1 void CopyBody(float keepvelocity);
3 // changes by LordHavoc on 03/30/04
4 // cleaned up dummy code
5 // dummies are now removed eventually after being gibbed (norespawn = TRUE)
6 // dummy impulse now checks sv_cheats to prevent players from overwhelming server with dummies
7 // dummies now use player code where possible
9 void player_anim (void);
12 self.think = DummyThink;
13 self.nextthink = time;
21 void printsurfaceinfo(entity e, vector v)
23 local float surfnum, numpoints, vnum;
26 surfnum = getsurfacenearpoint(e, v);
29 sprint(self, "texture: ");
30 s = getsurfacetexture(e, surfnum);
32 sprint(self, " normal: ");
33 n = getsurfacenormal(e, surfnum);
34 sprint(self, vtos(n));
36 numpoints = getsurfacenumpoints(e, surfnum);
37 sprint(self, ftos(numpoints));
38 sprint(self, " verts:");
40 while (vnum < numpoints)
43 n = getsurfacepoint(e, surfnum, vnum);
44 sprint(self, vtos(n));
47 sprint(self, " point tested: ");
48 sprint(self, vtos(v));
49 sprint(self, " nearest point on surface: ");
50 n = getsurfaceclippedpoint(e, surfnum, v);
51 sprint(self, vtos(n));
59 * 0 reserved (no input)
60 * 1 to 9, 14: weapon shortcuts
61 * 10: next weapon according to linear list
62 * 11: most recently used weapon
63 * 12: previous weapon according to linear list
64 * 13: best weapon according to priority list
65 * 15: next weapon according to priority list
66 * 16: previous weapon according to priority list
68 * 18: next weapon according to sbar_hudselector 1 list
69 * 19: previous weapon according to sbar_hudselector 1 list
70 * 20: reload if needed
72 * 30 to 39: create waypoints
73 * 47: clear personal waypoints
74 * 48: clear team waypoints
81 * 143: emergency teleport
82 * 144: printsurfaceinfo
84 * 148: unfairly eliminate
87 * 200 to 209: prev weapon shortcuts
88 * 210 to 219: best weapon shortcuts
89 * 220 to 229: next weapon shortcuts
90 * 230 to 253: individual weapons (up to 24)
93 void ImpulseCommands (void)
103 if (!imp || gameover)
107 if (timeoutStatus == 2) //don't allow any impulses while the game is paused
110 if (imp >= 1 && imp <= 9)
112 // weapon switching impulses
113 if(self.deadflag == DEAD_NO)
114 W_NextWeaponOnImpulse(imp);
116 self.impulse = imp; // retry in next frame
118 else if(imp >= 10 && imp <= 20)
120 if(self.deadflag == DEAD_NO)
128 W_SwitchWeapon (self.cnt); // previously used
131 W_PreviousWeapon (0);
134 W_SwitchWeapon (w_getbestweapon(self));
137 W_NextWeaponOnImpulse(0);
143 W_PreviousWeapon (2);
147 W_ThrowWeapon(W_CalculateProjectileVelocity(self.velocity, v_forward * 750), '0 0 0', TRUE);
153 W_PreviousWeapon (1);
161 self.impulse = imp; // retry in next frame
163 else if(imp >= 200 && imp <= 229)
165 if(self.deadflag == DEAD_NO)
167 // custom order weapon cycling
169 m = (imp - (210 + i)); // <0 for prev, =0 for best, >0 for next
170 W_CycleWeapon(self.(cvar_cl_weaponpriorities[i]), m);
173 self.impulse = imp; // retry in next frame
175 else if(imp >= 230 && imp <= 253)
177 if(self.deadflag == DEAD_NO)
178 W_SwitchWeapon (imp - 230 + WEP_FIRST);
180 self.impulse = imp; // retry in next frame
183 else if (imp >= 30 && imp <= 49)
189 wp = WaypointSprite_DeployPersonal("waypoint", self.origin);
192 WaypointSprite_UpdateTeamRadar(wp, RADARICON_WAYPOINT, '0 1 1');
193 WaypointSprite_Ping(wp);
199 self.personal = spawn();
200 self.personal.classname = "personal_wp";
202 self.personal.origin = self.origin;
203 self.personal.v_angle = self.v_angle;
204 self.personal.velocity = self.velocity;
205 self.personal.ammo_rockets = self.ammo_rockets;
206 self.personal.ammo_nails = self.ammo_nails;
207 self.personal.ammo_cells = self.ammo_cells;
208 self.personal.ammo_shells = self.ammo_shells;
209 self.personal.ammo_fuel = self.ammo_fuel;
210 self.personal.health = self.health;
211 self.personal.armorvalue = self.armorvalue;
212 self.personal.weapons = self.weapons;
213 self.personal.items = self.items;
214 self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
215 self.personal.pauserothealth_finished = self.pauserothealth_finished;
216 self.personal.pauserotfuel_finished = self.pauserotfuel_finished;
