2 float checkrules_firstblood;
4 void GiveFrags (entity attacker, entity targ, float f)
9 if(cvar("g_arena_roundbased"))
12 if(cvar("g_domination"))
14 if(cvar("g_domination_disable_frags"))
18 else if(cvar("g_runematch"))
21 f = RunematchHandleFrags(attacker, targ, f);
23 else if(cvar("g_lms"))
25 // count remaining lives, not frags in lms
27 // keep track of the worst players lives
28 if(targ.frags < lms_lowest_lives)
29 lms_lowest_lives = targ.frags;
30 // player has no more lives left
35 lms_next_place = player_count;
36 targ.frags = -lms_next_place;
43 attacker.frags = attacker.frags + f;
46 string AppendItemcodes(string s, entity player)
51 // w = player.switchweapon;
53 w = player.cnt; // previous weapon!
54 s = strcat(s, ftos(W_ItemCode(w)));
55 if(time < player.strength_finished)
57 if(time < player.invincible_finished)
59 if(player.flagcarried != world)
62 s = strcat(s, "|", ftos(player.runes));
66 void LogDeath(string mode, float deathtype, entity killer, entity killed)
69 if(!cvar("sv_eventlog"))
71 s = strcat(":kill:", mode);
72 s = strcat(s, ":", ftos(killer.playerid));
73 s = strcat(s, ":", ftos(killed.playerid));
74 s = strcat(s, ":type=", ftos(deathtype));
75 s = strcat(s, ":items=");
76 s = AppendItemcodes(s, killer);
79 s = strcat(s, ":victimitems=");
80 s = AppendItemcodes(s, killed);
82 GameLogEcho(s, FALSE);
85 void Obituary (entity attacker, entity targ, float deathtype)
89 if (targ.classname == "player" || targ.classname == "corpse")
91 if (targ.classname == "corpse")
98 if (deathtype == DEATH_TEAMCHANGE)
100 m = "You are now on: ";
102 m = strcat(m, "^1Red Team");
103 else if (targ.team == 14)
104 m = strcat(m, "^4Blue Team");
105 else if (targ.team == 10)
106 m = strcat(m, "^6Pink Team");
107 else if (targ.team == 13)
108 m = strcat(m, "^3Yellow Team");
109 centermsg_setfor(targ, CENTERMSG_TEAMCHANGE, m);
111 else if (deathtype == DEATH_AUTOTEAMCHANGE)
113 centermsg_setfor(targ, CENTERMSG_TEAMCHANGE, "You have been moved into a different team to improve team balance");
114 m = "You are now on: ";
116 m = strcat(m, "^1Red Team");
117 else if (targ.team == 14)
118 m = strcat(m, "^4Blue Team");
119 else if (targ.team == 10)
120 m = strcat(m, "^6Pink Team");
121 else if (targ.team == 13)
122 m = strcat(m, "^3Yellow Team");
123 centermsg_setfor(targ, CENTERMSG_TEAMCHANGE2, m);
126 else if (deathtype == DEATH_CAMP)
127 centermsg_setfor(targ, CENTERMSG_DEATH, "^1Die camper!");
128 else if (deathtype == DEATH_NOAMMO)
129 centermsg_setfor(targ, CENTERMSG_DEATH, "^1You were killed for running out of ammo...");
130 else if (deathtype == DEATH_ROT)
131 centermsg_setfor(targ, CENTERMSG_DEATH, "^1You grew too old without taking your medcine");
132 else if (deathtype == DEATH_MIRRORDAMAGE)
133 centermsg_setfor(targ, CENTERMSG_DEATH, "^1Don't shoot your team mates!");
135 centermsg_setfor(targ, CENTERMSG_DEATH, "^1You killed your own dumb self!");
137 if (deathtype == IT_GRENADE_LAUNCHER)
138 bprint ("^1",s, "^1 detonated\n");
139 else if (deathtype == IT_ELECTRO)
140 bprint ("^1",s, "^1 played with plasma\n");
