ("misc/talk.wav");
130         precache_sound ("misc/teleport.ogg");
131         precache_sound ("plats/medplat1.wav");
132         precache_sound ("plats/medplat2.wav");
133         precache_sound ("player/lava.wav");
134         precache_sound ("player/slime.wav");
135         precache_sound ("weapons/crylink_fire.ogg");
136         precache_sound ("weapons/electro_bounce.ogg");
137         precache_sound ("weapons/electro_fire.ogg");
138         precache_sound ("weapons/electro_fire2.ogg");
139         precache_sound ("weapons/electro_fly.wav");
140         precache_sound ("weapons/electro_impact.ogg");
141         precache_sound ("weapons/electro_impact_combo.ogg");
142         precache_sound ("weapons/grenade_bounce.ogg");
143         precache_sound ("weapons/grenade_fire.ogg");
144         precache_sound ("weapons/grenade_impact.ogg");
145         precache_sound ("weapons/hagar_fire.ogg");
146         precache_sound ("weapons/hagexp1.ogg");
147         precache_sound ("weapons/hagexp2.ogg");
148         precache_sound ("weapons/hagexp3.ogg");
149         precache_sound ("weapons/hook_fire.ogg");
150         precache_sound ("weapons/hook_impact.ogg");
151         precache_sound ("weapons/lasergun_fire.ogg");
152         precache_sound ("weapons/laserimpact.ogg");
153         precache_sound ("weapons/nexfire.ogg");
154         precache_sound ("weapons/neximpact.ogg");
155         precache_sound ("weapons/ric1.ogg");
156         precache_sound ("weapons/ric2.ogg");
157         precache_sound ("weapons/ric3.ogg");
158         precache_sound ("weapons/rocket_fire.ogg");
159         precache_sound ("weapons/rocket_fly.wav");
160         precache_sound ("weapons/rocket_impact.ogg");
161         precache_sound ("weapons/shotgun_fire.ogg");
162         precache_sound ("weapons/tink1.ogg");
163         precache_sound ("weapons/uzi_fire.ogg");
164         precache_sound ("weapons/weapon_switch.ogg");
165         precache_sound ("weapons/weaponpickup.ogg");
166         precache_sound ("weapons/strength_fire.ogg");
167
168         //precache_sound ("announce/male/kill10.ogg");
169         //precache_sound ("announce/male/kill15.ogg");
170         //precache_sound ("announce/male/kill20.ogg");
171         //precache_sound ("announce/male/kill25.ogg");
172         //precache_sound ("announce/male/kill3.ogg");
173         //precache_sound ("announce/male/kill30.ogg");
174         //precache_sound ("announce/male/kill4.ogg");
175         //precache_sound ("announce/male/kill5.ogg");
176         //precache_sound ("announce/male/kill6.ogg");
177         //precache_sound ("announce/male/mapkill1.ogg");
178         //precache_sound ("announce/robotic/last_second_save.ogg");
179         //precache_sound ("announce/robotic/narrowly_averted.ogg");
180         //precache_sound ("minstagib/mockery.ogg");
181
182         // announcer sounds - male
183         precache_sound ("announcer/male/03kills.ogg");
184         precache_sound ("announcer/male/05kills.ogg");
185         precache_sound ("announcer/male/10kills.ogg");
186         precache_sound ("announcer/male/15kills.ogg");
187         precache_sound ("announcer/male/20kills.ogg");
188         precache_sound ("announcer/male/25kills.ogg");
189         precache_sound ("announcer/male/30kills.ogg");
190         precache_sound ("announcer/male/botlike.ogg");
191         precache_sound ("announcer/male/electrobitch.ogg");
192         precache_sound ("announcer/male/welcome.ogg");
193         precache_sound ("announcer/male/yoda.ogg");
194
195         // announcer sounds - robotic
196         precache_sound ("announcer/robotic/1fragleft.ogg");
197         precache_sound ("announcer/robotic/1minuteremains.ogg");
198         precache_sound ("announcer/robotic/2fragsleft.ogg");
199         precache_sound ("announcer/robotic/3fragsleft.ogg");
200         precache_sound ("announcer/robotic/lastsecond.ogg");
201         precache_sound ("announcer/robotic/narrowly.ogg");
202
203         // plays music for the level if there is any
204         if (self.noise)
205         {
206                 precache_sound (self.noise);
207                 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
208         }
209
210                 // 0 normal
211         lightstyle(0, "m");
212
213         // 1 FLICKER (first variety)
214         lightstyle(1, "mmnmmommommnonmmonqnmmo");
215
216         // 2 SLOW STRONG PULSE
217         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
218
219         // 3 CANDLE (first variety)
220         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
221
222         // 4 FAST STROBE
223         lightstyle(4, "mamamamamama");
224
225         // 5 GENTLE PULSE 1
226         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
227
228         // 6 FLICKER (second variety)
229         lightstyle(6, "nmonqnmomnmomomno");
230
231         // 7 CANDLE (second variety)
232         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
233
234         // 8 CANDLE (third variety)
235         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
