1 // let's abuse an existing field
2 #define SPAWNPOINT_SCORE frags
4 .float wantswelcomemessage;
5 .string netname_previous;
7 void spawnfunc_info_player_survivor (void)
9 spawnfunc_info_player_deathmatch();
12 void spawnfunc_info_player_start (void)
14 spawnfunc_info_player_deathmatch();
17 void spawnfunc_info_player_deathmatch (void)
19 self.classname = "info_player_deathmatch";
20 relocate_spawnpoint();
28 self.team = activator.team;
29 some_spawn_has_been_used = 1;
34 // -1 if a spawn can't be used
35 // otherwise, a weight of the spawnpoint
36 float Spawn_Score(entity spot, entity playerlist, float teamcheck)
38 float shortest, thisdist;
41 // filter out spots for the wrong team
43 if(spot.team != teamcheck)
50 // filter out spots for assault
51 if(spot.target != "") {
54 ent = find(world, targetname, spot.target);
56 if(ent.classname == "target_objective")
58 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
62 else if(ent.classname == "trigger_race_checkpoint")
64 if(self.classname == "player") // spectators may spawn everywhere
66 if(ent.race_checkpoint != race_PreviousCheckpoint(self.race_checkpoint))
70 if(pl > race_highest_place_spawn)
72 if(spot.race_place != pl)
80 ent = find(ent, targetname, spot.target);
88 shortest = vlen(world.maxs - world.mins);
89 for(player = playerlist; player; player = player.chain)
92 thisdist = vlen(player.origin - spot.origin);
93 if (thisdist < shortest)
101 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
103 local entity spot, spotlist, spotlistend;
104 spawn_allgood = TRUE;
110 for(spot = firstspot; spot; spot = spot.chain)
112 spot.SPAWNPOINT_SCORE = Spawn_Score(spot, playerlist, teamcheck);
114 if(cvar("spawn_debugview"))
116 setmodel(spot, "models/runematch/rune.mdl");
117 if(spot.SPAWNPOINT_SCORE < mindist)
119 spot.colormod = '1 0 0';
124 spot.colormod = '0 1 0';
125 spot.scale = spot.SPAWNPOINT_SCORE / mindist;
129 if(spot.SPAWNPOINT_SCORE >= 0) // spawning allowed here
131 if(spot.SPAWNPOINT_SCORE < mindist)
133 // too short distance
134 spawn_allgood = FALSE;
139 spawn_allbad = FALSE;
142 spotlistend.chain = spot;
149 if(spot.team != teamcheck)
150 error("invalid spawn added");
152 print("added ", etos(spot), "\n");
158 spotlistend.chain = world;
163 for(e = spotlist; e; e = e.chain)
165 print("seen ", etos(e), "\n");
166 if(e.team != teamcheck)
167 error("invalid spawn found");
174 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
176 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
177 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
180 RandomSelection_Init();
181 for(spot = firstspot; spot; spot = spot.chain)
182 RandomSelection_Add(spot, 0, pow(bound(lower, spot.SPAWNPOINT_SCORE, upper), exponent) * spot.cnt, spot.SPAWNPOINT_SCORE >= lower);
184 return RandomSelection_chosen_ent;
191 Finds a point to respawn
194 entity SelectSpawnPoint (float anypoint)
196 local float teamcheck;
197 local entity firstspot_new;
198 local entity spot, firstspot, playerlist;
200 spot = find (world, classname, "testplayerstart");
206 if(!anypoint && have_team_spawns)
207 teamcheck = self.team;
209 // get the list of players
210 playerlist = findchain(classname, "player");
211 // get the entire list of spots
212 firstspot = findchain(classname, "info_player_deathmatch");
213 // filter out the bad ones
214 // (note this returns the original list if none survived)
215 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
217 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck);
218 firstspot = firstspot_new;
220 // there is 50/50 chance of choosing a random spot or the furthest spot
221 // (this means that roughly every other spawn will be furthest, so you
222 // usually won't get fragged at spawn twice in a row)
223 if (arena_roundbased)
225 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck);
227 firstspot = firstspot_new;
228 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
230 else if (random() > cvar("g_spawn_furthest"))
231 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
233 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
235 if(cvar("spawn_debugview"))
237 print("spot mindistance: ", ftos(spot.SPAWNPOINT_SCORE), "\n");
241 for(e = firstspot; e; e = e.chain)
242 if(e.team != teamcheck)
243 error("invalid spawn found");
248 if(cvar("spawn_debug"))
252 if(some_spawn_has_been_used)
253 return world; // team can't spawn any more, because of actions of other team
255 error("Cannot find a spawn point - please fix the map!");
