1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
3 float world_initialized;
9 float() DoNextMapOverride;
11 void SetDefaultAlpha()
13 if(cvar("g_running_guns"))
15 default_player_alpha = -1;
16 default_weapon_alpha = +1;
20 default_player_alpha = cvar("g_balance_cloaked_alpha");
21 default_weapon_alpha = default_player_alpha;
25 default_player_alpha = cvar("g_player_alpha");
26 if(default_player_alpha == 0)
27 default_player_alpha = 1;
28 default_weapon_alpha = default_player_alpha;
32 void fteqcc_testbugs()
36 if(!cvar("developer_fteqccbugs"))
39 dprint("*** fteqcc test: checking for bugs...\n");
43 if(sqrt(a) - sqrt(b - a) == 0)
44 dprint("*** fteqcc test: found same-function-twice bug\n");
46 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
50 world.enemy.cnt += 10;
51 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
52 dprint("*** fteqcc test: found += bug\n");
54 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
59 * Takes care of pausing and unpausing the game.
60 * Centerprints the information about an upcoming or active timeout to all active
61 * players. Also plays reminder sounds.
63 void timeoutHandler_Think() {
66 if (timeoutStatus == 1) {
67 if (remainingLeadTime > 0) {
68 //centerprint the information to every player
69 timeStr = getTimeoutText(0);
70 FOR_EACH_REALCLIENT(plr) {
71 if(plr.classname == "player") {
72 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
75 remainingLeadTime -= 1;
76 //think again in 1 second:
77 self.nextthink = time + 1;
82 //reset all the flood variables
83 FOR_EACH_CLIENT(plr) {
84 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
86 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
87 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
88 FOR_EACH_REALPLAYER(plr) {
89 plr.lastV_angle = plr.v_angle;
91 self.nextthink = time;
94 else if (timeoutStatus == 2) {
95 if (remainingTimeoutTime > 0) {
96 timeStr = getTimeoutText(0);
97 FOR_EACH_REALCLIENT(plr) {
98 if(plr.classname == "player") {
99 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
102 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
103 play2all("announcer/robotic/prepareforbattle.wav");
105 remainingTimeoutTime -= 1;
106 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
109 //unpause the game again
110 remainingTimeoutTime = timeoutStatus = 0;
111 cvar_set("slowmo", ftos(orig_slowmo));
112 //and unlock the fixed view again once there is no timeout active anymore
113 FOR_EACH_REALPLAYER(plr) {
114 plr.fixangle = FALSE;
116 //get rid of the countdown message
117 FOR_EACH_REALCLIENT(plr) {
118 if(plr.classname == "player") {
119 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
127 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
128 FOR_EACH_REALCLIENT(plr) {
129 if(plr.classname == "player") {
130 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
143 // cvar_set("_sv_init", "0");
144 // we do NOT set this to 0 any more, so someone "accidentally" changing
145 // to this "init" map on a dedicated server will cause no permanent
147 if(cvar("g_maplist_shuffle"))
149 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
150 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
153 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
155 if(!DoNextMapOverride())
163 self.nextthink = time;
167 self.nextthink = time + 1;
168 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
172 void cvar_changes_init()
179 strunzone(cvar_changes);
180 cvar_changes = string_null;
183 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
186 for(i = 0; i < n; ++i)
188 k = bufstr_get(h, i);
190 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
191 #define BADCVAR(p) if(k == p) continue
194 BADPREFIX("cvar_check_");
196 BADCVAR("g_configversion");
197 BADCVAR("g_maplist_index");
198 BADCVAR("halflifebsp");
203 BADPREFIX("g_campaign");
207 BADPREFIX("net_slist_");
211 BADPREFIX("userbind");
214 BADPREFIX("crosshair");
215 BADCVAR("mod_q3bsp_lightmapmergepower");
216 BADCVAR("mod_q3bsp_nolightmaps");
220 BADPREFIX("g_chat_flood_");
221 BADPREFIX("g_voice_flood_");
223 BADPREFIX("settemp_");
224 BADPREFIX("sv_allowdownloads_");
225 BADPREFIX("sv_autodemo");
226 BADPREFIX("sv_curl_");
227 BADPREFIX("sv_eventlog");
228 BADPREFIX("sv_logscores_");
229 BADPREFIX("sv_master");
230 BADCVAR("g_banned_list");
231 BADCVAR("log_dest_udp");
233 BADCVAR("net_address");
235 BADCVAR("savedgamecfg");
236 BADCVAR("sv_heartbeatperoid");
237 BADCVAR("sv_vote_master_password");
238 BADCVAR("sys_colortranslation");
239 BADCVAR("sys_specialcharactertranslation");
240 BADCVAR("timestamps");
243 BADCVAR("timelimit");
244 BADCVAR("fraglimit");
246 BADCVAR("g_assault");
249 BADCVAR("g_domination");
250 BADCVAR("g_keyhunt");
251 BADCVAR("g_keyhunt_teams");
252 BADCVAR("g_onslaught");
255 BADCVAR("g_runematch");
261 BADCVAR("g_maplist");
262 BADCVAR("g_maplist_mostrecent");
268 d = cvar_defstring(k);
271 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
272 if(strlen(cvar_changes) > 16384)
274 cvar_changes = "// too many settings have been changed to show them here\n";
280 if(cvar_changes == "")
281 cvar_changes = "// this server runs at default settings\n";
283 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
284 cvar_changes = strzone(cvar_changes);
287 void detect_maptype()
296 o_x += random() * (world.maxs_x - world.mins_x);
297 o_y += random() * (world.maxs_y - world.mins_y);
298 o_z += random() * (world.maxs_z - world.mins_z);
300 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
301 if(trace_fraction == 1)
306 for(i = 0; i < 64; i += 4)
308 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
309 if(trace_fraction == 1)
311 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
320 float RandomSeed_Send(entity to, float sf)
322 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
323 WriteShort(MSG_ENTITY, self.cnt);
326 void RandomSeed_Think()
328 self.cnt = bound(0, floor(random() * 65536), 65535);
329 self.nextthink = time + 5;
333 void RandomSeed_Spawn()
335 randomseed = spawn();
336 randomseed.think = RandomSeed_Think;
337 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
342 self.think(); // sets random seed and nextthink
346 void spawnfunc___init_dedicated_server(void)
348 // handler for _init/_init map (only for dedicated server initialization)
350 world_initialized = -1; // don't complain
352 cvar_string = cvar_string_builtin;
353 cvar_set = cvar_set_builtin;
354 dprint_load(); // load dprint status from cvar
356 remove = remove_unsafely;
360 e.think = GotoFirstMap;
361 e.nextthink = time; // this is usually 1 at this point
364 e.classname = "info_player_deathmatch"; // safeguard against player joining
366 self.classname = "worldspawn"; // safeguard against various stuff ;)
369 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
372 void Map_MarkAsRecent(string m);
373 float world_already_spawned;
374 void RegisterWeapons();
376 void ClientInit_Spawn();
377 void spawnfunc_worldspawn (void)
379 float fd, l, i, j, n;
383 cvar_string = cvar_string_builtin;
384 cvar_set = cvar_set_builtin;
385 dprint_load(); // load dprint status from cvar
387 if(world_already_spawned)
388 error("world already spawned - you may have EXACTLY ONE worldspawn!");
389 world_already_spawned = TRUE;
391 remove = remove_safely; // during spawning, watch what you remove!
