]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/g_world.qc
fix mapvote "keeptwo" feature (wasn't display disappearing maps)
[divverent/nexuiz.git] / data / qcsrc / server / g_world.qc
1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
3 float world_initialized;
4
5 string GetMapname();
6 string GetGametype();
7 void GotoNextMap();
8 void ShuffleMaplist()
9 float() DoNextMapOverride;
10
11 void SetDefaultAlpha()
12 {
13         if(cvar("g_running_guns"))
14         {
15                 default_player_alpha = -1;
16                 default_weapon_alpha = +1;
17         }
18         else if(g_cloaked)
19         {
20                 default_player_alpha = cvar("g_balance_cloaked_alpha");
21                 default_weapon_alpha = default_player_alpha;
22         }
23         else
24         {
25                 default_player_alpha = cvar("g_player_alpha");
26                 if(default_player_alpha == 0)
27                         default_player_alpha = 1;
28                 default_weapon_alpha = default_player_alpha;
29         }
30 }
31
32 void fteqcc_testbugs()
33 {
34         float a, b;
35
36         if(!cvar("developer_fteqccbugs"))
37                 return;
38
39         dprint("*** fteqcc test: checking for bugs...\n");
40
41         a = 1;
42         b = 5;
43         if(sqrt(a) - sqrt(b - a) == 0)
44                 dprint("*** fteqcc test: found same-function-twice bug\n");
45         else
46                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
47
48         world.cnt = -10;
49         world.enemy = world;
50         world.enemy.cnt += 10;
51         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
52                 dprint("*** fteqcc test: found += bug\n");
53         else
54                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
55         world.cnt = 0;
56 }
57
58 /**
59  * Takes care of pausing and unpausing the game.
60  * Centerprints the information about an upcoming or active timeout to all active
61  * players. Also plays reminder sounds.
62  */
63 void timeoutHandler_Think() {
64         local string timeStr;
65         local entity plr;
66         if (timeoutStatus == 1) {
67                 if (remainingLeadTime > 0) {
68                         //centerprint the information to every player
69                         timeStr = getTimeoutText(0);
70                         FOR_EACH_REALCLIENT(plr) {
71                                 if(plr.classname == "player") {
72                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
73                                 }
74                         }
75                         remainingLeadTime -= 1;
76                         //think again in 1 second:
77                         self.nextthink = time + 1;
78                 }
79                 else {
80                         //now pause the game:
81                         timeoutStatus = 2;
82                         cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
83                         //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
84                         FOR_EACH_REALPLAYER(plr) {
85                                 plr.lastV_angle = plr.v_angle;
86                         }
87                         self.nextthink = time;
88                 }
89         }
90         else if (timeoutStatus == 2) {
91                 if (remainingTimeoutTime > 0) {
92                         timeStr = getTimeoutText(0);
93                         FOR_EACH_REALCLIENT(plr) {
94                                 if(plr.classname == "player") {
95                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
96                                 }
97                         }
98                         if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
99                                 play2all("announcer/robotic/prepareforbattle.wav");
100                         }
101                         remainingTimeoutTime -= 1;
102                         self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
103                 }
104                 else {
105                         //unpause the game again
106                         remainingTimeoutTime = timeoutStatus = 0;
107                         cvar_set("slowmo", ftos(orig_slowmo));
108                         //and unlock the fixed view again once there is no timeout active anymore
109                         FOR_EACH_REALPLAYER(plr) {
110                                 plr.fixangle = FALSE;
111                         }
112                         //get rid of the countdown message
113                         FOR_EACH_REALCLIENT(plr) {
114                                 if(plr.classname == "player") {
115                                         centerprint_atprio(plr, CENTERPRIO_SPAM, "");
116                                 }
117                         }
118                         remove(self);
119                         return;
120                 }
121                 
122         }
123         else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
124                 FOR_EACH_REALCLIENT(plr) {
125                         if(plr.classname == "player") {
126                                 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
127                         }
128                 }
129                 remove(self);
130                 return;
131         }
132 }
133
134 void GotoFirstMap()
135 {
136         if(cvar("_sv_init"))
137         {
138                 // cvar_set("_sv_init", "0");
139                 // we do NOT set this to 0 any more, so someone "accidentally" changing
140                 // to this "init" map on a dedicated server will cause no permanent
141                 // harm
142                 if(cvar("g_maplist_shuffle"))
143                         ShuffleMaplist();
144                 tokenizebyseparator(cvar_string("g_maplist"), " ");
145
146                 cvar_set("nextmap", argv(0));
147
148                 MapInfo_Enumerate();
149                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN), 0);
150
151                 if(!DoNextMapOverride())
152                         GotoNextMap();
153
154                 return;
155         }
156
157         if(time < 5)
158         {
159                 self.nextthink = time;
160         }
161         else
162         {
163                 self.nextthink = time + 1;
164                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
165         }
166 }
167
168 void cvar_changes_init()
169 {
170         float h;
171         string k, v, d;
172         float n, i;
173
174         if(cvar_changes)
175                 strunzone(cvar_changes);
176         cvar_changes = string_null;
177
178         h = buf_create();
179         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
180         n = buf_getsize(h);
181
182         for(i = 0; i < n; ++i)
183         {
184                 k = bufstr_get(h, i);
185
186 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
187 #define BADCVAR(p) if(k == p) continue
188                 // internal
189                 BADPREFIX("csqc_");
190                 BADPREFIX("cvar_check_");
191                 BADCVAR("gamecfg");
192                 BADCVAR("g_configversion");
193                 BADCVAR("g_maplist_index");
194                 BADCVAR("halflifebsp");
195
196                 // client
197                 BADPREFIX("cl_");
198                 BADPREFIX("con_");
199                 BADPREFIX("g_campaign");
200                 BADPREFIX("gl_");
201                 BADPREFIX("joy");
202                 BADPREFIX("menu_");
203                 BADPREFIX("net_slist_");
204                 BADPREFIX("r_");
205                 BADPREFIX("sbar_");
206                 BADPREFIX("scr_");
207                 BADPREFIX("userbind");
208                 BADPREFIX("v_");
209                 BADPREFIX("vid_");
210                 BADPREFIX("crosshair");
211                 BADCVAR("mod_q3bsp_lightmapmergepower");
212                 BADCVAR("mod_q3bsp_nolightmaps");
213
214                 // private
215                 BADPREFIX("g_ban_");
216                 BADPREFIX("g_chat_flood_");
217                 BADPREFIX("rcon_");
218                 BADPREFIX("settemp_");
219                 BADPREFIX("sv_allowdownloads_");
220                 BADPREFIX("sv_autodemo");
221                 BADPREFIX("sv_curl_");
222                 BADPREFIX("sv_eventlog");
223                 BADPREFIX("sv_logscores_");
224                 BADPREFIX("sv_master");
225                 BADCVAR("g_banned_list");
226                 BADCVAR("log_dest_udp");
227                 BADCVAR("log_file");
228                 BADCVAR("net_address");
229                 BADCVAR("port");
230                 BADCVAR("savedgamecfg");
231                 BADCVAR("sv_heartbeatperoid");
232                 BADCVAR("sv_vote_master_password");
233                 BADCVAR("sys_colortranslation");
234                 BADCVAR("sys_specialcharactertranslation");
235                 BADCVAR("timestamps");
236
237                 // mapinfo
238                 BADCVAR("timelimit");
239                 BADCVAR("fraglimit");
240                 BADCVAR("g_arena");
241                 BADCVAR("g_assault");
242                 BADCVAR("g_ctf");
243                 BADCVAR("g_dm");
244                 BADCVAR("g_domination");
245                 BADCVAR("g_keyhunt");
246                 BADCVAR("g_keyhunt_teams");
247                 BADCVAR("g_onslaught");
248                 BADCVAR("g_race");
249                 BADCVAR("g_runematch");
250                 BADCVAR("g_tdm");
251                 BADCVAR("teamplay");
252
253                 // long
254                 BADCVAR("hostname");
255                 BADCVAR("g_maplist");
256                 BADCVAR("g_maplist_mostrecent");
257                 BADCVAR("sv_motd");
258 #undef BADPREFIX
259 #undef BADCVAR
260
261                 v = cvar_string(k);
262                 d = cvar_defstring(k);
263                 if(v != d)
264                 {
265                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
266                         if(strlen(cvar_changes) > 16384)
267                         {
268                                 cvar_changes = "// too many settings have been changed to show them here\n";
269                                 break;
270                         }
271                 }
272         }
273         buf_del(h);
274         if(cvar_changes == "")
275                 cvar_changes = "// this server runs at default settings\n";
276         else
277                 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
278         cvar_changes = strzone(cvar_changes);
279 }
280
281 void detect_maptype()
282 {
283 #if 0
284         vector o, v;
285         float i;
286
287         for(;;)
288         {
289                 o = world.mins;
290                 o_x += random() * (world.maxs_x - world.mins_x);
291                 o_y += random() * (world.maxs_y - world.mins_y);
292                 o_z += random() * (world.maxs_z - world.mins_z);
293
294                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
295                 if(trace_fraction == 1)
296                         continue;
297                 
298                 v = trace_endpos;
299
300                 for(i = 0; i < 64; i += 4)
301                 {
302                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
303         if(trace_fraction == 1)
304                 continue;
305                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
306                 }
307
308                 break;
309         }
310 #endif
311 }
312
313 entity randomseed;
314 float RandomSeed_Send(entity to, float sf)
315 {
316         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
317         WriteShort(MSG_ENTITY, self.cnt);
318         return TRUE;
319 }
320 void RandomSeed_Think()
321 {
322         self.cnt = bound(0, floor(random() * 65536), 65535);
323         self.nextthink = time + 5;
324
325         self.SendFlags |= 1;
326 }
327 void RandomSeed_Spawn()
328 {
329         randomseed = spawn();
330         randomseed.think = RandomSeed_Think;
331         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
332
333         entity oldself;
334         oldself = self;
335         self = randomseed;
336         self.think(); // sets random seed and nextthink
337         self = oldself;
338 }
339
340 void spawnfunc___init_dedicated_server(void)
341 {
342         // handler for _init/_init map (only for dedicated server initialization)
343
344         dprint_load(); // load dprint status from cvar
345         world_initialized = -1; // don't complain
346         remove = remove_unsafely;
347
348         entity e;
349         e = spawn();
350         e.think = GotoFirstMap;
351         e.nextthink = time; // this is usually 1 at this point
352
353         e = spawn();
354         e.classname = "info_player_deathmatch"; // safeguard against player joining
355
356         self.classname = "worldspawn"; // safeguard against various stuff ;)
357 }
358
359 void Map_MarkAsRecent(string m);
360 float world_already_spawned;
361 void RegisterWeapons();
362 void Nagger_Init();
363 void ClientInit_Spawn();
364 void spawnfunc_worldspawn (void)
365 {
366         float fd, l, i, j, n;
367         string s, col;
368
369         dprint_load(); // load dprint status from cvar
370
371         if(world_already_spawned)
372                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
373         world_already_spawned = TRUE;
374
375         remove = remove_safely; // during spawning, watch what you remove!