217 self.personal.pauseregen_finished = self.pauseregen_finished;
218 self.personal.strength_finished = self.strength_finished;
219 self.personal.invincible_finished = self.invincible_finished;
220 self.personal.teleport_time = time;
222 sprint(self, "personal waypoint spawned at location\n");
225 wp = WaypointSprite_DeployPersonal("waypoint", self.cursor_trace_endpos);
228 WaypointSprite_UpdateTeamRadar(wp, RADARICON_WAYPOINT, '0 1 1');
229 WaypointSprite_Ping(wp);
231 sprint(self, "personal waypoint spawned at crosshair\n");
234 if(vlen(self.death_origin))
236 wp = WaypointSprite_DeployPersonal("waypoint", self.death_origin);
239 WaypointSprite_UpdateTeamRadar(wp, RADARICON_WAYPOINT, '0 1 1');
240 WaypointSprite_Ping(wp);
242 sprint(self, "personal waypoint spawned at death location\n");
246 if(self.deadflag == DEAD_NO && teams_matter)
248 wp = WaypointSprite_Attach("helpme", TRUE);
250 WaypointSprite_UpdateTeamRadar(wp, RADARICON_HELPME, '1 0.5 0'); // TODO choose better color
252 wp = self.waypointsprite_attachedforcarrier; // flag sprite?
254 WaypointSprite_Ping(wp);
255 sprint(self, "HELP ME attached\n");
259 wp = WaypointSprite_DeployFixed("here", FALSE, self.origin);
262 WaypointSprite_UpdateTeamRadar(wp, RADARICON_HERE, '0 1 0');
263 WaypointSprite_Ping(wp);
265 sprint(self, "HERE spawned at location\n");
268 wp = WaypointSprite_DeployFixed("here", FALSE, self.cursor_trace_endpos);
271 WaypointSprite_UpdateTeamRadar(wp, RADARICON_HERE, '0 1 0');
272 WaypointSprite_Ping(wp);
274 sprint(self, "HERE spawned at crosshair\n");
277 if(vlen(self.death_origin))
279 wp = WaypointSprite_DeployFixed("here", FALSE, self.death_origin);
282 WaypointSprite_UpdateTeamRadar(wp, RADARICON_HERE, '0 1 0');
283 WaypointSprite_Ping(wp);
285 sprint(self, "HERE spawned at death location\n");
289 wp = WaypointSprite_DeployFixed("danger", FALSE, self.origin);
292 WaypointSprite_UpdateTeamRadar(wp, RADARICON_DANGER, '1 0.5 0');
293 WaypointSprite_Ping(wp);
295 sprint(self, "DANGER spawned at location\n");
298 wp = WaypointSprite_DeployFixed("danger", FALSE, self.cursor_trace_endpos);
301 WaypointSprite_UpdateTeamRadar(wp, RADARICON_DANGER, '1 0.5 0');
302 WaypointSprite_Ping(wp);
304 sprint(self, "DANGER spawned at crosshair\n");
307 if(vlen(self.death_origin))
309 wp = WaypointSprite_DeployFixed("danger", FALSE, self.death_origin);
312 WaypointSprite_UpdateTeamRadar(wp, RADARICON_DANGER, '1 0.5 0');
313 WaypointSprite_Ping(wp);
315 sprint(self, "DANGER spawned at death location\n");
319 WaypointSprite_ClearPersonal();
320 sprint(self, "personal waypoint cleared\n");
323 WaypointSprite_ClearOwned();
324 sprint(self, "all waypoints cleared\n");
328 else if(imp >= 140 && imp <= 149 || imp == 99) // 10 cheats ought to be enough for anyone
330 if(self.deadflag == DEAD_NO)
332 if(sv_cheats || self.maycheat || (self.lip < sv_clones))
337 makevectors (self.v_angle);
338 self.velocity = self.velocity + v_forward * 300;
341 self.velocity = self.velocity - v_forward * 300;
350 if(sv_cheats || self.maycheat)
355 self.weapons |= WEPBIT_ALL;
356 self.items |= IT_UNLIMITED_AMMO;
357 self.ammo_shells = g_pickup_shells_max;
358 self.ammo_nails = g_pickup_nails_max;
359 self.ammo_rockets = g_pickup_rockets_max;
360 self.ammo_cells = g_pickup_cells_max;
361 self.ammo_fuel = g_pickup_fuel_max;
362 self.health = g_pickup_healthsmall_max;
363 self.armorvalue = g_pickup_armorsmall_max;
364 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
365 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
366 self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
367 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
368 // precache weapon models/sounds
370 while (wep <= WEP_LAST)
372 weapon_action(wep, WR_PRECACHE);
379 self.speedrunning = TRUE;
380 tracebox(self.personal.origin, self.mins, self.maxs, self.personal.origin, MOVE_WORLDONLY, self);
383 sprint(self, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
387 // Abort speedrun, teleport back
388 setorigin(self, self.personal.origin);
389 self.oldvelocity = self.velocity = self.personal.velocity;
390 self.angles = self.personal.v_angle;
