1 .float spectatee_status;
3 .float bloodloss_timer;
6 float ClientData_Send(entity to, float sf)
17 if(to.classname == "spectator")
23 sf |= 1; // forced scoreboard
24 if(to.spectatee_status)
25 sf |= 2; // spectator ent number follows
28 if(e.porto_v_angle_held)
29 sf |= 8; // angles held
31 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
32 WriteByte(MSG_ENTITY, sf);
35 WriteByte(MSG_ENTITY, to.spectatee_status);
39 WriteAngle(MSG_ENTITY, e.v_angle_x);
40 WriteAngle(MSG_ENTITY, e.v_angle_y);
46 void ClientData_Attach()
48 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
49 self.clientdata.drawonlytoclient = self;
50 self.clientdata.owner = self;
53 void ClientData_Detach()
55 remove(self.clientdata);
56 self.clientdata = world;
59 void ClientData_Touch(entity e)
61 e.clientdata.SendFlags = 1;
63 // make it spectatable
65 FOR_EACH_REALCLIENT(e2)
68 if(e2.classname == "spectator")
70 e2.clientdata.SendFlags = 1;
75 #define SPAWNPOINT_SCORE frags
77 .string netname_previous;
79 void spawnfunc_info_player_survivor (void)
81 spawnfunc_info_player_deathmatch();
84 void spawnfunc_info_player_start (void)
86 spawnfunc_info_player_deathmatch();
89 void spawnfunc_info_player_deathmatch (void)
91 self.classname = "info_player_deathmatch";
92 relocate_spawnpoint();
100 self.team = activator.team;
101 some_spawn_has_been_used = 1;
106 // -1 if a spawn can't be used
107 // otherwise, a weight of the spawnpoint
108 float Spawn_Score(entity spot, entity playerlist, float teamcheck)
110 float shortest, thisdist;
113 // filter out spots for the wrong team
115 if(spot.team != teamcheck)
119 if(spot.target == "")
122 // filter out spots for assault
123 if(spot.target != "") {
126 ent = find(world, targetname, spot.target);
129 if(ent.classname == "target_objective")
131 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
135 else if(ent.classname == "trigger_race_checkpoint")
137 if(self.classname == "player") // spectators may spawn everywhere
139 if(g_race_qualifying)
142 if(ent.race_checkpoint != 0)
144 if(spot.race_place != race_lowest_place_spawn)
149 if(ent.race_checkpoint != race_PreviousCheckpoint(self.race_checkpoint))
152 pl = self.race_place;
153 if(pl > race_highest_place_spawn)
155 if(spot.race_place != pl)
164 ent = find(ent, targetname, spot.target);
172 shortest = vlen(world.maxs - world.mins);
173 for(player = playerlist; player; player = player.chain)
176 thisdist = vlen(player.origin - spot.origin);
177 if (thisdist < shortest)
185 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
187 local entity spot, spotlist, spotlistend;
188 spawn_allgood = TRUE;
194 for(spot = firstspot; spot; spot = spot.chain)
196 spot.SPAWNPOINT_SCORE = Spawn_Score(spot, playerlist, teamcheck);
198 if(cvar("spawn_debugview"))
200 setmodel(spot, "models/runematch/rune.mdl");
201 if(spot.SPAWNPOINT_SCORE < mindist)
203 spot.colormod = '1 0 0';
208 spot.colormod = '0 1 0';
209 spot.scale = spot.SPAWNPOINT_SCORE / mindist;
213 if(spot.SPAWNPOINT_SCORE >= 0) // spawning allowed here
215 if(spot.SPAWNPOINT_SCORE < mindist)
217 // too short distance
218 spawn_allgood = FALSE;
223 spawn_allbad = FALSE;
226 spotlistend.chain = spot;
233 if(spot.team != teamcheck)
234 error("invalid spawn added");
236 print("added ", etos(spot), "\n");
242 spotlistend.chain = world;
247 for(e = spotlist; e; e = e.chain)
249 print("seen ", etos(e), "\n");
250 if(e.team != teamcheck)
251 error("invalid spawn found");
258 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
260 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
261 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
264 RandomSelection_Init();
265 for(spot = firstspot; spot; spot = spot.chain)
266 RandomSelection_Add(spot, 0, pow(bound(lower, spot.SPAWNPOINT_SCORE, upper), exponent) * spot.cnt, spot.SPAWNPOINT_SCORE >= lower);
268 return RandomSelection_chosen_ent;
275 Finds a point to respawn
278 entity SelectSpawnPoint (float anypoint)
280 local float teamcheck;
281 local entity firstspot_new;
282 local entity spot, firstspot, playerlist;
284 spot = find (world, classname, "testplayerstart");
290 if(!anypoint && have_team_spawns)
291 teamcheck = self.team;
293 // get the list of players
294 playerlist = findchain(classname, "player");
295 // get the entire list of spots
296 firstspot = findchain(classname, "info_player_deathmatch");
297 // filter out the bad ones
298 // (note this returns the original list if none survived)
299 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
301 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck);
302 firstspot = firstspot_new;
304 // there is 50/50 chance of choosing a random spot or the furthest spot
305 // (this means that roughly every other spawn will be furthest, so you
306 // usually won't get fragged at spawn twice in a row)
307 if (arena_roundbased)
309 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck);
311 firstspot = firstspot_new;
312 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
314 else if (random() > cvar("g_spawn_furthest"))
315 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
317 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
319 if(cvar("spawn_debugview"))
321 print("spot mindistance: ", ftos(spot.SPAWNPOINT_SCORE), "\n");
325 for(e = firstspot; e; e = e.chain)
326 if(e.team != teamcheck)
327 error("invalid spawn found");
332 if(cvar("spawn_debug"))
336 if(some_spawn_has_been_used)
337 return world; // team can't spawn any more, because of actions of other team
339 error("Cannot find a spawn point - please fix the map!");
