8 default_player_alpha = cvar("g_balance_cloaked_alpha");
12 default_player_alpha = cvar("g_player_alpha");
13 if(default_player_alpha <= 0)
14 default_player_alpha = 1;
22 cvar_set("_sv_init", "0");
23 tokenize(cvar_string("g_maplist"));
24 if(argv(0) != GetMapname())
26 cvar_set("nextmap", argv(0));
32 float world_already_spawned;
33 void worldspawn (void)
35 if(world_already_spawned)
36 error("world already spawned - you may have EXACTLY ONE worldspawn!");
37 world_already_spawned = TRUE;
38 // Precache all player models
39 // Workaround for "invisible players"
40 precache_model("models/player/carni.zym");
41 precache_model("models/player/crash.zym");
42 precache_model("models/player/grunt.zym");
43 precache_model("models/player/headhunter.zym");
44 precache_model("models/player/insurrectionist.zym");
45 precache_model("models/player/jeandarc.zym");
46 precache_model("models/player/lurk.zym");
47 precache_model("models/player/lycanthrope.zym");
48 precache_model("models/player/marine.zym");
49 precache_model("models/player/nexus.zym");
50 precache_model("models/player/pyria.zym");
51 precache_model("models/player/shock.zym");
52 precache_model("models/player/skadi.zym");
53 precache_model("models/player/specop.zym");
54 precache_model("models/player/visitant.zym");
56 //precache_model ("progs/beam.mdl");
57 precache_model ("models/bullet.mdl");
58 precache_model ("models/casing_bronze.mdl");
59 precache_model ("models/casing_shell.mdl");
60 precache_model ("models/casing_steel.mdl");
61 precache_model ("models/ebomb.mdl");
62 precache_model ("models/elaser.mdl");
63 precache_model ("models/flash.md3");
64 precache_model ("models/gibs/bloodyskull.md3");
65 precache_model ("models/gibs/chunk.mdl");
66 precache_model ("models/gibs/eye.md3");
67 precache_model ("models/gibs/gib1.md3");
68 //precache_model ("models/gibs/gib2.md3");
69 //precache_model ("models/gibs/gib3.md3");
70 //precache_model ("models/gibs/gib4.md3");
71 precache_model ("models/gibs/gib5.md3");
72 //precache_model ("models/gibs/gib6.md3");
73 precache_model ("models/gibs/gib1.mdl");
74 precache_model ("models/gibs/gib2.mdl");
75 precache_model ("models/gibs/gib3.mdl");
76 precache_model ("models/grenademodel.md3");
77 precache_model ("models/hagarmissile.mdl");
78 precache_model ("models/items/a_bullets.mdl");
79 precache_model ("models/items/a_cells.md3");
80 precache_model ("models/items/a_rockets.md3");
81 precache_model ("models/items/a_shells.md3");
82 precache_model ("models/items/g_a1.md3");
83 precache_model ("models/items/g_a25.md3");
84 precache_model ("models/items/g_h1.md3");
85 precache_model ("models/items/g_h25.md3");
86 precache_model ("models/items/g_h100.md3");
87 precache_model ("models/items/g_invincible.md3");
88 precache_model ("models/items/g_strength.md3");
89 precache_model ("models/laser.mdl");
90 precache_model ("models/misc/chatbubble.spr");
91 precache_model ("models/misc/teambubble.spr");
92 precache_model ("models/nexflash.md3");
93 precache_model ("models/plasma.mdl");
94 precache_model ("models/plasmatrail.mdl");
95 precache_model ("models/rocket.md3");
96 //precache_model ("models/sprites/grenexpl.spr");
97 precache_model ("models/runematch/rune.mdl");
98 precache_model ("models/runematch/curse.mdl");
99 //precache_model ("models/sprites/hagar.spr");
100 //precache_model ("models/sprites/muzzleflash.spr32");
101 //precache_model ("models/sprites/electrocombo.spr32");
102 //precache_model ("models/sprites/plasmahitwall.spr32");
103 //precache_model ("models/sprites/plasmashot.spr32");
104 //precache_model ("models/sprites/rockexpl.spr");
105 precache_model ("models/tracer.mdl");
106 precache_model ("models/uziflash.md3");
107 precache_model ("models/weapons/g_crylink.md3");
108 precache_model ("models/weapons/g_electro.md3");
109 precache_model ("models/weapons/g_gl.md3");
110 precache_model ("models/weapons/g_hagar.md3");
111 precache_model ("models/weapons/g_nex.md3");
112 precache_model ("models/weapons/g_rl.md3");
113 precache_model ("models/weapons/g_shotgun.md3");
114 precache_model ("models/weapons/g_uzi.md3");
115 precache_model ("models/weapons/v_crylink.md3");
116 precache_model ("models/weapons/v_electro.md3");
117 precache_model ("models/weapons/v_gl.md3");
118 precache_model ("models/weapons/v_hagar.md3");
