1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
3 float world_initialized;
9 float() DoNextMapOverride;
11 void SetDefaultAlpha()
13 if(cvar("g_running_guns"))
15 default_player_alpha = -1;
16 default_weapon_alpha = +1;
20 default_player_alpha = cvar("g_balance_cloaked_alpha");
21 default_weapon_alpha = default_player_alpha;
25 default_player_alpha = cvar("g_player_alpha");
26 if(default_player_alpha == 0)
27 default_player_alpha = 1;
28 default_weapon_alpha = default_player_alpha;
32 void fteqcc_testbugs()
36 if(!cvar("developer_fteqccbugs"))
39 dprint("*** fteqcc test: checking for bugs...\n");
43 if(sqrt(a) - sqrt(b - a) == 0)
44 dprint("*** fteqcc test: found same-function-twice bug\n");
46 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
50 world.enemy.cnt += 10;
51 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
52 dprint("*** fteqcc test: found += bug\n");
54 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
59 * Takes care of pausing and unpausing the game.
60 * Centerprints the information about an upcoming or active timeout to all active
61 * players. Also plays reminder sounds.
63 void timeoutHandler_Think() {
66 if (timeoutStatus == 1) {
67 if (remainingLeadTime > 0) {
68 //centerprint the information to every player
69 timeStr = getTimeoutText(0);
70 FOR_EACH_REALCLIENT(plr) {
71 if(plr.classname == "player") {
72 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
75 remainingLeadTime -= 1;
76 //think again in 1 second:
77 self.nextthink = time + 1;
82 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
83 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
84 FOR_EACH_REALPLAYER(plr) {
85 plr.lastV_angle = plr.v_angle;
87 self.nextthink = time;
90 else if (timeoutStatus == 2) {
91 if (remainingTimeoutTime > 0) {
92 timeStr = getTimeoutText(0);
93 FOR_EACH_REALCLIENT(plr) {
94 if(plr.classname == "player") {
95 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
98 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
99 play2all("announcer/robotic/prepareforbattle.wav");
101 remainingTimeoutTime -= 1;
102 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
105 //unpause the game again
106 remainingTimeoutTime = timeoutStatus = 0;
107 cvar_set("slowmo", ftos(orig_slowmo));
108 //and unlock the fixed view again once there is no timeout active anymore
109 FOR_EACH_REALPLAYER(plr) {
110 plr.fixangle = FALSE;
112 //get rid of the countdown message
113 FOR_EACH_REALCLIENT(plr) {
114 if(plr.classname == "player") {
115 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
123 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
124 FOR_EACH_REALCLIENT(plr) {
125 if(plr.classname == "player") {
126 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
139 // cvar_set("_sv_init", "0");
140 // we do NOT set this to 0 any more, so someone "accidentally" changing
141 // to this "init" map on a dedicated server will cause no permanent
143 if(cvar("g_maplist_shuffle"))
145 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
146 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
149 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN), 0);
151 if(!DoNextMapOverride())
159 self.nextthink = time;
163 self.nextthink = time + 1;
164 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
168 void cvar_changes_init()
175 strunzone(cvar_changes);
176 cvar_changes = string_null;
179 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
182 for(i = 0; i < n; ++i)
184 k = bufstr_get(h, i);
186 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
187 #define BADCVAR(p) if(k == p) continue
190 BADPREFIX("cvar_check_");
192 BADCVAR("g_configversion");
193 BADCVAR("g_maplist_index");
194 BADCVAR("halflifebsp");
199 BADPREFIX("g_campaign");
203 BADPREFIX("net_slist_");
207 BADPREFIX("userbind");
210 BADPREFIX("crosshair");
211 BADCVAR("mod_q3bsp_lightmapmergepower");
212 BADCVAR("mod_q3bsp_nolightmaps");
216 BADPREFIX("g_chat_flood_");
218 BADPREFIX("settemp_");
219 BADPREFIX("sv_allowdownloads_");
220 BADPREFIX("sv_autodemo");
221 BADPREFIX("sv_curl_");
222 BADPREFIX("sv_eventlog");
223 BADPREFIX("sv_logscores_");
224 BADPREFIX("sv_master");
225 BADCVAR("g_banned_list");
226 BADCVAR("log_dest_udp");
228 BADCVAR("net_address");
230 BADCVAR("savedgamecfg");
231 BADCVAR("sv_heartbeatperoid");
232 BADCVAR("sv_vote_master_password");
233 BADCVAR("sys_colortranslation");
234 BADCVAR("sys_specialcharactertranslation");
235 BADCVAR("timestamps");
238 BADCVAR("timelimit");
239 BADCVAR("fraglimit");
241 BADCVAR("g_assault");
244 BADCVAR("g_domination");
245 BADCVAR("g_keyhunt");
246 BADCVAR("g_keyhunt_teams");
247 BADCVAR("g_onslaught");
249 BADCVAR("g_runematch");
255 BADCVAR("g_maplist");
256 BADCVAR("g_maplist_mostrecent");
262 d = cvar_defstring(k);
265 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
266 if(strlen(cvar_changes) > 16384)
268 cvar_changes = "// too many settings have been changed to show them here\n";
274 if(cvar_changes == "")
275 cvar_changes = "// this server runs at default settings\n";
277 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
278 cvar_changes = strzone(cvar_changes);
281 void detect_maptype()
290 o_x += random() * (world.maxs_x - world.mins_x);
291 o_y += random() * (world.maxs_y - world.mins_y);
292 o_z += random() * (world.maxs_z - world.mins_z);
294 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
295 if(trace_fraction == 1)
300 for(i = 0; i < 64; i += 4)
302 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
303 if(trace_fraction == 1)
305 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
314 float RandomSeed_Send(entity to, float sf)
316 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
317 WriteShort(MSG_ENTITY, self.cnt);
320 void RandomSeed_Think()
322 self.cnt = bound(0, floor(random() * 65536), 65535);
323 self.nextthink = time + 5;
327 void RandomSeed_Spawn()
329 randomseed = spawn();
330 randomseed.think = RandomSeed_Think;
331 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
336 self.think(); // sets random seed and nextthink
340 void spawnfunc___init_dedicated_server(void)
342 // handler for _init/_init map (only for dedicated server initialization)
344 world_initialized = -1; // don't complain
346 cvar_string = cvar_string_builtin;
347 cvar_set = cvar_set_builtin;
348 dprint_load(); // load dprint status from cvar
350 remove = remove_unsafely;
354 e.think = GotoFirstMap;
355 e.nextthink = time; // this is usually 1 at this point
358 e.classname = "info_player_deathmatch"; // safeguard against player joining
360 self.classname = "worldspawn"; // safeguard against various stuff ;)
362 g_maplist_allow_hidden = cvar("g_maplist_allow_hidden");
364 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN), 0);
367 void Map_MarkAsRecent(string m);
368 float world_already_spawned;
369 void RegisterWeapons();
371 void ClientInit_Spawn();
372 void spawnfunc_worldspawn (void)
374 float fd, l, i, j, n;
378 cvar_string = cvar_string_builtin;
379 cvar_set = cvar_set_builtin;
380 dprint_load(); // load dprint status from cvar
382 if(world_already_spawned)
383 error("world already spawned - you may have EXACTLY ONE worldspawn!");
384 world_already_spawned = TRUE;
386 remove = remove_safely; // during spawning, watch what you remove!
