1 void race_send_recordtime(float t);
3 float ClientData_Send(entity to, float sf)
14 if(to.classname == "spectator")
20 sf |= 1; // forced scoreboard
21 if(to.spectatee_status)
22 sf |= 2; // spectator ent number follows
25 if(e.porto_v_angle_held)
26 sf |= 8; // angles held
28 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
29 WriteByte(MSG_ENTITY, sf);
32 WriteByte(MSG_ENTITY, to.spectatee_status);
36 WriteAngle(MSG_ENTITY, e.v_angle_x);
37 WriteAngle(MSG_ENTITY, e.v_angle_y);
43 void ClientData_Attach()
45 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
46 self.clientdata.drawonlytoclient = self;
47 self.clientdata.owner = self;
50 void ClientData_Detach()
52 remove(self.clientdata);
53 self.clientdata = world;
56 void ClientData_Touch(entity e)
58 e.clientdata.SendFlags = 1;
60 // make it spectatable
62 FOR_EACH_REALCLIENT(e2)
65 if(e2.classname == "spectator")
67 e2.clientdata.SendFlags = 1;
72 #define SPAWNPOINT_SCORE frags
74 .string netname_previous;
76 void spawnfunc_info_player_survivor (void)
78 spawnfunc_info_player_deathmatch();
81 void spawnfunc_info_player_start (void)
83 spawnfunc_info_player_deathmatch();
86 void spawnfunc_info_player_deathmatch (void)
88 self.classname = "info_player_deathmatch";
89 relocate_spawnpoint();
97 self.team = activator.team;
98 some_spawn_has_been_used = 1;
103 // -1 if a spawn can't be used
104 // otherwise, a weight of the spawnpoint
105 float Spawn_Score(entity spot, entity playerlist, float teamcheck)
107 float shortest, thisdist;
110 // filter out spots for the wrong team
112 if(spot.team != teamcheck)
116 if(spot.target == "")
119 if(clienttype(self) == CLIENTTYPE_REAL)
121 if(spot.restriction == 1)
126 if(spot.restriction == 2)
130 // filter out spots for assault
131 if(spot.target != "") {
134 ent = find(world, targetname, spot.target);
136 if(ent.classname == "target_objective")
139 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
143 else if(ent.classname == "trigger_race_checkpoint")
146 if(self.classname == "player") // spectators may spawn everywhere
148 if(g_race_qualifying)
151 if(ent.race_checkpoint != 0)
153 if(spot.race_place != race_lowest_place_spawn)
158 if(ent.race_checkpoint != race_PreviousCheckpoint(self.race_checkpoint))
161 pl = self.race_place;
162 if(pl > race_highest_place_spawn)
164 if(spot.race_place != pl)
170 ent = find(ent, targetname, spot.target);
178 shortest = vlen(world.maxs - world.mins);
179 for(player = playerlist; player; player = player.chain)
182 thisdist = vlen(player.origin - spot.origin);
183 if (thisdist < shortest)
191 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
193 local entity spot, spotlist, spotlistend;
194 spawn_allgood = TRUE;
200 for(spot = firstspot; spot; spot = spot.chain)
202 spot.SPAWNPOINT_SCORE = Spawn_Score(spot, playerlist, teamcheck);
204 if(cvar("spawn_debugview"))
206 setmodel(spot, "models/runematch/rune.mdl");
207 if(spot.SPAWNPOINT_SCORE < mindist)
209 spot.colormod = '1 0 0';
214 spot.colormod = '0 1 0';
215 spot.scale = spot.SPAWNPOINT_SCORE / mindist;
219 if(spot.SPAWNPOINT_SCORE >= 0) // spawning allowed here
221 if(spot.SPAWNPOINT_SCORE < mindist)
223 // too short distance
224 spawn_allgood = FALSE;
229 spawn_allbad = FALSE;
232 spotlistend.chain = spot;
239 if(spot.team != teamcheck)
240 error("invalid spawn added");
242 print("added ", etos(spot), "\n");
248 spotlistend.chain = world;
253 for(e = spotlist; e; e = e.chain)
255 print("seen ", etos(e), "\n");
256 if(e.team != teamcheck)
257 error("invalid spawn found");
264 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
266 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
267 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
270 RandomSelection_Init();
271 for(spot = firstspot; spot; spot = spot.chain)
272 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.SPAWNPOINT_SCORE, upper), exponent) * spot.cnt, spot.SPAWNPOINT_SCORE >= lower);
274 return RandomSelection_chosen_ent;
281 Finds a point to respawn
284 entity SelectSpawnPoint (float anypoint)
286 local float teamcheck;
287 local entity firstspot_new;
288 local entity spot, firstspot, playerlist;
290 spot = find (world, classname, "testplayerstart");
296 if(!anypoint && have_team_spawns)
297 teamcheck = self.team;
299 // get the list of players
300 playerlist = findchain(classname, "player");
301 // get the entire list of spots
302 firstspot = findchain(classname, "info_player_deathmatch");
303 // filter out the bad ones
304 // (note this returns the original list if none survived)
307 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
311 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
313 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck);
314 firstspot = firstspot_new;
316 // there is 50/50 chance of choosing a random spot or the furthest spot
317 // (this means that roughly every other spawn will be furthest, so you
318 // usually won't get fragged at spawn twice in a row)
319 if (arena_roundbased)
321 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck);
323 firstspot = firstspot_new;
324 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
326 else if (random() > cvar("g_spawn_furthest"))
327 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
329 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
332 if(cvar("spawn_debugview"))
334 print("spot mindistance: ", ftos(spot.SPAWNPOINT_SCORE), "\n");
338 for(e = firstspot; e; e = e.chain)
339 if(e.team != teamcheck)
340 error("invalid spawn found");
345 if(cvar("spawn_debug"))
349 if(some_spawn_has_been_used)
350 return world; // team can't spawn any more, because of actions of other team
352 error("Cannot find a spawn point - please fix the map!");