236
237         // 9 SLOW STROBE (fourth variety)
238         lightstyle(9, "aaaaaaaazzzzzzzz");
239
240         // 10 FLUORESCENT FLICKER
241         lightstyle(10, "mmamammmmammamamaaamammma");
242
243         // 11 SLOW PULSE NOT FADE TO BLACK
244         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
245
246         // styles 32-62 are assigned by the light program for switchable lights
247
248         // 63 testing
249         lightstyle(63, "a");
250
251         player_count = 0;
252         lms_dead_count = 0;
253         lms_lowest_lives = 0;
254
255         InitGameplayMode();
256         //if (cvar("g_domination"))
257         //      dom_init();
258
259         // Urrebot setting
260         urrebots_navopt = cvar("urrebots_navopt");
261 }
262
263 void light (void)
264 {
265         makestatic (self);
266 }
267
268 float( string pFilename ) TryFile =
269 {
270         local float lHandle;
271         dprint("TryFile(\"", pFilename, "\")\n");
272         lHandle = fopen( pFilename, FILE_READ );
273         if( lHandle != -1 ) {
274                 fclose( lHandle );
275                 return TRUE;
276         } else {
277                 return FALSE;
278         }
279 };
280
281 void() GotoNextMap =
282 {
283         //local string nextmap;
284         //local float n, nummaps;
285         //local string s;
286         string exit_cfg;
287         if (alreadychangedlevel)
288                 return;
289         alreadychangedlevel = TRUE;
290         if (cvar("samelevel")) // if samelevel is set, stay on same level
291         {
292                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
293                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
294                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
295                 localcmd("restart\n");
296                 //changelevel (mapname);
297                 return;
298         }
299
300         // if an exit cfg is defined by exiting map, exec it.
301         exit_cfg = cvar_string("exit_cfg");
302         if(exit_cfg != "")
303                 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
304
305         ResetGameCvars();
306
307
308         if (cvar("lastlevel"))
309         {
310                 localcmd(strcat("set lastlevel 0\n"));
311                 localcmd(strcat("togglemenu\n"));
312         }
313         else
314         {
315                 // method 0
316                 local float lCurrent;
317                 local float lSize;
318                 local float lOldCurrent;
319                 local float pass;
320
321                 pass = 0;
322                 while (pass < 2)
323                 {
324                         pass = pass + 1;
325                         local string temp;
326                         temp = cvar_string( "g_maplist" );
327                         dprint("g_maplist is ", temp, "\n");
328                         lSize = tokenize( temp );
329                         lCurrent = cvar( "g_maplist_index" );
330                         lOldCurrent = lCurrent;
331                         dprint(ftos(lOldCurrent), " / ", ftos(lSize), " (start)\n");
332                         while( 1 ) {
333                                 local string lFilename;
334
335                                 lCurrent = lCurrent + 1;
336                                 dprint(ftos(lCurrent), " / ", ftos(lSize), "\n");
337                                 if( lCurrent >= lSize ) {
338                                         lCurrent = 0;
339                                 }
340                                 if( lOldCurrent == lCurrent ) {
341                                         // we couldn't find a valid map at all
342                                         if (pass == 1)
343                                         {
344                                                 bprint( "Maplist is bad/messed up. Not one good mapcfg can be found in it!  Resetting it to default map list.\n" );
345                                                 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
346                                                 // let the loop restart with the default list now
347                                         }
348                                         else
349                                         {
350                                                 bprint( "Both g_maplist and g_maplist_defaultlist are messed up!  complain to developers!\n" );
351                                                 localcmd( "disconnect\n" );
352                                         }
353                                         break;
354                                 }
355
356                                 cvar_set( "g_maplist_index", ftos( lCurrent ) );
357
358                                 lFilename = strcat( "maps/", argv( lCurrent ), ".mapcfg" );
359                                 if( TryFile( lFilename ) ) {
360                                         localcmd(strcat("exec \"", lFilename ,"\"\n"));