266 Checks if the argument string can be a valid playermodel.
267 Returns a valid one in doubt.
270 string FallbackPlayerModel = "models/player/marine.zym";
271 string CheckPlayerModel(string plyermodel) {
272 if(strlen(plyermodel) < 4)
273 return FallbackPlayerModel;
274 if( substring(plyermodel,0,14) != "models/player/")
275 return FallbackPlayerModel;
276 else if(cvar("sv_servermodelsonly"))
278 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".zym")
279 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".dpm")
280 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".md3")
281 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".psk")
282 return FallbackPlayerModel;
283 if(!fexists(plyermodel))
284 return FallbackPlayerModel;
291 Client_customizeentityforclient
296 float Client_customizeentityforclient()
298 #ifdef ALLOW_VARIABLE_LOD
300 // other: the player viewing me
304 if(self.flags & FL_NOTARGET) // we don't need LOD for spectators
307 if(other.cvar_cl_playerdetailreduction <= 0)
309 if(other.cvar_cl_playerdetailreduction <= -2)
310 self.modelindex = self.modelindex_lod2;
311 else if(other.cvar_cl_playerdetailreduction <= -1)
312 self.modelindex = self.modelindex_lod1;
314 self.modelindex = self.modelindex_lod0;
318 distance = vlen(self.origin - other.origin);
319 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
321 self.modelindex = self.modelindex_lod2;
323 self.modelindex = self.modelindex_lod1;
325 self.modelindex = self.modelindex_lod0;
332 void UpdatePlayerSounds();
333 void setmodel_lod(entity e, string modelname)
335 #ifdef ALLOW_VARIABLE_LOD
338 // FIXME: this only supports 3-letter extensions
339 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_1", substring(modelname, 0, strlen(modelname) - 4));
343 setmodel(e, s); // players have high precision
344 self.modelindex_lod1 = self.modelindex;
347 self.modelindex_lod1 = -1;
349 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_2", substring(modelname, 0, strlen(modelname) - 4));
353 setmodel(e, s); // players have high precision
354 self.modelindex_lod2 = self.modelindex;
357 self.modelindex_lod2 = -1;
359 precache_model(modelname);
360 setmodel(e, modelname); // players have high precision
361 self.modelindex_lod0 = self.modelindex;
363 if(self.modelindex_lod1 < 0)
364 self.modelindex_lod1 = self.modelindex;
366 if(self.modelindex_lod2 < 0)
367 self.modelindex_lod2 = self.modelindex;
369 precache_model(modelname);
370 setmodel(e, modelname); // players have high precision
372 player_setupanimsformodel();
373 UpdatePlayerSounds();
380 putting a client as observer in the server
383 void PutObserverInServer (void)
387 race_PreSpawnObserver();
389 spot = SelectSpawnPoint (TRUE);
391 error("No spawnpoints for observers?!?\n");
392 RemoveGrapplingHook(self); // Wazat's Grappling Hook
394 if(clienttype(self) == CLIENTTYPE_REAL)
397 WriteByte(MSG_ONE, SVC_SETVIEW);
398 WriteEntity(MSG_ONE, self);
402 kh_Key_DropAll(self, TRUE);
405 DropFlag(self.flagcarried);
407 WaypointSprite_PlayerDead();
409 if(self.killcount != -666)
413 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
414 bprint ("^4", self.netname, "^4 has no more lives left\n");
416 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
419 bprint ("^4", self.netname, "^4 is spectating now\n");
422 PlayerScore_Clear(self); // clear scores when needed
424 self.spectatortime = time;
426 self.classname = "observer";
428 self.takedamage = DAMAGE_NO;
429 self.solid = SOLID_NOT;
430 self.movetype = MOVETYPE_NOCLIP;
431 self.flags = FL_CLIENT | FL_NOTARGET;
432 self.armorvalue = 666;
434 self.armorvalue = cvar("g_balance_armor_start");
435 self.pauserotarmor_finished = 0;
436 self.pauserothealth_finished = 0;
437 self.pauseregen_finished = 0;
438 self.damageforcescale = 0;
445 self.pain_finished = 0;
446 self.strength_finished = 0;
447 self.invincible_finished = 0;
449 self.think = SUB_Null;
453 self.deadflag = DEAD_NO;
454 self.angles = spot.angles;
456 self.fixangle = TRUE;
459 self.view_ofs = PL_VIEW_OFS;
460 setorigin (self, spot.origin);
461 setsize (self, '0 0 0', '0 0 0');
462 self.oldorigin = self.origin;
467 self.weaponmodel = "";
468 self.weaponentity = world;
469 self.killcount = -666;
470 self.velocity = '0 0 0';
471 self.avelocity = '0 0 0';
472 self.punchangle = '0 0 0';
473 self.punchvector = '0 0 0';
474 self.oldvelocity = self.velocity;
475 self.customizeentityforclient = Client_customizeentityforclient;
476 self.wantswelcomemessage = 1;
480 if(self.version_mismatch)
482 Spawnqueue_Unmark(self);
483 Spawnqueue_Remove(self);
487 Spawnqueue_Insert(self);
492 // Only if the player cannot play at all
493 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
502 float RestrictSkin(float s)
511 void FixPlayermodel()
513 local string defaultmodel;
514 local float defaultskin;
519 if(cvar("sv_defaultcharacter") == 1) {
524 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", Team_ColorNameLowerCase(self.team)));
525 defaultskin = cvar(strcat("sv_defaultplayerskin_", Team_ColorNameLowerCase(self.team)));
528 if(defaultmodel == "")
530 defaultmodel = cvar_string("sv_defaultplayermodel");
531 defaultskin = cvar("sv_defaultplayerskin");
535 if(defaultmodel != "")
537 if (defaultmodel != self.model)
541 setmodel_lod (self, defaultmodel);
542 setsize (self, m1, m2);
545 self.skin = defaultskin;
547 if (self.playermodel != self.model)
549 self.playermodel = CheckPlayerModel(self.playermodel);
552 setmodel_lod (self, self.playermodel);
553 setsize (self, m1, m2);
556 self.skin = RestrictSkin(stof(self.playerskin));
560 if(strlen(cvar_string("sv_defaultplayercolors")))
561 if(self.clientcolors != cvar("sv_defaultplayercolors"))
562 setcolor(self, cvar("sv_defaultplayercolors"));
569 Called when a client spawns in the server
572 //void() ctf_playerchanged;
573 void PutClientInServer (void)
575 if(clienttype(self) == CLIENTTYPE_BOT)
577 self.classname = "player";
579 else if(clienttype(self) == CLIENTTYPE_REAL)
582 WriteByte(MSG_ONE, SVC_SETVIEW);
583 WriteEntity(MSG_ONE, self);
586 // player is dead and becomes observer
587 // FIXME fix LMS scoring for new system
590 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