350 Checks if the argument string can be a valid playermodel.
351 Returns a valid one in doubt.
354 string FallbackPlayerModel = "models/player/marine.zym";
355 string CheckPlayerModel(string plyermodel) {
356 if(strlen(plyermodel) < 4)
357 return FallbackPlayerModel;
358 if( substring(plyermodel,0,14) != "models/player/")
359 return FallbackPlayerModel;
360 else if(cvar("sv_servermodelsonly"))
362 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".zym")
363 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".dpm")
364 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".md3")
365 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".psk")
366 return FallbackPlayerModel;
367 if(plyermodel != strtolower(plyermodel))
368 return FallbackPlayerModel;
369 if(!fexists(plyermodel))
370 return FallbackPlayerModel;
377 Client_customizeentityforclient
382 float Client_customizeentityforclient()
384 #ifdef ALLOW_VARIABLE_LOD
386 // other: the player viewing me
390 if(self.flags & FL_NOTARGET) // we don't need LOD for spectators
393 if(other.cvar_cl_playerdetailreduction <= 0)
395 if(other.cvar_cl_playerdetailreduction <= -2)
396 self.modelindex = self.modelindex_lod2;
397 else if(other.cvar_cl_playerdetailreduction <= -1)
398 self.modelindex = self.modelindex_lod1;
400 self.modelindex = self.modelindex_lod0;
404 distance = vlen(self.origin - other.origin);
405 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
407 self.modelindex = self.modelindex_lod2;
409 self.modelindex = self.modelindex_lod1;
411 self.modelindex = self.modelindex_lod0;
418 void UpdatePlayerSounds();
419 void setmodel_lod(entity e, string modelname)
421 #ifdef ALLOW_VARIABLE_LOD
424 // FIXME: this only supports 3-letter extensions
425 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_1", substring(modelname, 0, strlen(modelname) - 4));
429 setmodel(e, s); // players have high precision
430 self.modelindex_lod1 = self.modelindex;
433 self.modelindex_lod1 = -1;
435 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_2", substring(modelname, 0, strlen(modelname) - 4));
439 setmodel(e, s); // players have high precision
440 self.modelindex_lod2 = self.modelindex;
443 self.modelindex_lod2 = -1;
445 precache_model(modelname);
446 setmodel(e, modelname); // players have high precision
447 self.modelindex_lod0 = self.modelindex;
449 if(self.modelindex_lod1 < 0)
450 self.modelindex_lod1 = self.modelindex;
452 if(self.modelindex_lod2 < 0)
453 self.modelindex_lod2 = self.modelindex;
455 precache_model(modelname);
456 setmodel(e, modelname); // players have high precision
458 player_setupanimsformodel();
459 UpdatePlayerSounds();
466 putting a client as observer in the server
469 void PutObserverInServer (void)
473 race_PreSpawnObserver();
475 spot = SelectSpawnPoint (TRUE);
477 error("No spawnpoints for observers?!?\n");
478 RemoveGrapplingHook(self); // Wazat's Grappling Hook
480 if(clienttype(self) == CLIENTTYPE_REAL)
483 WriteByte(MSG_ONE, SVC_SETVIEW);
484 WriteEntity(MSG_ONE, self);
488 kh_Key_DropAll(self, TRUE);
490 Portal_ClearAll(self);
493 DropFlag(self.flagcarried, world, world);
495 WaypointSprite_PlayerDead();
497 if(self.killcount != -666)
501 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
502 bprint ("^4", self.netname, "^4 has no more lives left\n");
504 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
507 bprint ("^4", self.netname, "^4 is spectating now\n");
510 PlayerScore_Clear(self); // clear scores when needed
512 self.spectatortime = time;
514 self.classname = "observer";
515 self.iscreature = FALSE;
517 self.takedamage = DAMAGE_NO;
518 self.solid = SOLID_NOT;
519 self.movetype = MOVETYPE_NOCLIP;
520 self.flags = FL_CLIENT | FL_NOTARGET;
521 self.armorvalue = 666;
523 self.armorvalue = cvar("g_balance_armor_start");
524 self.pauserotarmor_finished = 0;
525 self.pauserothealth_finished = 0;
526 self.pauseregen_finished = 0;
527 self.damageforcescale = 0;
534 self.pain_finished = 0;
535 self.strength_finished = 0;
536 self.invincible_finished = 0;
538 self.think = SUB_Null;
542 self.deadflag = DEAD_NO;
543 self.angles = spot.angles;
545 self.fixangle = TRUE;
548 self.view_ofs = PL_VIEW_OFS;
549 setorigin (self, spot.origin);
550 setsize (self, '0 0 0', '0 0 0');
551 self.oldorigin = self.origin;
557 self.weaponmodel = "";
558 self.weaponentity = world;
559 self.exteriorweaponentity = world;
560 self.killcount = -666;
561 self.velocity = '0 0 0';
562 self.avelocity = '0 0 0';
563 self.punchangle = '0 0 0';
564 self.punchvector = '0 0 0';
565 self.oldvelocity = self.velocity;
566 self.customizeentityforclient = Client_customizeentityforclient;
570 if(self.version_mismatch)
572 Spawnqueue_Unmark(self);
573 Spawnqueue_Remove(self);
577 Spawnqueue_Insert(self);
582 // Only if the player cannot play at all
583 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
584 self.frags = FRAGS_SPECTATOR;
586 self.frags = FRAGS_LMS_LOSER;
589 self.frags = FRAGS_SPECTATOR;
592 float RestrictSkin(float s)
601 void FixPlayermodel()
603 local string defaultmodel;
604 local float defaultskin;
609 if(cvar("sv_defaultcharacter") == 1) {
614 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", Team_ColorNameLowerCase(self.team)));
615 defaultskin = cvar(strcat("sv_defaultplayerskin_", Team_ColorNameLowerCase(self.team)));
618 if(defaultmodel == "")
620 defaultmodel = cvar_string("sv_defaultplayermodel");
621 defaultskin = cvar("sv_defaultplayerskin");
625 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
628 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
629 self.model = ""; // force the != checks to return true
632 if(defaultmodel != "")
634 if (defaultmodel != self.model)
638 setmodel_lod (self, defaultmodel);
639 setsize (self, m1, m2);
642 self.skin = defaultskin;
644 if (self.playermodel != self.model)
646 self.playermodel = CheckPlayerModel(self.playermodel);
649 setmodel_lod (self, self.playermodel);
650 setsize (self, m1, m2);
653 self.skin = RestrictSkin(stof(self.playerskin));
657 if(strlen(cvar_string("sv_defaultplayercolors")))
658 if(self.clientcolors != cvar("sv_defaultplayercolors"))
659 setcolor(self, cvar("sv_defaultplayercolors"));
662 void PlayerTouchExplode(entity p1, entity p2)
665 org = (p1.origin + p2.origin) * 0.5;
666 org_z += (p1.mins_z + p2.mins_z) * 0.5;
673 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
681 Called when a client spawns in the server
684 //void() ctf_playerchanged;
685 void PutClientInServer (void)
687 if(clienttype(self) == CLIENTTYPE_BOT)
689 self.classname = "player";
691 else if(clienttype(self) == CLIENTTYPE_REAL)
694 WriteByte(MSG_ONE, SVC_SETVIEW);
695 WriteEntity(MSG_ONE, self);
698 // player is dead and becomes observer
699 // FIXME fix LMS scoring for new system
702 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
703 self.classname = "observer";
708 self.classname = "observer";
710 if(self.classname == "player") {
711 entity spot, oldself;
715 spot = SelectSpawnPoint (FALSE);
718 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
719 return; // spawn failed
722 RemoveGrapplingHook(self); // Wazat's Grappling Hook
723 self.campingrifle_bulletcounter = 0;
725 self.classname = "player";
726 self.wasplayer = TRUE;
727 self.iscreature = TRUE;
728 self.movetype = MOVETYPE_WALK;
729 self.solid = SOLID_SLIDEBOX;
730 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
731 self.frags = FRAGS_PLAYER;
732 if(independent_players)
733 MAKE_INDEPENDENT_PLAYER(self);
734 self.flags = FL_CLIENT;
735 self.takedamage = DAMAGE_AIM;
737 self.effects = EF_FULLBRIGHT;
740 self.air_finished = time + 12;
745 self.ammo_shells = warmup_start_ammo_shells;
746 self.ammo_nails = warmup_start_ammo_nails;
747 self.ammo_rockets = warmup_start_ammo_rockets;
748 self.ammo_cells = warmup_start_ammo_cells;
749 self.health = warmup_start_health;
750 self.armorvalue = warmup_start_armorvalue;
751 self.weapons = warmup_start_weapons;
755 self.ammo_shells = start_ammo_shells;
756 self.ammo_nails = start_ammo_nails;
757 self.ammo_rockets = start_ammo_rockets;
758 self.ammo_cells = start_ammo_cells;
759 self.health = start_health;
760 self.armorvalue = start_armorvalue;
761 self.weapons = start_weapons;
763 self.ammo_fuel = start_fuel;
764 self.items = start_items;
765 self.switchweapon = w_getbestweapon(self);
766 self.cnt = self.switchweapon;
768 self.jump_interval = time;
770 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
771 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
772 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
773 self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
774 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
775 //extend the pause of rotting if client was reset at the beginning of the countdown
776 if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?