141 else if (deathtype == IT_ROCKET_LAUNCHER)
142 bprint ("^1",s, "^1 exploded\n");
143 else if (deathtype == DEATH_KILL)
144 bprint ("^1",s, "^1 couldn't take it anymore\n");
145 else if (deathtype == DEATH_ROT)
146 bprint ("^1",s, "^1 died\n");
147 else if (deathtype == DEATH_NOAMMO)
149 bprint ("^7",s, " ^7committed suicide. What's the point of living without ammo?\n");
150 //sound (self, CHAN_BODY, "minstagib/mockery.ogg", 1, ATTN_NONE);
152 else if (deathtype == DEATH_CAMP)
153 bprint ("^1",s, "^1 thought he found a nice camping ground\n");
154 else if (deathtype == DEATH_MIRRORDAMAGE)
155 bprint ("^1",s, "^1 didn't became friends with the Lord of Teamplay\n");
156 else if (deathtype != DEATH_TEAMCHANGE)
157 bprint ("^1",s, "^1 couldn't resist the urge to self-destruct\n");
159 if(deathtype != DEATH_TEAMCHANGE)
160 LogDeath("suicide", deathtype, targ, targ);
162 GiveFrags(attacker, targ, -1);
163 //targ.frags = targ.frags - 1;
164 if (targ.killcount > 2)
165 bprint ("^1",s,"^1 ended it all with a ",ftos(targ.killcount)," kill spree\n");
167 else if (teamplay && attacker.team == targ.team)
169 centermsg_setfor(attacker, CENTERMSG_DEATH, "^1Moron! You fragged a teammate!");
170 bprint ("^1", attacker.netname, "^1 mows down a teammate\n");
171 GiveFrags(attacker, targ, -1);
172 //attacker.frags = attacker.frags - 1;
173 if (targ.killcount > 2)
174 bprint ("^1",s,"'s ^1",ftos(targ.killcount)," kill spree was endeded by a teammate!\n");
175 if (attacker.killcount > 2)
176 bprint ("^1",attacker.netname,"^1 ended a ",ftos(attacker.killcount)," kill spree by killing a teammate\n");
177 attacker.killcount = 0;
179 LogDeath("tk", deathtype, attacker, targ);
181 else if (attacker.classname == "player" || attacker.classname == "gib")
183 if (!checkrules_firstblood)
185 checkrules_firstblood = TRUE;
186 //sound(world, CHAN_AUTO, "announcer/firstblood.wav", 1, ATTN_NONE);
187 //if (cvar("g_minstagib"))
188 //sound(world, CHAN_AUTO, "announce/male/mapkill1.ogg", 1, ATTN_NONE);
189 bprint("^1",attacker.netname, "^1 drew first blood", "\n");
192 centermsg_setfor(attacker, CENTERMSG_KILL, strcat("^4You fragged ^7", s));
193 centermsg_setfor(targ, CENTERMSG_DEATH, strcat("^1You were fragged by ^7", attacker.netname));
195 if (deathtype == IT_LASER)
196 bprint ("^1",s, "^1 was blasted by ", attacker.netname, "\n");
197 else if (deathtype == IT_UZI)
198 bprint ("^1",s, "^1 was riddled full of holes by ", attacker.netname, "\n");
199 else if (deathtype == IT_SHOTGUN)
200 bprint ("^1",s, "^1 was gunned by ", attacker.netname, "\n");
201 else if (deathtype == IT_GRENADE_LAUNCHER)
202 bprint ("^1", s, "^1 was blasted by ", attacker.netname, "\n");
203 else if (deathtype == IT_ELECTRO)
204 bprint ("^1",s, "^1 was blasted by ", attacker.netname, "\n");
205 else if (deathtype == IT_CRYLINK)
206 bprint ("^1",s, "^1 was blasted by ", attacker.netname, "\n");
207 else if (deathtype == IT_NEX)
208 bprint ("^1",s, "^1 has been vaporized by ", attacker.netname, "\n");
209 else if (deathtype == IT_HAGAR)