388 if(cvar_string("cvar_check_default") != "bypass")
390 if(cvar_string("cvar_check_default") != CVAR_CHECK_DEFAULT)
391 error("Config file mismatch! Please update defaultNexuiz.cfg to match the QuakeC code, and restart the engine!");
393 if(cvar_string("cvar_check_weapons") != CVAR_CHECK_WEAPONS)
394 error("Config file mismatch! Please update weapons.cfg and weaponsHavoc.cfg to match the QuakeC code, and restart the engine!");
397 compressShortVector_init();
400 head = nextent(world);
405 head = nextent(head);
408 // needs to be done so early as they would still spawn
412 ServerProgsDB = db_create();
414 ServerProgsDB = db_load("server.db");
416 TemporaryDB = db_create();
419 TODO sound pack system
420 // initialize sound pack system
421 soundpack = cvar_string("g_soundpack");
423 soundpack = strcat(soundpack, "/");
424 soundpack = strzone(soundpack);
430 // 1 FLICKER (first variety)
431 lightstyle(1, "mmnmmommommnonmmonqnmmo");
433 // 2 SLOW STRONG PULSE
434 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
436 // 3 CANDLE (first variety)
437 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
440 lightstyle(4, "mamamamamama");
443 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
445 // 6 FLICKER (second variety)
446 lightstyle(6, "nmonqnmomnmomomno");
448 // 7 CANDLE (second variety)
449 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
451 // 8 CANDLE (third variety)
452 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
454 // 9 SLOW STROBE (fourth variety)
455 lightstyle(9, "aaaaaaaazzzzzzzz");
457 // 10 FLUORESCENT FLICKER
458 lightstyle(10, "mmamammmmammamamaaamammma");
460 // 11 SLOW PULSE NOT FADE TO BLACK
461 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
463 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
468 if(cvar("g_campaign"))
471 Map_MarkAsRecent(mapname);
473 precache_model ("null"); // we need this one before InitGameplayMode
479 bot_waypoints_for_items = cvar("g_waypoints_for_items");
480 if(bot_waypoints_for_items == 1)
481 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
482 bot_waypoints_for_items = 0;
484 // for setting by mapinfo
485 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
486 cvar_set("sv_q3acompat_machineshotgunswap", "0");
490 WaypointSprite_Init();
495 GameLogInit(); // prepare everything
496 if(cvar("sv_eventlog"))
498 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
499 s = strcat(s, ftos(random()));
500 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
501 s = ":gameinfo:mutators:LIST";
502 if(cvar("g_grappling_hook"))
503 s = strcat(s, ":grappling_hook");
504 if(!cvar("g_use_ammunition"))
505 s = strcat(s, ":no_use_ammunition");
506 if(!cvar("g_pickup_items"))
507 s = strcat(s, ":no_pickup_items");
508 if(cvar("g_instagib"))
509 s = strcat(s, ":instagib");
510 if(cvar_string("g_weaponarena") != "0")
511 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
513 s = strcat(s, ":nixnex");
514 if(cvar("g_vampire"))
515 s = strcat(s, ":vampire");
516 if(cvar("g_laserguided_missile"))
517 s = strcat(s, ":laserguided_missile");
518 if(cvar("g_norecoil"))
519 s = strcat(s, ":norecoil");
521 s = strcat(s, ":midair");
522 if(cvar("g_minstagib"))
523 s = strcat(s, ":minstagib");
525 GameLogEcho(":gameinfo:end");
528 cvar_set("nextmap", "");
532 if(cvar("g_campaign"))
539 //initialise globals related to sv_timeout
540 sys_ticrate = cvar("sys_ticrate");
541 orig_slowmo = cvar("slowmo");
544 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN), 1);
546 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
548 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
551 while((s = fgets(fd)))
553 l = tokenize_sane(s);
558 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
559 print(" cdtrack ", argv(2), "\n");
561 else if(argv(0) == "fog")
563 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
564 print(" \"fog\" \"", s, "\"\n");
566 else if(argv(0) == "set")
568 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
569 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
571 else if(argv(0) != "//")
573 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
574 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
581 addstat(STAT_SYS_TICRATE, AS_FLOAT, stat_sys_ticrate);
582 addstat(STAT_WEAPONS, AS_INT, weapons);
583 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
584 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
585 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
588 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
589 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
591 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
593 next_pingtime = time + 5;
594 InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
598 lsmaps_reply = "^7Maps available: ";
599 for(i = 0, j = 0; i < MapInfo_count; ++i)
601 if(MapInfo_Get_ByID(i))
602 if not(MapInfo_Map_flags & MAPINFO_FLAG_HIDDEN)
609 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
612 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
614 maplist_reply = "^7Maps in list: ";
615 n = tokenize_sane(cvar_string("g_maplist"));
616 for(i = 0, j = 0; i < n; ++i)
618 if(MapInfo_CheckMap(argv(i)))
624 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
628 maplist_reply = strzone(strcat(maplist_reply, "\n"));
629 MapInfo_ClearTemps();
631 records_reply = strzone(getrecords());
636 world_initialized = 1;
639 void spawnfunc_light (void)
641 //makestatic (self); // Who the f___ did that?
