3 void HandleMaplistShuffleCommands();
7 if(cvar("g_running_guns"))
9 default_player_alpha = -1;
10 default_weapon_alpha = +1;
12 else if(cvar("g_cloaked"))
14 default_player_alpha = cvar("g_balance_cloaked_alpha");
15 default_weapon_alpha = default_player_alpha;
19 default_player_alpha = cvar("g_player_alpha");
20 if(default_player_alpha <= 0)
21 default_player_alpha = 1;
22 default_weapon_alpha = default_player_alpha;
26 void fteqcc_testbugs()
30 if(!cvar("developer_fteqccbugs"))
33 dprint("*** fteqcc test: checking for bugs...\n");
37 if(sqrt(a) - sqrt(b - a) == 0)
38 dprint("*** fteqcc test: found same-function-twice bug\n");
40 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
44 world.enemy.frags += 10;
45 if(world.frags > 0.2 || world.frags < -0.2) // don't error out if it's just roundoff errors
46 dprint("*** fteqcc test: found += bug\n");
48 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
56 cvar_set("_sv_init", "0");
57 HandleMaplistShuffleCommands();
58 tokenize(cvar_string("g_maplist"));
59 if(argv(0) != GetMapname())
61 cvar_set("nextmap", argv(0));
67 float world_already_spawned;
68 void worldspawn (void)
70 if(world_already_spawned)
71 error("world already spawned - you may have EXACTLY ONE worldspawn!");
72 world_already_spawned = TRUE;
73 // Precache all player models
74 // Workaround for "invisible players"
75 precache_model("models/player/carni.zym");
76 precache_model("models/player/crash.zym");
77 precache_model("models/player/grunt.zym");
78 precache_model("models/player/headhunter.zym");
79 precache_model("models/player/insurrectionist.zym");
80 precache_model("models/player/jeandarc.zym");
81 precache_model("models/player/lurk.zym");
82 precache_model("models/player/lycanthrope.zym");
83 precache_model("models/player/marine.zym");
84 precache_model("models/player/nexus.zym");
85 precache_model("models/player/pyria.zym");
86 precache_model("models/player/shock.zym");
87 precache_model("models/player/skadi.zym");
88 precache_model("models/player/specop.zym");
89 precache_model("models/player/visitant.zym");
91 //precache_model ("progs/beam.mdl");
92 precache_model ("models/bullet.mdl");
93 precache_model ("models/casing_bronze.mdl");
94 precache_model ("models/casing_shell.mdl");
95 precache_model ("models/casing_steel.mdl");
96 precache_model ("models/ebomb.mdl");
97 precache_model ("models/elaser.mdl");
98 precache_model ("models/flash.md3");
99 precache_model ("models/gibs/bloodyskull.md3");
100 precache_model ("models/gibs/chunk.mdl");
101 precache_model ("models/gibs/eye.md3");
102 precache_model ("models/gibs/gib1.md3");
103 //precache_model ("models/gibs/gib2.md3");
104 //precache_model ("models/gibs/gib3.md3");
105 //precache_model ("models/gibs/gib4.md3");
106 precache_model ("models/gibs/gib5.md3");
107 //precache_model ("models/gibs/gib6.md3");
108 precache_model ("models/gibs/gib1.mdl");
109 precache_model ("models/gibs/gib2.mdl");
110 precache_model ("models/gibs/gib3.mdl");
111 precache_model ("models/grenademodel.md3");
112 precache_model ("models/hagarmissile.mdl");
113 precache_model ("models/items/a_bullets.mdl");
114 precache_model ("models/items/a_cells.md3");
115 precache_model ("models/items/a_rockets.md3");
116 precache_model ("models/items/a_shells.md3");
117 precache_model ("models/items/g_a1.md3");
118 precache_model ("models/items/g_a25.md3");
119 precache_model ("models/items/g_h1.md3");
120 precache_model ("models/items/g_h25.md3");
121 precache_model ("models/items/g_h100.md3");
122 precache_model ("models/items/g_invincible.md3");
123 precache_model ("models/items/g_strength.md3");
124 precache_model ("models/laser.mdl");
125 precache_model ("models/misc/chatbubble.spr");
126 precache_model ("models/misc/teambubble.spr");
127 precache_model ("models/nexflash.md3");
128 precache_model ("models/plasma.mdl");
129 precache_model ("models/plasmatrail.mdl");
130 precache_model ("models/rocket.md3");
131 //precache_model ("models/sprites/grenexpl.spr");
132 precache_model ("models/runematch/rune.mdl");
133 precache_model ("models/runematch/curse.mdl");
134 //precache_model ("models/sprites/hagar.spr");
135 //precache_model ("models/sprites/muzzleflash.spr32");
136 //precache_model ("models/sprites/electrocombo.spr32");
137 //precache_model ("models/sprites/plasmahitwall.spr32");
138 //precache_model ("models/sprites/plasmashot.spr32");
139 //precache_model ("models/sprites/rockexpl.spr");
140 precache_model ("models/tracer.mdl");
141 precache_model ("models/uziflash.md3");
142 precache_model ("models/weapons/g_crylink.md3");
143 precache_model ("models/weapons/g_electro.md3");