393 check_unacceptable_compiler_bugs();
395 if(cvar_string("cvar_check_default") != "bypass")
397 if(cvar_string("cvar_check_default") != CVAR_CHECK_DEFAULT)
398 error("Config file mismatch! Please update defaultNexuiz.cfg to match the QuakeC code, and restart the engine!");
400 if(cvar_string("cvar_check_weapons") != CVAR_CHECK_WEAPONS)
401 error("Config file mismatch! Please update weapons.cfg and weaponsHavoc.cfg to match the QuakeC code, and restart the engine!");
404 compressShortVector_init();
407 head = nextent(world);
412 head = nextent(head);
415 // needs to be done so early as they would still spawn
419 ServerProgsDB = db_create();
421 ServerProgsDB = db_load("server.db");
423 TemporaryDB = db_create();
426 TODO sound pack system
427 // initialize sound pack system
428 soundpack = cvar_string("g_soundpack");
430 soundpack = strcat(soundpack, "/");
431 soundpack = strzone(soundpack);
437 // 1 FLICKER (first variety)
438 lightstyle(1, "mmnmmommommnonmmonqnmmo");
440 // 2 SLOW STRONG PULSE
441 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
443 // 3 CANDLE (first variety)
444 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
447 lightstyle(4, "mamamamamama");
450 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
452 // 6 FLICKER (second variety)
453 lightstyle(6, "nmonqnmomnmomomno");
455 // 7 CANDLE (second variety)
456 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
458 // 8 CANDLE (third variety)
459 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
461 // 9 SLOW STROBE (fourth variety)
462 lightstyle(9, "aaaaaaaazzzzzzzz");
464 // 10 FLUORESCENT FLICKER
465 lightstyle(10, "mmamammmmammamamaaamammma");
467 // 11 SLOW PULSE NOT FADE TO BLACK
468 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
470 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
475 if(cvar("g_campaign"))
478 Map_MarkAsRecent(mapname);
480 precache_model ("null"); // we need this one before InitGameplayMode
486 bot_waypoints_for_items = cvar("g_waypoints_for_items");
487 if(bot_waypoints_for_items == 1)
488 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
489 bot_waypoints_for_items = 0;
491 // for setting by mapinfo
492 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
493 cvar_set("sv_q3acompat_machineshotgunswap", "0");
497 WaypointSprite_Init();
502 GameLogInit(); // prepare everything
503 if(cvar("sv_eventlog"))
505 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
506 s = strcat(s, ftos(random()));
507 matchid = strzone(s);
509 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
510 s = ":gameinfo:mutators:LIST";
511 if(cvar("g_grappling_hook"))
512 s = strcat(s, ":grappling_hook");
513 if(!cvar("g_use_ammunition"))
514 s = strcat(s, ":no_use_ammunition");
515 if(!cvar("g_pickup_items"))
516 s = strcat(s, ":no_pickup_items");
517 if(cvar("g_instagib"))
518 s = strcat(s, ":instagib");
519 if(cvar_string("g_weaponarena") != "0")
520 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
522 s = strcat(s, ":nixnex");
523 if(cvar("g_vampire"))
524 s = strcat(s, ":vampire");
525 if(cvar("g_laserguided_missile"))
526 s = strcat(s, ":laserguided_missile");
527 if(cvar("g_norecoil"))
528 s = strcat(s, ":norecoil");
530 s = strcat(s, ":midair");
531 if(cvar("g_minstagib"))
532 s = strcat(s, ":minstagib");
534 GameLogEcho(":gameinfo:end");
537 matchid = strzone(ftos(random()));
539 cvar_set("nextmap", "");
543 if(cvar("g_campaign"))
551 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
553 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
555 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
558 while((s = fgets(fd)))
560 l = tokenize_console(s);
565 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
566 print(" cdtrack ", argv(2), "\n");
568 else if(argv(0) == "fog")
570 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
571 print(" \"fog\" \"", s, "\"\n");
573 else if(argv(0) == "set")
575 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
576 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
578 else if(argv(0) != "//")
580 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
581 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
588 addstat(STAT_WEAPONS, AS_INT, weapons);
589 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
590 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
591 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
594 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
595 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
596 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
597 addstat(STAT_FUEL, AS_INT, ammo_fuel);
598 addstat(STAT_DAMAGE_HITS, AS_INT, damage_hits);
599 addstat(STAT_DAMAGE_FIRED, AS_INT, maxdamage_fired);
600 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
601 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
602 addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
604 next_pingtime = time + 5;
605 InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
609 lsmaps_reply = "^7Maps available: ";
610 for(i = 0, j = 0; i < MapInfo_count; ++i)
612 if(MapInfo_Get_ByID(i))
613 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
620 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
623 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
625 maplist_reply = "^7Maps in list: ";
626 n = tokenize_console(cvar_string("g_maplist"));
627 for(i = 0, j = 0; i < n; ++i)
629 if(MapInfo_CheckMap(argv(i)))
635 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
639 maplist_reply = strzone(strcat(maplist_reply, "\n"));
640 MapInfo_ClearTemps();
642 records_reply = strzone(getrecords());
647 world_initialized = 1;
650 void spawnfunc_light (void)
652 //makestatic (self); // Who the f___ did that?
