]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/campaign.qc
make the campaign cheatproof by ignoring the cvars, and using ONLY the settings from...
[divverent/nexuiz.git] / data / qcsrc / server / campaign.qc
1 // campaign cvars:
2 //   _campaign_index: index of CURRENT map
3 //   _campaign_name: name of the current campaign
4 //   g_campaign(name)_index: index of current LAST map (saved)
5 //   g_campaign_skill: bot skill offset
6
7 float campaign_level;
8 float campaign_won;
9 string campaign_index_var;
10 float checkrules_equality;
11
12 void CampaignBailout(string s)
13 {
14         cvar_set("g_campaign", "0");
15         cvar = cvar_builtin;
16         cvar_string = cvar_string_builtin;
17         cvar_set = cvar_set_builtin;
18         print("campaign initialization failed: ", s, "\n");
19         return;
20 }
21
22 string cvar_campaignwrapper_list; // string of format ; var value; var value; var value; 
23 string cvar_string_campaignwrapper(string theCvar)
24 {
25         float p, q;
26         p = strstrofs(cvar_campaignwrapper_list, strcat("; ", theCvar, " "), 0);
27         if(p < 0)
28                 return cvar_defstring(theCvar);
29         p += strlen(theCvar) + 3;
30         q = strstrofs(cvar_campaignwrapper_list, ";", p);
31         if(q < 0)
32                 return cvar_defstring(theCvar);
33         return substring(cvar_campaignwrapper_list, p, q - p);
34 }
35 float cvar_campaignwrapper(string theCvar)
36 {
37         return stof(cvar_string_campaignwrapper(theCvar));
38 }
39 void cvar_set_campaignwrapper(string theCvar, string theValue)
40 {
41         if(cvar_string_campaignwrapper(theCvar) == theValue)
42                 return;
43         string s;
44         s = cvar_campaignwrapper_list;
45         cvar_campaignwrapper_list = strzone(strcat("; ", theCvar, " ", theValue, s));
46         strunzone(s);
47         //print(cvar_campaignwrapper_list, "\n");
48 }
49
50 void CampaignPreInit()
51 {
52         float baseskill;
53         string title;
54         campaign_level = cvar("_campaign_index");
55         campaign_name = strzone(cvar_string("_campaign_name"));
56         campaign_index_var = strzone(strcat("g_campaign", campaign_name, "_index"));
57         CampaignFile_Load(campaign_level, 2);
58         if(campaign_entries < 1)
59                 return CampaignBailout("unknown map");
60
61         baseskill = cvar("g_campaign_skill");
62         baseskill = baseskill + campaign_botskill[0];
63         if(baseskill < 0)
64                 baseskill = 0;
65
66         cvar_set("sv_public", "0");
67         cvar_set("pausable", "1");
68
69         cvar_campaignwrapper_list = strzone(strcat("; ", campaign_mutators[0], "; "));
70
71         cvar = cvar_campaignwrapper;
72         cvar_string = cvar_string_campaignwrapper;
73         cvar_set = cvar_set_campaignwrapper;
74
75         cvar_set("g_campaign", "1");
76         cvar_set("g_dm", "0");
77         cvar_set("skill", ftos(baseskill));
78         cvar_set("bot_number", ftos(campaign_bots[0]));
79         MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0]));
80
81         title = campaign_shortdesc[0];
82         title = strzone(strcat("Level ", ftos(campaign_level + 1), ": ", title));
83         campaign_message = strzone(strcat("\n\n\n\n\n\n\n\n\n\n^1\n", title, "\n^3\n", campaign_longdesc[0], "\n\n^1press jump to enter the game"));
84         strunzone(title);
85 }
86
87 string GetMapname();
88 void CampaignPostInit()
89 {
90         // now some sanity checks
91         string thismapname, wantedmapname;
92         thismapname = GetMapname();
93         wantedmapname = campaign_gametype[0];
94         if(MapInfo_CurrentGametype() != MapInfo_Type_FromString(wantedmapname))
95                 return CampaignBailout("wrong game type!");
96         wantedmapname = campaign_mapname[0];
97         if(wantedmapname != thismapname)
98                 return CampaignBailout(strcat("wrong map: ", wantedmapname, " != ", thismapname));
99         cvar_set("fraglimit", ftos(campaign_fraglimit[0]));
100         cvar_set("timelimit", "0");