144 precache_model ("models/weapons/g_gl.md3");
145 precache_model ("models/weapons/g_hagar.md3");
146 precache_model ("models/weapons/g_nex.md3");
147 precache_model ("models/weapons/g_rl.md3");
148 precache_model ("models/weapons/g_shotgun.md3");
149 precache_model ("models/weapons/g_uzi.md3");
150 precache_model ("models/weapons/v_crylink.md3");
151 precache_model ("models/weapons/v_electro.md3");
152 precache_model ("models/weapons/v_gl.md3");
153 precache_model ("models/weapons/v_hagar.md3");
154 precache_model ("models/weapons/v_laser.md3");
155 precache_model ("models/weapons/v_nex.md3");
156 precache_model ("models/weapons/v_rl.md3");
157 precache_model ("models/weapons/v_shotgun.md3");
158 precache_model ("models/weapons/v_uzi.md3");
159 precache_model ("models/weapons/w_crylink.zym");
160 precache_model ("models/weapons/w_electro.zym");
161 precache_model ("models/weapons/w_gl.zym");
162 precache_model ("models/weapons/w_hagar.zym");
163 precache_model ("models/weapons/w_laser.zym");
164 precache_model ("models/weapons/w_nex.zym");
165 precache_model ("models/weapons/w_rl.zym");
166 precache_model ("models/weapons/w_shotgun.zym");
167 precache_model ("models/weapons/w_uzi.zym");
169 // laser for laser-guided weapons
170 precache_model ("models/laser_dot.mdl");
172 precache_sound ("misc/null.wav");
173 precache_sound ("misc/armor1.wav");
174 precache_sound ("misc/armor25.wav");
175 precache_sound ("misc/armorimpact.wav");
176 precache_sound ("misc/bodyimpact1.wav");
177 precache_sound ("misc/bodyimpact2.wav");
178 precache_sound ("misc/gib.wav");
179 precache_sound ("misc/gib_splat01.wav");
180 precache_sound ("misc/gib_splat02.wav");
181 precache_sound ("misc/gib_splat03.wav");
182 precache_sound ("misc/gib_splat04.wav");
183 //precache_sound ("misc/h2ohit.wav");
184 precache_sound ("misc/hit.wav");
185 precache_sound ("misc/footstep01.wav");
186 precache_sound ("misc/footstep02.wav");
187 precache_sound ("misc/footstep03.wav");
188 precache_sound ("misc/footstep04.wav");
189 precache_sound ("misc/footstep05.wav");
190 precache_sound ("misc/footstep06.wav");
191 precache_sound ("misc/hitground1.ogg");
192 precache_sound ("misc/hitground2.ogg");
193 precache_sound ("misc/hitground3.ogg");
194 precache_sound ("misc/hitground4.ogg");
195 precache_sound ("misc/itempickup.ogg");
196 precache_sound ("misc/itemrespawn.ogg");
197 precache_sound ("misc/jumppad.ogg");
198 precache_sound ("misc/mediumhealth.ogg");
199 precache_sound ("misc/megahealth.ogg");
200 precache_sound ("misc/minihealth.ogg");
201 precache_sound ("misc/powerup.ogg");
202 precache_sound ("misc/powerup_shield.ogg");
203 precache_sound ("misc/talk.wav");
204 precache_sound ("misc/teleport.ogg");
205 precache_sound ("plats/medplat1.wav");
206 precache_sound ("plats/medplat2.wav");
207 precache_sound ("player/lava.wav");
208 precache_sound ("player/slime.wav");
209 precache_sound ("weapons/crylink_fire.ogg");
210 precache_sound ("weapons/electro_bounce.ogg");
211 precache_sound ("weapons/electro_fire.ogg");
212 precache_sound ("weapons/electro_fire2.ogg");
213 precache_sound ("weapons/electro_fly.wav");
214 precache_sound ("weapons/electro_impact.ogg");
215 precache_sound ("weapons/electro_impact_combo.ogg");
216 //precache_sound ("weapons/grenade_bounce.ogg");
217 precache_sound ("weapons/grenade_bounce1.ogg");
218 precache_sound ("weapons/grenade_bounce2.ogg");
219 precache_sound ("weapons/grenade_bounce3.ogg");
220 precache_sound ("weapons/grenade_bounce4.ogg");
221 precache_sound ("weapons/grenade_bounce5.ogg");
222 precache_sound ("weapons/grenade_bounce6.ogg");
223 precache_sound ("weapons/grenade_fire.ogg");
224 precache_sound ("weapons/grenade_impact.ogg");
225 precache_sound ("weapons/hagar_fire.ogg");
226 precache_sound ("weapons/hagexp1.ogg");
227 precache_sound ("weapons/hagexp2.ogg");
228 precache_sound ("weapons/hagexp3.ogg");
229 precache_sound ("weapons/hook_fire.ogg");
230 precache_sound ("weapons/hook_impact.ogg");
231 precache_sound ("weapons/lasergun_fire.ogg");
232 precache_sound ("weapons/laserimpact.ogg");
233 precache_sound ("weapons/nexfire.ogg");
234 precache_sound ("weapons/neximpact.ogg");
235 precache_sound ("weapons/ric1.ogg");
236 precache_sound ("weapons/ric2.ogg");
237 precache_sound ("weapons/ric3.ogg");
238 precache_sound ("weapons/rocket_fire.ogg");
239 precache_sound ("weapons/rocket_fly.wav");
240 precache_sound ("weapons/rocket_impact.ogg");
241 precache_sound ("weapons/rocket_det.ogg");
242 precache_sound ("weapons/shotgun_fire.ogg");
243 precache_sound ("weapons/tink1.ogg");
244 precache_sound ("weapons/uzi_fire.ogg");
245 precache_sound ("weapons/weapon_switch.ogg");