645 float TryFile( string pFilename )
648 dprint("TryFile(\"", pFilename, "\")\n");
649 lHandle = fopen( pFilename, FILE_READ );
650 if( lHandle != -1 ) {
660 return GametypeNameFromType(game);
663 string getmapname_stored;
669 float Map_Count, Map_Current;
670 string Map_Current_Name;
672 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
673 float GetMaplistPosition()
679 idx = cvar("g_maplist_index");
686 for(pos = 0; pos < Map_Count; ++pos)
690 // resume normal maplist rotation if current map is not in g_maplist
694 float MapHasRightSize(string map)
697 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
698 if(cvar("g_maplist_check_waypoints"))
700 dprint("checkwp "); dprint(map);
701 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
704 dprint(": no waypoints\n");
707 dprint(": has waypoints\n");
711 // open map size restriction file
712 dprint("opensize "); dprint(map);
713 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
716 float mapmin, mapmax;
718 mapmin = stof(fgets(fh));
719 mapmax = stof(fgets(fh));
721 if(player_count < mapmin)
723 dprint("not enough\n");
726 if(player_count > mapmax)
728 dprint("too many\n");
731 dprint("right size\n");
734 dprint(": not found\n");
738 string Map_Filename(float position)
740 return strcat("maps/", argv(position), ".bsp");
743 string strwords(string s, float w)
746 for(endpos = 0; w && endpos >= 0; --w)
747 endpos = strstrofs(s, " ", endpos + 1);
751 return substring(s, 0, endpos);
754 float strhasword(string s, string w)
756 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
759 void Map_MarkAsRecent(string m)
761 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
764 float Map_IsRecent(string m)
766 return strhasword(cvar_string("g_maplist_mostrecent"), m);
769 float Map_Check(float position, float pass)
773 map_next = argv(position);
776 if(Map_IsRecent(map_next))
779 filename = Map_Filename(position);
780 if(MapInfo_CheckMap(map_next))
784 if(MapHasRightSize(map_next))
789 dprint( "Couldn't select '", filename, "'..\n" );
794 void Map_Goto_SetStr(string nextmapname)
796 if(getmapname_stored != "")
797 strunzone(getmapname_stored);
798 if(nextmapname == "")
799 getmapname_stored = "";
801 getmapname_stored = strzone(nextmapname);
804 void Map_Goto_SetFloat(float position)
806 cvar_set("g_maplist_index", ftos(position));
807 Map_Goto_SetStr(argv(position));
812 // settings persist, except...
813 if(cvar("g_campaign"))
814 localcmd("\nexec mutator_reset.cfg\n");
815 localcmd("\nsettemp_restore\n");
821 MapInfo_LoadMap(getmapname_stored);
824 // return codes of map selectors:
825 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
826 // -2 = permanent failure
827 float() MaplistMethod_Iterate = // usual method
831 for(pass = 1; pass <= 2; ++pass)
833 for(i = 1; i < Map_Count; ++i)
836 mapindex = mod(i + Map_Current, Map_Count);
837 if(Map_Check(mapindex, pass))
844 float() MaplistMethod_Repeat = // fallback method
846 if(Map_Check(Map_Current, 2))
851 float() MaplistMethod_Random = // random map selection
857 for(i = 0; i <= imax; ++i)
860 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
861 if(Map_Check(mapindex, 1))
867 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
868 // the exponent sets a bias on the map selection:
869 // the higher the exponent, the less likely "shortly repeated" same maps are
871 float i, j, imax, insertpos;
875 for(i = 0; i <= imax; ++i)
879 // now reinsert this at another position
880 insertpos = pow(random(), 1 / exponent); // ]0, 1]
881 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
882 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
883 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
885 // insert the current map there
887 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
888 newlist = strcat(newlist, " ", argv(j));
889 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
890 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
891 newlist = strcat(newlist, " ", argv(j));
892 newlist = substring(newlist, 1, strlen(newlist) - 1);
893 cvar_set("g_maplist", newlist);
894 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
896 // NOTE: the selected map has just been inserted at (insertpos-1)th position
897 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
898 if(Map_Check(Map_Current, 1))
906 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
909 bprint( "Maplist is empty! Resetting it to default map list.\n" );
910 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
911 if(cvar("g_maplist_shuffle"))
913 localcmd("\nmenu_cmd sync\n");
914 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
917 error("empty maplist, cannot select a new map");
918 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
921 strunzone(Map_Current_Name);
922 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
923 // this may or may not be correct, but who cares, in the worst case a map
924 // isn't chosen in the first pass that should have been
935 if(cvar("g_maplist_shuffle") > 0)
936 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
939 if(cvar("g_maplist_selectrandom"))
940 nextMap = MaplistMethod_Random();
943 nextMap = MaplistMethod_Iterate();
946 nextMap = MaplistMethod_Repeat();
950 Map_Goto_SetFloat(nextMap);
951 return getmapname_stored;
957 float DoNextMapOverride()
959 if(cvar("g_campaign"))
961 CampaignPostIntermission();
962 alreadychangedlevel = TRUE;
965 if(cvar("quit_when_empty"))
967 if(player_count <= currentbots)
970 alreadychangedlevel = TRUE;
974 if(cvar_string("quit_and_redirect") != "")
976 redirection_target = strzone(cvar_string("quit_and_redirect"));
977 alreadychangedlevel = TRUE;
980 if (cvar("samelevel")) // if samelevel is set, stay on same level
982 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