591 self.classname = "observer";
596 self.classname = "observer";
598 if(self.classname == "player") {
603 spot = SelectSpawnPoint (FALSE);
606 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
607 return; // spawn failed
610 RemoveGrapplingHook(self); // Wazat's Grappling Hook
612 self.classname = "player";
613 self.iscreature = TRUE;
614 self.movetype = MOVETYPE_WALK;
615 self.solid = SOLID_SLIDEBOX;
616 if(independent_players)
617 MAKE_INDEPENDENT_PLAYER(self);
618 self.flags = FL_CLIENT;
619 self.takedamage = DAMAGE_AIM;
621 self.effects = EF_FULLBRIGHT;
624 self.air_finished = time + 12;
627 self.ammo_shells = start_ammo_shells;
628 self.ammo_nails = start_ammo_nails;
629 self.ammo_rockets = start_ammo_rockets;
630 self.ammo_cells = start_ammo_cells;
631 self.health = start_health;
632 self.armorvalue = start_armorvalue;
633 self.items = start_items;
634 self.switchweapon = start_switchweapon;
635 self.cnt = start_switchweapon;
637 self.jump_interval = time;
639 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
640 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
641 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
642 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
643 //extend the pause of rotting if client was reset at the beginning of the countdown
644 if(!cvar("sv_ready_restart_after_countdown") && time < restart_countdown) {
645 self.spawnshieldtime += RESTART_COUNTDOWN;
646 self.pauserotarmor_finished += RESTART_COUNTDOWN;
647 self.pauserothealth_finished += RESTART_COUNTDOWN;
648 self.pauseregen_finished += RESTART_COUNTDOWN;
650 self.damageforcescale = 2;
657 self.pain_finished = 0;
658 self.strength_finished = 0;
659 self.invincible_finished = 0;
661 //self.speed_finished = 0;
662 //self.slowmo_finished = 0;
663 // players have no think function
664 self.think = SUB_Null;
670 self.deadflag = DEAD_NO;
672 self.angles = spot.angles;
674 self.angles_z = 0; // never spawn tilted even if the spot says to
675 self.fixangle = TRUE; // turn this way immediately
676 self.velocity = '0 0 0';
677 self.avelocity = '0 0 0';
678 self.punchangle = '0 0 0';
679 self.punchvector = '0 0 0';
680 self.oldvelocity = self.velocity;
683 WRITESPECTATABLE_MSG_ONE({
684 WriteByte(MSG_ONE, SVC_TEMPENTITY);
685 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
688 self.customizeentityforclient = Client_customizeentityforclient;
694 self.view_ofs = PL_VIEW_OFS;
695 setsize (self, PL_MIN, PL_MAX);
696 self.spawnorigin = spot.origin;
697 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
698 // don't reset back to last position, even if new position is stuck in solid
699 self.oldorigin = self.origin;
703 Spawnqueue_Remove(self);
704 Spawnqueue_Mark(self);
707 self.event_damage = PlayerDamage;
709 self.bot_attack = TRUE;
711 self.statdraintime = time + 5;
712 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
714 if(self.killcount == -666) {
715 PlayerScore_Clear(self);
720 self.cnt = WEP_LASER;
721 self.nixnex_lastchange_id = -1;
723 CL_SpawnWeaponentity();
724 self.alpha = default_player_alpha;
725 self.colormod = '1 1 1' * cvar("g_player_brightness");
726 self.exteriorweaponentity.alpha = default_weapon_alpha;
728 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
729 self.lms_traveled_distance = 0;
730 self.speedrunning = FALSE;
732 race_PostSpawn(spot);
734 if(cvar("spawn_debug"))
736 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
737 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
740 //stuffcmd(self, "chase_active 0");
741 //stuffcmd(self, "set viewsize $tmpviewsize \n");
743 if (cvar("g_spawnsound"))
744 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
747 if(self.team == assault_attacker_team)
748 centerprint(self, "You are attacking!\n");
750 centerprint(self, "You are defending!\n");
753 } else if(self.classname == "observer") {
754 PutObserverInServer ();
758 // ctf_playerchanged();
765 Send whatever CSQC needs NOW and cannot wait for SendServerInfo to happen...
768 void SendCSQCInfo(void)
770 if(clienttype(self) != CLIENTTYPE_REAL)
773 WriteByte(MSG_ONE, SVC_TEMPENTITY);
774 WriteByte(MSG_ONE, TE_CSQC_INIT);
775 WriteShort(MSG_ONE, CSQC_REVISION);
776 WriteByte(MSG_ONE, maxclients);
777 WriteByte(MSG_ONE, g_minstagib);
785 void SetNewParms (void)
787 // initialize parms for a new player
788 parm1 = -(86400 * 366);
796 void SetChangeParms (void)
798 // save parms for level change
799 parm1 = self.parm_idlesince - time;
807 void DecodeLevelParms (void)
810 self.parm_idlesince = parm1;
811 if(self.parm_idlesince == -(86400 * 366))
812 self.parm_idlesince = time;
819 Called when a client types 'kill' in the console
823 void ClientKill_Now_TeamChange()
825 if(self.killindicator_teamchange == -1)
828 JoinBestTeam( self, FALSE, FALSE );
832 SV_ChangeTeam(self.killindicator_teamchange - 1);
836 void ClientKill_Now()
838 if(self.killindicator_teamchange)
839 ClientKill_Now_TeamChange();
842 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
844 if(self.killindicator)
846 dprint("Cleaned up after a leaked kill indicator.\n");
847 remove(self.killindicator);
848 self.killindicator = world;
851 void KillIndicator_Think()
853 if (!self.owner.modelindex)
855 self.owner.killindicator = world;
863 ClientKill_Now(); // no oldself needed
869 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
870 if(clienttype(self.owner) == CLIENTTYPE_REAL)
873 announce(self.owner, strcat("announcer/robotic/", ftos(self.cnt), ".ogg"));
874 if(self.owner.killindicator_teamchange)
876 if(self.owner.killindicator_teamchange == -1)
877 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
879 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
882 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
884 self.nextthink = time + 1;
889 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
893 killtime = cvar("g_balance_kill_delay");
895 self.killindicator_teamchange = targetteam;
897 if(!self.killindicator)
899 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
905 self.killindicator = spawn();
906 self.killindicator.owner = self;
907 self.killindicator.scale = 0.5;
908 setattachment(self.killindicator, self, "");