777 self.spawnshieldtime += game_starttime - time;
778 self.pauserotarmor_finished += game_starttime - time;
779 self.pauserothealth_finished += game_starttime - time;
780 self.pauseregen_finished += game_starttime - time;
782 self.damageforcescale = 2;
789 self.pain_finished = 0;
790 self.strength_finished = 0;
791 self.invincible_finished = 0;
793 //self.speed_finished = 0;
794 //self.slowmo_finished = 0;
795 // players have no think function
796 self.think = SUB_Null;
803 self.deadflag = DEAD_NO;
805 self.angles = spot.angles;
807 self.angles_z = 0; // never spawn tilted even if the spot says to
808 self.fixangle = TRUE; // turn this way immediately
809 self.velocity = '0 0 0';
810 self.avelocity = '0 0 0';
811 self.punchangle = '0 0 0';
812 self.punchvector = '0 0 0';
813 self.oldvelocity = self.velocity;
816 WRITESPECTATABLE_MSG_ONE({
817 WriteByte(MSG_ONE, SVC_TEMPENTITY);
818 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
821 self.customizeentityforclient = Client_customizeentityforclient;
827 self.view_ofs = PL_VIEW_OFS;
828 setsize (self, PL_MIN, PL_MAX);
829 self.spawnorigin = spot.origin;
830 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
831 // don't reset back to last position, even if new position is stuck in solid
832 self.oldorigin = self.origin;
836 Spawnqueue_Remove(self);
837 Spawnqueue_Mark(self);
840 self.event_damage = PlayerDamage;
842 self.bot_attack = TRUE;
844 self.statdraintime = time + 5;
845 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
847 if(self.killcount == -666) {
848 PlayerScore_Clear(self);
852 self.cnt = WEP_LASER;
853 self.nixnex_lastchange_id = -1;
855 CL_SpawnWeaponentity();
856 self.alpha = default_player_alpha;
857 self.colormod = '1 1 1' * cvar("g_player_brightness");
858 self.exteriorweaponentity.alpha = default_weapon_alpha;
860 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
861 self.lms_traveled_distance = 0;
862 self.speedrunning = FALSE;
864 race_PostSpawn(spot);
866 if(cvar("spawn_debug"))
868 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
869 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
872 //stuffcmd(self, "chase_active 0");
873 //stuffcmd(self, "set viewsize $tmpviewsize \n");
875 if (cvar("g_spawnsound"))
876 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
879 if(self.team == assault_attacker_team)
880 centerprint(self, "You are attacking!");
882 centerprint(self, "You are defending!");
885 target_voicescript_clear(self);
894 } else if(self.classname == "observer") {
895 PutObserverInServer ();
899 // ctf_playerchanged();
902 float ClientInit_SendEntity(entity to, float sf)
905 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
906 WriteShort(MSG_ENTITY, CSQC_REVISION);
907 for(i = 1; i <= 24; ++i)
908 WriteByte(MSG_ENTITY, (get_weaponinfo(i)).impulse + 1);
909 WriteCoord(MSG_ENTITY, hook_shotorigin_x);
910 WriteCoord(MSG_ENTITY, hook_shotorigin_y);
911 WriteCoord(MSG_ENTITY, hook_shotorigin_z);
913 if(sv_foginterval && world.fog != "")
914 WriteString(MSG_ENTITY, world.fog);
916 WriteString(MSG_ENTITY, "");
921 void ClientInit_Spawn()
923 Net_LinkEntity(spawn(), FALSE, 0, ClientInit_SendEntity);
931 void SetNewParms (void)
933 // initialize parms for a new player
934 parm1 = -(86400 * 366);
942 void SetChangeParms (void)
944 // save parms for level change
945 parm1 = self.parm_idlesince - time;
953 void DecodeLevelParms (void)
956 self.parm_idlesince = parm1;
957 if(self.parm_idlesince == -(86400 * 366))
958 self.parm_idlesince = time;
960 // whatever happens, allow 60 seconds of idling directly after connect for map loading
961 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
968 Called when a client types 'kill' in the console
972 void ClientKill_Now_TeamChange()
974 if(self.killindicator_teamchange == -1)
977 JoinBestTeam( self, FALSE, FALSE );
981 SV_ChangeTeam(self.killindicator_teamchange - 1);
985 void ClientKill_Now()
987 if(self.killindicator_teamchange)
988 ClientKill_Now_TeamChange();
991 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
993 if(self.killindicator)
995 dprint("Cleaned up after a leaked kill indicator.\n");
996 remove(self.killindicator);
997 self.killindicator = world;
1000 void KillIndicator_Think()
1002 if (!self.owner.modelindex)
1004 self.owner.killindicator = world;
1012 ClientKill_Now(); // no oldself needed
1018 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1019 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1022 announce(self.owner, strcat("announcer/robotic/", ftos(self.cnt), ".wav"));
1023 if(self.owner.killindicator_teamchange)
1025 if(self.owner.killindicator_teamchange == -1)
1026 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
1028 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
1031 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
1033 self.nextthink = time + 1;
1038 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
1042 killtime = cvar("g_balance_kill_delay");
1044 self.killindicator_teamchange = targetteam;
1046 if(!self.killindicator)
1048 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1054 self.killindicator = spawn();
1055 self.killindicator.owner = self;
1056 self.killindicator.scale = 0.5;
1057 setattachment(self.killindicator, self, "");
1058 setorigin(self.killindicator, '0 0 52');
1059 self.killindicator.think = KillIndicator_Think;
1060 self.killindicator.nextthink = time + (self.lip) * 0.05;
1061 self.killindicator.cnt = ceil(killtime);
1062 self.killindicator.count = bound(0, ceil(killtime), 10);
1063 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1065 for(e = world; (e = find(e, classname, "body")) != world; )
1069 e.killindicator = spawn();
1070 e.killindicator.owner = e;
1071 e.killindicator.scale = 0.5;
1072 setattachment(e.killindicator, e, "");
1073 setorigin(e.killindicator, '0 0 52');
1074 e.killindicator.think = KillIndicator_Think;
1075 e.killindicator.nextthink = time + (e.lip) * 0.05;
1076 e.killindicator.cnt = ceil(killtime);
1081 if(self.killindicator)
1084 self.killindicator.colormod = TeamColor(targetteam);
1086 self.killindicator.colormod = '0 0 0';
1090 void ClientKill (void)
1092 ClientKill_TeamChange(0);
1095 void DoTeamChange(float destteam)
1101 SetPlayerColors(self, destteam);
1104 if(self.classname == "player")
1107 CheckAllowedTeams(self);
1108 t = FindSmallestTeam(self, TRUE);
1111 case COLOR_TEAM1: c0 = c1; break;
1112 case COLOR_TEAM2: c0 = c2; break;
1113 case COLOR_TEAM3: c0 = c3; break;
1114 case COLOR_TEAM4: c0 = c4; break;
1121 destteam = COLOR_TEAM1;
1125 destteam = COLOR_TEAM2;
1129 destteam = COLOR_TEAM3;
1133 destteam = COLOR_TEAM4;
1139 if(destteam == self.team && !self.killindicator)
1141 ClientKill_TeamChange(destteam);
1144 void FixClientCvars(entity e)
1146 // send prediction settings to the client
1147 stuffcmd(e, "\nin_bindmap 0 0\n");
1149 * we no longer need to stuff this. Remove this comment block if you feel
1150 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1151 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1152 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1153 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1154 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1155 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1156 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1157 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1158 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1159 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1160 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1161 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1162 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1163 stuffcmd(e, "cl_movement_edgefriction 1\n");
1171 Called when a client connects to the server
1174 //void ctf_clientconnect();
1175 string ColoredTeamName(float t);
1176 void DecodeLevelParms (void);
1177 //void dom_player_join_team(entity pl);
1178 void ClientConnect (void)
1183 if(self.flags & FL_CLIENT)
1185 print("Warning: ClientConnect, but already connected!\n");
1189 if(Ban_MaybeEnforceBan(self))
1194 self.classname = "player_joining";
1196 self.flags = FL_CLIENT;