119 precache_model ("models/weapons/v_laser.md3");
120 precache_model ("models/weapons/v_nex.md3");
121 precache_model ("models/weapons/v_rl.md3");
122 precache_model ("models/weapons/v_shotgun.md3");
123 precache_model ("models/weapons/v_uzi.md3");
124 precache_model ("models/weapons/w_crylink.zym");
125 precache_model ("models/weapons/w_electro.zym");
126 precache_model ("models/weapons/w_gl.zym");
127 precache_model ("models/weapons/w_hagar.zym");
128 precache_model ("models/weapons/w_laser.zym");
129 precache_model ("models/weapons/w_nex.zym");
130 precache_model ("models/weapons/w_rl.zym");
131 precache_model ("models/weapons/w_shotgun.zym");
132 precache_model ("models/weapons/w_uzi.zym");
134 // laser for laser-guided weapons
135 precache_model ("models/laser_dot.mdl");
137 precache_sound ("misc/null.wav");
138 precache_sound ("misc/armor1.wav");
139 precache_sound ("misc/armor25.wav");
140 precache_sound ("misc/armorimpact.wav");
141 precache_sound ("misc/bodyimpact1.wav");
142 precache_sound ("misc/bodyimpact2.wav");
143 precache_sound ("misc/gib.wav");
144 precache_sound ("misc/gib_splat01.wav");
145 precache_sound ("misc/gib_splat02.wav");
146 precache_sound ("misc/gib_splat03.wav");
147 precache_sound ("misc/gib_splat04.wav");
148 //precache_sound ("misc/h2ohit.wav");
149 precache_sound ("misc/hit.wav");
150 precache_sound ("misc/footstep01.wav");
151 precache_sound ("misc/footstep02.wav");
152 precache_sound ("misc/footstep03.wav");
153 precache_sound ("misc/footstep04.wav");
154 precache_sound ("misc/footstep05.wav");
155 precache_sound ("misc/footstep06.wav");
156 precache_sound ("misc/hitground1.ogg");
157 precache_sound ("misc/hitground2.ogg");
158 precache_sound ("misc/hitground3.ogg");
159 precache_sound ("misc/hitground4.ogg");
160 precache_sound ("misc/itempickup.ogg");
161 precache_sound ("misc/itemrespawn.ogg");
162 precache_sound ("misc/jumppad.ogg");
163 precache_sound ("misc/mediumhealth.ogg");
164 precache_sound ("misc/megahealth.ogg");
165 precache_sound ("misc/minihealth.ogg");
166 precache_sound ("misc/powerup.ogg");
167 precache_sound ("misc/powerup_shield.ogg");
168 precache_sound ("misc/talk.wav");
169 precache_sound ("misc/teleport.ogg");
170 precache_sound ("plats/medplat1.wav");
171 precache_sound ("plats/medplat2.wav");
172 precache_sound ("player/lava.wav");
173 precache_sound ("player/slime.wav");
174 precache_sound ("weapons/crylink_fire.ogg");
175 precache_sound ("weapons/electro_bounce.ogg");
176 precache_sound ("weapons/electro_fire.ogg");
177 precache_sound ("weapons/electro_fire2.ogg");
178 precache_sound ("weapons/electro_fly.wav");
179 precache_sound ("weapons/electro_impact.ogg");
180 precache_sound ("weapons/electro_impact_combo.ogg");
181 //precache_sound ("weapons/grenade_bounce.ogg");
182 precache_sound ("weapons/grenade_bounce1.ogg");
183 precache_sound ("weapons/grenade_bounce2.ogg");
184 precache_sound ("weapons/grenade_bounce3.ogg");
185 precache_sound ("weapons/grenade_fire.ogg");
186 precache_sound ("weapons/grenade_impact.ogg");
187 precache_sound ("weapons/hagar_fire.ogg");
188 precache_sound ("weapons/hagexp1.ogg");
189 precache_sound ("weapons/hagexp2.ogg");
190 precache_sound ("weapons/hagexp3.ogg");
191 precache_sound ("weapons/hook_fire.ogg");
192 precache_sound ("weapons/hook_impact.ogg");
193 precache_sound ("weapons/lasergun_fire.ogg");
194 precache_sound ("weapons/laserimpact.ogg");
195 precache_sound ("weapons/nexfire.ogg");
196 precache_sound ("weapons/neximpact.ogg");
197 precache_sound ("weapons/ric1.ogg");
198 precache_sound ("weapons/ric2.ogg");
199 precache_sound ("weapons/ric3.ogg");
200 precache_sound ("weapons/rocket_fire.ogg");
201 precache_sound ("weapons/rocket_fly.wav");
202 precache_sound ("weapons/rocket_impact.ogg");
203 precache_sound ("weapons/rocket_det.ogg");
204 precache_sound ("weapons/shotgun_fire.ogg");
205 precache_sound ("weapons/tink1.ogg");
206 precache_sound ("weapons/uzi_fire.ogg");
207 precache_sound ("weapons/weapon_switch.ogg");
208 precache_sound ("weapons/weaponpickup.ogg");
209 precache_sound ("weapons/strength_fire.ogg");
211 //precache_sound ("announce/male/kill10.ogg");
212 //precache_sound ("announce/male/kill15.ogg");
213 //precache_sound ("announce/male/kill20.ogg");
214 //precache_sound ("announce/male/kill25.ogg");
