1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
7 float() DoNextMapOverride;
11 if(cvar("g_running_guns"))
13 default_player_alpha = -1;
14 default_weapon_alpha = +1;
16 else if(cvar("g_cloaked"))
18 default_player_alpha = cvar("g_balance_cloaked_alpha");
19 default_weapon_alpha = default_player_alpha;
23 default_player_alpha = cvar("g_player_alpha");
24 if(default_player_alpha <= 0)
25 default_player_alpha = 1;
26 default_weapon_alpha = default_player_alpha;
30 void fteqcc_testbugs()
34 if(!cvar("developer_fteqccbugs"))
37 dprint("*** fteqcc test: checking for bugs...\n");
41 if(sqrt(a) - sqrt(b - a) == 0)
42 dprint("*** fteqcc test: found same-function-twice bug\n");
44 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
48 world.enemy.frags += 10;
49 if(world.frags > 0.2 || world.frags < -0.2) // don't error out if it's just roundoff errors
50 dprint("*** fteqcc test: found += bug\n");
52 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
60 cvar_set("_sv_init", "0");
61 if(cvar("g_maplist_shuffle"))
63 tokenize(cvar_string("g_maplist"));
64 if(argv(0) != GetMapname())
66 cvar_set("nextmap", argv(0));
67 if(!DoNextMapOverride())
73 float world_already_spawned;
74 void worldspawn (void)
76 float globhandle, i, n;
78 if(world_already_spawned)
79 error("world already spawned - you may have EXACTLY ONE worldspawn!");
80 world_already_spawned = TRUE;
82 sv_cheats = cvar("sv_cheats");
85 TODO sound pack system
86 // initialize sound pack system
87 soundpack = cvar_string("g_soundpack");
89 soundpack = strcat(soundpack, "/");
90 soundpack = strzone(soundpack);
93 // gamemode related things
94 precache_model ("models/misc/chatbubble.spr");
95 precache_model ("models/misc/teambubble.spr");
96 if (cvar("g_runematch"))
98 precache_model ("models/runematch/curse.mdl");
99 precache_model ("models/runematch/rune.mdl");
102 // Precache all player models if desired
103 if (cvar("sv_precacheplayermodels"))
105 globhandle = search_begin("models/player/*.zym", TRUE, FALSE);
106 n = search_getsize(globhandle);
107 for(i = 0; i < n; ++i)
109 //print(search_getfilename(globhandle, i), "\n");
110 precache_model(search_getfilename(globhandle, i));
112 search_end(globhandle);
113 //precache_model("models/player/carni.zym");
114 //precache_model("models/player/crash.zym");
115 //precache_model("models/player/grunt.zym");
116 //precache_model("models/player/headhunter.zym");
117 //precache_model("models/player/insurrectionist.zym");
118 //precache_model("models/player/jeandarc.zym");
119 //precache_model("models/player/lurk.zym");
120 //precache_model("models/player/lycanthrope.zym");
121 //precache_model("models/player/marine.zym");
122 //precache_model("models/player/nexus.zym");
123 //precache_model("models/player/pyria.zym");
124 //precache_model("models/player/shock.zym");
125 //precache_model("models/player/skadi.zym");
126 //precache_model("models/player/specop.zym");
127 //precache_model("models/player/visitant.zym");
130 if (cvar("g_footsteps"))
132 precache_sound ("misc/footstep01.wav");
133 precache_sound ("misc/footstep02.wav");
134 precache_sound ("misc/footstep03.wav");
135 precache_sound ("misc/footstep04.wav");
136 precache_sound ("misc/footstep05.wav");
137 precache_sound ("misc/footstep06.wav");
140 // gore and miscellaneous sounds
141 //precache_sound ("misc/h2ohit.wav");
142 precache_model ("models/gibs/bloodyskull.md3");
143 precache_model ("models/gibs/chunk.mdl");
144 precache_model ("models/gibs/eye.md3");
145 precache_model ("models/gibs/gib1.md3");
146 precache_model ("models/gibs/gib1.mdl");
147 precache_model ("models/gibs/gib2.mdl");
148 precache_model ("models/gibs/gib3.mdl");
149 precache_model ("models/gibs/gib5.md3");
150 precache_model ("models/hook.md3");
151 precache_sound ("misc/armorimpact.wav");
152 precache_sound ("misc/bodyimpact1.wav");
153 precache_sound ("misc/bodyimpact2.wav");
154 precache_sound ("misc/gib.wav");
155 precache_sound ("misc/gib_splat01.wav");
156 precache_sound ("misc/gib_splat02.wav");
157 precache_sound ("misc/gib_splat03.wav");
158 precache_sound ("misc/gib_splat04.wav");
159 precache_sound ("misc/hit.wav");
160 precache_sound ("misc/hitground1.wav");
161 precache_sound ("misc/hitground2.wav");
162 precache_sound ("misc/hitground3.wav");
163 precache_sound ("misc/hitground4.wav");
164 precache_sound ("misc/null.wav");
165 precache_sound ("misc/spawn.wav");
166 precache_sound ("misc/talk.wav");
167 precache_sound ("misc/teleport.wav");
168 precache_sound ("player/lava.wav");
169 precache_sound ("player/slime.wav");
171 // announcer sounds - male
172 //precache_sound ("announcer/male/electrobitch.wav");
173 precache_sound ("announcer/male/03kills.wav");
174 precache_sound ("announcer/male/05kills.wav");
175 precache_sound ("announcer/male/10kills.wav");
176 precache_sound ("announcer/male/15kills.wav");
177 precache_sound ("announcer/male/20kills.wav");
178 precache_sound ("announcer/male/25kills.wav");
179 precache_sound ("announcer/male/30kills.wav");
180 precache_sound ("announcer/male/botlike.wav");
181 precache_sound ("announcer/male/yoda.wav");
183 // announcer sounds - robotic
184 precache_sound ("announcer/robotic/1fragleft.wav");
185 precache_sound ("announcer/robotic/1minuteremains.wav");
186 precache_sound ("announcer/robotic/2fragsleft.wav");
