1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
3 float world_initialized;
9 float() DoNextMapOverride;
11 void SetDefaultAlpha()
13 if(cvar("g_running_guns"))
15 default_player_alpha = -1;
16 default_weapon_alpha = +1;
20 default_player_alpha = cvar("g_balance_cloaked_alpha");
21 default_weapon_alpha = default_player_alpha;
25 default_player_alpha = cvar("g_player_alpha");
26 if(default_player_alpha == 0)
27 default_player_alpha = 1;
28 default_weapon_alpha = default_player_alpha;
32 void fteqcc_testbugs()
36 if(!cvar("developer_fteqccbugs"))
39 dprint("*** fteqcc test: checking for bugs...\n");
43 if(sqrt(a) - sqrt(b - a) == 0)
44 dprint("*** fteqcc test: found same-function-twice bug\n");
46 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
50 world.enemy.cnt += 10;
51 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
52 dprint("*** fteqcc test: found += bug\n");
54 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
59 * Takes care of pausing and unpausing the game.
60 * Centerprints the information about an upcoming or active timeout to all active
61 * players. Also plays reminder sounds.
63 void timeoutHandler_Think() {
66 if (timeoutStatus == 1) {
67 if (remainingLeadTime > 0) {
68 //centerprint the information to every player
69 timeStr = getTimeoutText(0);
70 FOR_EACH_REALCLIENT(plr) {
71 if(plr.classname == "player") {
72 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
75 remainingLeadTime -= 1;
76 //think again in 1 second:
77 self.nextthink = time + 1;
82 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
83 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
84 FOR_EACH_REALPLAYER(plr) {
85 plr.lastV_angle = plr.v_angle;
87 self.nextthink = time;
90 else if (timeoutStatus == 2) {
91 if (remainingTimeoutTime > 0) {
92 timeStr = getTimeoutText(0);
93 FOR_EACH_REALCLIENT(plr) {
94 if(plr.classname == "player") {
95 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
98 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
99 play2all("announcer/robotic/prepareforbattle.wav");
101 remainingTimeoutTime -= 1;
102 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
105 //unpause the game again
106 remainingTimeoutTime = timeoutStatus = 0;
107 cvar_set("slowmo", ftos(orig_slowmo));
108 //and unlock the fixed view again once there is no timeout active anymore
109 FOR_EACH_REALPLAYER(plr) {
110 plr.fixangle = FALSE;
112 //get rid of the countdown message
113 FOR_EACH_REALCLIENT(plr) {
114 if(plr.classname == "player") {
115 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
123 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
124 FOR_EACH_REALCLIENT(plr) {
125 if(plr.classname == "player") {
126 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
138 cvar_set("_sv_init", "0");
139 if(cvar("g_maplist_shuffle"))
141 tokenizebyseparator(cvar_string("g_maplist"), " ");
143 cvar_set("nextmap", argv(0));
146 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 0);
148 if(!DoNextMapOverride())
157 void cvar_changes_init()
164 strunzone(cvar_changes);
165 cvar_changes = string_null;
168 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
171 for(i = 0; i < n; ++i)
173 k = bufstr_get(h, i);
175 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
176 #define BADCVAR(p) if(k == p) continue
179 BADPREFIX("cvar_check_");
181 BADCVAR("g_configversion");
182 BADCVAR("g_maplist_index");
183 BADCVAR("halflifebsp");
188 BADPREFIX("g_campaign");
192 BADPREFIX("net_slist_");
196 BADPREFIX("userbind");
199 BADCVAR("mod_q3bsp_lightmapmergepower");
200 BADCVAR("mod_q3bsp_nolightmaps");
204 BADPREFIX("g_chat_flood_");
206 BADPREFIX("settemp_");
207 BADPREFIX("sv_allowdownloads_");
208 BADPREFIX("sv_autodemo");
209 BADPREFIX("sv_curl_");
210 BADPREFIX("sv_eventlog");
211 BADPREFIX("sv_logscores_");
212 BADPREFIX("sv_master");
213 BADCVAR("g_banned_list");
214 BADCVAR("log_dest_udp");
216 BADCVAR("net_address");
218 BADCVAR("savedgamecfg");
219 BADCVAR("sv_heartbeatperoid");
220 BADCVAR("sv_vote_master_password");
221 BADCVAR("sys_colortranslation");
222 BADCVAR("sys_specialcharactertranslation");
223 BADCVAR("timestamps");
226 BADCVAR("timelimit");
227 BADCVAR("fraglimit");
229 BADCVAR("g_assault");
232 BADCVAR("g_domination");
233 BADCVAR("g_keyhunt");
234 BADCVAR("g_keyhunt_teams");
235 BADCVAR("g_onslaught");
237 BADCVAR("g_runematch");
243 BADCVAR("g_maplist");
244 BADCVAR("g_maplist_mostrecent");
250 d = cvar_defstring(k);
253 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
254 if(strlen(cvar_changes) > 16384)
256 cvar_changes = "// too many settings have been changed to show them here\n";
262 if(cvar_changes == "")
263 cvar_changes = "// this server runs at default settings\n";
265 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
266 cvar_changes = strzone(cvar_changes);
269 void detect_maptype()
278 o_x += random() * (world.maxs_x - world.mins_x);
279 o_y += random() * (world.maxs_y - world.mins_y);
280 o_z += random() * (world.maxs_z - world.mins_z);
282 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
283 if(trace_fraction == 1)
288 for(i = 0; i < 64; i += 4)
290 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
291 if(trace_fraction == 1)
293 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
302 float RandomSeed_Send(entity to, float sf)
304 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
305 WriteShort(MSG_ENTITY, self.cnt);
308 void RandomSeed_Think()
310 self.cnt = bound(0, floor(random() * 65536), 65535);
311 self.nextthink = time + 5;
313 void RandomSeed_Spawn()
315 randomseed = spawn();
316 randomseed.think = RandomSeed_Think;
317 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
322 self.think(); // sets random seed and nextthink
326 float world_already_spawned;
327 void RegisterWeapons();
329 void ClientInit_Spawn();
330 void spawnfunc_worldspawn (void)
332 float fd, l, i, j, n;
335 dprint_load(); // load dprint status from cvar
337 if(world_already_spawned)
338 error("world already spawned - you may have EXACTLY ONE worldspawn!");
339 world_already_spawned = TRUE;
341 remove = remove_safely; // during spawning, watch what you remove!