363 Checks if the argument string can be a valid playermodel.
364 Returns a valid one in doubt.
367 string FallbackPlayerModel = "models/player/marine.zym";
368 string CheckPlayerModel(string plyermodel) {
369 if(strlen(plyermodel) < 4)
370 return FallbackPlayerModel;
371 if( substring(plyermodel,0,14) != "models/player/")
372 return FallbackPlayerModel;
373 else if(cvar("sv_servermodelsonly"))
375 if(substring(plyermodel,-4,4) != ".zym")
376 if(substring(plyermodel,-4,4) != ".dpm")
377 if(substring(plyermodel,-4,4) != ".md3")
378 if(substring(plyermodel,-4,4) != ".psk")
379 return FallbackPlayerModel;
380 // forbid the LOD models
381 if(substring(plyermodel, -9,5) == "_lod1")
382 return FallbackPlayerModel;
383 if(substring(plyermodel, -9,5) == "_lod2")
384 return FallbackPlayerModel;
385 if(plyermodel != strtolower(plyermodel))
386 return FallbackPlayerModel;
387 if(!fexists(plyermodel))
388 return FallbackPlayerModel;
395 Client_customizeentityforclient
400 void Client_uncustomizeentityforclient()
402 if(self.modelindex == 0) // no need to uncustomize then
404 self.modelindex = self.modelindex_lod0;
405 self.skin = self.skinindex;
408 float Client_customizeentityforclient()
412 if(self.modelindex == 0)
419 t0 = gettime(GETTIME_HIRES); // reference
424 #ifdef ALLOW_FORCEMODELS
425 if(other.cvar_cl_forceplayermodelsfromnexuiz)
426 if not(self.modelindex_lod0_from_nexuiz)
428 if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
432 self.skin = modelsource.skinindex;
435 if(modelsource == self)
436 self.skin = modelsource.skinindex;
438 self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
442 // other: the player viewing me
446 if(other.cvar_cl_playerdetailreduction <= 0)
448 if(other.cvar_cl_playerdetailreduction <= -2)
449 self.modelindex = modelsource.modelindex_lod2;
450 else if(other.cvar_cl_playerdetailreduction <= -1)
451 self.modelindex = modelsource.modelindex_lod1;
453 self.modelindex = modelsource.modelindex_lod0;
457 distance = vlen(self.origin - other.origin);
458 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
459 if(f > sv_loddistance2)
460 self.modelindex = modelsource.modelindex_lod2;
461 else if(f > sv_loddistance1)
462 self.modelindex = modelsource.modelindex_lod1;
464 self.modelindex = modelsource.modelindex_lod0;
469 t1 = gettime(GETTIME_HIRES); // reference
470 client_cefc_accumulator += (t1 - t0);
476 void UpdatePlayerSounds();
477 void setmodel_lod(entity e, string modelname)
483 // FIXME: this only supports 3-letter extensions
484 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod1", substring(modelname, -4, 4));
487 setmodel(e, s); // players have high precision
488 self.modelindex_lod1 = self.modelindex;
491 self.modelindex_lod1 = -1;
493 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod2", substring(modelname, -4, 4));
496 setmodel(e, s); // players have high precision
497 self.modelindex_lod2 = self.modelindex;
500 self.modelindex_lod2 = -1;
502 precache_model(modelname);
503 setmodel(e, modelname); // players have high precision
504 self.modelindex_lod0 = self.modelindex;
506 if(self.modelindex_lod1 < 0)
507 self.modelindex_lod1 = self.modelindex;
509 if(self.modelindex_lod2 < 0)
510 self.modelindex_lod2 = self.modelindex;
514 precache_model(modelname);
515 setmodel(e, modelname); // players have high precision
516 self.modelindex_lod0 = self.modelindex;
517 // save it for possible player model forcing
520 s = whichpack(self.model);
521 self.modelindex_lod0_from_nexuiz = ((s == "") || (substring(s, 0, 4) == "data"));
523 player_setupanimsformodel();
524 UpdatePlayerSounds();
531 putting a client as observer in the server
534 void FixPlayermodel();
535 void PutObserverInServer (void)
539 race_PreSpawnObserver();
541 spot = SelectSpawnPoint (TRUE);
543 error("No spawnpoints for observers?!?\n");
544 RemoveGrapplingHook(self); // Wazat's Grappling Hook
546 if(clienttype(self) == CLIENTTYPE_REAL)
549 WriteByte(MSG_ONE, SVC_SETVIEW);
550 WriteEntity(MSG_ONE, self);
554 kh_Key_DropAll(self, TRUE);
556 Portal_ClearAll(self);
559 DropFlag(self.flagcarried, world, world);
561 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
563 WaypointSprite_PlayerDead();
565 if(self.killcount != -666)
569 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
570 bprint ("^4", self.netname, "^4 has no more lives left\n");
572 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
575 bprint ("^4", self.netname, "^4 is spectating now\n");
578 PlayerScore_Clear(self); // clear scores when needed
580 self.spectatortime = time;
582 self.classname = "observer";
583 self.iscreature = FALSE;
585 self.takedamage = DAMAGE_NO;
586 self.solid = SOLID_NOT;
587 self.movetype = MOVETYPE_NOCLIP;
588 self.flags = FL_CLIENT | FL_NOTARGET;
589 self.armorvalue = 666;
591 self.armorvalue = cvar("g_balance_armor_start");
592 self.pauserotarmor_finished = 0;
593 self.pauserothealth_finished = 0;
594 self.pauseregen_finished = 0;
595 self.damageforcescale = 0;
602 self.pain_finished = 0;
603 self.strength_finished = 0;
604 self.invincible_finished = 0;
606 self.think = SUB_Null;
610 self.deadflag = DEAD_NO;
611 self.angles = spot.angles;
613 self.fixangle = TRUE;
616 self.view_ofs = PL_VIEW_OFS;
617 setorigin (self, spot.origin);
618 setsize (self, '0 0 0', '0 0 0');
619 self.prevorigin = self.origin;
627 self.weaponmodel = "";
628 self.weaponentity = world;
629 self.exteriorweaponentity = world;
630 self.killcount = -666;
631 self.velocity = '0 0 0';
632 self.avelocity = '0 0 0';
633 self.punchangle = '0 0 0';
634 self.punchvector = '0 0 0';
635 self.oldvelocity = self.velocity;
636 self.fire_endtime = -1;
639 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
645 if(self.version_mismatch)
647 Spawnqueue_Unmark(self);
648 Spawnqueue_Remove(self);
652 Spawnqueue_Insert(self);
657 // Only if the player cannot play at all
658 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
659 self.frags = FRAGS_SPECTATOR;
661 self.frags = FRAGS_LMS_LOSER;
664 self.frags = FRAGS_SPECTATOR;
667 float RestrictSkin(float s)
676 void FixPlayermodel()
678 local string defaultmodel;
679 local float defaultskin, chmdl, oldskin;
684 if(cvar("sv_defaultcharacter") == 1) {
689 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", Team_ColorNameLowerCase(self.team)));
690 defaultskin = cvar(strcat("sv_defaultplayerskin_", Team_ColorNameLowerCase(self.team)));
693 if(defaultmodel == "")
695 defaultmodel = cvar_string("sv_defaultplayermodel");
696 defaultskin = cvar("sv_defaultplayerskin");
700 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
703 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
704 self.model = ""; // force the != checks to return true
707 if(defaultmodel != "")
709 if (defaultmodel != self.model)
713 setmodel_lod (self, defaultmodel);
714 setsize (self, m1, m2);
718 oldskin = self.skinindex;
719 self.skinindex = defaultskin;
721 if (self.playermodel != self.model)
723 self.playermodel = CheckPlayerModel(self.playermodel);
726 setmodel_lod (self, self.playermodel);
727 setsize (self, m1, m2);
731 oldskin = self.skinindex;
732 self.skinindex = RestrictSkin(stof(self.playerskin));
735 if(chmdl || oldskin != self.skinindex)
736 self.species = player_getspecies(); // model or skin has changed
739 if(strlen(cvar_string("sv_defaultplayercolors")))
740 if(self.clientcolors != cvar("sv_defaultplayercolors"))
741 setcolor(self, cvar("sv_defaultplayercolors"));
744 void PlayerTouchExplode(entity p1, entity p2)
747 org = (p1.origin + p2.origin) * 0.5;
748 org_z += (p1.mins_z + p2.mins_z) * 0.5;
755 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
763 Called when a client spawns in the server
766 //void() ctf_playerchanged;
767 void PutClientInServer (void)
769 if(clienttype(self) == CLIENTTYPE_BOT)
771 self.classname = "player";
773 else if(clienttype(self) == CLIENTTYPE_REAL)
776 WriteByte(MSG_ONE, SVC_SETVIEW);
777 WriteEntity(MSG_ONE, self);
780 // player is dead and becomes observer
781 // FIXME fix LMS scoring for new system
784 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
785 self.classname = "observer";
790 self.classname = "observer";
793 self.classname = "observer";
795 if(self.classname == "player") {
796 entity spot, oldself;
800 JoinBestTeam(self, FALSE, TRUE);
804 spot = SelectSpawnPoint (FALSE);
807 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
808 return; // spawn failed
811 RemoveGrapplingHook(self); // Wazat's Grappling Hook
813 self.classname = "player";
814 self.wasplayer = TRUE;
815 self.iscreature = TRUE;
816 self.movetype = MOVETYPE_WALK;
817 self.solid = SOLID_SLIDEBOX;
818 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
819 self.frags = FRAGS_PLAYER;
820 if(independent_players)
821 MAKE_INDEPENDENT_PLAYER(self);
822 self.flags = FL_CLIENT;
823 self.takedamage = DAMAGE_AIM;
825 self.effects = EF_FULLBRIGHT;
828 self.air_finished = time + 12;
833 self.ammo_shells = warmup_start_ammo_shells;
834 self.ammo_nails = warmup_start_ammo_nails;
835 self.ammo_rockets = warmup_start_ammo_rockets;
836 self.ammo_cells = warmup_start_ammo_cells;
837 self.ammo_fuel = warmup_start_ammo_fuel;
838 self.health = warmup_start_health;
839 self.armorvalue = warmup_start_armorvalue;
840 self.weapons = warmup_start_weapons;
844 self.ammo_shells = start_ammo_shells;
845 self.ammo_nails = start_ammo_nails;
846 self.ammo_rockets = start_ammo_rockets;
847 self.ammo_cells = start_ammo_cells;
848 self.ammo_fuel = start_ammo_fuel;
849 self.health = start_health;
850 self.armorvalue = start_armorvalue;
851 self.weapons = start_weapons;
854 if(g_weaponarena_random)
855 self.weapons = randombits(self.weapons, g_weaponarena_random, FALSE);
857 self.items = start_items;
858 self.switchweapon = w_getbestweapon(self);
859 self.cnt = self.switchweapon;
861 self.jump_interval = time;
863 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
864 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
865 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
866 self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
867 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
868 //extend the pause of rotting if client was reset at the beginning of the countdown
869 if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?