210 bprint ("^1",s, "^1 was pummeled by ", attacker.netname, "\n");
211 else if (deathtype == IT_ROCKET_LAUNCHER)
212 bprint ("^1",s, "^1 was blasted by ", attacker.netname, "\n");
213 else if (deathtype == DEATH_TELEFRAG)
214 bprint ("^1",s, "^1 was telefragged by ", attacker.netname, "\n");
215 else if (deathtype == DEATH_DROWN)
216 bprint ("^1",s, "^1 was drowned by ", attacker.netname, "\n");
217 else if (deathtype == DEATH_SLIME)
218 bprint ("^1",s, "^1 was slimed by ", attacker.netname, "\n");
219 else if (deathtype == DEATH_LAVA)
220 bprint ("^1",s, "^1 was cooked by ", attacker.netname, "\n");
221 else if (deathtype == DEATH_FALL)
222 bprint ("^1",s, "^1 was grounded by ", attacker.netname, "\n");
223 else if (deathtype == DEATH_SHOOTING_STAR)
224 bprint ("^1",s, "^1 was shot into space by ", attacker.netname, "\n");
225 else if (deathtype == DEATH_SWAMP)
226 bprint ("^1",s, "^1 was conserved by ", attacker.netname, "\n");
227 else if (deathtype == DEATH_HURTTRIGGER)
228 bprint ("^1",s, "^1 was thrown into a world of hurt by ", attacker.netname, "\n");
230 bprint ("^1",s, "^1 was fragged by ", attacker.netname, "\n");
232 GiveFrags(attacker, targ, 1);
233 //attacker.frags = attacker.frags + 1;
234 if (targ.killcount > 2)
235 bprint ("^1",s,"'s ^1", ftos(targ.killcount), " kill spree was ended by ", attacker.netname, "\n");
236 attacker.killcount = attacker.killcount + 1;
237 if (attacker.killcount > 2)
238 bprint ("^1",attacker.netname,"^1 has ",ftos(attacker.killcount)," frags in a row\n");
240 LogDeath("frag", deathtype, attacker, targ);
242 if (attacker.killcount == 3)
244 bprint (attacker.netname,"^7 made a ^1TRIPLE FRAG\n");
245 stuffcmd(attacker, "play2 announcer/male/03kills.ogg\n");
247 else if (attacker.killcount == 5)
249 bprint (attacker.netname,"^7 made a ^1FIVE FRAG COMBO\n");
250 stuffcmd(attacker, "play2 announcer/male/05kills.ogg\n");
252 else if (attacker.killcount == 10)
254 bprint (attacker.netname,"^7 is on a ^1RAGE\n");
255 stuffcmd(attacker, "play2 announcer/male/10kills.ogg\n");
257 else if (attacker.killcount == 15)
259 bprint (attacker.netname,"^7 has done a ^1MASSACRE!\n");
260 stuffcmd(attacker, "play2 announcer/male/15kills.ogg\n");
262 else if (attacker.killcount == 20)
264 bprint (attacker.netname,"^7 is ^1UNHUMAN!\n");
265 stuffcmd(attacker, "play2 announcer/male/20kills.ogg\n");
267 else if (attacker.killcount == 25)
269 bprint (attacker.netname,"^7 is a ^1DEATH INCARNATION!\n");
270 stuffcmd(attacker, "play2 announcer/male/25kills.ogg\n");
272 else if (attacker.killcount == 30)
274 bprint (attacker.netname,"^7 is maybe a ^1AIMBOTTER?!\n");
275 stuffcmd(attacker, "play2 announcer/male/30kills.ogg\n");
280 centermsg_setfor(targ, CENTERMSG_DEATH, "^1Watch your step!");
281 if (deathtype == DEATH_HURTTRIGGER && attacker.message != "")
282 bprint ("^1",s, "^1 ", attacker.message, "\n");
283 else if (deathtype == DEATH_DROWN)
284 bprint ("^1",s, "^1 drowned\n");
285 else if (deathtype == DEATH_SLIME)
286 bprint ("^1",s, "^1 was slimed\n");
287 else if (deathtype == DEATH_LAVA)