343 if(cvar_string("cvar_check_default") != "bypass")
345 if(cvar_string("cvar_check_default") != CVAR_CHECK_DEFAULT)
346 error("Config file mismatch! Please update defaultNexuiz.cfg to match the QuakeC code!");
348 if(cvar_string("cvar_check_weapons") != CVAR_CHECK_WEAPONS)
349 error("Config file mismatch! Please update weapons.cfg and weaponsPro.cfg to match the QuakeC code!");
352 compressShortVector_init();
355 head = nextent(world);
360 head = nextent(head);
363 // needs to be done so early as they would still spawn
368 world_initialized = -1; // don't complain
373 ServerProgsDB = db_create();
375 ServerProgsDB = db_load("server.db");
377 TemporaryDB = db_create();
380 TODO sound pack system
381 // initialize sound pack system
382 soundpack = cvar_string("g_soundpack");
384 soundpack = strcat(soundpack, "/");
385 soundpack = strzone(soundpack);
391 // 1 FLICKER (first variety)
392 lightstyle(1, "mmnmmommommnonmmonqnmmo");
394 // 2 SLOW STRONG PULSE
395 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
397 // 3 CANDLE (first variety)
398 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
401 lightstyle(4, "mamamamamama");
404 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
406 // 6 FLICKER (second variety)
407 lightstyle(6, "nmonqnmomnmomomno");
409 // 7 CANDLE (second variety)
410 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
412 // 8 CANDLE (third variety)
413 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
415 // 9 SLOW STROBE (fourth variety)
416 lightstyle(9, "aaaaaaaazzzzzzzz");
418 // 10 FLUORESCENT FLICKER
419 lightstyle(10, "mmamammmmammamamaaamammma");
421 // 11 SLOW PULSE NOT FADE TO BLACK
422 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
424 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
429 if(cvar("g_campaign"))
437 bot_waypoints_for_items = cvar("g_waypoints_for_items");
438 if(bot_waypoints_for_items == 1)
439 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
440 bot_waypoints_for_items = 0;
442 // for setting by mapinfo
443 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
444 cvar_set("sv_q3acompat_machineshotgunswap", "0");
448 WaypointSprite_Init();
453 GameLogInit(); // prepare everything
454 if(cvar("sv_eventlog"))
456 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
457 s = strcat(s, ftos(random()));
458 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
459 s = ":gameinfo:mutators:LIST";
460 if(cvar("g_grappling_hook"))
461 s = strcat(s, ":grappling_hook");
462 if(!cvar("g_use_ammunition"))
463 s = strcat(s, ":no_use_ammunition");
464 if(!cvar("g_pickup_items"))
465 s = strcat(s, ":no_pickup_items");
466 if(cvar("g_instagib"))
467 s = strcat(s, ":instagib");
468 if(cvar_string("g_weaponarena") != "0")
469 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
471 s = strcat(s, ":nixnex");
472 if(cvar("g_vampire"))
473 s = strcat(s, ":vampire");
474 if(cvar("g_laserguided_missile"))
475 s = strcat(s, ":laserguided_missile");
476 if(cvar("g_norecoil"))
477 s = strcat(s, ":norecoil");
479 s = strcat(s, ":midair");
480 if(cvar("g_minstagib"))
481 s = strcat(s, ":minstagib");
483 GameLogEcho(":gameinfo:end");
486 cvar_set("nextmap", "");
490 if(cvar("g_campaign"))
497 //initialise globals related to sv_timeout
498 sys_ticrate = cvar("sys_ticrate");
499 orig_slowmo = cvar("slowmo");
502 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 1);
504 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
506 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
509 while((s = fgets(fd)))
511 l = tokenize_sane(s);
516 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
517 print(" cdtrack ", argv(2), "\n");
519 else if(argv(0) == "fog")
521 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
522 print(" \"fog\" \"", s, "\"\n");
524 else if(argv(0) == "set")
526 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
527 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
529 else if(argv(0) != "//")
531 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
532 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
539 addstat(STAT_SYS_TICRATE, AS_FLOAT, stat_sys_ticrate);
540 addstat(STAT_WEAPONS, AS_INT, weapons);
541 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
542 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
545 next_pingtime = time + 5;
546 InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
550 lsmaps_reply = "^7Maps available: ";
551 for(i = 0, j = 0; i < MapInfo_count; ++i)
553 if(MapInfo_Get_ByID(i))
554 if not(MapInfo_Map_flags & MAPINFO_FLAG_HIDDEN)
561 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
564 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
566 maplist_reply = "^7Maps in list: ";
567 n = tokenize_sane(cvar_string("g_maplist"));
568 for(i = 0, j = 0; i < n; ++i)
570 if(MapInfo_CheckMap(argv(i)))
576 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
580 maplist_reply = strzone(strcat(maplist_reply, "\n"));
582 records_reply = strzone(getrecords());
587 world_initialized = 1;
590 void spawnfunc_light (void)
592 //makestatic (self); // Who the f___ did that?