246 precache_sound ("weapons/weaponpickup.ogg");
247 precache_sound ("weapons/strength_fire.ogg");
249 //precache_sound ("announce/male/kill10.ogg");
250 //precache_sound ("announce/male/kill15.ogg");
251 //precache_sound ("announce/male/kill20.ogg");
252 //precache_sound ("announce/male/kill25.ogg");
253 //precache_sound ("announce/male/kill3.ogg");
254 //precache_sound ("announce/male/kill30.ogg");
255 //precache_sound ("announce/male/kill4.ogg");
256 //precache_sound ("announce/male/kill5.ogg");
257 //precache_sound ("announce/male/kill6.ogg");
258 //precache_sound ("announce/male/mapkill1.ogg");
259 //precache_sound ("announce/robotic/last_second_save.ogg");
260 //precache_sound ("announce/robotic/narrowly_averted.ogg");
261 //precache_sound ("minstagib/mockery.ogg");
263 // announcer sounds - male
264 precache_sound ("announcer/male/03kills.ogg");
265 precache_sound ("announcer/male/05kills.ogg");
266 precache_sound ("announcer/male/10kills.ogg");
267 precache_sound ("announcer/male/15kills.ogg");
268 precache_sound ("announcer/male/20kills.ogg");
269 precache_sound ("announcer/male/25kills.ogg");
270 precache_sound ("announcer/male/30kills.ogg");
271 precache_sound ("announcer/male/botlike.ogg");
272 precache_sound ("announcer/male/electrobitch.ogg");
273 precache_sound ("announcer/male/welcome.ogg");
274 precache_sound ("announcer/male/yoda.ogg");
276 // announcer sounds - robotic
277 precache_sound ("announcer/robotic/1fragleft.ogg");
278 precache_sound ("announcer/robotic/1minuteremains.ogg");
279 precache_sound ("announcer/robotic/2fragsleft.ogg");
280 precache_sound ("announcer/robotic/3fragsleft.ogg");
281 precache_sound ("announcer/robotic/lastsecond.ogg");
282 precache_sound ("announcer/robotic/narrowly.ogg");
283 precache_sound ("announcer/robotic/1.ogg");
284 precache_sound ("announcer/robotic/2.ogg");
285 precache_sound ("announcer/robotic/3.ogg");
286 precache_sound ("announcer/robotic/4.ogg");
287 precache_sound ("announcer/robotic/5.ogg");
288 precache_sound ("announcer/robotic/6.ogg");
289 precache_sound ("announcer/robotic/7.ogg");
290 precache_sound ("announcer/robotic/8.ogg");
291 precache_sound ("announcer/robotic/9.ogg");
292 precache_sound ("announcer/robotic/10.ogg");
294 // plays music for the level if there is any
297 precache_sound (self.noise);
298 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
304 // 1 FLICKER (first variety)
305 lightstyle(1, "mmnmmommommnonmmonqnmmo");
307 // 2 SLOW STRONG PULSE
308 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
310 // 3 CANDLE (first variety)
311 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
314 lightstyle(4, "mamamamamama");
317 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
319 // 6 FLICKER (second variety)
320 lightstyle(6, "nmonqnmomnmomomno");
322 // 7 CANDLE (second variety)
323 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
325 // 8 CANDLE (third variety)
326 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
328 // 9 SLOW STROBE (fourth variety)
329 lightstyle(9, "aaaaaaaazzzzzzzz");
331 // 10 FLUORESCENT FLICKER
332 lightstyle(10, "mmamammmmammamamaaamammma");
334 // 11 SLOW PULSE NOT FADE TO BLACK
335 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
337 // styles 32-62 are assigned by the light program for switchable lights
342 registercvar("_g_maplist_shufflenow", "0");
343 registercvar("_g_maplist_have_shuffled", "0");
346 lms_lowest_lives = 0;
351 if(cvar("g_campaign"))
355 //if (cvar("g_domination"))
359 head = nextent(world);
364 head = nextent(head);
367 GameLogInit(); // prepare everything
368 if(cvar("sv_eventlog"))
371 GameLogEcho(":logversion:2", FALSE);
372 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
373 s = strcat(s, ftos(random()));
374 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
375 s = ":gameinfo:mutators:LIST";
376 if(cvar("g_grappling_hook"))
377 s = strcat(s, ":grappling_hook");
378 if(!cvar("g_use_ammunition"))
379 s = strcat(s, ":no_use_ammunition");
380 if(!cvar("g_pickup_items"))
381 s = strcat(s, ":no_pickup_items");
382 if(cvar("g_instagib"))
383 s = strcat(s, ":instagib");
384 if(cvar("g_rocketarena"))
385 s = strcat(s, ":rockerarena");
387 s = strcat(s, ":nixnex");
388 if(cvar("g_vampire"))
389 s = strcat(s, ":vampire");
390 if(cvar("g_laserguided_missile"))
391 s = strcat(s, ":laserguided_missile");
392 if(cvar("g_norecoil"))
393 s = strcat(s, ":norecoil");
395 s = strcat(s, ":midair");
396 if(cvar("g_minstagib"))
397 s = strcat(s, ":minstagib");
398 GameLogEcho(s, FALSE);
399 GameLogEcho(":gameinfo:end", FALSE);
402 cvar_set("nextmap", "");
406 if(cvar("g_campaign"))