376
377         if(cvar_string("cvar_check_default") != "bypass")
378         {
379                 if(cvar_string("cvar_check_default") != CVAR_CHECK_DEFAULT)
380                         error("Config file mismatch! Please update defaultNexuiz.cfg to match the QuakeC code!");
381
382                 if(cvar_string("cvar_check_weapons") != CVAR_CHECK_WEAPONS)
383                         error("Config file mismatch! Please update weapons.cfg and weaponsPro.cfg to match the QuakeC code!");
384         }
385
386         compressShortVector_init();
387
388         local entity head;
389         head = nextent(world);
390         maxclients = 0;
391         while(head)
392         {
393                 ++maxclients;
394                 head = nextent(head);
395         }
396
397         // needs to be done so early as they would still spawn
398         RegisterWeapons();
399
400         if(sv_cheats)
401                 ServerProgsDB = db_create();
402         else
403                 ServerProgsDB = db_load("server.db");
404
405         TemporaryDB = db_create();
406
407         /*
408         TODO sound pack system
409         // initialize sound pack system
410         soundpack = cvar_string("g_soundpack");
411         if(soundpack != "")
412                 soundpack = strcat(soundpack, "/");
413         soundpack = strzone(soundpack);
414         */
415
416         // 0 normal
417         lightstyle(0, "m");
418
419         // 1 FLICKER (first variety)
420         lightstyle(1, "mmnmmommommnonmmonqnmmo");
421
422         // 2 SLOW STRONG PULSE
423         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
424
425         // 3 CANDLE (first variety)
426         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
427
428         // 4 FAST STROBE
429         lightstyle(4, "mamamamamama");
430
431         // 5 GENTLE PULSE 1
432         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
433
434         // 6 FLICKER (second variety)
435         lightstyle(6, "nmonqnmomnmomomno");
436
437         // 7 CANDLE (second variety)
438         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
439
440         // 8 CANDLE (third variety)
441         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
442
443         // 9 SLOW STROBE (fourth variety)
444         lightstyle(9, "aaaaaaaazzzzzzzz");
445
446         // 10 FLUORESCENT FLICKER
447         lightstyle(10, "mmamammmmammamamaaamammma");
448
449         // 11 SLOW PULSE NOT FADE TO BLACK
450         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
451
452         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
453
454         // 63 testing
455         lightstyle(63, "a");
456
457         if(cvar("g_campaign"))
458                 CampaignPreInit();
459
460         Map_MarkAsRecent(mapname);
461
462         precache_model ("null"); // we need this one before InitGameplayMode
463         InitGameplayMode();
464         readlevelcvars();
465         GrappleHookInit();
466
467         player_count = 0;
468         bot_waypoints_for_items = cvar("g_waypoints_for_items");
469         if(bot_waypoints_for_items == 1)
470                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
471                         bot_waypoints_for_items = 0;
472
473         // for setting by mapinfo
474         q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
475         cvar_set("sv_q3acompat_machineshotgunswap", "0");
476
477         precache();
478
479         WaypointSprite_Init();
480
481         //if (g_domination)
482         //      dom_init();
483
484         GameLogInit(); // prepare everything
485         if(cvar("sv_eventlog"))
486         {
487                 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
488                 s = strcat(s, ftos(random()));
489                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
490                 s = ":gameinfo:mutators:LIST";
491                 if(cvar("g_grappling_hook"))
492                         s = strcat(s, ":grappling_hook");
493                 if(!cvar("g_use_ammunition"))
494                         s = strcat(s, ":no_use_ammunition");
495                 if(!cvar("g_pickup_items"))
496                         s = strcat(s, ":no_pickup_items");
497                 if(cvar("g_instagib"))
498                         s = strcat(s, ":instagib");
499                 if(cvar_string("g_weaponarena") != "0")
500                         s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
501                 if(cvar("g_nixnex"))
502                         s = strcat(s, ":nixnex");
503                 if(cvar("g_vampire"))
504                         s = strcat(s, ":vampire");
505                 if(cvar("g_laserguided_missile"))
506                         s = strcat(s, ":laserguided_missile");
507                 if(cvar("g_norecoil"))
508                         s = strcat(s, ":norecoil");
509                 if(cvar("g_midair"))
510                         s = strcat(s, ":midair");
511                 if(cvar("g_minstagib"))
512                         s = strcat(s, ":minstagib");
513                 GameLogEcho(s);
514                 GameLogEcho(":gameinfo:end");
515         }
516
517         cvar_set("nextmap", "");
518
519         SetDefaultAlpha();
520
521         if(cvar("g_campaign"))
522                 CampaignPostInit();
523
524         fteqcc_testbugs();
525
526         Ban_LoadBans();
527
528         //initialise globals related to sv_timeout
529         sys_ticrate = cvar("sys_ticrate");
530         orig_slowmo = cvar("slowmo");
531
532         MapInfo_Enumerate();
533         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN), 1);
534
535         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
536         {
537                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
538                 if(fd != -1)
539                 {
540                         while((s = fgets(fd)))
541                         {
542                                 l = tokenize_sane(s);
543                                 if(l < 2)
544                                         continue;
545                                 if(argv(0) == "cd")
546                                 {
547                                         print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
548                                         print("  cdtrack ", argv(2), "\n");
549                                 }
550                                 else if(argv(0) == "fog")
551                                 {
552                                         print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
553                                         print("  \"fog\" \"", s, "\"\n");
554                                 }
555                                 else if(argv(0) == "set")
556                                 {
557                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
558                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
559                                 }
560                                 else if(argv(0) != "//")
561                                 {
562                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
563                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
564                                 }
565                         }
566                         fclose(fd);
567                 }
568         }
569
570         addstat(STAT_SYS_TICRATE, AS_FLOAT, stat_sys_ticrate);
571         addstat(STAT_WEAPONS, AS_INT, weapons);
572         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
573         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
574         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
575         Nagger_Init();
576         
577         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
578         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
579
580         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
581
582         next_pingtime = time + 5;
583         InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
584
585         detect_maptype();
586
587         lsmaps_reply = "^7Maps available: ";
588         for(i = 0, j = 0; i < MapInfo_count; ++i)
589         {
590                 if(MapInfo_Get_ByID(i))
591                         if not(MapInfo_Map_flags & MAPINFO_FLAG_HIDDEN)
592                         {
593                                 if(mod(i, 2))
594                                         col = "^2";
595                                 else
596                                         col = "^3";
597                                 ++j;
598                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
599                         }
600         }
601         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
602
603         maplist_reply = "^7Maps in list: ";
604         n = tokenize_sane(cvar_string("g_maplist"));
605         for(i = 0, j = 0; i < n; ++i)
606         {
607                 if(MapInfo_CheckMap(argv(i)))
608                 {
609                         if(mod(j, 2))
610                                 col = "^2";
611                         else
612                                 col = "^3";
613                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
614                         ++j;
615                 }
616         }
617         maplist_reply = strzone(strcat(maplist_reply, "\n"));
618
619         records_reply = strzone(getrecords());
620
621         ClientInit_Spawn();
622         RandomSeed_Spawn();
623
624         world_initialized = 1;
625 }
626
627 void spawnfunc_light (void)
628 {
629         //makestatic (self); // Who the f___ did that?