983 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
984 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
985 localcmd("restart\n");
986 //changelevel (mapname);
987 alreadychangedlevel = TRUE;
990 if(cvar_string("nextmap") != "")
991 if(MapInfo_CheckMap(cvar_string("nextmap")))
993 Map_Goto_SetStr(cvar_string("nextmap"));
995 alreadychangedlevel = TRUE;
998 if(cvar("lastlevel"))
1001 localcmd("set lastlevel 0\ntogglemenu\n");
1002 alreadychangedlevel = TRUE;
1010 //local string nextmap;
1011 //local float n, nummaps;
1013 if (alreadychangedlevel)
1015 alreadychangedlevel = TRUE;
1021 for(allowReset = 1; allowReset >= 0; --allowReset)
1023 nextMap = GetNextMap();
1029 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1030 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
1031 if(cvar("g_maplist_shuffle"))
1033 localcmd("\nmenu_cmd sync\n");
1037 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1049 When the player presses attack or jump, change to the next level
1052 .float autoscreenshot;
1053 void() MapVote_Start;
1054 void() MapVote_Think;
1055 float mapvote_initialized;
1056 void IntermissionThink()
1058 FixIntermissionClient(self);
1060 if(cvar("sv_autoscreenshot"))
1061 if(self.autoscreenshot > 0)
1062 if(time > self.autoscreenshot)
1064 self.autoscreenshot = -1;
1065 if(clienttype(self) == CLIENTTYPE_REAL)
1066 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1070 if (time < intermission_exittime)
1073 if(!mapvote_initialized)
1074 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1084 Returns the entity to view from
1088 entity FindIntermission()
1093 // look for info_intermission first
1094 spot = find (world, classname, "info_intermission");
1096 { // pick a random one
1100 spot = find (spot, classname, "info_intermission");
1102 spot = find (spot, classname, "info_intermission");
1108 // then look for the start position
1109 spot = find (world, classname, "info_player_start");
1113 // testinfo_player_start is only found in regioned levels
1114 spot = find (world, classname, "testplayerstart");
1118 // then look for the start position
1119 spot = find (world, classname, "info_player_deathmatch");
1123 //objerror ("FindIntermission: no spot");
1129 ===============================================================================
1133 ===============================================================================
1136 void DumpStats(float final)
1140 local float to_console;
1141 local float to_eventlog;
1142 local float to_file;
1145 to_console = cvar("sv_logscores_console");
1146 to_eventlog = cvar("sv_eventlog");
1147 to_file = cvar("sv_logscores_file");
1151 to_console = TRUE; // always print printstats replies
1152 to_eventlog = FALSE; // but never print them to the event log
1156 if(cvar("sv_eventlog_console"))
1157 to_console = FALSE; // otherwise we get the output twice
1163 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1171 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1175 fputs(file, strcat(s, "\n"));
1178 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1184 fputs(file, strcat(s, "\n"));
1186 FOR_EACH_CLIENT(other)
1188 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1190 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1191 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1192 if(other.classname == "player" || g_arena || g_lms)
1193 s = strcat(s, ftos(other.team), ":");
1195 s = strcat(s, "spectator:");
1198 print(s, other.netname, "\n");
1200 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1202 fputs(file, strcat(s, other.netname, "\n"));
1208 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1214 fputs(file, strcat(s, "\n"));
1216 for(i = 1; i < 16; ++i)
1218 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1219 s = strcat(s, ":", ftos(i));
1225 fputs(file, strcat(s, "\n"));
1232 GameLogEcho(":end");
1235 fputs(file, ":end\n");
1240 void FixIntermissionClient(entity e)
1243 if(!e.autoscreenshot) // initial call
1245 e.angles = e.v_angle;
1246 e.angles_x = -e.angles_x;
1247 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1249 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1250 e.solid = SOLID_NOT;
1251 e.movetype = MOVETYPE_NONE;
1252 e.takedamage = DAMAGE_NO;
1255 e.weaponentity.effects = EF_NODRAW;
1256 if (e.weaponentity.weaponentity)
1257 e.weaponentity.weaponentity.effects = EF_NODRAW;
1259 if(clienttype(e) == CLIENTTYPE_REAL)
1261 stuffcmd(e, "\nscr_printspeed 1000000\n");
1262 s = cvar_string("sv_intermission_cdtrack");
1264 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1266 WriteByte(MSG_ONE, SVC_INTERMISSION);
1270 //e.velocity = '0 0 0';
1271 //e.fixangle = TRUE;
1273 // TODO halt weapon animation
1278 go to the next level for deathmatch
1279 only called if a time or frag limit has expired
1283 float minTotalFrags;
1284 float maxTotalFrags;
1290 intermission_running = 1;
1292 // enforce a wait time before allowing changelevel
1293 if(player_count > 0)
1294 intermission_exittime = time + cvar("sv_mapchange_delay");
1296 intermission_exittime = -1;
1299 WriteByte (MSG_ALL, SVC_CDTRACK);
1300 WriteByte (MSG_ALL, 3);
1301 WriteByte (MSG_ALL, 3);
1302 // done in FixIntermission
1305 //pos = FindIntermission ();
1311 if(cvar("sv_eventlog"))
1312 GameLogEcho(":gameover");
1316 FOR_EACH_CLIENT(other)
1318 FixIntermissionClient(other);
1321 bprint(other.netname, " ^7wins.\n");
1326 FOR_EACH_PLAYER(other)
1328 if(maxTotalFrags < other.totalfrags)
1329 maxTotalFrags = other.totalfrags;
1330 if(minTotalFrags > other.totalfrags)
1331 minTotalFrags = other.totalfrags;
1336 FOR_EACH_PLAYER(other)
1338 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1339 f = bound(0, other.play_time / max(time, 1), 1);
1340 // store some statistics?