215 //precache_sound ("announce/male/kill3.ogg");
216 //precache_sound ("announce/male/kill30.ogg");
217 //precache_sound ("announce/male/kill4.ogg");
218 //precache_sound ("announce/male/kill5.ogg");
219 //precache_sound ("announce/male/kill6.ogg");
220 //precache_sound ("announce/male/mapkill1.ogg");
221 //precache_sound ("announce/robotic/last_second_save.ogg");
222 //precache_sound ("announce/robotic/narrowly_averted.ogg");
223 //precache_sound ("minstagib/mockery.ogg");
225 // announcer sounds - male
226 precache_sound ("announcer/male/03kills.ogg");
227 precache_sound ("announcer/male/05kills.ogg");
228 precache_sound ("announcer/male/10kills.ogg");
229 precache_sound ("announcer/male/15kills.ogg");
230 precache_sound ("announcer/male/20kills.ogg");
231 precache_sound ("announcer/male/25kills.ogg");
232 precache_sound ("announcer/male/30kills.ogg");
233 precache_sound ("announcer/male/botlike.ogg");
234 precache_sound ("announcer/male/electrobitch.ogg");
235 precache_sound ("announcer/male/welcome.ogg");
236 precache_sound ("announcer/male/yoda.ogg");
238 // announcer sounds - robotic
239 precache_sound ("announcer/robotic/1fragleft.ogg");
240 precache_sound ("announcer/robotic/1minuteremains.ogg");
241 precache_sound ("announcer/robotic/2fragsleft.ogg");
242 precache_sound ("announcer/robotic/3fragsleft.ogg");
243 precache_sound ("announcer/robotic/lastsecond.ogg");
244 precache_sound ("announcer/robotic/narrowly.ogg");
246 // plays music for the level if there is any
249 precache_sound (self.noise);
250 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
256 // 1 FLICKER (first variety)
257 lightstyle(1, "mmnmmommommnonmmonqnmmo");
259 // 2 SLOW STRONG PULSE
260 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
262 // 3 CANDLE (first variety)
263 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
266 lightstyle(4, "mamamamamama");
269 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
271 // 6 FLICKER (second variety)
272 lightstyle(6, "nmonqnmomnmomomno");
274 // 7 CANDLE (second variety)
275 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
277 // 8 CANDLE (third variety)
278 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
280 // 9 SLOW STROBE (fourth variety)
281 lightstyle(9, "aaaaaaaazzzzzzzz");
283 // 10 FLUORESCENT FLICKER
284 lightstyle(10, "mmamammmmammamamaaamammma");
286 // 11 SLOW PULSE NOT FADE TO BLACK
287 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
289 // styles 32-62 are assigned by the light program for switchable lights
295 lms_lowest_lives = 0;
300 if(cvar("g_campaign"))
304 //if (cvar("g_domination"))
308 head = nextent(world);
313 head = nextent(head);
316 GameLogInit(); // prepare everything
317 if(cvar("sv_eventlog"))
320 GameLogEcho(":logversion:2", FALSE);
321 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
322 s = strcat(s, ftos(random()));
323 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
324 s = ":gameinfo:mutators:LIST";
325 if(cvar("g_grappling_hook"))
326 s = strcat(s, ":grappling_hook");
327 if(!cvar("g_use_ammunition"))
328 s = strcat(s, ":no_use_ammunition");
329 if(!cvar("g_pickup_items"))
330 s = strcat(s, ":no_pickup_items");
331 if(cvar("g_instagib"))
332 s = strcat(s, ":instagib");
333 if(cvar("g_rocketarena"))
334 s = strcat(s, ":rockerarena");
336 s = strcat(s, ":nixnex");
337 if(cvar("g_vampire"))
338 s = strcat(s, ":vampire");
339 if(cvar("g_laserguided_missile"))
340 s = strcat(s, ":laserguided_missile");
341 if(cvar("g_norecoil"))
342 s = strcat(s, ":norecoil");
344 s = strcat(s, ":midair");
345 if(cvar("g_minstagib"))
346 s = strcat(s, ":minstagib");
347 GameLogEcho(s, FALSE);
348 GameLogEcho(":gameinfo:end", FALSE);
351 cvar_set("nextmap", "");
355 if(cvar("g_campaign"))
364 float( string pFilename ) TryFile =
367 dprint("TryFile(\"", pFilename, "\")\n");
368 lHandle = fopen( pFilename, FILE_READ );
369 if( lHandle != -1 ) {
379 if (game == GAME_DEATHMATCH)
380 return strcat("dm_", mapname);
381 else if (game == GAME_TEAM_DEATHMATCH)
382 return strcat("tdm_", mapname);
383 else if (game == GAME_DOMINATION)
384 return strcat("dom_", mapname);
385 else if (game == GAME_CTF)
386 return strcat("ctf_", mapname);
387 else if (game == GAME_RUNEMATCH)
388 return strcat("rune_", mapname);
389 else if (game == GAME_LMS)