187 precache_sound ("announcer/robotic/3fragsleft.wav");
188 if (cvar("g_minstagib"))
190 precache_sound ("announcer/robotic/lastsecond.wav");
191 precache_sound ("announcer/robotic/narrowly.wav");
192 precache_sound ("announcer/robotic/1.wav");
193 precache_sound ("announcer/robotic/2.wav");
194 precache_sound ("announcer/robotic/3.wav");
195 precache_sound ("announcer/robotic/4.wav");
196 precache_sound ("announcer/robotic/5.wav");
197 precache_sound ("announcer/robotic/6.wav");
198 precache_sound ("announcer/robotic/7.wav");
199 precache_sound ("announcer/robotic/8.wav");
200 precache_sound ("announcer/robotic/9.wav");
201 precache_sound ("announcer/robotic/10.wav");
204 // common weapon precaches
205 precache_sound ("weapons/weapon_switch.wav");
206 precache_sound ("weapons/weaponpickup.wav");
207 if (cvar("g_grappling_hook"))
209 precache_sound ("weapons/hook_fire.wav"); // hook
210 precache_sound ("weapons/hook_impact.wav"); // hook
213 if (cvar("sv_precacheweapons"))
215 //precache weapon models/sounds
218 while (wep <= WEP_LAST)
220 weapon_action(wep, WR_PRECACHE);
225 // plays music for the level if there is any
228 precache_sound (self.noise);
229 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
235 // 1 FLICKER (first variety)
236 lightstyle(1, "mmnmmommommnonmmonqnmmo");
238 // 2 SLOW STRONG PULSE
239 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
241 // 3 CANDLE (first variety)
242 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
245 lightstyle(4, "mamamamamama");
248 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
250 // 6 FLICKER (second variety)
251 lightstyle(6, "nmonqnmomnmomomno");
253 // 7 CANDLE (second variety)
254 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
256 // 8 CANDLE (third variety)
257 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
259 // 9 SLOW STROBE (fourth variety)
260 lightstyle(9, "aaaaaaaazzzzzzzz");
262 // 10 FLUORESCENT FLICKER
263 lightstyle(10, "mmamammmmammamamaaamammma");
265 // 11 SLOW PULSE NOT FADE TO BLACK
266 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
268 // styles 32-62 are assigned by the light program for switchable lights
274 lms_lowest_lives = 0;
279 bot_waypoints_for_items = cvar("g_waypoints_for_items");
280 if(bot_waypoints_for_items == 1)
281 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
282 bot_waypoints_for_items = 0;
284 if(cvar("g_campaign"))
289 WaypointSprite_Init();
291 //if (cvar("g_domination"))
295 head = nextent(world);
300 head = nextent(head);
303 GameLogInit(); // prepare everything
304 if(cvar("sv_eventlog"))
307 GameLogEcho(":logversion:2", FALSE);
308 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
309 s = strcat(s, ftos(random()));
310 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
311 s = ":gameinfo:mutators:LIST";
312 if(cvar("g_grappling_hook"))
313 s = strcat(s, ":grappling_hook");
314 if(!cvar("g_use_ammunition"))
315 s = strcat(s, ":no_use_ammunition");
316 if(!cvar("g_pickup_items"))
317 s = strcat(s, ":no_pickup_items");
318 if(cvar("g_instagib"))
319 s = strcat(s, ":instagib");
320 if(cvar("g_rocketarena"))
321 s = strcat(s, ":rockerarena");
323 s = strcat(s, ":nixnex");
324 if(cvar("g_vampire"))
325 s = strcat(s, ":vampire");
326 if(cvar("g_laserguided_missile"))
327 s = strcat(s, ":laserguided_missile");
328 if(cvar("g_norecoil"))
329 s = strcat(s, ":norecoil");
331 s = strcat(s, ":midair");
332 if(cvar("g_minstagib"))
333 s = strcat(s, ":minstagib");
334 GameLogEcho(s, FALSE);
335 GameLogEcho(":gameinfo:end", FALSE);
338 cvar_set("nextmap", "");
342 if(cvar("g_campaign"))
354 //makestatic (self); // Who the f___ did that?
358 float( string pFilename ) TryFile =
361 dprint("TryFile(\"", pFilename, "\")\n");
362 lHandle = fopen( pFilename, FILE_READ );
363 if( lHandle != -1 ) {
373 if (game == GAME_DEATHMATCH)
375 else if (game == GAME_TEAM_DEATHMATCH)
377 else if (game == GAME_DOMINATION)
379 else if (game == GAME_CTF)
381 else if (game == GAME_RUNEMATCH)
383 else if (game == GAME_LMS)
385 else if (game == GAME_KEYHUNT)
390 float IsSameGametype(string mapcfgname)
394 if(substring(mapcfgname, 0, strlen(gt) + 1) == strcat(gt, "_"))
399 string getmapname_stored;
402 if(getmapname_stored == "")
403 getmapname_stored = strzone(strcat(GetGametype(), "_", mapname));
404 return getmapname_stored;
407 float Map_Count, Map_Current;
408 string Map_Current_Name;
410 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
411 float GetMaplistPosition()
417 idx = cvar("g_maplist_index");
424 for(pos = 0; pos < Map_Count; ++pos)
428 // resume normal maplist rotation if current map is not in g_maplist
432 float MapHasRightSize(string map)
434 // open map size restriction file
436 dprint("opensize "); dprint(map);
437 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
440 float mapmin, mapmax;
442 mapmin = stof(fgets(fh));
443 mapmax = stof(fgets(fh));
445 if(player_count < mapmin)
447 dprint("not enough\n");
450 if(player_count > mapmax)
452 dprint("too many\n");
455 dprint("right size\n");
458 dprint(": not found\n");
462 string Map_Filename(float position)
465 return strcat("maps/", argv(position), ".mapcfg");
468 float(float position, float pass) Map_Check =
472 map_next = argv(position);
474 if(map_next == Map_Current_Name) // same map again in first pass?