596 float TryFile( string pFilename )
599 dprint("TryFile(\"", pFilename, "\")\n");
600 lHandle = fopen( pFilename, FILE_READ );
601 if( lHandle != -1 ) {
611 return GametypeNameFromType(game);
614 string getmapname_stored;
620 float Map_Count, Map_Current;
621 string Map_Current_Name;
623 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
624 float GetMaplistPosition()
630 idx = cvar("g_maplist_index");
637 for(pos = 0; pos < Map_Count; ++pos)
641 // resume normal maplist rotation if current map is not in g_maplist
645 float MapHasRightSize(string map)
648 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
649 if(cvar("g_maplist_check_waypoints"))
651 dprint("checkwp "); dprint(map);
652 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
655 dprint(": no waypoints\n");
658 dprint(": has waypoints\n");
662 // open map size restriction file
663 dprint("opensize "); dprint(map);
664 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
667 float mapmin, mapmax;
669 mapmin = stof(fgets(fh));
670 mapmax = stof(fgets(fh));
672 if(player_count < mapmin)
674 dprint("not enough\n");
677 if(player_count > mapmax)
679 dprint("too many\n");
682 dprint("right size\n");
685 dprint(": not found\n");
689 string Map_Filename(float position)
691 return strcat("maps/", argv(position), ".bsp");
694 string strwords(string s, float w)
697 for(endpos = 0; w && endpos >= 0; --w)
698 endpos = strstrofs(s, " ", endpos + 1);
702 return substring(s, 0, endpos);
705 float strhasword(string s, string w)
707 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
710 void Map_MarkAsRecent(string m)
712 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), cvar("g_maplist_mostrecent_count")));
715 float Map_IsRecent(string m)
717 return strhasword(cvar_string("g_maplist_mostrecent"), m);
720 float Map_Check(float position, float pass)
724 map_next = argv(position);
727 if(map_next == Map_Current_Name) // same map again in first pass?
729 if(Map_IsRecent(map_next))
732 filename = Map_Filename(position);
733 if(MapInfo_CheckMap(map_next))
737 if(MapHasRightSize(map_next))
742 dprint( "Couldn't select '", filename, "'..\n" );
747 void Map_Goto_SetStr(string nextmapname)
749 if(getmapname_stored != "")
750 strunzone(getmapname_stored);
751 if(nextmapname == "")
752 getmapname_stored = "";
754 getmapname_stored = strzone(nextmapname);
757 void Map_Goto_SetFloat(float position)
759 cvar_set("g_maplist_index", ftos(position));
760 Map_Goto_SetStr(argv(position));
765 // settings persist, except...
766 if(cvar("g_campaign"))
767 localcmd("\nexec mutator_reset.cfg\n");
768 localcmd("\nsettemp_restore\n");
773 Map_MarkAsRecent(getmapname_stored);
775 MapInfo_LoadMap(getmapname_stored);
778 // return codes of map selectors:
779 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
780 // -2 = permanent failure
781 float() MaplistMethod_Iterate = // usual method
785 for(pass = 1; pass <= 2; ++pass)
787 for(i = 1; i < Map_Count; ++i)
790 mapindex = mod(i + Map_Current, Map_Count);
791 if(Map_Check(mapindex, pass))
798 float() MaplistMethod_Repeat = // fallback method
800 if(Map_Check(Map_Current, 2))
805 float() MaplistMethod_Random = // random map selection
811 for(i = 0; i <= imax; ++i)
814 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
815 if(Map_Check(mapindex, 1))
821 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
822 // the exponent sets a bias on the map selection:
823 // the higher the exponent, the less likely "shortly repeated" same maps are
825 float i, j, imax, insertpos;
829 for(i = 0; i <= imax; ++i)
833 // now reinsert this at another position
834 insertpos = pow(random(), 1 / exponent); // ]0, 1]
835 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
836 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
837 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
839 // insert the current map there
841 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
842 newlist = strcat(newlist, " ", argv(j));
843 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
844 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
845 newlist = strcat(newlist, " ", argv(j));
846 newlist = substring(newlist, 1, strlen(newlist) - 1);
847 cvar_set("g_maplist", newlist);
848 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
850 // NOTE: the selected map has just been inserted at (insertpos-1)th position
851 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
852 if(Map_Check(Map_Current, 1))
860 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
863 bprint( "Maplist is empty! Resetting it to default map list.\n" );
864 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
865 if(cvar("g_maplist_shuffle"))
867 localcmd("\nmenu_cmd sync\n");
868 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
871 error("empty maplist, cannot select a new map");
872 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
875 strunzone(Map_Current_Name);
876 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
877 // this may or may not be correct, but who cares, in the worst case a map
878 // isn't chosen in the first pass that should have been
889 if(cvar("g_maplist_shuffle") > 0)
890 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
893 if(cvar("g_maplist_selectrandom"))
894 nextMap = MaplistMethod_Random();
897 nextMap = MaplistMethod_Iterate();
900 nextMap = MaplistMethod_Repeat();
904 Map_Goto_SetFloat(nextMap);
905 return getmapname_stored;
911 float DoNextMapOverride()
913 if(cvar("g_campaign"))
915 CampaignPostIntermission();
916 alreadychangedlevel = TRUE;
919 if(cvar("quit_when_empty"))
921 if(player_count <= currentbots)
924 alreadychangedlevel = TRUE;
928 if(cvar_string("quit_and_redirect") != "")
930 redirection_target = strzone(cvar_string("quit_and_redirect"));
931 alreadychangedlevel = TRUE;