1344 if(cvar("g_campaign"))
1345 CampaignPreIntermission();
1347 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1354 Exit deathmatch games upon conditions
1357 void CheckRules_Player()
1359 if (gameover) // someone else quit the game already
1362 if(self.deadflag == DEAD_NO)
1363 self.play_time += frametime;
1365 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1366 // (div0: and that in CheckRules_World please)
1369 float checkrules_oneminutewarning;
1371 float checkrules_equality;
1372 float checkrules_suddendeathwarning;
1373 float checkrules_suddendeathend;
1374 float checkrules_overtimesadded; //how many overtimes have been already added
1375 float checkrules_status;
1377 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1378 float WINNING_YES = 1; // winner found
1379 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1380 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1382 void InitiateOvertime()
1384 // Check first whether normal overtimes could be added before initiating suddendeath mode
1385 // - for this timelimit_overtime needs to be >0 of course
1386 // - also check the winning condition calculated in the previous frame and only add normal overtime
1387 // again, if at the point at which timelimit would be extended again, still no winner was found
1388 if ((checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && (checkrules_status == WINNING_NEVER))
1390 ++checkrules_overtimesadded;
1391 //add one more overtime by simply extending the timelimit
1393 tl = cvar("timelimit");
1394 tl += cvar("timelimit_overtime");
1395 cvar_set("timelimit", ftos(tl));
1396 string minutesPlural;
1397 if (cvar("timelimit_overtime") == 1)
1398 minutesPlural = " ^3minute";
1400 minutesPlural = " ^3minutes";
1404 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1405 ftos(cvar("timelimit_overtime")),
1413 if(!checkrules_suddendeathend)
1414 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1418 float GetWinningCode(float fraglimitreached, float equality)
1421 if(fraglimitreached)
1422 return WINNING_STARTSUDDENDEATHOVERTIME;
1424 return WINNING_NEVER;
1426 if(fraglimitreached)
1432 // set the .winning flag for exactly those players with a given field value
1433 void SetWinners(.float field, float value)
1436 FOR_EACH_PLAYER(head)
1437 head.winning = (head.field == value);
1440 // set the .winning flag for those players with a given field value
1441 void AddWinners(.float field, float value)
1444 FOR_EACH_PLAYER(head)
1445 if(head.field == value)
1449 // clear the .winning flags
1450 void ClearWinners(void)
1453 FOR_EACH_PLAYER(head)
1457 // Onslaught winning condition:
1458 // game terminates if only one team has a working generator (or none)
1459 float WinningCondition_Onslaught()
1462 local float t1, t2, t3, t4;
1464 WinningConditionHelper(); // set worldstatus
1466 // first check if the game has ended
1467 t1 = t2 = t3 = t4 = 0;
1468 head = find(world, classname, "onslaught_generator");
1471 if (head.health > 0)
1473 if (head.team == COLOR_TEAM1) t1 = 1;
1474 if (head.team == COLOR_TEAM2) t2 = 1;
1475 if (head.team == COLOR_TEAM3) t3 = 1;
1476 if (head.team == COLOR_TEAM4) t4 = 1;
1478 head = find(head, classname, "onslaught_generator");
1480 if (t1 + t2 + t3 + t4 < 2)
1482 // game over, only one team remains (or none)
1484 if (t1) SetWinners(team, COLOR_TEAM1);
1485 if (t2) SetWinners(team, COLOR_TEAM2);
1486 if (t3) SetWinners(team, COLOR_TEAM3);
1487 if (t4) SetWinners(team, COLOR_TEAM4);
1488 dprint("Have a winner, ending game.\n");
1492 // Two or more teams remain
1496 float LMS_NewPlayerLives()
1499 fl = cvar("fraglimit");
1503 // first player has left the game for dying too much? Nobody else can get in.
1504 if(lms_lowest_lives < 1)
1507 if(!cvar("g_lms_join_anytime"))
1508 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1511 return bound(1, lms_lowest_lives, fl);
1514 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1515 // they win. Otherwise the defending team wins once the timelimit passes.
1516 void assault_new_round();
1517 float WinningCondition_Assault()
1521 WinningConditionHelper(); // set worldstatus
1523 status = WINNING_NO;
1524 // as the timelimit has not yet passed just assume the defending team will win
1525 if(assault_attacker_team == COLOR_TEAM1)
1527 SetWinners(team, COLOR_TEAM2);
1531 SetWinners(team, COLOR_TEAM1);
1535 ent = find(world, classname, "target_assault_roundend");
1538 if(ent.winning) // round end has been triggered by attacking team
1540 bprint("ASSAULT: round completed...\n");
1541 SetWinners(team, assault_attacker_team);
1543 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1545 if(ent.cnt == 1) // this was the second round
1547 status = WINNING_YES;
1551 local entity oldself;
1554 assault_new_round();
1563 // LMS winning condition: game terminates if and only if there's at most one
1564 // one player who's living lives. Top two scores being equal cancels the time
1566 float WinningCondition_LMS()
1573 have_player = FALSE;
1574 have_players = FALSE;
1575 l = LMS_NewPlayerLives();
1577 head = find(world, classname, "player");
1580 head2 = find(head, classname, "player");
1582 have_players = TRUE;
1586 // we have at least one player
1589 // two or more active players - continue with the game
1593 // exactly one player?
1596 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1600 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1606 // and assign him his first place
1607 PlayerScore_Add(head, SP_LMS_RANK, 1);
1614 // nobody is playing at all...
1617 // wait for players...
1621 // SNAFU (maybe a draw game?)
1623 dprint("No players, ending game.\n");
1628 // When we get here, we have at least two players who are actually LIVING,
1629 // now check if the top two players have equal score.
1630 WinningConditionHelper();
1633 if(WinningConditionHelper_winner)
1634 WinningConditionHelper_winner.winning = TRUE;
1635 if(WinningConditionHelper_equality)
1636 return WINNING_NEVER;
1638 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1642 void ShuffleMaplist()
1644 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1648 float WinningCondition_Scores(float limit)
1650 // TODO make everything use THIS winning condition (except LMS)
1651 WinningConditionHelper();
1655 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1656 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1657 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1658 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1662 if(WinningConditionHelper_winner)
1663 WinningConditionHelper_winner.winning = 1;
1664 if(WinningConditionHelper_winnerteam >= 0)
1665 SetWinners(team, WinningConditionHelper_winnerteam);
1667 if(WinningConditionHelper_lowerisbetter)
1669 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1673 if(g_dm || g_tdm || g_arena || (g_race && !g_race_qualifying))
1674 // these modes always score in increments of 1, thus this makes sense
1676 if(leaderfrags != WinningConditionHelper_topscore)
1678 leaderfrags = WinningConditionHelper_topscore;
1681 if (leaderfrags == limit - 1)
1682 play2all("announcer/robotic/1fragleft.wav");
1683 else if (leaderfrags == limit - 2)
1684 play2all("announcer/robotic/2fragsleft.wav");
1685 else if (leaderfrags == limit - 3)
1686 play2all("announcer/robotic/3fragsleft.wav");
1690 return GetWinningCode(limit && WinningConditionHelper_topscore && (WinningConditionHelper_topscore >= limit), WinningConditionHelper_equality);
1693 float WinningCondition_Race(float fraglimit)
1697 wc = WinningCondition_Scores(fraglimit);
1699 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1700 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1701 // do NOT support equality when the laps are all raced!