1197 self.version_nagtime = time + 10 + random() * 10;
1201 dprint("BUG player count is lower than zero, this cannot happen!\n");
1205 PlayerScore_Attach(self);
1206 ClientData_Attach();
1208 bot_clientconnect();
1210 race_PreSpawnObserver();
1213 // dom_player_join_team(self);
1215 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1217 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1218 self.classname = "observer";
1222 if(cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1224 self.classname = "player";
1225 campaign_bots_may_start = 1;
1229 self.classname = "observer"; // do it anyway
1234 self.classname = "player";
1235 campaign_bots_may_start = 1;
1239 self.playerid = (playerid_last = playerid_last + 1);
1240 if(cvar("sv_eventlog"))
1242 if(clienttype(self) == CLIENTTYPE_REAL)
1243 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", self.netaddress, ":", self.netname));
1245 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":bot:", self.netname));
1246 s = strcat(":team:", ftos(self.playerid), ":");
1247 s = strcat(s, ftos(self.team));
1250 self.netname_previous = strzone(self.netname);
1252 //stuffcmd(self, "set tmpviewsize $viewsize \n");
1254 bprint ("^4",self.netname);
1255 bprint ("^4 connected");
1257 if(g_domination || g_ctf)
1259 bprint(" and joined the ");
1260 bprint(ColoredTeamName(self.team));
1265 self.welcomemessage_time = 0;
1267 stuffcmd(self, strcat(clientstuff, "\n"));
1268 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1269 stuffcmd(self, "cl_particles_reloadeffects\n");
1271 FixClientCvars(self);
1273 // spawnfunc_waypoint sprites
1274 WaypointSprite_InitClient(self);
1276 // Wazat's grappling hook
1277 SetGrappleHookBindings();
1279 // get autoswitch state from player when he toggles it
1280 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1282 // get version info from player
1283 stuffcmd(self, "cmd clientversion $gameversion\n");
1285 // get other cvars from player
1288 // set cvar for team scoreboard
1289 stuffcmd(self, strcat("set teamplay ", ftos(teamplay), "\n"));
1291 // notify about available teams
1294 CheckAllowedTeams(self);
1295 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1296 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1299 stuffcmd(self, "set _teams_available 0\n");
1301 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1305 self.classname = "observer";
1306 Spawnqueue_Insert(self);
1310 ctf_clientconnect();
1316 bot_relinkplayerlist();
1318 self.spectatortime = time;
1321 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1324 self.jointime = time;
1325 self.allowedTimeouts = cvar("sv_timeout_number");
1327 if(clienttype(self) == CLIENTTYPE_REAL)
1329 sprint(self, strcat("nexuiz-csqc protocol ", ftos(CSQC_REVISION), "\n"));
1331 if(cvar("g_bugrigs"))
1332 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1337 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1339 PlayerScore_Add(self, SP_LMS_RANK, 666);
1340 self.frags = FRAGS_SPECTATOR;
1344 if(!sv_foginterval && world.fog != "")
1345 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1347 SoundEntity_Attach(self);
1354 Called when a client disconnects from the server
1357 .entity chatbubbleentity;
1358 .entity teambubbleentity;
1360 void ClientDisconnect (void)
1362 if not(self.flags & FL_CLIENT)
1364 print("Warning: ClientDisconnect without ClientConnect\n");
1368 bot_clientdisconnect();
1373 if(cvar("sv_eventlog"))
1374 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1375 bprint ("^4",self.netname);
1376 bprint ("^4 disconnected\n");
1378 SoundEntity_Detach(self);
1381 kh_Key_DropAll(self, TRUE);
1383 Portal_ClearAll(self);
1385 if(self.flagcarried)
1386 DropFlag(self.flagcarried, world, world);
1388 // Here, everything has been done that requires this player to be a client.
1390 self.flags &~= FL_CLIENT;
1392 if (self.chatbubbleentity)
1393 remove (self.chatbubbleentity);
1395 if (self.teambubbleentity)
1396 remove (self.teambubbleentity);
1398 if (self.killindicator)
1399 remove (self.killindicator);
1401 WaypointSprite_PlayerGone();
1403 bot_relinkplayerlist();
1406 if(self.weaponentity)
1407 if(self.weaponentity.lasertarget)
1408 remove(self.weaponentity.lasertarget);
1412 Spawnqueue_Unmark(self);
1413 Spawnqueue_Remove(self);
1416 ClientData_Detach();
1417 PlayerScore_Detach(self);
1419 if(self.netname_previous)
1420 strunzone(self.netname_previous);
1422 ClearPlayerSounds();
1432 void ChatBubbleThink()
1434 self.nextthink = time;
1435 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1437 if(self.owner) // but why can that ever be world?
1438 self.owner.chatbubbleentity = world;
1442 if (self.owner.BUTTON_CHAT && !self.owner.deadflag)
1443 self.model = self.mdl;
1448 void UpdateChatBubble()
1450 if (!self.modelindex)
1452 // spawn a chatbubble entity if needed
1453 if (!self.chatbubbleentity)
1455 self.chatbubbleentity = spawn();
1456 self.chatbubbleentity.owner = self;
1457 self.chatbubbleentity.exteriormodeltoclient = self;
1458 self.chatbubbleentity.think = ChatBubbleThink;
1459 self.chatbubbleentity.nextthink = time;
1460 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1461 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1462 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1463 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1464 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1465 self.chatbubbleentity.model = "";
1466 self.chatbubbleentity.effects = EF_LOWPRECISION;
1471 void TeamBubbleThink()
1473 self.nextthink = time;
1474 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1476 if(self.owner) // but why can that ever be world?
1477 self.owner.teambubbleentity = world;
1481 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1482 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1485 self.model = self.mdl;
1489 float TeamBubble_customizeentityforclient()
1491 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1494 void UpdateTeamBubble()
1496 if (!self.modelindex || !teams_matter)
1498 // spawn a teambubble entity if needed
1499 if (!self.teambubbleentity && teams_matter)
1501 self.teambubbleentity = spawn();
1502 self.teambubbleentity.owner = self;
1503 self.teambubbleentity.exteriormodeltoclient = self;
1504 self.teambubbleentity.think = TeamBubbleThink;
1505 self.teambubbleentity.nextthink = time;
1506 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1507 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1508 setorigin(self.teambubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1509 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1510 self.teambubbleentity.mdl = self.teambubbleentity.model;
1511 self.teambubbleentity.model = self.teambubbleentity.mdl;
1512 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1513 self.teambubbleentity.effects = EF_LOWPRECISION;
1517 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1518 // added to the model skins
1519 /*void UpdateColorModHack()
1522 c = self.clientcolors & 15;
1523 // LordHavoc: only bothering to support white, green, red, yellow, blue
1524 if (!teams_matter) self.colormod = '0 0 0';
1525 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1526 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1527 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1528 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1529 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1530 else self.colormod = '1 1 1';
1536 self.effects |= EF_NODRAW; // prevent another CopyBody
1537 PutClientInServer();
1541 * When sv_timeout is used this function returs strings like
1542 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1543 * Called by centerprint functions
1544 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1546 string getTimeoutText(float addOneSecond) {
1547 if (!cvar("sv_timeout") || !timeoutStatus)
1550 local string retStr;
1551 if (timeoutStatus == 1) {
1552 if (addOneSecond == 1) {
1553 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1556 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1560 else if (timeoutStatus == 2) {
1562 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1563 //don't show messages like "Timeout ends in 0 seconds"...