390 return strcat("lms_", mapname);
391 return strcat("dm_", mapname);
394 float Map_Count, Map_Current;
395 string Map_Current_Name;
397 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
398 float GetMaplistPosition()
404 for(pos = 0; pos < Map_Count; ++pos)
408 // resume normal maplist rotation if current map is not in g_maplist
409 return cvar("g_maplist_index");
412 float MapHasRightSize(string map)
414 // open map size restriction file
416 dprint("opensize "); dprint(map);
417 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
420 float mapmin, mapmax;
422 mapmin = stof(fgets(fh));
423 mapmax = stof(fgets(fh));
425 if(player_count < mapmin)
427 dprint("not enough\n");
430 if(player_count > mapmax)
432 dprint("too many\n");
435 dprint("right size\n");
438 dprint(": not found\n");
442 string Map_Filename(float position)
444 return strcat("maps/", argv(position), ".mapcfg");
447 float(float position, float pass) Map_Check =
451 map_next = argv(position);
453 if(map_next == Map_Current_Name) // same map again in first pass?
455 filename = Map_Filename(position);
456 if(TryFile(filename))
460 if(MapHasRightSize(argv(position)))
465 dprint( "Couldn't find '", filename, "'..\n" );
470 void(float position) Map_Goto =
472 cvar_set("g_maplist_index", ftos(position));
473 localcmd(strcat("exec \"", Map_Filename(position) ,"\"\n"));
476 // return codes of map selectors:
477 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
478 // -2 = permanent failure
479 float() MaplistMethod_Iterate = // usual method
483 for(pass = 1; pass <= 2; ++pass)
485 for(i = 1; i < Map_Count; ++i)
488 mapindex = math_mod(i + Map_Current, Map_Count);
489 if(Map_Check(mapindex, pass))
496 float() MaplistMethod_Repeat = // fallback method
498 if(Map_Check(Map_Current, 2))
503 float() MaplistMethod_Random = // random map selection
509 for(i = 0; i <= imax; ++i)
512 mapindex = math_mod(Map_Current + ceil(random() * (Map_Count - 1)), Map_Count); // any OTHER map
513 if(Map_Check(mapindex, 1))
519 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
520 // the exponent sets a bias on the map selection:
521 // the higher the exponent, the
523 float i, j, imax, insertpos;
528 return 0; // only one map, then always play this one
530 for(i = 0; i <= imax; ++i)
534 // now reinsert this at another position
535 insertpos = pow(random(), 1 / exponent); // ]0, 1]
536 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
537 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
538 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
540 // insert the current map there
542 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
543 newlist = strcat(newlist, "'", argv(j), "'");
544 newlist = strcat(newlist, "'", argv(0), "'"); // now insert the just selected map
545 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
546 newlist = strcat(newlist, "'", argv(j), "'");
547 cvar_set("g_maplist", newlist);
548 Map_Count = tokenize(newlist);
550 // NOTE: the selected map has just been inserted at (insertpos-1)th position
551 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
552 if(Map_Check(Map_Current, 1))
558 void() Maplist_Init =
561 temp = cvar_string("g_maplist");
562 Map_Count = tokenize(temp);
565 bprint( "Maplist is empty! Resetting it to default map list.\n" );
566 cvar_set("g_maplist", temp = cvar_string("g_maplist_defaultlist"));
567 Map_Count = tokenize(temp);
570 error("empty maplist, cannot select a new map");
571 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
573 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
574 // this may or may not be correct, but who cares, in the worst case a map
575 // isn't chosen in the first pass that should have been
580 //local string nextmap;
581 //local float n, nummaps;
584 if (alreadychangedlevel)
586 alreadychangedlevel = TRUE;
588 if(cvar("g_campaign"))
590 CampaignPostIntermission();
594 if(cvar("quit_when_empty"))
596 if(player_count <= currentbots)
603 if (cvar("samelevel")) // if samelevel is set, stay on same level
605 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
606 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
607 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
608 localcmd("restart\n");
609 //changelevel (mapname);
613 // if an exit cfg is defined by exiting map, exec it.