417 float( string pFilename ) TryFile =
420 dprint("TryFile(\"", pFilename, "\")\n");
421 lHandle = fopen( pFilename, FILE_READ );
422 if( lHandle != -1 ) {
432 if (game == GAME_DEATHMATCH)
434 else if (game == GAME_TEAM_DEATHMATCH)
436 else if (game == GAME_DOMINATION)
438 else if (game == GAME_CTF)
440 else if (game == GAME_RUNEMATCH)
442 else if (game == GAME_LMS)
449 return strcat(GetGametype(), "_", mapname);
452 float Map_Count, Map_Current;
453 string Map_Current_Name;
455 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
456 float GetMaplistPosition()
462 idx = cvar("g_maplist_index");
469 for(pos = 0; pos < Map_Count; ++pos)
473 // resume normal maplist rotation if current map is not in g_maplist
477 float MapHasRightSize(string map)
479 // open map size restriction file
481 dprint("opensize "); dprint(map);
482 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
485 float mapmin, mapmax;
487 mapmin = stof(fgets(fh));
488 mapmax = stof(fgets(fh));
490 if(player_count < mapmin)
492 dprint("not enough\n");
495 if(player_count > mapmax)
497 dprint("too many\n");
500 dprint("right size\n");
503 dprint(": not found\n");
507 string Map_Filename(float position)
509 return strcat("maps/", argv(position), ".mapcfg");
512 float(float position, float pass) Map_Check =
516 map_next = argv(position);
518 if(map_next == Map_Current_Name) // same map again in first pass?
520 filename = Map_Filename(position);
521 if(TryFile(filename))
525 if(MapHasRightSize(argv(position)))
530 dprint( "Couldn't find '", filename, "'..\n" );
535 void(float position) Map_Goto =
537 cvar_set("g_maplist_index", ftos(position));
538 localcmd(strcat("exec \"", Map_Filename(position) ,"\"\n"));
541 // return codes of map selectors:
542 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
543 // -2 = permanent failure
544 float() MaplistMethod_Iterate = // usual method
548 for(pass = 1; pass <= 2; ++pass)
550 for(i = 1; i < Map_Count; ++i)
553 mapindex = math_mod(i + Map_Current, Map_Count);
554 if(Map_Check(mapindex, pass))
561 float() MaplistMethod_Repeat = // fallback method
563 if(Map_Check(Map_Current, 2))
568 float() MaplistMethod_Random = // random map selection
574 for(i = 0; i <= imax; ++i)
577 mapindex = math_mod(Map_Current + ceil(random() * (Map_Count - 1)), Map_Count); // any OTHER map
578 if(Map_Check(mapindex, 1))
584 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
585 // the exponent sets a bias on the map selection:
586 // the higher the exponent, the
588 float i, j, imax, insertpos;
593 return 0; // only one map, then always play this one
595 for(i = 0; i <= imax; ++i)
599 // now reinsert this at another position
600 insertpos = pow(random(), 1 / exponent); // ]0, 1]
601 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
602 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
603 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
605 // insert the current map there
607 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
608 newlist = strcat(newlist, "'", argv(j), "'");
609 newlist = strcat(newlist, "'", argv(0), "'"); // now insert the just selected map
610 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
611 newlist = strcat(newlist, "'", argv(j), "'");
612 cvar_set("g_maplist", newlist);
613 Map_Count = tokenize(newlist);
615 // NOTE: the selected map has just been inserted at (insertpos-1)th position
616 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
617 if(Map_Check(Map_Current, 1))
623 void() Maplist_Init =
626 temp = cvar_string("g_maplist");
627 Map_Count = tokenize(temp);
630 bprint( "Maplist is empty! Resetting it to default map list.\n" );
631 cvar_set("g_maplist", temp = cvar_string("g_maplist_defaultlist"));
632 Map_Count = tokenize(temp);
635 error("empty maplist, cannot select a new map");
636 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
638 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
639 // this may or may not be correct, but who cares, in the worst case a map
640 // isn't chosen in the first pass that should have been
645 //local string nextmap;
646 //local float n, nummaps;
649 if (alreadychangedlevel)
651 alreadychangedlevel = TRUE;
653 if(cvar("g_campaign"))
655 CampaignPostIntermission();
659 if(cvar("quit_when_empty"))
661 if(player_count <= currentbots)
668 if (cvar("samelevel")) // if samelevel is set, stay on same level
670 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
671 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
672 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
673 localcmd("restart\n");
674 //changelevel (mapname);
678 // if an exit cfg is defined by exiting map, exec it.