101 }
102
103 void CampaignSaveCvar(string cvarname, float value)
104 {
105         float fh;
106         float len;
107         string contents;
108         string l;
109
110         registercvar(cvarname, ftos(value));
111         cvar_set_builtin(cvarname, ftos(value));
112         // note: cvarname must be remembered
113
114         fh = fopen("campaign.cfg", FILE_READ);
115         contents = "";
116         if(fh >= 0)
117         {
118                 while((l = fgets(fh)))
119                 {
120                         len = tokenize_sane(l);
121                         if(len != 3)
122                                 continue;
123                         if(argv(0) != "set")
124                                 continue;
125                         if(argv(1) == cvarname)
126                                 continue;
127                         contents = strcat(contents, "set ", argv(1), " ", argv(2), "\n");
128                 }
129                 fclose(fh);
130         }
131         contents = strcat(contents, "set ", cvarname,  " ", ftos(value), "\n");
132         fh = fopen("campaign.cfg", FILE_WRITE);
133         if(fh >= 0)
134         {
135                 fputs(fh, contents);
136         }
137         else
138         {
139                 error("Cannot write to campaign file");
140         }
141 }
142
143 void CampaignPreIntermission()
144 {
145         entity head;
146         float won;
147         float lost;
148         local string savevar;
149
150         won = 0;
151
152         head = findchain(classname, "player");
153         while(head)
154         {
155                 if(clienttype(head) == CLIENTTYPE_REAL)
156                 {
157                         if(head.winning)
158                                 won = won + 1;
159                         else
160                                 lost = lost + 1;
161                 }
162                 head = head.chain;
163         }
164
165         if(won == 1 && lost == 0 && checkrules_equality == 0)
166         {
167                 campaign_won = 1;
168                 bprint("The current level has been WON.\n");
169                 // sound!
170         }
171         else
172         {
173                 campaign_won = 0;
174                 bprint("The current level has been LOST.\n");
175                 // sound!
176         }
177
178         if(campaign_won)
179         {
180                 if(campaign_entries < 2)
181                 {
182                         // I have won
183                         savevar = strcat("g_campaign", campaign_name, "_won");
184                         CampaignSaveCvar(savevar, 1);
185                         // advance level (for menu to show it right)
186                         CampaignSaveCvar(campaign_index_var, campaign_level + 1);
187                 }
188                 else if(campaign_level == cvar_builtin(campaign_index_var))
189                 {
190                         // advance level
191                         CampaignSaveCvar(campaign_index_var, campaign_level + 1);
192                 }
193         }
194 }
195
196 void CampaignPostIntermission()
197 {
198         // NOTE: campaign_won is 0 or 1, that is, points to the next level
199
200         if(campaign_won && campaign_entries < 2)
201         {
202                 // last map won!
203                 localcmd("togglemenu 1\n");
204                 CampaignFile_Unload();
205                 return;
206         }
207
208         CampaignSetup(campaign_won);
209         CampaignFile_Unload();
210         strunzone(campaign_message);
211         strunzone(campaign_index_var);
212         strunzone(campaign_name);
213         campaign_name = "";
214 }
215
216
217
218 void CampaignLevelWarp(float n)
219 {
220         if(!sv_cheats)
221                 return;
222         CampaignFile_Unload();
223         CampaignFile_Load(n, 1);
224         if(campaign_entries)
225                 CampaignSetup(0);
226         else
227                 error("Sorry, cheater. You are NOT WELCOME.");
228         CampaignFile_Unload();
229 }