630         remove(self);
631 }
632
633 float TryFile( string pFilename )
634 {
635         local float lHandle;
636         dprint("TryFile(\"", pFilename, "\")\n");
637         lHandle = fopen( pFilename, FILE_READ );
638         if( lHandle != -1 ) {
639                 fclose( lHandle );
640                 return TRUE;
641         } else {
642                 return FALSE;
643         }
644 };
645
646 string GetGametype()
647 {
648         return GametypeNameFromType(game);
649 }
650
651 string getmapname_stored;
652 string GetMapname()
653 {
654         return mapname;
655 }
656
657 float Map_Count, Map_Current;
658 string Map_Current_Name;
659
660 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
661 float GetMaplistPosition()
662 {
663         float pos, idx;
664         string map;
665
666         map = GetMapname();
667         idx = cvar("g_maplist_index");
668
669         if(idx >= 0)
670                 if(idx < Map_Count)
671                         if(map == argv(idx))
672                                 return idx;
673
674         for(pos = 0; pos < Map_Count; ++pos)
675                 if(map == argv(pos))
676                         return pos;
677
678         // resume normal maplist rotation if current map is not in g_maplist
679         return idx;
680 }
681
682 float MapHasRightSize(string map)
683 {
684         float fh;
685         if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
686         if(cvar("g_maplist_check_waypoints"))
687         {
688                 dprint("checkwp "); dprint(map);
689                 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
690                 if(fh < 0)
691                 {
692                         dprint(": no waypoints\n");
693                         return FALSE;
694                 }
695                 dprint(": has waypoints\n");
696                 fclose(fh);
697         }
698
699         // open map size restriction file
700         dprint("opensize "); dprint(map);
701         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
702         if(fh >= 0)
703         {
704                 float mapmin, mapmax;
705                 dprint(": ok, ");
706                 mapmin = stof(fgets(fh));
707                 mapmax = stof(fgets(fh));
708                 fclose(fh);
709                 if(player_count < mapmin)
710                 {
711                         dprint("not enough\n");
712                         return FALSE;
713                 }
714                 if(player_count > mapmax)
715                 {
716                         dprint("too many\n");
717                         return FALSE;
718                 }
719                 dprint("right size\n");
720                 return TRUE;
721         }
722         dprint(": not found\n");
723         return TRUE;
724 }
725
726 string Map_Filename(float position)
727 {
728         return strcat("maps/", argv(position), ".bsp");
729 }
730
731 string strwords(string s, float w)
732 {
733         float endpos;
734         for(endpos = 0; w && endpos >= 0; --w)
735                 endpos = strstrofs(s, " ", endpos + 1);
736         if(endpos < 0)
737                 return s;
738         else
739                 return substring(s, 0, endpos);
740 }
741
742 float strhasword(string s, string w)
743 {
744         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
745 }
746
747 void Map_MarkAsRecent(string m)
748 {
749         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
750 }
751
752 float Map_IsRecent(string m)
753 {
754         return strhasword(cvar_string("g_maplist_mostrecent"), m);
755 }
756
757 float Map_Check(float position, float pass)
758 {
759         string filename;
760         string map_next;
761         map_next = argv(position);
762         if(pass <= 1)
763         {
764                 if(Map_IsRecent(map_next))
765                         return 0;
766         }
767         filename = Map_Filename(position);
768         if(MapInfo_CheckMap(map_next))
769         {
770                 if(pass == 2)
771                         return 1;
772                 if(MapHasRightSize(map_next))
773                         return 1;
774                 return 0;
775         }
776         else
777                 dprint( "Couldn't select '", filename, "'..\n" );
778
779         return 0;
780 }
781
782 void Map_Goto_SetStr(string nextmapname)
783 {
784         if(getmapname_stored != "")
785                 strunzone(getmapname_stored);
786         if(nextmapname == "")
787                 getmapname_stored = "";
788         else
789                 getmapname_stored = strzone(nextmapname);
790 }
791
792 void Map_Goto_SetFloat(float position)
793 {
794         cvar_set("g_maplist_index", ftos(position));
795         Map_Goto_SetStr(argv(position));
796 }
797
798 void GameResetCfg()
799 {
800         // settings persist, except...
801         if(cvar("g_campaign"))
802                 localcmd("\nexec mutator_reset.cfg\n");
803         localcmd("\nsettemp_restore\n");
804 };
805
806 void Map_Goto()
807 {
808         GameResetCfg();
809         MapInfo_LoadMap(getmapname_stored);
810 }
811
812 // return codes of map selectors:
813 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
814 //   -2 = permanent failure
815 float() MaplistMethod_Iterate = // usual method
816 {
817         float pass, i;
818
819         for(pass = 1; pass <= 2; ++pass)
820         {
821                 for(i = 1; i < Map_Count; ++i)
822                 {
823                         float mapindex;
824                         mapindex = mod(i + Map_Current, Map_Count);
825                         if(Map_Check(mapindex, pass))
826                                 return mapindex;
827                 }
828         }
829         return -1;
830 }
831
832 float() MaplistMethod_Repeat = // fallback method
833 {
834         if(Map_Check(Map_Current, 2))
835                 return Map_Current;
836         return -2;
837 }
838
839 float() MaplistMethod_Random = // random map selection
840 {
841         float i, imax;
842
843         imax = 42;
844
845         for(i = 0; i <= imax; ++i)
846         {
847                 float mapindex;
848                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
849                 if(Map_Check(mapindex, 1))
850                         return mapindex;
851         }
852         return -1;
853 }
854
855 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
856 // the exponent sets a bias on the map selection:
857 // the higher the exponent, the less likely "shortly repeated" same maps are
858 {
859         float i, j, imax, insertpos;
860
861         imax = 42;
862
863         for(i = 0; i <= imax; ++i)
864         {
865                 string newlist;
866
867                 // now reinsert this at another position
868                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
869                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
870                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
871                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
872
873                 // insert the current map there
874                 newlist = "";
875                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
876                         newlist = strcat(newlist, " ", argv(j));
877                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
878                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
879                         newlist = strcat(newlist, " ", argv(j));
880                 newlist = substring(newlist, 1, strlen(newlist) - 1);
881                 cvar_set("g_maplist", newlist);
882                 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
883
884                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
885                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
886                 if(Map_Check(Map_Current, 1))
887                         return Map_Current;
888         }
889         return -1;
890 }
891
892 void Maplist_Init()
893 {
894         Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
895         if(Map_Count == 0)
896         {
897                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
898                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
899                 if(cvar("g_maplist_shuffle"))
900                         ShuffleMaplist();
901                 localcmd("\nmenu_cmd sync\n");
902                 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
903         }
904         if(Map_Count == 0)
905                 error("empty maplist, cannot select a new map");
906         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
907
908         if(Map_Current_Name)
909                 strunzone(Map_Current_Name);
910         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
911         // this may or may not be correct, but who cares, in the worst case a map
912         // isn't chosen in the first pass that should have been
913 }
914
915 string GetNextMap()
916 {
917         float nextMap;
918
919         Maplist_Init();
920         nextMap = -1;
921
922         if(nextMap == -1)
923                 if(cvar("g_maplist_shuffle") > 0)
924                         nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
925
926         if(nextMap == -1)
927                 if(cvar("g_maplist_selectrandom"))
928                         nextMap = MaplistMethod_Random();
929
930         if(nextMap == -1)
931                 nextMap = MaplistMethod_Iterate();
932
933         if(nextMap == -1)
934                 nextMap = MaplistMethod_Repeat();
935
936         if(nextMap >= 0)
937         {
938                 Map_Goto_SetFloat(nextMap);
939                 return getmapname_stored;
940         }
941
942         return "";
943 };
944
945 float DoNextMapOverride()
946 {
947         if(cvar("g_campaign"))
948         {
949                 CampaignPostIntermission();
950                 alreadychangedlevel = TRUE;
951                 return TRUE;
952         }
953         if(cvar("quit_when_empty"))
954         {
955                 if(player_count <= currentbots)
956                 {
957                         localcmd("quit\n");
958                         alreadychangedlevel = TRUE;
959                         return TRUE;
960                 }
961         }
962         if(cvar_string("quit_and_redirect") != "")
963         {
964                 redirection_target = strzone(cvar_string("quit_and_redirect"));
965                 alreadychangedlevel = TRUE;
966                 return TRUE;
967         }
968         if (cvar("samelevel")) // if samelevel is set, stay on same level
969         {
970                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
971                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
972                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
973                 localcmd("restart\n");
974                 //changelevel (mapname);
975                 alreadychangedlevel = TRUE;
976                 return TRUE;
977         }
978         if(cvar_string("nextmap") != "")
979                 if(MapInfo_CheckMap(cvar_string("nextmap")))
980                 {
981                         Map_Goto_SetStr(cvar_string("nextmap"));
982                         Map_Goto();
983                         alreadychangedlevel = TRUE;