934 if (cvar("samelevel")) // if samelevel is set, stay on same level
936 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
937 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
938 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
939 localcmd("restart\n");
940 //changelevel (mapname);
941 alreadychangedlevel = TRUE;
944 if(cvar_string("nextmap") != "")
945 if(MapInfo_CheckMap(cvar_string("nextmap")))
947 Map_Goto_SetStr(cvar_string("nextmap"));
949 alreadychangedlevel = TRUE;
952 if(cvar("lastlevel"))
955 localcmd("set lastlevel 0\ntogglemenu\n");
956 alreadychangedlevel = TRUE;
964 //local string nextmap;
965 //local float n, nummaps;
967 if (alreadychangedlevel)
969 alreadychangedlevel = TRUE;
975 for(allowReset = 1; allowReset >= 0; --allowReset)
977 nextMap = GetNextMap();
983 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
984 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
985 if(cvar("g_maplist_shuffle"))
987 localcmd("\nmenu_cmd sync\n");
991 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1003 When the player presses attack or jump, change to the next level
1006 .float autoscreenshot;
1007 void() MapVote_Start;
1008 void() MapVote_Think;
1009 float mapvote_initialized;
1010 void IntermissionThink()
1012 FixIntermissionClient(self);
1014 if(cvar("sv_autoscreenshot"))
1015 if(self.autoscreenshot > 0)
1016 if(time > self.autoscreenshot)
1018 self.autoscreenshot = -1;
1019 if(clienttype(self) == CLIENTTYPE_REAL)
1020 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1024 if (time < intermission_exittime)
1027 if(!mapvote_initialized)
1028 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1038 Returns the entity to view from
1042 entity FindIntermission()
1047 // look for info_intermission first
1048 spot = find (world, classname, "info_intermission");
1050 { // pick a random one
1054 spot = find (spot, classname, "info_intermission");
1056 spot = find (spot, classname, "info_intermission");
1062 // then look for the start position
1063 spot = find (world, classname, "info_player_start");
1067 // testinfo_player_start is only found in regioned levels
1068 spot = find (world, classname, "testplayerstart");
1072 // then look for the start position
1073 spot = find (world, classname, "info_player_deathmatch");
1077 //objerror ("FindIntermission: no spot");
1083 ===============================================================================
1087 ===============================================================================
1090 void DumpStats(float final)
1094 local float to_console;
1095 local float to_eventlog;
1096 local float to_file;
1099 to_console = cvar("sv_logscores_console");
1100 to_eventlog = cvar("sv_eventlog");
1101 to_file = cvar("sv_logscores_file");
1105 to_console = TRUE; // always print printstats replies
1106 to_eventlog = FALSE; // but never print them to the event log
1110 if(cvar("sv_eventlog_console"))
1111 to_console = FALSE; // otherwise we get the output twice
1117 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1125 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1129 fputs(file, strcat(s, "\n"));
1132 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1138 fputs(file, strcat(s, "\n"));
1140 FOR_EACH_CLIENT(other)
1142 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1144 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1145 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1146 if(other.classname == "player" || g_arena || g_lms)
1147 s = strcat(s, ftos(other.team), ":");
1149 s = strcat(s, "spectator:");
1152 print(s, other.netname, "\n");
1154 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1156 fputs(file, strcat(s, other.netname, "\n"));
1162 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1168 fputs(file, strcat(s, "\n"));
1170 for(i = 1; i < 16; ++i)
1172 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1173 s = strcat(s, ":", ftos(i));
1179 fputs(file, strcat(s, "\n"));
1186 GameLogEcho(":end");
1189 fputs(file, ":end\n");
1194 void FixIntermissionClient(entity e)
1197 if(!e.autoscreenshot) // initial call
1199 e.angles = e.v_angle;
1200 e.angles_x = -e.angles_x;
1201 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1203 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1204 e.solid = SOLID_NOT;
1205 e.movetype = MOVETYPE_NONE;
1206 e.takedamage = DAMAGE_NO;
1208 e.weaponentity.effects = EF_NODRAW;
1209 if(clienttype(e) == CLIENTTYPE_REAL)
1211 stuffcmd(e, "\nscr_printspeed 1000000\n");
1212 s = cvar_string("sv_intermission_cdtrack");
1214 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1216 WriteByte(MSG_ONE, SVC_INTERMISSION);
1220 //e.velocity = '0 0 0';
1221 //e.fixangle = TRUE;
1223 // TODO halt weapon animation
1228 go to the next level for deathmatch
1229 only called if a time or frag limit has expired
1233 float minTotalFrags;
1234 float maxTotalFrags;
1240 intermission_running = 1;
1242 // enforce a wait time before allowing changelevel
1243 if(player_count > 0)
1244 intermission_exittime = time + cvar("sv_mapchange_delay");
1246 intermission_exittime = -1;
1249 WriteByte (MSG_ALL, SVC_CDTRACK);
1250 WriteByte (MSG_ALL, 3);
1251 WriteByte (MSG_ALL, 3);
1252 // done in FixIntermission
1255 //pos = FindIntermission ();
1261 if(cvar("sv_eventlog"))
1262 GameLogEcho(":gameover");
1266 FOR_EACH_CLIENT(other)
1268 FixIntermissionClient(other);
1271 bprint(other.netname, " ^7wins.\n");
1276 FOR_EACH_PLAYER(other)
1278 if(maxTotalFrags < other.totalfrags)
1279 maxTotalFrags = other.totalfrags;
1280 if(minTotalFrags > other.totalfrags)
1281 minTotalFrags = other.totalfrags;
1286 FOR_EACH_PLAYER(other)
1288 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1289 f = bound(0, other.play_time / max(time, 1), 1);
1290 // store some statistics?