656 float TryFile( string pFilename )
659 dprint("TryFile(\"", pFilename, "\")\n");
660 lHandle = fopen( pFilename, FILE_READ );
661 if( lHandle != -1 ) {
671 return GametypeNameFromType(game);
674 string getmapname_stored;
680 float Map_Count, Map_Current;
681 string Map_Current_Name;
683 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
684 float GetMaplistPosition()
690 idx = cvar("g_maplist_index");
697 for(pos = 0; pos < Map_Count; ++pos)
701 // resume normal maplist rotation if current map is not in g_maplist
705 float MapHasRightSize(string map)
708 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
709 if(cvar("g_maplist_check_waypoints"))
711 dprint("checkwp "); dprint(map);
712 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
715 dprint(": no waypoints\n");
718 dprint(": has waypoints\n");
722 // open map size restriction file
723 dprint("opensize "); dprint(map);
724 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
727 float mapmin, mapmax;
729 mapmin = stof(fgets(fh));
730 mapmax = stof(fgets(fh));
732 if(player_count < mapmin)
734 dprint("not enough\n");
737 if(player_count > mapmax)
739 dprint("too many\n");
742 dprint("right size\n");
745 dprint(": not found\n");
749 string Map_Filename(float position)
751 return strcat("maps/", argv(position), ".bsp");
754 string strwords(string s, float w)
757 for(endpos = 0; w && endpos >= 0; --w)
758 endpos = strstrofs(s, " ", endpos + 1);
762 return substring(s, 0, endpos);
765 float strhasword(string s, string w)
767 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
770 void Map_MarkAsRecent(string m)
772 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
775 float Map_IsRecent(string m)
777 return strhasword(cvar_string("g_maplist_mostrecent"), m);
780 float Map_Check(float position, float pass)
784 map_next = argv(position);
787 if(Map_IsRecent(map_next))
790 filename = Map_Filename(position);
791 if(MapInfo_CheckMap(map_next))
795 if(MapHasRightSize(map_next))
800 dprint( "Couldn't select '", filename, "'..\n" );
805 void Map_Goto_SetStr(string nextmapname)
807 if(getmapname_stored != "")
808 strunzone(getmapname_stored);
809 if(nextmapname == "")
810 getmapname_stored = "";
812 getmapname_stored = strzone(nextmapname);
815 void Map_Goto_SetFloat(float position)
817 cvar_set("g_maplist_index", ftos(position));
818 Map_Goto_SetStr(argv(position));
823 // settings persist, except...
824 localcmd("\nsettemp_restore\n");
830 MapInfo_LoadMap(getmapname_stored);
833 // return codes of map selectors:
834 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
835 // -2 = permanent failure
836 float() MaplistMethod_Iterate = // usual method
840 for(pass = 1; pass <= 2; ++pass)
842 for(i = 1; i < Map_Count; ++i)
845 mapindex = mod(i + Map_Current, Map_Count);
846 if(Map_Check(mapindex, pass))
853 float() MaplistMethod_Repeat = // fallback method
855 if(Map_Check(Map_Current, 2))
860 float() MaplistMethod_Random = // random map selection
866 for(i = 0; i <= imax; ++i)
869 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
870 if(Map_Check(mapindex, 1))
876 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
877 // the exponent sets a bias on the map selection:
878 // the higher the exponent, the less likely "shortly repeated" same maps are
880 float i, j, imax, insertpos;
884 for(i = 0; i <= imax; ++i)
888 // now reinsert this at another position
889 insertpos = pow(random(), 1 / exponent); // ]0, 1]
890 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
891 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
892 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
894 // insert the current map there
896 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
897 newlist = strcat(newlist, " ", argv(j));
898 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
899 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
900 newlist = strcat(newlist, " ", argv(j));
901 newlist = substring(newlist, 1, strlen(newlist) - 1);
902 cvar_set("g_maplist", newlist);
903 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
905 // NOTE: the selected map has just been inserted at (insertpos-1)th position
906 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
907 if(Map_Check(Map_Current, 1))
915 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
918 bprint( "Maplist is empty! Resetting it to default map list.\n" );
919 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
920 if(cvar("g_maplist_shuffle"))
922 localcmd("\nmenu_cmd sync\n");
923 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
926 error("empty maplist, cannot select a new map");
927 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
930 strunzone(Map_Current_Name);
931 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
932 // this may or may not be correct, but who cares, in the worst case a map
933 // isn't chosen in the first pass that should have been
944 if(cvar("g_maplist_shuffle") > 0)
945 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
948 if(cvar("g_maplist_selectrandom"))
949 nextMap = MaplistMethod_Random();
952 nextMap = MaplistMethod_Iterate();
955 nextMap = MaplistMethod_Repeat();
959 Map_Goto_SetFloat(nextMap);
960 return getmapname_stored;
966 float DoNextMapOverride()
968 if(cvar("g_campaign"))
970 CampaignPostIntermission();
971 alreadychangedlevel = TRUE;
974 if(cvar("quit_when_empty"))
976 if(player_count <= currentbots)
979 alreadychangedlevel = TRUE;
983 if(cvar_string("quit_and_redirect") != "")
985 redirection_target = strzone(cvar_string("quit_and_redirect"));
986 alreadychangedlevel = TRUE;
989 if (cvar("samelevel")) // if samelevel is set, stay on same level
991 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