984                         return TRUE;
985                 }
986         if(cvar("lastlevel"))
987         {
988                 GameResetCfg();
989                 localcmd("set lastlevel 0\ntogglemenu\n");
990                 alreadychangedlevel = TRUE;
991                 return TRUE;
992         }
993         return FALSE;
994 };
995
996 void GotoNextMap()
997 {
998         //local string nextmap;
999         //local float n, nummaps;
1000         //local string s;
1001         if (alreadychangedlevel)
1002                 return;
1003         alreadychangedlevel = TRUE;
1004
1005         {
1006                 string nextMap;
1007                 float allowReset;
1008
1009                 for(allowReset = 1; allowReset >= 0; --allowReset)
1010                 {
1011                         nextMap = GetNextMap();
1012                         if(nextMap != "")
1013                                 break;
1014
1015                         if(allowReset)
1016                         {
1017                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1018                                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
1019                                 if(cvar("g_maplist_shuffle"))
1020                                         ShuffleMaplist();
1021                                 localcmd("\nmenu_cmd sync\n");
1022                         }
1023                         else
1024                         {
1025                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1026                         }
1027                 }
1028                 Map_Goto();
1029         }
1030 };
1031
1032
1033 /*
1034 ============
1035 IntermissionThink
1036
1037 When the player presses attack or jump, change to the next level
1038 ============
1039 */
1040 .float autoscreenshot;
1041 void() MapVote_Start;
1042 void() MapVote_Think;
1043 float mapvote_initialized;
1044 void IntermissionThink()
1045 {
1046         FixIntermissionClient(self);
1047
1048         if(cvar("sv_autoscreenshot"))
1049         if(self.autoscreenshot > 0)
1050         if(time > self.autoscreenshot)
1051         {
1052                 self.autoscreenshot = -1;
1053                 if(clienttype(self) == CLIENTTYPE_REAL)
1054                         stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1055                 return;
1056         }
1057
1058         if (time < intermission_exittime)
1059                 return;
1060
1061         if(!mapvote_initialized)
1062                 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1063                         return;
1064
1065         MapVote_Start();
1066 };
1067
1068 /*
1069 ============
1070 FindIntermission
1071
1072 Returns the entity to view from
1073 ============
1074 */
1075 /*
1076 entity FindIntermission()
1077 {
1078         local   entity spot;
1079         local   float cyc;
1080
1081 // look for info_intermission first
1082         spot = find (world, classname, "info_intermission");
1083         if (spot)
1084         {       // pick a random one
1085                 cyc = random() * 4;
1086                 while (cyc > 1)
1087                 {
1088                         spot = find (spot, classname, "info_intermission");
1089                         if (!spot)
1090                                 spot = find (spot, classname, "info_intermission");
1091                         cyc = cyc - 1;
1092                 }
1093                 return spot;
1094         }
1095
1096 // then look for the start position
1097         spot = find (world, classname, "info_player_start");
1098         if (spot)
1099                 return spot;
1100
1101 // testinfo_player_start is only found in regioned levels
1102         spot = find (world, classname, "testplayerstart");
1103         if (spot)
1104                 return spot;
1105
1106 // then look for the start position
1107         spot = find (world, classname, "info_player_deathmatch");
1108         if (spot)
1109                 return spot;
1110
1111         //objerror ("FindIntermission: no spot");
1112         return world;
1113 };
1114 */
1115
1116 /*
1117 ===============================================================================
1118
1119 RULES
1120
1121 ===============================================================================
1122 */
1123
1124 void DumpStats(float final)
1125 {
1126         local float file;
1127         local string s;
1128         local float to_console;
1129         local float to_eventlog;
1130         local float to_file;
1131         local float i;
1132
1133         to_console = cvar("sv_logscores_console");
1134         to_eventlog = cvar("sv_eventlog");
1135         to_file = cvar("sv_logscores_file");
1136
1137         if(!final)
1138         {
1139                 to_console = TRUE; // always print printstats replies
1140                 to_eventlog = FALSE; // but never print them to the event log
1141         }
1142
1143         if(to_eventlog)
1144                 if(cvar("sv_eventlog_console"))
1145                         to_console = FALSE; // otherwise we get the output twice
1146
1147         if(final)
1148                 s = ":scores:";
1149         else
1150                 s = ":status:";
1151         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1152
1153         if(to_console)
1154                 print(s, "\n");
1155         if(to_eventlog)
1156                 GameLogEcho(s);
1157         if(to_file)
1158         {
1159                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1160                 if(file == -1)
1161                         to_file = FALSE;
1162                 else
1163                         fputs(file, strcat(s, "\n"));
1164         }
1165
1166         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1167         if(to_console)
1168                 print(s, "\n");
1169         if(to_eventlog)
1170                 GameLogEcho(s);
1171         if(to_file)
1172                 fputs(file, strcat(s, "\n"));
1173
1174         FOR_EACH_CLIENT(other)
1175         {
1176                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1177                 {
1178                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1179                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1180                         if(other.classname == "player" || g_arena || g_lms)
1181                                 s = strcat(s, ftos(other.team), ":");
1182                         else
1183                                 s = strcat(s, "spectator:");
1184
1185                         if(to_console)
1186                                 print(s, other.netname, "\n");
1187                         if(to_eventlog)
1188                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1189                         if(to_file)
1190                                 fputs(file, strcat(s, other.netname, "\n"));
1191                 }
1192         }
1193
1194         if(teams_matter)
1195         {
1196                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1197                 if(to_console)
1198                         print(s, "\n");
1199                 if(to_eventlog)
1200                         GameLogEcho(s);
1201                 if(to_file)
1202                         fputs(file, strcat(s, "\n"));
1203         
1204                 for(i = 1; i < 16; ++i)
1205                 {
1206                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1207                         s = strcat(s, ":", ftos(i));
1208                         if(to_console)
1209                                 print(s, "\n");
1210                         if(to_eventlog)
1211                                 GameLogEcho(s);
1212                         if(to_file)
1213                                 fputs(file, strcat(s, "\n"));
1214                 }
1215         }
1216
1217         if(to_console)
1218                 print(":end\n");
1219         if(to_eventlog)
1220                 GameLogEcho(":end");
1221         if(to_file)
1222         {
1223                 fputs(file, ":end\n");
1224                 fclose(file);
1225         }
1226 }
1227
1228 void FixIntermissionClient(entity e)
1229 {
1230         string s;
1231         if(!e.autoscreenshot) // initial call
1232         {
1233                 e.angles = e.v_angle;
1234                 e.angles_x = -e.angles_x;
1235                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1236                 e.health = -2342;
1237                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1238                 e.solid = SOLID_NOT;
1239                 e.movetype = MOVETYPE_NONE;
1240                 e.takedamage = DAMAGE_NO;
1241                 if(e.weaponentity)
1242                         e.weaponentity.effects = EF_NODRAW;
1243                 if(clienttype(e) == CLIENTTYPE_REAL)
1244                 {
1245                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1246                         s = cvar_string("sv_intermission_cdtrack");
1247                         if(s != "")
1248                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1249                         msg_entity = e;
1250                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1251                 }
1252         }
1253
1254         //e.velocity = '0 0 0';
1255         //e.fixangle = TRUE;
1256
1257         // TODO halt weapon animation
1258 }
1259
1260
1261 /*
1262 go to the next level for deathmatch
1263 only called if a time or frag limit has expired
1264 */
1265 void NextLevel()
1266 {
1267         float minTotalFrags;
1268         float maxTotalFrags;
1269         float score;
1270         float f;
1271
1272         gameover = TRUE;
1273
1274         intermission_running = 1;
1275
1276 // enforce a wait time before allowing changelevel
1277         if(player_count > 0)
1278                 intermission_exittime = time + cvar("sv_mapchange_delay");
1279         else
1280                 intermission_exittime = -1;
1281
1282         /*
1283         WriteByte (MSG_ALL, SVC_CDTRACK);
1284         WriteByte (MSG_ALL, 3);
1285         WriteByte (MSG_ALL, 3);
1286         // done in FixIntermission
1287         */
1288
1289         //pos = FindIntermission ();
1290
1291         VoteReset();
1292
1293         DumpStats(TRUE);
1294
1295         if(cvar("sv_eventlog"))
1296                 GameLogEcho(":gameover");
1297
1298         GameLogClose();
1299
1300         FOR_EACH_CLIENT(other)
1301         {
1302                 FixIntermissionClient(other);
1303
1304                 if(other.winning)
1305                         bprint(other.netname, " ^7wins.\n");
1306         }
1307
1308         minTotalFrags = 0;
1309         maxTotalFrags = 0;
1310         FOR_EACH_PLAYER(other)
1311         {
1312                 if(maxTotalFrags < other.totalfrags)
1313                         maxTotalFrags = other.totalfrags;
1314                 if(minTotalFrags > other.totalfrags)
1315                         minTotalFrags = other.totalfrags;
1316         }
1317
1318         if(!currentbots)
1319         {
1320                 FOR_EACH_PLAYER(other)
1321                 {
1322                         score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1323                         f = bound(0, other.play_time / max(time, 1), 1);
1324                         // store some statistics?