679 exit_cfg = cvar_string("exit_cfg");
681 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
683 localcmd("exec game_reset.cfg\n");
686 if (cvar("lastlevel"))
688 localcmd(strcat("set lastlevel 0\n"));
689 localcmd(strcat("togglemenu\n"));
696 // cvar "nextmap" always gets priority
697 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
699 localcmd(strcat("exec \"maps/", cvar_string("nextmap"), ".mapcfg\"\n"));
703 for(allowReset = 1; allowReset >= 0; --allowReset)
709 if(cvar("g_maplist_shuffle") > 0)
710 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
713 if(cvar("g_maplist_selectrandom"))
714 nextMap = MaplistMethod_Random();
717 nextMap = MaplistMethod_Iterate();
720 nextMap = MaplistMethod_Repeat();
727 else // PERMANENT FAILURE
731 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
732 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
736 error("Everything is broken - not even the default map list works. Please report this to the developers.");
748 When the player presses attack or jump, change to the next level
751 .float autoscreenshot;
752 void() IntermissionThink =
754 if(cvar("sv_autoscreenshot"))
755 if(self.autoscreenshot)
756 if(time > self.autoscreenshot)
758 self.autoscreenshot = FALSE;
759 if(clienttype(self) == CLIENTTYPE_REAL)
760 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
764 if (time < intermission_exittime)
767 if (time < intermission_exittime + 10 && !self.button0 && !self.button2 && !self.button3 && !self.button6 && !self.buttonuse)
777 Returns the entity to view from
781 entity() FindIntermission =
786 // look for info_intermission first
787 spot = find (world, classname, "info_intermission");
789 { // pick a random one
793 spot = find (spot, classname, "info_intermission");
795 spot = find (spot, classname, "info_intermission");
801 // then look for the start position
802 spot = find (world, classname, "info_player_start");
806 // testinfo_player_start is only found in regioned levels
807 spot = find (world, classname, "testplayerstart");
811 // then look for the start position
812 spot = find (world, classname, "info_player_deathmatch");
816 //objerror ("FindIntermission: no spot");
822 ===============================================================================
826 ===============================================================================
834 if(cvar("_printstats"))
835 cvar_set("_printstats", "0");
844 s = strcat(s, GetMapname(), ":", ftos(rint(time)));
846 if(cvar("sv_eventlog") && gameover)
847 GameLogEcho(s, FALSE);
848 else if(cvar("sv_logscores_console"))
849 ServerConsoleEcho(s, FALSE);
850 if(cvar("sv_logscores_file"))
852 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
853 fputs(file, strcat(s, "\n"));
856 other = findchainflags(flags, FL_CLIENT);
859 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
861 s = strcat(":player:", ftos(other.frags), ":");
862 s = strcat(s, ftos(other.deaths), ":");
863 s = strcat(s, ftos(rint(time - other.jointime)), ":");
864 s = strcat(s, ftos(other.team), ":");
866 if(cvar("sv_logscores_file"))
867 fputs(file, strcat(s, other.netname, "\n"));
868 if(cvar("sv_eventlog") && gameover)
869 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
870 else if(cvar("sv_logscores_console"))
871 ServerConsoleEcho(strcat(s, other.netname), TRUE);
876 if(cvar("sv_eventlog") && gameover)
877 GameLogEcho(":end", FALSE);
878 else if(cvar("sv_logscores_console"))
879 ServerConsoleEcho(":end", FALSE);
880 if(cvar("sv_logscores_file"))
882 fputs(file, ":end\n");
889 go to the next level for deathmatch
890 only called if a time or frag limit has expired
896 intermission_running = 1;
898 // enforce a wait time before allowing changelevel
900 intermission_exittime = time + cvar("sv_mapchange_delay");
902 intermission_exittime = -60;
904 WriteByte (MSG_ALL, SVC_CDTRACK);
905 WriteByte (MSG_ALL, 3);
906 WriteByte (MSG_ALL, 3);
908 //pos = FindIntermission ();
914 if(cvar("sv_eventlog"))
915 GameLogEcho(":gameover", FALSE);
919 other = findchainflags(flags, FL_CLIENT);
920 while (other != world)
922 //other.nextthink = time + 0.5;
923 other.takedamage = DAMAGE_NO;
924 other.solid = SOLID_NOT;
925 other.movetype = MOVETYPE_NONE;
926 other.angles = other.v_angle;