1564 if ((remainingTimeoutTime + 1) > 0)
1570 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1571 //don't show messages like "Timeout ends in 0 seconds"...
1572 if (remainingTimeoutTime > 0)
1581 void player_powerups (void)
1583 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1585 SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, ATTN_IDLE);
1586 self.modelflags |= MF_ROCKET;
1590 SoundEntity_StopSound(self, CHAN_PLAYER);
1591 self.modelflags &~= MF_ROCKET;
1594 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1596 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
1601 if (self.items & IT_STRENGTH)
1603 if (time > self.strength_finished)
1605 self.alpha = default_player_alpha;
1606 self.exteriorweaponentity.alpha = default_weapon_alpha;
1607 self.items &~= IT_STRENGTH;
1608 sprint(self, "^3Invisibility has worn off\n");
1613 if (time < self.strength_finished)
1615 self.alpha = g_minstagib_invis_alpha;
1616 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1617 self.items |= IT_STRENGTH;
1618 sprint(self, "^3You are invisible\n");
1622 if (self.items & IT_INVINCIBLE)
1624 if (time > self.invincible_finished)
1626 self.items = self.items - (self.items & IT_INVINCIBLE);
1627 sprint(self, "^3Speed has worn off\n");
1632 if (time < self.invincible_finished)
1634 self.items = self.items | IT_INVINCIBLE;
1635 sprint(self, "^3You are on speed\n");
1641 if (self.items & IT_STRENGTH)
1643 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1644 if (time > self.strength_finished)
1646 self.items = self.items - (self.items & IT_STRENGTH);
1647 sprint(self, "^3Strength has worn off\n");
1652 if (time < self.strength_finished)
1654 self.items = self.items | IT_STRENGTH;
1655 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1658 if (self.items & IT_INVINCIBLE)
1660 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1661 if (time > self.invincible_finished)
1663 self.items = self.items - (self.items & IT_INVINCIBLE);
1664 sprint(self, "^3Shield has worn off\n");
1669 if (time < self.invincible_finished)
1671 self.items = self.items | IT_INVINCIBLE;
1672 sprint(self, "^3Shield surrounds you\n");
1676 if (cvar("g_fullbrightplayers"))
1677 self.effects = self.effects | EF_FULLBRIGHT;
1679 // midair gamemode: damage only while in the air
1680 // if in midair mode, being on ground grants temporary invulnerability
1681 // (this is so that multishot weapon don't clear the ground flag on the
1682 // first damage in the frame, leaving the player vulnerable to the
1683 // remaining hits in the same frame)
1684 if (self.flags & FL_ONGROUND)
1686 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1688 if (time >= game_starttime)
1689 if (time < self.spawnshieldtime)
1690 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1693 float CalcRegen(float current, float stable, float regenfactor)
1695 if(current > stable)
1697 else if(current > stable - 0.25) // when close enough, "snap"
1700 return min(stable, current + (stable - current) * regenfactor * frametime);
1703 void player_regen (void)
1705 float maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1706 maxh = cvar("g_balance_health_stable");
1707 maxa = cvar("g_balance_armor_stable");
1708 maxf = cvar("g_balance_fuel_stable");
1709 limith = cvar("g_balance_health_limit");
1710 limita = cvar("g_balance_armor_limit");
1711 limitf = cvar("g_balance_fuel_limit");
1713 if (g_minstagib || (g_lms && !cvar("g_lms_regenerate")))
1716 max_mod = regen_mod = rot_mod = limit_mod = 1;
1718 if (self.runes & RUNE_REGEN)
1720 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1722 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1723 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1724 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1728 regen_mod = cvar("g_balance_rune_regen_regenrate");
1729 max_mod = cvar("g_balance_rune_regen_hpmod");
1730 limit_mod = cvar("g_balance_rune_regen_limitmod");
1733 else if (self.runes & CURSE_VENOM)
1735 max_mod = cvar("g_balance_curse_venom_hpmod");
1736 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1737 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1739 rot_mod = cvar("g_balance_curse_venom_rotrate");
1740 limit_mod = cvar("g_balance_curse_venom_limitmod");
1741 //if (!self.runes & RUNE_REGEN)
1742 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1744 maxh = maxh * max_mod;
1745 //maxa = maxa * max_mod;
1746 //maxf = maxf * max_mod;
1747 limith = limith * limit_mod;
1748 limita = limita * limit_mod;
1749 //limitf = limitf * limit_mod;
1751 if (self.armorvalue > maxa)
1753 if (time > self.pauserotarmor_finished)
1755 self.armorvalue = max(maxa, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime);
1756 self.armorvalue = max(maxa, self.armorvalue - cvar("g_balance_armor_rotlinear") * frametime);
1759 else if (self.armorvalue < maxa)
1761 if (time > self.pauseregen_finished)
1763 self.armorvalue = CalcRegen(self.armorvalue, maxa, cvar("g_balance_armor_regen"));
1764 self.armorvalue = min(maxa, self.armorvalue + cvar("g_balance_armor_regenlinear") * frametime);
1767 if (self.health > maxh)
1769 if (time > self.pauserothealth_finished)
1771 self.health = max(maxh, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime);
1772 self.health = max(maxh, self.health - rot_mod*cvar("g_balance_health_rotlinear") * frametime);
1775 else if (self.health < maxh)
1777 if (time > self.pauseregen_finished)
1779 self.health = CalcRegen(self.health, maxh, regen_mod * cvar("g_balance_health_regen"));
1780 self.health = min(maxh, self.health + regen_mod*cvar("g_balance_health_regenlinear") * frametime);
1783 if (self.ammo_fuel > maxf)
1785 if (time > self.pauserotfuel_finished)
1787 self.ammo_fuel = max(maxf, self.ammo_fuel + (maxf - self.ammo_fuel) * rot_mod*cvar("g_balance_fuel_rot") * frametime);
1788 self.ammo_fuel = max(maxf, self.ammo_fuel - rot_mod*cvar("g_balance_fuel_rotlinear") * frametime);
1791 else if (self.ammo_fuel < maxf)
1793 if(self.items & IT_FUEL_REGEN)
1795 if (time > self.pauseregen_finished)
1797 self.ammo_fuel = CalcRegen(self.ammo_fuel, maxf, regen_mod * cvar("g_balance_fuel_regen"));
1798 self.ammo_fuel = min(maxf, self.ammo_fuel + regen_mod*cvar("g_balance_fuel_regenlinear") * frametime);
1803 if (self.health > limith)
1804 self.health = limith;
1805 if (self.armorvalue > limita)
1806 self.armorvalue = limita;
1807 if (self.ammo_fuel > limitf)
1808 self.ammo_fuel = limitf;
1810 // if player rotted to death... die!