870 self.spawnshieldtime += game_starttime - time;
871 self.pauserotarmor_finished += game_starttime - time;
872 self.pauserothealth_finished += game_starttime - time;
873 self.pauseregen_finished += game_starttime - time;
875 self.damageforcescale = 2;
882 self.pain_finished = 0;
883 self.strength_finished = 0;
884 self.invincible_finished = 0;
886 //self.speed_finished = 0;
887 //self.slowmo_finished = 0;
888 // players have no think function
889 self.think = SUB_Null;
898 self.deadflag = DEAD_NO;
900 self.angles = spot.angles;
902 self.angles_z = 0; // never spawn tilted even if the spot says to
903 self.fixangle = TRUE; // turn this way immediately
904 self.velocity = '0 0 0';
905 self.avelocity = '0 0 0';
906 self.punchangle = '0 0 0';
907 self.punchvector = '0 0 0';
908 self.oldvelocity = self.velocity;
909 self.fire_endtime = -1;
912 WRITESPECTATABLE_MSG_ONE({
913 WriteByte(MSG_ONE, SVC_TEMPENTITY);
914 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
918 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
924 self.view_ofs = PL_VIEW_OFS;
925 setsize (self, PL_MIN, PL_MAX);
926 self.spawnorigin = spot.origin;
927 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
928 // don't reset back to last position, even if new position is stuck in solid
929 self.oldorigin = self.origin;
930 self.prevorigin = self.origin;
931 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
935 Spawnqueue_Remove(self);
936 Spawnqueue_Mark(self);
939 self.event_damage = PlayerDamage;
941 self.bot_attack = TRUE;
943 self.statdraintime = time + 5;
944 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
946 if(self.killcount == -666) {
947 PlayerScore_Clear(self);
951 self.cnt = WEP_LASER;
952 self.nixnex_lastchange_id = -1;
954 CL_SpawnWeaponentity();
955 self.alpha = default_player_alpha;
956 self.colormod = '1 1 1' * cvar("g_player_brightness");
957 self.exteriorweaponentity.alpha = default_weapon_alpha;
959 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
960 self.lms_traveled_distance = 0;
961 self.speedrunning = FALSE;
963 race_PostSpawn(spot);
965 if(cvar("spawn_debug"))
967 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
968 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
971 //stuffcmd(self, "chase_active 0");
972 //stuffcmd(self, "set viewsize $tmpviewsize \n");
974 if (cvar("g_spawnsound"))
975 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
978 if(self.team == assault_attacker_team)
979 centerprint(self, "You are attacking!");
981 centerprint(self, "You are defending!");
984 target_voicescript_clear(self);
986 // reset fields the weapons may use
987 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
988 weapon_action(j, WR_RESETPLAYER);
996 } else if(self.classname == "observer") {
997 PutObserverInServer ();
1001 // ctf_playerchanged();
1004 float ClientInit_SendEntity(entity to, float sf)
1007 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
1008 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
1009 for(i = 1; i <= 24; ++i)
1010 WriteByte(MSG_ENTITY, (get_weaponinfo(i)).impulse + 1);
1011 WriteCoord(MSG_ENTITY, hook_shotorigin_x);
1012 WriteCoord(MSG_ENTITY, hook_shotorigin_y);
1013 WriteCoord(MSG_ENTITY, hook_shotorigin_z);
1015 if(sv_foginterval && world.fog != "")
1016 WriteString(MSG_ENTITY, world.fog);
1018 WriteString(MSG_ENTITY, "");
1019 WriteByte(MSG_ENTITY, cvar("g_balance_armor_blockpercent") * 255.0);
1023 void ClientInit_Spawn()
1025 Net_LinkEntity(spawn(), FALSE, 0, ClientInit_SendEntity);
1033 void SetNewParms (void)
1035 // initialize parms for a new player
1036 parm1 = -(86400 * 366);
1044 void SetChangeParms (void)
1046 // save parms for level change
1047 parm1 = self.parm_idlesince - time;
1055 void DecodeLevelParms (void)
1058 self.parm_idlesince = parm1;
1059 if(self.parm_idlesince == -(86400 * 366))
1060 self.parm_idlesince = time;
1062 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1063 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1070 Called when a client types 'kill' in the console
1074 void ClientKill_Now_TeamChange()
1076 if(self.killindicator_teamchange == -1)
1079 JoinBestTeam( self, FALSE, FALSE );
1082 SV_ChangeTeam(self.killindicator_teamchange - 1);
1085 void ClientKill_Now()
1087 if(self.killindicator_teamchange)
1088 ClientKill_Now_TeamChange();
1091 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1093 if(self.killindicator)
1095 dprint("Cleaned up after a leaked kill indicator.\n");
1096 remove(self.killindicator);
1097 self.killindicator = world;
1100 void KillIndicator_Think()
1102 if (!self.owner.modelindex)
1104 self.owner.killindicator = world;
1112 ClientKill_Now(); // no oldself needed
1118 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1119 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1122 announce(self.owner, strcat("announcer/robotic/", ftos(self.cnt), ".wav"));
1123 if(self.owner.killindicator_teamchange)
1125 if(self.owner.killindicator_teamchange == -1)
1126 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
1128 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
1131 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
1133 self.nextthink = time + 1;
1138 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
1142 killtime = cvar("g_balance_kill_delay");
1144 if(g_race_qualifying)
1147 self.killindicator_teamchange = targetteam;
1149 if(!self.killindicator)
1151 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1157 self.killindicator = spawn();
1158 self.killindicator.owner = self;
1159 self.killindicator.scale = 0.5;
1160 setattachment(self.killindicator, self, "");
1161 setorigin(self.killindicator, '0 0 52');
1162 self.killindicator.think = KillIndicator_Think;
1163 self.killindicator.nextthink = time + (self.lip) * 0.05;
1164 self.killindicator.cnt = ceil(killtime);
1165 self.killindicator.count = bound(0, ceil(killtime), 10);
1166 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1168 for(e = world; (e = find(e, classname, "body")) != world; )
1172 e.killindicator = spawn();
1173 e.killindicator.owner = e;
1174 e.killindicator.scale = 0.5;
1175 setattachment(e.killindicator, e, "");
1176 setorigin(e.killindicator, '0 0 52');
1177 e.killindicator.think = KillIndicator_Think;
1178 e.killindicator.nextthink = time + (e.lip) * 0.05;
1179 e.killindicator.cnt = ceil(killtime);
1184 if(self.killindicator)
1187 self.killindicator.colormod = TeamColor(targetteam);
1189 self.killindicator.colormod = '0 0 0';
1193 void ClientKill (void)
1195 ClientKill_TeamChange(0);
1198 void DoTeamChange(float destteam)
1204 SetPlayerColors(self, destteam);
1207 if(self.classname == "player")
1210 CheckAllowedTeams(self);
1211 t = FindSmallestTeam(self, TRUE);
1214 case COLOR_TEAM1: c0 = c1; break;
1215 case COLOR_TEAM2: c0 = c2; break;
1216 case COLOR_TEAM3: c0 = c3; break;
1217 case COLOR_TEAM4: c0 = c4; break;
1224 destteam = COLOR_TEAM1;
1228 destteam = COLOR_TEAM2;