476 filename = Map_Filename(position);
477 if(TryFile(filename))
481 if(MapHasRightSize(argv(position)))
486 dprint( "Couldn't find '", filename, "'..\n" );
491 void(string nextmapname) Map_Goto_SetStr =
493 if(getmapname_stored != "")
494 strunzone(getmapname_stored);
495 if(nextmapname == "")
496 getmapname_stored = "";
498 getmapname_stored = strzone(nextmapname);
501 void(float position) Map_Goto_SetFloat =
503 cvar_set("g_maplist_index", ftos(position));
504 Map_Goto_SetStr(argv(position));
507 void() GameResetCfg =
509 // if an exit cfg is defined by exiting map, exec it.
511 exit_cfg = cvar_string("exit_cfg");
513 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
515 localcmd("exec game_reset.cfg\n");
523 localcmd(strcat("exec \"maps/", getmapname_stored ,".mapcfg\"\n"));
526 // return codes of map selectors:
527 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
528 // -2 = permanent failure
529 float() MaplistMethod_Iterate = // usual method
533 for(pass = 1; pass <= 2; ++pass)
535 for(i = 1; i < Map_Count; ++i)
538 mapindex = math_mod(i + Map_Current, Map_Count);
539 if(Map_Check(mapindex, pass))
546 float() MaplistMethod_Repeat = // fallback method
548 if(Map_Check(Map_Current, 2))
553 float() MaplistMethod_Random = // random map selection
559 for(i = 0; i <= imax; ++i)
562 mapindex = math_mod(Map_Current + ceil(random() * (Map_Count - 1)), Map_Count); // any OTHER map
563 if(Map_Check(mapindex, 1))
569 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
570 // the exponent sets a bias on the map selection:
571 // the higher the exponent, the less likely "shortly repeated" same maps are
573 float i, j, imax, insertpos;
578 return 0; // only one map, then always play this one
580 for(i = 0; i <= imax; ++i)
584 // now reinsert this at another position
585 insertpos = pow(random(), 1 / exponent); // ]0, 1]
586 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
587 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
588 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
590 // insert the current map there
592 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
593 newlist = strcat(newlist, "'", argv(j), "'");
594 newlist = strcat(newlist, "'", argv(0), "'"); // now insert the just selected map
595 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
596 newlist = strcat(newlist, "'", argv(j), "'");
597 cvar_set("g_maplist", newlist);
598 Map_Count = tokenize(newlist);
600 // NOTE: the selected map has just been inserted at (insertpos-1)th position
601 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
602 if(Map_Check(Map_Current, 1))
608 void() Maplist_Init =
611 temp = cvar_string("g_maplist");
612 Map_Count = tokenize(temp);
615 bprint( "Maplist is empty! Resetting it to default map list.\n" );
616 cvar_set("g_maplist", temp = cvar_string("g_maplist_defaultlist"));
617 Map_Count = tokenize(temp);
620 error("empty maplist, cannot select a new map");
621 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
623 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
624 // this may or may not be correct, but who cares, in the worst case a map
625 // isn't chosen in the first pass that should have been
628 string() GetNextMap =
636 if(cvar("g_maplist_shuffle") > 0)
637 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
640 if(cvar("g_maplist_selectrandom"))
641 nextMap = MaplistMethod_Random();
644 nextMap = MaplistMethod_Iterate();
647 nextMap = MaplistMethod_Repeat();
651 Map_Goto_SetFloat(nextMap);
652 return getmapname_stored;
658 float() DoNextMapOverride =
662 if(cvar("g_campaign"))
664 CampaignPostIntermission();
667 if(cvar("quit_when_empty"))
669 if(player_count <= currentbots)
675 if(cvar_string("quit_and_redirect") != "")
677 redirection_target = strzone(cvar_string("quit_and_redirect"));
680 if (cvar("samelevel")) // if samelevel is set, stay on same level
682 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
683 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
684 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
685 localcmd("restart\n");
686 //changelevel (mapname);
689 if(cvar_string("nextmap") != "")
690 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
692 Map_Goto_SetStr(cvar_string("nextmap"));
696 if(cvar("lastlevel"))
699 localcmd("set lastlevel 0\ntogglemenu\n");
707 //local string nextmap;
708 //local float n, nummaps;
710 if (alreadychangedlevel)
712 alreadychangedlevel = TRUE;
718 for(allowReset = 1; allowReset >= 0; --allowReset)
720 nextMap = GetNextMap();
726 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
727 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
731 error("Everything is broken - not even the default map list works. Please report this to the developers.");
743 When the player presses attack or jump, change to the next level
746 .float autoscreenshot;
747 void() MapVote_Start;
748 void() MapVote_Think;
749 float mapvote_initialized;
750 void() IntermissionThink =
752 FixIntermissionClient(self);
754 if(cvar("sv_autoscreenshot"))
755 if(self.autoscreenshot > 0)
756 if(time > self.autoscreenshot)
758 self.autoscreenshot = -1;
759 if(clienttype(self) == CLIENTTYPE_REAL)
760 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
764 if (time < intermission_exittime)
767 if(!mapvote_initialized)
768 if (time < intermission_exittime + 10 && !self.button0 && !self.button2 && !self.button3 && !self.button6 && !self.buttonuse)