288 bprint ("^1",s, "^1 turned into hot slag\n");
289 else if (deathtype == DEATH_FALL)
290 bprint ("^1",s, "^1 hit the ground with a crunch\n");
291 else if (deathtype == DEATH_SHOOTING_STAR)
292 bprint ("^1",s, "^1 became a shooting star\n");
293 else if (deathtype == DEATH_SWAMP)
294 bprint ("^1",s, "^1 is now conserved for centuries to come\n");
296 bprint ("^1",s, "^1 died\n");
297 GiveFrags(targ, targ, -1);
298 if(targ.frags == -5) {
299 stuffcmd(targ, "play2 announcer/male/botlike.ogg\n");
302 //targ.frags = targ.frags - 1;
303 if (targ.killcount > 2)
304 bprint ("^1",s,"^1 died with a ",ftos(targ.killcount)," kill spree\n");
306 LogDeath("accident", deathtype, targ, targ);
308 targ.death_origin = targ.origin;
310 targ.killer_origin = attacker.origin;
311 // FIXME: this should go in PutClientInServer
317 // these are updated by each Damage call for use in button triggering and such
319 entity damage_inflictor;
320 entity damage_attacker;
322 void Damage (entity targ, entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
329 if (gameover || targ.killcount == -666)
332 local entity oldself;
336 damage_inflictor = inflictor;
337 damage_attacker = attacker;
339 if (targ.classname == "player")
340 if (attacker.classname == "player")
343 damage = damage * bound(0.1, (skill + 5) * 0.1, 1);
345 // nullify damage if teamplay is on
348 if(attacker.team == targ.team)
353 if(attacker.team == targ.team)
357 if(attacker.team == targ.team)
358 if(attacker.classname == "player")
359 if(targ.classname == "player")
361 mirrordamage = cvar("g_mirrordamage") * damage;
362 mirrorforce = cvar("g_mirrordamage") * vlen(force);
363 damage = cvar("g_friendlyfire") * damage;
364 // mirrordamage will be used LATER
368 if(targ.classname == "player")
369 if(attacker.classname == "player")
372 targ.lms_traveled_distance = cvar("g_lms_campcheck_distance");
373 attacker.lms_traveled_distance = cvar("g_lms_campcheck_distance");
379 if(clienttype(attacker) == CLIENTTYPE_REAL)
380 if(targ.classname == "player")
381 stuffcmd(attacker, "play2 misc/hit.wav\n");
383 if (cvar("g_minstagib"))
385 if ((deathtype == DEATH_FALL) ||
386 (deathtype == DEATH_DROWN) ||
387 (deathtype == DEATH_SLIME) ||
388 (deathtype == DEATH_LAVA))
390 if (targ.extralives && (deathtype == IT_NEX) && damage)
392 targ.extralives -= 1;
393 centermsg_setfor(targ, CENTERMSG_MINSTAGIB, strcat("^3Remaining extra lives: ",ftos(targ.extralives)));
395 targ.armorvalue = targ.extralives;
396 if(clienttype(targ) == CLIENTTYPE_REAL) stuffcmd(targ, "play2 misc/hit.wav\n");
397 //stuffcmd(attacker, "play2 misc/hit.wav\n");
399 else if (deathtype == IT_NEX && targ.items & IT_STRENGTH)
401 if(clienttype(attacker) == CLIENTTYPE_REAL) stuffcmd(attacker, "play2 announcer/male/yoda.ogg\n");
403 if (deathtype == IT_LASER)
406 if (targ != attacker)
408 if (targ.classname == "player")
409 centermsg_setfor(attacker, CENTERMSG_MINSTAGIB, "Secondary fire inflicts no damage!\n");