1704 if not(p.race_completed)
1705 return WINNING_STARTSUDDENDEATHOVERTIME;
1711 void ReadyRestart();
1712 float WinningCondition_QualifyingThenRace(float limit)
1715 wc = WinningCondition_Scores(limit);
1717 // NEVER initiate overtime
1718 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1726 float WinningCondition_RanOutOfSpawns()
1730 if(!have_team_spawns)
1733 if(!some_spawn_has_been_used)
1736 team1_score = team2_score = team3_score = team4_score = 0;
1738 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1740 if(head.team == COLOR_TEAM1)
1742 else if(head.team == COLOR_TEAM2)
1744 else if(head.team == COLOR_TEAM3)
1746 else if(head.team == COLOR_TEAM4)
1750 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1752 if(head.team == COLOR_TEAM1)
1754 else if(head.team == COLOR_TEAM2)
1756 else if(head.team == COLOR_TEAM3)
1758 else if(head.team == COLOR_TEAM4)
1763 if(team1_score + team2_score + team3_score + team4_score == 0)
1765 checkrules_equality = TRUE;
1768 else if(team1_score + team2_score + team3_score + team4_score == 1)
1771 if(team1_score) t = COLOR_TEAM1;
1772 if(team2_score) t = COLOR_TEAM2;
1773 if(team3_score) t = COLOR_TEAM3;
1774 if(team4_score) t = COLOR_TEAM4;
1775 CheckAllowedTeams(world);
1776 for(i = 0; i < MAX_TEAMSCORE; ++i)
1778 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1779 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1780 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1781 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1784 AddWinners(team, t);
1795 Exit deathmatch games upon conditions
1798 void CheckRules_World()
1800 local float timelimit;
1801 local float fraglimit;
1809 MapVote_Think should now do that part
1810 if (intermission_running)
1811 if (time >= intermission_exittime + 60)
1813 if(!DoNextMapOverride())
1819 if (gameover) // someone else quit the game already
1821 if(player_count == 0) // Nobody there? Then let's go to the next map
1823 // this will actually check the player count in the next frame
1824 // again, but this shouldn't hurt
1828 timelimit = cvar("timelimit") * 60;
1829 fraglimit = cvar("fraglimit");
1831 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1834 timelimit = 0; // timelimit is not made for warmup
1836 fraglimit = 0; // no fraglimit for now
1841 timelimit += game_starttime;
1843 else if (timelimit < 0)
1850 if(checkrules_suddendeathend)
1852 if(!checkrules_suddendeathwarning)
1854 checkrules_suddendeathwarning = TRUE;
1855 if(g_race && !g_race_qualifying)
1856 bcenterprint("^3Everyone, finish your lap! The race is over!");
1858 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1863 if (timelimit && time >= timelimit)
1865 if(g_race && g_race_qualifying == 2 && timelimit > 0)
1868 float playerswithlaps;
1871 totalplayers = playerswithlaps = readyplayers = 0;
1872 FOR_EACH_PLAYER(head)
1875 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1881 // at least 2/3 of the players have completed a lap: start the RACE
1882 // otherwise, the players should end the qualifying on their own
1883 if(readyplayers || ((totalplayers >= 3) && (playerswithlaps * 3 >= totalplayers * 2)))
1885 checkrules_suddendeathend = 0;
1886 ReadyRestart(); // go to race
1896 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1902 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1904 checkrules_oneminutewarning = TRUE;
1905 play2all("announcer/robotic/1minuteremains.wav");
1908 checkrules_status = WinningCondition_RanOutOfSpawns();
1909 if(checkrules_status == WINNING_YES)
1911 bprint("Hey! Someone ran out of spawns!\n");
1913 else if(g_race && !g_race_qualifying && timelimit >= 0)
1915 checkrules_status = WinningCondition_Race(fraglimit);
1917 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
1919 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
1923 checkrules_status = WinningCondition_Assault(); // TODO remove this?
1927 checkrules_status = WinningCondition_LMS();
1929 else if (g_onslaught)
1931 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
1935 checkrules_status = WinningCondition_Scores(fraglimit);
1938 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1940 checkrules_status = WINNING_NEVER;
1944 if(checkrules_status == WINNING_NEVER)
1945 // equality cases! Nobody wins if the overtime ends in a draw.