992 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
993 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
994 localcmd("restart\n");
995 //changelevel (mapname);
996 alreadychangedlevel = TRUE;
999 if(cvar_string("nextmap") != "")
1000 if(MapInfo_CheckMap(cvar_string("nextmap")))
1002 Map_Goto_SetStr(cvar_string("nextmap"));
1004 alreadychangedlevel = TRUE;
1007 if(cvar("lastlevel"))
1010 localcmd("set lastlevel 0\ntogglemenu\n");
1011 alreadychangedlevel = TRUE;
1019 //local string nextmap;
1020 //local float n, nummaps;
1022 if (alreadychangedlevel)
1024 alreadychangedlevel = TRUE;
1030 for(allowReset = 1; allowReset >= 0; --allowReset)
1032 nextMap = GetNextMap();
1038 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1039 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1040 if(cvar("g_maplist_shuffle"))
1042 localcmd("\nmenu_cmd sync\n");
1046 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1058 When the player presses attack or jump, change to the next level
1061 .float autoscreenshot;
1062 void() MapVote_Start;
1063 void() MapVote_Think;
1064 float mapvote_initialized;
1065 void IntermissionThink()
1067 FixIntermissionClient(self);
1069 if(cvar("sv_autoscreenshot"))
1070 if(self.autoscreenshot > 0)
1071 if(time > self.autoscreenshot)
1073 self.autoscreenshot = -1;
1074 if(clienttype(self) == CLIENTTYPE_REAL)
1075 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1079 if (time < intermission_exittime)
1082 if(!mapvote_initialized)
1083 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1093 Returns the entity to view from
1097 entity FindIntermission()
1102 // look for info_intermission first
1103 spot = find (world, classname, "info_intermission");
1105 { // pick a random one
1109 spot = find (spot, classname, "info_intermission");
1111 spot = find (spot, classname, "info_intermission");
1117 // then look for the start position
1118 spot = find (world, classname, "info_player_start");
1122 // testinfo_player_start is only found in regioned levels
1123 spot = find (world, classname, "testplayerstart");
1127 // then look for the start position
1128 spot = find (world, classname, "info_player_deathmatch");
1132 //objerror ("FindIntermission: no spot");
1138 ===============================================================================
1142 ===============================================================================
1145 void DumpStats(float final)
1149 local float to_console;
1150 local float to_eventlog;
1151 local float to_file;
1154 to_console = cvar("sv_logscores_console");
1155 to_eventlog = cvar("sv_eventlog");
1156 to_file = cvar("sv_logscores_file");
1160 to_console = TRUE; // always print printstats replies
1161 to_eventlog = FALSE; // but never print them to the event log
1165 if(cvar("sv_eventlog_console"))
1166 to_console = FALSE; // otherwise we get the output twice
1172 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1180 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1184 fputs(file, strcat(s, "\n"));
1187 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1193 fputs(file, strcat(s, "\n"));
1195 FOR_EACH_CLIENT(other)
1197 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1199 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1200 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1201 if(other.classname == "player" || g_arena || g_lms)
1202 s = strcat(s, ftos(other.team), ":");
1204 s = strcat(s, "spectator:");
1207 print(s, other.netname, "\n");
1209 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1211 fputs(file, strcat(s, other.netname, "\n"));
1217 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1223 fputs(file, strcat(s, "\n"));
1225 for(i = 1; i < 16; ++i)
1227 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1228 s = strcat(s, ":", ftos(i));
1234 fputs(file, strcat(s, "\n"));
1241 GameLogEcho(":end");
1244 fputs(file, ":end\n");
1249 void FixIntermissionClient(entity e)
1252 if(!e.autoscreenshot) // initial call
1254 e.angles = e.v_angle;
1255 e.angles_x = -e.angles_x;
1256 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1258 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1259 e.solid = SOLID_NOT;
1260 e.movetype = MOVETYPE_NONE;
1261 e.takedamage = DAMAGE_NO;
1264 e.weaponentity.effects = EF_NODRAW;
1265 if (e.weaponentity.weaponentity)
1266 e.weaponentity.weaponentity.effects = EF_NODRAW;
1268 if(clienttype(e) == CLIENTTYPE_REAL)
1270 stuffcmd(e, "\nscr_printspeed 1000000\n");
1271 s = cvar_string("sv_intermission_cdtrack");
1273 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1275 WriteByte(MSG_ONE, SVC_INTERMISSION);
1279 //e.velocity = '0 0 0';
1280 //e.fixangle = TRUE;
1282 // TODO halt weapon animation
1287 go to the next level for deathmatch
1288 only called if a time or frag limit has expired
1292 float minTotalFrags;
1293 float maxTotalFrags;
1299 intermission_running = 1;
1301 // enforce a wait time before allowing changelevel
1302 if(player_count > 0)
1303 intermission_exittime = time + cvar("sv_mapchange_delay");
1305 intermission_exittime = -1;
1308 WriteByte (MSG_ALL, SVC_CDTRACK);
1309 WriteByte (MSG_ALL, 3);
1310 WriteByte (MSG_ALL, 3);
1311 // done in FixIntermission
1314 //pos = FindIntermission ();
1320 if(cvar("sv_eventlog"))
1321 GameLogEcho(":gameover");
1325 FOR_EACH_CLIENT(other)
1327 FixIntermissionClient(other);
1330 bprint(other.netname, " ^7wins.\n");
1335 FOR_EACH_PLAYER(other)
1337 if(maxTotalFrags < other.totalfrags)
1338 maxTotalFrags = other.totalfrags;
1339 if(minTotalFrags > other.totalfrags)
1340 minTotalFrags = other.totalfrags;
1345 FOR_EACH_PLAYER(other)
1347 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1348 f = bound(0, other.play_time / max(time, 1), 1);
1349 // store some statistics?