778 Returns the entity to view from
782 entity() FindIntermission =
787 // look for info_intermission first
788 spot = find (world, classname, "info_intermission");
790 { // pick a random one
794 spot = find (spot, classname, "info_intermission");
796 spot = find (spot, classname, "info_intermission");
802 // then look for the start position
803 spot = find (world, classname, "info_player_start");
807 // testinfo_player_start is only found in regioned levels
808 spot = find (world, classname, "testplayerstart");
812 // then look for the start position
813 spot = find (world, classname, "info_player_deathmatch");
817 //objerror ("FindIntermission: no spot");
823 ===============================================================================
827 ===============================================================================
830 void(float final) DumpStats =
834 local float to_console;
835 local float to_eventlog;
838 to_console = cvar("sv_logscores_console");
839 to_eventlog = cvar("sv_eventlog");
840 to_file = cvar("sv_logscores_file");
844 to_console = TRUE; // always print printstats replies
845 to_eventlog = FALSE; // but never print them to the event log
849 if(cvar("sv_eventlog_console"))
850 to_console = FALSE; // otherwise we get the output twice
856 s = strcat(s, GetMapname(), ":", ftos(rint(time)));
859 ServerConsoleEcho(s, FALSE);
861 GameLogEcho(s, FALSE);
864 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
868 fputs(file, strcat(s, "\n"));
871 FOR_EACH_CLIENT(other)
873 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
875 s = strcat(":player:", ftos(other.frags), ":");
876 s = strcat(s, ftos(other.deaths), ":");
877 s = strcat(s, ftos(rint(time - other.jointime)), ":");
878 s = strcat(s, ftos(other.team), ":");
881 ServerConsoleEcho(strcat(s, other.netname), TRUE);
883 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
885 fputs(file, strcat(s, other.netname, "\n"));
890 ServerConsoleEcho(":end", FALSE);
892 GameLogEcho(":end", FALSE);
895 fputs(file, ":end\n");
900 void FixIntermissionClient(entity e)
902 if(!e.autoscreenshot) // initial call
904 e.angles = e.v_angle;
905 e.angles_x = -e.angles_x;
906 e.autoscreenshot = time + 0.8; // used for autoscreenshot
908 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
910 e.movetype = MOVETYPE_NONE;
911 e.takedamage = DAMAGE_NO;
913 e.weaponentity.effects = EF_NODRAW;
914 stuffcmd(e, "\nscr_printspeed 1000000\n");
915 if(clienttype(e) == CLIENTTYPE_REAL)
918 WriteByte(MSG_ONE, SVC_INTERMISSION);
922 //e.velocity = '0 0 0';
925 // TODO halt weapon animation
930 go to the next level for deathmatch
931 only called if a time or frag limit has expired
942 intermission_running = 1;
944 // enforce a wait time before allowing changelevel
946 intermission_exittime = time + cvar("sv_mapchange_delay");
948 intermission_exittime = -1;
950 WriteByte (MSG_ALL, SVC_CDTRACK);
951 WriteByte (MSG_ALL, 3);
952 WriteByte (MSG_ALL, 3);
954 //pos = FindIntermission ();
960 if(cvar("sv_eventlog"))
961 GameLogEcho(":gameover", FALSE);
965 FOR_EACH_CLIENT(other)
967 FixIntermissionClient(other);
970 bprint(other.netname, " ^7wins.\n");
975 FOR_EACH_PLAYER(other)
977 if(maxTotalFrags < other.totalfrags)
978 maxTotalFrags = other.totalfrags;
979 if(minTotalFrags > other.totalfrags)
980 minTotalFrags = other.totalfrags;
985 FOR_EACH_PLAYER(other)
987 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
988 f = bound(0, other.play_time / max(time, 1), 1);
989 // store some statistics?
993 if(cvar("g_campaign"))
994 CampaignPreIntermission();
996 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1003 Exit deathmatch games upon conditions
1006 void() CheckRules_Player =
1008 if (gameover) // someone else quit the game already
1011 if(self.deadflag == DEAD_NO)
1012 self.play_time += frametime;
1014 // fixme: don't check players; instead check dom_team and ctf_team entities
1015 // (div0: and that in CheckRules_World please)
1018 float checkrules_oneminutewarning;
1019 float checkrules_leaderfrags;
1020 float tdm_max_score, tdm_old_score;
1022 float checkrules_equality;
1023 float checkrules_overtimewarning;
1024 float checkrules_overtimeend;
1026 void() InitiateOvertime =
1028 if(!checkrules_overtimeend)
1029 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
1032 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1033 float WINNING_YES = 1; // winner found
1034 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1035 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
1037 float(float fraglimitreached, float equality) GetWinningCode =
1040 if(fraglimitreached)
1041 return WINNING_STARTOVERTIME;
1043 return WINNING_NEVER;
1045 if(fraglimitreached)
1051 // set the .winning flag for exactly those players with a given field value
1052 void(.float field, float value) SetWinners =
1055 FOR_EACH_PLAYER(head)
1056 head.winning = (head.field == value);
1059 // set the .winning flag for those players with a given field value
1060 void(.float field, float value) AddWinners =
1063 FOR_EACH_PLAYER(head)
1064 if(head.field == value)
1068 // clear the .winning flags
1069 void(void) ClearWinners =
1072 FOR_EACH_PLAYER(head)
1076 float() LMS_NewPlayerLives =
1079 fl = cvar("fraglimit");
1083 // first player has left the game for dying too much? Nobody else can get in.