361                                         pass = 2; // exit the outer loop
362                                         break;
363                                 } else {
364                                         dprint( "Couldn't find '", lFilename, "'..\n" );
365                                 }
366                                 //changelevel( argv( lCurrent ) );
367                         }
368                 }
369
370                 /*
371                 // method 1
372
373                 //local entity pos;
374                 local float fh;
375                 local string line;
376
377                 // restart current map if no cycle is found
378                 nextmap = strzone(mapname);
379                 fh = fopen("maplist.cfg", FILE_READ);
380                 if (fh >= 0)
381                 {
382                         while (1)
383                         {
384                                 line = fgets(fh);
385                                 if (nextmap == mapname)
386                                 {
387                                         strunzone(nextmap);
388                                         nextmap = strzone(line);
389                                 }
390                                 if (!line)
391                                         break;
392                                 if (line == mapname)
393                                 {
394                                         line = fgets(fh);
395                                         if (!line)
396                                                 break;
397                                         strunzone(nextmap);
398                                         nextmap = strzone(line);
399                                         break;
400                                 }
401                         }
402                         fclose(fh);
403                 }
404                 changelevel (nextmap);
405                 strunzone(nextmap);*/
406
407                 // method 3
408                 /*
409                 s = cvar_string("g_maplist");
410                 nummaps = tokenize(s);
411                 // if no map list, restart current one
412                 nextmap = mapname;
413                 if (nummaps >= 1)
414                 {
415                         n = 0;
416                         while (n < nummaps)
417                         {
418                                 if (argv(n) == mapname)
419                                         break;
420                                 n = n + 1;
421                         }
422                         n = n + 1;
423                         if (n >= nummaps)
424                                 n = 0;
425                         nextmap = argv(n);
426                 }
427                 changelevel (nextmap);
428                 */
429         }
430 };
431
432
433 /*
434 ============
435 IntermissionThink
436
437 When the player presses attack or jump, change to the next level
438 ============
439 */
440 void() IntermissionThink =
441 {
442         if (time < intermission_exittime)
443                 return;
444
445         if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
446                 return;
447
448         GotoNextMap ();
449 };
450
451 /*
452 ============
453 FindIntermission
454
455 Returns the entity to view from
456 ============
457 */
458 /*
459 entity() FindIntermission =
460 {
461         local   entity spot;
462         local   float cyc;
463
464 // look for info_intermission first
465         spot = find (world, classname, "info_intermission");
466         if (spot)
467         {       // pick a random one
468                 cyc = random() * 4;
469                 while (cyc > 1)
470                 {
471                         spot = find (spot, classname, "info_intermission");
472                         if (!spot)
473                                 spot = find (spot, classname, "info_intermission");
474                         cyc = cyc - 1;
475                 }
476                 return spot;
477         }
478
479 // then look for the start position
480         spot = find (world, classname, "info_player_start");
481         if (spot)
482                 return spot;
483
484 // testinfo_player_start is only found in regioned levels
485         spot = find (world, classname, "testplayerstart");
486         if (spot)
487                 return spot;
488
489 // then look for the start position
490         spot = find (world, classname, "info_player_deathmatch");
491         if (spot)
492                 return spot;
493
494         //objerror ("FindIntermission: no spot");
495         return world;
496 };
497 */
498
499 /*
500 ===============================================================================
501
502 RULES
503
504 ===============================================================================
505 */
506
507 void() DumpStats =
508 {
509         local float file, now;
510         local string gametype, s;
511
512         if(cvar("_printstats"))