416 if (deathtype == IT_NEX && !targ.deadflag && !(attacker.flags & FL_ONGROUND) && !(targ.flags & FL_ONGROUND) && attacker.waterlevel < 2 && targ.waterlevel < 2 && attacker.killcount != 3 && attacker.killcount != 5 && attacker.killcount != 10 && attacker.killcount != 15 && attacker.killcount != 20 && attacker.killcount != 25 && attacker.killcount != 30)
418 if(clienttype(attacker) == CLIENTTYPE_REAL) stuffcmd(attacker, "play2 announcer/male/yoda.ogg\n");
422 // apply strength multiplier
423 if (attacker.items & IT_STRENGTH && !cvar("g_minstagib"))
425 damage = damage * cvar("g_balance_powerup_strength_damage");
426 mirrordamage = mirrordamage * cvar("g_balance_powerup_strength_damage");
427 force = force * cvar("g_balance_powerup_strength_force");
428 mirrorforce = mirrorforce * cvar("g_balance_powerup_strength_force");
430 // apply invincibility multiplier
431 if (targ.items & IT_INVINCIBLE && !cvar("g_minstagib"))
432 damage = damage * cvar("g_balance_powerup_invincible_takedamage");
435 if(cvar("g_runematch"))
437 // apply strength rune
438 if (attacker.runes & RUNE_STRENGTH)
440 if(attacker.runes & CURSE_WEAK) // have both curse & rune
442 damage = damage * cvar("g_balance_rune_strength_combo_damage");
443 force = force * cvar("g_balance_rune_strength_combo_force");
447 damage = damage * cvar("g_balance_rune_strength_damage");
448 force = force * cvar("g_balance_rune_strength_force");
451 else if (attacker.runes & CURSE_WEAK)
453 damage = damage * cvar("g_balance_curse_weak_damage");
454 force = force * cvar("g_balance_curse_weak_force");
457 // apply defense rune
458 if (targ.runes & RUNE_DEFENSE)
460 if (targ.runes & CURSE_VULNER) // have both curse & rune
461 damage = damage * cvar("g_balance_rune_defense_combo_takedamage");
463 damage = damage * cvar("g_balance_rune_defense_takedamage");
465 else if (targ.runes & CURSE_VULNER)
466 damage = damage * cvar("g_balance_curse_vulner_takedamage");
470 if (self.damageforcescale)
472 self.velocity = self.velocity + self.damageforcescale * force;
473 self.flags = self.flags - (self.flags & FL_ONGROUND);
476 if (self.event_damage)
477 self.event_damage (inflictor, attacker, damage, deathtype, hitloc, force);
480 if(targ.classname == "player" && attacker.classname == "player" && attacker != targ && attacker.health > 2)
482 // Savage: vampire mode
483 if(cvar("g_vampire") && !cvar("g_minstagib"))
485 attacker.health += damage;
487 if(cvar("g_runematch"))
489 if (attacker.runes & RUNE_VAMPIRE)
491 // apply vampire rune
492 if (attacker.runes & CURSE_EMPATHY) // have the curse too
494 //attacker.health = attacker.health + damage * cvar("g_balance_rune_vampire_combo_absorb");
495 attacker.health = bound(
496 cvar("g_balance_curse_empathy_minhealth"), // LA: was 3, now 40
497 attacker.health + damage * cvar("g_balance_rune_vampire_combo_absorb"),
498 cvar("g_balance_rune_vampire_maxhealth")); // LA: was 1000, now 500
502 //attacker.health = attacker.health + damage * cvar("g_balance_rune_vampire_absorb");
503 attacker.health = bound(
504 attacker.health, // LA: was 3, but changed so that you can't lose health
505 // empathy won't let you gain health in the same way...