1084 if(lms_lowest_lives < 1)
1087 if(!cvar("g_lms_join_anytime"))
1088 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1091 return bound(1, lms_lowest_lives, fl);
1094 // LMS winning condition: game terminates if and only if there's at most one
1095 // one player who's living lives. Top two scores being equal cancels the time
1097 float() WinningCondition_LMS =
1104 have_player = FALSE;
1105 have_players = FALSE;
1106 l = LMS_NewPlayerLives();
1108 head = find(world, classname, "player");
1111 head = find(head, classname, "player");
1113 have_players = TRUE;
1117 // we have at least one player
1120 // two or more active players - continue with the game
1124 // exactly one player?
1127 // but no game has taken place yet
1132 ClearWinners(); SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1133 dprint("Have a winner, ending game.\n");
1140 // nobody is playing at all...
1143 // wait for players...
1147 // SNAFU (maybe a draw game?)
1149 dprint("No players, ending game.\n");
1154 // When we get here, we have at least two players who are actually LIVING,
1155 // or one player who is still waiting for a victim to join the server. Now
1156 // check if the top two players have equal score.
1158 checkrules_leaderfrags = 0;
1159 checkrules_equality = FALSE;
1160 FOR_EACH_PLAYER(head)
1162 if(head.frags > checkrules_leaderfrags)
1164 checkrules_leaderfrags = head.frags;
1165 checkrules_equality = FALSE;
1167 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1168 checkrules_equality = TRUE;
1171 SetWinners(frags, checkrules_leaderfrags);
1173 // The top two players have the same amount of lives? No timelimit then,
1174 // enter overtime...
1176 if(checkrules_equality)
1177 return WINNING_NEVER;
1179 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1183 // DM winning condition: game terminates if a player reached the fraglimit,
1184 // unless the first two players have the same score. The latter case also
1185 // breaks the time limit.
1186 float(float fraglimit) WinningCondition_MaxIndividualScore =
1188 float checkrules_oldleaderfrags;
1191 checkrules_oldleaderfrags = checkrules_leaderfrags;
1192 checkrules_leaderfrags = 0;
1193 checkrules_equality = FALSE;
1194 FOR_EACH_PLAYER(head)
1196 if(head.frags > checkrules_leaderfrags)
1198 checkrules_leaderfrags = head.frags;
1199 checkrules_equality = FALSE;
1201 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1202 checkrules_equality = TRUE;
1205 if(checkrules_leaderfrags > 0)
1206 SetWinners(frags, checkrules_leaderfrags);
1210 if (!cvar("g_runematch"))
1211 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1213 if (checkrules_leaderfrags == fraglimit - 1)
1214 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.wav", 1, ATTN_NONE);
1215 else if (checkrules_leaderfrags == fraglimit - 2)
1216 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.wav", 1, ATTN_NONE);
1217 else if (checkrules_leaderfrags == fraglimit - 3)
1218 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.wav", 1, ATTN_NONE);
1221 return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1224 float(float fraglimit) WinningConditionBase_Teamplay =
1226 tdm_old_score = tdm_max_score;
1227 tdm_max_score = max4(team1_score, team2_score, team3_score, team4_score);
1229 checkrules_equality =
1234 (team1_score == tdm_max_score)
1235 + (team2_score == tdm_max_score)
1236 + (team3_score == tdm_max_score)
1237 + (team4_score == tdm_max_score)
1241 if(tdm_max_score > 0)
1243 if(team1_score == tdm_max_score)
1244 AddWinners(team, COLOR_TEAM1);
1245 if(team2_score == tdm_max_score)
1246 AddWinners(team, COLOR_TEAM2);
1247 if(team3_score == tdm_max_score)
1248 AddWinners(team, COLOR_TEAM3);
1249 if(team4_score == tdm_max_score)
1250 AddWinners(team, COLOR_TEAM4);
1253 if(!cvar("g_runematch") && !cvar("g_domination"))
1254 if(tdm_max_score != tdm_old_score)
1256 if(tdm_max_score == fraglimit - 1)
1257 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.wav", 1, ATTN_NONE);
1258 else if(tdm_max_score == fraglimit - 2)
1259 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.wav", 1, ATTN_NONE);
1260 else if(tdm_max_score == fraglimit - 3)
1261 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.wav", 1, ATTN_NONE);
1264 return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1267 // TDM winning condition: game terminates if a team's score sum reached the
1268 // fraglimit, unless the first two teams have the same total score. The latter
1269 // case also breaks the time limit.
1270 float(float fraglimit) WinningCondition_MaxTeamSum =
1274 team1_score = team2_score = team3_score = team4_score = 0;
1276 FOR_EACH_PLAYER(head)
1278 if(head.team == COLOR_TEAM1)
1279 team1_score += head.frags;
1280 else if(head.team == COLOR_TEAM2)
1281 team2_score += head.frags;
1282 else if(head.team == COLOR_TEAM3)
1283 team3_score += head.frags;
1284 else if(head.team == COLOR_TEAM4)
1285 team4_score += head.frags;
1288 return WinningConditionBase_Teamplay(fraglimit);
1291 // DOM/CTF winning condition: game terminates if the max of a team's players'
1292 // score reached the fraglimit, unless the first two teams have the same
1293 // maximum score. The latter case also breaks the time limit.