927 other.angles_x = other.angles_x * -1;
928 other.autoscreenshot = time + 0.8; // used for autoscreenshot
933 bprint(strcat(other.netname, " ^7wins.\n"));
938 other.modelindex = 0;
939 other.weaponentity = world; // remove weapon model
940 other.view_ofs = '0 0 0';
941 other.angles = other.v_angle = pos.mangle;
944 other.angles = other.v_angle = pos.angles;
945 other.v_angle_x = other.v_angle_x * -1;
947 other.fixangle = TRUE; // turn this way immediately
948 setorigin (other, pos.origin);
954 if(cvar("g_campaign"))
955 CampaignPreIntermission();
957 WriteByte (MSG_ALL, SVC_INTERMISSION);
964 Exit deathmatch games upon conditions
967 void() CheckRules_Player =
969 if (gameover) // someone else quit the game already
972 // fixme: don't check players; instead check dom_team and ctf_team entities
973 // (div0: and that in CheckRules_World please)
976 float checkrules_oneminutewarning;
977 float checkrules_leaderfrags;
978 float tdm_max_score, tdm_old_score;
980 float checkrules_equality;
981 float checkrules_overtimewarning;
982 float checkrules_overtimeend;
984 void() InitiateOvertime =
986 if(!checkrules_overtimeend)
987 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
990 float WINNING_NO = 0; // no winner, but time limits may terminate the game
991 float WINNING_YES = 1; // winner found
992 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
993 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
995 float(float fraglimitreached, float equality) GetWinningCode =
999 return WINNING_STARTOVERTIME;
1001 return WINNING_NEVER;
1003 if(fraglimitreached)
1009 // set the .winning flag for exactly those players with a given field value
1010 void(.float field, float value) SetWinners =
1013 head = findchain(classname, "player");
1016 head.winning = (head.field == value);
1021 // set the .winning flag for those players with a given field value
1022 void(.float field, float value) AddWinners =
1025 head = findchain(classname, "player");
1028 if(head.field == value)
1034 // clear the .winning flags
1035 void(void) ClearWinners =
1038 head = findchain(classname, "player");
1046 float() LMS_NewPlayerLives =
1049 fl = cvar("fraglimit");
1053 // first player has left the game for dying too much? Nobody else can get in.
1054 if(lms_lowest_lives < 1)
1057 if(!cvar("g_lms_join_anytime"))
1058 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1061 return bound(1, lms_lowest_lives, fl);
1064 // LMS winning condition: game terminates if and only if there's at most one
1065 // one player who's living lives. Top two scores being equal cancels the time
1067 float() WinningCondition_LMS =
1074 have_player = FALSE;
1075 have_players = FALSE;
1076 l = LMS_NewPlayerLives();
1078 head = find(world, classname, "player");
1081 head = find(head, classname, "player");
1083 have_players = TRUE;
1087 // we have at least one player
1090 // two or more active players - continue with the game
1094 // exactly one player?
1097 // but no game has taken place yet
1102 ClearWinners(); SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1103 dprint("Have a winner, ending game.\n");
1110 // nobody is playing at all...
1113 // wait for players...
1117 // SNAFU (maybe a draw game?)
1119 dprint("No players, ending game.\n");
1124 // When we get here, we have at least two players who are actually LIVING,
1125 // or one player who is still waiting for a victim to join the server. Now
1126 // check if the top two players have equal score.
1128 checkrules_leaderfrags = 0;
1129 head = findchain(classname, "player");
1130 checkrules_equality = FALSE;
1133 if(head.frags > checkrules_leaderfrags)
1135 checkrules_leaderfrags = head.frags;
1136 checkrules_equality = FALSE;
1138 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1139 checkrules_equality = TRUE;
1143 SetWinners(frags, checkrules_leaderfrags);
1145 // The top two players have the same amount of lives? No timelimit then,
1146 // enter overtime...
1148 if(checkrules_equality)
1149 return WINNING_NEVER;
1151 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1155 // DM winning condition: game terminates if a player reached the fraglimit,
1156 // unless the first two players have the same score. The latter case also
1157 // breaks the time limit.