1294 if(cvar("g_campaign"))
1295 CampaignPreIntermission();
1297 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1304 Exit deathmatch games upon conditions
1307 void CheckRules_Player()
1309 if (gameover) // someone else quit the game already
1312 if(self.deadflag == DEAD_NO)
1313 self.play_time += frametime;
1315 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1316 // (div0: and that in CheckRules_World please)
1319 float checkrules_oneminutewarning;
1321 float checkrules_equality;
1322 float checkrules_overtimewarning;
1323 float checkrules_overtimeend;
1325 void InitiateOvertime()
1327 if(!checkrules_overtimeend)
1328 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
1331 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1332 float WINNING_YES = 1; // winner found
1333 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1334 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
1336 float GetWinningCode(float fraglimitreached, float equality)
1339 if(fraglimitreached)
1340 return WINNING_STARTOVERTIME;
1342 return WINNING_NEVER;
1344 if(fraglimitreached)
1350 // set the .winning flag for exactly those players with a given field value
1351 void SetWinners(.float field, float value)
1354 FOR_EACH_PLAYER(head)
1355 head.winning = (head.field == value);
1358 // set the .winning flag for those players with a given field value
1359 void AddWinners(.float field, float value)
1362 FOR_EACH_PLAYER(head)
1363 if(head.field == value)
1367 // clear the .winning flags
1368 void ClearWinners(void)
1371 FOR_EACH_PLAYER(head)
1375 // Onslaught winning condition:
1376 // game terminates if only one team has a working generator (or none)
1377 float WinningCondition_Onslaught()
1380 local float t1, t2, t3, t4;
1382 WinningConditionHelper(); // set worldstatus
1384 // first check if the game has ended
1385 t1 = t2 = t3 = t4 = 0;
1386 head = find(world, classname, "onslaught_generator");
1389 if (head.health > 0)
1391 if (head.team == COLOR_TEAM1) t1 = 1;
1392 if (head.team == COLOR_TEAM2) t2 = 1;
1393 if (head.team == COLOR_TEAM3) t3 = 1;
1394 if (head.team == COLOR_TEAM4) t4 = 1;
1396 head = find(head, classname, "onslaught_generator");
1398 if (t1 + t2 + t3 + t4 < 2)
1400 // game over, only one team remains (or none)
1402 if (t1) SetWinners(team, COLOR_TEAM1);
1403 if (t2) SetWinners(team, COLOR_TEAM2);
1404 if (t3) SetWinners(team, COLOR_TEAM3);
1405 if (t4) SetWinners(team, COLOR_TEAM4);
1406 dprint("Have a winner, ending game.\n");
1410 // Two or more teams remain
1414 float LMS_NewPlayerLives()
1417 fl = cvar("fraglimit");
1421 // first player has left the game for dying too much? Nobody else can get in.
1422 if(lms_lowest_lives < 1)
1425 if(!cvar("g_lms_join_anytime"))
1426 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1429 return bound(1, lms_lowest_lives, fl);
1432 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1433 // they win. Otherwise the defending team wins once the timelimit passes.
1434 void assault_new_round();
1435 float WinningCondition_Assault()
1439 WinningConditionHelper(); // set worldstatus
1441 status = WINNING_NO;
1442 // as the timelimit has not yet passed just assume the defending team will win
1443 if(assault_attacker_team == COLOR_TEAM1)
1445 SetWinners(team, COLOR_TEAM2);
1449 SetWinners(team, COLOR_TEAM1);
1453 ent = find(world, classname, "target_assault_roundend");
1456 if(ent.winning) // round end has been triggered by attacking team
1458 bprint("ASSAULT: round completed...\n");
1459 SetWinners(team, assault_attacker_team);
1461 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1463 if(ent.cnt == 1) // this was the second round
1465 status = WINNING_YES;
1469 local entity oldself;
1472 assault_new_round();
1481 // LMS winning condition: game terminates if and only if there's at most one
1482 // one player who's living lives. Top two scores being equal cancels the time
1484 float WinningCondition_LMS()
1491 have_player = FALSE;
1492 have_players = FALSE;
1493 l = LMS_NewPlayerLives();
1495 head = find(world, classname, "player");
1498 head2 = find(head, classname, "player");
1500 have_players = TRUE;
1504 // we have at least one player
1507 // two or more active players - continue with the game
1511 // exactly one player?
1514 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1518 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1524 // and assign him his first place
1525 PlayerScore_Add(head, SP_LMS_RANK, 1);
1532 // nobody is playing at all...
1535 // wait for players...
1539 // SNAFU (maybe a draw game?)
1541 dprint("No players, ending game.\n");
1546 // When we get here, we have at least two players who are actually LIVING,
1547 // now check if the top two players have equal score.
1548 WinningConditionHelper();
1551 if(WinningConditionHelper_winner)
1552 WinningConditionHelper_winner.winning = TRUE;
1553 if(WinningConditionHelper_equality)
1554 return WINNING_NEVER;
1556 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1560 void ShuffleMaplist()
1568 result = cvar_string("g_maplist");
1569 litems = tokenizebyseparator(result, " ");
1571 for(start = 0; start < litems - 1; ++start)
1575 // select a random item
1576 selected = floor(random() * (litems - start) + start);
1578 // shift this item to the place start
1579 for(i = 0; i < start; ++i)
1580 result = strcat(result, " ", argv(i));
1581 result = strcat(result, " ", argv(selected));
1582 for(i = start; i < litems; ++i)
1584 result = strcat(result, " ", argv(i));
1585 result = substring(result, 1, strlen(result) - 1);
1587 litems = tokenizebyseparator(result, " ");
1589 //dprint(result, "\n");
1592 cvar_set("g_maplist", result);
1596 float WinningCondition_Scores(float limit)
1598 // TODO make everything use THIS winning condition (except LMS)
1599 WinningConditionHelper();
1603 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1604 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1605 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1606 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1610 if(WinningConditionHelper_winner)
1611 WinningConditionHelper_winner.winning = 1;
1612 if(WinningConditionHelper_winnerteam >= 0)
1613 SetWinners(team, WinningConditionHelper_winnerteam);
1615 if(WinningConditionHelper_lowerisbetter)
1617 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1621 if(g_dm || g_tdm || g_arena || (g_race && !g_race_qualifying))
1622 // these modes always score in increments of 1, thus this makes sense
1624 if(leaderfrags != WinningConditionHelper_topscore)
1626 leaderfrags = WinningConditionHelper_topscore;
1629 if (leaderfrags == limit - 1)
1630 play2all("announcer/robotic/1fragleft.wav");
1631 else if (leaderfrags == limit - 2)
1632 play2all("announcer/robotic/2fragsleft.wav");
1633 else if (leaderfrags == limit - 3)
1634 play2all("announcer/robotic/3fragsleft.wav");
1638 return GetWinningCode(limit && WinningConditionHelper_topscore && (WinningConditionHelper_topscore >= limit), WinningConditionHelper_equality);
1641 float WinningCondition_Race(float fraglimit)
1645 wc = WinningCondition_Scores(fraglimit);
1647 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1648 if(wc == WINNING_YES || wc == WINNING_STARTOVERTIME)
1649 // do NOT support equality when the laps are all raced!