1232 destteam = COLOR_TEAM3;
1236 destteam = COLOR_TEAM4;
1242 if(destteam == self.team && destteam >= 0 && !self.killindicator)
1244 ClientKill_TeamChange(destteam);
1247 void FixClientCvars(entity e)
1249 // send prediction settings to the client
1250 stuffcmd(e, "\nin_bindmap 0 0\n");
1252 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1254 * we no longer need to stuff this. Remove this comment block if you feel
1255 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1256 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1257 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1258 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1259 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1260 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1261 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1262 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1263 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1264 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1265 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1266 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1267 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1268 stuffcmd(e, "cl_movement_edgefriction 1\n");
1276 Called when a client connects to the server
1279 //void ctf_clientconnect();
1280 string ColoredTeamName(float t);
1281 void DecodeLevelParms (void);
1282 //void dom_player_join_team(entity pl);
1283 void ClientConnect (void)
1288 if(self.flags & FL_CLIENT)
1290 print("Warning: ClientConnect, but already connected!\n");
1294 if(Ban_MaybeEnforceBan(self))
1299 self.classname = "player_joining";
1301 self.flags = FL_CLIENT;
1302 self.version_nagtime = time + 10 + random() * 10;
1306 dprint("BUG player count is lower than zero, this cannot happen!\n");
1310 PlayerScore_Attach(self);
1311 ClientData_Attach();
1313 bot_clientconnect();
1315 race_PreSpawnObserver();
1318 // dom_player_join_team(self);
1320 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1322 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1323 self.classname = "observer";
1327 if(cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1329 self.classname = "player";
1330 campaign_bots_may_start = 1;
1334 self.classname = "observer"; // do it anyway
1339 self.classname = "player";
1340 campaign_bots_may_start = 1;
1344 self.playerid = (playerid_last = playerid_last + 1);
1345 if(cvar("sv_eventlog"))
1347 if(clienttype(self) == CLIENTTYPE_REAL)
1348 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", self.netaddress, ":", self.netname));
1350 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":bot:", self.netname));
1351 s = strcat(":team:", ftos(self.playerid), ":");
1352 s = strcat(s, ftos(self.team));
1355 self.netname_previous = strzone(self.netname);
1357 //stuffcmd(self, "set tmpviewsize $viewsize \n");
1359 bprint ("^4",self.netname);
1360 bprint ("^4 connected");
1362 if(g_domination || g_ctf)
1364 bprint(" and joined the ");
1365 bprint(ColoredTeamName(self.team));
1370 self.welcomemessage_time = 0;
1372 stuffcmd(self, strcat(clientstuff, "\n"));
1373 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1374 stuffcmd(self, "cl_particles_reloadeffects\n");
1376 FixClientCvars(self);
1378 // spawnfunc_waypoint sprites
1379 WaypointSprite_InitClient(self);
1381 // Wazat's grappling hook
1382 SetGrappleHookBindings();
1384 // get autoswitch state from player when he toggles it
1385 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1387 // get version info from player
1388 stuffcmd(self, "cmd clientversion $gameversion\n");
1390 // get other cvars from player
1393 // set cvar for team scoreboard
1394 stuffcmd(self, strcat("set teamplay ", ftos(teamplay), "\n"));
1396 // notify about available teams
1399 CheckAllowedTeams(self);
1400 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1401 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1404 stuffcmd(self, "set _teams_available 0\n");
1406 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1410 self.classname = "observer";
1411 Spawnqueue_Insert(self);
1415 ctf_clientconnect();
1418 if(teams_matter || sv_cheats)
1421 bot_relinkplayerlist();
1423 self.spectatortime = time;
1426 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1429 self.jointime = time;
1430 self.allowedTimeouts = cvar("sv_timeout_number");
1432 if(clienttype(self) == CLIENTTYPE_REAL)
1434 if(cvar("g_bugrigs") || g_weaponarena == WEPBIT_TUBA)
1435 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1440 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1442 PlayerScore_Add(self, SP_LMS_RANK, 666);
1443 self.frags = FRAGS_SPECTATOR;
1447 if(!sv_foginterval && world.fog != "")
1448 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1450 SoundEntity_Attach(self);
1452 if(cvar("g_hitplots") || strstrofs(strcat(" ", cvar_string("g_hitplots_individuals"), " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1454 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1455 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1458 self.hitplotfh = -1;
1460 if(g_race || g_cts) {
1466 t = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "time")));
1468 race_send_recordtime(t);
1470 race_send_speedaward();
1478 Called when a client disconnects from the server
1481 .entity chatbubbleentity;
1482 .entity teambubbleentity;
1484 void ClientDisconnect (void)
1486 if not(self.flags & FL_CLIENT)
1488 print("Warning: ClientDisconnect without ClientConnect\n");
1492 if(self.hitplotfh >= 0)
1494 fclose(self.hitplotfh);
1495 self.hitplotfh = -1;
1498 bot_clientdisconnect();
1503 if(cvar("sv_eventlog"))
1504 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1505 bprint ("^4",self.netname);
1506 bprint ("^4 disconnected\n");
1508 SoundEntity_Detach(self);
1511 kh_Key_DropAll(self, TRUE);
1513 Portal_ClearAll(self);
1515 if(self.flagcarried)
1516 DropFlag(self.flagcarried, world, world);
1517 if(self.ballcarried)
1518 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1520 // Here, everything has been done that requires this player to be a client.
1522 self.flags &~= FL_CLIENT;
1524 if (self.chatbubbleentity)
1525 remove (self.chatbubbleentity);
1527 if (self.teambubbleentity)
1528 remove (self.teambubbleentity);
1530 if (self.killindicator)
1531 remove (self.killindicator);
1533 WaypointSprite_PlayerGone();
1535 bot_relinkplayerlist();
1538 if(self.weaponentity)
1539 if(self.weaponentity.lasertarget)
1540 remove(self.weaponentity.lasertarget);
1544 Spawnqueue_Unmark(self);
1545 Spawnqueue_Remove(self);
1548 ClientData_Detach();
1549 PlayerScore_Detach(self);
1551 if(self.netname_previous)
1552 strunzone(self.netname_previous);
1553 if(self.clientstatus)
1554 strunzone(self.clientstatus);
1556 ClearPlayerSounds();
1559 remove(self.personal);
1569 void ChatBubbleThink()
1571 self.nextthink = time;
1572 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1574 if(self.owner) // but why can that ever be world?