614 exit_cfg = cvar_string("exit_cfg");
616 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
618 localcmd("exec game_reset.cfg\n");
621 if (cvar("lastlevel"))
623 localcmd(strcat("set lastlevel 0\n"));
624 localcmd(strcat("togglemenu\n"));
631 // cvar "nextmap" always gets priority
632 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
634 localcmd(strcat("exec \"maps/", cvar_string("nextmap"), ".mapcfg\"\n"));
638 for(allowReset = 1; allowReset >= 0; --allowReset)
644 if(cvar("g_maplist_shuffle") > 0)
645 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
648 if(cvar("g_maplist_selectrandom"))
649 nextMap = MaplistMethod_Random();
652 nextMap = MaplistMethod_Iterate();
655 nextMap = MaplistMethod_Repeat();
662 else // PERMANENT FAILURE
666 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
667 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
671 error("Everything is broken - not even the default map list works. Please report this to the developers.");
683 When the player presses attack or jump, change to the next level
686 .float autoscreenshot;
687 void() IntermissionThink =
689 if(cvar("sv_autoscreenshot"))
690 if(self.autoscreenshot)
691 if(time > self.autoscreenshot)
693 self.autoscreenshot = FALSE;
694 if(clienttype(self) == CLIENTTYPE_REAL)
695 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
699 if (time < intermission_exittime)
702 if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
712 Returns the entity to view from
716 entity() FindIntermission =
721 // look for info_intermission first
722 spot = find (world, classname, "info_intermission");
724 { // pick a random one
728 spot = find (spot, classname, "info_intermission");
730 spot = find (spot, classname, "info_intermission");
736 // then look for the start position
737 spot = find (world, classname, "info_player_start");
741 // testinfo_player_start is only found in regioned levels
742 spot = find (world, classname, "testplayerstart");
746 // then look for the start position
747 spot = find (world, classname, "info_player_deathmatch");
751 //objerror ("FindIntermission: no spot");
757 ===============================================================================
761 ===============================================================================
769 if(cvar("_printstats"))
770 cvar_set("_printstats", "0");
779 s = strcat(s, GetMapname(), ":", ftos(rint(time)));
781 if(cvar("sv_eventlog") && gameover)
782 GameLogEcho(s, FALSE);
783 else if(cvar("sv_logscores_console"))
784 ServerConsoleEcho(s, FALSE);
785 if(cvar("sv_logscores_file"))
787 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
788 fputs(file, strcat(s, "\n"));
791 other = findchainflags(flags, FL_CLIENT);
794 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
796 s = strcat(":player:", ftos(other.frags), ":");
797 s = strcat(s, ftos(other.deaths), ":");
798 s = strcat(s, ftos(rint(time - other.jointime)), ":");
799 s = strcat(s, ftos(other.team), ":");
801 if(cvar("sv_logscores_file"))
802 fputs(file, strcat(s, other.netname, "\n"));
803 if(cvar("sv_eventlog") && gameover)
804 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
805 else if(cvar("sv_logscores_console"))
806 ServerConsoleEcho(strcat(s, other.netname), TRUE);
811 if(cvar("sv_eventlog") && gameover)
812 GameLogEcho(":end", FALSE);
813 else if(cvar("sv_logscores_console"))
814 ServerConsoleEcho(":end", FALSE);
815 if(cvar("sv_logscores_file"))
817 fputs(file, ":end\n");
824 go to the next level for deathmatch
825 only called if a time or frag limit has expired
831 intermission_running = 1;
833 // enforce a wait time before allowing changelevel
835 intermission_exittime = time + cvar("sv_mapchange_delay");
837 intermission_exittime = -60;
839 WriteByte (MSG_ALL, SVC_CDTRACK);
840 WriteByte (MSG_ALL, 3);
841 WriteByte (MSG_ALL, 3);
843 //pos = FindIntermission ();
849 if(cvar("sv_eventlog"))
850 GameLogEcho(":gameover", FALSE);
854 other = findchainflags(flags, FL_CLIENT);
855 while (other != world)
857 //other.nextthink = time + 0.5;
858 other.takedamage = DAMAGE_NO;
859 other.solid = SOLID_NOT;
860 other.movetype = MOVETYPE_NONE;
861 other.angles = other.v_angle;