1353 if(cvar("g_campaign"))
1354 CampaignPreIntermission();
1356 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1363 Exit deathmatch games upon conditions
1366 void CheckRules_Player()
1368 if (gameover) // someone else quit the game already
1371 if(self.deadflag == DEAD_NO)
1372 self.play_time += frametime;
1374 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1375 // (div0: and that in CheckRules_World please)
1378 float checkrules_equality;
1379 float checkrules_suddendeathwarning;
1380 float checkrules_suddendeathend;
1381 float checkrules_overtimesadded; //how many overtimes have been already added
1382 float checkrules_status;
1384 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1385 float WINNING_YES = 1; // winner found
1386 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1387 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1389 void InitiateOvertime()
1391 // Check first whether normal overtimes could be added before initiating suddendeath mode
1392 // - for this timelimit_overtime needs to be >0 of course
1393 // - also check the winning condition calculated in the previous frame and only add normal overtime
1394 // again, if at the point at which timelimit would be extended again, still no winner was found
1395 if ((checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && (checkrules_status == WINNING_NEVER))
1397 ++checkrules_overtimesadded;
1398 //add one more overtime by simply extending the timelimit
1400 tl = cvar("timelimit");
1401 tl += cvar("timelimit_overtime");
1402 cvar_set("timelimit", ftos(tl));
1403 string minutesPlural;
1404 if (cvar("timelimit_overtime") == 1)
1405 minutesPlural = " ^3minute";
1407 minutesPlural = " ^3minutes";
1411 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1412 ftos(cvar("timelimit_overtime")),
1420 if(!checkrules_suddendeathend)
1421 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1425 float GetWinningCode(float fraglimitreached, float equality)
1428 if(fraglimitreached)
1429 return WINNING_STARTSUDDENDEATHOVERTIME;
1431 return WINNING_NEVER;
1433 if(fraglimitreached)
1439 // set the .winning flag for exactly those players with a given field value
1440 void SetWinners(.float field, float value)
1443 FOR_EACH_PLAYER(head)
1444 head.winning = (head.field == value);
1447 // set the .winning flag for those players with a given field value
1448 void AddWinners(.float field, float value)
1451 FOR_EACH_PLAYER(head)
1452 if(head.field == value)
1456 // clear the .winning flags
1457 void ClearWinners(void)
1460 FOR_EACH_PLAYER(head)
1464 // Onslaught winning condition:
1465 // game terminates if only one team has a working generator (or none)
1466 float WinningCondition_Onslaught()
1469 local float t1, t2, t3, t4;
1471 WinningConditionHelper(); // set worldstatus
1473 // first check if the game has ended
1474 t1 = t2 = t3 = t4 = 0;
1475 head = find(world, classname, "onslaught_generator");
1478 if (head.health > 0)
1480 if (head.team == COLOR_TEAM1) t1 = 1;
1481 if (head.team == COLOR_TEAM2) t2 = 1;
1482 if (head.team == COLOR_TEAM3) t3 = 1;
1483 if (head.team == COLOR_TEAM4) t4 = 1;
1485 head = find(head, classname, "onslaught_generator");
1487 if (t1 + t2 + t3 + t4 < 2)
1489 // game over, only one team remains (or none)
1491 if (t1) SetWinners(team, COLOR_TEAM1);
1492 if (t2) SetWinners(team, COLOR_TEAM2);
1493 if (t3) SetWinners(team, COLOR_TEAM3);
1494 if (t4) SetWinners(team, COLOR_TEAM4);
1495 dprint("Have a winner, ending game.\n");
1499 // Two or more teams remain
1503 float LMS_NewPlayerLives()
1506 fl = cvar("fraglimit");
1510 // first player has left the game for dying too much? Nobody else can get in.
1511 if(lms_lowest_lives < 1)
1514 if(!cvar("g_lms_join_anytime"))
1515 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1518 return bound(1, lms_lowest_lives, fl);
1521 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1522 // they win. Otherwise the defending team wins once the timelimit passes.
1523 void assault_new_round();
1524 float WinningCondition_Assault()
1528 WinningConditionHelper(); // set worldstatus
1530 status = WINNING_NO;
1531 // as the timelimit has not yet passed just assume the defending team will win
1532 if(assault_attacker_team == COLOR_TEAM1)
1534 SetWinners(team, COLOR_TEAM2);
1538 SetWinners(team, COLOR_TEAM1);
1542 ent = find(world, classname, "target_assault_roundend");
1545 if(ent.winning) // round end has been triggered by attacking team
1547 bprint("ASSAULT: round completed...\n");
1548 SetWinners(team, assault_attacker_team);
1550 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1552 if(ent.cnt == 1) // this was the second round
1554 status = WINNING_YES;
1558 local entity oldself;
1561 assault_new_round();
1570 // LMS winning condition: game terminates if and only if there's at most one
1571 // one player who's living lives. Top two scores being equal cancels the time
1573 float WinningCondition_LMS()
1580 have_player = FALSE;
1581 have_players = FALSE;
1582 l = LMS_NewPlayerLives();
1584 head = find(world, classname, "player");
1587 head2 = find(head, classname, "player");
1589 have_players = TRUE;
1593 // we have at least one player
1596 // two or more active players - continue with the game
1600 // exactly one player?
1603 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1607 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1613 // and assign him his first place
1614 PlayerScore_Add(head, SP_LMS_RANK, 1);
1621 // nobody is playing at all...
1624 // wait for players...
1628 // SNAFU (maybe a draw game?)
1630 dprint("No players, ending game.\n");
1635 // When we get here, we have at least two players who are actually LIVING,
1636 // now check if the top two players have equal score.
1637 WinningConditionHelper();
1640 if(WinningConditionHelper_winner)
1641 WinningConditionHelper_winner.winning = TRUE;
1642 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1643 return WINNING_NEVER;
1645 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1649 void ShuffleMaplist()
1651 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1655 float WinningCondition_Scores(float limit, float leadlimit)
1657 // TODO make everything use THIS winning condition (except LMS)
1658 WinningConditionHelper();
1662 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1663 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1664 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1665 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1669 if(WinningConditionHelper_winner)
1670 WinningConditionHelper_winner.winning = 1;
1671 if(WinningConditionHelper_winnerteam >= 0)
1672 SetWinners(team, WinningConditionHelper_winnerteam);
1674 if(WinningConditionHelper_lowerisbetter)
1676 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1677 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1681 if(WinningConditionHelper_zeroisworst)
1682 leadlimit = 0; // not supported in this mode
1684 if(g_dm || g_tdm || g_arena || (g_race && !g_race_qualifying) || g_nexball)
1685 // these modes always score in increments of 1, thus this makes sense
1687 if(leaderfrags != WinningConditionHelper_topscore)
1689 leaderfrags = WinningConditionHelper_topscore;
1692 if (leaderfrags == limit - 1)
1693 play2all("announcer/robotic/1fragleft.wav");
1694 else if (leaderfrags == limit - 2)
1695 play2all("announcer/robotic/2fragsleft.wav");
1696 else if (leaderfrags == limit - 3)
1697 play2all("announcer/robotic/3fragsleft.wav");
1701 return GetWinningCode(
1702 WinningConditionHelper_topscore &&
1704 (limit && (WinningConditionHelper_topscore >= limit))
1706 (leadlimit && (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit))
1708 WinningConditionHelper_equality
1712 float WinningCondition_Race(float fraglimit)
1716 wc = WinningCondition_Scores(fraglimit, 0);
1718 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1719 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1720 // do NOT support equality when the laps are all raced!