1812 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1815 float zoomstate_set;
1816 void SetZoomState(float z)
1818 if(z != self.zoomstate)
1819 ClientData_Touch(self);
1823 void GetPressedKeys(void) {
1824 if (self.movement_x > 0) // get if movement keys are pressed
1825 { // forward key pressed
1826 self.pressedkeys |= KEY_FORWARD;
1827 self.pressedkeys &~= KEY_BACKWARD;
1829 else if (self.movement_x < 0)
1830 { // backward key pressed
1831 self.pressedkeys |= KEY_BACKWARD;
1832 self.pressedkeys &~= KEY_FORWARD;
1836 self.pressedkeys &~= KEY_FORWARD;
1837 self.pressedkeys &~= KEY_BACKWARD;
1840 if (self.movement_y > 0)
1841 { // right key pressed
1842 self.pressedkeys |= KEY_RIGHT;
1843 self.pressedkeys &~= KEY_LEFT;
1845 else if (self.movement_y < 0)
1846 { // left key pressed
1847 self.pressedkeys |= KEY_LEFT;
1848 self.pressedkeys &~= KEY_RIGHT;
1852 self.pressedkeys &~= KEY_RIGHT;
1853 self.pressedkeys &~= KEY_LEFT;
1856 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
1857 self.pressedkeys |= KEY_JUMP;
1859 self.pressedkeys &~= KEY_JUMP;
1860 if (self.BUTTON_CROUCH)
1861 self.pressedkeys |= KEY_CROUCH;
1863 self.pressedkeys &~= KEY_CROUCH;
1867 ======================
1868 spectate mode routines
1869 ======================
1871 void SpectateCopy(entity spectatee) {
1872 self.armortype = spectatee.armortype;
1873 self.armorvalue = spectatee.armorvalue;
1874 self.ammo_cells = spectatee.ammo_cells;
1875 self.ammo_shells = spectatee.ammo_shells;
1876 self.ammo_nails = spectatee.ammo_nails;
1877 self.ammo_rockets = spectatee.ammo_rockets;
1878 self.ammo_fuel = spectatee.ammo_fuel;
1879 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
1880 self.health = spectatee.health;
1882 self.items = spectatee.items;
1883 self.strength_finished = spectatee.strength_finished;
1884 self.invincible_finished = spectatee.invincible_finished;
1885 self.pressedkeys = spectatee.pressedkeys;
1886 self.weapons = spectatee.weapons;
1887 self.switchweapon = spectatee.switchweapon;
1888 self.weapon = spectatee.weapon;
1889 self.punchangle = spectatee.punchangle;
1890 self.view_ofs = spectatee.view_ofs;
1891 self.v_angle = spectatee.v_angle;
1892 self.velocity = spectatee.velocity;
1893 self.dmg_take = spectatee.dmg_take;
1894 self.dmg_save = spectatee.dmg_save;
1895 self.dmg_inflictor = spectatee.dmg_inflictor;
1896 self.angles = spectatee.v_angle;
1897 self.fixangle = TRUE;
1898 setorigin(self, spectatee.origin);
1899 setsize(self, spectatee.mins, spectatee.maxs);
1900 SetZoomState(spectatee.zoomstate);
1903 float SpectateUpdate() {
1907 if (self == self.enemy)
1910 if(self.enemy.flags & FL_NOTARGET)
1913 SpectateCopy(self.enemy);
1918 float SpectateNext() {
1919 other = find(self.enemy, classname, "player");
1921 other = find(other, classname, "player");
1926 if(self.enemy.classname == "player") {
1928 WriteByte(MSG_ONE, SVC_SETVIEW);
1929 WriteEntity(MSG_ONE, self.enemy);
1930 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1931 if(!SpectateUpdate())
1932 PutObserverInServer();
1941 ShowRespawnCountdown()
1943 Update a respawn countdown display.
1946 void ShowRespawnCountdown()
1949 if(self.deadflag == DEAD_NO) // just respawned?
1953 number = ceil(self.death_time - time);
1956 if(number <= self.respawn_countdown)
1958 self.respawn_countdown = number - 1;
1959 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
1960 announce(self, strcat("announcer/robotic/", ftos(number), ".wav"));
1965 void LeaveSpectatorMode()
1967 if(isJoinAllowed()) {
1968 if(!teams_matter || cvar("g_campaign") || cvar("g_balance_teams") || (self.wasplayer && cvar("g_changeteam_banned"))) {
1969 self.classname = "player";
1970 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1971 JoinBestTeam(self, FALSE, TRUE);
1972 if(cvar("g_campaign"))
1973 campaign_bots_may_start = 1;
1974 PutClientInServer();
1975 if(!(self.flags & FL_NOTARGET))
1976 bprint ("^4", self.netname, "^4 is playing now\n");
1977 centerprint(self,"");
1980 stuffcmd(self,"menu_showteamselect\n");
1985 //player may not join because of g_maxplayers is set
1986 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
1991 * Determines whether the player is allowed to join. This depends on cvar
1992 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
1993 * it checks whether the number of currently playing players exceeds g_maxplayers.
1994 * @return bool TRUE if the player is allowed to join, false otherwise
1996 float isJoinAllowed() {
1997 if (!cvar("g_maxplayers"))
2001 local float currentlyPlaying;
2002 FOR_EACH_REALPLAYER(e) {
2003 if(e.classname == "player")
2004 currentlyPlaying += 1;
2006 if(currentlyPlaying < cvar("g_maxplayers"))
2013 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2014 * g_maxplayers_spectator_blocktime seconds
2016 void checkSpectatorBlock() {
2017 if(self.classname == "spectator" || self.classname == "observer") {
2018 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
2019 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2025 float vercmp_recursive(string v1, string v2)
2031 dot1 = strstrofs(v1, ".", 0);
2032 dot2 = strstrofs(v2, ".", 0);
2036 s1 = substring(v1, 0, dot1);
2040 s2 = substring(v2, 0, dot2);
2042 r = stof(s1) - stof(s2);
2046 r = strcasecmp(s1, s2);
2059 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
2062 float vercmp(string v1, string v2)
2064 if(strcasecmp(v1, v2) == 0) // early out check
2066 return vercmp_recursive(v1, v2);
2069 void ObserverThink()
2071 if (self.flags & FL_JUMPRELEASED) {
2072 if (self.BUTTON_JUMP && !self.version_mismatch) {
2073 self.welcomemessage_time = 0;
2074 self.flags &~= FL_JUMPRELEASED;
2075 self.flags |= FL_SPAWNING;
2076 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2077 self.welcomemessage_time = 0;
2078 self.flags &~= FL_JUMPRELEASED;
2079 if(SpectateNext() == 1) {
2080 self.classname = "spectator";
2084 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2085 self.flags |= FL_JUMPRELEASED;
2086 if(self.flags & FL_SPAWNING)
2088 self.flags &~= FL_SPAWNING;
2089 LeaveSpectatorMode();
2094 PrintWelcomeMessage(self);
2097 void SpectatorThink()
2099 if (self.flags & FL_JUMPRELEASED) {
2100 if (self.BUTTON_JUMP && !self.version_mismatch) {
2101 self.welcomemessage_time = 0;
2102 self.flags &~= FL_JUMPRELEASED;
2103 self.flags |= FL_SPAWNING;
2104 } else if(self.BUTTON_ATCK) {
2105 self.welcomemessage_time = 0;
2106 self.flags &~= FL_JUMPRELEASED;
2107 if(SpectateNext() == 1) {
2108 self.classname = "spectator";
2110 self.classname = "observer";
2111 PutClientInServer();
2113 } else if (self.BUTTON_ATCK2) {
2114 self.welcomemessage_time = 0;
2115 self.flags &~= FL_JUMPRELEASED;
2116 self.classname = "observer";
2117 PutClientInServer();
2119 if(!SpectateUpdate())
2120 PutObserverInServer();
2123 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2124 self.flags |= FL_JUMPRELEASED;
2125 if(self.flags & FL_SPAWNING)
2127 self.flags &~= FL_SPAWNING;
2128 LeaveSpectatorMode();
2133 PrintWelcomeMessage(self);
2134 self.flags |= FL_CLIENT | FL_NOTARGET;
2137 .float touchexplode_time;
2143 Called every frame for each client before the physics are run
2146 void() ctf_setstatus;
2147 void PlayerPreThink (void)