862 other.angles_x = other.angles_x * -1;
863 other.autoscreenshot = time + 0.8; // used for autoscreenshot
868 bprint(strcat(other.netname, " ^7wins.\n"));
873 other.modelindex = 0;
874 other.weaponentity = world; // remove weapon model
875 other.view_ofs = '0 0 0';
876 other.angles = other.v_angle = pos.mangle;
879 other.angles = other.v_angle = pos.angles;
880 other.v_angle_x = other.v_angle_x * -1;
882 other.fixangle = TRUE; // turn this way immediately
883 setorigin (other, pos.origin);
889 if(cvar("g_campaign"))
890 CampaignPreIntermission();
892 WriteByte (MSG_ALL, SVC_INTERMISSION);
899 Exit deathmatch games upon conditions
902 void() CheckRules_Player =
904 if (gameover) // someone else quit the game already
907 // fixme: don't check players; instead check dom_team and ctf_team entities
908 // (div0: and that in CheckRules_World please)
911 float checkrules_oneminutewarning;
912 float checkrules_leaderfrags;
913 float tdm_max_score, tdm_old_score;
915 float checkrules_equality;
916 float checkrules_overtimewarning;
917 float checkrules_overtimeend;
919 void() InitiateOvertime =
921 if(!checkrules_overtimeend)
922 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
925 float WINNING_NO = 0; // no winner, but time limits may terminate the game
926 float WINNING_YES = 1; // winner found
927 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
928 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
930 float(float fraglimitreached, float equality) GetWinningCode =
934 return WINNING_STARTOVERTIME;
936 return WINNING_NEVER;
944 // set the .winning flag for exactly those players with a given field value
945 void(.float field, float value) SetWinners =
948 head = findchain(classname, "player");
951 head.winning = (head.field == value);
956 // set the .winning flag for those players with a given field value
957 void(.float field, float value) AddWinners =
960 head = findchain(classname, "player");
963 if(head.field == value)
969 // clear the .winning flags
970 void(void) ClearWinners =
973 head = findchain(classname, "player");
981 float() LMS_NewPlayerLives =
984 fl = cvar("fraglimit");
988 // first player has left the game for dying too much? Nobody else can get in.
989 if(lms_lowest_lives < 1)
992 if(!cvar("g_lms_join_anytime"))
993 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
996 return bound(1, lms_lowest_lives, fl);
999 // LMS winning condition: game terminates if and only if there's at most one
1000 // one player who's living lives. Top two scores being equal cancels the time
1002 float() WinningCondition_LMS =
1009 have_player = FALSE;
1010 have_players = FALSE;
1011 l = LMS_NewPlayerLives();
1013 head = find(world, classname, "player");
1016 head = find(head, classname, "player");
1018 have_players = TRUE;
1022 // we have at least one player
1025 // two or more active players - continue with the game
1029 // exactly one player?
1032 // but no game has taken place yet
1037 ClearWinners(); SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1038 dprint("Have a winner, ending game.\n");
1045 // nobody is playing at all...
1048 // wait for players...
1052 // SNAFU (maybe a draw game?)
1054 dprint("No players, ending game.\n");
1059 // When we get here, we have at least two players who are actually LIVING,
1060 // or one player who is still waiting for a victim to join the server. Now
1061 // check if the top two players have equal score.
1063 checkrules_leaderfrags = 0;
1064 head = findchain(classname, "player");
1065 checkrules_equality = FALSE;
1068 if(head.frags > checkrules_leaderfrags)
1070 checkrules_leaderfrags = head.frags;
1071 checkrules_equality = FALSE;
1073 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1074 checkrules_equality = TRUE;
1078 SetWinners(frags, checkrules_leaderfrags);
1080 // The top two players have the same amount of lives? No timelimit then,
1081 // enter overtime...
1083 if(checkrules_equality)
1084 return WINNING_NEVER;
1086 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1090 // DM winning condition: game terminates if a player reached the fraglimit,
1091 // unless the first two players have the same score. The latter case also
1092 // breaks the time limit.