1158 float(float fraglimit) WinningCondition_MaxIndividualScore =
1160 float checkrules_oldleaderfrags;
1163 checkrules_oldleaderfrags = checkrules_leaderfrags;
1164 checkrules_leaderfrags = 0;
1165 head = findchain(classname, "player");
1166 checkrules_equality = FALSE;
1169 if(head.frags > checkrules_leaderfrags)
1171 checkrules_leaderfrags = head.frags;
1172 checkrules_equality = FALSE;
1174 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1175 checkrules_equality = TRUE;
1179 if(checkrules_leaderfrags > 0)
1180 SetWinners(frags, checkrules_leaderfrags);
1184 if (!cvar("g_runematch"))
1185 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1187 if (checkrules_leaderfrags == fraglimit - 1)
1188 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1189 else if (checkrules_leaderfrags == fraglimit - 2)
1190 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1191 else if (checkrules_leaderfrags == fraglimit - 3)
1192 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1195 return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1198 float(float fraglimit) WinningConditionBase_Teamplay =
1200 tdm_old_score = tdm_max_score;
1201 tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
1203 checkrules_equality =
1208 (team1_score == tdm_max_score)
1209 + (team2_score == tdm_max_score)
1210 + (team3_score == tdm_max_score)
1211 + (team4_score == tdm_max_score)
1215 if(tdm_max_score > 0)
1217 if(team1_score == tdm_max_score)
1218 AddWinners(team, COLOR_TEAM1);
1219 if(team2_score == tdm_max_score)
1220 AddWinners(team, COLOR_TEAM2);
1221 if(team3_score == tdm_max_score)
1222 AddWinners(team, COLOR_TEAM3);
1223 if(team4_score == tdm_max_score)
1224 AddWinners(team, COLOR_TEAM4);
1227 if(!cvar("g_runematch") && !cvar("g_domination"))
1228 if(tdm_max_score != tdm_old_score)
1230 if(tdm_max_score == fraglimit - 1)
1231 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1232 else if(tdm_max_score == fraglimit - 2)
1233 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1234 else if(tdm_max_score == fraglimit - 3)
1235 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1238 return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1241 // TDM winning condition: game terminates if a team's score sum reached the
1242 // fraglimit, unless the first two teams have the same total score. The latter
1243 // case also breaks the time limit.
1244 float(float fraglimit) WinningCondition_MaxTeamSum =
1248 team1_score = team2_score = team3_score = team4_score = 0;
1250 head = findchain(classname, "player");
1253 if(head.team == COLOR_TEAM1)
1254 team1_score += head.frags;
1255 else if(head.team == COLOR_TEAM2)
1256 team2_score += head.frags;
1257 else if(head.team == COLOR_TEAM3)
1258 team3_score += head.frags;
1259 else if(head.team == COLOR_TEAM4)
1260 team4_score += head.frags;
1264 return WinningConditionBase_Teamplay(fraglimit);
1267 // DOM/CTF winning condition: game terminates if the max of a team's players'
1268 // score reached the fraglimit, unless the first two teams have the same
1269 // maximum score. The latter case also breaks the time limit.
1270 float(float fraglimit) WinningCondition_MaxTeamMax =
1274 team1_score = team2_score = team3_score = team4_score = 0;
1276 head = findchain(classname, "player");
1279 if(head.team == COLOR_TEAM1)
1281 if(head.frags > team1_score)
1282 team1_score = head.frags;
1284 else if(head.team == COLOR_TEAM2)
1286 if(head.frags > team2_score)
1287 team2_score = head.frags;
1289 else if(head.team == COLOR_TEAM3)
1291 if(head.frags > team3_score)
1292 team3_score = head.frags;
1294 else if(head.team == COLOR_TEAM4)
1296 if(head.frags > team4_score)
1297 team4_score = head.frags;
1302 return WinningConditionBase_Teamplay(fraglimit);
1305 void PrintScoreboardFor(string name, string colorcode, float whichteam)
1312 head = find(world, classname, "player");
1315 if(!whichteam || head.team == whichteam)
1319 ServerConsoleEcho(strcat(" ", colorcode, name, ":"), FALSE);
1321 fragtotal = fragtotal + head.frags;
1322 s = ftos(head.frags);
1323 s = strcat(s, "/", ftos(head.deaths));
1324 s = strcat(s, " @ ", ftos(head.ping));
1325 if(clienttype(head) == CLIENTTYPE_BOT)
1326 s = strcat(s, "botms");
1328 s = strcat(s, "ms");
1329 ServerConsoleEcho(strcat(" ", colorcode, head.netname, colorcode, " (", s, ")"), TRUE);
1331 head = find(head, classname, "player");