1652 if not(p.race_completed)
1653 return WINNING_STARTOVERTIME;
1659 void ReadyRestart();
1660 float WinningCondition_QualifyingThenRace(float limit)
1663 wc = WinningCondition_Scores(limit);
1665 // NEVER initiate overtime
1666 if(wc == WINNING_YES || wc == WINNING_STARTOVERTIME)
1674 float WinningCondition_RanOutOfSpawns()
1678 if(!have_team_spawns)
1681 if(!some_spawn_has_been_used)
1684 team1_score = team2_score = team3_score = team4_score = 0;
1686 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1688 if(head.team == COLOR_TEAM1)
1690 else if(head.team == COLOR_TEAM2)
1692 else if(head.team == COLOR_TEAM3)
1694 else if(head.team == COLOR_TEAM4)
1698 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1700 if(head.team == COLOR_TEAM1)
1702 else if(head.team == COLOR_TEAM2)
1704 else if(head.team == COLOR_TEAM3)
1706 else if(head.team == COLOR_TEAM4)
1711 if(team1_score + team2_score + team3_score + team4_score == 0)
1713 checkrules_equality = TRUE;
1716 else if(team1_score + team2_score + team3_score + team4_score == 1)
1719 if(team1_score) t = COLOR_TEAM1;
1720 if(team2_score) t = COLOR_TEAM2;
1721 if(team3_score) t = COLOR_TEAM3;
1722 if(team4_score) t = COLOR_TEAM4;
1723 CheckAllowedTeams(world);
1724 for(i = 0; i < MAX_TEAMSCORE; ++i)
1726 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1727 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1728 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1729 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1732 AddWinners(team, t);
1743 Exit deathmatch games upon conditions
1746 void CheckRules_World()
1749 local float timelimit;
1750 local float fraglimit;
1758 MapVote_Think should now do that part
1759 if (intermission_running)
1760 if (time >= intermission_exittime + 60)
1762 if(!DoNextMapOverride())
1768 if (gameover) // someone else quit the game already
1770 if(player_count == 0) // Nobody there? Then let's go to the next map
1772 // this will actually check the player count in the next frame
1773 // again, but this shouldn't hurt
1777 timelimit = cvar("timelimit") * 60;
1778 fraglimit = cvar("fraglimit");
1780 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1783 timelimit = 0; // timelimit is not made for warmup
1785 fraglimit = 0; // no fraglimit for now
1790 timelimit += game_starttime;
1792 else if (timelimit < 0)
1799 if(checkrules_overtimeend)
1801 if(!checkrules_overtimewarning)
1803 checkrules_overtimewarning = TRUE;
1804 //announceall("announcer/robotic/1minuteremains.wav");
1805 if(g_race && !g_race_qualifying)
1806 bcenterprint("^3Everyone, finish your lap! The race is over!");
1808 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1813 if (timelimit && time >= timelimit)
1815 if(g_race && g_race_qualifying == 2 && timelimit > 0)
1818 float playerswithlaps;
1821 totalplayers = playerswithlaps = readyplayers = 0;
1822 FOR_EACH_PLAYER(head)
1825 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1831 // at least 2/3 of the players have completed a lap: start the RACE
1832 // otherwise, the players should end the qualifying on their own
1833 if(readyplayers || ((totalplayers >= 3) && (playerswithlaps * 3 >= totalplayers * 2)))
1835 checkrules_overtimeend = 0;
1836 ReadyRestart(); // go to race
1846 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1852 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1854 checkrules_oneminutewarning = TRUE;
1855 play2all("announcer/robotic/1minuteremains.wav");
1858 status = WinningCondition_RanOutOfSpawns();
1859 if(status == WINNING_YES)
1861 bprint("Hey! Someone ran out of spawns!\n");
1863 else if(g_race && !g_race_qualifying && timelimit >= 0)
1865 status = WinningCondition_Race(fraglimit);
1867 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
1869 status = WinningCondition_QualifyingThenRace(fraglimit);
1873 status = WinningCondition_Assault(); // TODO remove this?
1877 status = WinningCondition_LMS();
1879 else if (g_onslaught)
1881 status = WinningCondition_Onslaught(); // TODO remove this?
1885 status = WinningCondition_Scores(fraglimit);
1888 if(status == WINNING_STARTOVERTIME)
1890 status = WINNING_NEVER;
1894 if(status == WINNING_NEVER)
1895 // equality cases! Nobody wins if the overtime ends in a draw.