1325                 }
1326         }
1327
1328         if(cvar("g_campaign"))
1329                 CampaignPreIntermission();
1330
1331         // WriteByte (MSG_ALL, SVC_INTERMISSION);
1332 };
1333
1334 /*
1335 ============
1336 CheckRules_Player
1337
1338 Exit deathmatch games upon conditions
1339 ============
1340 */
1341 void CheckRules_Player()
1342 {
1343         if (gameover)   // someone else quit the game already
1344                 return;
1345
1346         if(self.deadflag == DEAD_NO)
1347                 self.play_time += frametime;
1348
1349         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1350         //   (div0: and that in CheckRules_World please)
1351 };
1352
1353 float checkrules_oneminutewarning;
1354
1355 float checkrules_equality;
1356 float checkrules_suddendeathwarning;
1357 float checkrules_suddendeathend;
1358 float checkrules_overtimesadded; //how many overtimes have been already added
1359 float checkrules_status;
1360
1361 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1362 float WINNING_YES = 1; // winner found
1363 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1364 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1365
1366 void InitiateOvertime()
1367 {
1368         // Check first whether normal overtimes could be added before initiating suddendeath mode
1369         // - for this timelimit_overtime needs to be >0 of course
1370         // - also check the winning condition calculated in the previous frame and only add normal overtime
1371         //   again, if at the point at which timelimit would be extended again, still no winner was found
1372         if ((checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && (checkrules_status == WINNING_NEVER)) 
1373         {
1374                 ++checkrules_overtimesadded;
1375                 //add one more overtime by simply extending the timelimit
1376                 float tl;
1377                 tl = cvar("timelimit");
1378                 tl += cvar("timelimit_overtime");
1379                 cvar_set("timelimit", ftos(tl));
1380                 string minutesPlural;
1381                 if (cvar("timelimit_overtime") == 1)
1382                         minutesPlural = " ^3minute";
1383                 else
1384                         minutesPlural = " ^3minutes";
1385                 
1386                 bcenterprint(
1387                         strcat(
1388                                 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1389                                 ftos(cvar("timelimit_overtime")),
1390                                 minutesPlural,
1391                                 " to the game!"
1392                         )
1393                 );
1394         }
1395         else 
1396         {
1397                 if(!checkrules_suddendeathend)
1398                         checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1399         }
1400 }
1401
1402 float GetWinningCode(float fraglimitreached, float equality)
1403 {
1404         if(equality)
1405                 if(fraglimitreached)
1406                         return WINNING_STARTSUDDENDEATHOVERTIME;
1407                 else
1408                         return WINNING_NEVER;
1409         else
1410                 if(fraglimitreached)
1411                         return WINNING_YES;
1412                 else
1413                         return WINNING_NO;
1414 }
1415
1416 // set the .winning flag for exactly those players with a given field value
1417 void SetWinners(.float field, float value)
1418 {
1419         entity head;
1420         FOR_EACH_PLAYER(head)
1421                 head.winning = (head.field == value);
1422 }
1423
1424 // set the .winning flag for those players with a given field value
1425 void AddWinners(.float field, float value)
1426 {
1427         entity head;
1428         FOR_EACH_PLAYER(head)
1429                 if(head.field == value)
1430                         head.winning = 1;
1431 }
1432
1433 // clear the .winning flags
1434 void ClearWinners(void)
1435 {
1436         entity head;
1437         FOR_EACH_PLAYER(head)
1438                 head.winning = 0;
1439 }
1440
1441 // Onslaught winning condition:
1442 // game terminates if only one team has a working generator (or none)
1443 float WinningCondition_Onslaught()
1444 {
1445         entity head;
1446         local float t1, t2, t3, t4;
1447
1448         WinningConditionHelper(); // set worldstatus
1449
1450         // first check if the game has ended
1451         t1 = t2 = t3 = t4 = 0;
1452         head = find(world, classname, "onslaught_generator");
1453         while (head)
1454         {
1455                 if (head.health > 0)
1456                 {
1457                         if (head.team == COLOR_TEAM1) t1 = 1;
1458                         if (head.team == COLOR_TEAM2) t2 = 1;
1459                         if (head.team == COLOR_TEAM3) t3 = 1;
1460                         if (head.team == COLOR_TEAM4) t4 = 1;
1461                 }
1462                 head = find(head, classname, "onslaught_generator");
1463         }
1464         if (t1 + t2 + t3 + t4 < 2)
1465         {
1466                 // game over, only one team remains (or none)
1467                 ClearWinners();
1468                 if (t1) SetWinners(team, COLOR_TEAM1);
1469                 if (t2) SetWinners(team, COLOR_TEAM2);
1470                 if (t3) SetWinners(team, COLOR_TEAM3);
1471                 if (t4) SetWinners(team, COLOR_TEAM4);
1472                 dprint("Have a winner, ending game.\n");
1473                 return WINNING_YES;
1474         }
1475
1476         // Two or more teams remain
1477         return WINNING_NO;
1478 }
1479
1480 float LMS_NewPlayerLives()
1481 {
1482         float fl;
1483         fl = cvar("fraglimit");
1484         if(fl == 0)
1485                 fl = 999;
1486
1487         // first player has left the game for dying too much? Nobody else can get in.
1488         if(lms_lowest_lives < 1)
1489                 return 0;
1490
1491         if(!cvar("g_lms_join_anytime"))
1492                 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1493                         return 0;
1494
1495         return bound(1, lms_lowest_lives, fl);
1496 }
1497
1498 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1499 // they win. Otherwise the defending team wins once the timelimit passes.
1500 void assault_new_round();
1501 float WinningCondition_Assault()
1502 {
1503         local float status;
1504
1505         WinningConditionHelper(); // set worldstatus
1506
1507         status = WINNING_NO;
1508         // as the timelimit has not yet passed just assume the defending team will win
1509         if(assault_attacker_team == COLOR_TEAM1)
1510         {
1511                 SetWinners(team, COLOR_TEAM2);
1512         }
1513         else
1514         {
1515                 SetWinners(team, COLOR_TEAM1);
1516         }
1517
1518         local entity ent;
1519         ent = find(world, classname, "target_assault_roundend");
1520         if(ent)
1521         {
1522                 if(ent.winning) // round end has been triggered by attacking team
1523                 {
1524                         bprint("ASSAULT: round completed...\n");
1525                         SetWinners(team, assault_attacker_team);
1526
1527                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1528
1529                         if(ent.cnt == 1) // this was the second round
1530                         {
1531                                 status = WINNING_YES;
1532                         }
1533                         else
1534                         {
1535                                 local entity oldself;
1536                                 oldself = self;
1537                                 self = ent;
1538                                 assault_new_round();
1539                                 self = oldself;
1540                         }
1541                 }
1542         }
1543
1544         return status;
1545 }
1546
1547 // LMS winning condition: game terminates if and only if there's at most one
1548 // one player who's living lives. Top two scores being equal cancels the time
1549 // limit.
1550 float WinningCondition_LMS()
1551 {
1552         entity head, head2;
1553         float have_player;
1554         float have_players;
1555         float l;
1556
1557         have_player = FALSE;
1558         have_players = FALSE;
1559         l = LMS_NewPlayerLives();
1560
1561         head = find(world, classname, "player");
1562         if(head)
1563                 have_player = TRUE;
1564         head2 = find(head, classname, "player");
1565         if(head2)
1566                 have_players = TRUE;
1567
1568         if(have_player)
1569         {
1570                 // we have at least one player
1571                 if(have_players)
1572                 {
1573                         // two or more active players - continue with the game
1574                 }
1575                 else
1576                 {
1577                         // exactly one player?
1578
1579                         ClearWinners();
1580                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1581
1582                         if(l)
1583                         {
1584                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1585                                 return WINNING_NO;
1586                         }
1587                         else
1588                         {
1589                                 // a winner!
1590                                 // and assign him his first place
1591                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1592                                 return WINNING_YES;
1593                         }
1594                 }
1595         }
1596         else
1597         {
1598                 // nobody is playing at all...
1599                 if(l)
1600                 {
1601                         // wait for players...
1602                 }
1603                 else
1604                 {
1605                         // SNAFU (maybe a draw game?)
1606                         ClearWinners();
1607                         dprint("No players, ending game.\n");
1608                         return WINNING_YES;
1609                 }
1610         }
1611
1612         // When we get here, we have at least two players who are actually LIVING,
1613         // now check if the top two players have equal score.