1294 float(float fraglimit) WinningCondition_MaxTeamMax =
1298 team1_score = team2_score = team3_score = team4_score = 0;
1300 FOR_EACH_PLAYER(head)
1302 if(head.team == COLOR_TEAM1)
1304 if(head.frags > team1_score)
1305 team1_score = head.frags;
1307 else if(head.team == COLOR_TEAM2)
1309 if(head.frags > team2_score)
1310 team2_score = head.frags;
1312 else if(head.team == COLOR_TEAM3)
1314 if(head.frags > team3_score)
1315 team3_score = head.frags;
1317 else if(head.team == COLOR_TEAM4)
1319 if(head.frags > team4_score)
1320 team4_score = head.frags;
1324 return WinningConditionBase_Teamplay(fraglimit);
1327 void print_to(entity e, string s)
1330 sprint(e, strcat(s, "\n"));
1332 ServerConsoleEcho(s, TRUE);
1335 void PrintScoreboardFor(entity e, string name, string colorcode, float whichteam)
1345 FOR_EACH_PLAYER(head)
1347 if(!whichteam || head.team == whichteam)
1351 print_to(e, strcat(" ", colorcode, name, ":"));
1353 fragtotal = fragtotal + head.frags;
1354 s = ftos(head.frags);
1355 s = strcat(s, "/", ftos(head.deaths));
1356 s = strcat(s, " @ ", ftos(head.ping));
1357 if(clienttype(head) == CLIENTTYPE_BOT)
1358 s = strcat(s, "botms");
1360 s = strcat(s, "ms");
1361 v = PlayerValue(head);
1363 s = strcat(s, " / ", ftos(v));
1364 print_to(e, strcat(" ", colorcode, head.netname, colorcode, " (", s, ")"));
1367 if(whichteam && found)
1369 s = ftos(fragtotal);
1370 s = strcat(s, " / ", ftos(teamvalue));
1371 print_to(e, strcat(colorcode, " (total: ", s, ")"));
1375 void PrintScoreboard(entity e)
1377 print_to(e, strcat("Time: ", ftos(time / 60)));
1378 print_to(e, strcat("Timelimit: ", ftos(cvar("timelimit"))));
1379 print_to(e, strcat("Fraglimit: ", ftos(cvar("fraglimit"))));
1380 print_to(e, "Scoreboard:");
1383 PrintScoreboardFor(e, "Red", "^1", COLOR_TEAM1);
1384 PrintScoreboardFor(e, "Blue", "^4", COLOR_TEAM2);
1385 PrintScoreboardFor(e, "Yellow", "^3", COLOR_TEAM3);
1386 PrintScoreboardFor(e, "Pink", "^6", COLOR_TEAM4);
1390 PrintScoreboardFor(e, "", "^7", 0);
1395 void ShuffleMaplist()
1403 result = cvar_string("g_maplist");
1404 litems = tokenize(result);
1406 for(start = 0; start < litems - 1; ++start)
1410 // select a random item
1411 selected = ceil(random() * (litems - start) + start) - 1;
1413 // shift this item to the place start
1414 for(i = 0; i < start; ++i)
1415 result = strcat(result, "'", argv(i), "'");
1416 result = strcat(result, "'", argv(selected), "'");
1417 for(i = start; i < litems; ++i)
1419 result = strcat(result, "'", argv(i), "'");
1421 litems = tokenize(result);
1423 //dprint(result, "\n");
1426 cvar_set("g_maplist", result);
1433 Exit deathmatch games upon conditions
1436 void() CheckRules_World =
1439 local float timelimit;
1440 local float fraglimit;
1448 MapVote_Think should now do that part
1449 if (intermission_running)
1450 if (time >= intermission_exittime + 60)
1452 if(!DoNextMapOverride())
1458 if (gameover) // someone else quit the game already
1460 if(player_count == 0) // Nobody there? Then let's go to the next map
1462 // this will actually check the player count in the next frame
1463 // again, but this shouldn't hurt
1467 timelimit = cvar("timelimit") * 60;
1468 fraglimit = cvar("fraglimit");
1470 if(checkrules_overtimeend)
1472 if(!checkrules_overtimewarning)
1474 checkrules_overtimewarning = TRUE;
1475 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.wav", 1, ATTN_NONE);
1476 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1481 if (timelimit && time >= timelimit)
1485 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1491 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1493 checkrules_oneminutewarning = TRUE;
1494 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.wav", 1, ATTN_NONE);
1497 status = WINNING_NO;
1500 status = WinningCondition_LMS();
1506 if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination") || cvar("g_keyhunt"))
1507 status = WinningCondition_MaxTeamSum(fraglimit);
1509 // status = WinningCondition_MaxTeamMax(fraglimit);
1512 dprint("div0: How can this happen?\n");
1513 status = WinningCondition_MaxTeamMax(fraglimit);
1517 status = WinningCondition_MaxIndividualScore(fraglimit);
1520 if(status == WINNING_STARTOVERTIME)
1522 status = WINNING_NEVER;
1526 if(status == WINNING_NEVER)
1527 // equality cases! Nobody wins if the overtime ends in a draw.