1575 self.owner.chatbubbleentity = world;
1579 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1581 || self.owner.tetris_on
1584 self.model = self.mdl;
1589 void UpdateChatBubble()
1591 if (!self.modelindex)
1593 // spawn a chatbubble entity if needed
1594 if (!self.chatbubbleentity)
1596 self.chatbubbleentity = spawn();
1597 self.chatbubbleentity.owner = self;
1598 self.chatbubbleentity.exteriormodeltoclient = self;
1599 self.chatbubbleentity.think = ChatBubbleThink;
1600 self.chatbubbleentity.nextthink = time;
1601 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1602 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1603 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1604 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1605 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1606 self.chatbubbleentity.model = "";
1607 self.chatbubbleentity.effects = EF_LOWPRECISION;
1612 void TeamBubbleThink()
1614 self.nextthink = time;
1615 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1617 if(self.owner) // but why can that ever be world?
1618 self.owner.teambubbleentity = world;
1622 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1623 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1626 self.model = self.mdl;
1630 float TeamBubble_customizeentityforclient()
1632 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1635 void UpdateTeamBubble()
1637 if (!self.modelindex || !teams_matter)
1639 // spawn a teambubble entity if needed
1640 if (!self.teambubbleentity && teams_matter)
1642 self.teambubbleentity = spawn();
1643 self.teambubbleentity.owner = self;
1644 self.teambubbleentity.exteriormodeltoclient = self;
1645 self.teambubbleentity.think = TeamBubbleThink;
1646 self.teambubbleentity.nextthink = time;
1647 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1648 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1649 setorigin(self.teambubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1650 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1651 self.teambubbleentity.mdl = self.teambubbleentity.model;
1652 self.teambubbleentity.model = self.teambubbleentity.mdl;
1653 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1654 self.teambubbleentity.effects = EF_LOWPRECISION;
1658 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1659 // added to the model skins
1660 /*void UpdateColorModHack()
1663 c = self.clientcolors & 15;
1664 // LordHavoc: only bothering to support white, green, red, yellow, blue
1665 if (!teams_matter) self.colormod = '0 0 0';
1666 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1667 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1668 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1669 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1670 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1671 else self.colormod = '1 1 1';
1677 self.effects |= EF_NODRAW; // prevent another CopyBody
1678 PutClientInServer();
1681 void play_countdown(float finished, string samp)
1683 if(clienttype(self) == CLIENTTYPE_REAL)
1684 if(floor(finished - time - frametime) != floor(finished - time))
1685 if(finished - time < 6)
1686 sound (self, CHAN_AUTO, samp, VOL_BASE, ATTN_NORM);
1690 * When sv_timeout is used this function returs strings like
1691 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1692 * Called by centerprint functions
1693 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1695 string getTimeoutText(float addOneSecond) {
1696 if (!cvar("sv_timeout") || !timeoutStatus)
1699 local string retStr;
1700 if (timeoutStatus == 1) {
1701 if (addOneSecond == 1) {
1702 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1705 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1709 else if (timeoutStatus == 2) {
1711 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1712 //don't show messages like "Timeout ends in 0 seconds"...
1713 if ((remainingTimeoutTime + 1) > 0)
1719 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1720 //don't show messages like "Timeout ends in 0 seconds"...
1721 if (remainingTimeoutTime > 0)
1730 void player_powerups (void)
1732 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1734 SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, cvar("g_jetpack_attenuation"));
1735 self.modelflags |= MF_ROCKET;
1739 SoundEntity_StopSound(self, CHAN_PLAYER);
1740 self.modelflags &~= MF_ROCKET;
1743 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME);
1745 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
1748 Fire_ApplyDamage(self);
1749 Fire_ApplyEffect(self);
1753 self.effects |= EF_FULLBRIGHT;
1755 if (self.items & IT_STRENGTH)
1757 play_countdown(self.strength_finished, "misc/poweroff.wav");
1758 if (time > self.strength_finished)
1760 self.alpha = default_player_alpha;
1761 self.exteriorweaponentity.alpha = default_weapon_alpha;
1762 self.items &~= IT_STRENGTH;
1763 sprint(self, "^3Invisibility has worn off\n");
1768 if (time < self.strength_finished)
1770 self.alpha = g_minstagib_invis_alpha;
1771 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1772 self.items |= IT_STRENGTH;
1773 sprint(self, "^3You are invisible\n");
1777 if (self.items & IT_INVINCIBLE)
1779 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1780 if (time > self.invincible_finished)
1782 self.items = self.items - (self.items & IT_INVINCIBLE);
1783 sprint(self, "^3Speed has worn off\n");
1788 if (time < self.invincible_finished)
1790 self.items = self.items | IT_INVINCIBLE;
1791 sprint(self, "^3You are on speed\n");
1797 if (self.items & IT_STRENGTH)
1799 play_countdown(self.strength_finished, "misc/poweroff.wav");
1800 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1801 if (time > self.strength_finished)
1803 self.items = self.items - (self.items & IT_STRENGTH);
1804 sprint(self, "^3Strength has worn off\n");
1809 if (time < self.strength_finished)
1811 self.items = self.items | IT_STRENGTH;
1812 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1815 if (self.items & IT_INVINCIBLE)
1817 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1818 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1819 if (time > self.invincible_finished)
1821 self.items = self.items - (self.items & IT_INVINCIBLE);
1822 sprint(self, "^3Shield has worn off\n");
1827 if (time < self.invincible_finished)
1829 self.items = self.items | IT_INVINCIBLE;
1830 sprint(self, "^3Shield surrounds you\n");
1834 if (cvar("g_fullbrightplayers"))
1835 self.effects = self.effects | EF_FULLBRIGHT;
1837 // midair gamemode: damage only while in the air
1838 // if in midair mode, being on ground grants temporary invulnerability
1839 // (this is so that multishot weapon don't clear the ground flag on the
1840 // first damage in the frame, leaving the player vulnerable to the
1841 // remaining hits in the same frame)
1842 if (self.flags & FL_ONGROUND)
1844 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1846 if (time >= game_starttime)
1847 if (time < self.spawnshieldtime)
1848 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1851 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1853 if(current > stable)
1855 else if(current > stable - 0.25) // when close enough, "snap"
1858 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1861 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1863 if(current < stable)
1865 else if(current < stable + 0.25) // when close enough, "snap"
1868 return max(stable, current + (stable - current) * rotfactor * rotframetime);
1871 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
1873 if(current > rotstable)
1875 if(rotframetime > 0)
1877 current = CalcRot(current, rotstable, rotfactor, rotframetime);
1878 current = max(rotstable, current - rotlinear * rotframetime);
1881 else if(current < regenstable)
1883 if(regenframetime > 0)
1885 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
1886 current = min(regenstable, current + regenlinear * regenframetime);
1896 void player_regen (void)
1898 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1899 maxh = cvar("g_balance_health_rotstable");
1900 maxa = cvar("g_balance_armor_rotstable");
1901 maxf = cvar("g_balance_fuel_rotstable");
1902 minh = cvar("g_balance_health_regenstable");
1903 mina = cvar("g_balance_armor_regenstable");
1904 minf = cvar("g_balance_fuel_regenstable");
1905 limith = cvar("g_balance_health_limit");
1906 limita = cvar("g_balance_armor_limit");
1907 limitf = cvar("g_balance_fuel_limit");
1909 max_mod = regen_mod = rot_mod = limit_mod = 1;
1911 if (self.runes & RUNE_REGEN)
1913 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1915 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1916 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1917 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1921 regen_mod = cvar("g_balance_rune_regen_regenrate");
1922 max_mod = cvar("g_balance_rune_regen_hpmod");
1923 limit_mod = cvar("g_balance_rune_regen_limitmod");
1926 else if (self.runes & CURSE_VENOM)
1928 max_mod = cvar("g_balance_curse_venom_hpmod");
1929 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1930 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1932 rot_mod = cvar("g_balance_curse_venom_rotrate");
1933 limit_mod = cvar("g_balance_curse_venom_limitmod");
1934 //if (!self.runes & RUNE_REGEN)
1935 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1937 maxh = maxh * max_mod;
1938 //maxa = maxa * max_mod;
1939 //maxf = maxf * max_mod;
1940 minh = minh * max_mod;
1941 //mina = mina * max_mod;
1942 //minf = minf * max_mod;
1943 limith = limith * limit_mod;
1944 limita = limita * limit_mod;
1945 //limitf = limitf * limit_mod;
1950 if (!g_minstagib && (!g_lms || cvar("g_lms_regenerate")))
1952 self.armorvalue = CalcRotRegen(self.armorvalue, mina, cvar("g_balance_armor_regen"), cvar("g_balance_armor_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxa, cvar("g_balance_armor_rot"), cvar("g_balance_armor_rotlinear"), rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
1953 self.health = CalcRotRegen(self.health, minh, cvar("g_balance_health_regen"), cvar("g_balance_health_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxh, cvar("g_balance_health_rot"), cvar("g_balance_health_rotlinear"), rot_mod * frametime * (time > self.pauserothealth_finished), limith);
1955 // if player rotted to death... die!