506 attacker.health + damage * cvar("g_balance_rune_vampire_absorb"),
507 cvar("g_balance_rune_vampire_maxhealth")); // LA: was 1000, now 500
510 // apply empathy curse
511 else if (attacker.runes & CURSE_EMPATHY)
513 attacker.health = bound(
514 cvar("g_balance_curse_empathy_minhealth"), // LA: was 3, now 20
515 attacker.health + damage * cvar("g_balance_curse_empathy_takedamage"),
521 // apply mirror damage if any
522 if(mirrordamage > 0 || mirrorforce > 0)
524 force = normalize(attacker.origin + attacker.view_ofs - hitloc) * mirrorforce;
525 Damage(attacker, inflictor, attacker, mirrordamage, DEATH_MIRRORDAMAGE, attacker.origin, force);
529 void RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity ignore, float forceintensity, float deathtype)
541 blastorigin = (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5);
543 targ = findradius (blastorigin, rad);
546 if (targ != inflictor)
549 // LordHavoc: measure distance to nearest point on target (not origin)
550 // (this guarentees 100% damage on a touch impact)
551 nearest = blastorigin;
552 m1 = targ.origin + targ.mins;
553 m2 = targ.origin + targ.maxs;
554 if (nearest_x < m1_x) nearest_x = m1_x;
555 if (nearest_y < m1_y) nearest_y = m1_y;
556 if (nearest_z < m1_z) nearest_z = m1_z;
557 if (nearest_x > m2_x) nearest_x = m2_x;
558 if (nearest_y > m2_y) nearest_y = m2_y;
559 if (nearest_z > m2_z) nearest_z = m2_z;
560 diff = nearest - blastorigin;
561 // round up a little on the damage to ensure full damage on impacts
562 // and turn the distance into a fraction of the radius
563 power = 1 - ((vlen (diff) - 2) / rad);
565 //bprint(ftos(power));
570 finaldmg = coredamage * power + edgedamage * (1 - power);
573 force = normalize((m1 + m2) * 0.5 - blastorigin) * (finaldmg / coredamage) * forceintensity;
574 if (targ == attacker)
575 finaldmg = finaldmg * cvar("g_balance_selfdamagepercent"); // Partial damage if the attacker hits himself
576 // test line of sight to multiple positions on box,
577 // and do damage if any of them hit
579 c = ceil(finaldmg / 10);
585 traceline(blastorigin, nearest, TRUE, inflictor);
586 if (trace_fraction == 1 || trace_ent == targ
587 || cvar("g_throughfloor"))
589 Damage (targ, inflictor, attacker, finaldmg, deathtype, nearest, force);
592 nearest_x = m1_x + random() * targ.size_x;
593 nearest_y = m1_y + random() * targ.size_y;
594 nearest_z = m1_z + random() * targ.size_z;
608 void ClearMultiDamage (void)
612 multi_force = '0 0 0';
615 void ApplyMultiDamage (void)
620 Damage (self, multi_ent.origin, multi_ent, 0, multi_damage, multi_force);
623 void AddMultiDamage (entity hit, float damage, vector force)
628 if (hit != multi_ent)
634 multi_damage = multi_damage + damage;
635 multi_force = multi_force + force;
638 void FireBullets (float shotcount, vector dir, vector spread, float deathtype)
645 makevectors (self.v_angle);
647 source = self.origin + v_forward * 10; // FIXME
648 source_x = self.absmin_z + self.size_z * 0.7; // ??? whaddabout view_ofs
650 // LordHavoc: better to use normal damage
651 //ClearMultiDamage ();
652 while (shotcount > 0)
654 direction = dir + crandom () * spread_x * v_right + crandom () * spread_y * v_up;
656 traceline (source, source + direction * 2048, FALSE, self);
657 if (trace_fraction != 1.0)
659 vel = normalize (direction + v_up * crandom () + v_right * crandom ());
660 vel = vel + 2 * trace_plane_normal;
663 org = trace_endpos - direction * 4;
665 if (!trace_ent.takedamage)
667 // LordHavoc: better to use normal damage
668 //AddMultiDamage (trace_ent, 4, direction * 4);
669 Damage (trace_ent, self, self, 4, deathtype, trace_endpos, direction * 4);
672 shotcount = shotcount + 1;
675 // LordHavoc: better to use normal damage
676 //ApplyMultiDamage ();