1530 if(checkrules_overtimeend)
1531 if(status != WINNING_NEVER || time >= checkrules_overtimeend)
1532 status = WINNING_YES;
1534 if(status == WINNING_YES)
1538 float randsel_value;
1539 float randsel_priority;
1540 float randsel_count;
1544 randsel_priority = -1;
1547 void RandSel_Add(float priority, float value)
1549 if(priority > randsel_priority)
1551 randsel_priority = priority;
1552 randsel_value = value;
1555 else if(priority == randsel_priority)
1558 if(ceil(random() * randsel_count) == 1)
1559 randsel_value = value;
1563 float mapvote_nextthink;
1564 float mapvote_initialized;
1565 float mapvote_keeptwotime;
1566 float mapvote_timeout;
1567 string mapvote_message;
1569 #define MAPVOTE_COUNT 10
1570 float mapvote_count;
1571 string mapvote_maps[MAPVOTE_COUNT];
1572 float mapvote_maps_suggested[MAPVOTE_COUNT];
1573 string mapvote_suggestions[MAPVOTE_COUNT];
1574 float mapvote_suggestion_ptr;
1575 string mapvote_fillstr;
1576 float mapvote_maxlen;
1577 float mapvote_voters;
1578 float mapvote_votes[MAPVOTE_COUNT];
1582 void MapVote_ClearAllVotes()
1584 FOR_EACH_CLIENT(other)
1588 string MapVote_Suggest(string m)
1592 return "That's not how to use this command.";
1593 if(!cvar("g_maplist_votable_suggestions"))
1594 return "Suggestions are not accepted on this server.";
1595 if(mapvote_initialized)
1596 return "Can't suggest - voting is already in progress!";
1597 if(!cvar("g_maplist_votable_suggestions_change_gametype"))
1598 if(!IsSameGametype(m))
1600 return "This server does not allow changing the game type by map suggestions.";
1603 if(!TryFile(strcat("maps/", m, ".mapcfg")))
1604 return "The map you suggested is not available on this server.";
1605 for(i = 0; i < mapvote_suggestion_ptr; ++i)
1606 if(mapvote_suggestions[i] == m)
1607 return "This map was already suggested.";
1608 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
1610 i = ceil(random() * mapvote_suggestion_ptr) - 1;
1614 i = mapvote_suggestion_ptr;
1615 mapvote_suggestion_ptr += 1;
1617 if(mapvote_suggestions[i] != "")
1618 strunzone(mapvote_suggestions[i]);
1619 mapvote_suggestions[i] = strzone(m);
1620 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid), ":", self.netname), TRUE);
1621 return "Suggestion accepted.";
1624 void MapVote_AddVotable(string nextMap, float isSuggestion)
1629 for(j = 0; j < mapvote_count; ++j)
1630 if(mapvote_maps[j] == nextMap)
1632 if(strlen(nextMap) > mapvote_maxlen)
1633 mapvote_maxlen = strlen(nextMap);
1634 mapvote_maps[mapvote_count] = strzone(nextMap);
1635 mapvote_maps_suggested[mapvote_count] = isSuggestion;
1644 MapVote_ClearAllVotes();
1646 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
1647 smax = min(nmax, cvar("g_maplist_votable_suggestions"));
1650 for(i = 0; i < 100 && mapvote_count < smax; ++i)
1651 MapVote_AddVotable(mapvote_suggestions[ceil(random() * mapvote_suggestion_ptr) - 1], TRUE);
1653 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1654 MapVote_AddVotable(GetNextMap(), FALSE);
1656 if(mapvote_count == 0)
1658 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1659 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
1660 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1661 MapVote_AddVotable(GetNextMap(), FALSE);
1664 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
1666 mapvote_fillstr = " ";
1667 while(strlen(mapvote_fillstr) < mapvote_maxlen + 16)
1668 mapvote_fillstr = strcat(mapvote_fillstr, mapvote_fillstr);
1669 mapvote_fillstr = strzone(mapvote_fillstr);
1671 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
1672 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
1673 if(mapvote_count < 3 || mapvote_keeptwotime <= time)
1674 mapvote_keeptwotime = 0;
1675 mapvote_message = "Choose a map and press its key!";
1677 float MapVote_Finished(float mappos)
1682 result = strcat(":vote:finished:", mapvote_maps[mappos]);
1683 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
1684 for(i = 0; i < mapvote_count; ++i)
1686 if(mapvote_maps[i] != "")
1688 result = strcat(result, ":", mapvote_maps[i]);
1689 result = strcat(result, ":", ftos(mapvote_votes[i]));
1691 GameLogEcho(result, FALSE);
1692 if(mapvote_maps_suggested[mappos])
1693 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]), FALSE);
1695 FOR_EACH_REALCLIENT(other)
1696 FixClientCvars(other);
1698 Map_Goto_SetStr(mapvote_maps[mappos]);
1702 void MapVote_CheckRules_1()
1706 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1708 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
1709 mapvote_votes[i] = 0;
1713 FOR_EACH_REALCLIENT(other)
1718 i = other.mapvote - 1;
1719 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
1720 mapvote_votes[i] = mapvote_votes[i] + 1;
1725 float MapVote_CheckRules_2()
1728 float firstPlace, secondPlace;
1729 float firstPlaceVotes, secondPlaceVotes;
1733 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1734 RandSel_Add(mapvote_votes[i], i);
1735 firstPlace = randsel_value;
1736 firstPlaceVotes = randsel_priority;
1737 //dprint("First place: ", ftos(firstPlace), "\n");
1738 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
1741 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1743 RandSel_Add(mapvote_votes[i], i);
1744 secondPlace = randsel_value;
1745 secondPlaceVotes = randsel_priority;