1948 if(checkrules_suddendeathend)
1949 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1950 checkrules_status = WINNING_YES;
1952 if(checkrules_status == WINNING_YES)
1956 float mapvote_nextthink;
1957 float mapvote_initialized;
1958 float mapvote_keeptwotime;
1959 float mapvote_timeout;
1960 string mapvote_message;
1961 string mapvote_screenshot_dir;
1963 float mapvote_count;
1964 float mapvote_count_real;
1965 string mapvote_maps[MAPVOTE_COUNT];
1966 float mapvote_maps_suggested[MAPVOTE_COUNT];
1967 string mapvote_suggestions[MAPVOTE_COUNT];
1968 float mapvote_suggestion_ptr;
1969 float mapvote_maxlen;
1970 float mapvote_voters;
1971 float mapvote_votes[MAPVOTE_COUNT];
1973 float mapvote_detail;
1974 float mapvote_abstain;
1977 void MapVote_ClearAllVotes()
1979 FOR_EACH_CLIENT(other)
1983 string MapVote_Suggest(string m)
1987 return "That's not how to use this command.";
1988 if(!cvar("g_maplist_votable_suggestions"))
1989 return "Suggestions are not accepted on this server.";
1990 if(mapvote_initialized)
1991 return "Can't suggest - voting is already in progress!";
1992 m = MapInfo_FixName(m);
1994 return "The map you suggested is not available on this server.";
1995 if(!cvar("g_maplist_votable_override_mostrecent"))
1997 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
1999 if(!MapInfo_CheckMap(m))
2000 return "The map you suggested does not support the current game mode.";
2001 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2002 if(mapvote_suggestions[i] == m)
2003 return "This map was already suggested.";
2004 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2006 i = floor(random() * mapvote_suggestion_ptr);
2010 i = mapvote_suggestion_ptr;
2011 mapvote_suggestion_ptr += 1;
2013 if(mapvote_suggestions[i] != "")
2014 strunzone(mapvote_suggestions[i]);
2015 mapvote_suggestions[i] = strzone(m);
2016 if(cvar("sv_eventlog"))
2017 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2018 return strcat("Suggestion of ", m, " accepted.");
2021 void MapVote_AddVotable(string nextMap, float isSuggestion)
2026 for(j = 0; j < mapvote_count; ++j)
2027 if(mapvote_maps[j] == nextMap)
2029 if(strlen(nextMap) > mapvote_maxlen)
2030 mapvote_maxlen = strlen(nextMap);
2031 mapvote_maps[mapvote_count] = strzone(nextMap);
2032 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2036 void MapVote_Spawn();
2042 MapVote_ClearAllVotes();
2045 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2046 mapvote_abstain = cvar("g_maplist_votable_abstain");
2049 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2051 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2052 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2054 if(mapvote_suggestion_ptr)
2055 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2056 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2058 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2059 MapVote_AddVotable(GetNextMap(), FALSE);
2061 if(mapvote_count == 0)
2063 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2064 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
2065 if(cvar("g_maplist_shuffle"))
2067 localcmd("\nmenu_cmd sync\n");
2068 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2069 MapVote_AddVotable(GetNextMap(), FALSE);
2072 mapvote_count_real = mapvote_count;
2074 MapVote_AddVotable("don't care", 0);
2076 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2078 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2079 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2080 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2081 mapvote_keeptwotime = 0;
2082 mapvote_message = "Choose a map and press its key!";
2084 mapvote_screenshot_dir = cvar_string("g_maplist_votable_screenshot_dir");
2085 if(mapvote_screenshot_dir == "")
2086 mapvote_screenshot_dir = "maps";
2087 mapvote_screenshot_dir = strzone(mapvote_screenshot_dir);
2092 void MapVote_SendPicture(float id)
2095 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2096 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2097 WriteByte(MSG_ONE, id);
2098 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dir, "/", mapvote_maps[id]), 3072);
2101 float GameCommand_MapVote(string cmd)
2103 if(!intermission_running)
2106 if(cmd == "mv_getpic")
2108 MapVote_SendPicture(stof(argv(1)));
2115 float MapVote_GetMapMask()
2117 float mask, i, power;
2119 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2120 if(mapvote_maps[i] != "")
2126 float MapVote_SendEntity(entity to, float sf)
2128 string mapfile, pakfile;
2132 sf &~= 2; // if we send 1, we don't need to also send 2
2134 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2135 WriteByte(MSG_ENTITY, sf);
2139 // flag 1 == initialization
2140 WriteString(MSG_ENTITY, mapvote_screenshot_dir);
2141 WriteByte(MSG_ENTITY, mapvote_count);
2142 WriteByte(MSG_ENTITY, mapvote_abstain);
2143 WriteByte(MSG_ENTITY, mapvote_detail);
2144 WriteCoord(MSG_ENTITY, mapvote_timeout);
2145 if(mapvote_count <= 8)
2146 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2148 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2149 for(i = 0; i < mapvote_count; ++i)
2150 if(mapvote_maps[i] != "")
2152 if(mapvote_abstain && i == mapvote_count - 1)
2154 WriteString(MSG_ENTITY, ""); // abstain needs no text
2155 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2159 WriteString(MSG_ENTITY, mapvote_maps[i]);
2160 mapfile = strcat(mapvote_screenshot_dir, "/", mapvote_maps[i]);
2161 pakfile = whichpack(strcat(mapfile, ".tga"));
2163 pakfile = whichpack(strcat(mapfile, ".jpg"));
2165 pakfile = whichpack(strcat(mapfile, ".png"));
2166 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2167 pakfile = substring(pakfile, o, 999);
2168 WriteString(MSG_ENTITY, pakfile);
2175 // flag 2 == update of mask
2176 if(mapvote_count <= 8)
2177 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2179 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2185 for(i = 0; i < mapvote_count; ++i)
2186 if(mapvote_maps[i] != "")
2187 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2189 WriteByte(MSG_ENTITY, to.mapvote);
2195 void MapVote_Spawn()
2197 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2200 void MapVote_TouchMask()
2202 mapvote_ent.SendFlags |= 2;
2205 void MapVote_TouchVotes(entity voter)
2207 mapvote_ent.SendFlags |= 4;
2210 float MapVote_Finished(float mappos)
2216 if(cvar("sv_eventlog"))
2218 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2219 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2220 didntvote = mapvote_voters;
2221 for(i = 0; i < mapvote_count; ++i)
2222 if(mapvote_maps[i] != "")
2224 didntvote -= mapvote_votes[i];