513                 cvar_set("_printstats", "0");
514         else if(!gameover)
515                 return;
516
517         now = time;
518
519         if (cvar("g_tdm"))
520                 gametype = "tdm";
521         else if (cvar("g_ctf"))
522                 gametype = "ctf";
523         else if (cvar("g_domination"))
524                 gametype = "dom";
525         else if (cvar("g_runematch"))
526                 gametype = "rune";
527         else
528                 gametype = "dm";
529
530         if(gameover)
531                 s = ":scores:";
532         else
533                 s = ":status:";
534
535         s = strcat(s, gametype, "_", mapname, ":", ftos(rint(now)), "\n");
536
537         if(cvar("sv_logscores_console"))
538                 localcmd(strcat("echo ", s));
539         if(cvar("sv_logscores_file"))
540         {
541                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
542                 fputs(file, s);
543         }
544
545         other = findchain(classname, "player");
546         while (other)
547         {
548                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
549                 {
550                         s = strcat(":player:", ftos(other.frags), ":");
551                         s = strcat(s, ftos(other.deaths), ":");
552                         s = strcat(s, ftos(rint(now - other.jointime)), ":");
553                         s = strcat(s, ftos(other.team), ":", other.netname, "\n");
554
555                         if(cvar("sv_logscores_console"))
556                                 localcmd(strcat("echo ", s));
557                         if(cvar("sv_logscores_file"))
558                                 fputs(file, s);
559                 }
560                 other = other.chain;
561         }
562
563         if(cvar("sv_logscores_console"))
564                 localcmd("echo :end\n");
565         if(cvar("sv_logscores_file"))
566         {
567                 fputs(file, ":end\n");
568                 fclose(file);
569         }
570 }
571
572
573 /*
574 go to the next level for deathmatch
575 only called if a time or frag limit has expired
576 */
577 void() NextLevel =
578 {
579         gameover = TRUE;
580
581         intermission_running = 1;
582
583 // enforce a wait time before allowing changelevel
584         intermission_exittime = time + cvar("sv_mapchange_delay");
585
586         WriteByte (MSG_ALL, SVC_CDTRACK);
587         WriteByte (MSG_ALL, 3);
588         WriteByte (MSG_ALL, 3);
589
590         //pos = FindIntermission ();
591
592         VoteReset();
593
594         DumpStats();
595
596         other = findchainflags(flags, FL_CLIENT);
597         while (other != world)
598         {
599                 //other.nextthink = time + 0.5;
600                 other.takedamage = DAMAGE_NO;
601                 other.solid = SOLID_NOT;
602                 other.movetype = MOVETYPE_NONE;
603                 other.angles = other.v_angle;
604                 other.angles_x = other.angles_x * -1;
605
606                 self = other;
607                 weapon_action(other.weapon, WR_IDLE);
608
609                 /*
610                 if (pos != world);
611                 {
612                         other.modelindex = 0;
613                         other.weaponentity = world; // remove weapon model
614                         other.view_ofs = '0 0 0';
615                         other.angles = other.v_angle = pos.mangle;
616                         if (!other.angles)
617                         {
618                                 other.angles = other.v_angle = pos.angles;
619                                 other.v_angle_x = other.v_angle_x * -1;
620                         }
621                         other.fixangle = TRUE;          // turn this way immediately
622                         setorigin (other, pos.origin);
623                 }
624                 */
625                 other = other.chain;
626         }
627
628         WriteByte (MSG_ALL, SVC_INTERMISSION);
629 };
630
631 /*
632 ============
633 CheckRules_Player
634
635 Exit deathmatch games upon conditions
636 ============
637 */
638 void() CheckRules_Player =
639 {
640         local float fraglimit;
641
642         if (gameover)   // someone else quit the game already
643                 return;
644
645         // fixme: don't check players; instead check dom_team and ctf_team entities
646
647         fraglimit = cvar("fraglimit");
648
649         if(!cvar("g_lms") && !(cvar("g_tdm") || (cvar("teamplay") && cvar("g_runematch"))))
650         {
651                 if (fraglimit && self.frags >= fraglimit)
652                 {
653                         NextLevel ();
654                         return;
655                 }
656         }
657 };
658
659 float checkrules_oneminutewarning;
660 float checkrules_leaderfrags;
661 entity checkrules_leader;
662 float tdm_max_score, tdm_old_score;
663
664 /*
665 ============
666 CheckRules_World
667
668 Exit deathmatch games upon conditions
669 ============
670 */