1614         WinningConditionHelper();
1615
1616         ClearWinners();
1617         if(WinningConditionHelper_winner)
1618                 WinningConditionHelper_winner.winning = TRUE;
1619         if(WinningConditionHelper_equality)
1620                 return WINNING_NEVER;
1621
1622         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1623         return WINNING_NO;
1624 }
1625
1626 void ShuffleMaplist()
1627 {
1628         cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1629 }
1630
1631 float leaderfrags;
1632 float WinningCondition_Scores(float limit)
1633 {
1634         // TODO make everything use THIS winning condition (except LMS)
1635         WinningConditionHelper();
1636         
1637         if(teams_matter)
1638         {
1639                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1640                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1641                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1642                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1643         }
1644         
1645         ClearWinners();
1646         if(WinningConditionHelper_winner)
1647                 WinningConditionHelper_winner.winning = 1;
1648         if(WinningConditionHelper_winnerteam >= 0)
1649                 SetWinners(team, WinningConditionHelper_winnerteam);
1650
1651         if(WinningConditionHelper_lowerisbetter)
1652         {
1653                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1654                 limit = -limit;
1655         }
1656
1657         if(g_dm || g_tdm || g_arena || (g_race && !g_race_qualifying))
1658         // these modes always score in increments of 1, thus this makes sense
1659         {
1660                 if(leaderfrags != WinningConditionHelper_topscore)
1661                 {
1662                         leaderfrags = WinningConditionHelper_topscore;
1663
1664                         if (limit)
1665                         if (leaderfrags == limit - 1)
1666                                 play2all("announcer/robotic/1fragleft.wav");
1667                         else if (leaderfrags == limit - 2)
1668                                 play2all("announcer/robotic/2fragsleft.wav");
1669                         else if (leaderfrags == limit - 3)
1670                                 play2all("announcer/robotic/3fragsleft.wav");
1671                 }
1672         }
1673
1674         return GetWinningCode(limit && WinningConditionHelper_topscore && (WinningConditionHelper_topscore >= limit), WinningConditionHelper_equality);
1675 }
1676
1677 float WinningCondition_Race(float fraglimit)
1678 {
1679         float wc;
1680         entity p;
1681         wc = WinningCondition_Scores(fraglimit);
1682
1683         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1684         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1685         // do NOT support equality when the laps are all raced!
1686         {
1687                 FOR_EACH_PLAYER(p)
1688                         if not(p.race_completed)
1689                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1690                 return WINNING_YES;
1691         }
1692         return wc;
1693 }
1694
1695 void ReadyRestart();
1696 float WinningCondition_QualifyingThenRace(float limit)
1697 {
1698         float wc;
1699         wc = WinningCondition_Scores(limit);
1700
1701         // NEVER initiate overtime
1702         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1703         {
1704                 return WINNING_YES;
1705         }
1706
1707         return wc;
1708 }
1709
1710 float WinningCondition_RanOutOfSpawns()
1711 {
1712         entity head;
1713
1714         if(!have_team_spawns)
1715                 return WINNING_NO;
1716
1717         if(!some_spawn_has_been_used)
1718                 return WINNING_NO;
1719
1720         team1_score = team2_score = team3_score = team4_score = 0;
1721
1722         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1723         {
1724                 if(head.team == COLOR_TEAM1)
1725                         team1_score = 1;
1726                 else if(head.team == COLOR_TEAM2)
1727                         team2_score = 1;
1728                 else if(head.team == COLOR_TEAM3)
1729                         team3_score = 1;
1730                 else if(head.team == COLOR_TEAM4)
1731                         team4_score = 1;
1732         }
1733
1734         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1735         {
1736                 if(head.team == COLOR_TEAM1)
1737                         team1_score = 1;
1738                 else if(head.team == COLOR_TEAM2)
1739                         team2_score = 1;
1740                 else if(head.team == COLOR_TEAM3)
1741                         team3_score = 1;
1742                 else if(head.team == COLOR_TEAM4)
1743                         team4_score = 1;
1744         }
1745
1746         ClearWinners();
1747         if(team1_score + team2_score + team3_score + team4_score == 0)
1748         {
1749                 checkrules_equality = TRUE;
1750                 return WINNING_YES;
1751         }
1752         else if(team1_score + team2_score + team3_score + team4_score == 1)
1753         {
1754                 float t, i;
1755                 if(team1_score) t = COLOR_TEAM1;
1756                 if(team2_score) t = COLOR_TEAM2;
1757                 if(team3_score) t = COLOR_TEAM3;
1758                 if(team4_score) t = COLOR_TEAM4;
1759                 CheckAllowedTeams(world);
1760                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1761                 {
1762                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1763                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1764                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1765                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1766                 }
1767
1768                 AddWinners(team, t);
1769                 return WINNING_YES;
1770         }
1771         else
1772                 return WINNING_NO;
1773 }
1774
1775 /*
1776 ============
1777 CheckRules_World
1778
1779 Exit deathmatch games upon conditions
1780 ============
1781 */
1782 void CheckRules_World()
1783 {
1784         local float timelimit;
1785         local float fraglimit;
1786
1787         VoteThink();
1788         MapVote_Think();
1789
1790         SetDefaultAlpha();
1791
1792         /*
1793         MapVote_Think should now do that part
1794         if (intermission_running)
1795                 if (time >= intermission_exittime + 60)
1796                 {
1797                         if(!DoNextMapOverride())
1798                                 GotoNextMap();
1799                         return;
1800                 }
1801         */
1802
1803         if (gameover)   // someone else quit the game already
1804         {
1805                 if(player_count == 0) // Nobody there? Then let's go to the next map
1806                         MapVote_Start();
1807                         // this will actually check the player count in the next frame
1808                         // again, but this shouldn't hurt
1809                 return;
1810         }
1811
1812         timelimit = cvar("timelimit") * 60;
1813         fraglimit = cvar("fraglimit");
1814
1815         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1816         {
1817                 if(timelimit > 0)
1818                         timelimit = 0; // timelimit is not made for warmup
1819                 if(fraglimit > 0)
1820                         fraglimit = 0; // no fraglimit for now
1821         }
1822
1823         if(timelimit > 0)
1824         {
1825                 timelimit += game_starttime;
1826         }
1827         else if (timelimit < 0)
1828         {
1829                 // endmatch
1830                 NextLevel();
1831                 return;
1832         }
1833
1834         if(checkrules_suddendeathend)
1835         {
1836                 if(!checkrules_suddendeathwarning)
1837                 {
1838                         checkrules_suddendeathwarning = TRUE;
1839                         if(g_race && !g_race_qualifying)
1840                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
1841                         else
1842                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1843                 }
1844         }
1845         else
1846         {
1847                 if (timelimit && time >= timelimit)
1848                 {
1849                         if(g_race && g_race_qualifying == 2 && timelimit > 0)
1850                         {
1851                                 float totalplayers;
1852                                 float playerswithlaps;
1853                                 float readyplayers;
1854                                 entity head;
1855                                 totalplayers = playerswithlaps = readyplayers = 0;
1856                                 FOR_EACH_PLAYER(head)
1857                                 {
1858                                         ++totalplayers;
1859                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1860                                                 ++playerswithlaps;
1861                                         if(head.ready)
1862                                                 ++readyplayers;
1863                                 }
1864
1865                                 // at least 2/3 of the players have completed a lap: start the RACE
1866                                 // otherwise, the players should end the qualifying on their own
1867                                 if(readyplayers || ((totalplayers >= 3) && (playerswithlaps * 3 >= totalplayers * 2)))
1868                                 {
1869                                         checkrules_suddendeathend = 0;
1870                                         ReadyRestart(); // go to race
1871                                 }
1872                                 else
1873                                         InitiateOvertime();
1874                         }
1875                         else
1876                                 InitiateOvertime();
1877                 }
1878         }
1879
1880         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1881         {
1882                 NextLevel();
1883                 return;
1884         }
1885
1886         if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1887         {
1888                 checkrules_oneminutewarning = TRUE;
1889                 play2all("announcer/robotic/1minuteremains.wav");
1890         }
1891
1892         checkrules_status = WinningCondition_RanOutOfSpawns();
1893         if(checkrules_status == WINNING_YES)
1894         {
1895                 bprint("Hey! Someone ran out of spawns!\n");
1896         }
1897         else if(g_race && !g_race_qualifying && timelimit >= 0)
1898         {
1899                 checkrules_status = WinningCondition_Race(fraglimit);
1900         }
1901         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
1902         {
1903                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
1904         }
1905         else if(g_assault)
1906         {
1907                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
1908         }
1909         else if(g_lms)
1910         {
1911                 checkrules_status = WinningCondition_LMS();
1912         }
1913         else if (g_onslaught)
1914         {
1915                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
1916         }
1917         else
1918         {
1919                 checkrules_status = WinningCondition_Scores(fraglimit);
1920         }
1921
1922         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1923         {
1924                 checkrules_status = WINNING_NEVER;
1925                 InitiateOvertime();
1926         }
1927
1928         if(checkrules_status == WINNING_NEVER)
1929                 // equality cases! Nobody wins if the overtime ends in a draw.