2227 result = strcat(result, ":", mapvote_maps[i]);
2228 result = strcat(result, ":", ftos(mapvote_votes[i]));
2231 result = strcat(result, ":didn't vote:", ftos(didntvote));
2233 GameLogEcho(result);
2234 if(mapvote_maps_suggested[mappos])
2235 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2238 FOR_EACH_REALCLIENT(other)
2239 FixClientCvars(other);
2241 Map_Goto_SetStr(mapvote_maps[mappos]);
2243 alreadychangedlevel = TRUE;
2246 void MapVote_CheckRules_1()
2250 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2252 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2253 mapvote_votes[i] = 0;
2257 FOR_EACH_REALCLIENT(other)
2262 i = other.mapvote - 1;
2263 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2264 mapvote_votes[i] = mapvote_votes[i] + 1;
2269 float MapVote_CheckRules_2()
2272 float firstPlace, secondPlace;
2273 float firstPlaceVotes, secondPlaceVotes;
2274 float mapvote_voters_real;
2277 if(mapvote_count_real == 1)
2278 return MapVote_Finished(0);
2280 mapvote_voters_real = mapvote_voters;
2282 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2284 RandomSelection_Init();
2285 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2286 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2287 firstPlace = RandomSelection_chosen_float;
2288 firstPlaceVotes = RandomSelection_best_priority;
2289 //dprint("First place: ", ftos(firstPlace), "\n");
2290 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2292 RandomSelection_Init();
2293 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2295 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2296 secondPlace = RandomSelection_chosen_float;
2297 secondPlaceVotes = RandomSelection_best_priority;
2298 //dprint("Second place: ", ftos(secondPlace), "\n");
2299 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2301 if(firstPlace == -1)
2302 error("No first place in map vote... WTF?");
2304 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2305 return MapVote_Finished(firstPlace);
2307 if(mapvote_keeptwotime)
2308 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2311 MapVote_TouchMask();
2312 mapvote_message = "Now decide between the TOP TWO!";
2313 mapvote_keeptwotime = 0;
2314 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2315 result = strcat(result, ":", ftos(firstPlaceVotes));
2316 result = strcat(result, ":", mapvote_maps[secondPlace]);
2317 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2318 didntvote = mapvote_voters;
2319 for(i = 0; i < mapvote_count; ++i)
2320 if(mapvote_maps[i] != "")
2322 didntvote -= mapvote_votes[i];
2324 if(i != secondPlace)
2326 result = strcat(result, ":", mapvote_maps[i]);
2327 result = strcat(result, ":", ftos(mapvote_votes[i]));
2328 if(i < mapvote_count_real)
2330 strunzone(mapvote_maps[i]);
2331 mapvote_maps[i] = "";
2335 result = strcat(result, ":didn't vote:", ftos(didntvote));
2336 if(cvar("sv_eventlog"))
2337 GameLogEcho(result);
2347 keeptwo = mapvote_keeptwotime;
2348 MapVote_CheckRules_1(); // count
2349 if(MapVote_CheckRules_2()) // decide
2353 FOR_EACH_REALCLIENT(other)
2355 // hide scoreboard again
2356 if(other.health != 2342)
2358 other.health = 2342;
2360 if(clienttype(other) == CLIENTTYPE_REAL)
2363 WriteByte(MSG_ONE, SVC_FINALE);
2364 WriteString(MSG_ONE, "");
2368 // clear possibly invalid votes
2369 if(mapvote_maps[other.mapvote - 1] == "")
2371 // use impulses as new vote
2372 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2373 if(mapvote_maps[other.impulse - 1] != "")
2375 other.mapvote = other.impulse;
2376 MapVote_TouchVotes(other);
2384 MapVote_CheckRules_1(); // just count
2386 void MapVote_Start()
2391 MapInfo_Enumerate();
2392 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN), 1))
2395 void MapVote_Think()
2400 if(alreadychangedlevel)
2403 if(time < mapvote_nextthink)
2407 mapvote_nextthink = time + 0.5;
2409 if(!mapvote_initialized)
2411 mapvote_initialized = TRUE;
2412 if(DoNextMapOverride())
2414 if(!cvar("g_maplist_votable") || player_count <= 0)
2425 string GotoMap(string m)
2427 if(!MapInfo_CheckMap(m))
2428 return "The map you chose is not available on this server.";
2429 cvar_set("nextmap", m);
2430 cvar_set("timelimit", "-1");
2431 if(mapvote_initialized || alreadychangedlevel)
2433 if(DoNextMapOverride())
2434 return "Map switch initiated.";
2436 return "Hm... no. For some reason I like THIS map more.";
2439 return "Map switch will happen after scoreboard.";
2445 FOR_EACH_REALCLIENT(self)
2447 if(self.classname == "spectator")
2449 if(self.enemy.typehitsound)
2450 play2(self, "misc/typehit.wav");
2451 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2452 play2(self, "misc/hit.wav");
2456 if(self.typehitsound)
2457 play2(self, "misc/typehit.wav");
2458 else if(self.hitsound && self.cvar_cl_hitsound)
2459 play2(self, "misc/hit.wav");
2462 FOR_EACH_CLIENT(self)
2464 self.hitsound = FALSE;
2465 self.typehitsound = FALSE;
2472 * returns TRUE if redirecting
2474 float redirection_timeout;
2475 float redirection_nextthink;
2476 float RedirectionThink()
2478 float clients_found;
2480 if(redirection_target == "")
2483 if(!redirection_timeout)
2485 cvar_set("sv_public", "-2");
2486 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2487 if(redirection_target == "self")
2488 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2490 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2493 if(time < redirection_nextthink)
2496 redirection_nextthink = time + 1;
2499 FOR_EACH_REALCLIENT(self)
2501 print("Redirecting: sending connect command to ", self.netname, "\n");
2502 if(redirection_target == "self")
2503 stuffcmd(self, "\ndisconnect; reconnect\n");
2505 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2509 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2511 if(time > redirection_timeout || clients_found == 0)
2512 localcmd("\nwait; wait; wait; quit\n");
2519 // Loaded from a save game
2520 // some things then break, so let's work around them...
2522 // Progs DB (capture records)
2524 ServerProgsDB = db_create();
2526 ServerProgsDB = db_load("server.db");
2530 MapInfo_Enumerate();
2531 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN), 1);
2536 if(world_initialized > 0)
2538 world_initialized = 0;
2539 print("Saving persistent data...\n");
2542 db_save(ServerProgsDB, "server.db");
2543 if(cvar("developer"))
2544 db_save(TemporaryDB, "server-temp.db");
2545 db_close(ServerProgsDB);
2546 db_close(TemporaryDB);
2548 // tell the bot system the game is ending now
2553 else if(world_initialized == 0)
2555 print("NOTE: crashed before even initializing the world, not saving persistent data\n");