909 setorigin(self.killindicator, '0 0 52');
910 self.killindicator.think = KillIndicator_Think;
911 self.killindicator.nextthink = time + (self.lip) * 0.05;
912 self.killindicator.cnt = ceil(killtime);
913 self.killindicator.count = bound(0, ceil(killtime), 10);
914 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
916 for(e = world; (e = find(e, classname, "body")) != world; )
920 e.killindicator = spawn();
921 e.killindicator.owner = e;
922 e.killindicator.scale = 0.5;
923 setattachment(e.killindicator, e, "");
924 setorigin(e.killindicator, '0 0 52');
925 e.killindicator.think = KillIndicator_Think;
926 e.killindicator.nextthink = time + (e.lip) * 0.05;
927 e.killindicator.cnt = ceil(killtime);
932 if(self.killindicator)
935 self.killindicator.colormod = TeamColor(targetteam);
937 self.killindicator.colormod = '0 0 0';
941 void ClientKill (void)
943 ClientKill_TeamChange(0);
946 void DoTeamChange(float destteam)
949 if(!cvar("teamplay"))
952 SetPlayerColors(self, destteam);
955 if(self.classname == "player")
958 CheckAllowedTeams(self);
959 t = FindSmallestTeam(self, TRUE);
962 case COLOR_TEAM1: c0 = c1; break;
963 case COLOR_TEAM2: c0 = c2; break;
964 case COLOR_TEAM3: c0 = c3; break;
965 case COLOR_TEAM4: c0 = c4; break;
972 destteam = COLOR_TEAM1;
976 destteam = COLOR_TEAM2;
980 destteam = COLOR_TEAM3;
984 destteam = COLOR_TEAM4;
990 if(destteam == self.team && !self.killindicator)
992 ClientKill_TeamChange(destteam);
995 void FixClientCvars(entity e)
997 // send prediction settings to the client
998 stuffcmd(e, "\nin_bindmap 0 0\n");
1000 * we no longer need to stuff this. Remove this comment block if you feel
1001 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1002 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1003 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1004 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1005 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1006 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1007 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1008 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1009 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1010 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1011 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1012 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1013 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1014 stuffcmd(e, "cl_movement_edgefriction 1\n");
1022 Called when a client connects to the server
1025 //void ctf_clientconnect();
1026 string ColoredTeamName(float t);
1027 void DecodeLevelParms (void);
1028 //void dom_player_join_team(entity pl);
1029 void ClientConnect (void)
1034 if(self.flags & FL_CLIENT)
1036 print("Warning: ClientConnect, but already connected!\n");
1040 if(Ban_IsClientBanned(self))
1042 s = strcat("^1NOTE:^7 banned client ", self.netaddress, " just tried to enter\n");
1050 self.classname = "player_joining";
1052 self.flags = self.flags | FL_CLIENT;
1053 self.version_nagtime = time + 10 + random() * 10;
1057 dprint("BUG player count is lower than zero, this cannot happen!\n");
1061 PlayerScore_Attach(self);
1063 bot_clientconnect();
1065 race_PreSpawnObserver();
1068 // dom_player_join_team(self);
1070 //JoinBestTeam(self, FALSE, FALSE);
1072 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1073 self.classname = "observer";
1075 self.classname = "player";
1076 campaign_bots_may_start = 1;
1079 self.playerid = (playerid_last = playerid_last + 1);
1080 if(cvar("sv_eventlog"))
1082 if(clienttype(self) == CLIENTTYPE_REAL)
1086 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", s, ":", self.netname), TRUE);
1087 s = strcat(":team:", ftos(self.playerid), ":");
1088 s = strcat(s, ftos(self.team));
1089 GameLogEcho(s, FALSE);
1091 self.netname_previous = strzone(self.netname);
1093 //stuffcmd(self, "set tmpviewsize $viewsize \n");
1095 bprint ("^4",self.netname);
1096 bprint ("^4 connected");
1098 if(g_domination || g_ctf)
1100 bprint(" and joined the ");
1101 bprint(ColoredTeamName(self.team));
1106 self.welcomemessage_time = 0;
1108 stuffcmd(self, strcat(clientstuff, "\n"));
1109 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1110 stuffcmd(self, "cl_particles_reloadeffects\n");
1112 FixClientCvars(self);
1114 // spawnfunc_waypoint sprites
1115 WaypointSprite_InitClient(self);
1117 // Wazat's grappling hook
1118 SetGrappleHookBindings();
1120 // get autoswitch state from player when he toggles it
1121 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1123 // get version info from player
1124 stuffcmd(self, "cmd clientversion $gameversion\n");
1126 // send all weapon info strings
1127 stuffcmd(self, "register_bestweapon clear\n"); // clear the Quake stuff
1129 while (wep <= WEP_LAST)
1131 weapon_action(wep, WR_REGISTER);
1135 // get other cvars from player
1138 // set cvar for team scoreboard
1142 t = cvar("teamplay");
1143 // we have to stuff the correct teamplay value because if this is a listen server, this changes the teamplay mode of the server itself, which is bad
1144 stuffcmd(self, strcat("set teamplay ", ftos(t), "\n"));
1147 stuffcmd(self, "set teamplay 0\n");
1149 // notify about available teams
1152 CheckAllowedTeams(self);
1153 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1154 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1157 stuffcmd(self, "set _teams_available 0\n");
1159 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1163 self.classname = "observer";
1164 Spawnqueue_Insert(self);
1168 ctf_clientconnect();
1174 bot_relinkplayerlist();
1176 self.spectatortime = time;
1179 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1182 self.jointime = time;
1183 self.allowedTimeouts = cvar("sv_timeout_number");
1185 if(clienttype(self) == CLIENTTYPE_REAL)
1187 sprint(self, strcat("nexuiz-csqc protocol ", ftos(CSQC_REVISION), "\n"));
1190 if(mapvote_initialized && !cvar("g_maplist_textonly"))
1192 MapVote_SendData(MSG_ONE);
1193 MapVote_UpdateData(MSG_ONE);
1195 ScoreInfo_Write(MSG_ONE);
1200 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1202 PlayerScore_Add(self, SP_LMS_RANK, 666);
1203 self.frags = -666; // FIXME do we still need this?