2149 self.stat_sys_ticrate = cvar("sys_ticrate");
2150 self.stat_game_starttime = game_starttime;
2151 self.stat_allow_oldnexbeam = cvar("g_allow_oldnexbeam");
2153 if(blockSpectators && frametime)
2154 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2155 checkSpectatorBlock();
2159 if(self.netname_previous != self.netname)
2161 if(cvar("sv_eventlog"))
2162 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2163 if(self.netname_previous)
2164 strunzone(self.netname_previous);
2165 self.netname_previous = strzone(self.netname);
2169 if(self.version_nagtime)
2170 if(self.cvar_g_nexuizversion)
2171 if(time > self.version_nagtime)
2173 if(strstr(self.cvar_g_nexuizversion, "svn", 0) < 0)
2175 if(strstr(cvar_string("g_nexuizversion"), "svn", 0) >= 0)
2177 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2178 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2183 r = vercmp(self.cvar_g_nexuizversion, cvar_string("g_nexuizversion"));
2186 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n");
2187 sprint(self, strcat("\{1}^1NOTE: ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n"));
2191 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2192 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2196 self.version_nagtime = 0;
2200 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2202 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2203 self.max_armorvalue = 0;
2207 antilag_record(self);
2209 if(self.classname == "player") {
2210 // if(self.netname == "Wazat")
2211 // bprint(self.classname, "\n");
2213 CheckRules_Player();
2215 PrintWelcomeMessage(self);
2217 if (intermission_running)
2219 IntermissionThink (); // otherwise a button could be missed between
2220 return; // the think tics
2223 if(self.teleport_time)
2224 if(time > self.teleport_time)
2226 self.teleport_time = 0;
2227 self.effects = self.effects - (self.effects & EF_NODRAW);
2230 Nixnex_GiveCurrentWeapon();
2232 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2233 UpdateSelectedPlayer();
2235 //don't allow the player to turn around while game is paused!
2236 if(timeoutStatus == 2) {
2237 self.v_angle = self.lastV_angle;
2238 self.angles = self.lastV_angle;
2239 self.fixangle = TRUE;
2244 if (self.deadflag != DEAD_NO)
2246 float button_pressed, force_respawn;
2249 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2250 force_respawn = (g_lms || cvar("g_forced_respawn"));
2251 if (self.deadflag == DEAD_DYING)
2254 self.deadflag = DEAD_RESPAWNING;
2255 else if(!button_pressed)
2256 self.deadflag = DEAD_DEAD;
2258 else if (self.deadflag == DEAD_DEAD)
2261 self.deadflag = DEAD_RESPAWNABLE;
2263 else if (self.deadflag == DEAD_RESPAWNABLE)
2266 self.deadflag = DEAD_RESPAWNING;
2268 else if (self.deadflag == DEAD_RESPAWNING)
2270 if(time > self.death_time)
2272 self.death_time = time + 1; // only retry once a second
2276 ShowRespawnCountdown();
2281 if(time > self.touchexplode_time)
2282 if(self.classname == "player")
2283 if(self.deadflag == DEAD_NO)
2284 if not(IS_INDEPENDENT_PLAYER(self))
2285 FOR_EACH_PLAYER(other) if(self != other)
2287 if(time > other.touchexplode_time)
2288 if(other.classname == "player")
2289 if(other.deadflag == DEAD_NO)
2290 if not(IS_INDEPENDENT_PLAYER(other))
2291 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2293 PlayerTouchExplode(self, other);
2294 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2298 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2302 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2303 dist = self.oldorigin - self.origin;
2305 self.lms_traveled_distance += fabs(vlen(dist));
2307 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < game_starttime))
2309 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2310 self.lms_traveled_distance = 0;
2313 if(time > self.lms_nextcheck)
2315 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2316 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2318 centerprint(self, cvar_string("g_lms_campcheck_message"));
2319 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2320 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2321 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2323 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2324 self.lms_traveled_distance = 0;
2328 self.oldorigin = self.origin;
2330 if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
2335 self.view_ofs = PL_CROUCH_VIEW_OFS;
2336 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2337 setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
2344 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2345 if (!trace_startsolid)
2347 self.crouch = FALSE;
2348 self.view_ofs = PL_VIEW_OFS;
2349 setsize (self, PL_MIN, PL_MAX);
2354 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2356 if(self.bloodloss_timer < time)
2358 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2359 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2365 GrapplingHookFrame();
2370 if(self.items & IT_JETPACK)
2371 self.items |= IT_FUEL;
2379 minstagib_ammocheck();
2384 self.dmg_team = max(0, self.dmg_team - cvar("g_teamdamage_resetspeed") * frametime);
2386 //self.angles_y=self.v_angle_y + 90; // temp
2388 //if (TetrisPreFrame()) return;
2389 } else if(gameover) {
2390 if (intermission_running)
2391 IntermissionThink (); // otherwise a button could be missed between
2393 } else if(self.classname == "observer") {
2395 } else if(self.classname == "spectator") {
2400 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX));
2402 float oldspectatee_status;
2403 oldspectatee_status = self.spectatee_status;
2404 if(self.classname == "spectator")
2405 self.spectatee_status = num_for_edict(self.enemy);
2406 else if(self.classname == "observer")
2407 self.spectatee_status = num_for_edict(self);
2409 self.spectatee_status = 0;
2410 if(self.spectatee_status != oldspectatee_status)
2412 ClientData_Touch(self);
2414 race_InitSpectator();
2417 if(self.teamkill_soundtime)
2418 if(time > self.teamkill_soundtime)
2420 self.teamkill_soundtime = 0;
2422 entity oldpusher, oldself;
2424 oldself = self; self = self.teamkill_soundsource;
2425 oldpusher = self.pusher; self.pusher = oldself;
2427 PlayerSound(playersound_teamshoot, CHAN_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2429 self.pusher = oldpusher;
2433 if(self.taunt_soundtime)
2434 if(time > self.taunt_soundtime)
2436 self.taunt_soundtime = 0;
2437 PlayerSound(playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);
2440 target_voicescript_next(self);
2446 .float dragspeed; // speed of mouse wheel action
2447 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
2448 .vector draglocalvector; // local attachment vector of the dragentity
2449 .float draglocalangle;
2452 .float dragmovetype;
2453 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
2457 draggee.dragmovetype = draggee.movetype;
2458 draggee.draggravity = draggee.gravity;
2459 draggee.movetype = MOVETYPE_WALK;
2460 draggee.gravity = 0.00001;
2461 draggee.flags &~= FL_ONGROUND;
2462 draggee.draggedby = dragger;
2464 dragger.dragentity = draggee;
2466 dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
2467 dragger.draglocalangle = draggee.angles_y - dragger.v_angle_y;