1723 if not(p.race_completed)
1724 return WINNING_STARTSUDDENDEATHOVERTIME;
1730 void ReadyRestart();
1731 float WinningCondition_QualifyingThenRace(float limit)
1734 wc = WinningCondition_Scores(limit, 0);
1736 // NEVER initiate overtime
1737 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1745 float WinningCondition_RanOutOfSpawns()
1749 if(!have_team_spawns)
1752 if(!some_spawn_has_been_used)
1755 team1_score = team2_score = team3_score = team4_score = 0;
1757 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1759 if(head.team == COLOR_TEAM1)
1761 else if(head.team == COLOR_TEAM2)
1763 else if(head.team == COLOR_TEAM3)
1765 else if(head.team == COLOR_TEAM4)
1769 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1771 if(head.team == COLOR_TEAM1)
1773 else if(head.team == COLOR_TEAM2)
1775 else if(head.team == COLOR_TEAM3)
1777 else if(head.team == COLOR_TEAM4)
1782 if(team1_score + team2_score + team3_score + team4_score == 0)
1784 checkrules_equality = TRUE;
1787 else if(team1_score + team2_score + team3_score + team4_score == 1)
1790 if(team1_score) t = COLOR_TEAM1;
1791 if(team2_score) t = COLOR_TEAM2;
1792 if(team3_score) t = COLOR_TEAM3;
1793 if(team4_score) t = COLOR_TEAM4;
1794 CheckAllowedTeams(world);
1795 for(i = 0; i < MAX_TEAMSCORE; ++i)
1797 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1798 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1799 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1800 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1803 AddWinners(team, t);
1814 Exit deathmatch games upon conditions
1817 void CheckRules_World()
1829 MapVote_Think should now do that part
1830 if (intermission_running)
1831 if (time >= intermission_exittime + 60)
1833 if(!DoNextMapOverride())
1839 if (gameover) // someone else quit the game already
1841 if(player_count == 0) // Nobody there? Then let's go to the next map
1843 // this will actually check the player count in the next frame
1844 // again, but this shouldn't hurt
1848 timelimit = cvar("timelimit") * 60;
1849 fraglimit = cvar("fraglimit");
1850 leadlimit = cvar("leadlimit");
1852 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1855 timelimit = 0; // timelimit is not made for warmup
1857 fraglimit = 0; // no fraglimit for now
1858 leadlimit = 0; // no leadlimit for now
1863 timelimit += game_starttime;
1865 else if (timelimit < 0)
1872 if(checkrules_suddendeathend)
1874 if(!checkrules_suddendeathwarning)
1876 checkrules_suddendeathwarning = TRUE;
1877 if(g_race && !g_race_qualifying)
1878 bcenterprint("^3Everyone, finish your lap! The race is over!");
1880 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1885 if (timelimit && time >= timelimit)
1887 if(g_race && g_race_qualifying == 2 && timelimit > 0)
1890 float playerswithlaps;
1893 totalplayers = playerswithlaps = readyplayers = 0;
1894 FOR_EACH_PLAYER(head)
1897 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1903 // at least 2 of the players have completed a lap: start the RACE
1904 // otherwise, the players should end the qualifying on their own
1905 if(readyplayers || playerswithlaps >= 2)
1907 checkrules_suddendeathend = 0;
1908 ReadyRestart(); // go to race
1918 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1924 checkrules_status = WinningCondition_RanOutOfSpawns();
1925 if(checkrules_status == WINNING_YES)
1927 bprint("Hey! Someone ran out of spawns!\n");
1929 else if(g_race && !g_race_qualifying && timelimit >= 0)
1931 checkrules_status = WinningCondition_Race(fraglimit);
1933 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
1935 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
1939 checkrules_status = WinningCondition_Assault(); // TODO remove this?
1943 checkrules_status = WinningCondition_LMS();
1945 else if (g_onslaught)
1947 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
1951 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1954 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1956 checkrules_status = WINNING_NEVER;
1960 if(checkrules_status == WINNING_NEVER)
1961 // equality cases! Nobody wins if the overtime ends in a draw.