1093 float(float fraglimit) WinningCondition_MaxIndividualScore =
1095 float checkrules_oldleaderfrags;
1098 checkrules_oldleaderfrags = checkrules_leaderfrags;
1099 checkrules_leaderfrags = 0;
1100 head = findchain(classname, "player");
1101 checkrules_equality = FALSE;
1104 if(head.frags > checkrules_leaderfrags)
1106 checkrules_leaderfrags = head.frags;
1107 checkrules_equality = FALSE;
1109 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1110 checkrules_equality = TRUE;
1114 if(checkrules_leaderfrags > 0)
1115 SetWinners(frags, checkrules_leaderfrags);
1119 if (!cvar("g_runematch"))
1120 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1122 if (checkrules_leaderfrags == fraglimit - 1)
1123 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1124 else if (checkrules_leaderfrags == fraglimit - 2)
1125 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1126 else if (checkrules_leaderfrags == fraglimit - 3)
1127 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1130 return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1133 float(float fraglimit) WinningConditionBase_Teamplay =
1135 tdm_old_score = tdm_max_score;
1136 tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
1138 checkrules_equality =
1143 (team1_score == tdm_max_score)
1144 + (team2_score == tdm_max_score)
1145 + (team3_score == tdm_max_score)
1146 + (team4_score == tdm_max_score)
1150 if(tdm_max_score > 0)
1152 if(team1_score == tdm_max_score)
1153 AddWinners(team, COLOR_TEAM1);
1154 if(team2_score == tdm_max_score)
1155 AddWinners(team, COLOR_TEAM2);
1156 if(team3_score == tdm_max_score)
1157 AddWinners(team, COLOR_TEAM3);
1158 if(team4_score == tdm_max_score)
1159 AddWinners(team, COLOR_TEAM4);
1162 if(!cvar("g_runematch") && !cvar("g_domination"))
1163 if(tdm_max_score != tdm_old_score)
1165 if(tdm_max_score == fraglimit - 1)
1166 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1167 else if(tdm_max_score == fraglimit - 2)
1168 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1169 else if(tdm_max_score == fraglimit - 3)
1170 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1173 return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1176 // TDM winning condition: game terminates if a team's score sum reached the
1177 // fraglimit, unless the first two teams have the same total score. The latter
1178 // case also breaks the time limit.
1179 float(float fraglimit) WinningCondition_MaxTeamSum =
1183 team1_score = team2_score = team3_score = team4_score = 0;
1185 head = findchain(classname, "player");
1188 if(head.team == COLOR_TEAM1)
1189 team1_score += head.frags;
1190 else if(head.team == COLOR_TEAM2)
1191 team2_score += head.frags;
1192 else if(head.team == COLOR_TEAM3)
1193 team3_score += head.frags;
1194 else if(head.team == COLOR_TEAM4)
1195 team4_score += head.frags;
1199 return WinningConditionBase_Teamplay(fraglimit);
1202 // DOM/CTF winning condition: game terminates if the max of a team's players'
1203 // score reached the fraglimit, unless the first two teams have the same
1204 // maximum score. The latter case also breaks the time limit.
1205 float(float fraglimit) WinningCondition_MaxTeamMax =
1209 team1_score = team2_score = team3_score = team4_score = 0;
1211 head = findchain(classname, "player");
1214 if(head.team == COLOR_TEAM1)
1216 if(head.frags > team1_score)
1217 team1_score = head.frags;
1219 else if(head.team == COLOR_TEAM2)
1221 if(head.frags > team2_score)
1222 team2_score = head.frags;
1224 else if(head.team == COLOR_TEAM3)
1226 if(head.frags > team3_score)
1227 team3_score = head.frags;
1229 else if(head.team == COLOR_TEAM4)
1231 if(head.frags > team4_score)
1232 team4_score = head.frags;
1237 return WinningConditionBase_Teamplay(fraglimit);
1240 void PrintScoreboardFor(string name, string colorcode, float whichteam)
1247 head = find(world, classname, "player");
1250 if(!whichteam || head.team == whichteam)
1254 ServerConsoleEcho(strcat(" ", colorcode, name, ":"), FALSE);
1256 fragtotal = fragtotal + head.frags;
1257 s = ftos(head.frags);
1258 s = strcat(s, "/", ftos(head.deaths));
1259 s = strcat(s, " @ ", ftos(head.ping));
1260 if(clienttype(head) == CLIENTTYPE_BOT)
1261 s = strcat(s, "botms");
1263 s = strcat(s, "ms");
1264 ServerConsoleEcho(strcat(" ", colorcode, head.netname, colorcode, " (", s, ")"), TRUE);