1212 Called when a client disconnects from the server
1215 void(entity e) DropFlag;
1216 .entity chatbubbleentity;
1217 .entity teambubbleentity;
1219 //void() ctf_clientdisconnect;
1220 void ClientDisconnect (void)
1224 if not(self.flags & FL_CLIENT)
1226 print("Warning: ClientDisconnect without ClientConnect\n");
1230 bot_clientdisconnect();
1235 if(cvar("sv_eventlog"))
1236 GameLogEcho(strcat(":part:", ftos(self.playerid)), FALSE);
1237 bprint ("^4",self.netname);
1238 bprint ("^4 disconnected\n");
1240 if (self.chatbubbleentity)
1242 remove (self.chatbubbleentity);
1243 self.chatbubbleentity = world;
1246 if (self.teambubbleentity)
1248 remove (self.teambubbleentity);
1249 self.teambubbleentity = world;
1252 if (self.killindicator)
1254 remove (self.killindicator);
1255 self.killindicator = world;
1258 WaypointSprite_PlayerGone();
1261 kh_Key_DropAll(self, TRUE);
1263 if(self.flagcarried)
1264 DropFlag(self.flagcarried);
1267 self.flags = self.flags - (self.flags & FL_CLIENT);
1268 bot_relinkplayerlist();
1272 if(self.weaponentity)
1273 if(self.weaponentity.lasertarget)
1274 remove(self.weaponentity.lasertarget);
1278 Spawnqueue_Unmark(self);
1279 Spawnqueue_Remove(self);
1283 ctf_clientdisconnect();
1287 PlayerScore_Detach(self);
1289 if(self.netname_previous)
1290 strunzone(self.netname_previous);
1292 ClearPlayerSounds();
1302 void ChatBubbleThink()
1304 self.nextthink = time;
1305 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1307 self.owner.chatbubbleentity = world;
1311 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
1312 if (self.owner.BUTTON_CHAT && !self.owner.deadflag)
1313 self.model = self.mdl;
1318 void UpdateChatBubble()
1320 if (!self.modelindex)
1322 // spawn a chatbubble entity if needed
1323 if (!self.chatbubbleentity)
1325 self.chatbubbleentity = spawn();
1326 self.chatbubbleentity.owner = self;
1327 self.chatbubbleentity.exteriormodeltoclient = self;
1328 self.chatbubbleentity.think = ChatBubbleThink;
1329 self.chatbubbleentity.nextthink = time;
1330 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1331 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1332 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1333 self.chatbubbleentity.model = "";
1334 self.chatbubbleentity.effects = EF_LOWPRECISION;
1339 void TeamBubbleThink()
1341 self.nextthink = time;
1342 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1344 self.owner.teambubbleentity = world;
1348 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1349 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1352 self.model = self.mdl;
1356 float TeamBubble_customizeentityforclient()
1358 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1361 void UpdateTeamBubble()
1363 if (!self.modelindex || !cvar("teamplay"))
1365 // spawn a teambubble entity if needed
1366 if (!self.teambubbleentity && cvar("teamplay"))
1368 self.teambubbleentity = spawn();
1369 self.teambubbleentity.owner = self;
1370 self.teambubbleentity.exteriormodeltoclient = self;
1371 self.teambubbleentity.think = TeamBubbleThink;
1372 self.teambubbleentity.nextthink = time;
1373 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1374 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1375 setorigin(self.teambubbleentity, self.teambubbleentity.origin + '0 0 15' + self.maxs_z * '0 0 1');
1376 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1377 self.teambubbleentity.mdl = self.teambubbleentity.model;
1378 self.teambubbleentity.model = self.teambubbleentity.mdl;
1379 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1380 self.teambubbleentity.effects = EF_LOWPRECISION;
1384 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1385 // added to the model skins
1386 /*void UpdateColorModHack()
1389 c = self.clientcolors & 15;
1390 // LordHavoc: only bothering to support white, green, red, yellow, blue
1391 if (teamplay == 0) self.colormod = '0 0 0';
1392 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1393 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1394 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1395 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1396 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1397 else self.colormod = '1 1 1';
1403 self.effects |= EF_NODRAW; // prevent another CopyBody
1404 PutClientInServer();
1408 * When sv_timeout is used this function returs strings like
1409 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1410 * Called by centerprint functions
1411 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1413 string getTimeoutText(float addOneSecond) {
1414 if (!cvar("sv_timeout") || !timeoutStatus)
1417 local string retStr;
1418 if (timeoutStatus == 1) {
1419 if (addOneSecond == 1) {
1420 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1423 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1427 else if (timeoutStatus == 2) {
1429 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1430 //don't show messages like "Timeout ends in 0 seconds"...
1431 if ((remainingTimeoutTime + 1) > 0)
1437 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1438 //don't show messages like "Timeout ends in 0 seconds"...