391 self.fixangle = TRUE;
394 bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n");
395 ReturnFlag(self.flagcarried);
400 self.ammo_rockets = 999;
401 self.ammo_nails = 999;
402 self.ammo_cells = 999;
403 self.ammo_shells = 999;
404 self.ammo_fuel = 999;
405 self.health = start_health;
406 self.armorvalue = start_armorvalue;
407 self.weapons |= weaponsInMap;
408 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
409 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
410 self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
411 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
412 self.strength_finished = 0;
413 self.invincible_finished = 0;
417 self.ammo_rockets = self.personal.ammo_rockets;
418 self.ammo_nails = self.personal.ammo_nails;
419 self.ammo_cells = self.personal.ammo_cells;
420 self.ammo_shells = self.personal.ammo_shells;
421 self.ammo_fuel = self.personal.ammo_fuel;
422 self.health = self.personal.health;
423 self.armorvalue = self.personal.armorvalue;
424 self.weapons = self.personal.weapons;
425 self.items = self.personal.items;
426 self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
427 self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
428 self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
429 self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
430 self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
431 self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
434 else if(self.deadflag != DEAD_NO)
435 sprint(self, "UR DEAD AHAHAH))\n");
437 sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
440 if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((sv_cheats >= 2) ? 100000 : 100), 1024, 256))
442 self.angles_x = -self.angles_x;
443 self.fixangle = TRUE;
444 self.velocity = '0 0 0';
447 sprint(self, "Emergency teleport could not find a good location, forget it!\n");
450 makevectors(self.v_angle);
451 traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * MAX_SHOT_DISTANCE, FALSE, self);
452 if (trace_fraction < 1)
453 printsurfaceinfo(trace_ent, trace_endpos);
456 makevectors(self.v_angle);
457 traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 65536, FALSE, self);
458 sprint(self, strcat("distance: ", ftos(fabs(vlen(trace_endpos - (self.origin + self.view_ofs)))), "\n"));
461 makevectors(self.v_angle);
462 i = self.dphitcontentsmask;
463 self.dphitcontentsmask = DPCONTENTS_OPAQUE;
464 traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 65536, FALSE, self);
465 self.dphitcontentsmask = i;
466 sprint(self, strcat("distance: ", ftos(fabs(vlen(trace_endpos - (self.origin + self.view_ofs)))), "\n"));
467 pointparticles(particleeffectnum("fire_big"), trace_endpos, '0 0 0', 10);
472 if( e.playermodel == "models/player/jeandarc.zym"
473 || e.playermodel == "models/player/pyria.zym"
474 || e.playermodel == "models/player/skadi.zym"
475 || (e.playermodel == "models/player/specop.zym" && random() < 0.5) // you never know
476 || e.playermodel == "models/player/visitant.zym")
478 makevectors(e.angles);
479 traceline(e.origin, e.origin + v_right * 256, MOVE_NORMAL, e);
486 org = normalize(org);
487 traceline(e.origin, e.origin + org * 256, MOVE_NORMAL, e); // random direction
490 org = findbetterlocation(trace_endpos, 12);
494 pointparticles(particleeffectnum("rocket_explode"), org, '0 0 0', 1);
495 sound(e2, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
496 RadiusDamage(e2, e, 1000, 0, 128, e, 500, DEATH_CHEAT, world);
499 print("404 Sportsmanship not found.\n");
505 else if(imp >= 103 && imp <= 107)
507 if(cvar("g_waypointeditor"))
512 waypoint_schedulerelink(waypoint_spawn(self.origin, self.origin, 0));
513 bprint(strcat("Waypoint spawned at ",vtos(self.origin),"\n"));
516 e = navigation_findnearestwaypoint(self, FALSE);
518 if not(e.wpflags & WAYPOINTFLAG_GENERATED)
520 bprint(strcat("Waypoint removed at ",vtos(e.origin),"\n"));
525 waypoint_schedulerelinkall();
531 navigation_markroutes();
532 for(e = findchain(classname, "waypoint"); e; e = e.chain)
534 if(e.wpcost < 10000000)
537 e.effects &~= EF_NODEPTHTEST;
542 e.effects |= EF_NODEPTHTEST;