1266 head = find(head, classname, "player");
1268 if(whichteam && found)
1269 ServerConsoleEcho(strcat(colorcode, " (total: ", ftos(fragtotal), ")"), FALSE);
1272 void PrintScoreboard()
1274 ServerConsoleEcho("Scoreboard:", FALSE);
1277 PrintScoreboardFor("Red", "^1", COLOR_TEAM1);
1278 PrintScoreboardFor("Blue", "^4", COLOR_TEAM2);
1279 PrintScoreboardFor("Pink", "^6", COLOR_TEAM3);
1280 PrintScoreboardFor("Yellow", "^3", COLOR_TEAM4);
1284 PrintScoreboardFor("", "^7", 0);
1286 ServerConsoleEcho(".", FALSE);
1289 void RemoveFromMaplist(string m)
1296 litems = tokenize(cvar_string("g_maplist"));
1299 for(i = 0; i < litems; ++i)
1302 result = strcat(result);
1306 result = strcat(result, "'", argv(i), "'");
1309 cvar_set("g_maplist", result);
1310 ServerConsoleEcho(strcat("Removed ", ftos(found), " items."), FALSE);
1313 void AddToMaplist(string m)
1322 if(!TryFile(strcat("maps/", m, ".mapcfg")))
1324 ServerConsoleEcho("Map not found.", FALSE);
1328 litems = tokenize(cvar_string("g_maplist"));
1329 if(cvar("g_maplist_shuffle"))
1330 ipos = ceil(random() * (litems + 1)) - 1;
1335 for(i = 0; i < litems; ++i)
1340 result = strcat(result, "'", m, "'");
1343 result = strcat(result, "'", argv(i), "'");
1348 result = strcat(result, "'", m, "'");
1351 cvar_set("g_maplist", result);
1352 ServerConsoleEcho("Map added.", FALSE);
1355 ServerConsoleEcho("Map already in list.", FALSE);
1358 void ShuffleMaplist()
1366 result = cvar_string("g_maplist");
1367 litems = tokenize(result);
1369 for(start = 0; start < litems - 1; ++start)
1373 // select a random item
1374 selected = ceil(random() * (litems - start) + start) - 1;
1376 // shift this item to the place start
1377 for(i = 0; i < start; ++i)
1378 result = strcat(result, "'", argv(i), "'");
1379 result = strcat(result, "'", argv(selected), "'");
1380 for(i = start; i < litems; ++i)
1382 result = strcat(result, "'", argv(i), "'");
1384 litems = tokenize(result);
1386 //dprint(result, "\n");
1389 cvar_set("g_maplist", result);
1396 Exit deathmatch games upon conditions
1399 void() CheckRules_World =
1402 local float timelimit;
1403 local float fraglimit;
1409 if (intermission_running)
1410 if (time >= intermission_exittime + 60)
1416 if (gameover) // someone else quit the game already
1421 if(cvar("_scoreboard"))
1423 cvar_set("_scoreboard", "0");
1427 // automatically shuffle when setting g_maplist_shuffle
1428 if(cvar_string("_g_maplist_add") != "")
1430 AddToMaplist(cvar_string("_g_maplist_add"));
1431 cvar_set("_g_maplist_add", "");
1433 if(cvar_string("_g_maplist_remove") != "")
1435 RemoveFromMaplist(cvar_string("_g_maplist_remove"));
1436 cvar_set("_g_maplist_remove", "");
1438 if(cvar("_g_maplist_shufflenow") || (cvar("g_maplist_shuffle") && !cvar("_g_maplist_have_shuffled")))
1441 localcmd("set _g_maplist_shufflenow 0\nset _g_maplist_have_shuffled 1\necho Shuffled map list.\n");
1443 if(cvar("_g_maplist_have_shuffled"))
1444 if(!cvar("g_maplist_shuffle"))
1445 localcmd("set _g_maplist_have_shuffled 0\n");
1447 timelimit = cvar("timelimit") * 60;
1448 fraglimit = cvar("fraglimit");
1450 if (timelimit && time >= timelimit)
1453 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1459 if(!checkrules_overtimewarning && checkrules_overtimeend)
1461 checkrules_overtimewarning = TRUE;
1462 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1463 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1466 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1468 checkrules_oneminutewarning = TRUE;
1469 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1472 status = WINNING_NO;
1475 status = WinningCondition_LMS();
1481 if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination"))
1482 status = WinningCondition_MaxTeamSum(fraglimit);
1484 // status = WinningCondition_MaxTeamMax(fraglimit);
1487 dprint("div0: How can this happen?\n");
1488 status = WinningCondition_MaxTeamMax(fraglimit);
1492 status = WinningCondition_MaxIndividualScore(fraglimit);
1495 if(status == WINNING_STARTOVERTIME)
1497 status = WINNING_NEVER;
1501 if(status == WINNING_NEVER)
1502 // equality cases! Nobody wins if the overtime ends in a draw.
1505 if(checkrules_overtimeend)
1506 if(status != WINNING_NEVER)
1507 status = WINNING_YES;
1509 if(status == WINNING_YES)