1439 if (remainingTimeoutTime > 0)
1448 void player_powerups (void)
1452 if (self.items & IT_STRENGTH)
1454 if (time > self.strength_finished)
1456 if (g_minstagib_invis_alpha > 0)
1458 self.alpha = default_player_alpha;
1459 self.exteriorweaponentity.alpha = default_weapon_alpha;
1460 self.effects = self.effects | EF_FULLBRIGHT;
1464 self.effects -= self.effects & EF_NODRAW;
1466 self.items = self.items - (self.items & IT_STRENGTH);
1467 sprint(self, "^3Invisibility has worn off\n");
1472 if (time < self.strength_finished)
1474 if (g_minstagib_invis_alpha > 0)
1476 self.alpha = g_minstagib_invis_alpha;
1477 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1478 self.effects -= self.effects & EF_FULLBRIGHT;
1482 self.effects = self.effects | EF_NODRAW;
1484 self.items = self.items | IT_STRENGTH;
1485 sprint(self, "^3You are invisible\n");
1489 if (self.items & IT_INVINCIBLE)
1491 if (time > self.invincible_finished)
1493 self.items = self.items - (self.items & IT_INVINCIBLE);
1494 sprint(self, "^3Speed has worn off\n");
1499 if (time < self.invincible_finished)
1501 self.items = self.items | IT_INVINCIBLE;
1502 sprint(self, "^3You are on speed\n");
1508 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
1509 if (self.items & IT_STRENGTH)
1511 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1512 if (time > self.strength_finished)
1514 self.items = self.items - (self.items & IT_STRENGTH);
1515 sprint(self, "^3Strength has worn off\n");
1520 if (time < self.strength_finished)
1522 self.items = self.items | IT_STRENGTH;
1523 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1526 if (self.items & IT_INVINCIBLE)
1528 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1529 if (time > self.invincible_finished)
1531 self.items = self.items - (self.items & IT_INVINCIBLE);
1532 sprint(self, "^3Shield has worn off\n");
1537 if (time < self.invincible_finished)
1539 self.items = self.items | IT_INVINCIBLE;
1540 sprint(self, "^3Shield surrounds you\n");
1544 if (cvar("g_fullbrightplayers"))
1545 self.effects = self.effects | EF_FULLBRIGHT;
1547 // midair gamemode: damage only while in the air
1548 // if in midair mode, being on ground grants temporary invulnerability
1549 // (this is so that multishot weapon don't clear the ground flag on the
1550 // first damage in the frame, leaving the player vulnerable to the
1551 // remaining hits in the same frame)
1552 if (self.flags & FL_ONGROUND)
1554 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1556 if (time > restart_countdown)
1557 if (time < self.spawnshieldtime)
1558 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1561 float CalcRegen(float current, float stable, float regenfactor)
1563 if(current > stable)
1565 else if(current > stable - 0.25) // when close enough, "snap"
1568 return min(stable, current + (stable - current) * regenfactor * frametime);
1571 void player_regen (void)
1573 float maxh, maxa, limith, limita, max_mod, regen_mod, rot_mod, limit_mod;
1574 maxh = cvar("g_balance_health_stable");
1575 maxa = cvar("g_balance_armor_stable");
1576 limith = cvar("g_balance_health_limit");
1577 limita = cvar("g_balance_armor_limit");
1579 if (g_minstagib || (g_lms && !cvar("g_lms_regenerate")))
1582 max_mod = regen_mod = rot_mod = limit_mod = 1;
1584 if (self.runes & RUNE_REGEN)
1586 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1588 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1589 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1590 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1594 regen_mod = cvar("g_balance_rune_regen_regenrate");
1595 max_mod = cvar("g_balance_rune_regen_hpmod");
1596 limit_mod = cvar("g_balance_rune_regen_limitmod");
1599 else if (self.runes & CURSE_VENOM)
1601 max_mod = cvar("g_balance_curse_venom_hpmod");
1602 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1603 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1605 rot_mod = cvar("g_balance_curse_venom_rotrate");
1606 limit_mod = cvar("g_balance_curse_venom_limitmod");
1607 //if (!self.runes & RUNE_REGEN)
1608 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1610 maxh = maxh * max_mod;
1611 //maxa = maxa * max_mod;
1612 limith = limith * limit_mod;
1613 limita = limita * limit_mod;
1615 if (self.armorvalue > maxa)
1617 if (time > self.pauserotarmor_finished)
1619 self.armorvalue = max(maxa, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime);
1620 self.armorvalue = max(maxa, self.armorvalue - cvar("g_balance_armor_rotlinear") * frametime);
1623 else if (self.armorvalue < maxa)
1625 if (time > self.pauseregen_finished)
1627 self.armorvalue = CalcRegen(self.armorvalue, maxa, cvar("g_balance_armor_regen"));
1628 self.armorvalue = min(maxa, self.armorvalue + cvar("g_balance_armor_regenlinear") * frametime);
1631 if (self.health > maxh)
1633 if (time > self.pauserothealth_finished)
1635 self.health = max(maxh, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime);
1636 self.health = max(maxh, self.health - rot_mod*cvar("g_balance_health_rotlinear") * frametime);
1639 else if (self.health < maxh)
1641 if (time > self.pauseregen_finished)
1643 self.health = CalcRegen(self.health, maxh, regen_mod * cvar("g_balance_health_regen"));
1644 self.health = min(maxh, self.health + regen_mod*cvar("g_balance_health_regenlinear") * frametime);
1648 if (self.health > limith)
1649 self.health = limith;
1650 if (self.armorvalue > limita)
1651 self.armorvalue = limita;
1653 // if player rotted to death... die!
1655 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1659 ======================
1660 spectate mode routines
1661 ======================
1663 void SpectateCopy(entity spectatee) {
1664 self.armortype = spectatee.armortype;
1665 self.armorvalue = spectatee.armorvalue;
1666 self.currentammo = spectatee.currentammo;
1667 self.effects = spectatee.effects;
1668 self.health = spectatee.health;
1670 self.items = spectatee.items;
1671 self.punchangle = spectatee.punchangle;
1672 self.view_ofs = spectatee.view_ofs;
1673 self.v_angle = spectatee.v_angle;
1674 self.velocity = spectatee.velocity;
1675 self.dmg_take = spectatee.dmg_take;
1676 self.dmg_save = spectatee.dmg_save;
1677 self.dmg_inflictor = spectatee.dmg_inflictor;
1678 self.angles = spectatee.v_angle;
1679 self.fixangle = TRUE;
1680 setorigin(self, spectatee.origin);
1681 setsize(self, spectatee.mins, spectatee.maxs);
1684 float SpectateUpdate() {
1688 if (self == self.enemy)
1691 if(self.enemy.flags & FL_NOTARGET)
1694 SpectateCopy(self.enemy);
1699 float SpectateNext() {
1700 other = find(self.enemy, classname, "player");
1702 other = find(other, classname, "player");
1707 if(self.enemy.classname == "player") {
1709 WriteByte(MSG_ONE, SVC_SETVIEW);
1710 WriteEntity(MSG_ONE, self.enemy);
1711 self.wantswelcomemessage = 1;
1712 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1713 if(!SpectateUpdate())
1714 PutObserverInServer();
1723 ShowRespawnCountdown()
1725 Update a respawn countdown display.
1728 void ShowRespawnCountdown()
1731 if(self.deadflag == DEAD_NO) // just respawned?