1898 if(checkrules_overtimeend)
1899 if(status != WINNING_NEVER || time >= checkrules_overtimeend)
1900 status = WINNING_YES;
1902 if(status == WINNING_YES)
1906 float mapvote_nextthink;
1907 float mapvote_initialized;
1908 float mapvote_keeptwotime;
1909 float mapvote_timeout;
1910 string mapvote_message;
1911 string mapvote_screenshot_dir;
1913 float mapvote_count;
1914 float mapvote_count_real;
1915 string mapvote_maps[MAPVOTE_COUNT];
1916 float mapvote_maps_suggested[MAPVOTE_COUNT];
1917 string mapvote_suggestions[MAPVOTE_COUNT];
1918 float mapvote_suggestion_ptr;
1919 float mapvote_maxlen;
1920 float mapvote_voters;
1921 float mapvote_votes[MAPVOTE_COUNT];
1923 float mapvote_detail;
1924 float mapvote_abstain;
1927 void MapVote_ClearAllVotes()
1929 FOR_EACH_CLIENT(other)
1933 string MapVote_Suggest(string m)
1937 return "That's not how to use this command.";
1938 if(!cvar("g_maplist_votable_suggestions"))
1939 return "Suggestions are not accepted on this server.";
1940 if(mapvote_initialized)
1941 return "Can't suggest - voting is already in progress!";
1942 m = MapInfo_FixName(m);
1944 return "The map you suggested is not available on this server.";
1945 if(!cvar("g_maplist_votable_override_mostrecent"))
1947 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
1949 if(!MapInfo_CheckMap(m))
1950 return "The map you suggested does not support the current game mode.";
1951 for(i = 0; i < mapvote_suggestion_ptr; ++i)
1952 if(mapvote_suggestions[i] == m)
1953 return "This map was already suggested.";
1954 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
1956 i = floor(random() * mapvote_suggestion_ptr);
1960 i = mapvote_suggestion_ptr;
1961 mapvote_suggestion_ptr += 1;
1963 if(mapvote_suggestions[i] != "")
1964 strunzone(mapvote_suggestions[i]);
1965 mapvote_suggestions[i] = strzone(m);
1966 if(cvar("sv_eventlog"))
1967 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
1968 return strcat("Suggestion of ", m, " accepted.");
1971 void MapVote_AddVotable(string nextMap, float isSuggestion)
1976 for(j = 0; j < mapvote_count; ++j)
1977 if(mapvote_maps[j] == nextMap)
1979 if(strlen(nextMap) > mapvote_maxlen)
1980 mapvote_maxlen = strlen(nextMap);
1981 mapvote_maps[mapvote_count] = strzone(nextMap);
1982 mapvote_maps_suggested[mapvote_count] = isSuggestion;
1986 void MapVote_Spawn();
1992 MapVote_ClearAllVotes();
1995 mapvote_detail = !cvar("g_maplist_votable_nodetail");
1996 mapvote_abstain = cvar("g_maplist_votable_abstain");
1999 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2001 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2002 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2004 if(mapvote_suggestion_ptr)
2005 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2006 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2008 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2009 MapVote_AddVotable(GetNextMap(), FALSE);
2011 if(mapvote_count == 0)
2013 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2014 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
2015 if(cvar("g_maplist_shuffle"))
2017 localcmd("\nmenu_cmd sync\n");
2018 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2019 MapVote_AddVotable(GetNextMap(), FALSE);
2022 mapvote_count_real = mapvote_count;
2024 MapVote_AddVotable("don't care", 0);
2026 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2028 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2029 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2030 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2031 mapvote_keeptwotime = 0;
2032 mapvote_message = "Choose a map and press its key!";
2034 mapvote_screenshot_dir = cvar_string("g_maplist_votable_screenshot_dir");
2035 if(mapvote_screenshot_dir == "")
2036 mapvote_screenshot_dir = "maps";
2037 mapvote_screenshot_dir = strzone(mapvote_screenshot_dir);
2042 void MapVote_SendPicture(float id)
2045 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2046 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2047 WriteByte(MSG_ONE, id);
2048 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dir, "/", mapvote_maps[id]), 3072);
2051 float GameCommand_MapVote(string cmd)
2053 if(!intermission_running)
2056 if(cmd == "mv_getpic")
2058 MapVote_SendPicture(stof(argv(1)));
2065 float MapVote_GetMapMask()
2067 float mask, i, power;
2069 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2070 if(mapvote_maps[i] != "")
2076 float MapVote_SendEntity(entity to, float sf)
2078 string mapfile, pakfile;
2081 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2082 WriteByte(MSG_ENTITY, sf);
2086 // flag 1 == initialization
2087 WriteString(MSG_ENTITY, mapvote_screenshot_dir);
2088 WriteByte(MSG_ENTITY, mapvote_count);
2089 WriteByte(MSG_ENTITY, mapvote_abstain);
2090 WriteByte(MSG_ENTITY, mapvote_detail);
2091 WriteCoord(MSG_ENTITY, mapvote_timeout);
2092 if(mapvote_count <= 8)
2093 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2095 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2096 for(i = 0; i < mapvote_count; ++i)
2097 if(mapvote_maps[i] != "")
2099 WriteString(MSG_ENTITY, mapvote_maps[i]);
2100 mapfile = strcat(mapvote_screenshot_dir, "/", mapvote_maps[i]);
2101 pakfile = whichpack(strcat(mapfile, ".tga"));
2103 pakfile = whichpack(strcat(mapfile, ".jpg"));
2105 pakfile = whichpack(strcat(mapfile, ".png"));
2106 print("pakfile is ", pakfile, "\n");
2107 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2108 pakfile = substring(pakfile, o, 999);
2109 WriteString(MSG_ENTITY, pakfile);
2115 // flag 2 == update of mask
2116 if(mapvote_count <= 8)
2117 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2119 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2125 for(i = 0; i < mapvote_count; ++i)
2126 if(mapvote_maps[i] != "")
2127 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2129 WriteByte(MSG_ENTITY, to.mapvote);
2135 void MapVote_Spawn()
2137 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2140 void MapVote_TouchMask()
2142 mapvote_ent.SendFlags |= 2;
2145 void MapVote_TouchVotes(entity voter)
2147 mapvote_ent.SendFlags |= 4;
2150 float MapVote_Finished(float mappos)
2156 if(cvar("sv_eventlog"))
2158 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2159 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2160 didntvote = mapvote_voters;
2161 for(i = 0; i < mapvote_count; ++i)
2162 if(mapvote_maps[i] != "")
2164 didntvote -= mapvote_votes[i];
2167 result = strcat(result, ":", mapvote_maps[i]);
2168 result = strcat(result, ":", ftos(mapvote_votes[i]));