1957 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1960 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
1961 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, cvar("g_balance_fuel_regen"), cvar("g_balance_fuel_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, cvar("g_balance_fuel_rot"), cvar("g_balance_fuel_rotlinear"), rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
1964 float zoomstate_set;
1965 void SetZoomState(float z)
1967 if(z != self.zoomstate)
1970 ClientData_Touch(self);
1975 void GetPressedKeys(void) {
1976 if (self.movement_x > 0) // get if movement keys are pressed
1977 { // forward key pressed
1978 self.pressedkeys |= KEY_FORWARD;
1979 self.pressedkeys &~= KEY_BACKWARD;
1981 else if (self.movement_x < 0)
1982 { // backward key pressed
1983 self.pressedkeys |= KEY_BACKWARD;
1984 self.pressedkeys &~= KEY_FORWARD;
1988 self.pressedkeys &~= KEY_FORWARD;
1989 self.pressedkeys &~= KEY_BACKWARD;
1992 if (self.movement_y > 0)
1993 { // right key pressed
1994 self.pressedkeys |= KEY_RIGHT;
1995 self.pressedkeys &~= KEY_LEFT;
1997 else if (self.movement_y < 0)
1998 { // left key pressed
1999 self.pressedkeys |= KEY_LEFT;
2000 self.pressedkeys &~= KEY_RIGHT;
2004 self.pressedkeys &~= KEY_RIGHT;
2005 self.pressedkeys &~= KEY_LEFT;
2008 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2009 self.pressedkeys |= KEY_JUMP;
2011 self.pressedkeys &~= KEY_JUMP;
2012 if (self.BUTTON_CROUCH)
2013 self.pressedkeys |= KEY_CROUCH;
2015 self.pressedkeys &~= KEY_CROUCH;
2019 ======================
2020 spectate mode routines
2021 ======================
2023 void SpectateCopy(entity spectatee) {
2024 self.kh_state = spectatee.kh_state;
2025 self.armortype = spectatee.armortype;
2026 self.armorvalue = spectatee.armorvalue;
2027 self.ammo_cells = spectatee.ammo_cells;
2028 self.ammo_shells = spectatee.ammo_shells;
2029 self.ammo_nails = spectatee.ammo_nails;
2030 self.ammo_rockets = spectatee.ammo_rockets;
2031 self.ammo_fuel = spectatee.ammo_fuel;
2032 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2033 self.health = spectatee.health;
2035 self.items = spectatee.items;
2036 self.metertime = spectatee.metertime;
2037 self.strength_finished = spectatee.strength_finished;
2038 self.invincible_finished = spectatee.invincible_finished;
2039 self.pressedkeys = spectatee.pressedkeys;
2040 self.weapons = spectatee.weapons;
2041 self.switchweapon = spectatee.switchweapon;
2042 self.weapon = spectatee.weapon;
2043 self.punchangle = spectatee.punchangle;
2044 self.view_ofs = spectatee.view_ofs;
2045 self.v_angle = spectatee.v_angle;
2046 self.velocity = spectatee.velocity;
2047 self.dmg_take = spectatee.dmg_take;
2048 self.dmg_save = spectatee.dmg_save;
2049 self.dmg_inflictor = spectatee.dmg_inflictor;
2050 self.angles = spectatee.v_angle;
2051 self.fixangle = TRUE;
2052 setorigin(self, spectatee.origin);
2053 setsize(self, spectatee.mins, spectatee.maxs);
2054 SetZoomState(spectatee.zoomstate);
2057 float SpectateUpdate() {
2061 if (self == self.enemy)
2064 if(self.enemy.classname != "player")
2067 SpectateCopy(self.enemy);
2072 float SpectateNext() {
2073 other = find(self.enemy, classname, "player");
2075 other = find(other, classname, "player");
2080 if(self.enemy.classname == "player") {
2082 WriteByte(MSG_ONE, SVC_SETVIEW);
2083 WriteEntity(MSG_ONE, self.enemy);
2084 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2085 self.movetype = MOVETYPE_NONE;
2086 if(!SpectateUpdate())
2087 PutObserverInServer();
2096 ShowRespawnCountdown()
2098 Update a respawn countdown display.
2101 void ShowRespawnCountdown()
2104 if(self.deadflag == DEAD_NO) // just respawned?
2108 number = ceil(self.death_time - time);
2111 if(number <= self.respawn_countdown)
2113 self.respawn_countdown = number - 1;
2114 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2115 announce(self, strcat("announcer/robotic/", ftos(number), ".wav"));
2120 void LeaveSpectatorMode()
2122 if(isJoinAllowed()) {
2123 if(!teams_matter || cvar("g_campaign") || cvar("g_balance_teams") || (self.wasplayer && cvar("g_changeteam_banned"))) {
2124 self.classname = "player";
2125 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
2126 JoinBestTeam(self, FALSE, TRUE);
2127 if(cvar("g_campaign"))
2128 campaign_bots_may_start = 1;
2129 PutClientInServer();
2130 if(self.classname == "player")
2131 bprint ("^4", self.netname, "^4 is playing now\n");
2132 if(!cvar("g_campaign"))
2133 centerprint(self,""); // clear MOTD
2136 stuffcmd(self,"menu_showteamselect\n");
2141 //player may not join because of g_maxplayers is set
2142 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
2147 * Determines whether the player is allowed to join. This depends on cvar
2148 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2149 * it checks whether the number of currently playing players exceeds g_maxplayers.