1333 if(whichteam && found)
1334 ServerConsoleEcho(strcat(colorcode, " (total: ", ftos(fragtotal), ")"), FALSE);
1337 void PrintScoreboard()
1339 ServerConsoleEcho("Scoreboard:", FALSE);
1342 PrintScoreboardFor("Red", "^1", COLOR_TEAM1);
1343 PrintScoreboardFor("Blue", "^4", COLOR_TEAM2);
1344 PrintScoreboardFor("Pink", "^6", COLOR_TEAM3);
1345 PrintScoreboardFor("Yellow", "^3", COLOR_TEAM4);
1349 PrintScoreboardFor("", "^7", 0);
1351 ServerConsoleEcho(".", FALSE);
1354 void RemoveFromMaplist(string m)
1361 litems = tokenize(cvar_string("g_maplist"));
1364 for(i = 0; i < litems; ++i)
1367 result = strcat(result);
1371 result = strcat(result, "'", argv(i), "'");
1374 cvar_set("g_maplist", result);
1375 ServerConsoleEcho(strcat("Removed ", ftos(found), " items."), FALSE);
1378 void AddToMaplist(string m)
1387 if(!TryFile(strcat("maps/", m, ".mapcfg")))
1389 ServerConsoleEcho("Map not found.", FALSE);
1393 litems = tokenize(cvar_string("g_maplist"));
1394 if(cvar("g_maplist_shuffle"))
1395 ipos = ceil(random() * (litems + 1)) - 1;
1400 for(i = 0; i < litems; ++i)
1405 result = strcat(result, "'", m, "'");
1408 result = strcat(result, "'", argv(i), "'");
1413 result = strcat(result, "'", m, "'");
1416 cvar_set("g_maplist", result);
1417 ServerConsoleEcho("Map added.", FALSE);
1420 ServerConsoleEcho("Map already in list.", FALSE);
1423 void ShuffleMaplist()
1431 result = cvar_string("g_maplist");
1432 litems = tokenize(result);
1434 for(start = 0; start < litems - 1; ++start)
1438 // select a random item
1439 selected = ceil(random() * (litems - start) + start) - 1;
1441 // shift this item to the place start
1442 for(i = 0; i < start; ++i)
1443 result = strcat(result, "'", argv(i), "'");
1444 result = strcat(result, "'", argv(selected), "'");
1445 for(i = start; i < litems; ++i)
1447 result = strcat(result, "'", argv(i), "'");
1449 litems = tokenize(result);
1451 //dprint(result, "\n");
1454 cvar_set("g_maplist", result);
1457 void() HandleMaplistShuffleCommands =
1459 // automatically shuffle when setting g_maplist_shuffle
1460 if(cvar_string("_g_maplist_add") != "")
1462 AddToMaplist(cvar_string("_g_maplist_add"));
1463 cvar_set("_g_maplist_add", "");
1465 if(cvar_string("_g_maplist_remove") != "")
1467 RemoveFromMaplist(cvar_string("_g_maplist_remove"));
1468 cvar_set("_g_maplist_remove", "");
1470 if(cvar("_g_maplist_shufflenow") || (cvar("g_maplist_shuffle") && !cvar("_g_maplist_have_shuffled")))
1473 cvar_set("_g_maplist_shufflenow", "0");
1474 cvar_set("_g_maplist_have_shuffled", "1");
1475 ServerConsoleEcho("Shuffled map list.", FALSE);
1477 if(cvar("_g_maplist_have_shuffled"))
1478 if(!cvar("g_maplist_shuffle"))
1479 cvar_set("_g_maplist_have_shuffled", "0");
1486 Exit deathmatch games upon conditions
1489 void() CheckRules_World =
1492 local float timelimit;
1493 local float fraglimit;
1499 if (intermission_running)
1500 if (time >= intermission_exittime + 60)
1506 if (gameover) // someone else quit the game already
1511 if(cvar("_scoreboard"))
1513 cvar_set("_scoreboard", "0");
1517 HandleMaplistShuffleCommands();
1519 timelimit = cvar("timelimit") * 60;
1520 fraglimit = cvar("fraglimit");
1522 if (timelimit && time >= timelimit)
1525 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1531 if(!checkrules_overtimewarning && checkrules_overtimeend)
1533 checkrules_overtimewarning = TRUE;
1534 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1535 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1538 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1540 checkrules_oneminutewarning = TRUE;
1541 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1544 status = WINNING_NO;
1547 status = WinningCondition_LMS();
1553 if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination"))
1554 status = WinningCondition_MaxTeamSum(fraglimit);
1556 // status = WinningCondition_MaxTeamMax(fraglimit);
1559 dprint("div0: How can this happen?\n");
1560 status = WinningCondition_MaxTeamMax(fraglimit);
1564 status = WinningCondition_MaxIndividualScore(fraglimit);
1567 if(status == WINNING_STARTOVERTIME)
1569 status = WINNING_NEVER;
1573 if(status == WINNING_NEVER)
1574 // equality cases! Nobody wins if the overtime ends in a draw.
1577 if(checkrules_overtimeend)
1578 if(status != WINNING_NEVER)
1579 status = WINNING_YES;
1581 if(status == WINNING_YES)