1964 if(checkrules_suddendeathend)
1965 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1966 checkrules_status = WINNING_YES;
1968 if(checkrules_status == WINNING_YES)
1972 float mapvote_nextthink;
1973 float mapvote_initialized;
1974 float mapvote_keeptwotime;
1975 float mapvote_timeout;
1976 string mapvote_message;
1977 string mapvote_screenshot_dir;
1979 float mapvote_count;
1980 float mapvote_count_real;
1981 string mapvote_maps[MAPVOTE_COUNT];
1982 float mapvote_maps_suggested[MAPVOTE_COUNT];
1983 string mapvote_suggestions[MAPVOTE_COUNT];
1984 float mapvote_suggestion_ptr;
1985 float mapvote_maxlen;
1986 float mapvote_voters;
1987 float mapvote_votes[MAPVOTE_COUNT];
1989 float mapvote_detail;
1990 float mapvote_abstain;
1993 void MapVote_ClearAllVotes()
1995 FOR_EACH_CLIENT(other)
1999 string MapVote_Suggest(string m)
2003 return "That's not how to use this command.";
2004 if(!cvar("g_maplist_votable_suggestions"))
2005 return "Suggestions are not accepted on this server.";
2006 if(mapvote_initialized)
2007 return "Can't suggest - voting is already in progress!";
2008 m = MapInfo_FixName(m);
2010 return "The map you suggested is not available on this server.";
2011 if(!cvar("g_maplist_votable_override_mostrecent"))
2013 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2015 if(!MapInfo_CheckMap(m))
2016 return "The map you suggested does not support the current game mode.";
2017 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2018 if(mapvote_suggestions[i] == m)
2019 return "This map was already suggested.";
2020 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2022 i = floor(random() * mapvote_suggestion_ptr);
2026 i = mapvote_suggestion_ptr;
2027 mapvote_suggestion_ptr += 1;
2029 if(mapvote_suggestions[i] != "")
2030 strunzone(mapvote_suggestions[i]);
2031 mapvote_suggestions[i] = strzone(m);
2032 if(cvar("sv_eventlog"))
2033 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2034 return strcat("Suggestion of ", m, " accepted.");
2037 void MapVote_AddVotable(string nextMap, float isSuggestion)
2042 for(j = 0; j < mapvote_count; ++j)
2043 if(mapvote_maps[j] == nextMap)
2045 if(strlen(nextMap) > mapvote_maxlen)
2046 mapvote_maxlen = strlen(nextMap);
2047 mapvote_maps[mapvote_count] = strzone(nextMap);
2048 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2052 void MapVote_Spawn();
2058 MapVote_ClearAllVotes();
2061 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2062 mapvote_abstain = cvar("g_maplist_votable_abstain");
2065 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2067 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2068 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2070 if(mapvote_suggestion_ptr)
2071 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2072 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2074 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2075 MapVote_AddVotable(GetNextMap(), FALSE);
2077 if(mapvote_count == 0)
2079 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2080 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2081 if(cvar("g_maplist_shuffle"))
2083 localcmd("\nmenu_cmd sync\n");
2084 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2085 MapVote_AddVotable(GetNextMap(), FALSE);
2088 mapvote_count_real = mapvote_count;
2090 MapVote_AddVotable("don't care", 0);
2092 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2094 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2095 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2096 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2097 mapvote_keeptwotime = 0;
2098 mapvote_message = "Choose a map and press its key!";
2100 mapvote_screenshot_dir = cvar_string("g_maplist_votable_screenshot_dir");
2101 if(mapvote_screenshot_dir == "")
2102 mapvote_screenshot_dir = "maps";
2103 mapvote_screenshot_dir = strzone(mapvote_screenshot_dir);
2108 void MapVote_SendPicture(float id)
2111 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2112 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2113 WriteByte(MSG_ONE, id);
2114 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dir, "/", mapvote_maps[id]), 3072);
2117 float GameCommand_MapVote(string cmd)
2119 if(!intermission_running)
2122 if(cmd == "mv_getpic")
2124 MapVote_SendPicture(stof(argv(1)));
2131 float MapVote_GetMapMask()
2133 float mask, i, power;
2135 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2136 if(mapvote_maps[i] != "")
2142 float MapVote_SendEntity(entity to, float sf)
2144 string mapfile, pakfile;
2148 sf &~= 2; // if we send 1, we don't need to also send 2
2150 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2151 WriteByte(MSG_ENTITY, sf);
2155 // flag 1 == initialization
2156 WriteString(MSG_ENTITY, mapvote_screenshot_dir);
2157 WriteByte(MSG_ENTITY, mapvote_count);
2158 WriteByte(MSG_ENTITY, mapvote_abstain);
2159 WriteByte(MSG_ENTITY, mapvote_detail);
2160 WriteCoord(MSG_ENTITY, mapvote_timeout);
2161 if(mapvote_count <= 8)
2162 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2164 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2165 for(i = 0; i < mapvote_count; ++i)
2166 if(mapvote_maps[i] != "")
2168 if(mapvote_abstain && i == mapvote_count - 1)
2170 WriteString(MSG_ENTITY, ""); // abstain needs no text
2171 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2175 WriteString(MSG_ENTITY, mapvote_maps[i]);
2176 mapfile = strcat(mapvote_screenshot_dir, "/", mapvote_maps[i]);
2177 pakfile = whichpack(strcat(mapfile, ".tga"));
2179 pakfile = whichpack(strcat(mapfile, ".jpg"));
2181 pakfile = whichpack(strcat(mapfile, ".png"));
2182 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2183 pakfile = substring(pakfile, o, 999);
2184 WriteString(MSG_ENTITY, pakfile);
2191 // flag 2 == update of mask
2192 if(mapvote_count <= 8)
2193 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2195 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2201 for(i = 0; i < mapvote_count; ++i)
2202 if(mapvote_maps[i] != "")
2203 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2205 WriteByte(MSG_ENTITY, to.mapvote);
2211 void MapVote_Spawn()
2213 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2216 void MapVote_TouchMask()
2218 mapvote_ent.SendFlags |= 2;
2221 void MapVote_TouchVotes(entity voter)
2223 mapvote_ent.SendFlags |= 4;
2226 float MapVote_Finished(float mappos)
2232 if(cvar("sv_eventlog"))
2234 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2235 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2236 didntvote = mapvote_voters;
2237 for(i = 0; i < mapvote_count; ++i)
2238 if(mapvote_maps[i] != "")
2240 didntvote -= mapvote_votes[i];