2150 * @return bool TRUE if the player is allowed to join, false otherwise
2152 float isJoinAllowed() {
2153 if (!cvar("g_maxplayers"))
2157 local float currentlyPlaying;
2158 FOR_EACH_REALPLAYER(e) {
2159 if(e.classname == "player")
2160 currentlyPlaying += 1;
2162 if(currentlyPlaying < cvar("g_maxplayers"))
2169 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2170 * g_maxplayers_spectator_blocktime seconds
2172 void checkSpectatorBlock() {
2173 if(self.classname == "spectator" || self.classname == "observer") {
2174 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
2175 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2181 float vercmp_recursive(string v1, string v2)
2187 dot1 = strstrofs(v1, ".", 0);
2188 dot2 = strstrofs(v2, ".", 0);
2192 s1 = substring(v1, 0, dot1);
2196 s2 = substring(v2, 0, dot2);
2198 r = stof(s1) - stof(s2);
2202 r = strcasecmp(s1, s2);
2215 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
2218 float vercmp(string v1, string v2)
2220 if(strcasecmp(v1, v2) == 0) // early out check
2222 return vercmp_recursive(v1, v2);
2225 void ObserverThink()
2227 if (self.flags & FL_JUMPRELEASED) {
2228 if (self.BUTTON_JUMP && !self.version_mismatch) {
2229 self.welcomemessage_time = 0;
2230 self.flags &~= FL_JUMPRELEASED;
2231 self.flags |= FL_SPAWNING;
2232 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2233 self.welcomemessage_time = 0;
2234 self.flags &~= FL_JUMPRELEASED;
2235 if(SpectateNext() == 1) {
2236 self.classname = "spectator";
2240 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2241 self.flags |= FL_JUMPRELEASED;
2242 if(self.flags & FL_SPAWNING)
2244 self.flags &~= FL_SPAWNING;
2245 LeaveSpectatorMode();
2250 PrintWelcomeMessage(self);
2253 void SpectatorThink()
2255 if (self.flags & FL_JUMPRELEASED) {
2256 if (self.BUTTON_JUMP && !self.version_mismatch) {
2257 self.welcomemessage_time = 0;
2258 self.flags &~= FL_JUMPRELEASED;
2259 self.flags |= FL_SPAWNING;
2260 } else if(self.BUTTON_ATCK) {
2261 self.welcomemessage_time = 0;
2262 self.flags &~= FL_JUMPRELEASED;
2263 if(SpectateNext() == 1) {
2264 self.classname = "spectator";
2266 self.classname = "observer";
2267 PutClientInServer();
2269 } else if (self.BUTTON_ATCK2) {
2270 self.welcomemessage_time = 0;
2271 self.flags &~= FL_JUMPRELEASED;
2272 self.classname = "observer";
2273 PutClientInServer();
2275 if(!SpectateUpdate())
2276 PutObserverInServer();
2279 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2280 self.flags |= FL_JUMPRELEASED;
2281 if(self.flags & FL_SPAWNING)
2283 self.flags &~= FL_SPAWNING;
2284 LeaveSpectatorMode();
2289 PrintWelcomeMessage(self);
2290 self.flags |= FL_CLIENT | FL_NOTARGET;
2293 .float touchexplode_time;
2299 Called every frame for each client before the physics are run
2302 void() ctf_setstatus;
2303 void() nexball_setstatus;
2305 void PlayerPreThink (void)
2307 self.stat_game_starttime = game_starttime;
2308 self.stat_allow_oldnexbeam = cvar("g_allow_oldnexbeam");
2309 self.stat_leadlimit = cvar("leadlimit");
2311 if(blockSpectators && frametime)
2312 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2313 checkSpectatorBlock();
2317 if(self.netname_previous != self.netname)
2319 if(cvar("sv_eventlog"))
2320 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2321 if(self.netname_previous)
2322 strunzone(self.netname_previous);
2323 self.netname_previous = strzone(self.netname);
2327 if(self.version_nagtime)
2328 if(self.cvar_g_nexuizversion)
2329 if(time > self.version_nagtime)
2331 if(strstr(self.cvar_g_nexuizversion, "svn", 0) < 0)
2333 if(strstr(cvar_string("g_nexuizversion"), "svn", 0) >= 0)
2335 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2336 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2341 r = vercmp(self.cvar_g_nexuizversion, cvar_string("g_nexuizversion"));
2344 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n");
2345 sprint(self, strcat("\{1}^1NOTE: ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n"));
2349 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2350 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2354 self.version_nagtime = 0;
2358 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2360 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2361 self.max_armorvalue = 0;
2365 if (TetrisPreFrame())
2369 if(self.classname == "player") {
2370 // if(self.netname == "Wazat")
2371 // bprint(self.classname, "\n");
2373 CheckRules_Player();
2375 PrintWelcomeMessage(self);
2377 if (intermission_running)
2379 IntermissionThink (); // otherwise a button could be missed between
2380 return; // the think tics
2383 if(self.teleport_time)
2384 if(time > self.teleport_time)
2386 self.teleport_time = 0;
2387 self.effects = self.effects - (self.effects & EF_NODRAW);
2390 Nixnex_GiveCurrentWeapon();
2392 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2393 UpdateSelectedPlayer();
2395 //don't allow the player to turn around while game is paused!
2396 if(timeoutStatus == 2) {
2397 self.v_angle = self.lastV_angle;
2398 self.angles = self.lastV_angle;
2399 self.fixangle = TRUE;
2405 if (self.deadflag != DEAD_NO)
2407 float button_pressed, force_respawn;
2408 if(self.personal && g_race_qualifying)
2410 if(time > self.death_time)
2412 self.death_time = time + 1; // only retry once a second
2421 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2422 force_respawn = (g_lms || cvar("g_forced_respawn"));
2423 if (self.deadflag == DEAD_DYING)
2426 self.deadflag = DEAD_RESPAWNING;
2427 else if(!button_pressed)
2428 self.deadflag = DEAD_DEAD;
2430 else if (self.deadflag == DEAD_DEAD)
2433 self.deadflag = DEAD_RESPAWNABLE;
2435 else if (self.deadflag == DEAD_RESPAWNABLE)
2438 self.deadflag = DEAD_RESPAWNING;
2440 else if (self.deadflag == DEAD_RESPAWNING)
2442 if(time > self.death_time)
2444 self.death_time = time + 1; // only retry once a second
2448 ShowRespawnCountdown();
2454 if(time > self.touchexplode_time)
2455 if(self.classname == "player")
2456 if(self.deadflag == DEAD_NO)
2457 if not(IS_INDEPENDENT_PLAYER(self))
2458 FOR_EACH_PLAYER(other) if(self != other)
2460 if(time > other.touchexplode_time)
2461 if(other.classname == "player")
2462 if(other.deadflag == DEAD_NO)
2463 if not(IS_INDEPENDENT_PLAYER(other))
2464 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2466 PlayerTouchExplode(self, other);
2467 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2471 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2475 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2476 dist = self.prevorigin - self.origin;
2478 self.lms_traveled_distance += fabs(vlen(dist));
2480 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < game_starttime))
2482 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2483 self.lms_traveled_distance = 0;
2486 if(time > self.lms_nextcheck)
2488 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2489 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2491 centerprint(self, cvar_string("g_lms_campcheck_message"));
2492 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2493 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2494 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2496 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2497 self.lms_traveled_distance = 0;
2501 self.prevorigin = self.origin;
2503 if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
2508 self.view_ofs = PL_CROUCH_VIEW_OFS;
2509 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2510 setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
2517 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2518 if (!trace_startsolid)
2520 self.crouch = FALSE;
2521 self.view_ofs = PL_VIEW_OFS;
2522 setsize (self, PL_MIN, PL_MAX);
2527 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2529 if(self.bloodloss_timer < time)
2531 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2532 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2538 GrapplingHookFrame();
2540 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2543 self.items &~= self.items_added;
2547 self.items_added = 0;
2548 if(self.items & IT_JETPACK)