1930                 ClearWinners();
1931
1932         if(checkrules_suddendeathend)
1933                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1934                         checkrules_status = WINNING_YES;
1935
1936         if(checkrules_status == WINNING_YES)
1937                 NextLevel();
1938 };
1939
1940 float mapvote_nextthink;
1941 float mapvote_initialized;
1942 float mapvote_keeptwotime;
1943 float mapvote_timeout;
1944 string mapvote_message;
1945 string mapvote_screenshot_dir;
1946
1947 float mapvote_count;
1948 float mapvote_count_real;
1949 string mapvote_maps[MAPVOTE_COUNT];
1950 float mapvote_maps_suggested[MAPVOTE_COUNT];
1951 string mapvote_suggestions[MAPVOTE_COUNT];
1952 float mapvote_suggestion_ptr;
1953 float mapvote_maxlen;
1954 float mapvote_voters;
1955 float mapvote_votes[MAPVOTE_COUNT];
1956 float mapvote_run;
1957 float mapvote_detail;
1958 float mapvote_abstain;
1959 .float mapvote;
1960
1961 void MapVote_ClearAllVotes()
1962 {
1963         FOR_EACH_CLIENT(other)
1964                 other.mapvote = 0;
1965 }
1966
1967 string MapVote_Suggest(string m)
1968 {
1969         float i;
1970         if(m == "")
1971                 return "That's not how to use this command.";
1972         if(!cvar("g_maplist_votable_suggestions"))
1973                 return "Suggestions are not accepted on this server.";
1974         if(mapvote_initialized)
1975                 return "Can't suggest - voting is already in progress!";
1976         m = MapInfo_FixName(m);
1977         if(!m)
1978                 return "The map you suggested is not available on this server.";
1979         if(!cvar("g_maplist_votable_override_mostrecent"))
1980                 if(Map_IsRecent(m))
1981                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
1982
1983         if(!MapInfo_CheckMap(m))
1984                 return "The map you suggested does not support the current game mode.";
1985         for(i = 0; i < mapvote_suggestion_ptr; ++i)
1986                 if(mapvote_suggestions[i] == m)
1987                         return "This map was already suggested.";
1988         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
1989         {
1990                 i = floor(random() * mapvote_suggestion_ptr);
1991         }
1992         else
1993         {
1994                 i = mapvote_suggestion_ptr;
1995                 mapvote_suggestion_ptr += 1;
1996         }
1997         if(mapvote_suggestions[i] != "")
1998                 strunzone(mapvote_suggestions[i]);
1999         mapvote_suggestions[i] = strzone(m);
2000         if(cvar("sv_eventlog"))
2001                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2002         return strcat("Suggestion of ", m, " accepted.");
2003 }
2004
2005 void MapVote_AddVotable(string nextMap, float isSuggestion)
2006 {
2007         float j;
2008         if(nextMap == "")
2009                 return;
2010         for(j = 0; j < mapvote_count; ++j)
2011                 if(mapvote_maps[j] == nextMap)
2012                         return;
2013         if(strlen(nextMap) > mapvote_maxlen)
2014                 mapvote_maxlen = strlen(nextMap);
2015         mapvote_maps[mapvote_count] = strzone(nextMap);
2016         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2017         mapvote_count += 1;
2018 }
2019
2020 void MapVote_Spawn();
2021 void MapVote_Init()
2022 {
2023         float i;
2024         float nmax, smax;
2025
2026         MapVote_ClearAllVotes();
2027
2028         mapvote_count = 0;
2029         mapvote_detail = !cvar("g_maplist_votable_nodetail");
2030         mapvote_abstain = cvar("g_maplist_votable_abstain");
2031
2032         if(mapvote_abstain)
2033                 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2034         else
2035                 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2036         smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2037
2038         if(mapvote_suggestion_ptr)
2039                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2040                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2041
2042         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2043                 MapVote_AddVotable(GetNextMap(), FALSE);
2044
2045         if(mapvote_count == 0)
2046         {
2047                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2048                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
2049                 if(cvar("g_maplist_shuffle"))
2050                         ShuffleMaplist();
2051                 localcmd("\nmenu_cmd sync\n");
2052                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2053                         MapVote_AddVotable(GetNextMap(), FALSE);
2054         }
2055
2056         mapvote_count_real = mapvote_count;
2057         if(mapvote_abstain)
2058                 MapVote_AddVotable("don't care", 0);
2059
2060         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2061
2062         mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2063         mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2064         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2065                 mapvote_keeptwotime = 0;
2066         mapvote_message = "Choose a map and press its key!";
2067
2068         mapvote_screenshot_dir = cvar_string("g_maplist_votable_screenshot_dir");
2069         if(mapvote_screenshot_dir == "")
2070                 mapvote_screenshot_dir = "maps";
2071         mapvote_screenshot_dir = strzone(mapvote_screenshot_dir);
2072
2073         MapVote_Spawn();
2074 }
2075
2076 void MapVote_SendPicture(float id)
2077 {
2078         msg_entity = self;
2079         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2080         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2081         WriteByte(MSG_ONE, id);
2082         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dir, "/", mapvote_maps[id]), 3072);
2083 }
2084
2085 float GameCommand_MapVote(string cmd)
2086 {
2087         if(!intermission_running)
2088                 return FALSE;
2089
2090         if(cmd == "mv_getpic")
2091         {
2092                 MapVote_SendPicture(stof(argv(1)));
2093                 return TRUE;
2094         }
2095
2096         return FALSE;
2097 }
2098
2099 float MapVote_GetMapMask()
2100 {
2101         float mask, i, power;
2102         mask = 0;
2103         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2104                 if(mapvote_maps[i] != "")
2105                         mask |= power;
2106         return mask;
2107 }
2108
2109 entity mapvote_ent;
2110 float MapVote_SendEntity(entity to, float sf)
2111 {
2112         string mapfile, pakfile;
2113         float i, o;
2114
2115         if(sf & 1)
2116                 sf &~= 2; // if we send 1, we don't need to also send 2
2117
2118         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2119         WriteByte(MSG_ENTITY, sf);
2120
2121         if(sf & 1)
2122         {
2123                 // flag 1 == initialization
2124                 WriteString(MSG_ENTITY, mapvote_screenshot_dir);
2125                 WriteByte(MSG_ENTITY, mapvote_count);
2126                 WriteByte(MSG_ENTITY, mapvote_abstain);
2127                 WriteByte(MSG_ENTITY, mapvote_detail);
2128                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2129                 if(mapvote_count <= 8)
2130                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2131                 else
2132                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2133                 for(i = 0; i < mapvote_count; ++i)
2134                         if(mapvote_maps[i] != "")
2135                         {
2136                                 WriteString(MSG_ENTITY, mapvote_maps[i]);
2137                                 mapfile = strcat(mapvote_screenshot_dir, "/", mapvote_maps[i]);
2138                                 pakfile = whichpack(strcat(mapfile, ".tga"));
2139                                 if(pakfile == "")
2140                                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2141                                 if(pakfile == "")
2142                                         pakfile = whichpack(strcat(mapfile, ".png"));
2143                                 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2144                                         pakfile = substring(pakfile, o, 999);
2145                                 WriteString(MSG_ENTITY, pakfile);
2146                         }
2147         }
2148
2149         if(sf & 2)
2150         {
2151                 // flag 2 == update of mask
2152                 if(mapvote_count <= 8)
2153                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2154                 else
2155                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2156         }
2157
2158         if(sf & 4)
2159         {
2160                 if(mapvote_detail)
2161                         for(i = 0; i < mapvote_count; ++i)
2162                                 if(mapvote_maps[i] != "")
2163                                         WriteByte(MSG_ENTITY, mapvote_votes[i]);
2164
2165                 WriteByte(MSG_ENTITY, to.mapvote);
2166         }
2167
2168         return TRUE;
2169 }
2170
2171 void MapVote_Spawn()
2172 {
2173         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2174 }
2175
2176 void MapVote_TouchMask()
2177 {
2178         mapvote_ent.SendFlags |= 2;
2179 }
2180
2181 void MapVote_TouchVotes(entity voter)
2182 {
2183         mapvote_ent.SendFlags |= 4;
2184 }
2185
2186 float MapVote_Finished(float mappos)
2187 {
2188         string result;
2189         float i;
2190         float didntvote;
2191
2192         if(cvar("sv_eventlog"))
2193         {
2194                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2195                 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2196                 didntvote = mapvote_voters;
2197                 for(i = 0; i < mapvote_count; ++i)
2198                         if(mapvote_maps[i] != "")
2199                         {
2200                                 didntvote -= mapvote_votes[i];
2201                                 if(i != mappos)
2202                                 {
2203                                         result = strcat(result, ":", mapvote_maps[i]);
2204                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2205                                 }
2206                         }
2207                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2208
2209                 GameLogEcho(result);
2210                 if(mapvote_maps_suggested[mappos])
2211                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2212         }
2213
2214         FOR_EACH_REALCLIENT(other)
2215                 FixClientCvars(other);
2216
2217         Map_Goto_SetStr(mapvote_maps[mappos]);
2218         Map_Goto();
2219         alreadychangedlevel = TRUE;
2220         return TRUE;
2221 }
2222 void MapVote_CheckRules_1()
2223 {
2224         float i;
2225
2226         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2227         {
2228                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2229                 mapvote_votes[i] = 0;
2230         }
2231
2232         mapvote_voters = 0;
2233         FOR_EACH_REALCLIENT(other)