2468 touchpoint = touchpoint - gettaginfo(draggee, 0);
2469 tagscale = pow(vlen(v_forward), -2);
2470 dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
2471 dragger.draglocalvector_y = touchpoint * v_right * tagscale;
2472 dragger.draglocalvector_z = touchpoint * v_up * tagscale;
2474 dragger.dragspeed = 64;
2477 void Drag_Finish(entity dragger)
2480 draggee = dragger.dragentity;
2482 dragger.dragentity = world;
2483 draggee.draggedby = world;
2484 draggee.movetype = draggee.dragmovetype;
2485 draggee.gravity = draggee.draggravity;
2487 switch(draggee.movetype)
2492 case MOVETYPE_FLYMISSILE:
2493 case MOVETYPE_BOUNCE:
2494 case MOVETYPE_BOUNCEMISSILE:
2497 draggee.velocity = '0 0 0';
2501 if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
2503 draggee.velocity = '0 0 0';
2504 draggee.flags |= FL_ONGROUND; // floating items are FUN
2508 float Drag_IsDraggable(entity draggee)
2510 // TODO add more checks for bad stuff here
2511 if(draggee.classname == "func_bobbing")
2513 if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
2515 if(draggee.classname == "plat")
2517 if(draggee.classname == "func_button")
2519 if(draggee.model == "")
2521 if(draggee.classname == "spectator")
2523 if(draggee.classname == "observer")
2525 if(draggee.classname == "exteriorweaponentity")
2531 float Drag_MayChangeAngles(entity draggee)
2533 // TODO add more checks for bad stuff here
2534 if(substring(draggee.model, 0, 1) == "*")
2539 void Drag_MoveForward(entity dragger)
2541 dragger.dragdistance += dragger.dragspeed;
2544 void Drag_SetSpeed(entity dragger, float s)
2546 dragger.dragspeed = pow(2, s);
2549 void Drag_MoveBackward(entity dragger)
2551 dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
2554 void Drag_Update(entity dragger)
2556 vector curorigin, neworigin, goodvelocity;
2560 draggee = dragger.dragentity;
2561 draggee.flags &~= FL_ONGROUND;
2563 curorigin = gettaginfo(draggee, 0);
2564 curorigin = curorigin + v_forward * dragger.draglocalvector_x + v_right * dragger.draglocalvector_y + v_up * dragger.draglocalvector_z;
2565 makevectors(dragger.v_angle);
2566 neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
2567 goodvelocity = (neworigin - curorigin) * (1 / frametime);
2569 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle > 180)
2570 dragger.draglocalangle += 360;
2571 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle <= -180)
2572 dragger.draglocalangle -= 360;
2574 f = min(frametime * 10, 1);
2575 draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
2577 if(Drag_MayChangeAngles(draggee))
2578 draggee.angles_y = draggee.angles_y * (1 - f) + (dragger.v_angle_y + dragger.draglocalangle) * f;
2580 draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
2582 te_lightning1(dragger, dragger.origin + dragger.view_ofs, curorigin);
2585 float Drag_CanDrag(entity dragger)
2587 return (dragger.deadflag == DEAD_NO) || (dragger.classname == "player");
2590 float Drag_IsDragging(entity dragger)
2592 if(!dragger.dragentity)
2594 if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
2596 dragger.dragentity = world;
2599 if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
2601 Drag_Finish(dragger);
2607 void Drag_MoveDrag(entity from, entity to)
2611 to.draggedby = from.draggedby;
2612 to.draggedby.dragentity = to;
2613 from.draggedby = world;
2621 Called every frame for each client after the physics are run
2624 .float idlekick_lasttimeleft;
2625 .float race_penalty;
2626 .float race_penalty_nagged;
2627 .float race_penalty_nagtime;
2628 void PlayerPostThink (void)
2630 // Savage: Check for nameless players
2631 if (strlen(self.netname) < 1) {
2632 self.netname = "Player";
2633 stuffcmd(self, "seta _cl_name Player\n");
2636 if(sv_maxidle && frametime)
2638 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2640 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2643 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2644 announce(self, "announcer/robotic/terminated.wav");
2648 else if(timeleft <= 10)
2650 if(timeleft != self.idlekick_lasttimeleft)
2652 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2653 announce(self, strcat("announcer/robotic/", ftos(timeleft), ".wav"));
2658 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2660 self.idlekick_lasttimeleft = timeleft;
2664 if(Drag_CanDrag(self))
2665 if(self.BUTTON_DRAG)
2666 if(!self.dragentity)
2667 if(self.cursor_trace_ent)
2668 if(Drag_IsDraggable(self.cursor_trace_ent))
2670 if(self.cursor_trace_ent.draggedby)
2671 Drag_Finish(self.cursor_trace_ent.draggedby);
2672 if(self.cursor_trace_ent.tag_entity)
2673 detach_sameorigin(self.cursor_trace_ent);
2674 Drag_Begin(self, self.cursor_trace_ent, self.cursor_trace_endpos);
2677 if(Drag_IsDragging(self))
2679 if(self.BUTTON_DRAG)
2681 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
2683 Drag_MoveForward(self);
2686 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
2688 Drag_MoveBackward(self);
2691 else if(self.impulse >= 1 && self.impulse <= 9)
2693 Drag_SetSpeed(self, self.impulse - 1);
2695 else if(self.impulse == 14)
2697 Drag_SetSpeed(self, 9);
2709 if(self.classname == "player") {
2710 CheckRules_Player();
2715 if (intermission_running)
2716 return; // intermission or finale
2718 //if (TetrisPostFrame()) return;
2720 // restart countdown
2721 if(time < game_starttime) {
2722 if (!cvar("sv_ready_restart_after_countdown"))
2724 if(self.movement != '0 0 0' && g_race && !g_race_qualifying)
2726 if(time < game_starttime - 2)
2728 if(!self.race_penalty_nagged)
2730 // TODO better notification for this!
2731 self.race_penalty_nagtime = 0;
2732 self.race_penalty_nagged = 1;
2735 else if(!self.race_penalty)
2737 self.race_penalty_nagtime = 0;
2738 self.race_penalty = time + 5;
2741 if(time > self.race_penalty_nagtime)
2743 if(self.race_penalty > time)
2745 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1FIVE SECONDS PENALTY.");
2747 else if(self.race_penalty_nagged && time < game_starttime - 2)
2749 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1DO NOT MOVE DURING THE COUNTDOWN.");
2751 self.race_penalty_nagtime = time + self.cvar_scr_centertime * 0.6;
2753 self.movetype = MOVETYPE_NONE;
2754 self.velocity = '0 0 0';
2755 self.avelocity = '0 0 0';
2756 self.movement = '0 0 0';
2759 else if (time < self.race_penalty)
2761 self.movetype = MOVETYPE_NONE;
2762 self.velocity = '0 0 0';
2763 self.avelocity = '0 0 0';
2764 self.movement = '0 0 0';
2768 //allow the player to move again if sv_ready_restart_after_countdown is not used and countdown is over
2769 if (!cvar("sv_ready_restart_after_countdown"))
2771 if(self.movetype == MOVETYPE_NONE)
2773 self.movetype = MOVETYPE_WALK;
2775 self.race_penalty = 0;
2776 self.race_penalty_nagged = 0;
2780 } else if (self.classname == "observer") {
2782 } else if (self.classname == "spectator") {
2788 for(i = 0; i < 1000; ++i)
2791 end = self.origin + '0 0 1024' + 512 * randomvec();
2792 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2793 if(trace_fraction < 1)
2794 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2796 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2804 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);