1746 //dprint("Second place: ", ftos(secondPlace), "\n");
1747 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
1749 if(firstPlace == -1)
1750 error("No first place in map vote... WTF?");
1752 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters - firstPlaceVotes) < firstPlaceVotes)
1753 return MapVote_Finished(firstPlace);
1755 if(mapvote_keeptwotime)
1756 if(time > mapvote_keeptwotime || (mapvote_voters - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
1758 mapvote_message = "Now decide between the TOP TWO!";
1759 mapvote_keeptwotime = 0;
1760 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
1761 result = strcat(result, ":", ftos(firstPlaceVotes));
1762 result = strcat(result, ":", mapvote_maps[secondPlace]);
1763 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
1764 for(i = 0; i < mapvote_count; ++i)
1766 if(i != secondPlace)
1767 if(mapvote_maps[i] != "")
1769 result = strcat(result, ":", mapvote_maps[i]);
1770 result = strcat(result, ":", ftos(mapvote_votes[i]));
1771 strunzone(mapvote_maps[i]);
1772 mapvote_maps[i] = "";
1774 GameLogEcho(result, FALSE);
1786 keeptwo = mapvote_keeptwotime;
1787 MapVote_CheckRules_1(); // count
1788 if(MapVote_CheckRules_2()) // decide
1791 FOR_EACH_REALCLIENT(other)
1793 // hide scoreboard again
1794 if(other.health != 2342)
1796 other.health = 2342;
1798 if(clienttype(other) == CLIENTTYPE_REAL)
1800 stuffcmd(other, "\nin_bind 7 1 \"impulse 1\"; in_bind 7 2 \"impulse 2\"; in_bind 7 3 \"impulse 3\"; in_bind 7 4 \"impulse 4\"; in_bind 7 5 \"impulse 5\"; in_bind 7 6 \"impulse 6\"; in_bind 7 7 \"impulse 7\"; in_bind 7 8 \"impulse 8\"; in_bind 7 9 \"impulse 9\"; in_bind 7 0 \"impulse 10\"; in_bind 7 KP_1 \"impulse 1\"; in_bind 7 KP_2 \"impulse 2\"; in_bind 7 KP_3 \"impulse 3\"; in_bind 7 KP_4 \"impulse 4\"; in_bind 7 KP_5 \"impulse 5\"; in_bind 7 KP_6 \"impulse 6\"; in_bind 7 KP_7 \"impulse 7\"; in_bind 7 KP_8 \"impulse 8\"; in_bind 7 KP_9 \"impulse 9\"; in_bind 7 KP_0 \"impulse 10\"; in_bindmap 7 0\n");
1802 WriteByte(MSG_ONE, SVC_FINALE);
1803 WriteString(MSG_ONE, "");
1807 // notify about keep-two
1808 if(keeptwo != 0 && mapvote_keeptwotime == 0)
1809 play2(other, "misc/invshot.wav");
1811 // clear possibly invalid votes
1812 if(mapvote_maps[other.mapvote - 1] == "")
1814 // use impulses as new vote
1815 if(other.impulse >= 1 && other.impulse <= mapvote_count)
1816 if(mapvote_maps[other.impulse - 1] != "")
1817 other.mapvote = other.impulse;
1821 MapVote_CheckRules_1(); // just count
1823 FOR_EACH_REALCLIENT(other)
1825 // display voting screen
1826 msgstr = "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n";
1827 msgstr = substring(msgstr, 0, strlen(msgstr) - mapvote_count);
1828 msgstr = strcat(msgstr, mapvote_message);
1829 msgstr = strcat(msgstr, "\n\n");
1830 for(i = 0; i < mapvote_count; ++i)
1831 if(mapvote_maps[i] == "")
1832 msgstr = strcat(msgstr, "\n");
1835 tmp = mapvote_maps[i];
1836 tmp = strcat(tmp, substring(mapvote_fillstr, 0, mapvote_maxlen - strlen(tmp)));
1837 tmp = strcat(ftos(math_mod(i + 1, 10)), ": ", tmp);
1838 tmp = strcat(tmp, " ^2(", ftos(mapvote_votes[i]), " vote");
1839 if(mapvote_votes[i] != 1)
1840 tmp = strcat(tmp, "s");
1841 tmp = strcat(tmp, ")");
1842 tmp = strcat(tmp, substring(mapvote_fillstr, 0, mapvote_maxlen + 15 - strlen(tmp)));
1843 if(other.mapvote == i + 1)
1844 msgstr = strcat(msgstr, "^3> ", tmp, "\n");
1846 msgstr = strcat(msgstr, "^7 ", tmp, "\n");
1848 i = ceil(mapvote_timeout - time);
1849 msgstr = strcat(msgstr, "\n\n", ftos(i), " second");
1851 msgstr = strcat(msgstr, "s");
1852 msgstr = strcat(msgstr, " left");
1854 centerprint_atprio(other, CENTERPRIO_MAPVOTE, msgstr);
1857 void MapVote_Start()
1861 void MapVote_Think()
1866 if(alreadychangedlevel)
1869 if(time < mapvote_nextthink)
1873 mapvote_nextthink = time + 0.5;
1875 if(!mapvote_initialized)
1877 mapvote_initialized = TRUE;
1878 if(DoNextMapOverride())
1880 alreadychangedlevel = TRUE;
1883 if(!cvar("g_maplist_votable") || player_count <= 0)
1898 FOR_EACH_REALCLIENT(self)
1900 if(self.classname == "spectator")
1902 if(self.enemy.hitsound)
1903 play2(self, "misc/hit.wav");
1908 play2(self, "misc/hit.wav");
1911 FOR_EACH_CLIENT(self)
1912 self.hitsound = FALSE;
1918 * returns TRUE if redirecting
1920 float redirection_timeout;
1921 float redirection_nextthink;
1922 float RedirectionThink()
1924 float clients_found;
1926 if(redirection_target == "")
1929 if(!redirection_timeout)
1931 cvar_set("sv_public", "-2");
1932 redirection_timeout = time + 0.5; // this will only try twice... should be able to keep more clients
1933 if(redirection_target == "self")
1934 bprint("^3SERVER NOTICE:^7 restarting the server\n");
1936 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
1939 if(time < redirection_nextthink)
1942 redirection_nextthink = time + 1;
1945 FOR_EACH_REALCLIENT(self)
1947 ServerConsoleEcho(strcat("Redirecting: sending connect command to ", self.netname), FALSE);
1948 if(redirection_target == "self")
1949 stuffcmd(self, "\ndisconnect; reconnect\n");
1951 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
1955 ServerConsoleEcho(strcat("Redirecting: ", ftos(clients_found), " clients left."), FALSE);
1957 if(time > redirection_timeout || clients_found == 0)
1958 localcmd("\nwait; wait; wait; quit\n");