2549 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2550 self.items_added |= IT_FUEL;
2552 self.items |= self.items_added;
2560 minstagib_ammocheck();
2563 nexball_setstatus();
2565 self.dmg_team = max(0, self.dmg_team - cvar("g_teamdamage_resetspeed") * frametime);
2567 //self.angles_y=self.v_angle_y + 90; // temp
2568 } else if(gameover) {
2569 if (intermission_running)
2570 IntermissionThink (); // otherwise a button could be missed between
2572 } else if(self.classname == "observer") {
2574 } else if(self.classname == "spectator") {
2579 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX));
2581 float oldspectatee_status;
2582 oldspectatee_status = self.spectatee_status;
2583 if(self.classname == "spectator")
2584 self.spectatee_status = num_for_edict(self.enemy);
2585 else if(self.classname == "observer")
2586 self.spectatee_status = num_for_edict(self);
2588 self.spectatee_status = 0;
2589 if(self.spectatee_status != oldspectatee_status)
2591 ClientData_Touch(self);
2593 race_InitSpectator();
2596 if(self.teamkill_soundtime)
2597 if(time > self.teamkill_soundtime)
2599 self.teamkill_soundtime = 0;
2601 entity oldpusher, oldself;
2603 oldself = self; self = self.teamkill_soundsource;
2604 oldpusher = self.pusher; self.pusher = oldself;
2606 PlayerSound(playersound_teamshoot, CHAN_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2608 self.pusher = oldpusher;
2612 if(self.taunt_soundtime)
2613 if(time > self.taunt_soundtime)
2615 self.taunt_soundtime = 0;
2616 PlayerSound(playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);
2619 target_voicescript_next(self);
2625 .float dragspeed; // speed of mouse wheel action
2626 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
2627 .vector draglocalvector; // local attachment vector of the dragentity
2628 .float draglocalangle;
2631 .float dragmovetype;
2632 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
2636 draggee.dragmovetype = draggee.movetype;
2637 draggee.draggravity = draggee.gravity;
2638 draggee.movetype = MOVETYPE_WALK;
2639 draggee.gravity = 0.00001;
2640 draggee.flags &~= FL_ONGROUND;
2641 draggee.draggedby = dragger;
2643 dragger.dragentity = draggee;
2645 dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
2646 dragger.draglocalangle = draggee.angles_y - dragger.v_angle_y;
2647 touchpoint = touchpoint - gettaginfo(draggee, 0);
2648 tagscale = pow(vlen(v_forward), -2);
2649 dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
2650 dragger.draglocalvector_y = touchpoint * v_right * tagscale;
2651 dragger.draglocalvector_z = touchpoint * v_up * tagscale;
2653 dragger.dragspeed = 64;
2656 void Drag_Finish(entity dragger)
2659 draggee = dragger.dragentity;
2661 dragger.dragentity = world;
2662 draggee.draggedby = world;
2663 draggee.movetype = draggee.dragmovetype;
2664 draggee.gravity = draggee.draggravity;
2666 switch(draggee.movetype)
2671 case MOVETYPE_FLYMISSILE:
2672 case MOVETYPE_BOUNCE:
2673 case MOVETYPE_BOUNCEMISSILE:
2676 draggee.velocity = '0 0 0';
2680 if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
2682 draggee.velocity = '0 0 0';
2683 draggee.flags |= FL_ONGROUND; // floating items are FUN
2687 float Drag_IsDraggable(entity draggee)
2689 // TODO add more checks for bad stuff here
2690 if(draggee.classname == "func_bobbing")
2692 if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
2694 if(draggee.classname == "plat")
2696 if(draggee.classname == "func_button")
2698 if(draggee.model == "")
2700 if(draggee.classname == "spectator")
2702 if(draggee.classname == "observer")
2704 if(draggee.classname == "exteriorweaponentity")
2710 float Drag_MayChangeAngles(entity draggee)
2712 // TODO add more checks for bad stuff here
2713 if(substring(draggee.model, 0, 1) == "*")
2718 void Drag_MoveForward(entity dragger)
2720 dragger.dragdistance += dragger.dragspeed;
2723 void Drag_SetSpeed(entity dragger, float s)
2725 dragger.dragspeed = pow(2, s);
2728 void Drag_MoveBackward(entity dragger)
2730 dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
2733 void Drag_Update(entity dragger)
2735 vector curorigin, neworigin, goodvelocity;
2739 draggee = dragger.dragentity;
2740 draggee.flags &~= FL_ONGROUND;
2742 curorigin = gettaginfo(draggee, 0);
2743 curorigin = curorigin + v_forward * dragger.draglocalvector_x + v_right * dragger.draglocalvector_y + v_up * dragger.draglocalvector_z;
2744 makevectors(dragger.v_angle);
2745 neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
2746 goodvelocity = (neworigin - curorigin) * (1 / frametime);
2748 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle > 180)
2749 dragger.draglocalangle += 360;
2750 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle <= -180)
2751 dragger.draglocalangle -= 360;
2753 f = min(frametime * 10, 1);
2754 draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
2756 if(Drag_MayChangeAngles(draggee))
2757 draggee.angles_y = draggee.angles_y * (1 - f) + (dragger.v_angle_y + dragger.draglocalangle) * f;
2759 draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
2761 te_lightning1(dragger, dragger.origin + dragger.view_ofs, curorigin);
2764 float Drag_CanDrag(entity dragger)
2766 return (dragger.deadflag == DEAD_NO) || (dragger.classname == "player");
2769 float Drag_IsDragging(entity dragger)
2771 if(!dragger.dragentity)
2773 if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
2775 dragger.dragentity = world;
2778 if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
2780 Drag_Finish(dragger);
2786 void Drag_MoveDrag(entity from, entity to)
2790 to.draggedby = from.draggedby;
2791 to.draggedby.dragentity = to;
2792 from.draggedby = world;
2800 Called every frame for each client after the physics are run
2803 .float idlekick_lasttimeleft;
2804 void PlayerPostThink (void)
2806 // Savage: Check for nameless players
2807 if (strlen(self.netname) < 1) {
2808 self.netname = "Player";
2809 stuffcmd(self, "seta _cl_name Player\n");
2812 if(sv_maxidle && frametime)
2814 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2816 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2819 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2820 announce(self, "announcer/robotic/terminated.wav");
2824 else if(timeleft <= 10)
2826 if(timeleft != self.idlekick_lasttimeleft)
2828 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2829 announce(self, strcat("announcer/robotic/", ftos(timeleft), ".wav"));
2834 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2836 self.idlekick_lasttimeleft = timeleft;
2840 if(self.impulse == 100)
2842 if (TetrisPostFrame())
2846 if(sv_cheats || self.maycheat)
2847 if(Drag_CanDrag(self))
2848 if(self.BUTTON_DRAG)
2849 if(!self.dragentity)
2850 if(self.cursor_trace_ent)
2851 if(Drag_IsDraggable(self.cursor_trace_ent))
2853 if(self.cursor_trace_ent.draggedby)
2854 Drag_Finish(self.cursor_trace_ent.draggedby);
2855 if(self.cursor_trace_ent.tag_entity)
2856 detach_sameorigin(self.cursor_trace_ent);
2857 Drag_Begin(self, self.cursor_trace_ent, self.cursor_trace_endpos);
2860 if(Drag_IsDragging(self))
2862 if(self.BUTTON_DRAG)
2864 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
2866 Drag_MoveForward(self);
2869 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
2871 Drag_MoveBackward(self);
2874 else if(self.impulse >= 1 && self.impulse <= 9)
2876 Drag_SetSpeed(self, self.impulse - 1);
2878 else if(self.impulse == 14)
2880 Drag_SetSpeed(self, 9);
2892 if(self.classname == "player") {
2893 CheckRules_Player();
2898 if (intermission_running)
2899 return; // intermission or finale
2902 } else if (self.classname == "observer") {
2904 } else if (self.classname == "spectator") {
2910 for(i = 0; i < 1000; ++i)
2913 end = self.origin + '0 0 1024' + 512 * randomvec();
2914 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2915 if(trace_fraction < 1)
2916 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2918 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2926 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
2928 if(self.waypointsprite_attachedforcarrier)
2929 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, cvar("g_balance_armor_blockpercent")));