2243 result = strcat(result, ":", mapvote_maps[i]);
2244 result = strcat(result, ":", ftos(mapvote_votes[i]));
2247 result = strcat(result, ":didn't vote:", ftos(didntvote));
2249 GameLogEcho(result);
2250 if(mapvote_maps_suggested[mappos])
2251 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2254 FOR_EACH_REALCLIENT(other)
2255 FixClientCvars(other);
2257 Map_Goto_SetStr(mapvote_maps[mappos]);
2259 alreadychangedlevel = TRUE;
2262 void MapVote_CheckRules_1()
2266 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2268 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2269 mapvote_votes[i] = 0;
2273 FOR_EACH_REALCLIENT(other)
2278 i = other.mapvote - 1;
2279 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2280 mapvote_votes[i] = mapvote_votes[i] + 1;
2285 float MapVote_CheckRules_2()
2288 float firstPlace, secondPlace;
2289 float firstPlaceVotes, secondPlaceVotes;
2290 float mapvote_voters_real;
2293 if(mapvote_count_real == 1)
2294 return MapVote_Finished(0);
2296 mapvote_voters_real = mapvote_voters;
2298 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2300 RandomSelection_Init();
2301 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2302 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2303 firstPlace = RandomSelection_chosen_float;
2304 firstPlaceVotes = RandomSelection_best_priority;
2305 //dprint("First place: ", ftos(firstPlace), "\n");
2306 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2308 RandomSelection_Init();
2309 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2311 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2312 secondPlace = RandomSelection_chosen_float;
2313 secondPlaceVotes = RandomSelection_best_priority;
2314 //dprint("Second place: ", ftos(secondPlace), "\n");
2315 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2317 if(firstPlace == -1)
2318 error("No first place in map vote... WTF?");
2320 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2321 return MapVote_Finished(firstPlace);
2323 if(mapvote_keeptwotime)
2324 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2327 MapVote_TouchMask();
2328 mapvote_message = "Now decide between the TOP TWO!";
2329 mapvote_keeptwotime = 0;
2330 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2331 result = strcat(result, ":", ftos(firstPlaceVotes));
2332 result = strcat(result, ":", mapvote_maps[secondPlace]);
2333 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2334 didntvote = mapvote_voters;
2335 for(i = 0; i < mapvote_count; ++i)
2336 if(mapvote_maps[i] != "")
2338 didntvote -= mapvote_votes[i];
2340 if(i != secondPlace)
2342 result = strcat(result, ":", mapvote_maps[i]);
2343 result = strcat(result, ":", ftos(mapvote_votes[i]));
2344 if(i < mapvote_count_real)
2346 strunzone(mapvote_maps[i]);
2347 mapvote_maps[i] = "";
2351 result = strcat(result, ":didn't vote:", ftos(didntvote));
2352 if(cvar("sv_eventlog"))
2353 GameLogEcho(result);
2363 keeptwo = mapvote_keeptwotime;
2364 MapVote_CheckRules_1(); // count
2365 if(MapVote_CheckRules_2()) // decide
2369 FOR_EACH_REALCLIENT(other)
2371 // hide scoreboard again
2372 if(other.health != 2342)
2374 other.health = 2342;
2376 if(clienttype(other) == CLIENTTYPE_REAL)
2379 WriteByte(MSG_ONE, SVC_FINALE);
2380 WriteString(MSG_ONE, "");
2384 // clear possibly invalid votes
2385 if(mapvote_maps[other.mapvote - 1] == "")
2387 // use impulses as new vote
2388 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2389 if(mapvote_maps[other.impulse - 1] != "")
2391 other.mapvote = other.impulse;
2392 MapVote_TouchVotes(other);
2400 MapVote_CheckRules_1(); // just count
2402 void MapVote_Start()
2407 MapInfo_Enumerate();
2408 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2411 void MapVote_Think()
2416 if(alreadychangedlevel)
2419 if(time < mapvote_nextthink)
2423 mapvote_nextthink = time + 0.5;
2425 if(!mapvote_initialized)
2427 mapvote_initialized = TRUE;
2428 if(DoNextMapOverride())
2430 if(!cvar("g_maplist_votable") || player_count <= 0)
2441 string GotoMap(string m)
2443 if(!MapInfo_CheckMap(m))
2444 return "The map you chose is not available on this server.";
2445 cvar_set("nextmap", m);
2446 cvar_set("timelimit", "-1");
2447 if(mapvote_initialized || alreadychangedlevel)
2449 if(DoNextMapOverride())
2450 return "Map switch initiated.";
2452 return "Hm... no. For some reason I like THIS map more.";
2455 return "Map switch will happen after scoreboard.";
2461 FOR_EACH_REALCLIENT(self)
2463 if(self.classname == "spectator")
2465 if(self.enemy.typehitsound)
2466 play2(self, "misc/typehit.wav");
2467 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2468 play2(self, "misc/hit.wav");
2472 if(self.typehitsound)
2473 play2(self, "misc/typehit.wav");
2474 else if(self.hitsound && self.cvar_cl_hitsound)
2475 play2(self, "misc/hit.wav");
2478 FOR_EACH_CLIENT(self)
2480 self.hitsound = FALSE;
2481 self.typehitsound = FALSE;
2488 * returns TRUE if redirecting
2490 float redirection_timeout;
2491 float redirection_nextthink;
2492 float RedirectionThink()
2494 float clients_found;
2496 if(redirection_target == "")
2499 if(!redirection_timeout)
2501 cvar_set("sv_public", "-2");
2502 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2503 if(redirection_target == "self")
2504 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2506 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2509 if(time < redirection_nextthink)
2512 redirection_nextthink = time + 1;
2515 FOR_EACH_REALCLIENT(self)
2517 print("Redirecting: sending connect command to ", self.netname, "\n");
2518 if(redirection_target == "self")
2519 stuffcmd(self, "\ndisconnect; reconnect\n");
2521 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2525 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2527 if(time > redirection_timeout || clients_found == 0)
2528 localcmd("\nwait; wait; wait; quit\n");
2535 // Loaded from a save game
2536 // some things then break, so let's work around them...
2538 // Progs DB (capture records)
2540 ServerProgsDB = db_create();
2542 ServerProgsDB = db_load("server.db");
2546 MapInfo_Enumerate();
2547 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2552 if(world_initialized > 0)
2554 world_initialized = 0;
2555 print("Saving persistent data...\n");
2558 db_save(ServerProgsDB, "server.db");
2559 if(cvar("developer"))
2560 db_save(TemporaryDB, "server-temp.db");
2561 db_close(ServerProgsDB);
2562 db_close(TemporaryDB);
2564 // tell the bot system the game is ending now
2569 else if(world_initialized == 0)
2571 print("NOTE: crashed before even initializing the world, not saving persistent data\n");