2234         {
2235                 ++mapvote_voters;
2236                 if(other.mapvote)
2237                 {
2238                         i = other.mapvote - 1;
2239                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2240                         mapvote_votes[i] = mapvote_votes[i] + 1;
2241                 }
2242         }
2243 }
2244
2245 float MapVote_CheckRules_2()
2246 {
2247         float i;
2248         float firstPlace, secondPlace;
2249         float firstPlaceVotes, secondPlaceVotes;
2250         float mapvote_voters_real;
2251         string result;
2252
2253         mapvote_voters_real = mapvote_voters;
2254         if(mapvote_abstain)
2255                 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2256
2257         RandomSelection_Init();
2258         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2259                 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2260         firstPlace = RandomSelection_chosen_float;
2261         firstPlaceVotes = RandomSelection_best_priority;
2262         //dprint("First place: ", ftos(firstPlace), "\n");
2263         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2264
2265         RandomSelection_Init();
2266         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2267                 if(i != firstPlace)
2268                         RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2269         secondPlace = RandomSelection_chosen_float;
2270         secondPlaceVotes = RandomSelection_best_priority;
2271         //dprint("Second place: ", ftos(secondPlace), "\n");
2272         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2273
2274         if(firstPlace == -1)
2275                 error("No first place in map vote... WTF?");
2276
2277         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2278                 return MapVote_Finished(firstPlace);
2279
2280         if(mapvote_keeptwotime)
2281                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2282                 {
2283                         float didntvote;
2284                         MapVote_TouchMask();
2285                         mapvote_message = "Now decide between the TOP TWO!";
2286                         mapvote_keeptwotime = 0;
2287                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2288                         result = strcat(result, ":", ftos(firstPlaceVotes));
2289                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2290                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2291                         didntvote = mapvote_voters;
2292                         for(i = 0; i < mapvote_count; ++i)
2293                                 if(mapvote_maps[i] != "")
2294                                 {
2295                                         didntvote -= mapvote_votes[i];
2296                                         if(i != firstPlace)
2297                                                 if(i != secondPlace)
2298                                                 {
2299                                                         result = strcat(result, ":", mapvote_maps[i]);
2300                                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2301                                                         if(i < mapvote_count_real)
2302                                                         {
2303                                                                 strunzone(mapvote_maps[i]);
2304                                                                 mapvote_maps[i] = "";
2305                                                         }
2306                                                 }
2307                                 }
2308                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2309                         if(cvar("sv_eventlog"))
2310                                 GameLogEcho(result);
2311                 }
2312
2313         return FALSE;
2314 }
2315 void MapVote_Tick()
2316 {
2317         float keeptwo;
2318         float totalvotes;
2319
2320         keeptwo = mapvote_keeptwotime;
2321         MapVote_CheckRules_1(); // count
2322         if(MapVote_CheckRules_2()) // decide
2323                 return;
2324
2325         totalvotes = 0;
2326         FOR_EACH_REALCLIENT(other)
2327         {
2328                 // hide scoreboard again
2329                 if(other.health != 2342)
2330                 {
2331                         other.health = 2342;
2332                         other.impulse = 0;
2333                         if(clienttype(other) == CLIENTTYPE_REAL)
2334                         {
2335                                 msg_entity = other;
2336                                 WriteByte(MSG_ONE, SVC_FINALE);
2337                                 WriteString(MSG_ONE, "");
2338                         }
2339                 }
2340
2341                 // clear possibly invalid votes
2342                 if(mapvote_maps[other.mapvote - 1] == "")
2343                         other.mapvote = 0;
2344                 // use impulses as new vote
2345                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2346                         if(mapvote_maps[other.impulse - 1] != "")
2347                         {
2348                                 other.mapvote = other.impulse;
2349                                 MapVote_TouchVotes(other);
2350                         }
2351                 other.impulse = 0;
2352
2353                 if(other.mapvote)
2354                         ++totalvotes;
2355         }
2356
2357         MapVote_CheckRules_1(); // just count
2358 }
2359 void MapVote_Start()
2360 {
2361         if(mapvote_run)
2362                 return;
2363
2364         MapInfo_Enumerate();
2365         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN), 1))
2366                 mapvote_run = TRUE;
2367 }
2368 void MapVote_Think()
2369 {
2370         if(!mapvote_run)
2371                 return;
2372
2373         if(alreadychangedlevel)
2374                 return;
2375
2376         if(time < mapvote_nextthink)
2377                 return;
2378         //dprint("tick\n");
2379
2380         mapvote_nextthink = time + 0.5;
2381
2382         if(!mapvote_initialized)
2383         {
2384                 mapvote_initialized = TRUE;
2385                 if(DoNextMapOverride())
2386                         return;
2387                 if(!cvar("g_maplist_votable") || player_count <= 0)
2388                 {
2389                         GotoNextMap();
2390                         return;
2391                 }
2392                 MapVote_Init();
2393         }
2394
2395         MapVote_Tick();
2396 };
2397
2398 string GotoMap(string m)
2399 {
2400         if(!MapInfo_CheckMap(m))
2401                 return "The map you chose is not available on this server.";
2402         cvar_set("nextmap", m);
2403         cvar_set("timelimit", "-1");
2404         if(mapvote_initialized || alreadychangedlevel)
2405         {
2406                 if(DoNextMapOverride())
2407                         return "Map switch initiated.";
2408                 else
2409                         return "Hm... no. For some reason I like THIS map more.";
2410         }
2411         else
2412                 return "Map switch will happen after scoreboard.";
2413 }
2414
2415
2416 void EndFrame()
2417 {
2418         FOR_EACH_REALCLIENT(self)
2419         {
2420                 if(self.classname == "spectator")
2421                 {
2422                         if(self.enemy.typehitsound)
2423                                 play2(self, "misc/typehit.wav");
2424                         else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2425                                 play2(self, "misc/hit.wav");
2426                 }
2427                 else
2428                 {
2429                         if(self.typehitsound)
2430                                 play2(self, "misc/typehit.wav");
2431                         else if(self.hitsound && self.cvar_cl_hitsound)
2432                                 play2(self, "misc/hit.wav");
2433                 }
2434         }
2435         FOR_EACH_CLIENT(self)
2436         {
2437                 self.hitsound = FALSE;
2438                 self.typehitsound = FALSE;
2439         }
2440 }
2441
2442
2443 /*
2444  * RedirectionThink:
2445  * returns TRUE if redirecting
2446  */
2447 float redirection_timeout;
2448 float redirection_nextthink;
2449 float RedirectionThink()
2450 {
2451         float clients_found;
2452
2453         if(redirection_target == "")
2454                 return FALSE;
2455
2456         if(!redirection_timeout)
2457         {
2458                 cvar_set("sv_public", "-2");
2459                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2460                 if(redirection_target == "self")
2461                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2462                 else
2463                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2464         }
2465
2466         if(time < redirection_nextthink)
2467                 return TRUE;
2468
2469         redirection_nextthink = time + 1;
2470
2471         clients_found = 0;
2472         FOR_EACH_REALCLIENT(self)
2473         {
2474                 print("Redirecting: sending connect command to ", self.netname, "\n");
2475                 if(redirection_target == "self")
2476                         stuffcmd(self, "\ndisconnect; reconnect\n");
2477                 else
2478                         stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2479                 ++clients_found;
2480         }
2481
2482         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2483
2484         if(time > redirection_timeout || clients_found == 0)
2485                 localcmd("\nwait; wait; wait; quit\n");
2486
2487         return TRUE;
2488 }
2489
2490 void RestoreGame()
2491 {
2492         // Loaded from a save game
2493         // some things then break, so let's work around them...
2494
2495         // Progs DB (capture records)
2496         if(sv_cheats)
2497                 ServerProgsDB = db_create();
2498         else
2499                 ServerProgsDB = db_load("server.db");
2500
2501         // Mapinfo
2502         MapInfo_Shutdown();
2503         MapInfo_Enumerate();
2504         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN), 1);
2505 }
2506
2507 void SV_Shutdown()
2508 {
2509         if(world_initialized > 0)
2510         {
2511                 world_initialized = 0;
2512                 print("Saving persistent data...\n");
2513                 Ban_SaveBans();
2514                 if(!sv_cheats)
2515                         db_save(ServerProgsDB, "server.db");
2516                 if(cvar("developer"))
2517                         db_save(TemporaryDB, "server-temp.db");
2518                 db_close(ServerProgsDB);
2519                 db_close(TemporaryDB);
2520                 print("done!\n");
2521                 // tell the bot system the game is ending now
2522                 bot_endgame();
2523
2524                 MapInfo_Shutdown();
2525         }
2526         else if(world_initialized == 0)
2527         {
2528                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2529         }
2530 }