1735 number = ceil(self.death_time - time);
1738 if(number <= self.respawn_countdown)
1740 self.respawn_countdown = number - 1;
1741 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
1742 announce(self, strcat("announcer/robotic/", ftos(number), ".ogg"));
1747 void LeaveSpectatorMode()
1749 if(isJoinAllowed()) {
1750 if(!cvar("teamplay") || cvar("g_campaign") || cvar("g_balance_teams")) {
1751 self.classname = "player";
1752 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1753 JoinBestTeam(self, FALSE, TRUE);
1754 if(cvar("g_campaign"))
1755 campaign_bots_may_start = 1;
1756 PutClientInServer();
1757 if(!(self.flags & FL_NOTARGET))
1758 bprint ("^4", self.netname, "^4 is playing now\n");
1759 centerprint(self,"");
1762 stuffcmd(self,"menu_showteamselect\n");
1767 //player may not join because of g_maxplayers is set
1768 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
1773 * Determines whether the player is allowed to join. This depends on cvar
1774 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
1775 * it checks whether the number of currently playing players exceeds g_maxplayers.
1776 * @return bool TRUE if the player is allowed to join, false otherwise
1778 float isJoinAllowed() {
1779 if (!cvar("g_maxplayers"))
1783 local float currentlyPlaying;
1784 FOR_EACH_REALPLAYER(e) {
1785 if(e.classname == "player")
1786 currentlyPlaying += 1;
1788 if(currentlyPlaying < cvar("g_maxplayers"))
1795 * Checks whether the client is an observer or spectator, if so, he will get kicked after
1796 * g_maxplayers_spectator_blocktime seconds
1798 void checkSpectatorBlock() {
1799 if(self.classname == "spectator" || self.classname == "observer") {
1800 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
1801 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
1807 float vercmp_recursive(string v1, string v2)
1813 dot1 = strstrofs(v1, ".", 0);
1814 dot2 = strstrofs(v2, ".", 0);
1818 s1 = substring(v1, 0, dot1);
1822 s2 = substring(v2, 0, dot2);
1824 r = stof(s1) - stof(s2);
1828 r = strcasecmp(s1, s2);
1841 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
1844 float vercmp(string v1, string v2)
1846 if(strcasecmp(v1, v2) == 0) // early out check
1848 return vercmp_recursive(v1, v2);
1851 void ObserverThink()
1853 if (self.flags & FL_JUMPRELEASED) {
1854 if (self.BUTTON_JUMP && !self.version_mismatch) {
1855 self.welcomemessage_time = 0;
1856 self.flags = self.flags - FL_JUMPRELEASED;
1857 LeaveSpectatorMode();
1859 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
1860 self.welcomemessage_time = 0;
1861 self.flags = self.flags - FL_JUMPRELEASED;
1862 if(SpectateNext() == 1) {
1863 self.classname = "spectator";
1867 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
1868 self.flags = self.flags | FL_JUMPRELEASED;
1871 if(self.BUTTON_ZOOM)
1872 self.wantswelcomemessage = 0;
1873 if(self.wantswelcomemessage)
1874 PrintWelcomeMessage(self);
1877 void SpectatorThink()
1879 if (self.flags & FL_JUMPRELEASED) {
1880 if (self.BUTTON_JUMP && !self.version_mismatch) {
1881 self.welcomemessage_time = 0;
1882 self.flags = self.flags - FL_JUMPRELEASED;
1883 LeaveSpectatorMode();
1885 } else if(self.BUTTON_ATCK) {
1886 self.welcomemessage_time = 0;
1887 self.flags = self.flags - FL_JUMPRELEASED;
1888 if(SpectateNext() == 1) {
1889 self.classname = "spectator";
1891 self.classname = "observer";
1892 PutClientInServer();
1894 } else if (self.BUTTON_ATCK2) {
1895 self.welcomemessage_time = 0;
1896 self.flags = self.flags - FL_JUMPRELEASED;
1897 self.classname = "observer";
1898 PutClientInServer();
1900 if(!SpectateUpdate())
1901 PutObserverInServer();
1904 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
1905 self.flags = self.flags | FL_JUMPRELEASED;
1908 if(self.BUTTON_ZOOM)
1909 self.wantswelcomemessage = 0;
1910 if(self.wantswelcomemessage)
1911 PrintWelcomeMessage(self);
1912 self.flags = self.flags | FL_CLIENT | FL_NOTARGET;
1919 Called every frame for each client before the physics are run
1922 void() ctf_setstatus;
1923 .float vote_nagtime;
1924 .float spectatee_status;
1925 void PlayerPreThink (void)
1927 self.stat_sys_ticrate = cvar("sys_ticrate");
1929 checkSpectatorBlock();
1931 if(self.netname_previous != self.netname)
1933 if(cvar("sv_eventlog"))
1934 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname), TRUE);
1935 if(self.netname_previous)
1936 strunzone(self.netname_previous);
1937 self.netname_previous = strzone(self.netname);
1941 if(self.version_nagtime)
1942 if(self.cvar_g_nexuizversion)
1943 if(time > self.version_nagtime)
1945 if(strstr(self.cvar_g_nexuizversion, "svn", 0) < 0)
1947 if(strstr(cvar_string("g_nexuizversion"), "svn", 0) >= 0)
1949 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
1950 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
1955 r = vercmp(self.cvar_g_nexuizversion, cvar_string("g_nexuizversion"));
1958 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n");
1959 sprint(self, strcat("\{1}^1NOTE: ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n"));
1963 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
1964 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
1968 self.version_nagtime = 0;
1972 if(self.cvar_scr_centertime)
1973 if(time > self.vote_nagtime)
1976 self.vote_nagtime = time + self.cvar_scr_centertime * 0.6;
1980 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
1982 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
1983 self.max_armorvalue = 0;
1987 antilag_record(self);
1989 if(self.classname == "player") {
1990 // if(self.netname == "Wazat")
1991 // bprint(self.classname, "\n");
1993 CheckRules_Player();
1995 if(self.BUTTON_INFO)
1996 PrintWelcomeMessage(self);
1998 if(g_lms || !cvar("sv_spectate"))
1999 if((time - self.jointime) <= cvar("welcome_message_time"))
2000 PrintWelcomeMessage(self);
2002 if (intermission_running)
2004 IntermissionThink (); // otherwise a button could be missed between
2005 return; // the think tics
2008 if(self.teleport_time)
2009 if(time > self.teleport_time)
2011 self.teleport_time = 0;
2012 self.effects = self.effects - (self.effects & EF_NODRAW);
2013 if(self.weaponentity)
2014 self.weaponentity.flags = self.weaponentity.flags - (self.weaponentity.flags & EF_NODRAW);
2017 Nixnex_GiveCurrentWeapon();
2019 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2020 UpdateSelectedPlayer();
2022 //don't allow the player to turn around while game is paused!