671 void() CheckRules_World =
672 {
673         local float timelimit;
674         local float fraglimit;
675         local float checkrules_oldleaderfrags;
676         local entity checkrules_oldleader;
677         local entity head;
678
679         VoteThink();
680
681         if (intermission_running)
682         if (time >= intermission_exittime + 60)
683         {
684                 GotoNextMap();
685                 return;
686         }
687
688         if (gameover)   // someone else quit the game already
689                 return;
690
691         DumpStats();
692
693         timelimit = cvar("timelimit") * 60;
694         fraglimit = cvar("fraglimit");
695
696         if (timelimit && time >= timelimit)
697         {
698                 NextLevel ();
699                 return;
700         }
701
702         if (!checkrules_oneminutewarning && timelimit && time > timelimit - 60)
703         {
704                 checkrules_oneminutewarning = TRUE;
705                 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
706         }
707
708         // last man camping winning conditions
709         if(cvar("g_lms"))
710         {
711                 if(lms_dead_count < 0)
712                         lms_dead_count = 0;
713
714                 // goto next map if only one player is alive or
715                 // if there is only one player as spectator (could happen with g_lms_join_anytime 1)
716                 if((player_count > 1 && (player_count - lms_dead_count) <= 1) ||
717                   (player_count == 1 && lms_dead_count == 1))
718                         NextLevel();
719                 return;
720         }
721
722         if((cvar("g_tdm") || (cvar("teamplay") && cvar("g_runematch"))) && fraglimit)
723         {
724                 team1_score = team2_score = team3_score = team4_score = 0;
725
726                 head = findchain(classname, "player");
727                 while (head)
728                 {
729                         if(head.team == COLOR_TEAM1)
730                                 team1_score += head.frags;
731                         else if(head.team == COLOR_TEAM2)
732                                 team2_score += head.frags;
733                         else if(head.team == COLOR_TEAM3)
734                                 team3_score += head.frags;
735                         else if(head.team == COLOR_TEAM4)
736                                 team4_score += head.frags;
737                         head = head.chain;
738                 }
739
740                 tdm_old_score = tdm_max_score;
741                 tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
742
743                 if(tdm_max_score >= fraglimit)
744                         NextLevel();
745
746                 if(!cvar("g_domination") && !cvar("g_runematch"))
747                 if(tdm_max_score != tdm_old_score)
748                 {
749                         if(tdm_max_score == fraglimit - 1)
750                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
751                         else if(tdm_max_score == fraglimit - 2)
752                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
753                         else if(tdm_max_score == fraglimit - 3)
754                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
755                 }
756                 return;
757         }
758
759         checkrules_oldleader = checkrules_leader;
760         checkrules_oldleaderfrags = checkrules_leaderfrags;
761         checkrules_leaderfrags = 0;
762         checkrules_leader = world;
763         head = findchain(classname, "player");
764         while (head)
765         {
766                 if (checkrules_leaderfrags < head.frags)
767                 {
768                         checkrules_leaderfrags = head.frags;
769                         checkrules_leader = head;
770                 }
771                 head = head.chain;
772         }
773         if (checkrules_leaderfrags <= 0)
774         {
775                 checkrules_leader = world;
776                 checkrules_leaderfrags = 0;
777         }
778         checkrules_leaderfrags = floor(checkrules_leaderfrags);
779
780         if (!cvar("g_domination") && !cvar("g_runematch"))
781         if (checkrules_leaderfrags != checkrules_oldleaderfrags)
782         {
783                 if (checkrules_leaderfrags == fraglimit - 1)
784                         sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
785                 else if (checkrules_leaderfrags == fraglimit - 2)
786                         sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
787                 else if (checkrules_leaderfrags == fraglimit - 3)
788                         sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
789         }
790 //      if (checkrules_leader != checkrules_oldleader)// && checkrules_leaderfrags > checkrules_oldleaderfrags)
791 //              bprint("^1",checkrules_leader.netname, " has taken the lead with ", ftos(checkrules_leaderfrags), " frags\n");
792 };