2171 result = strcat(result, ":didn't vote:", ftos(didntvote));
2173 GameLogEcho(result);
2174 if(mapvote_maps_suggested[mappos])
2175 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2178 FOR_EACH_REALCLIENT(other)
2179 FixClientCvars(other);
2181 Map_Goto_SetStr(mapvote_maps[mappos]);
2183 alreadychangedlevel = TRUE;
2186 void MapVote_CheckRules_1()
2190 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2192 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2193 mapvote_votes[i] = 0;
2197 FOR_EACH_REALCLIENT(other)
2202 i = other.mapvote - 1;
2203 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2204 mapvote_votes[i] = mapvote_votes[i] + 1;
2209 float MapVote_CheckRules_2()
2212 float firstPlace, secondPlace;
2213 float firstPlaceVotes, secondPlaceVotes;
2214 float mapvote_voters_real;
2217 mapvote_voters_real = mapvote_voters;
2219 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2221 RandomSelection_Init();
2222 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2223 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2224 firstPlace = RandomSelection_chosen_float;
2225 firstPlaceVotes = RandomSelection_best_priority;
2226 //dprint("First place: ", ftos(firstPlace), "\n");
2227 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2229 RandomSelection_Init();
2230 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2232 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2233 secondPlace = RandomSelection_chosen_float;
2234 secondPlaceVotes = RandomSelection_best_priority;
2235 //dprint("Second place: ", ftos(secondPlace), "\n");
2236 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2238 if(firstPlace == -1)
2239 error("No first place in map vote... WTF?");
2241 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2242 return MapVote_Finished(firstPlace);
2244 if(mapvote_keeptwotime)
2245 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2248 MapVote_TouchMask();
2249 mapvote_message = "Now decide between the TOP TWO!";
2250 mapvote_keeptwotime = 0;
2251 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2252 result = strcat(result, ":", ftos(firstPlaceVotes));
2253 result = strcat(result, ":", mapvote_maps[secondPlace]);
2254 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2255 didntvote = mapvote_voters;
2256 for(i = 0; i < mapvote_count; ++i)
2257 if(mapvote_maps[i] != "")
2259 didntvote -= mapvote_votes[i];
2261 if(i != secondPlace)
2263 result = strcat(result, ":", mapvote_maps[i]);
2264 result = strcat(result, ":", ftos(mapvote_votes[i]));
2265 if(i < mapvote_count_real)
2267 strunzone(mapvote_maps[i]);
2268 mapvote_maps[i] = "";
2272 result = strcat(result, ":didn't vote:", ftos(didntvote));
2273 if(cvar("sv_eventlog"))
2274 GameLogEcho(result);
2284 keeptwo = mapvote_keeptwotime;
2285 MapVote_CheckRules_1(); // count
2286 if(MapVote_CheckRules_2()) // decide
2290 FOR_EACH_REALCLIENT(other)
2292 // hide scoreboard again
2293 if(other.health != 2342)
2295 other.health = 2342;
2297 if(clienttype(other) == CLIENTTYPE_REAL)
2300 WriteByte(MSG_ONE, SVC_FINALE);
2301 WriteString(MSG_ONE, "");
2305 // notify about keep-two
2306 if(keeptwo != 0 && mapvote_keeptwotime == 0)
2307 play2(other, "misc/invshot.wav");
2309 // clear possibly invalid votes
2310 if(mapvote_maps[other.mapvote - 1] == "")
2312 // use impulses as new vote
2313 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2314 if(mapvote_maps[other.impulse - 1] != "")
2316 other.mapvote = other.impulse;
2317 MapVote_TouchVotes(other);
2325 MapVote_CheckRules_1(); // just count
2327 void MapVote_Start()
2332 MapInfo_Enumerate();
2333 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 1))
2336 void MapVote_Think()
2341 if(alreadychangedlevel)
2344 if(time < mapvote_nextthink)
2348 mapvote_nextthink = time + 0.5;
2350 if(!mapvote_initialized)
2352 mapvote_initialized = TRUE;
2353 if(DoNextMapOverride())
2355 if(!cvar("g_maplist_votable") || player_count <= 0)
2366 string GotoMap(string m)
2368 if(!MapInfo_CheckMap(m))
2369 return "The map you chose is not available on this server.";
2370 cvar_set("nextmap", m);
2371 cvar_set("timelimit", "-1");
2372 if(mapvote_initialized || alreadychangedlevel)
2374 if(DoNextMapOverride())
2375 return "Map switch initiated.";
2377 return "Hm... no. For some reason I like THIS map more.";
2380 return "Map switch will happen after scoreboard.";
2386 FOR_EACH_REALCLIENT(self)
2388 if(self.classname == "spectator")
2390 if(self.enemy.typehitsound)
2391 play2(self, "misc/typehit.wav");
2392 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2393 play2(self, "misc/hit.wav");
2397 if(self.typehitsound)
2398 play2(self, "misc/typehit.wav");
2399 else if(self.hitsound && self.cvar_cl_hitsound)
2400 play2(self, "misc/hit.wav");
2403 FOR_EACH_CLIENT(self)
2405 self.hitsound = FALSE;
2406 self.typehitsound = FALSE;
2413 * returns TRUE if redirecting
2415 float redirection_timeout;
2416 float redirection_nextthink;
2417 float RedirectionThink()
2419 float clients_found;
2421 if(redirection_target == "")
2424 if(!redirection_timeout)
2426 cvar_set("sv_public", "-2");
2427 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2428 if(redirection_target == "self")
2429 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2431 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2434 if(time < redirection_nextthink)
2437 redirection_nextthink = time + 1;
2440 FOR_EACH_REALCLIENT(self)
2442 print("Redirecting: sending connect command to ", self.netname, "\n");
2443 if(redirection_target == "self")
2444 stuffcmd(self, "\ndisconnect; reconnect\n");
2446 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2450 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2452 if(time > redirection_timeout || clients_found == 0)
2453 localcmd("\nwait; wait; wait; quit\n");
2460 // Loaded from a save game
2461 // some things then break, so let's work around them...
2463 // Progs DB (capture records)
2465 ServerProgsDB = db_create();
2467 ServerProgsDB = db_load("server.db");
2471 MapInfo_Enumerate();
2472 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 1);
2477 if(world_initialized > 0)
2479 world_initialized = 0;
2480 print("Saving persistent data...\n");
2483 db_save(ServerProgsDB, "server.db");
2484 if(cvar("developer"))
2485 db_save(TemporaryDB, "server-temp.db");
2486 db_close(ServerProgsDB);
2487 db_close(TemporaryDB);
2489 // tell the bot system the game is ending now
2494 else if(world_initialized == 0)
2496 print("NOTE: crashed before even initializing the world, not saving persistent data\n");