2023 if(timeoutStatus == 2) {
2024 self.v_angle = self.lastV_angle;
2025 self.angles = self.lastV_angle;
2026 self.fixangle = TRUE;
2029 if (self.deadflag != DEAD_NO)
2031 float button_pressed, force_respawn;
2033 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2034 force_respawn = (g_lms || cvar("g_forced_respawn"));
2035 if (self.deadflag == DEAD_DYING)
2038 self.deadflag = DEAD_RESPAWNING;
2039 else if(!button_pressed)
2040 self.deadflag = DEAD_DEAD;
2042 else if (self.deadflag == DEAD_DEAD)
2045 self.deadflag = DEAD_RESPAWNABLE;
2047 else if (self.deadflag == DEAD_RESPAWNABLE)
2050 self.deadflag = DEAD_RESPAWNING;
2052 else if (self.deadflag == DEAD_RESPAWNING)
2054 if(time > self.death_time)
2056 self.death_time = time + 1; // only retry once a second
2060 ShowRespawnCountdown();
2064 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2068 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2069 dist = self.oldorigin - self.origin;
2071 self.lms_traveled_distance += fabs(vlen(dist));
2073 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < restart_countdown))
2075 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2076 self.lms_traveled_distance = 0;
2079 if(time > self.lms_nextcheck)
2081 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2082 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2084 centerprint(self, cvar_string("g_lms_campcheck_message"));
2085 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2086 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2087 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2089 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2090 self.lms_traveled_distance = 0;
2094 if (self.BUTTON_CROUCH && !self.hook.state)
2099 self.view_ofs = PL_CROUCH_VIEW_OFS;
2100 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2101 player_setanim(self.anim_duck, FALSE, TRUE, TRUE);
2108 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2109 if (!trace_startsolid)
2111 self.crouch = FALSE;
2112 self.view_ofs = PL_VIEW_OFS;
2113 setsize (self, PL_MIN, PL_MAX);
2120 GrapplingHookFrame();
2129 minstagib_ammocheck();
2134 //self.angles_y=self.v_angle_y + 90; // temp
2136 //if (TetrisPreFrame()) return;
2137 } else if(gameover) {
2138 if (intermission_running)
2139 IntermissionThink (); // otherwise a button could be missed between
2141 } else if(self.classname == "observer") {
2143 } else if(self.classname == "spectator") {
2147 float oldspectatee_status;
2148 oldspectatee_status = self.spectatee_status;
2149 if(self.classname == "spectator")
2150 self.spectatee_status = num_for_edict(self.enemy);
2151 else if(self.classname == "observer")
2152 self.spectatee_status = num_for_edict(self);
2154 self.spectatee_status = 0;
2155 if(self.spectatee_status != oldspectatee_status)
2158 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2159 WriteByte(MSG_ONE, TE_CSQC_SPECTATING);
2160 WriteByte(MSG_ONE, self.spectatee_status);
2162 race_InitSpectator();
2171 Called every frame for each client after the physics are run
2174 .float idlekick_lasttimeleft;
2175 .float race_penalty;
2176 .float race_penalty_nagged;
2177 void PlayerPostThink (void)
2179 // Savage: Check for nameless players
2180 if (strlen(self.netname) < 1) {
2181 self.netname = "Player";
2182 stuffcmd(self, "seta _cl_name Player\n");
2188 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2191 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2192 announce(self, "announcer/robotic/terminated.ogg");
2196 else if(timeleft <= 10)
2198 if(timeleft != self.idlekick_lasttimeleft)
2200 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2201 announce(self, strcat("announcer/robotic/", ftos(timeleft), ".ogg"));
2206 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2208 self.idlekick_lasttimeleft = timeleft;
2211 if(self.classname == "player") {
2212 CheckRules_Player();
2217 if (intermission_running)
2218 return; // intermission or finale
2220 //PrintWelcomeMessage(self);
2221 //if (TetrisPostFrame()) return;
2223 // restart countdown
2224 if (restart_countdown) {
2225 if(time < restart_countdown) {
2226 if (!cvar("sv_ready_restart_after_countdown"))
2228 if(self.movement != '0 0 0' && g_race && !g_race_qualifying)
2230 if(time < restart_countdown - 2)
2232 if(!self.race_penalty_nagged)
2234 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1DO NOT MOVE DURING THE COUNTDOWN.");
2235 self.race_penalty_nagged = 1;
2238 else if(!self.race_penalty)
2240 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1FIVE SECONDS PENALTY.");
2241 self.race_penalty = time + 5;
2244 self.movetype = MOVETYPE_NONE;
2245 self.velocity = '0 0 0';
2246 self.avelocity = '0 0 0';
2247 self.movement = '0 0 0';
2250 else if (time < self.race_penalty)
2252 self.movetype = MOVETYPE_NONE;
2253 self.velocity = '0 0 0';
2254 self.avelocity = '0 0 0';
2255 self.movement = '0 0 0';
2259 //allow the player to move again if sv_ready_restart_after_countdown is not used and countdown is over
2260 if (!cvar("sv_ready_restart_after_countdown"))
2262 if(self.movetype == MOVETYPE_NONE)
2264 self.movetype = MOVETYPE_WALK;
2266 self.race_penalty = 0;
2267 self.race_penalty_nagged = 0;
2272 } else if (self.classname == "observer") {
2274 } else if (self.classname == "spectator") {
2280 for(i = 0; i < 1000; ++i)
2283 end = self.origin + '0 0 1024' + 512 * randomvec();
2284 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2285 if(trace_fraction < 1)
2286 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2288 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");